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    Dragon Ball 
Dragon Ball in general has a lot of this going around, to the point where the examples sometimes almost cancel each other out. Given that the story features constantly growing levels of power, it's no surprise that a fighter or technique can be horribly overpowered in one arc and manageable in a later one. The series also seems to divide its story-breakers between otherwise weak characters that have one horribly overpowered gimmick, or fighters and techniques that are simply stupidly powerful.


  • The titular Dragon Balls. Gathering all seven and reciting an incantation summons the dragon Shenron, who will grant 1 wish of near any desire. Naturally, the story put several restrictions to keep the Dragon Balls from making things too easy for our heroes. After said wish is granted, the balls are scattered across the planet and remain unusable for a year. This kept the heroes from using the balls immediately even if the Dragon Radar is used to find them quickly. More importantly, Shenron could only revive someone from death once and could not kill anyone stronger than his creator Kami. Kami is fairly weak by the Saiyan Saga onwards, so Shenron couldn't kill Nappa and Vegeta before they arrived on Earth for example. Eventually several of these limitations were lifted after Dende created new Dragon Balls, requiring the stakes to be upped by several magnitudes each arc in order to create any tension whatsoever.
  • Considering all the times Goku arrives late, is dead, or just not in the picture for whatever reason, Toriyama seems to think he's a story-breaking character. He's one of the strongest, most dependable beings in the series, and later he can teleport instantly anywhere in the universe as long as he can sense energy. Many of the sagas would end early if Goku was around from the start, and the time he wasn't around once was enough to plunge Earth into a Bad Future.
  • Fused characters, in general, are as strong as their fusion components put together amplified at least tens of times over. While both available fusion methods have limitations (Potara lasting 1 hour for non-Supreme Kais and the Fusion dance lasting for 30 minutes, and both can drop further if the fused warrior is too powerful), these are generally negligible compared to the benefits. Goten and Trunks almost took down Super Buu when they fused even though they are individually far weaker than the relevant cast members, to give an idea of Fusion's power, so when genuinely heavy hitters fuse it creates horribly, horribly broken warriors.
    • Vegito, the fusion of Goku and Vegeta is (discounting the movies and Dragon Ball GT, where Gogeta, a fusion of Goku and Vegeta using a different method, gives him a run for his money) the single most powerful mortal being in the universe, capable of defeating Majin Buu's most powerful form with ease, not even needing to go beyond Super Saiyan, at least in the anime. Even after being turned into a piece of candy, he was still too much for Buu. However, after he gets Buu to absorb him (as part of his plan to free those absorbed by Buu before defeating the demon) something about Buu's insides makes Vegito defuse. Prior to the introduction of the god forms, Vegito was the undisputed strongest canon character. By the time he makes a comeback in Super, Goku and Vegeta had individually surpassed Vegito's previous level, which makes Vegito far more powerful than before and gives him access to Super Saiyan Blue himself. Given he is facing another fused warrior, an immortal one at that, he wasn't quite as much of a story-breaker this time around. At the same time, the Potara Fusion drawback for non-Kai users came into play, and Vegito is so powerful that he can greatly shorten his time if he uses too much energy.
    • Fusion Zamasu is the aforementioned immortal fusion Vegito had to fight. When Future Zamasu and Goku Black eventually fuse into Fusion Zamasu, combining the former's Complete Immortality and the latter's Super Saiyan Rosé power and ability to continuously grow stronger through battle. Naturally, he proclaims himself to be the supreme god. It says a lot that Super Saiyan Blue Vegito is required to counter him. Super's producer even calls him a cheat character even by Dragon Ball standards. However, since he merged with Goku Black, who wasn't an immortal, he has incomplete regeneration, allowing Trunks to split him in half. Which only ends up making him stronger since he merges with the universe and becomes a near unstoppable force that wipes out almost all life across the multiverse. It takes Future Zen'o, Story-Breaker Power personified, to destroy the timeline itself to finally kill him.
    • Played with in the case of Kefla, the fusion of Caulifla and Kale. While she is a Potara fusion of two individually powerful warriors, and exudes insane levels of power, fact is Goku has simply gotten so strong at this point that he can still fight her one-on-one and mostly match her with the Super Saiyan Blue Kaio-Ken. While she does eventually get the upper hand (and keeps the advantage quite convincingly) until Goku taps back into Ultra Instinct, it's explicitly pointed out that Goku was not at peak performance and still pushed her to her limit.

Dragon Ball

  • The one-shot villain from the first story arc Boss Rabbit. He has the ability to turn anyone who touches him into a carrot. Touch this guy in any way and you're produce. Thankfully, he's a weakling who gives up just by being hit by Goku's Power Pole and is never seen again since he can easily take out people who don't know about his powers.
  • The devil Akkuman emits waves that amplify every evil or impure thought, causing even saintly people to explode from within. He was defeated only because Goku has a totally pure heart and could not be affected. Unsurprisingly, he never appeared again after the story arc featuring him, except for a cameo in the Buu Saga where he and his teammates give their power to Goku's Super Spirit Bomb.note 
  • The Evil Containment Wave, when properly executed, is this, being able to seal beings many times stronger than the user, including immortals like Future Zamasu. It came with several drawbacks that kept it from being spammed against every Big Bad in Z and GT; it has the chance of killing the user if the sealing process is too stressful, you need a container for the sealing, and you also need a special sealing tag, otherwise the person can escape after only a few minutes. When Super brought Master Roshi back for the Universal Survival Saga, many of its limitations ceased to apply in order to make it a worthwhile attack to use. The cost of this decision opened up a Pandora's Box within the narrative: Why did nobody ever think to learn the Evil Containment Wave if it could be used like this?

Dragon Ball Z

  • Garlic Jr, from the Filler and Non-Serial Movies, has Complete Immortality. Both times he's popped up, he had to have a sudden bout of stupidity and open a portal to an inescapable pocket dimension to finish off the protagonists, even though he could beat every single character in the series simply by virtue of attrition. Both times, the protagonists promptly shoved him into his own portal, because there simply wasn't any other way to get rid of him.
  • Gohan can easily become the strongest mortal character in the entire universe, far surpassing his father and fellow hybrids, if he had a love for training and growing stronger. If Gohan had kept up his training during the seven-year time skip, he probably could have easily killed Fat Buu without any help. Also specific to Gohan is his Ultimate form, the state he gains after Old Kai unleashes all his hidden power. Gohan in his Ultimate state is stronger than both Super Saiyan 3 Gotenks and Goku, and because his power is unlocked in his base form Gohan doesn't have the power drain issue that cripples the Super Saiyan 3 form. So he can fight at full power for a long time without losing any stamina, making it the best power-up in the series before the introduction of Super Saiyan Blue.
  • Several characters by the start of the Saiyan Saga have the ability to use Solar Flare (temporarily blinds any enemy with eyes, effective against even much more powerful opponents) and Destructo Disc (unblockable, cut-anything attack; can't be blocked, but can be dodged), but they never think to use them together. However, after Freeza, it becomes a moot point because the main villains can all regenerate.
  • The zenkai boost, introduced in the Namek arc as a justification to keep Goku, Gohan, and Vegeta from getting steamrolled, provides a boost in strength whenever the fighter recovers from near-mortal injuries. Between healing pods, senzu beans, and characters like Dende, this is incredibly easy to abuse; Vegeta became hundreds of times stronger after just three such recoveries, one of which happened after he deliberately let Krillin wound him so he could get healed by Dende. Needless to say, the ability gets quietly forgotten about after Namek (with only Cell ever being noted to receive the boost again), presumably because Toriyama realized that a Saiyan with any of the above things on hand and a friend willing to hurt them could obtain functionally limitless power in about a week by repeating Vegeta's feat.
  • Guldo's Time Freeze. As long as he holds his breath, he stops time for the entire universe. With time stop, he can move around freely to escape fatal attacks or attack his opponents while they're defenseless. He's the only being in the series able to manipulate time to this level except for Whis and Hit. This power is balanced by Guldo being completely out of shape and not being particularly strong. If someone who is truly powerful had this ability, they would be nearly unbeatable. If that wasn't enough, he has another broken technique, Mind Freeze. When he uses this, he paralyzes any opponent even if they're many times stronger than him. He uses this to nearly kill Gohan and Krillin, and would have succeeded if Vegeta didn't save them. The only known drawback is that this technique uses a lot of energy and Guldo only uses it when he's desperate.
  • Captain Ginyu's body switch technique. As far as we know, it can't be blocked and paralyzes the person in place. The only thing that can stop it is another living creature getting between the beam and its intended victim. If Ginyu wanted to, he could probably body jack Frieza. The only limitation is that Ginyu physically has to say the word "Change" in order to activate it, meaning he's screwed if he winds up in a body that can't speak.
  • Frieza. The monster Goku and the others fought on Namek was naturally that powerful. Without training a day in his life, Frieza was the most powerful mortal in the universe. When he did train, he surpasses Goku in pure power after he ascends past godhood in just four months. His biggest failing is that he didn't bother to master his Golden Super Mode, causing his stamina to tank after only a short time of fighting, although he fixes this problem when he's temporarily revived in the Universal Survival Saga. He truly would have been unbeatable on Namek if he had Goku's work ethic. There is also Frieza's species extreme survivability. He can survive in a vacuum and even live if he's chopped to pieces. This rigs many battles in his favor since, while any fighter stronger than Namek Saga Frieza can survive a planetary explosion, only a select few can survive in outer space. He actually kills Vegeta this way after the latter had him completely beat, but Whis reverses time on him.
  • Speaking of broken techniques, the Instant Transmission. With this technique, Goku can teleport anywhere in the universe and even the afterlife, as long as he can sense life energy. He can even gain access to the World of Kais which is supposed to be off-limits to mortals. Goku can also use his Instant Transmission to move around opponents who are faster than him like Beerus, escape lethal attacks like Cell's Kamehameha, or move dangerous objects or people to another location. Only the Kais themselves have a better version of the Instant Transmission (Instant Movement where the person can teleport anywhere in the lower realm regardless if it has life or not and can even go into other universes) and even Beerus must rely on Whis to ferry him across the universe. There's a reasons why this technique remains limited to only a handful of named characters in the entire series and at least two of them are dead.
  • Androids 17 and 18 possess infinite energy reactors that, among other things, gives them limitless stamina, allowing them to theoretically defeat anyone simply through endurance. Thanks to being cyborgs rather than robots, they can also increase their power through training, rather than it being a fixed limit. If all that weren't enough, because they don't use ki, they can't be detected through the usual means of ki sense. It's a small wonder, then, that 18 was Demoted to Extra and 17 Put on a Bus, and when the pair return to an active role in Super's Universe Survival arc, their story-breaking aspects show — 17's now strong enough to match Super Saiyan Blue Goku (even when both are holding back), 18 isn't too far behind, and the pair openly use the tactic of wearing down opponents while never tiring out themselves to score several knockouts.
  • The Room of Spirit and Time, or the Hyperbolic Time Chamber in the dub, dilates time to the point that a day outside the room equals a year inside it. Being able to pack several years of training into a short timespan was an incredible boon to the protagonists during the Android Saga. After just a day, Vegeta and Future Trunks went from weaker than Androids 17 and 18 (who were both stronger than Namek Saga Freeza and the Super Saiyans beforehand) to curb-stomping Semi-Perfect Cell (who himself was much stronger than 16, an Android even more powerful than 17 and 18). The main reason it wasn't used more often is because each being is limited to 2 years inside. Going over that limit will cause the entrance to vanish, trapping all residents within the Room for eternity. In Dragon Ball Super, Dende removes this limit for good in order to allow Goku and Vegeta to train up to 3 days within. Now that the Room is more convenient to use, it has to be destroyed over and over to remove it as an option for emergency training. Or even to resolve non-training issues such as waking Majin Buu from his 2 month nap during the Universe Survival Saga.
  • Cell can survive in any environment or with any injury due to having Frieza's cells, regenerate endlessly From a Single Cell thanks to inheriting the Namekian regeneration ability, and can grows stronger after suffering severe damage like a Saiyan. Under the right conditions, he could possibly surpass every being ever depicted in the series, which is why he needed to go after surviving his own self-destruction. This isn't even getting into the Fridge Horror-slash-Fanfic Fuel of whether or not Cell could replicate Frieza's aforementioned exponential growth in power (as seen in Resurrection 'F' and Super) on account of possessing his cells.
  • Dabura's Super Spit that can turn anyone hit by it into stone, regardless of power. If you're not expecting it, you're almost guaranteed to be a lawn statue. Once hit, you are for all intents and purposes dead and the spell can only be reversed with Dabura's death. Thankfully, spit tends to be slow (by the standards of a series where everyone who's anyone has Super Speed), making it somewhat easy to dodge and if the spit hits clothing, it can be removed without harm.
  • Buu's transformation ray can turn anyone into food or an object of Buu's desire, and can't be blocked. The only saving grace is that it can be dodged if a person is fast enough or expects it, or blown back if there's a vast power difference. However, one slip and you're dessert. This is on top of Buu being able to reform from a single molecule, and his absorption technique, taking in any fighter and gaining their knowledge, techniques, and power, though the latter can backfire and make him weaker if he absorbs the wrong type of person. Buu becomes even more broken, after he learns how to teleport, destroying a planet, regenerating, teleporting to the next planet, and repeating, turning him into a galactic wrecking ball.

