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Super Soldiers in video games.


  • Any "Ultimate Weapon" revealed (and possibly fought) early in any game will eventually be fought more and more. In some cases, with more than one at a time. (See the Double El Gigante fight in Resident Evil 4)

  • Caulder/Stolos' 'children' in Advance Wars: Days of Ruin. Intended not for the front ranks, but for the command room, as their ability to assemble and react on tactical information in the field, as well as their encyclopedic knowledge of warfare, is far beyond that of a normal human. Tabitha/Larissa is also implied to have physical modifications as well.
    • By extension of a little logic, Sami's Infantry can become this during her Super CO Power, which allows infantry of any health capture any property in a single turn. By graphical interpretation, a single, wounded infantry can on a heavily guarded opponent HQ in a single day...and win.
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  • City of Heroes, being a game about super powered individuals, is full of this trope. Crey, The Council, The 5th Column, and Arachnos all dabble in making Super Soldiers in the traditional sense. Other groups, like The Vahzilok, or The Freakshow dabble in giving themselves super powers, but they lack the military organization of the big four.
  • In Civilization: Beyond Earth this is what your infantry eventually turn into, one way or another. They start out as guys in NASA space suits with guns, but by end game, well it depends on which tech affinity you adhere to. With Harmony they are bio-armor wearing Half-Human, Half-Alien Hybrids that heal by breathing in poison gas. With Purity bio-augmented seven foot giants in Powered Armor that are about one step removed from 40K Space Marines. With Supremacy they are insectoid-looking more machine-than-man Cyborg shock troops. The Rising Tide DLC adds hybrid affinities. Supremacy-Harmony infantry look like biomechanical alien Cyber Cyclops. Harmony-Purity looks like an Ancient Egyptian holy warrior in gleaming gold-and-purple armor, genetically engineered to be godlike. Purity-Supremacy has a "perfect" human soldier operating an advanced armor with animal-level AI.
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  • In Command & Conquer: Red Alert the Soviets created Volkov, the precursor to Nod's Divination and Cyborg program. Volkov is suppose to be an answer to Tanya, the Allies' mercenary commando, but far exceeds expectations since he can devastate tanks in addition to infantry and buildings. His metal endoskeleton also make him impervious to being crushed and can take a lot of punishment, far more than the human Tanya can. However, only one was ever made as the process was exceedingly expensive (and it's implied everyone else they tried this on did not survive the skeleton transplant).
  • Command & Conquer: Tiberian Series:
    • The Brotherhood of Nod likes to experiment with Tiberium on humans (and weapons) attempting to create Super Soldiers. This is especially relevant for Renegade, which features several mutant mooks in the later levels (which tend to be immune to Tiberium weapons, or are healed by it), as well as a boss. Which is somewhat of a parody of the original, the smallest character in the game. Havoc notes that "at least he's taller".
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    • GDI took a much more simple approach to the thing in Tiberian Sun — they hired a Forgotten (humans mutated by Tiberium exposure, granting some degree of resistance to further damage from Tiberium exposure and accelerated healing when near Tiberium) veteran and gave him a railgun.
    • The Tiberium experiments Nod did during Renegade eventually lead to the creation and mass production of Cyborgs (who were already super soldiers by infantry standards) and among them certain ones were upgraded with Scrin Technology, creating Cyborg Commandos. These were powerful enough to level entire bases on their own and their plasma cannons can destroy the Mammoth MK2 in just three hits.
  • The Silencer and his brethren in Crusader, whom you never actually fight in the games. However, properly equipped, a skilled player can scythe through hordes of lesser enemies, the implications being that a squad of Silencers would be both horrifying and overwhelming in a fight.
  • Crysis's Delta Force nanosuits allow its users to turn invisible, survive a point-blank shotgun blast, to run as fast as a Humvee, and then flip it over by punching it, all through the use of reverse-engineered Ceph nanotechnology. The sequel shows that the suit is capable of becoming even more - Alcatraz, a regular US Marine, is mortally wounded, then placed in a nanosuit, which keeps him alive by growing into his wounds and eventually running most of his higher mental processes.
