Follow TV Tropes


Standard Status Effects / Poison/Plague/Bleeding

Go To

Gradually saps HP. In turn-based games, it will deal a set amount of damage at the beginning (sometimes end) of each turn. If the game in question doesn't automatically cure status effects at the end of each battle, this effect almost always lingers until cured, often draining a bit of HP even outside of battle with each step you take. Some games (Tales of Symphonia, Pokémon, Golden Sun) have both regular poisons and stronger, more potent poisons that sap more and more health each time. This can sometimes get hilariously out of hand, as evidenced here.


Whether or not poison can cause death on its own is generally game-dependent; some games will stop poison damage once the character's life is low enough (usually 1 HP), while others will allow poison damage to kill the character.


  • Bloodstained: Ritual of the Night, being the Spiritual Successor to the Castlevania series, works very much the same with poison being a rather crippling status ailment that inflicts gradual and significant damage over a long period of time. You can use it against enemies too, and while not often useful it turns two difficult battles, with Alfred and the Doppleganger, into absolute cakewalks: normally the former runs away like an asshole and snipes you with status ailments from a distance and the latter runs in and absolutely destroys you with high-powered attacks, but if you keep them poisoned all you have to do is keep your distance and dodge and they'll drop dead in about three minutes. How do YOU like it, pal?
  • Castlevania:
    • In Castlevania: Aria of Sorrow, the Poison status reduces your stats and attack power considerably, but otherwise does no HP damage. Reversed with the Zombie soul — when equipped, you actually get stronger while poisoned.
    • In Castlevania: Portrait of Ruin, not only does poison severely lower your stats, it also drains your health.
    • In Castlevania: Circle of the Moon, poison drains your health, but doesn't lower your stats.
    • And in Castlevania: Order of Ecclesia, poison drains your health AND lowers your stats. Gee, thanks.
    • It seems to depend on the character poisoned. So far, all the strictly human characters take gradual damage from poison. Soma (the reincarnation of Dracula) and Alucard (a Dhampyr) are immune to the damage, but still get lowered stats.
  • Demon's Souls namechecks all three of the aforementioned status effects. Poison and bleeding are functionally interchangeable, giving the afflicted a rather slow trickle of damage over a long enough period that you'll need to treat them eventually, though they're surprisingly usable against most enemies. Plague, on the other hand, is a right nightmare to deal with, not only gnawing away at your HP at an alarming rate, but also halving both your stamina recovery rate and the effect of all healing items.
  • Advertisement:
  • Dark Souls keeps poison roughly the way it was in Demon's Souls, but has replaced Plague with the less worrisome "Toxin" effect, which still impedes stamina recovery and drains life but doesn't halve healing. Bleed, on the other hand, was dramatically altered into a buildup status effect. Allow your bleed gauge to build up all the way, and you'll instantly lose 30% of your max health.
  • In Light Crusader, poison switches around controls instead of sapping health.
  • In Sol Forge, poison deals some fixed number of damage per turn (based on the card that causes it).
  • Likewise, in the Puzzle Quest games, poison does a certain amount of Damage Over Time, the intensity and duration depending on the source. Multiple sources of poison can even be stacked.
  • Starting in Tomb Raider III, there are enemies that can poison Lara, causing her health to constantly drain unless a med kit is used.