Dragon Ball Super

  • Beerus, the God of Destruction from the Battle of Gods movie, shames all of the above in terms of raw power. Not only he can destroy entire galaxies and curb-stomp Super Saiyan 3 Goku with a finger, he can also fight one-on-one with Super Saiyan God Goku (whose sheer power threatens the universe), while holding back roughly one-third of his power. What keeps Beerus from breaking the story in the heroes' favor is his personality; if he was less of a jerk and more of an ally then Golden Freeza and Goku Black wouldn't have gotten very far into their respective sagas.
  • Forget Goku, Gohan, Vegito, and Beerus, the real story-breaking character is Whis. Toriyama put his power as a 15 on a 1 to 10 scale, beating the God of Destruction himself who only scores a 10. He also has the ability to rewind time by three minutes so he can undo the mistakes of himself or others, can spawn babies out of a pregnant woman, bypassing all the pain and hassle of letting them out, can revive other people from the dead and he is a Reality Warper. We then find out that Whis has an older sister who may be stronger than him and has almost the same power set. Whis, and rest of the Angel race he belongs to, are basically sworn to neutrality and typically don't do much outside of tending to their God of Destruction. This keeps Whis' role in the plot minor enough so he doesn't invalidate Goku and Vegeta's efforts.
  • Botamo can transfer damage he would've taken to another dimension, negating all the damage. This unique damage absorption ability can even keep him safe from Saiyan Beyond God Goku's Kamehameha. If Botamo was in a regular fight, he would certainly beat most opponents simply by wearing down their stamina before finishing them off. Lucky for Goku, Botamo was in a tournament with ring out rules, allowing Goku to defeat him without showing any of his real strength.
  • Frost has the same potential and extreme survivability as Frieza since they come from similar clans, and while he lacks an ultimate form he already is stronger than the tyrant in the same respective forms. He also has a hidden poison needle that can affect fighters even stronger than himself.
  • Hit is a Time Master similar to Guldo who can freeze time for everyone except himself. He can only do it for 0.1 seconds, but since Hit has Super Speed on top of his ability, he can mortally wound an opponent before they even have the chance to move. Also, unlike Guldo, he can spam his ability as many times as he wants since it seems to take no stamina. During his match against Goku, he improves the technique, taking it up to 0.5 seconds. Goku can only counter it by using the even more broken Kaioken/Super Saiyan Blue combination to literally break time, and even then Hit improves again and manages to stop that. When Goku has his rematch with Hit, he reveals more of his abilities, like having invisible energy attacks that can instantly stop someone's heart if they land. He also can create a pocket dimension where he stores all the time he skipped, allowing him to phase through attacks like a ghost. Goku only manages to overcome Hit thanks to being a combat genius who quickly learns how to counter Hit's techniques.
  • Zen'o is not a fighter according to Beerus, but he's by far the most powerful being in all the Dragon World, bar none. He can wipe out anything. Evil people, planets, galaxies, even universes. Whis says that there was once 18 Universes. Zen'o destroyed 6 of them when he was angry. Future Zen'o shows this first hand when he erased an immortal god who has become one with the multiverse.
  • Zamasu's future counterpart from Future Trunks' timeline is an immortal, allowing him to survive any injury including being impaled and blasted by a Final Flash and a Kamehameha that disables Super Saiyan Blue Goku and Future Trunks. Goku even lampshades how unfair it is.
  • The absolute king of this trope in regards to raw strength alone is Jiren. According to Whis, there are rumors of a mortal existing who's even stronger than a God of Destruction. This mortal is Jiren, a member of the Pride Troopers and resident of Universe 11. Jiren's power level is simply colossal, being so high in both the manga and the anime he does not so much as budge when Super Saiyan Blue Kaio-Ken Goku and Super Saiyan Blue Evolution Vegeta both lay into him with everything they have—and he proceeds to knock them out in two hits each. This was at his restrained level, by the way. Even when Goku mastered his Ultra Instinct form mentioned above, he could only fight evenly with Jiren's full power for a time note , and he still lost (albeit largely due to the aforementioned Power-Strain Blackout of Ultra Instinct taking its toll on Goku at an inopportune moment). note  Even Hit's Time Skip abilities were useless against Jiren, and Hit's Time Cage trap simply fell when Jiren flexed his raw power. The only reason Jiren didn't just eliminate every other fighter right away was that nobody up until Mastered Instinct Goku had given him any trouble and he figured his team would be able to win without him. In the end, he's only "beaten" by the technicality of being forced out of the ring (Goku admits they'd have lost terribly if they couldn't exploit that rule). What makes him so broken is that, unlike Ultra Instinct Goku, Jiren doesn't need to unlock a form to be stronger than the Gods of Destruction—he's that strong naturally after a lifetime of hard training. And in his last appearance, he swore to keep training, so we can expect him to become even more ridiculous. Notably, unlike other "rival" characters like Piccolo and Vegeta, Jiren was hastily written out of the series following the conclusion of his arc. Like Ultra Instinct Goku, he only shows up in Heroes from then on—where he's shown to be stronger than a Goku-Vegeta Super Saiyan Blue fusion, and so formidable that Hearts refers to him as "without a doubt, the strongest being in all the universes."
  • Ultra Instinct grants hyper-awareness of the user's surroundings and the ability to automatically dodge any and all attacks without conscious thoughts slowing them down. When Goku learns it, it completes eclipses his Blue Kaioken combination in power. For the duration he is able to use it, his power doesn't drop as his energy depletes (although once he does drop out of the form, he is almost completely drained of energy, and the strain it puts on his body means he can't use it for that long). When Goku gains full mastery of Ultra Instinct, he manages to hold his own against Jiren (see above), a being stronger than or at the bare minimum on the same level as the mightiest Gods of Destruction. For a frame of reference, when Goku first met Beerus, a very small amount of the latter's power left Goku convinced Fusion wouldn't do the trick—in fact, in the anime even the incomplete Ultra Instinct form allowed Goku to defeat Kefla, a fusion of two individually respectably strong Saiyans. After the Universe Survival Arc is finished, it is even pointed out Goku can't consciously access the form—probably just to prevent the writers from having to come up with foes that make Beerus irrelevant, like the aforementioned Jiren. Indeed, during the follow-up movie, Ultra Instinct is nowhere to be seen and it can be easily inferred Broly wouldn't have been able to force Goku and Vegeta to fuse if Goku could just use it (in the following Moro arc in the manga, Vegeta even asks why he didn't use it, and Goku just shrugs and says he still can't). Super Dragon Ball Heroes, which while not canon is still an officially licensed Dragon Ball product, actually puts MUI Goku as stronger than a Super Saiyan 4/Blue fusion of Goku and Vegeta. note 
  • An honorable mention goes to Broly: BR. Super's reimagining of the character stays true to the precedent set by his original incarnation, but now that Goku and Vegeta have obtained figurative godhood (as opposed to merely the first and second levels of Super Saiyan), Broly has to be able to match them in strength. As a result of being a Saiyan mutant able to tap into the power of a Great Ape while remaining in human form, Broly quickly goes from struggling against an untransformed Vegeta to effortlessly ragdolling Vegeta and Goku as Super Saiyan Gods. And while Super Saiyan Blue Goku is shown to outclass this level of power, Broly still manages to put up a decent showing. Realizing that Broly's Wrathful state has its limits, an observing Frieza then decides to kill Paragus and frame it an accident. Cue Super Saiyan Broly, who outstrips Goku Blue and Vegeta Blue even when they're working together, forcing the Saiyans to turn to the Fusion Dance as a last resort. Gogeta is able to decisively turn the battle around in his favor through a combination of superior strength and skill, though Broly takes a ridiculous amount of punishment before he finally shows signs of slowing down. In fact, Gogeta spends over half of the fight in Super Saiyan Blue, immediately ascending that far from a regular Super Saiyan the moment Broly's Full Power Super Saiyan form gains an edge over him. (Prior to this, we also see Whis effortlessly dodging Broly's attacks while keeping the berserk Saiyan's attention for a few moments, a subtle indicator that, for all his power, Broly is nowhere near the angel's league.) It bears repeating that this is only Broly as a Super Saiyan. No access to further levels of the transformation, no access to god ki. Just latent power and, prior to his arrival on Earth, roughly four decades spent surviving the Death World that is Vampa while sparring with his father. By the end of the film, with Broly wished away to Vampa so that he can be free from Frieza's machinations, Goku makes a point of designating Broly as a future sparring partner because of how freakishly strong this guy is despite his relative lack of training and battle experience.

    JoJo's Bizarre Adventure 
In JoJo's Bizarre Adventure, these abilities are everywhere. The main reason is because Hirohiko Araki explores the logical implications of various abilities, so powers that should be story-breaking (invulnerability, disintegration, almost anything time-related, negation of mobility and Reality Warping) are treated as such. Note that these abilities are introduced in the order they are given within the storyline.

Phantom Blood

  • Two of Dio's vampiric abilities were these. First there's his Flash Freezing Powers, which allow him to freeze anything he is touching, as well as whatever is touching the freezing object. This means that any attack, even ones infused with Hamon, could simply be frozen before they could hurt him. The other is his Space Ripper Stingy Eyes, high-pressured blood shot from his eyes like lasers. Not only are they extremely powerful, they also have high speed and range, and are what Dio uses to kill Jonathan. The only reason the he's defeated is because Jonathan counters the former by lighting his hand on fire, and the latter is rarely used anyway.

Battle Tendency

Stardust Crusaders

  • Vanilla Ice's Stand, Cream, can create dimensional voids by literally eating itself, and whoever is hiding inside it. While inside his void sphere, Vanilla Ice is invulnerable to pretty much any attack, and can disintegrate enemies by merely coming in contact with them, and is literally invisible! Its only flaw is that the invisibility realistically prevents himself from seeing as well, so the only way he can adjust his aim to a target is to expose himself momentarily. In summary, Cream has the dubious honor of murdering Avdol and Iggy, and the only reason why Polnareff ends up as the Sole Survivor of that fight is because he exploits Vanilla Ice's vampirism and Berserk Button to give him a helping of sunlight. To the daylight with ye, rabid dog of DIO's.
  • Jotaro Kujo's Stand, Star Platinum, ends up becoming this within later Parts of the manga. It's outright described as the strongest ability that a Stand ever had. To compensate, Jotaro can only stop time for shorter periods than DIO, and he often fights enemies that injure him before he can activate his Stand. And that's when he doesn't simply disappear from the story; in Diamond is Unbreakable, he doesn't take part in the final battle until the end, in Vento Aureo he only appears briefly during the beginning, and in Stone Ocean he spends most of the story in a coma, only waking up when Pucci has an even stronger Stand.
  • And the reason why Jotaro has such a overpowered Stand is because DIO's Stand, The World, is just a few notches behind. It can freeze time for up to five seconds. Five seconds of pure immobility in the world around you, giving you all that time to utterly destroy your opponents. Even worse, DIO's inhabiting of Jonathan's body means the true power of The World has yet to unlock. As the fight with Jotaro and DIO continues, DIO finds himself being able to stop time for an even longer period than Jotaro, all up to nine seconds. Theoretically, there may be no cap on the length DIO can stop time. The only reason Jotaro survives in his confrontation with DIO is because he kills him quickly enough to prevent him from becoming unmanagable, and the only reason why anybody survives is because Star Platinum has the same power.
  • In a way, Hamon becomes this during the battle with DIO. Stand or no Stand, DIO is a vampire and Hamon is a one-hit kill to vampires. If DIO even touched Joseph during their fight at the end of the Part, he would've evaporated. It's a good thing Joseph didn't impart the knowledge to anyone else during their travels or else the climax of the part would've been handled within minutes.

