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Standard Status Effects / Burn

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A fire-based status effect, but it is otherwise a wild card that can have a range of effects (sapping the target's HP is a popular effect). If the game also features a Freeze status effect (and chances are good it already does), the two may even cancel each other out.


  • Some The Legend of Zelda games have enemies that can set Link on fire. Link will lose hearts periodically while immolated, but this can be treated by rolling or some attacks. Being set on fire may also destroy any wooden equipment Link has on him.
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  • Fire in the Tomb Raider series causes rapid HP loss leading to certain death, unless extinguished by jumping into water.

Fighting Game

  • In Killer Instinct 2013, Cinder can set his opponent's legs or arms on fire with one of his combo enders. For the next few seconds, the opponent will take potential damage over time, which increases the damage of Cinder's next combo. Burn wears off after some time, but when the player set ablaze uses a burning limb for an attack, its duration will be extended.

First-Person Shooter

  • "Afterburn" is the Pyro's trademark ability in both Team Fortress Classic andTeam Fortress 2. It deals damage over time, wears off eventually, and can only be prematurely stopped by picking up a Medkit, diving into water, being doused by a friendly Sniper's Jarate or a friendly Scout's Mad Milk, being airblasted by a friendly Pyro, or having the flames sucked off of them by a friendly Pyro with a Manmelter. Getting healed by a Medic or a Dispenser will greatly reduce the remaining duration of the Afterburn, and will heal faster than the Afterburn hurts in the meantime. The Pyro himself/herself cannot be set on fire and thus doesn't have to worry about Afterburn. The Soldier's Cow Mangler 5000 weapon can, with a charged-up shot, inflict Afterburn, and if a Pyro puffs their Flamethrower at a friendly Sniper who is carrying a Huntsman, the Sniper's arrow will be lit up.
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  • Borderlands has incendiary guns and grenades that can cause burn damage to enemies and can set them on fire, chipping away at their shields and health. It deals reduced damage to shields and armor, but does bonus damage to unshielded flesh. In Borderlands 2, DLC character Krieg actually has a skill tree in which he gains substantial bonuses when he's on fire as well as being able to apply burn damage on himself.
  • In Descent 3, the player's ship and the Guidebot can be set afire by enemies or the environment; this is remedied by the Extinguisher item.
  • In Evolve, Hyde's flamethrower, Caira's grenades, Goliath's firebreath, Behemoth's lava bomb, and all attacks by Meteor Goliath and Wasteland Maggie inflict a burn DOT.
  • In Overwatch, Ashe's Dynamite and Torbjorn's Molten Core inflict a Damage Over Time effect to affected enemies, coupled with a fiery crackle sound effect and red flickering on the edges of the screen. The effect can be cleansed by certain healing sources or invulnerability sources such as picking up a health pack or Mei's Cryo-Freeze self-healing ability.


  • Burning mobs in Flyff is rather strange — the 2nd tier spell does sap HP, but so slowly that it's practically worthless. The 3rd tier spell does not sap HP, but reduces water resistance. If the next attack is water, goodbye monster!
  • Guild Wars has burning cause a large amount of health degeneration (7 arrows vs. 4 for poison and disease). Burn effects usually last for shorter times to compensate.
  • Guild Wars 2 has this as a standard condition which damages health over time.
  • Monster Hunter calls this Fireblight, but if it looks like burning, smells like burning, and hurts like burning, it's burning. Expectedly, you can snuff it out by rolling on the ground or going into water. Neat, since the Qurupeco, Rathian, and Rathalos can be fought in Moga Woods after defeating them in quests. Also, the damage comes from the red gauge, meaning you don't get to recover that health if you don't put out the fire.
  • Spiral Knights has this as the standard life-draining status. Works the same way for both player and enemy, although one should avoid using Fire-inflicting attacks when Oilers are about.
  • World of Warcraft:
    • Fire Mages and Destruction Warlocks both get abilities that tick away at the target's HP. Usually, the damage from those fire abilities comes in two parts: the powerful initial blast and the burn. The damage can be spread between the two in different ways: a Mage's Fireball has a very powerful initial hit, but a fairly weak burn, while a Warlock's Immolation has a weaker initial hit, but a more powerful burn effect.
    • Elemental Shamans also get this with Flame Shock, which is somewhere in the middle between the two, a more powerful initial impact and a decent burn that also causes their Lava Burst spell to deal more damage to the target. All Shamans have access to Flame Shock, but not Lava Burst.
  • Star Wars: The Old Republic gives most of the tech-based player classes access to this, and Jedi Sentinels also have several lightsaber attacks that ignite their foes. In particular, Bounty Hunters get wrist-mounted flamethrowers and Troopers get incendiary grenades, and all fire attacks leave the receiver on fire for a short while afterwards.
  • Final Fantasy XIV has one boss that can cause Heat Wave, a burning debuff that inflicts damage every time you do something, even if it's a mundane action like jumping or running. The trick to getting through Heat Wave is to stand completely still and do absolutely nothing until it wears off.
  • Phantasy Star Online 2 inflicts Burn with the Fire element. Unlike Poison, Burn's damage actually scales with the Burn level, which depends on the weapon and/or Technic. If a player or enemy stands next to another player or enemy who is Burning, they can also pass the status effect.