  • The Guardians in Destiny were once dead humans and transhuman lifeforms who are resurrected by Ghosts, sent by the Traveler to raise soldiers to protect and fight for it and those it is protected (in this case, the rest of humankind). Every Guardian is empowered by the Light, granting them phenomenal powers, rapid healing, and Resurrective Immortality, and every Guardian is able to mow down hordes of opponents. Interestingly, the Guardians' methods of fighting don't focus on conventional warfare, because they don't have the manpower to take and hold ground or fight in open battles against enemy armies and navies; instead they capitalize on their strengths, with the Guardians focusing on precision attacks on enemy logistics and support, infiltration and sabotage of enemy ships and weapons, lightning-fast assaults against high value targets, and other forms of aggressive guerilla warfare that leave much larger and more powerful and conventional enemy armies leaderless and unable to attack.
  • Deus Ex: Human Revolution: Depending on play style, Adam Jensen can be either a super soldier or a super spy, or you're really good, both. It's heavily implied in-game that he was bred to be more compatible with augmentation than the average human, and that he is the stock from which the Dentons were cloned.
    • There are also the tyrants, augmented mercenaries and the only enemies you actually have to kill for them to stay down.
  • DonPachi features the DonPachi Squadron, an elite air force unit. Clearing the first loop reveals that in order for prospective members to be able to take on massive enemy forces, they are ordered by their commander to slaughter the entirety of their own forces, and that this training process goes on for at least seven years.
  • Dragon Age:
    • The golems of Dragon Age: Origins straddle the line between Super Soldier and Attack Animal with the reveal that they are created by entombing dwarves in stone statues and infused with molten lyrium. The golems' might gave the Dwarves a fighting chance against the Darkspawn, and losing the means to create more of them turned the tides of war against the Dwarves. Most of the few active golems remaining are kept on a leash via control rods, though a few still retain free will.
    • The Grey Wardens downplay this trope. Becoming one involves going through the Joining, a ritual that poses a significant risk of killing you. Surviving the ritual apparently gives you enhanced strength and durability, along the ability to sense the darkspawn, but it means you'll have a hard time having kids and you'll be dead in less than thirty years. However, Wardens are vital to fighting a Blight, as they're immune to the darkspawn taint and are the only ones who can permanently kill an Archdemon and end the Blight.
    • Fenris of Dragon Age II is another example, of the "angry victim seeking revenge on his creator" variety. He was originally a normal elf, but the mage who owned him as a slave had lyrium etched into his skin all over his body, an agonizingly painful process that gave him the ability to become partially insubstantial (and possibly made him stronger and more agile as well). He uses this power to resist injury... and reach into people's chests to crush their hearts.
  • Fallout:
    • The Super Mutants are the product of a pre-war super soldier research project meant to create strong, aggressive soldiers resistant to injury, radiation and environmental extremes. They were later adopted by the Master as a new, superior version of humanity better suited to the nuclear wasteland of the post-apocalyptic future, meant to be able to easily overrun and replace regular humanity. They didn't come out quite as expected — their transformation makes them sterile as mules, and thus not viable as a self-sustaining species.
      • Notably, the two big flaws for the Master wouldn't have been an issue for the pre-War super soldier project: almost every human back then was, effectively, pristine Vault material, so no need to go hunting for subjects that turn into smart mutants rather than dumb ones, and the fertility issue is a perk rather than a flaw if you want supersoldiers rather than a race intended to replace baseline humanity.
      • As seen in Fallout 3, Vault-Tec performed similar experiments on the residents of Vault 87 with a modified strain of the FEV, and the resulting Mutants turned out even dumber than their West Coast counterparts, as well as having the side effect of increasing in size with age. Only Fawkes retained his human intelligence.
      • Even by the standards of Super Mutants, Frank Horrigan from Fallout 2 is a beast. Clad in the finest Enclave Powered Armor which doubles as life support, Frank Horrigan is one of the deadliest beings to ever walk the wastelands. That is, until he met The Chosen One, of course.