Diamond Is Unbreakable

  • Okuyasu Nijimura's Stand, The Hand. It has physical strength and speed only slightly less than the likes of Star Platinum and Crazy Diamond, and its special ability is the power to erase space by swiping at it with its right hand. With this, Okuyasu effectively has short range teleportation, the ability to drag his opponents and other objects towards him, and the ability to No-Sell any attack and erase anything from existence in a manner similar to Vanilla Ice. Theoretically, this would include immortal beings such as Kars and Notorious B.I.G. The only reason Okuyasu doesn't break every fight into tiny pieces is because, well, he's a complete idiot.
  • Surface, the Stand of Toshikazu Hazamada, is a wooden doll that's able to take the form of anyone, becoming nearly identical (the only difference being a small bolt on it's forehead), and if it's making eye contact with the person it's taking the form of, it has the ability to control that person's body, something it nearly kills Josuke with, and comes close to killing Jotaro without him even noticing. The only reason it's beaten is because of Hazamada's arrogance, as well as Josuke destroying it before it has the chance to do any real damage.
  • Akira Otoishi's Stand, Red Hot Chili Pepper. It's a stand fast enough to reach the speed of light, meaning it is fast enough to dodge Crazy Diamond's attacks at close range and it has the power to do a lot of damage, while also possessing a range of hundreds of meters. However, it only reaches story-breaking when it absorbs all the electricity in Morioh, which is where it has the capability to not just outspeed Crazy Diamond, but hit hard enough to pummel him in a couple of blows, with Josuke having barely any way of winning through Speed and Power. The only reason why RHCP lost was that Akira is extremely arrogant. Despite Akira only being an early antagonist, his Stand is more powerful than Killer Queen. The reason why he couldn't be an ally was that he would have tracked and defeated Kira quickly.
  • Rohan Kishibe has Heaven's Door. Any person who sees an image of the Stand (which Rohan can simply draw in the air with his finger) has their body unravel into pages containing their memories and characteristics written on them, which Rohan can read and rip out. If incapacitating people by turning them into paper wasn't enough, Rohan can also write in the margins of these pages to give the targets fake memories, new characteristics (such as "I can speak fluent Italian") and rules that they are unable to break (such as "I cannot attack Rohan Kishibe"). He can also write on his own body to modify himself to any extent that he pleases. The only thing stopping Rohan from simply writing "I am invincible and I will never lose at anything" on himself is his pride as a mangaka and belief that if he used his Stand that way, it would... well, break the story.
  • Echoes ACT 3, which has enough power to go head to head with Kira and defeat his Sheer Heart Attack. His ability is also to make anyone around him a sitting duck by making them fall due to their weight and could make body parts sink into concrete. Koichi also never really had many fights after that moment. It's also what allowed them to defeat Killer Queen's third bomb - Bites the Dust at the very end so Jotaro's Star Platinum could finish Kira off.
  • Speaking of Kira, his Stand, Killer Queen, has both the power to turn anything it touches into a bomb and the ability to eject a Nigh-Invulnerable heat-seeking bomb that can attack from a distance. However, the former can be dealt with by faster, stronger Stands like Star Platinum and Crazy Diamond, and the latter can be halted by Echoes ACT 3. The same can't be said for Bites The Dust, which attaches itself to a host and attacks any person that can get them to divulge Kira's identity by going inside them. Then for added effect, it rewinds time but continues to cause whoever it killed in the previous time loop to die, regardless of the actions of the host. Its only downside is that it leaves Kira himself relatively vulnerable while activated, but at that point he only has to worry about the host themself (or rather, their ability to exploit his own hubris). The final battle also has Kira team up with Stray Cat, a flower possessed by the Stand of a dead cat pierced by a Stand Arrow, and uses its aerokinesis to create steerable bubble bombs at will. Basically imagine Hol Horse's Emperor in the hands of someone far more competent, and the projectiles can explode at will.

Vento Aureo

  • The non-Requiem version of Gold Experience has a diverse set of abilities at the beginning of the part that had to be written-out without explanation to prevent the Stand for being too broken. The organisms created by Gold Experience had the ability to reflect all damage that they receive, and this allowed Giorno to curb-stomp Koichi's Echoes without making a move. Later, these living beings can be hit without that effect. Moreover, Gold Experience had the ability to distort the consciousness of the foes that it punches, but this was only shown in the fight against Bruno Bucciarati, and never used again against another enemy.
  • Pannacotta Fugo and his Stand, Purple Haze is another notable example: Purple Haze's fists have capsules containing a deadly flesh-eating virus which practically guarantees a gruesome death for whoever gets caught in its area of effect. This means that as soon as he gets his enemy in range, the fight is over. This has led to the misconception that Fugo was written out of the story because his Stand was too strong (the actual reason is that Araki chose to scrap the plans for Fugo to be The Mole for the boss).
    • Then in Purple Haze Feedback, Purple Haze becomes even more powerful when it evolves into Purple Haze Distortion, which can now unleash a virus that eats other viruses, including itself.
  • Illuso's Man in the Mirror is a considerably overpowered Stand ability despite being one of the earlier antagonists and only the second member of La Squadra faced by the protagonists. It's pretty much like J. Geil's Hanged Man on steroids, being able to separate Stand users from their Stand abilites by having them enter a mirror world where Illuso is near-invincible due to being able to decide what enters and what doesn't. This results in him torturing both Fugo and Abbacchio within his "realm of death" where he is the only one with a Stand ability. Illuso's personality makes things even more complicated as his ruthlessness and determination allows him to escape almost any situation unharmed.
  • Pesci's Beach Boy is a fishing rod capable of phasing through anything, object or even human, as if it were water. It can also detect heartbeats and thus Pesci's preferred method of killing is by ripping out hearts. Removing the hook means that Pesci can simply phase it back in due to the line's sensor working in a cm radius and any attack directed at the line is reflected back at the target. It says a lot that Pesci is one of the closest to come killing Bucciarati's entire crew and Bucciarati himself manages to barely survive this encounter through determination and sheer luck.
  • Diavolo, as far as Stand power goes, is just a step below the greats of the series. King Crimson hits like a truck in melee combat and is quite fast, but it also possesses Epitaph (which gives him Combat Clairvoyance) and its signature ability, Time Skip. How it works is... complicated, but the practical version is that Diavolo can "skip" anywhere between .5 to 10 seconds in time, allowing him to move outside of his predetermined actions while everyone else continues as they are supposed to. Once the 10 second limit has been reached, time will resume as normal, with no one besides Diavolo remembering what happened in that time. On top of this being incredibly disorienting, it also makes Diavolo almost impossible to hurt, since he can see any attack coming, skip over anything that might hit him, then step in with King Crimson and punch the opponent's head off. The entire reason Gold Experience Requiem exists is to counter King Crimson; its "nullify anything" trick was specifically because negating Time Skip was the only way to get a guaranteed hit on Diavolo.
  • Risotto Nero's Metallica rivals Purple Haze when it comes to insta-death radius within a couple of meters. It has the ability to transform the iron within an opponent's blood into sharp metal objects that can tear through their skin in a torturous fashion. Risotto's calculated usage of this ability is what makes him so dangerous as he can gain the upper hand in a fight in a matter of seconds.
  • Notorious B.I.G., Carne's Stand, which takes the form of a blob that relentlessly consumes any matter, and has infinite durability, range and speed. And since it activates after Carne is already dead, it cannot be destroyed. The only reason it failed to wipe out team Bucciarati was that one of them had an ability almost ideal to counter it (to an extent), and they managed to make excellent use of their surroundings. Even then, Giorno and the others never truly defeated it...
  • Cioccolata's Stand, Green Day, is essentially Purple Haze with mold, combined with practically infinite radius. It spreads flesh-eating mold that consumes everything organic in a gruesome and painful manner and then just spreads from one carcass to the next. The mold spreads faster the higher the altitude of the user and activates when the target goes to a lower altitude. This means that something as mundane as tripping over can be lethal. This all culminates in Cioccolata spreading his mold via helicopter throughout Rome while pursuing the heroes which is an in-universe equivalent of a biological warfare nuke. Adding to that, the fact that the user is absolutely insane and the Stand ability has no restraints makes things worse.
  • And then we have the creme de la creme: Giorno Giovanna's Stand, Gold Experience, evolves into Gold Experience Requiem, potentially making him one of the strongest individuals in his reality, and that says a lot. In the final battle against the final enemy, Diavolo, his Stand, Gold Experience is shot by the Requiem Arrow, becoming Gold Experience Requiem, and gains the ability to more or less nullify any and all actions an opponent takes, even ones he cannot himself see. In addition, if said opponent is actually hit by the Stand, the victim is doomed to experience death for all eternity. Needless to say, it's fortunate that this only occurred at the very end of the Part.

Stone Ocean

  • Stone Ocean's Big Bad, Enrico Pucci, starts out as simply clever and dangerous, whose Stand, Whitesnake, is versatile but lacking in a stand-up fight. Then he evolves it into C-Moon, which has less flexibility but a lot more power. Then, just as the heroes figure out C-Moon and have him on the ropes, he evolves it again. Cue Made in Heaven, whose power over time allows him rip most of the heroes to shreds and remake the universe. He does so, but still falls to the final boy Emporio Alnino, and even then it's mainly because of his arrogance.

Steel Ball Run


  • The Stand of Satoru Akefu (or rather, of Tooru, whose Stand is the true identity of Satoru Akefu) has the ability to inflict misfortune upon its target, most commonly through making anything the target runs into deal major damage. While this on its own is a powerful ability, what makes this Stand this trope is the fact that it activates via the mere intent of trying to pursue Satoru. The only way to circumvent this is either 1. the target priorities change to something they consider more urgent or 2. the target is transported by someone with no intent of pursuing Satoru. But even then, the moment the target acts on their own with the purpose of pursuing him, the Stand will reactivate.