Real-Time Strategy

  • StarCraft uses this in conjunction with Damage Is Fire for Terran buildings; in the last third of their hitpoints, buildings burn until they are destroyed or repaired.
  • Patapons (and enemies) can get burned in all 3 games.
  • Several spells in Warcraft III:
    • The Flame Strike spell continues to burn the ground after the main flame hits, damaging the units that are still there (ditto the orc demolisher's Burning Oil ability).
    • The Troll Batrider's Liquid Fire prevents buildings from being repaired, slows their attack rate, and does continuous damage.
    • The Soul Burn spell does continuous damage, reduces the target's attack, and prevents the target from casting.
    • The Breath of Fire spell only deals continuous damage if the target has been doused in booze beforehand.


  • In Dungeon Crawl, sticky flames (cast as a spell or breathed by a mottled dragon or draconian) will damage the burning character quickly while occasionally igniting their scrolls. The flames will die down eventually, but stepping into water extinguishes them instantly. Burning sheep have a unique property — they may spread the fire to other sheep.
  • Applied to enemies in Desktop Dungeons when using the BURNDAYRAZ glyph or wielding Whurrgarbl. Using either of those on an enemy that's already burning applies bonus damage (which increases when done repeatedly), and both attacking the enemy without wielding Whurrgarbl or attacking a different enemy will deal bonus damage and make them stop burning.
  • The Izuna: Legend of the Unemployed Ninja series doesn't explicitly have a Burn ailment, but stepping on a Fire Trap damages you and destroys any paper items you're carrying.

Role-Playing Game

  • Pokémon lose health equal to 1/8 of their max health per turn and also have their Attack halved while on fire — due to physical burns all over you, it becomes more difficult to perform physical attacks. Fire-type Pokémon and Pokémon with the ability Water Veil are immune to burn. The ability Heatproof reduces the damage taken from burns, and the ability Guts (which causes Attack to increase while afflicted with a Standard Status Effect) negates the Attack reduction normally imposed by a burn. In Pokémon Sun and Moon, burn damage was reduced to 1/16 of the victim's max HP per turn, probably because being burned was strictly worse than being poisoned when both conditions dealt damage at the same rate. Oddly, Generation I games (Pokémon Red and Blue, Pokémon Yellow, Pokémon Stadium) also had burns deal 1/16 of their victim's HP each turn.
    • Strangely enough, there are two Water-type attacks (Scald and Steam Eruption) and an Ice-type attack (Ice Burn) that can inflict burns. Scald and Steam Eruption are justified since boiling/very hot water can indeed inflict nasty burns, and Ice Burn is the Secret Art of White Kyurem, the product of a Fusion Dance between two Olympus Mons (one of which is Fire-type).
    • In the card game, Burned Pokémon take 20 damage between turns if a coin flip lands on tails.
  • Burn in Final Fantasy IX actually kills a burned player when they do something.
  • Burns in Odin Sphere continuously cause damage and will wear off after walking a certain length of time, depending on the severity of the burns. Also, simply being in the Volkenon Lava Pits will sap HP unless a Cooler potion is used. Having a certain piece of equipment will prevent both of these effects.
  • In Radiata Stories, characters who are burned will act normally but will occasionally jump up in pain from the flames until removed.
  • In some of the World of Mana games (such as Secret of Mana), being on fire results in continual, persistent damage in which your characters can't do anything until the flames stop.
  • Characters can be set aflame in Black Sigil: Blade of the Exiled. It acts similarly to Poison, draining health over time, but generally wears off after a while, whereas Poison tends to last the whole fight unless cured. Not so bad in itself, but it can actually deal good damage should you be Poisoned and on fire.
  • In the Mario & Luigi games, Burn deals minor damage every turn and immobilizes the affected character/monster. If the bros are on the receiving end, the affected bro won't be able to jump, as he frantically tries to put out his trousers.
  • "Ignite" in some Kingdom Hearts games, which is similar to poison, chipping away a fixed amount of the victim's health periodically, though generally with a shorter duration. It's represented by the player character being set on fire. It's particularly amusing to see Axel with the effect, given that he's a fire-user who could absorb fire damage in boss fights against him.
  • In Fallout 3, both the player and NPC's can be set alight, sapping their HP for several seconds, and burning characters will set others on fire upon contact, although they burn out after a few seconds if it doesn't kill them.
  • In Phantasy Star Online 2, this status effect shaves off a small percentage of the victim's HP periodically and can spread to nearby players/enemies if they stay near a victim for too long.
  • Xenoblade Chronicles X has the blaze status, which deals damage over time. There's also a passive skill that raises damage dealt by it.
  • The Elder Scrolls series has Fire-based magic as one of its primary "Destruction" skills. (Along with Ice, Lightning, and occasionally the aforementioned "Poison" spells.) Standard Fire spells (ie. not custom spells created by the player) often have a longer duration than relative spells of the other elements, causing those hit by the spell to continue to take Fire damage for some time after the initial strike.
  • Persona 5 replaces poison with burn as the "damage over time" ailment. Anything suffering from burn will take more damage from wind or nuclear type skills.
  • IDOLA: Phantasy Star Saga has your typical Burn status that deals damage at the start of the turn. It also comes in Hellfire and Dark Fire variants; Hellfire can only be inflicted by Rosalinde, Siegmund, or Royal Leo and deals more damage, while Dark Fire can only be inflicted by Chaos Siegmund and is similar to Hellfire, but can't be removed by Status cleanse effects.
  • Dubloon features burning as a status effect inflicting damage over time, along with poison.