    • The rather aptly-named Deathclaws were created by the pre-Great War government using genetic engineering to replace human troops in battle, and further refined by the Master using the same FEV virus which created the Super Mutants. The end result is a ten-foot tall reptilian monstrosity with twelve-inch long claws which are capable of shredding through all but the heaviest body armour, and a thick hide which is impervious to small-arms fire and explosives. In 3, the Enclave tried to weaponize them for use as shock troops. Deathclaws are Shrouded in Myth and few people in-universe have even encountered them, but the ones that have invariably describe them as tanks with legs.
    • In Fallout 4, Institute Coursers are Terminator expies designed to look exactly like humans but be superior to them in every way and tasked with hunting down wayward Synths. At one point in the game, you have to track down one of these murder-machines. You know the Gunners, those ruthless mercenary types who serve as Elite Mook versions of Raiders? The Courser you're looking for is inflicting a Curb-Stomp Battle on an entire platoon of them when you find him, and no, it's not Gameplay and Story Segregation: he's a hell of a fight, even with a companion and power armour. X6-88, who is a Courser you can recruit, has a SPECIAL stat total of 98 points, almost twice as much as your other companions' sums.
  • The Empire in Final Fantasy VI used drained magical power both to create magic-wielding super-soldiers (called Magitek Knights in the translation, but simply madoushi - mages - in the original) and actual Magitek. Celes is an example of when it goes right, but Kefka is what happens when it goes horribly, horribly wrong.
  • Final Fantasy VII (and its associated Compilation works including Crisis Core) include numerous Super Soldiers, many of which were created using Mako energy, Jenova cells, a combination of both, and/or other experiments, to produce superhuman fighters with greatly improved combat abilities, including (but certainty not limited to) enhanced physical strength and speed.
    • SOLDIERs, members of Shinra's elite military unit, are carefully selected humans treated with Mako energy and Jenova cells to produce superhuman combatants.
    • Sephiroth, Genesis, and Angeal, while generally called SOLDIERs First Class, are actually prototypes for competing Shinra research projects directed to infusing humans with Jenova's genes.
      • Sephiroth was created by directly infusing a developing fetus with Jenova cells (Project S, headed by Hojo).
      • Unlike Sephiroth, Angeal was indirectly exposed to Jenova cells because his mother Gillian was the one injected with Jenova cells before his birth, while Genesis was exposed to Jenova cells even more indirectly with his mother being treated with cells harvested from Gillian (Project G, headed by Hojo's rival Hollander).
      • They also had radically different results. Sephiroth was by far the strongest of the three. Eventually, he gained the ability to control the Jenova Cells perfectly....in exchange for losing all his humanity. Angeal received a weaker power boost, but inherited Jenova's ability to infuse other organisms with his cells to give them some of his power and vice versa. Genesis was a Flawed Prototype who shared Angeal's abilities but also suffered from degradation (as did his copies) — and boy does this cause problems.
    • Zack Fair, probably the strongest of the officially and 'conventionally' produced (i.e., non-prototype) SOLDIERs.
    • Cloud Strife, while never an actual member of SOLDIER, has all the physical enhancements of a SOLDIER, thanks to Hojo's sadistic experimentation after the Nibelheim Incident.
    • Vincent Valentine, an ex-Turk who becomes a shapeshifter with superhuman physical abilities thanks to Hojo's and Lucrecia Crescent's experiments.
    • From Dirge of Cerberus, Weiss, Nero, Rosso, Azul, Shelke, and the other members of Deepground, who underwent SOLDIER-type treatments as well as special individualized experimentation to develop unique powers. It was said they used Genesis as the basis, since his cells gained the ability to use Mako similar to Jenova, but without the degradation, losing your sanity (Well, okay, he did briefly lose his sanity, but for different reasons), and having a desire to smash a Meteor into the Planet to eat it for breakfast.
  • Final Fantasy VIII's SeeDs, who are superhumanly boosted, cast powerful magic, and able to summon deific beings to smite their enemies. These guys are apparently so badass that nine of them (in three-man teams) are expected to hold off an entire invading army, complete with artillery and killer walking robots. Twelve more candidates to become SeeDs are expected to assault and clear out an entire city of enemy soldiers.