  • The Blue-Eyes White Dragon is the most powerful monster in the original manga and Yu-Gi-Oh! anime that could be summoned without any secondary requirements or summon conditions. Having 3000 Attack Points back when the game started players with 2000 Life Points meant the White Dragon could win almost any duel just by being played as soon as you drew it, giving birth to the idea in-universe that the Blue-Eyes brings victory. Pegasus only made 4 copies of the card because it was so powerful, and Seto Kaiba getting 3 of them was treated as the greatest Oh, Crap! moment in the manga's history. The overwhelming advantage of the Blue-Eyes White Dragon began to wane the longer the franchise went on, starting with Battle City requiring 2 tributes to summon it normally, and ending with the once mighty dragon no longer impressive in the face of newer monsters with powerful effects and easier summoning methods.
  • The manga zig-zags the trope with the Exodia cards, which singlehandedly gave Yugi his second victory against Kaiba's much more powerful deck. Not long afterward, they were pitched into the sea by a rival using a cheap ploy. It's anyone's guess how much the ability to make an instant win would have helped out Yugi in the following arcs. As time went on, however, Exodia was shown to be the very definition of Awesome, but Impractical, riddled with weaknesses and drawbacks, the least of which being the issue of drawing all five cards out of a deck of at least forty without Yugi's insane luck of the draw on your side. Unless someone had a deck specifically revolving around Exodia, using the thing was extremely difficult, and even then there were inherent problems, as shown when Yugi fought the first Rare Hunter. The individual pieces could be dead draws when a duelist needed a strong monster, and they were vulnerable to attacks on the hand. One Card Destruction could spell ruin for the mighty Forbidden One. Ultimately, Exodia stopped showing up in its vanilla form, and duelists instead went for different incarnations of it: Gozaburo Kaiba's Exodia Necross, or Adrian Gecko's Exodius, the Ultimate Forbidden Lord.
  • Pegasus' Toon World can turn regular monster cards into "Toon" type monsters that are impervious to battle destruction, and can hide inside Toon World on Pegasus' turn to become totally impervious to all harm. Much like the Blue-Eyes White Dragon above, Pegasus never released Toon World to the general public because every duelist having an army of Bugs Bunnies and Daffy Ducks would be a disaster for game balance, but he kept it for himself anyway. When Kaiba and Yugi dueled Pegasus, they had to come up with creative ways to destroy the Toons instead of relying on brute force. Toon World became less powerful after the Duelist Kingdom arc ended and the anime updated the card's rules to match its real-life counterparts (i.e. No turning every monster you want into a Toon, and Toons weren't Nigh-Invulnerable anymore).
  • Pegasus' Millennium Eye allows him to read the minds of anyone he wished, even during a duel. Pegasus used this to read Bandit Keith's mind and humiliate him by asking a child in the audience to play the perfect counter to Keith's move. Pegasus basically couldn't be surprised, ever, by any strategy any opponent came up with because he could read their minds to see it and prepare accordingly. Kaiba countered the powers of the Eye by topdecking without looking at his cards, and Yugi switched minds with Dark Yugi after each played a card to do the same.
  • The Egyptian God Cards are immune to basically everything except massive brute force. By the end of Battle City, Yugi had obtained all three, and he spent the rest of the series, filler, or spinoffs either getting them stolen or just not drawing them.
  • The worst one was the Devil's Avatar from Yu-Gi-Oh! R, used by the main villain - on top of possessing godly immunity, being unaffected by even the other God Cards bar Ra, it was also impossible to overpower with brute force, with its ATK always being slightly higher than the strongest card on the field. It required a custom card to elevate another God enough to force a draw.
  • Ishizu's Millennium Tauk allows her to see into the future, and her visions are frighteningly accurate. Like Pegasus, she would be unbeatable in a normal duel because no strategy could surprise her. She uses her powers to reverse Seto Kaiba's entire Crush Card strategy against him by seeing what he would play beforehand and preparing for it. If Kaiba didn't have his own connection to a Millennium Item, he would have played into Ishizu's hands and lost their duel.
  • The Seal of Orichalos from the DOMA Filler Arc grants its owner massive advantages over their opponent; 500 ATK points for their monsters, allowing up to 10 monsters on their side using the Spell/Trap Card Zone, this "backrow" of monsters being protected from battle so long as their "frontrow" monsters were alive, couldn't be removed from the field due to magical means, and enabling control over the God Cards without having to be of Egyptian descent. The massive advantages this card gave DOMA forced the heroes to discover new story breaker powers of their own just to equal them.
  • The Legendary Dragon cards. The Eye of Timeas, The Fang of Critias, and The Claw of Hermos could fuse with any monster or trap card to create a new monster or equip spell out of thin air. Suddenly the Fusion Decks of the heroes became thirty feet deep due to the insane versatility offered by these cards, especially since the resulting fusions were often given the exact ability needed to end the duel in their favor. They were used solely to counter the threat of the Orichalos, and left the anime afterwards.
  • The Arc Villain of DOMA, Dartz, not only has two upgrades to the Seal that push his Life Points through the roof and makes his monsters impervious to Spells and Traps, but he also runs a few strategies that make him nearly invincible. Kyuorta negates all battle damage he takes, and he protects it with several destruction-resistant monsters; when it goes down, it gets replaced with Shunoros, which has stats equal to the massive amounts of damage he's negated and has arms that are always stronger than what they're battling. When that goes down he busts out his final trump card — A monster with infinite ATK. Not only did it take the protagonists six episodes to defeat him, Dartz's cards had them on the defensive almost constantly, and it takes a convoluted loop (and never-seen-before card effects) to defeat it.
  • One that is a literal Game-Breaker, is Golden Castle of Stromberg. It cannot be destroyed, and forces your opponent to attack every turn... and any monster he attacks with is IMMEDIATELY destroyed, and the opponent takes damage. Furthermore, your opponent has to sacrifice half his deck every round. It's so powerful... because it was intended as a single-release promo and illegal for play in-universe. The villain of the arc hacked the systems to recognize this card as legal and also to add more effects to create an even bigger advantage for his representative.note  Yugi defeats it anyway, because he's THAT darn good, by virtue of having only 1 card left, which means he cannot remove half his deck. Cue the Castle exploding.
  • Because all duels start with 4000 Life Points in the anime and manga, Effect Damage becomes a far more powerful option. Dark Bakura is the first person to demonstrate this with his "Just Desserts" Trap Card. In real life, its effect of dealing 500 Effect Damage per monster on the opponent's field wouldn't be worth a second glance, but during the Duelist Kingdom arc, it was one of the most devastating Trap Cards existing thanks to each duel beginning with 2000 Life Points. Dark Yugi almost lost his first duel with Dark Bakura thanks to one use of "Just Desserts". Notably, Kaiba banned all Effect Damage cards from his Battle City tournament later in the seriesnote , and the possessed Joey is given these cards to use freely to get an upper hand in his duel against Yugi.
  • Yu-Gi-Oh! GX has Super Fusion, a focal point of the third season and gained permanently in the fourth. This little number could fuse together any two monsters, even if the opponent was controlling them, essentially letting the user make their own cards. Every time it was used, it immediately shifted the balance of the duel - and that was just in the game; the card could also fuse together just about anything, including living beings and entire universes. It was only used to fuse something besides cards once, and its user, Judai, spent most of the final season either playing friendly duels that didn't warrant ungodly power or conveniently not drawing it.
  • Yu-Gi-Oh! ZEXAL has the Shining Draw ability possessed by the protagonist Yuma Tsukumo when fused with Astral, which allows him to create any ZEXAL Weapon he wants... and later, any card he wants. Every ZEXAL Weapon conveniently possesses exactly the correct abilities to win the current duel, and they can be alarmingly complex - presumably, the only reason Yuma doesn't just declare that the cards he creates with Shining Draw automatically win the Duel is out of fairness. Add in the fact that Yuma's deck is very OTK-friendly, and Yuma spends much of the second series either out of commission or unable to fuse with Astral just so that every single episode didn't become "summon Hope, Shining Draw, win."
  • Also from ZEXAL is Number 7: Lucky Straight. Anyone who possessed this card was given Winds of Destiny, Change powers, as demonstrated by the original owner Charlie McCoy. Charlie was able to roll 6's on his dice roll effects whenever he needed to, and gave him a come from behind victory against a duelist that would make Judai and Atem jealous. Against Yuma, Charlie was able to gain 100,000 life points thanks to Lucky Straight's powers and a continuous spell card requiring dice rolls. Yuma could only win after breaking the Bargain with Heaven that granted Charlie Lucky Straight's powers, which only happened because Charlie played a very convenient spell card that allowed the prophecy to be fulfilled. Even though Charlie could no longer use the power, anyone he transferred ownership of the card to still could. This is why Yuma and Astral don't get Lucky Straight like they usually do after beating a Number Holder, they'd be functionally unbeatable otherwise.
  • The Barian Chaos Draw, the Shining Draw's Evil Counterpart, isn't quite as stupidly unfair, but that's not saying much. It only ever makes a single card, but that card is Rank-Up Magic - The Seventh One, a card that more or less allows the user to play the upgraded version of their ace card right off the bat for no cost. It singlehandedly tipped the balance of power in the direction of the Barian Emperors, and allowed them to wipe out about three-quarters of the show's cast.
  • Don Thousand in ZEXAL takes this trope Up to Eleven, even by series standards. His Deck makes use of a Field Spell that lets him activate Spells and Traps from his Deck at will, some of which include changing what Spell or Monster that an opponent has activated or Summoned. It also lets his own Xyz Monsters use their effect without needing Xyz Materials, blatantly ignoring the limiting factor inherent in the Xyz Monster design, and with minimal resources, employ a combo that can One-Hit Kill his opponents. When that's beaten, he switches up to Summoning a monster with 10,000 ATK along with other effects that let him steal the protagonists' monsters for his use. And when that is defeated, he gets to Summon a monster with 100,000 ATK that resists destruction and forces the opponent into a Morton's Fork of attacking into its ridiculous ATK score or getting an instant loss. It takes the protagonists' own Story Breaker Power to defeat him.
  • Zarc from Yu-Gi-Oh! ARC-V runs a deck designed to be a Master of All with the four Summon methods, focused on summoning his ace monster and uses cards with various interlocking defensive effects that make it very difficult to get rid of. His main Pendulum cards also have never-before-seen scales of 0 and 13 to allow him to Pendulum Summon anything. On top of that, it also is capable of summoning upgraded, corrupted versions of all 4 Dimensional Dragons consistently on the opponent's turns, and even has the ability to destroy cards added to the hand outside the Draw Phase, rendering Action Cards and tutoring moot. And even if by some miracle you manage to destroy it, it's a Pendulum Monster, so he can use his aforementioned Pendulum scales to summon it again. Unlike other instances of this trope with regards to past Yu-Gi-Oh! villains, his Purposely Overpowered cards serve to illustrate Zarc's fear of losing, something that the rest of the cast begin to call him out on. In the end, it takes four cards specifically designed to be his Achilles' Heel and Yuya deliberately sabotaging Zarc for the last blow in order to finally take him down.
  • Crystal Wing Synchro Dragon, from the same series. Its effect lets it No-Sell and destroy a monster on the field once per turn, and take that monster's ATK. When it battles a Level 5 or higher monster (essentially, anyone's strongest cards), it gains their ATK, on top of its own. This means that it can destroy nearly any monster and inflict 3000 points of damage. Naturally, Yugo only duels three times with it: two end with instant victory, and the third has him lose to Yuri, whose monster just so happens to have a Graveyard effect to destroy Crystal Wing.