Fighting Game

First-Person Shooter

  • Team Fortress Classic has the Combat Medic's infection, when he uses his medkit on someone from the other team. It's worse than fire because 1: it will only stop if the player dies or a medic from the same team heals him and 2: IT'S CONTAGIOUS, as in if you touch a teammate while infected, he gets infected too.
  • Team Fortress 2 has a few weapons that inflict Bleeding, which deals damage over time much like Afterburn, but can only be stopped by picking up a Medkit. Otherwise, it wears off on its own.
  • Borderlands has corrosion, which works like a poison. The enemy loses their shields' power and then their health over time, and if they get killed by the corrosive effects, their bodies turn green and disintegrate! Enemies that have armor (man made or natural) are highly vulnerable to this effect. There is also an electrocution effect that works the same way. In the sequel it is particularly effective against robots. In Borderlands: The Pre-Sequel!, Athena can deal a unique Bleeding status effect to enemies if she hits them with her melee attack by speccing into her Xiphos tree.
  • In Pathways into Darkness, poisoning is either caused by consuming the Brown Potion (which is required to pass a gauntlet of invincible monsters in one level) or a Venomous Skitter's attack. The Alien Gemstone also has a poison-like health drain unless kept in a lead box.
  • Ghost Recon series:
    • In Advanced Warfighter, downed teammates will bleed out and die unless healed by the player or a medic within a minute or so. In the sequel, you only have five medkits to do so per mission.
    • In Ghost Recon Wildlands, in addition to NPC bleed-out, the first time Nomad is KO'ed in a given firefight, their teammates have a limited time to revive them before they die for real. In Ghost Mode, death is permanent for both the player character and their allies.
  • Left 4 Dead has survivors bleed out when they're incapacitated. If they bleed out fully before getting revived, they die. When a survivor is downed and then revived, they regain only 30 points of health and they slowly bleed out. Using pills or adrenaline shots gives temporary health, and that bleeds out over time. Luckily, you cannot bleed out to death (unless you are downed), but if your health bleeds down to just one point, your movement is incredibly slow.
  • In Evolve, Gorgon's web snare does this as well as slow.

Hack and Slash

  • Diablo II has a poisoned status that continuously drains health and may prevent or counteract attempts at healing. It doesn't drop a player's health below 1 HP (except for the poison applied by the Druid skill Rabies, which CAN kill a player), though mobs and NPCs are not so lucky. Player characters can also get equipment that causes "Open Wounds", a bleed that drains health and can counteract healing.

Idle Game

  • Anti-Idle: The Game: Battle Arena has the Poison status effect which deals damage every half second.


  • There's actually a type of MMO based around the Plague status effect; it's called a "Virtual Plague", and is used in pathology studies.
  • Guild Wars has Poison, Disease, and Bleeding. Overall, some status effects in the game get their own mechanic, "conditions". Only one condition of a particular type can be on a character at a time, and conditions affect and are affected by certain skills, separate from other buffs and debuffs.
    • Some enemies are immune to some conditions — can't bleed a golem, can't poison an undead, etc.
  • Guild Wars 2 has Poison, Bleeding, and Torment: Poison does damage over time and lowers the effectiveness of healing, while Bleeding can be stacked. Torment, added later, acts as Bleeding but is stronger, and stronger still if the victim doesn't stop moving.
  • City of Heroes lacks actual "poison" effects, but does offer a good deal of "toxic" damage which does basically the same thing, and actually stand in for poison a lot of the time. Their function is simple — apply additional damage over time for some time after the initial effect lands.
  • Monster Hunter uses Poison in the same fashion, with one difference — while it's damaging you, you don't recover any HP, and the red gauge is reset if you take any damage. Antidotes and Herbal Medicine are recommended if you are fighting any enemies who can utilize Poison.
    • In Monster Hunter 4 Ultimate, the flagship monster Seregios can inflict Bleeding, but instead of your standard damage over time, it'll hurt you if you do anything other than move normally. There are two ways of curing it: either crouching for a while or eating a meat product (Steak or Mosswine Jerky — preferably the latter, as it's faster and recovers your red HP.) In Generations, the Shogun Ceanataur can also inflict Bleeding.
    • And as for the Plague, there's a "Frenzy" status, which can apply both to monsters and hunters in different ways. If there's an outbreak of Frenzy (mentioned in the quest info), monsters will be Frenzied when you fight them, either at the start or in the middle of the fight. These monsters' eyes glow red, and their body becomes darker, and they hit harder but their speed becomes erratic — from slower than normal to ridiculously fast. If you get hit by a Frenzy-infused attack, a meter will appear next to your status bar. If you deal enough damage before it fills, you'll overcome the Frenzy and gain an attack and affinity boost, but if it fills before you do so, you'll get infected, negating red health regeneration and making Frenzy-infused attacks hurt more.
  • Spiral Knights uses Poison as a debuff status: Players afflicted with it only deal about half damage and cannot heal, while poisoned enemies suffer reduced attack and defense, and will take minor damage if a heal is used on them.
  • World of Warcraft has this all over. The Affliction Warlocks and Feral Cat Druids are designed to take down enemies this way.
    • They are so common that every version named here is a different type of debuff class and is removed by different dispel effects, with Bleeding being Physical and generally unremovable. Magical effects that work like this are very common as well.
  • Star Wars: The Old Republic gives every class (and some Mooks) options for this. Troopers and Bounty Hunters set enemies on fire or shank them to cause bleeds, Agents use poison darts and grenades, some Smuggler and Sith Warrior attacks leave bleeding wounds, Jedi Knights overload their sabers to burn enemies, while Jedi Consulars and Sith Inquisitors use a wide variety of Force curses that attack the mind, body, connection to the force, or others...
  • Phantasy Star Online 2's Poison is inflicted by the Dark element. Unlike Burning, the amount of damage you take from Poison scales with your level.
  • Final Fantasy XIV has many status effects that whittle away a target’s health. Beyond the usual Poison and Bleed effects, there are also elemental versions like Dropsy and Sludge, and class-specific ones inflicted by abilities like the Paladin’s Goring Blade attack or the Black Mage’s Thunder spells. Some wear off on their own, others remain until cleansed, and all of them can kill.