    • Their single greatest advantage is actually the Guardian Forces, which allow, among other things, the casting of magic (which is insinuated as artificial and weak when used by anyone other than a Sorceress), the collection of magic, and the use of magic to increase abilities from well above average to omni-powerful. No other group specializes in junctioning magic, which is why SeeDs are so devastating. This makes a small, specialized group more than a match for most smaller armies, as long as they have specific objectives. The GF forces are capable of granting characters permanent stat boosts. If you assume the normal stat growth is "average" human stats, then it is possible endgame for SeeDs to be 3-5 times stronger, faster, etc using GF forces.
  • A slightly less traditional form of the Super Soldier would be the black mages from Final Fantasy IX.
    • Both Zidane and Kuja would fit better as Super Soldiers in this game, but it was only because unlike the rest of the Genomes, they were given souls. Makes you think what would happen if the other Genomes had gotten their souls too...
  • The yin to Cloud's yang, Lightning from Final Fantasy XIII. She can fly (well, actually, manipulate gravity) while machine gunning hordes of Mooks, and most amazingly do it all while protecting her modesty. And all that is before she gets her l'Cie powers.
    • Lightning was actually more of a Mook herself, roughly equivalent to a police sergeant, so it can be inferred that the stuff she had access to was probably standard issue.
    • It is revealed through the story that millions of l'Cie were created and trained to fight the ancient War of Transgression in secret bunkers. Eight of them were sufficient enough to bring down a planet, so only God knows what a full force was capable of.
  • First Encounter Assault Recon is chock-full of Super Soldiers, including the Point Man and Paxton Fettel (products of Project Origin), Becket (product of Projects Paragon and Harbinger), and a mini-army of cloned Replica soldiers.
  • Both sides' grunts in Fracture fall into this category while their more elite and powerful units can almost no longer be called human.
  • Some factions in the Geneforge series attempt this with the canisters, but given that side effects include egotism, severe anger management problems, and Hallucinations, several give up and rely on Mons.
  • The Combine Elites in Half-Life 2:
    • The regular soldiers too are transhuman specimens. They have simply received less augmentation, which is more in line with placing an untrained civilian on the level of your average soldier quickly rather than enhancing average soldiers to superhuman levels, like the Combine Elites. The only pure humans in the Combine military are the Civil Protection officers.
  • Halo:
    • Master Chief Petty Officer John-117 and the other Spartan-II cyborgs. The program initially consisted of 75 trainees, chosen by way of genetic markers indicating for exceptional athleticism and intelligence, who were abducted and conscripted into the special forces at age six, trained into perfect warriors until age 14, and then subjected to a series of augmentations that rendered them practically invincible — before they got suited up with the MJOLNIR Powered Assault Armor, which further enhanced their abilities. Unfortunately, only thirty-something trainees survived the augmentation process unscathed; most of the rest died, and a handful were crippled...though some of the latter were later rehabilitatednote .
    • There's also the Spartan-IIIs, vengeful kids orphaned by the Covenant who were sent on suicide missions almost right from the moment they hit prematurely-induced puberty. They mostly lacked the exceptional genetics, MJOLNIR armor, and experience of the IIs, but mostly made up for it with less-lethal augmentations (with a roughly 100% survival rate), a poor man's version of active camouflage, and far greater numbers (300-330 per company). The newest company also received illegal drugs that further enhanced their aggression, strength, endurance, and tolerance to injury.
    • A handful of Spartan-IIIs, namely those who were good enough to meet the standards of the original SPARTAN-II program and therefore too valuable to waste on the standard S-III suicide mission, were taken out of their companies, reassigned to more elite units, and given the same MJOLNIR armor as the S-IIs. Other Spartan-IIIs were taken out of their companies and paired up into two-man assassination-and-sabotage teams known as Headhunters.
    • The predecessor to both programs was the ORION Project, later known as the SPARTAN-I program. Unlike its successors, the project used adult volunteers; unfortunately, despite the effectiveness of the ORIONs, their abilities still fell short of what was hoped for, and they tended to both physically and mentally deteriorate later in life. The only confirmed Spartan-I seen in the games is Sergeant Johnson.