  • The Key of the Twilight from .hack//SIGN is rumored for being this within the confines of The World. It is said it allows the user to contradict the rules of the system and basically do whatever the hell they feel like doing. The REAL Key of the Twilight is Aura. She herself can do this (As her daughter later demonstrates) and is more or less the world itself.
  • Akame ga Kill!
    • Akame's Murasame injects a lethal venom into the blood of whomever it cuts, killing them once it reached their heart. There's no known cure for it either. Naturally, most of her important fights are against enemies that can get around it in someway. The two most obvious weaknesses (poison doesn't work on machines or zombies) come up more than once, and of course enemies turn up that are very hard to hit in the first place.
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    • Mine's Pumpkin increases in power the more danger Mine is in, becoming a Wave-Motion Gun at its strongest level. The nature of Pumpkin means that moreso than any other Night Raid member, Mine can punch far above her weight.
    • Chelsea's Gaea Foundation allows her to take on the form of anything from a cat to another human being, voice and all. From what was shown, the only limit is that it doesn't seem to give her the ability to copy the powers of whoever she turns into, because if that were the case she'd just need to turn into Esdeath, and...well, see below.
    • Esdeath's Demon's Extract can create ice from nothing, lots of ice. Because she can create ice without limitation, her powers can be used for all sorts of tasks. She can use ice to create bridges, give her a vantage spot, restrain or kill individuals, and flight, etc. Esdeath even took her power to another level by developing Mahapadma, an ability to freeze time within a certain area once a day. She later shows the ability to created entire armies of ice soldiers. Quite literally, the only things that limit the usage of her Teigu are both her own stamina and imagination.
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    • Zank the Beheader's Spectator, is among the most versatile Teigu in the story. It grants Zank five abilities (Combat Clairvoyance, Master of Illusion, Super Senses, Telepathy, X-Ray Vision) that when properly used in conjunction allows him to fight on par with Akame. In the hands of a much more experienced combatant, it would have made them invincible.
    • Syura's Shambhala can teleport himself or others to fixed locations. In the manga, Syura once mentioned he had a last resort plan to defeating his opponents by teleporting them in the middle of an active volcano. Naturally with such overpowering ability, the story finds ways to prevent Syura from ever doing just that before his death and his teigu destroyed.
  • Aquarion Logos: The titular mecha has the power to erase entire concepts from reality and by extension anything associated with them. Add a wide arsenal of powers from the pilots and an Infinity +1 Sword and you get its final form, the Aquarion Logos Genesis.
  • In Arachnid, Alice Fujii has a Disability Superpower that lets her see things in slow motion, learn loads of information amazingly fast and make up complex plans in instants. This is coupled with the Kumoito, a Razor Floss weapon that fires a mind-controlled knife that lets out thread traps over a large range. Sooner or later, she gets anyone All Webbed Up to be garroted to death. And oh boy, Alice eats Crazy-Prepared for breakfast and is Made of Iron. It gets to the point Alice no scopes a sniper sitting miles away from her, which causes her to lose the Kumoito for the rest of the story.
  • Claire Stanfield from Baccano! has a story-breaking Charles Atlas Superpower — despite being ostensibly a normal human, he's strong enough to take on anyone in the series (and a few in other series), including the resident demon/Eldritch Abomination and a vampire. Word of God is that he purposely didn't give Claire his own plotline because there's no one in the series who could possibly challenge him, which generally doesn't make for the most interesting story. He says he is tied for the third strongest character in The 'Verse, alongside a man whose body's natural strength limitations have been removed and a demon, only losing out to an Eldritch Abomination that's a black hole and a character whose defining characteristic is being the strongest man ever.
  • Baki the Grappler: Hanma Yuujiro, the strongest creature on Earth. Able to fight anyone and win, earthquakes and the USA included. Just by Charles Atlas Superpower, because he fights so well.
  • Black Cat invokes this with Leon, a twelve-year-old boy who can manipulate air. As Eve notes, Leon could kill any member of the cast that he wanted to, simply by dispersing the air around them. Luckily, he's too young to think of this, and instead resorts to trying to blow Eve away, enabling her to defeat him.
  • Bleach:
    • Aizen's Shikai is complete control over the five senses. Once hypnotized by the Shikai, a person will always be so vulnerable to the illusions they won't even know they're ensnared. Since everyone of note in Soul Society has been hypnotized, it's impossible for them to beat him, even when working together. Ichigo only stood a chance because he had not been ensnared and, by the time they fought, Aizen was so drunk on power that he willfully discarded using his sword's Shikai due to the belief he had gained even better Story-Breaker Powers than ever.
    • Letzt Stil vastly inflated Uryuu Ishida's abilities to such a degree he was capable of one-shotting both a captain and his Bankai at the same time. It gives him complete control over spiritual particles. In a world made entirely out of those, it can destroy the world itself to give him limitless power. The ability is temporary, though, burning out the Quincy who uses it, destroying their power forever. Uryuu later regains his power due to Parent ex Machina and eventually the story introduces a different variant of this technique called Vollständig, which can be used freely because it doesn't burn out the Quincy's power afterwards.
    • Ichigo's Final Getsuga Tenshou easily defeated Aizen when Aizen was at his most powerful. As with Uryuu's Letzt Stil, using this form was temporary and burned out Ichigo's powers quickly. Also like Uryuu, Parent ex Machina ensures that he eventually does regain his powers.
    • Orihime possesses a Reality Warper power that is an in-universe mystery. Characters have speculated that she can do anything if she believes she can and that she's never tapped into her full potential. She is exactly as strong as she believes she is, which is both her greatest strength and her greatest weakness. Her personality is her limitation. She's so gentle, pacifistic, kind and unassuming that she cannot harm others, not even enemies. Later combining her weak offensive powers with her defensive ones does make for a potent technique, however.
    • Yamamoto's Shikai is capable of killing every person for many miles around and he has to erect barriers to protect humans living outside the battlefield before he'll use it. The only way to combat Yamamoto is to seal his power and then fight him physically. Even then, Yamamoto is so overpowering, he can thrash the enemy with his bare fists alone... and if that's not enough, his spiritual power is enormous as well. His Bankai, Zanka no Tachi, is The Power of the Sun. Activating it will destroy the world by accident if switched on for too long.
    • Barragan's Respira invokes Rapid Aging and Make Them Rot on everything it touches, causing any physical defense or offense to crumble before him. This makes it near impossible to even get near him, and the only reason Aizen beat him in the backstory is because he pulled his illusions on him, killed his army, and took him down before he could activate it. It took teleporting a decaying object into Barragan's body to kill him, as he had a secondary power in place to protect his own body from rotting away. Not for nothing with this power he was the undisputed Hollow King and the self-proclaimed God of Hueco Mundo.
    • As the Quincy progenitor, Yhwach possesses all Quincy powers, as well as the ability to give people power by lending them pieces of his soul. He can call back the soul shards at will, depriving the recipient of their power and life, to increase his strength. In battle, Quincies unknowingly infect their opponents with his soul shards, allowing Yhwach to steal life and power from both Quincies and their enemies. He can use this power recall to resurrect fallen Quincies, literally choosing who lives and dies at any moment. Once he understands someone's power, his Schrift ability kicks in, allowing him to see into that person's future, allowing him to develop counters to their techniques before they have even been used. It's not for nothing that his Sternritter title is "The Almighty".
      • It's later revealed that the true power of The Almighty is the power to change the entire future. It isn't really well-defined, but he's used it to instantly break Ichigo's Bankai and set up traps in all the places Ichigo steps. In the final battle, it's revealed that when fully activated, Yhwach can see and alter all possible futures. This would've made him completely invincible, except that Yhwach's power ultimately still relies on sight. As such, he's vulnerable to Aizen's illusions, which cause him to see and alter false futures instead of real ones. This allows Uryuu to momentarily seal Ywhach's power and Ichigo to kill him. Thus, Yhwach was so broken that 3 other broken characters, including the previous Big Bad, had to team up to overcome him.
    • If not for Yhwach's even greater power countering him, Ichibē Hyōsube of the Royal Guard would've been this. He has the ability to inherently know the true name of everything, in a universe where names and power are one and the same, and are actually crucial. And his ultimate ability is to seal away and alter names, changing or eliminating people's powers and very identity in any way he sees fit. Against Yhwach, he erased his name to take away his powers and memory, then gave him the name of an insect so that he could be effortlessly squashed. Against absolutely anyone else, this would've been an unbeatable attack, and even Yhwach could've been killed by it... if his own "The Almighty" power hadn't kicked in first to preemptively counter Ichibē.
    • Gerard Valkyrie, one of Yhwach's Schutzstaffel, has the Schrift "The Miracle", which transforms all damage inflicted on him, up to lethal injuries, into power-ups, basically making him more powerful the more his enemies kill him. To put his power into perspective, each of his fellow Schutzstaffel is taken down by one or two captain-level combatants. Gerard, on the other hand, happily takes on almost all of Gotei 13's remaining forces without breaking a sweat. He only dies after Yhwach, who has just beaten Ichigo and absorbed his power, pulls a You Have Outlived Your Usefulness on his remaining army, finally killing Gerard.
  • A Certain Magical Index:
    • There are so many characters that are explicitly so powerful that, if they are put anywhere else, that story will probably end in moments. Accelerator can casually shatter continents and defeat opponents while sleeping. Vento of the Front can make you fall into a coma if you ever think even the slightest negative or confrontational thing about her anywhere in the universe that's impossible to defend against except with a Power Nullifier or Anti-Magic. And these are just the human characters that appear in the anime season 1 and 2, and the list increase exponentially (in both numbers and effectiveness) as the novels go on.
    • Even counting all of the magical human characters, almost nobody can really top the angels on the power scale, which have the capability to utterly annihilate all life on Earth within minutes, and that's nowhere near their full strength. Fortunately, angels are not particularly hostile: the two times one has been fought, it was being compelled to fight against its will. The only human character (not counting the Ambiguously Human ones) that can take them on is Fiamma of the Right.
    • Taken Up to Eleven in the second half of the series, New Testament. It introduces a character (One-Eyed Othinus) that can destroy and create universes at will. And she is the Big Bad. The only reason why there is even a plot is because there are people who could do similar things and they either let her be (Aleister Crowley) or are using her (the True Gremlin group).
  • Code Geass:
    • The Geass of protagonist Lelouch vi Britannia is a mind-control power that forces someone to follow one of his commands without any ability to resist. To combat this, the show gives him a Restraining Bolt in the fact that his Geass can only be used once on any specific person, though there is no specific limit to how complex, long, and detailed that one instruction is, which means that a pre-planned use of the Geass could allow Lelouch to command the actions of a person's entire life over the course of several hours. He also values free will and is The Fettered; once he loses his fetters, he starts ordering people "become my slave", which gives him unlimited control over them.
    • Mao's Geass is a mind-reading power that lets him see the thoughts of multiple people at his choosing. He can even figure out what you're really thinking if you try to think multiple thoughts at once. This makes him Lelouch's worst enemy and Too Powerful to Live, because Mao makes Lelouch's intelligent mind a near-worthless asset and has the power to end the story by exposing all of his secrets. The sole reason he doesn't is because Mao's more interested in toying with Lelouch to get C.C. back. Lelouch loses his first encounter with Mao badly, but learns Mao's weaknesses to defeat him in their subsequent bouts. Mao's Geass has a limited spherical range of 500 meters, concentrating on one person limits his range much further, and because he's had said power for most of his life he's never learned to rely on his own intellect to outmaneuver a foe. It also cannot read thoughts that have been erased from one's mind.
    • Charles zi Britannia's Geass allows him to both alter the memory of others and seal their Geass powers. Charles can make you believe you were an entirely different person all your life, and unlike his son, he can use his power multiple times on the same person. However, it's one of the few Geass powers that can be overcome with Heroic Willpower should its victims find a trigger that reminds them of their true past. Without that weakness, The Bad Guy Wins would have been in full effect after Charles used it on Lelouch.
    • Rolo Lamperouge's Geass freezes time from the perspective of others besides himself, which also freezes them in place. It doesn't need eye contact and has a wide enough radius that Rolo can use his Geass against Kightmare Frame pilots within his own Frame. When viewed by others under his influence, Rolo appears to Flash Step with great frequency. The real reason for that though, is the flaw with Rolo's Geass that causes his heart to stop beating the longer his power is active. Without that, Rolo would be invincible in a one-on-one fight.