Puzzle Game

  • Poison pieces in Elemental Story damage player's monsters scaling with number of pieces matched.

Real-Time Strategy

  • Warcraft III had both Poison and Plague stat effects, poison being kinda stuck with the Night Elves and Undead getting Plague for their artillery and Giant Mooks.
    • There are two types of poison: Envenomed Weapons, which deal damage, and Slow Poison, which deals damage and slows the target.
  • Introduced in Patapon 3, poisoned units will have purple bubbles floating over them. Some items can be used to prevent or cause this status.
  • Pandemic and its Spiritual Successor Plague Inc.. are about seeing how many people you can infect with Plague, and choosing the symptoms, infection vectors, and making it deadly without being especially noticeable (in theory).
  • League of Legends features a few poisonous abilities that deal tick damage. The Champions who make the most use out of it are Twitch, Teemo, Cassiopeia, and Singed.
  • Heroes of the Storm has a couple poison abilities, with Nazeebo and Lunara as poison specialists. Most of Nazeebo's abilities can only poison non-Heroes (until he gets a Lvl 20 Talent), while Lunara poisons everything.


  • In Final Fantasy Fables: Chocobo's Dungeon, Poison always causes Chocobo to take 1 HP damage per turn, with enemies always taking 10. Therefore, Poison effects are at their most effective early in the game (or in dungeons with a low level cap). In the same game, if Chocobo drops to 0% food level, he loses HP at the same rate as Poison.
  • In the Pokémon Mystery Dungeon series, poison periodically reduces your HP by 4 points, on top of disabling your natural HP recovery. The latter effect is the main thing that can make it threatening.
  • In NetHack, poisoning is always fairly serious. It may result in permanent or semi-permanent loss of attributes. Food poisoning is fatal unless treated very fast.
  • In Dungeon Crawl, poison gradually damages hit points, doing more damage as more levels of poison are stacked on. There is also rotting, which damages one's maximum hit points, leaving a far more enduring hit on one's character. There's also the curare poison, which is far more deadly because it has additional effects over the standard poisoning (like inflicting Slow and dealing additional asphyxiation damage as it locks up your character's lungs).
    • Dungeon Crawl used to have a bleeding condition inflicted by claws or certain acidic attacks that would deal a percentage of a creature's current HP in damage each turn, but it was removed as largely superfluous in version 0.17.
  • Poison in Desktop Dungeons doesn't reduce the player's HP, but does prevent them from regaining it through exploration. The same applies to a poisoned enemy (normally, monsters regenerate at the same rate as the player).
  • In the Izuna: Legend of the Unemployed Ninja series, Poison prevents the player's HP from regenerating until it wears off or is healed. Poisoned enemies take damage each turn.
  • In The Binding of Isaac, there are a handful of items that poison enemies or cause them to bleed, ticking away their health slowly. One item in particular causes a spreading virus that will eventually clear the room for you as long as enemies all die near each other.
  • Darkest Dungeon has both Bleed and Blight. Variations aside, Bleed is usually less powerful but comes from powerful attacks, while Blight usually comes from attacks with low base damage but is very potent on its own, and different heroes and enemies have differing resistance to either or. Both can stack with consecutive attacks, though the stacks count down individually, and both can stack over each other for particularly devastating effect.