    • Unlike their predecessors, the Spartan-IVs introduced in Halo 4 are the first iteration of the program to successfully utilize adult volunteers, and are all equipped with an even more advanced version of MJOLNIR (GEN2, to be precise) in order to compensate for their relatively inferior augmentations. Due to their comparatively normal backgrounds, the IVs are far more socially-adjusted than the IIs and IIIs.
    • Halo: Shadow of Intent reveals that the Covenant had their own super-soldiers in the Prelates, genetically modified Prophets capable of potentially matching even Spartans in a direct fight. However, they risk going into seizures if they remain in prolonged combat, making them useful only in short bursts.
    • While all Forerunner Warrior-Servants were this, the Prometheans were this even relative to other Warrior-Servants, as they had the Ecumene's most advanced combat armor and mutations. As seen in Halo 4 and Halo: Escalation, even a full squad of the best Spartan-IIs are no match for a single unarmed Promethean, although in fairness that one happened to be the Ur-Didact, the leader of and the best Promethean.
  • Agent 47 of the Hitman series is a clone with DNA donated by five high-profile criminals (A German mad scientist, a Chinese Triad boss, a Colombian drug lord, an Austrian terrorist-for-hire, and a Kazakstanian arms dealer.)
    • In Absolution, 47's new handler is secretly heading a research project dedicated to creating a similar cloned assassin. The 14-year-old Victoria kicks serious ass and becomes the Living MacGuffin of the game when she's targeted by a South Dakotan arms mogul.
  • Jak II: Renegade sets Jak up as one of these, Wolverine-style; experimented on against his will, he later breaks free and swears revenge on the people who did it to him. The experiments involved injecting him with Dark Eco, which gives him the ability to transform into Dark Jak. Dark Jak has enhanced strength and claws instead of nails, and (if you buy the upgrades) can: create an shockwave of Dark Eco by punching the ground; produce countless Dark Eco bolts; completely ignore all attacks; and transform into a gigantic form that's even stronger (capable of destroying vehicles with one or two hits). Jak 3: Wastelander drops the last two powers but adds invisibility and the ability to throw Dark Eco blasts.
  • Ogmo from Jumper series is one, or at least supposed to be one. Aside from improbable jumping skills, he's also designed to survive without food or light. For long.
    The Boss: Ogmo is not the ultimate soldier! He's just the retarded monster!
  • Marathon has the Battleroids, dead soldiers reanimated with cheap cybernetics. They were first used in a dispute between two small asteroid governments, in which battleroids from both sides got inside their opposing asteroids and killed pretty much everyone, after which their use was banned and they were put in stasis for safekeeping. 10 "military Mjolnir Mark IV cyborgs" were smuggled on board the Marathon, but only 9 were killed when the Tau Ceti colony was blown up. It is all but confirmed that the player character is the 10th, which would explain his One-Man Army capabilities.
  • Marvel vs. Capcom: Clash of the Superheroes: The Secret Character known as Shadow Lady is Chun-Li from an Alternate Universe where she was forcibly turned into a brainwashed cybernetic minion for Shadaloo. Before she was forcibly roboticized, Chun-Li routinely foiled Shadaloo's plans at every turn, and in retaliation, Shadaloo kidnapped, experimented and cyborgized her for the sake of turning her into a pawn against Interpol. When the task was completed, they turned her into a living weapon, complete with a new name and transformed her into M. Bison's top operative. Unlike Shadow—a roboticized Charlie Nash, who escaped shortly after being transformed—Shadaloo added a Restraining Bolt to Shadow Lady's programming and internal systems so the cyborg would remain fully obedient and loyal to Bison, and complete her missions by having her body be remotely controlled, essentially making her a Dark Action Robot Girl. As Shadow Lady, Chun-Li's formerly cheerful personality was obliterated, and her body's physiology altered so it experienced no emotion apart from being a ruthless but highly effective killing machine and assassin for Shadaloo - in essence, she is essentially a completely different person inhabiting her body and mind (being more machine than human), and serves as nothing but a weapon against her former allies and Interpol. It's also been implied that deep down, the old Chun-Li is still there on some level, and is at least partially aware of what she has done. Even if her allies ever managed to revive her, Chun-Li would have to deal with the guilt of being a tool for Shadaloo, not to mention the fact that being a brainwashed robotic minion wouldn't go away overnight should she become a good person again. Aside from retaining a few moves from her non-cyborgified variant, she has built-in high tech weaponry, and all of this was augmented to her robotic body, like the T-X from the Terminator series, thus making her more faster and stronger than Shadow, but at the cost of becoming a brainwashed minion for Shadaloo. She shoots homing/heat-seeking missiles from her back, thrusts forward with a drill, encases herself in a electric barrier (that also deflects attacks and stuns opponents), miniaturized Vernier thrusters in her feet that enable her to jump much higher (and allow her to kick more rapidly) and fires a large beam (Big Bang Laser) from her palms. In her ending however, she manages to overcome Shadaloo's brainwashing, regain her original memories as Chun-Li, and join forces with Shadow in taking down Shadaloo. Despite this, she retains her robotic parts even after the brainwashing broke.