Tabletop Games

  • A normal damage type in GURPS, "burning", will set human flesh on fire if it deals at least 30 points of damage in a single hit. That much damage would normally kill a character right out, but if it's dealt to a limb, the limb is now disabled and you're on fire. Take 1d6-1 damage per turn.
  • Dungeons & Dragons has magic that causes fire damage over time, such as the Forgotten Realms spell Shroud of Flame.
  • Several cards in Shadow Era can set enemy allies and heroes on fire, doing one damage a turn.

Third-Person Shooter

  • The Burning status in Kid Icarus: Uprising basically has the same effect as Poison, but deals slightly more damage in exchange for wearing off faster.
  • Being immolated in a Twisted Metal game saps your energy for several seconds.
  • Flaming NPCs in Syphon Filter will set anyone else they touch on fire. If the player character is ignited, it's an instant One-Hit Kill.
  • Warframe has (surprise) Heat damage which can set enemies on fire, inflicting both damage-over-time and a stunning effect known as "panic". Fire damage, both the attacks and the status effect, deal high damage against flesh and is astoundingly effective against anything that doesn't have a shield.

Turn-Based Strategy

  • Burning in XCOM 2 deals 1-4 Damage Over Time until it dies out, and disables most special abilities, including weapon reloads. It can be cured by running into water, a Medikit or by using Hunker Down in covernote .
  • Any unit in Into the Breach that steps into a flaming tile will start burning themself, losing one hit point each turn until they get into water or take their turn to extinguish it (mechs only).

Turn-Based Tactics

  • In Odium, characters/monsters set on fire burn for three turns, receiving 15, 10, and 5 damage each subsequent turn.
  • Mario + Rabbids Kingdom Battle has characters hit by the burn status run around the battlefield for a short period of timenote  before they put themselves out. Inflicted characters will pass on the status to whatever character (friend or foe) they may run into during this period, causing them to run around and potentially hit even more characters.

Wide Open Sandbox

  • Minecraft has the player and mobs that can be set on fire, whether by natural fire, falling into lava, or being set on fire from an enchanted bow or sword that has a fire effect. Being on fire deals a whole heart of damage per second until the fire goes out on its own or you jump into a pool of water. Being exposed to rain also douses the flames. Zombies and skeletons catch on fire from the sunlight and certain mobs are immune to being set on fire. Since 1.5, flaming zombies will set you on fire if you touch them.
  • Terraria has several variants: Burning (caused by coming in contact with hot blocks) and On Fire! are the most mundane, and can be prevented by wearing an Obsidian Skull (or another accessory derived from it) or an Obsidian Skin potion. More serious variations include Cursed Inferno, Shadowflame, Frostburn, and Daybreak (the latter three can only be inflicted by players, though). All of them do damage over time, the only difference among them being the source, how much life they take (with Daybreak being the most painful at 25 damage a tick), and whether they can be extinguished by entering water. Daybroken also has the added bonus of spreading to other enemies if the affected enemy dies.


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