Role-Playing Game

  • Pokémon has a couple of variants on poison (which is the only status effect to continue to take its effect outside of battle). Normal Poison just removes 1/8 of the Pokémon's HP every turn. A Pokémon that's badly poisoned by moves such as Toxic will lose Hit Points at an accelerating rate (starts at 1/16 and increases by 1/16 each turn). Poison and Steel-type Pokémon and ones with the ability Immunity can't be poisoned; Poison and Steel-types can be poisoned if the attacker has the Corrosion ability.
    • Also, pre-Generation V, Poison damages Pokémon outside of battle as you walk (1 HP every 4-5 steps) until it faints or is healed. In Generation IV, the poison wears off on its own outside battle when the Pokémon is at exactly 1 HP.
    • Despite taking damage outside of battle, poisoned yet inactive Pokémon don't take any damage inside of battle, probably why they removed the constant damage outside of battle in Gen V. Additionally, switching a badly poisoned Pokémon resets the counter back to the start — in the first generation, it completely changed to regular poison.
    • There's another status condition called "Leech Seed", which only removes 1/8 of the victim's health each turn; however, half of the amount of health lost to Leech Seed will be bestowed upon the opponent. Grass-type Pokémon are immune to this. Some have an ability called "Liquid Ooze" which will cause Leech Seed and other moves with health-draining effects to instead reduce the HP of the Pokémon that would otherwise benefit from them.
    • Speaking of Toxic and Leech Seed, in Pokémon Red and Blue, both moves' HP-draining effects are controlled by the same variable in the game's memory, meaning that if both moves are in play, Leech Seed's damage goes up with Toxic's.
    • Pokémon TCG: Poisoned Pokémon get a poison counter. They lose 10 HP at the end of every turn. Some attacks that cause Poison will say that the Poisoned Pokémon will take more than 10 damage each turn (usually 20 instead of 10).
  • EarthBound actually has several varieties of poison — apart from the normal variety, there's also nausea (which combines Poison and Blindness), sunstroke, and (ahem) a chest cold.
  • Phantasy Star IV finally gave its Poison ailment the traditional life-decreasing property of other role-playing games.
  • The later Wizardry games featured both plague and poison, but poison worked conventionally while disease operated like Cursing (see below), and was the most dangerous status effect in the game.
  • The Elder Scrolls:
    • A Universal Poison has existed in the series dating back to Daggerfall. It tends to come in two forms - a spell effect (typically classed under the "Destruction" school) and as a liquid which can be applied to weapons for added effects. In most cases, the spell form causes low damage over a longer duration relative to similar spells. Certain races have an innate immunity to or resistance to poison.
    • "Plague", in the form of Disease, has also existed throughout the series dating back to Daggerfall. While the exact details vary between games, catching a certain disease (most often spread through infected animals and undead) will lower a number of your Attributes and/or Skills until it is cured.
  • Final Fantasy IV introduced the smaller-but-faster HP drain in the form of Sap for the Final Fantasy series, which was used again in sequel games such as Final Fantasy V and Final Fantasy XII. It acts in a similar manner to Poison, only instead of causing damage after actions or set intervals, it drains your HP constantly. Particularly deadly if you're inflicted with both Sap and Poison. The only saving grace of Sap is that it wears off after battle (except in XII, due to the way the battle system works).
    • Final Fantasy VI had a variation of Sap called Seizure. This is notable because, unlike Poison, a bug in the game caused Seizure to hurt the undead as well as the living, with some major unintended consequences like humorous battles with undead monsters who would slowly kill themselves.
  • Final Fantasy IX had not only the standard poison effect, but also a nastier version referred to as 'Venom'. It did proportionally more damage at a time than poison, reduced MP along with the HP damage, and even prevented the afflicted character from moving (as though afflicted with 'Stop')! And this in a game where you lose if every character in the party is rendered unable to act...
  • Took a Level in Badass in Final Fantasy X, now lopping off 1/4 of your max HP per turn. More often than not, your party's healing items/spells aren't strong enough to keep up with the damage without abandoning all other actions entirely, which means that if you don't have any Antidotes or Esuna at the ready, you're dead in four turns. Good thing you can switch out your party members on the fly... except when you can't.
  • Black Sigil: Blade of the Exiled includes a standard Poison effect that drains your health a bit every so often.
  • There are two varieties of poison in the Dragon Quest series: poisoned and envenomed. The difference between the two? Poisoned characters are only damaged when walking outside of battle. Envenomed characters take damage both in and out of battle.
  • The Mario & Luigi games all have poison among their status effects; however, there's a chance that the character may heal itself. In Bowser's Inside Story, Bowser can catch a cold, which has the same effects.