  • Mass Effect 2 has three. First, Commander Shepard, who was killed and then brought back from the dead, and upgraded by use of what Miranda refers to as bio-synthetic fusion. Second is Miranda, who was genetically engineered to be the perfect woman (which apparently consists of the standard super soldier package, plus good looks). Last, is Grunt, who is genetically engineered to be the perfect Krogan, or "Pure Krogan".
    • Also, Jack, who was engineered to become a superhuman Biotic.
      • Also any of the kids in the original biotic training program, until Kaiden killed the turian instructor, and the project was scrapped.
    • Even regular mooks in the setting undergo extensive gene therapy to boost their strength, endurance and healing. Also standard is full-body heavy armor with full NBC protection and a sensor suite, plus other devices such as personal Deflector Shields that can take several hits from their own weapons and recharge within seconds, wrist-mounted matter fabricators, and grenades many times more powerful than any modern ones. Their weapons are mostly coilguns with effectively unlimited ammo that fire microcaliber projectiles at hypersonic speeds, that nonetheless generate recoil comparable to modern firearms (indicating that the rounds they fired are several times as energetic as their modern counterparts). These guns, from sniper rifles to heavy pistols to light machine guns, be easily modded on the fly to fire homing rockets and grenades or various ammo types (armor-piercing, poison, incendiary, electric, etc.) with a flick from their aforementioned wrist-mounted matter fabricators. Many standard troops also have various other abilities, such as greatly enhanced shields, the ability to deploy autonomous drones, various heavy weapons spawned from the wrist fabricator, psychic powers, superhuman strength and durability, the ability to shoot lightning and multi-megajoule incendiary plasma rounds from their wrists, highly potent Power Palms, invisibility, and so on. The only reason they're not thought of as super solders within the setting is that every other military threat out there is just as deadly.
    • Alec Ryder and his offspring Pathfinder Ryder surpass them all due to them being intertwined with the Simulative Adaptive Matrix or SAM via cybernetic implants. SAM is an Artificial Intelligence who sees and feels everything the Ryder’s see and feel, and can enhance their physiology in a multitude of ways via Profiles. Therefore, Ryder can be enhanced with Improbable Aiming Skills one minute, switch to being a tech savvy combat engineer the next minute, become an unkillable Stone Wall the next, become an up close shock trooper the next, a stealthy ninja the next, a Gravity Master biotic the next and so on. Not to mention the Awesomeness by Analysis ability that SAM also grants.
  • Solid Snake and several of the villains in the Metal Gear series. All were the products of genetic engineering, and many were just plain freaks of science.
    • Heck, Solid Snake's best friend was also a super soldier, as well, both during the events of Portable Ops (where he was a sole-surviving test subject of a CIA project to create the Perfect Soldier), and Metal Gear Solid (when he was made into a Cyborg Ninja).
    • Not to mention the Genome soldiers an attempt to create a army of Big Bosses quality soldiers from Metal Gear Solid.
    • And to a lesser extend almost every single active soldier in the word in Metal Gear Solid 4: Guns of the Patriots, thanks to the nanobots.