  • Danganronpa 3:
    • Being a robot, Miaya Gekkougahara was completely immune to the drugs and poisons given to the participants of the final killing game. This means that violating her Forbidden Action wouln't effect her, and she could stay active during the sleep cycles. That being said, once Monaca relinquished control of her, she was quickly destroyed before Komaru, who briefly controlled the robot, or the auto-pilot robot itself, was able to use this ability to their advantage.
    • Izuru Kamakura is easily the most talented character in the entire series. However, due to his Bystander Syndrome, he rarely uses his full potential. When working with Junko, he mostly just observes her actions and rarely acts unless it's to defend himself. His biggest, intended, contribution to Junko's cause is when he gave Nagito a Game-Breaking Injury, if only because Nagito's own Story-Breaker Power would have resulted in him killing Junko. Even when he decided to work against Junko, he still gave Junko a fighting chance to win just to see if her despair was more unpredictable than hope.
    • Between his keen intelligence and overwhelming luck, Nagito was one of the few people that could have actually stopped Junko, in a story that ultimately has to end with Junko winning. In order to prevent Nagito from beating Junko, he was conveniently Put on a Bus when she first arrived at Hope's Peak, and didn't return until Junko was near the final stages of her plans to cause the Tragedy. When he does face off against Junko, he ends up receiving a Game-Breaking Injury from Izuru, who has an even greater Story-Breaker Power than Nagito. His injury ends up putting him out of commission during Class 77-B's attempt to save Chisa, a situation where his classmates needed his help the most.
    • Ryouta Mitarai caries around a brainwashing video in his phone. Naturally, this would handily diffuse almost any conflict he was faced with, so his NG Code prevented him from using his Ultimate Animator talent, which in turn prevented him from brainwashing anyone. Once the NG Codes stop being a problem, he starts brainwashing people liberally.
    • Seiko Kimura turns out to be one, though it's only found out in Side:Hope. Although she is a skilled fighter on her own, her real story breaking power was the fact that she was able to create "Antagonist" a drug capable of slowing down the poison injected by the NG Code for hours, enough for someone else come to the rescue and save the life of the victim of poison, rendering NG Codes useless on the game. She is killed after making the medicine, but before she could tell anyone about it, but it's enough to save Kirigiri's life.
  • Date A Live: Some of the Spirits possess powers that are more useful than others.
    • Kurumi's Zafkiel gives her so many abilities that will allow her to solve most of the plot (threats from most of the Deus Ex Machina Industries, the Mysterious Past and Laser-Guided Amnesia that happen to many characters). From hindsight, it's obvious why Shido hasn't been able to seal her powers yet.
    • Nia's Rasiel is literally omniscient and can render most of the plot threads moot. So it's no wonder the Crystal got split between Nia and Westcott, so their omniscience would be blocking each other's.
    • Mukuro's Michael allows for nearly untraceable teleportation and can lock away traits of anything it touches. Mukuro can even lock information away from someone and stop the Earth's rotation. Surprisingly though, Shido actually does manage to seal Mukuro and gain Michael's powers.
    • The game Date A Live: Rinne Utopia introduces Rinne Sonogami with her Eden. Which can create an entire world, manipulate both the events occuring and the time flowing within it, rewrite memories and One-Hit Kill people with a single touch of the Angel. Needless to say, it's pretty story-breaking if the game is canon to the light novels. So, although Rinne is sealed, her very nature as an Energy Being will make sealing a fatal process for her, and her Eden's destruction will result in her being Ret Goned from existence.
  • Digimon:
    • Angemon, and later MagnaAngemon, both seem to be on par with Digimon one level above their own. Patamon first digivolved to Angemon in order to defeat Devimon (the first Big Bad). Much later when all of the Digimon evolved to their highest-level forms in order to face Myotismon (Ultimate for all 7 others), it was Angemon's attack that destroyed Phantomon, one of Myotismon's most powerful subordinates at the Ultimate level, and his attack had a debilitating effect on Myotismon himself whereas no-one else could touch him until Angewomon came along. Angemon finally gets to Digivolve to Ultimate just before the end of the show, and does the majority of the work in defeating Piedmon, a Mega-level digimon that had already beaten the combined might of WarGreymon and MetalGarurumon twice. This is explained by Angemon, being an angel, being naturally strong against evil Digimon, while being no more powerful than another of his level against anything else. Angemon then spent most of Digimon Adventure 02 getting Worfed. Seems to have been minorly reversed in Tri, where Seraphimon is the only one of the Megas to briefly clash with Raguelmon (a digimon born of raw fear and as powerful as the three Royal Knights) and not instantly get sent flying. He is however taken out by the shockwave of Alphamon and Jesmon clashing.
      • Omnimon, introduced in the movie Our War Game immediately leapt to being the most powerful Digimon in the anime at the time and remains one of the top 5 strongest Digimon in the animated franchise (his exact spot on the list is debatable, as his opening feat remains probably the most extreme example of power in the series. The other top-class Digimon appeared in 1v1 battles). In his first appearence, he faces off against at least 16,000 (upped to a million in the dub) Mega-level digimon, each one more powerful than either WarGreymon or MetalGarurumon individually, and annihilates them. In his first move, he reflects hundreds of attacks back at them and at no point appears to even try. The only reason the final copy (changed to the original in the dub) lasted as long as it did was that with room to move, it could actually flee in abject terror. Like Angemon, Omnimon was severely nerfed in his 02 appearance. The nerfing was spectacularly undone in "Digimon Adventure Tri" when he went up against Alphamon, a Digimon with powers equal to his own in Our War Game. After literally ignoring everything thrown at him (including WarGreymon and MetalGarurumon), he takes one look at Omnimon and powers up to his strongest form. The shockwaves from their first connection leveled the surrounding buildings, and Omnimon goes on to gain the upper hand before Alphamon's tactical retreat. He's later able to fight evenly in a four-way battle with Alphamon, Jesmon and Raguelmon (who took out all the other Megas with just the shockwaves caused by Alphamon attacking Jesmon).
    • In Digimon V-Tamer 01, Arkadimon is pretty much the most powerful Digimon period. It can damage a Mega-level Digimon at the in-training stage. Not just any Mega, but the above-mentioned Piedmon (to be fair he was already injured but that is a five level difference for a monster that still had five more levels to evolve to!).
      • The protagonist's very own partner, Zeromaru. As pointed out, it's usually more than just his uncanny strength that gets him by in fights (since many of his opponents are higher leveled) but when he reaches his Mega stage...he unlocks the Ulforce, a Healing Factor so strong that he can recover from instant death attacks! Even Daemon had to negate it before he started whooping ass.
    • Taiki Kudo and Shoutmon serve as an in-story example in Digimon Xros Wars: The Young Hunters Leaping Through Time. As the legendary general and the Digimon King respectively who saved the world in the preceding Digimon Xros Wars, the Watch Man is understandably concerned that his very presence will destabilize the balance of the Digimon-hunting game. So far, he's being proven very correct - Taiki and Shoutmon have spent most of the series so far effortlessly curbstomping everything that Tagiru and Yuu have trouble handling.
    • Digimon Xros Wars itself has Shoutmon X7 Superior Mode. He digixrosses with thousands, if not, millions, of Digimon that appeared in the entire Digital World, and one-shots the Big Bad with it in one slash. Consequently, it has NEVER appeared again since.
  • Lucy becomes this by the end of the Elfen Lied manga. Her vectors become so strong that she can single-handedly combat an entire army with little apparent effort. Partially subverted in that she was unable to sustain that level of power for long, and ignoring her limitations caused her to turn to mush.
  • Fairy Tail
  • Fist of the North Star has the eponymous Hokuto Shinken. Every move it has is essentially a fight ender, and it has a technique for everything. Everything. Kenshiro is very rarely ever really challenged, and his fights tend to end after he gets his first hit in. Only a selective few ever give him a true challenge, or even last for more than a couple of chapters, once they seriously begin fighting. At least some readers can still enjoy the series for its Catharsis Factor.
  • Roy Mustang from Fullmetal Alchemist is a perfect example of Stock Superpowers taken Up to Eleven. His power is just stock elemental fire but he uses it to singlehandedly kill 2 near immortal homunculi and he's the only alchemist Pride is worried about. He's given a Drama-Preserving Handicap in the finale and still kicks his fair share of ass.
  • In Gundam Evolve 7, Wing Zero custom's twin buster rifle is damaged, so he has to fight his way to disable the colony laser.
  • Fans often describe Yuki from Haruhi Suzumiya as the strongest character ever made. Although this is probably an exaggeration, she does demonstrate Nigh-Invulnerability, Super Strength, Super Speed, and Reality Warper powers. Her crowning achievement would be hijacking Haruhi's full power to retroactively de-power everyone and rewrite the universe to her liking. Her job is only to observe, however, so her overt actions are limited.
  • High School DXD:
    • In a world where everybody is extremely powerful, we have Ophis, a dragon who is also known as The Infinite One. She's fully capable of wiping out anybody in this series, and No Selling the strongest weapon in existence. She has a few quirks of her own such as not really being interested in any fighting as long as someone can kick out Great Red from the Dimensional Boundary so she can "attain silence". Then when she joins the protagonists group, she gets hit with the Nerf stick twice; first from Samael the dragon eater, and by using up half of her already reduced powers to create a body suitable for Issei seeing as he died trying to save her.
    • Great Red, the strongest character of the series bar none, capable of wiping out a gigantic monster who has an instant regeneration power, something that ultimate devils even have a hard time scratching. Issei's combined form with Great Red was specifically stated by the author as a one-time form only. Fortunately, he prefers chilling in the Dimensional Boundary.
    • Sun Wukong, who's just as powerful here as he is in the original story. To clarify, he stopped True Longinus, the single most powerful weapon in the entire series, with one finger!
  • Inuyasha:
    • Bakusaiga was introduced towards the end of the story just before the Final Battle, and was said that the Big Bad didn't stand a chance against it, since it's capable of killing anything that merely comes into contact with anything it's cut and it can kill thousands with a single swing. As a result, the Big Bad immediately steals the sword owner's Morality Pet and traps her inside his body for most of the rest of the story. When Sesshoumaru does finally rescue Rin and use the sword, Naraku's body starts being destroyed.
    • Miroku's Wind Tunnel, what amounts to his own personal black hole in his hand, which he can use to suck any foe into oblivion. As a result, Naraku constantly manages to find a way to stop him from using it, such as the Saimyosho, whose poison spreads to Miroku should he suck them in.
  • Katekyō Hitman Reborn!:
    • The Ten-Year Bazooka has the ability to swap you with a version of oneself from 10 years in the future for 5 minutes. Before the Genre Shift. it was just a gag weapon used by a hell raising 5-year-old to become a teenager, but afterwards the implications of its use in a Fighting Series were discovered. Difficult fights could be won by replacing weaker ones for stronger versions of themselves in the heat of battle and as shown during the events regarding the Varia, one can be shot by the weapon more than once to summon older and older versions of themselves as long as they were still in the 5 minute limit. Which is why after the Future Arc, which is where the Bazooka was most important to the plot, it never shows up again.
    • While Time Travel is as easy as getting yourself shot by a bazooka, Byakuran's ability is to sync with all his selves in different Alternate Universes, with at least 8 tetratrillion worlds where he successfully takes over. Later, a potential weakpoint of his was revealed: none of his alternate selves encountered the Vongola Boxes, leaving him unaware of their powers, and killing him in one timeline kills him in all of them.
  • Kiryuin Ragyo from Kill la Kill is already by far the most powerful fighter in the series with a ridiculous Healing Factor, but when she dons her ultimate weapon Shinra-Koketsu, it truly becomes ridiculous. Shinra-Koketsu grants her the ability to completely subjugate Life Fibers, which means that nobody using Life Fibers to power themselves up can even lift a finger to harm Ragyo. And since the only real way to fight Life Fibers is more Life Fibers (nothing else packs the necessary power), Ragyo is basically invincible. The only saving grace is that Fiber-human hybrids like Ryuko and Senketsu can resist it, but even that is a moot point because Shinra-Koketsu cannot be harmed by Life Fibers at all, which makes it completely immune to the Scissor Blade... it's to the point that it takes what some viewers considered a Deus ex Machina to actually beat her.
  • Lyrical Nanoha:
  • Mahou Sensei Negima!:
    • Jack Rakan is referred to as a "real-life broken video game character" in canon. Through skill alone he tosses around skyscraper-sized swords with ease, copies physics-defying sword techniques with a glance, and destroys pocket dimensions by flexing, explicitly defying the laws of magic with sheer awesomeness.
    • Thousand Master Nagi is established to somehow be even worse, though the effect is mitigated by his reliance on a cheatsheet to cast spells and his greatest feats taking place off-camera. His "power"? Being invincible.
    • Fate also has a game-breaking ability: access to the power of the mage who created the Magic World, effectively making him a Reality Warper as long as he remains there.
    • Evangeline AK McDowell, whose implied power level is so high that Fate ran away from her, stating that he would be at a disadvantage fighting against her. And when she loses any fight, most of the time it's suggested that she wanted to lose.
    • Negi had his own Pactio card for a short while, which gave him access to every single one of his harem's pactio cards for his own use, and their additional powers. He only used it to fight Rakan, and even then, it took a ridiculous amount of additional planning to just scrape a de-facto draw; after that, he had it cancelled immediately.
    • The Lifemaker, who goes beyond mere Reality Warper to Reality Maker: within the realm of the Magical World, he's practically omnipotent (logical enough, since he created said Magical World). He's vulnerable to "real" mages, from the physical world, but even compared with them he's tremendously strong.
  • The Hero of Maoyuu Maou Yuusha is this in a nutshell. If he ever got in a fight, any fight, he's guaranteed to win. The only thing that's stopping him is that he's not trying to cause a war, but instead have world peace by working alongside Demon Queen. He is however vulnerable to an entire rifle using army firing enchanted bullets at him.
  • My Hero Academia:
    • The Big Bad All for One's quirk is able to take, steal, mix, give, amplify and force others to use their quirks, virtually making him almost invincible besides the implications that he is also immortal. Among that, there are the side effects of stocking all quirks he ever stole, being able to use various at the same time to enhance their effects, including if he has more than one of the same quirk, forcing someone else to activate their quirks and using the quirk itself as a form of attack, as it seems to make people fell in a state similar to a coma.
    • All Might was this before his injury. His Quirk pretty much put him on the same level as Superman. Izuku will be even worse when he finally masters his Quirk, because not only will he be physically stronger than All Might ever was, he'll also have all six Quirks of his predecessors at his disposal, and those Quirks will also be further empowered by One For All.
    • Eri's Quirk Rewind counts, as it gives her the ability to warp living creatures to a previous state of existence. When it first activated, she was able to erase her own father from existence. Her power, when effectively controlled, can take all the tension out of the story - she could restore All Might's power, Mirio's quirk, etc. For this reason her Quirk is currently unstable and much weaker as a result of the harmful quirk enhancing drugs used on her. Plus, she's about 6 years old, so she lacks comprehension of how her quirk operates or how to turn it off.
    • Shinso's unassuming mind-control power was so unhelpful in the robot-battle entrance exams that he didn't even get into the hero course, but against any human opponent, it's unbelievably powerful. He has to trick the enemy into talking back to him to activate it, but once that happens, they're completely unable to do anything except what Shinso tells them to do, for as long as he likes. Izuku was only able to break out of his control using his own story-breaker power, calling on the spirits of previous One For All users to help... and Shinso still casually incapactiated him a couple more times after their tournament match was over. Even the toughest villains could potentially be neutralized with almost no effort by a power like that, which is probably why he's not in Class 1-A.
  • Naruto:
    • Itachi Uchiha. His genjutsu was so powerful he could Mind Control others without making eye contact with them. An exaggerated portion of the anime is spent detailing how the main character learned how to counter this kind of technique, only for it to be revealed that Itachi's version can't be countered the normal way. And that's before he brings out his trump card which just happens to be equipped with a shield that can counter almost any attack, and a sword which can trap the victim in a world of eternal drunken dreams!
    • Pain. His Rinnegan gives him ridiculous amounts of chakra that rivals the Nine-Tails, a virtually unlimited number of summons, and the ability to use all five elements (in addition to another two), level entire cities, create miniature moons, read minds, rip souls from peoples' bodies, and revive the dead all while being in a wheelchair.
    • Madara Uchiha. His Eternal Mangekyo Sharingan gives him access to the most convenient abilities in the series, and this at some point evolved into the Rinnegan, THE most powerful and exalted eye power in the shinobi world, allowing him to resist a Rasenshuriken. His fire-based jutsu, an element notorious for being ineffective, would have killed many shinobi had it not been for a number of skilled Water users, including a Kage. He can summon meteors, and if the first one fails, he can summon another to crash into another one, killing many people, and they question whether it can even be compared to ninjutsu, and Gaara believed it to be a power comparable to a god's. He can also use Wood Release, an element that Uchiha shouldn't be able to use (due to stealing the 1st Hokage's DNA). Oh, and let's not forget that he's an immortal zombie with unlimited chakra that will regenerate from any damage done to him. And he hijacked the resurrection jutsu controlling him, meaning no one can control him anymore. Then he was truly resurrected in a living body and become the Ten-Tails' jinchuriki.
    • The Sage of the Six Paths. Not ONLY did he CREATE the techniques that descended to the series's present day, he also saved the world from the original Eldritch Abomination and split the beast in half, creating nine beasts that threatened the world on their own. With his own power, the Sage also created Earth's moon as a prison for the original beast's corpse. On his deathbed.
    • Obito, as host of the Ten-Tails, has a working facsimile of the Sage of the Six Paths' powers, and has shown the ability to negate aforementioned zombie regeneration, fire Tailed Beast Bombs and erect impassable barriers, as well as use a new element that is as malleable as the Kazekage's sand (although in a more fluid and highly cohesive fashion) and is as destructive as the Tsuchikage's Dust Release or beyond it (essentially meaning liquid black holes that violate the Law of Conservation by erasing all matter not protected by natural energy); Naruto's Sage Mode is just about the only thing shown to be capable of hurting him, but his regeneration is on par with Tsunade's.
    • Kaguya ate the forbidden fruit of the Shinju which gave her godlike powers. She was singlehandedly able to end wars and destroy opposition, so much so that she was worshiped as a goddess. When we see her fight she is virtually indestructible, with the only thing that can truly stop her being a sealing justsu her sons created to stop her.
  • Eva Unit-01 from Neon Genesis Evangelion, which effectively becomes a particularly power unit after absorbing Zeruel's S2 Engine. She's kept in stasis or on standby for most of the remaining episodes, and Shinji spends much of End of Evangelion too distraught to pilot her. The same holds true in the third Rebuild of Evangelion movie, where Eva Unit-01 is used to power Misato's Cool Airship, while Shinji is forced to pilot Eva Unit-13 as a replacement.
  • One Piece:
    • Whitebeard can cause tsunamis with his earthquake-causing Devil Fruit, in a world consisting almost entirely of small islands. Specifically referred to in-universe as the power that can destroy the world. No wonder he's been in the background so much.
    • The Logia fruits as a whole have the potential to be this, as one characteristic that almost all of them share is the ability to allow their user to become the element on which they are based, albeit with the element's weaknesses (for example, Crocodile, the user of the Sand Sand fruit, cannot turn into sand if he is wet), thus rendering them virtually immune to physical attacks. Eneru can turn into electricity, and would've just effortlessly steamrolled over everyone in the Skypeia arc if Luffy's powers didn't just happen to make him a living insulator. While Blackbeard's Devil Fruit lacks that ability, it has the ability to cancel all other Devil Fruit powers if it hits the target. He also has access to a (currently unknown) method to give himself a secondary Devil Fruit power (something that would normally kill the user,) which he uses to steal Whitebeard's power after his death.
      • Eneru, in particular, was so ridiculously powerful that the story had to let him get away with his master plan to travel to the moon just so he could be Put on a Bus (though, fortunately, his secondary goal to destroy Skypeia on his way out was ultimately foiled.) It was later confirmed via Word of God that if he did manage to make it onto the mainland, he would have a bounty of over 500,000,000 Berries, which would be impressive even in the New World. Furthermore, between his Devil Fruit (which is still easily one of the most broken in the series almost eighteen years later), Mantra (aka Observation Haki), and innate physical prowess, Eneru is so stupidly overpowered that, as long as he didn't piss off an Emperor, start fights with powerful Haki users, get an Admiral or Vice Admiral sent out to deal with him (and even then, it's a gamble whether any of the Vice Admirals aside from maybe Smoker could win a fight with him without outside aid), or run into Luffy again, he would probably survive just fine in the New World.
      • This is deconstructed a bit after the Time Skip. As it turns out the most powerful characters, including many of those who reside in the New World, have access to Ki Manipulation that can bypass the Nigh-Invulnerability that Logia fruits grant. One New World-based character even states that Logia users tend to not last long in the New World, since they're so used to their powers being an example of this trope that they tend to find out the hard way that they aren't anymore. True to that, three villainous characters with Logia powers have been introduced since the Time Skip, every one of them taken down with very little effort.
    • Apart from being a Pacifista with Frickin' Laser Beams, Nigh-Invulnerability and Super Strength, Kuma can use his Devil Fruit power to essentially teleport anything anywhere he wants to by 'pushing' whatever he touches. He can defeat absolutely anyone in a single hit by teleporting a fruit user into, say, the ocean or anyone else into an active volcano. He can also "push" things that aren't even physical, like pushing the fatigue out of somebody and into somebody else, and pushed the pain out of Luffy's wounds. Luckily, he seems to be a mostly decent fellow, or at least to have no pressing reason to kill the Straw Hat crew, considering he beat them all at once easily. He also was once on the Revolutionary Army's side, and thus willing to help Dragon's son, but now that he's been roboticized, he is now the Straw Hats' enemy.
    • Sugar, who serves Doflamingo, has the Hobby-Hobby power. She can turn anything she touches into a toy. From great big animals, to people, to giants, there seems little she can't turn into a toy with a single touch of her body, though she has to touch you. A person restraining her won't be affected. And once a toy, she can place a geas on the person to make them loyal to the crew, so the toy cannot fight back no matter how much it wants to. And as for rescuing the cursed people it likely wouldn't happen because once you become a toy all of history forgets you even existed. Friends, family, loved ones, and enemies will no longer remember you or even that there really was a person with your name. Even worse, when she was eventually beaten, a perfect way to foil her power was implemented (which proved a foil in her attempt to gain revenge) and spoiled most ways to expand on any other confrontation.
    • Robin's Devil Fruit allows her to sprout limbs on any surface. She almost never gets into fights post-Time Skip, because then, fights went two ways for her: she immediately sprouts two arms on the enemy's shoulders and snaps their neck, or she gets nullified before she can do exactly that. Although, after the Time Skip, having trained herself in its use and discovered several unique ways to use it, she's involved in quite a few fight scenes; just not against individuals.
    • Trafalgar Law's Devil Fruit allows him to generate "Rooms" where he can control anything inside. He can cut people to bits and rearrange them as he likes with the person still alive, swap around people and objects instantly, cut through whatever he wants including armored Haki and whole mountains, rip out organs, swap souls, and inflict an unhealing wound. Unlike most Devil Fruit users, there is one special check on this power: unlike all other fruits, any use saps his stamina. But even with this drawback, it requires specific targets and situations for him to not instantly win fights.
    • Magellan, the warden of Impel Down, has the Toxin-Toxin Devil Fruit, one of the most effective Devil Fruits in the series. Everything about him, from his sweat, to his skin, to even his breath are all poisonous and he has different varieties from poison that acts like tear gas to poison that can make your skin melt. He can also generate massive waves of poison out of himself, create hydra heads of pure poison to attack people, and any contact with him or his attacks instantly poisons the target. His poison is so powerful that it can kill a person within minutes unless an antidote is administered. However, if you get hit by too many poisons, you're too far gone to be cured and are sentenced to a slow and painful death. The worst part is even if you have some sort of ability that could block the poison, such as Mr. 3's Wax-Wax Fruit, he can just make his poison so strong that it melts steel and rock. Plus, he isn't even a Logia type, so he doesn't have any of the usual weaknesses of a Logia Devil Fruit user (such as extra vulnerability to Armament Haki and falling prey to Elemental Rock–Paper–Scissors).
    • Donquixote Doflamingo's Devil Fruit is another strong contender for "most broken Paramecia". At its most basic, it's Razor Floss that can also be used to control people like puppets. However, its cutting power is almost unparalleled - even giant stone buildings were easily reduced to rubble. His control abilities, meanwhile, are almost completely irresistible, and could extend to hundreds of people across an entire island, without causing him any visible strain. Furthermore, it also grants him a Healing Factor, as he could simply use his strings to sew up what would be fatal injuries. That's also not even getting into his abilities as an Awakened Devil Fruit user, which allows him to literally transmute objects into more string. Combine that with his absurd Charles Atlas Superpowers and strong Haki, and you have one of the most broken Warlords.