  • The Golden Sun RPG series has two kinds of Poison Status effects. One is called poison, which shows as cloud puffs that look like green skulls to appear as if it is leaking from your opponent's head, and inflicts about 10% of the victim's max HP in damage each time they act (which gets even more dangerous to bosses that move two or three times each round), as well as Venom Status, which acts pretty much the same as Poisoned, only it does twice the damage and instead of the skulls being green, they are a sickly-looking orange-red.
  • Standard in Shin Megami Tensei games. Notable in that it's rather easy to poison enemies (as easy as it is for them to poison you), it deals very considerable damage, and that left untreated, you will die. Sometimes it comes paired with Pestilence, an attack designed specifically as a One-Hit Kill for poisoned characters.
  • The Shadow Hearts series has Poison, Deadly Poison (acquired when a poisoned character is poisoned again), Mental Break (poisoning of the mind that saps MP every turn), and Panic (saps your sanity points every turn).
  • The Fallout games have stat-sapping radiation poisoning, with either time-delayed or instant death at 1000 rads, as well as conventional HP-draining poison status, such as that from Radscorpion and Cazador stings, which also causes Interface Screw in Fallout: New Vegas. The Dart Gun has this effect as well as instantly crippling its victim (see "Slow" status below). In Fallout: New Vegas, poison can be applied to melee and throwing weapons. FEV-laced water in Fallout 3's Broken Steel DLC (if you did the "Project Impurity" subquest) causes a drop in stats, and death if four bottles are consumed.
    • In Fallout 4 v1.5's updated Survival Mode, Infection causes periodic damage and will eventually kill you if untreated, and Parasites make you require twice as much food to satisfy your hunger. In both normal and Survival gameplay, certain Legendary weapons inflict poison or bleeding status.
  • Both Poison and Plague show up in Grandia. Poison is mildly annoying since characters flinch after taking damage during a battle and only deals small amounts of it while Plague is a nightmare to deal with that also sticks other bad ailments on the afflicted character. Curing Plague in these games also often requires using an item called a Vaccine.
  • In Drakensang, there are different types of poisons: certain poisons will deal you damage to your health bar but only last for a while, others will knock you out for a while, while others (usually listed as "Gangrene") will stay with you until you're cured and will affect your skills. All poisons can be cured with either antidotes, spells, or a Golmoon Tea cup + a high enough ranking in Antidotes.
  • South Park: The Stick of Truth has three variants: Burning, Bleeding, and Grossed Out, all three of which deal damage at the end of an afflicted character's turn. Burning makes a character vulnerable to magic attacks, Bleeding can stack up to 5 times and deal more damage per stack, while Grossed Out prevents a character from eating food and also reduces healing capabilities.
  • This is one of two status effects that appears in the Harry Potter Game Boy Color games.
  • It also appears in Harry Potter: Hogwarts Mystery among certain duel spells. It comes under various names, like nausea, bleeding, etc., but they all function the same way, sapping the opponent's health, and different types can stack together.
  • The Denpa Men not only has Poison and Fatal (stronger poison), but starting from the second game, it also introduces Muddy, Sniffles, Soaked, Burned, Zapped, and Cursed. Not only do they cause damage over time, but they also cause the afflicted monster or Denpa to become weak to the associated element (Earth, Wind, Water, Fire, Electricity, and Darkness, respectively).
  • Magical Starsign has the "Thorn" status that works like your standard poison ailment and damages you over time.
  • Phantasy Star Nova calls it Gran Poisoning. It's the same thing as your standard Poison.
  • Bloodborne has two versions of the poison status effect. There's the standard slow poisoning and there's also the more dangerous rapid poisoning.
  • Grim Dawn has the Occultist class, a type of witch. They can conjure and throw demonic eyeballs at enemies, which burst and cause poisoning. They also have a skill that inflicts Plague, which starts out as a self-replicating debuff status effect, but evolves into turning the enemy into Technically Living Zombies who take constant damage over time. Finally, they have a skill that allows them to temporarily cause poison as a Retaliation ability. Non-occultists can enchant their weapons (or find enchanted weapons) or take Devotion stars that turn them into a Poisonous Person. And generally, aside from Bleeding standing on its own, every damage type has a version that works over time with a different name: Internal Trauma for physical, Burning for fire, Frostburn for cold, Electrocution for electric, Poison for acid damage and Vitality Decay for vitality damage.
  • Alfyn from Octopath Traveler can poison foes with the "Empoison" skill. It actually works on bosses.
  • Epic Battle Fantasy has the usual Poison, while fifth installment adds Virus for good measure, which is the same thing except it never wears off and actually spreads on battlefield as well. This may be troublesome if your party is vulnerable to it, but if you use it strategically along with Poison, it makes a cakewalk of anything vulnerable to it.