    • By the time of Metal Gear Rising: Revengeance, cybernetic enhancements have become commonplace among soldiers employed by the world's Private Military Contractors, making your average soldier an Elite Mook. Player character Raiden happens to be a One-Man Army Cyborg Ninja capable of slicing up Humongous Mecha with his sword, however, so he can handle them quite easily in actual gameplay.
    • Metal Gear Solid V has the Skulls Parasite Unit led by Skull Face, the Big Bad and leader of XOF. They usually serve as a Hopeless Boss Fight whenever Snake has the misfortune to run into them during a mission, with good reason. They're effectively immortal (Snake can't kill them, only incapacitate them), have superhuman speed and agility, and attack in droves. They were created by implanting ordinary soldiers with an ancient parasite, destroying most of their brain functions and effectively making them superpowered zombies. They're also The Virus, capable of infecting any ordinary humans in the vicinity. You're expected to run away from them.
  • Samus Aran in the Metroid series. Sam's pretty much got the complete Super Soldier package, being adopted by the fantastically advanced yet consciously going extinct Chozo, who infused her with Chozo DNA to gain fantastic speed, strength, agility and sensory capacity, trained her as the last Defender (read: legendary universe-saving warrior/judge figure) and equipped her with a modular suit of Powered Armor that's the envy of the galaxy. On top of this, she's largely fueled by a burning desire to get back at the Space Pirates who trashed both of her homeworlds and left her orphaned twice over. If there's a better warrior in the series' galaxy, we haven't seen him, her or it yet.
  • In Monster Hunter, it's stated by Word of God that the Hunters are all the descendants of these, who fought in an ancient war with the creators of the monsters. This explains their ability to wield weapons twice as large as themselves and withstand tail whips and bites from gargantuan wyverns and dinosaurs, previously written off as simple Charles Atlas Superpower.
  • Overwatch: Prior to the Omnic Crisis the USA had a volunteer super soldier project whose subjects gained enhanced strength and reflexes. At least two of whom, Jack Morrison and Gabriel Reyes aka Soldier 76 and Reaper/Soldier 24, became founding members of Overwatch.
  • [PROTOTYPE] has Blackwatch's Super Soldiers, soldiers infected with a modified form of the series' virus. They're bigger, stronger, and faster than the regular Mooks, they can sniff the Player Character out almost instantly even when disguised, and can easily go toe-to-toe with the opposite side's Elite Mooks, the hunters, and even The Protagonist himself when in small groups.
  • Speaking of Resident Evil, the Tyrants are the best example of this trope in the whole series.
    • Albert Wesker might qualify, seeing how he was injected with a virus that enhanced his strength, speed, agility, durability, and healing to superhuman levels, and in Resident Evil 5 it was known that the virus was given to Wesker Children (Albert Wesker being one of these) to create a "evolved" race of human for serving Spencer, who envisioned himself to be the god of the new world.
    • It could be said that just about everything you encounter in the series is either this trope, or an attempt or side effect of creating this trope.
  • Return to Castle Wolfenstein has B.J. fighting Uber Soldats at some points in the game, such as the first time in a Lab, and three at the same time near the end. Wolfenstein 3D: Spear of Destiny has the player fighting an Uber Soldat as a Mid Boss as well.
  • Second Sight introduced two classes of super-soldier, created by the American Zener Project: the first is just an extremely well-trained marine that's been taught to create mental shields, which deflect bullets but not mind-blasts. The second- only encountered in the second-last level- are Superpowered Mooks, loyal soldiers that have been given impressive psychic abilities via implanted stem cells taken from the original Zener Children and John Vattic, the protagonist. By the end of the game, most of the two classes have either been killed in action, or never existed at all.
  • In Sid Meier’s Alpha Centauri, with all the cloning, genetic engineering, cybernetics, and Brain Uploading you can inflict on your civilians your mid to late game soldiers probably count. The Spartan Federation in particular.
  • The Terran Ghost units in StarCraft. As well as arguably every single Protoss unit.
    • Well, the Xel'Naga did choose them for uplift, based on their alleged purity of form. Also, the Zerg, the entire frickin' species. The Zerg incorporate foreign genetic material, and then make it into something more useful - like purpose-built killing machines, of which they have plenty. A single Zergling has a fair chance against a trained, armoured Terran marine wielding a gauss rifle.