  • One-Punch Man
    • Saitama can, as the title suggests, beat anything in one punch. ANYTHING. In a world where kaiju make regular appearances. He also has Super Speed and Super Reflexes greater than characters who specialize in speed, allowing him to dodge any attack and essentially making him invincible. The manga usually parodies this concept, as the main character is a total Invincible Hero who is bored out of his mind because no one is strong enough to make him use even a third of his true strength and whose backstory is disappointingly simple to the point of boring (he literally just does push-ups, sit-ups, and squats every day). Most stories boil down to "other heroes keep the villain busy until Saitama wanders up" (as he's always getting lost or neglecting to check his messages), but do so entertainingly enough that it doesn't get stale (that, and the other heroes are entertainingly dysfunctional).
    • Terrible Tornado of Terror is a Psychic superhero who is essentially as far beyond the other S-class heroes as Saitama is beyond her. Very, very few monsters survive encounters with her and her victory in any battle she's a part of is treated as a Foregone Conclusion. Her feats include pulling a meteor down from deep space to kill a Godzilla expy, stopping an innumerable amount of jumbo-sized artillery shells from a spaceship and then turning them back, and pulling an entire complex underground headquarters out from the ground, all without breaking a sweat. Similarly to Saitama, her status of Invincible Hero is deconstructed: She's exceedingly arrogant and causes a lot of collateral damage, everyone's afraid of her and her bosses are actively planning to fire her from the Hero Organization and consider her a threat to be neutralized if she doesn't improve her behavior.
  • Overlord. The name alone says it all.
    • Our main protagonist finds himself "trapped" in the body of his video game character, a premise which is common enough, but he also happens to be max level, outfitted with legendary artifacts, specialized in one-hit kill spells (which are not Useless Useful Spells in the setting), and has a massive dungeon's worth of devoted followers to do his bidding. On top of that, the world where he winds up is actually significantly lower "level" than the game of origin, with beings that can pose much of a threat to even a level 40-50 foe being virtually unheard of. Thankfully, the series seems pretty self-aware about how overpowered he is, with most of the audience's enjoyment being derived from the myriad of ways he can administer an awesome Curb-Stomp Battle to his foes, or from watching him deal with the daily problems that come with administering a dungeon full of monsters and the emotionlessness that comes with becoming an undead lich. It helps that he quickly becomes a Villain Protagonist, and villains are usually given a free pass with being far more powerful than anyone else. Tellingly, he's had a single battle where he was in any danger...and that was against one of his own (brainwashed) minions who was possibly designed to beat him.
    • His own minions are similarly overpowered to a ridiculous degree. During a massive battle, only one of them was seriously injured, and that was due to a very high-level (for the new world, still nothing compared to the rest of Nazarick) character who just happened to have a super-effective spell against her type of monster.
    • One character is hinted at being powerful enough to challenge Ainz (the author calls her the Overlord of the new world)... and naturally, hasn't fought him yet.
  • Pokémon
    • During the final climatic battle of the Yellow chapter in Pokémon Adventures, it turns out that Yellow apparently has the ability to absorb energy directly into her body as to amplify her other ability, Super Empowering. Giovanni states that the attack she and Pika unleashed, "Megavolt", is 10x stronger than a regular Thunderbolt, an attack with the base power of 95. Thankfully, with the constantly rotating cast, she has never really had the chance since to try this again.
    • Most Legendary and Mythical Pokémon are portrayed as very strong demigod-like beings in the anime. Naturally, this means that Ash will never have the chance to actually capture and own them in the same way player characters can in the games. He can befriend them (and has done so many times, especially in the movies), and has beaten a few that do belong to other trainers, but actually capturing them would not only be disastrous for the world, but it would also make Ash almost invincible. Tobias, a trainer who happens to have two such Pokémon under his command (a Darkrai and a Latios) happens to prove just how absurdly strong they can be under the command of a Trainer, as it is mentioned that he only needed Darkrai to win all his badges and that him resorting to use Latios was seen as a commendable feat for Ash.
    • Many of Ash's Pokémon from previous regions such as Charizard, or Sceptile. He could have easily won most of his gym battles in the new regions, and might give him a higher chance of winning in the Pokémon Leagues. But that would remove the need to catch and train newer Pokémon, which is kind of bad for a Merchandise-Driven show.
    • Mega Evolution. In the games, Mega Evolution is powerful, but only a select few Pokémon benefit enough from it to be a Game-Breaker. The mechanic as a whole is balanced out by the fact all Mega Evolved Pokémon (except Rayquaza) have to give up their held item to hold a Mega Stone. In the anime, where held items are nonexistent, Mega Evolutions are a free powerup, and the only Pokémon qualified to fight them are other Mega Evolved Pokémon, the above-mentioned Legendaries, and Ash's Pikachu. As a result of this, and the need to have Ash to showcase the newest generation (none of whom initially had Mega Evolutions), Ash was never given his own Key Stone or any corresponding Mega Stones. To keep up with the general Power Creep of opponents who do have Mega Evolutions, the writers had to resort to...
    • Ash-Greninja, the unique Mega Evolution-like transformation exclusive to Ash's Greninja. It provides a power boost on par with a Mega Evolution, perhaps even stronger, and allows Ash to see the battle from Greninja's POV, which is an immense tactical advantage. At first, Ash and Greninja still had some trouble with it and tended to pass out from fighting too hard. However, as their proficiency with the form improved, they were able to challenge Diantha to a close fight, and upon completing the form, not even Wulfric's Mega Abomasnow, which had a massive type advantage, had much of a chance. The only real drawback is that Ash shares Greninja's pain, but even this becomes manageable after mastering the form. By the very end of the XY series, Ash releases Greninja so it can protect Kalos alongside Squishy and Z2, so don't expect a comeback any time soon.
    • During Sun and Moon, it is revealed that both Brock and Misty were given Mega Stones and Key Stones for their Pokémon Steelix and Gyarados, respectively. This could have been used to signify that they won't be returning as regular cast members.
    • In a similar vein to Mega Evolutions, Z-Moves are extremely powerful techniques that (unlike Mega Evolution) any Pokémon can perform if its trainer has the appropriate Z-Crystal. Z-Moves can very easily turn the tide of a battle if done correctly, but using the powered-up move leaves the Pokémon exhausted. Like Mega Evolution, the limits in the anime aren't the same as the game — the only limit appears to be how much energy the Pokémon has, while in the games Z-Moves can only be used once per battle and require it to be holding a Z-Crystal.
    • Lampshaded in Team Rocket's final battle in XY series, where they are handily outmatched by the twerp squad at every turn. As they are sent blasting off, the bumbling villains glumly acknowledge they didn't really have a chance against two League finalists with the aforementioned abilities, marking a case of the trope so extreme it made for one of very few times the trio got the point to retire, working in the background until the following series when the twerps had disbanded.
    • Just on an average basis, Ash and the other heroes often have a whole team of Pokémon with them by the end of each series, with a lot of plots involving them battling villains reliant on them using either only one member at a time or even just one trainer at a time rather than taking out their whole teams to ambush them in a flash. Only for the finale of the Black and White series did Ash consider sending his whole team at once against Team Rocket, naturally defeating them instantly.
  • Hiko Seijuro XIII of Rurouni Kenshin has been described by the author as a "Joker in the Card Deck", being the the very best in the world. The fact that the author realizes this is also the reason why he rarely appears.
  • Sailor Moon:
    • Sailor Saturn can end the world simply by bringing her glaive down. She uses her power a grand total of once - to essentially kill everything on Earth in a Batman Gambit to chase away Master Pharaoh 90. The anime dodges it by showing people stopping Saturn from ending the world.
    • Sailor Pluto controls time itself and is aware of the future. The manga depicts her stopping time a grand total of once at the cost of her life. In the anime, she only pretends to die instead of actually dying, though whatever foreknowledge she has, she refuses to divulge and she has a strict code of honor about not interfering with the flow of time. She largely spends the series as a background character except when needed to move the plot, and largely falls out of the series entirely after Sailor Moon S.
    • The title character explicitly has the power of resurrection and in the present revives everyone on Earth, while her future self reincarnates Sailor Pluto as a human in the present day. In the anime, she does not explicitly have resurrection as a power and reviving people after death is nearly impossible (only twice in the series do the main characters recover from death, and largely only because of the way they died in the second instance). Beyond this, Sailor Moon's final power has her getting the combined power of the other eight Sailor Senshi poured into her, including the above-mentioned Saturn. By the final story arc, this renders the rest of the cast canon fodder.
  • Shakugan no Shana:
    • Alastor is the God of Atonement. Manifesting physically is his "I Win" card. In the novels (and movie), he plays this to incinerate the first villain. The anime saves this for the climax of the first season, in which he blows up everything, sends the Big Bads fleeing, and saves the city from an impending overload of energy all by just showing up. He doesn't even have to fight at all—he's just that powerful. However it's supposed to kill the Flame Haze that does it (Shana thankfully is capable of surviving it) and the manifestation requires a truly MASSIVE amount of Power of Existence. Unless there's an external source nearby, his mere presence in the human world would create a reality-killing distortion.
    • The Snake of the Festival is the God of Creation, and is just as powerful as Alastor is. What makes him even more this trope is because of his host, the main character. With the host's own power, who possesses an amulet that grants immunity to flame, and a sword that causes anyone who tries blocking it to sustain heavy injuries (Blutsager).
  • Shinzo: The Mushrambo upgrade makes the trio (Mushra, Saago, and Kutall) unstoppable when they fuse together. His first appearance is bad enough and further alterations make him even stronger. The villains recognize they can't beat him and so their plans involve exploiting the transformation somehow. At the end of the first season, all they can do is summon an evil Mushrambo because nothing else is up to the task.
  • Soul Eater:
    • Shinigami started Shibusen to have humans fight kishin because he could not. If he had been freed from Death City when Asura was, the main cast would have had nothing to do because he was strong enough to defeat him on his on. As it is, he's kept effectively useless (combat-wise at the very least) within Death City while the students and his beleaguered staff do the dirty work for him. Aside from the one fight when Asura was inside the city, all we get is tantalising hints via flashbacks and his son, of what this grim reaper's capable of.
    • Deconstructed with Excalibur; it is the most powerful sword in existence, but he is too annoying to be tolerated by anyone.
    • Asura himself. Only Shingami was strong enough to defeat it, and even by the end of the series the protagonists are no match for him. And he's got Complete Immortality, explaining why Shinigami didn't kill him.
  • Sword Art Online The Movie: Ordinal Scale: Suguha/Leafa is sidelined for most of the film, attending a kendo training camp. Since she's a top-four national-level kendo practitioner and the film takes place in the real world using Augmented Reality, Suguha would have resolved the plot by herself within the first 30 minutes.
  • Tenchi Muyo Ryo-Ohki: Tenchi and Z, who is introduced later, possess powers from something that's even more powerful than the Choushin that made the multiverse. Even before the feats of the 3rd OVA, the 2nd not only has Tenchi effortlessly escaping from inside the event horizon of a black hole, he did this not by moving faster than light or teleportation, but by sheer brute force, as he destroyed the black hole in the process.
  • That Time I Got Reincarnated as a Slime: Played with. Rimiru is essentially reincarnated into a Dragon Quest-like RPG world where he has a massive advantage due to a few unique skills. In particular, with his Predator ability, he becomes the most powerful entity within a hundred miles by the second chapter. The series solves this problem by transitioning from an RPG to a 4X game. Rimiru's ability to fight armies quickly becomes overshadowed by his ability to build a town.
  • In Yu Yu Hakusho Raizen is stated to have once been the most powerful demon in existence. His power was so great that the other Two Kings of Demon World could be easily defeated if he was currently in his prime. What is preventing Raizen from using this power? He's starving. Raizen's power comes from eating human flesh and he gave up the practice hundreds of years ago. Notably on his death bed Raizen still has S class demon power on par with Yusuke's current powers who as far as S class demons are concerned is a runt in the litter. Raizen is said by everyone who knew him in his prime as the most powerful demon that had ever lived and that his power was so great that his enemies would "piss their pants" if they saw him in action.

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