Shoot 'em Up

  • The Doomsday Infector from Bubble Tanks 2 sends a virus into the enemy that slowly saps their health until they die, whereupon they explode into more viruses.

Survival Horror Games

  • Resident Evil has had poisoning since the very first entry, requiring blue herbs (or serum in special situations) in order to cure it. In Resident Evil 3: Nemesis, Jill is afflicted with "Virus" status after being infected by Nemesis. Some later entries, such as Resident Evil 5, also introduced bleeding out ("Dying" status), which requires the partner's assistance to prevent death.
  • Dino Crisis uses the bleeding-out variety in the first two titles; this was remedied by the Hemostat item.

Tabletop Games

  • In Dungeons & Dragons poison lowers your stats when you are poisoned and about a minute later note . Out of six stats, you can only be killed by having one (Constitution) fall to zero. The others will just leave you unconscious or paralyzed. Furthermore, D&D poison goes away after the second round of damage, regardless of the victim's success in resisting its effects.
    • In 4th edition, it's gone back to doing consistent damage.
      • Third Edition had a condition called "wounding" which most often caused a certain amount of damage every round (there were, of course, exceptions, and most of said exceptions would cause ability damage). Supposedly, the damage from wounding was a result of blood loss note . But, as far as gameplay was concerned, wounding in 3rd Edition D&D was really just the conventional poison status with a new name. Also, there were a few poisons whose effect was conventional (i.e. Hit Point) damage, and about one or two that could cause instant death. There was also at least one that merely knocked the victim unconscious for a few minutes. The More You Know...
    • There's another condition, Disease, that does ability damage every day until the victim has successfully made two saving throws against it. A few diseases (well, at least one, anyways - the name of it was "devil chills") required the victim to make three consecutive successful saving throws to get rid of them. And then there were a few diseases, like "mummy rot", which could only be stopped with magical assistance, regardless of how well the victim resisted them. There were even a few diseases (and poisons) which caused ability drain, which is just like ability damage except that it does not go away over time, and requires certain spells (namely "restoration" and its more powerful variants) to reverse. As should be obvious by now, D&D had a lot of different poisons and diseases, which mainly varied in what they attacked, how much damage they caused (usually, but not always, to ability scores), and how difficult they were to resist. The common thread was the requirement to make Fortitude saves to resist them and their penchant for causing repeated damage.
    • The Sword of Wounding causes bleeding that drains 1 HP per round for 10 rounds (1 minute).
  • GURPS poisons are modeled fairly conventionally, in that they damage you in cycles of a defined length, and wear out after some number of cycles. However, while poisons normally deal the "toxic" damage type, there is nothing stopping them from dealing burning or crushing damage, and they can have other effects linked to them, frequently in the form of a temporary disadvantage.
  • Shadow Era has several cards that poison enemy heroes or allies, doing one damage a turn. The "Plague" card exists, but has a very different effect (takes away three resources from both players).