    • Most Terran units are far more heavily augmented than they appear, which is more evident in SC 2 than in the first game. The Marine in the original SC 2 trailer has multiple metallic sockets on his body and the Battlecruiser captain has a cybernetic eye.
    • Assuming aliens count, Protoss are the very embodiment of this trope. Zealots, the most basic protoss soldier, are 9 ft tall cybernetically enhanced warriors with decades of training, plasma shields, laser beam wolverine claws, and apparently capable of walking as fast as a motor vehicle and charging much faster than that. Oh yeah, and they can absorb as much damage as a tank (and survive a direct tank blast to the face without even losing their shields - and a couple more when their shields are down!).
  • Star Wars Legends: In the Dark Forces games, the Dark Troopers, though in practice the first two generations were battle droids, the third generation could function as Powered Armor, and the resulting combo could be called Super Soldiers.
  • Stellaris has robots, clones, psychics, and genetically engineered supersoldiers (unlocked with "Gene Seed Purification" tech). Available first as attachments to more conventional armies and later as whole armies.
  • The Boosted Children and later the Machinery Children from Super Robot Wars Original Generation are basically this - though the Boosted Children were mainly just experiments that produced some good results, the Machinery Children were the "real deal". Similarly, the W-Numbers and Biodroids used by the Shadow Mirror and Inspectors; however, the Biodroids were mindless creations used to replace actual human losses, and the W-Numbers/-series were similarly purposed, but the W-series ended up with personalities.
    • W00, The Prototype of the Shadow-Mirror's W-series in the Super Robot Wars Original Generation continuity turns out to be a Human Haken Browning, if you must know. The project was switched to androids like Lamia when they realized that it takes too long for Super Soldier babies to grow up.
  • Sword of the Stars has a couple of examples
    • The Zuul were made by giving a race of flesh-eating marsupials a human-like intelligence, Psychic Powers (including the ability to Mind Rape knowledge out of their victims), a Hive Mind, and a natural lust for exploration and conquest, the Zuul were created for exterminating any race that wouldn't be subjugated; cargoes of them were simply dumped onto any old planet whose inhabitants needed a good genocide. They became more wildly successful than their creators could ever have dreamed of, insofar they went on to voluntarily worship their creators as gods and view their genocidal purpose as a holy war against the unworthy. In the sequel, a Zuul splinter faction joins their former enemies the Liir in fighting the rest of the Zuul and their creators.
    • Hiver members of the Warrior caste. While a worker is around the same size as a human, warrior cast hivers are far stronger and tougher, highly armored with plating, and one of the largest among any of the species in that universe. In game, this is reflected in Hiver ships being the toughest to successfully board.
  • The titular battleforce from Templar Battleforce is composed of these; each is a Space Marine with Genetic Memory that allows them to pilot their Powered Armor.
  • The bestial enemies in Vivisector Beast Within are another rare Animorphism version of this trope, being created as warriors for the main antagonist's private army. Doubly intimidating, as they have both animal and cybernetic elements to augment their fighting prowess.
  • Warframe:
    • The Tenno sit between this trope and low-level gods; they're even called "warrior-gods" at least once. They have enhanced strength, durability, speed, and reaction times, combined with strange Void powers and the ability to revive easily on death. The Operators who pilot the warframes are just weak children with Void powers, but the warframes have the skills and physical enhancements to fight.
    • The Dax were the soldier caste of the ancient Orokin Empire. Not much is known about them, but they were extremely powerful, to the point that the Orokin felt the need to put in a Restraining Bolt: They cannot disobey anyone holding a Kuva Staff. At least one of the warframes (Excalibur Umbra) was forcibly converted from a Dax soldier who discovered secrets that Ballas didn't want uncovered.
  • The Witcher: Witchers fit the trope: alchemically and ritually augmented, made stronger, quicker, tougher than humans, and somewhat alienated from humanity because of it. They're meant for hunting monsters instead of fighting humans, but Geralt oftentimes doesn't really see much difference between the two. They're explicitly defined as genetically engineered (via alchemy) in a couple of places.


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