Third-Person Shooter

  • In Kid Icarus: Uprising, poison constantly deals around 1 HP of damage for some time.
  • Gears of War has bleed-out if a squad member takes a certain amount of damage but is not immediately killed. Likewise for Vanquish.
  • Warframe has Toxin damage which slowly does health damage over time; not only does the damage-over-time ignore your shields, so does the attack that caused it. This makes enemies who do Toxin damage an immediate target for anyone who relies on shields to survive. Slash damage proc fills the Bleeding status effect, and not only it bypasses shields similar to Toxin damage, it also ignores armor.

Tower Defense

  • Plants vs. Zombies 2: It's About Time:
    • Shadow-Shroom. If a zombie eats it, they will be poisoned, taking huge amounts of damage over time (bypassing headwear) until they die or if it wears off. If the Shadow-Shroom is charged by a Moonflower's aura when eaten, the poisoned zombie will spread the poison to other zombies it touches.
    • Once the Stunion reaches level 5 and above, it gains the ability to poison any zombies stunned by its stinky breath for the duration of the stun. Like Shadow-Shroom's poison, this also ignores armor.

Turn-Based Strategy

  • Disgaea's version of poison is particularly nasty, as it chops off a set percentage of HP each turn. In the first game, it was somewhere in the ballpark of 10 to 15%, but later games ramped it up to 20%, which can be crippling without either treating it or defending. Some Evilities cause the damage to crank up even higher, warranting immediate use of Espoir.
  • Heroes of Might and Magic 3 has a few Poison effects that inflict some damage to the affected unit on every turn it takes until it wears off.
  • In Battle for Wesnoth, poison make your unit lose 8 HP per turn. It can't kill an unit though.
  • South Park: The Fractured but Whole has Burning, Bleed, and Grossed out from South Park: The Stick of Truth, and also adds "Shocked", inflicted by electrical attacks. Each time a Shocked character ends their turn, the static charge on them damages them and all other foes next to them.

Turn-Based Tactics

  • In Odium, characters/monsters who are poisoned receive damage for three turns, receiving 15, 10, and 5 damage each subsequent turn.
  • A lot of characters in Onmyōji to varying degrees, but special mention goes to Kiyo-hime whose all skills inflict Poison.
  • Mario + Rabbids Kingdom Battle has the "Vampire" status. This variant of poison works more like the HP-draining moves in Pokémon (e.g. Giga Drain or Dream Eater), rather than traditional poison. For a single turn, every attack done on the inflicted character allows some of the health lost to be bestowed upon the attacker.
  • Fell Seal: Arbiter's Mark has Poison and Bleed, which inflict damage at the end of each of the unit’s turns until they wear off or are cured. Poison does more damage per turn than Bleed, but Bleed lasts longer. Neither status can outright kill a character.

Wide Open Sandbox

  • Terraria has two variants, Poisoned and Venom, the difference being that Venom takes more life per second and can't be prevented by wearing a bezoar (as Poisoned can). Since 1.3, there's also Electrified, which takes much more life while moving than standing still.
  • Minecraft has a poison status of three flavors. The first one is the standard Poison that reduces your health every second until a difficulty-dependent health value is reached or the timer runs out, but that leaves the player highly vulnerable to damage. It also turns the health bar greenish-yellow. The second variety of poison is Food Poisoning, which may occur when you eat certain foods. Food Poisoning rapidly increases exhaustion, draining a hunger point every 8 seconds, indicated by a green outline around the hunger bar and rotten shanks. The third variety is called Wither, caused by Wither Skeleton contact or Wither projectiles. It reduces health at the same rate as Poison. However, Wither is lethal; it will kill you if it doesn't wear out or get healed. It also turns your hearts black, making it difficult to keep track of your current health.


How well does it match the trope?

Example of:


Media sources: