After Burner, according to Hardcore Gaming 101, is "undoubtedly inspired by Top Gun, just minus Tom Cruise and all of the homoerotic undertones. (Also far better than any of the actual Top Gun games, of which there are far, far too many.)"
Among Us more or less follows the same premise as The Thing (1982): one of the members of the crew is impersonating them and is out to kill everyone, instilling fear and distrust among everybody. One of the maps is even an Eerie Arctic Research Station, and the theme music has the same iconic "double pulse" as The Thing's soundtrack, to heighten the comparisons.
Animal Crossing: Happy Home Designer is essentially a video game version of an HGTV home makeover show, with the Player Character being a home designer who is tasked by the villagers to remodel their homes to their specifications.
Anthem, a sci-fi shooter in which players wear Powered Armor capable of flight and make heavy use of that capability for both navigation and combat, has frequently been described as a better Iron Man game than any of the official Iron Man games. The comparisons were frequent in previews and reviews, with even people who didn't like the game often praising the flight mechanics for capturing the feel of the movies in particular, and there exist many guides and videos on how players can paint their Javelins to resemble Tony Stark's various Iron Man suits.
Aside from being a spiritual entry in the Luminous Arc series, Arc Rise Fantasia can be seen as an installment in the Tales Series. The characters are in anime-design, there are skits that tend to be on the light-hearted side, costumes can be acquired (though they can only bee seen on the character's portrait), and it isn't releasedin Europe. Two developers who worked on the Tales Series even worked on this game.
The Asphalt series of free-to-play racing games from Gameloft is basically Burnout with real licensed cars and Ridge Racer drifting.
Because Assassin's Creed spans numerous historical events, some of the games tend to be rather reminiscent of other works set around the same time period(s):
The entire franchise as a whole is heavily influenced by Vladimir Bartol's Alamut. Not only do they focus on a secret society of assassins but the Brotherhood mantra "Nothing is true, everything is permitted" is taken verbatim for verbatim from the book's maxim "Nothing is an absolute reality, all is permitted".
Want a video game that is essentially the Third Crusade flashbacks from Ivanhoe: The King's Knight turned into a video game? If you have played Assassin's Creed I, then you probably didn't realize it. It really does feel like you are playing the flashbacks, but not as one of the Crusaders. It also serves as a good followup to Kingdom of Heaven.
It also serves as a partial adaptation of Cecil B. DeMille 's 1935 film The Crusades, although in the point of view of Muslims rather than the Crusaders.
Due to sharing some of the side characters (specifically the Medici and the Pazzi families) and depicting a major event in the main story (the Pazzi conspiracy), Medici: Masters of Florence could also be considered an adaptation of sorts, though more fittingly of II rather than Brotherhood or Revelations.
Speaking of Revelations, it would make a neat prequel to the Turkish series Magnificent Century since one of the secondary characters is Suleiman the Magnificent as a prince and not a sultan yet.
The popularity of the naval elements of Assassins Creed III has led to the sequel, Assassin's Creed IV: Black Flag, being even more similar to Pirates of the Caribbean. The game embraces and spoofs the Pirates connection in-game with fake trailers for Devils of the Caribbean and Pirates of Nightmares in addition to deconstructing several aspects of the main series. In terms of setting, locations, and similar cast of characters, Black Flag is the best video game adaptation of Black Sails ever made with even the main protagonists of both works being pirate captains that commandeer their own ships and interact with historical figures from The Golden Age of Piracy. It also helps that they're both prequels and came out just a year apart. Indeed, the similarities haven't gone unnoticed amongst the cast of Black Sails with Toby Stephens (Captain Flint's actor) and Hannah New (the actress who plays Eleanor Guthrie) even commenting on the game and its impact on the show in interviews.
Assassin's Creed Origins is either HBO's Rometold from the perspective of the Ancient Egyptians or a retelling of the 1963 biopic Cleopatra especially with the game's story focusing on the final years of The Roman Republic and Ancient Egypt respectively. The Origins versions of the Romans and Cleopatra have British accents just like both the show and the movie not to mention that one of the protagonists Bayek of Siwa is a warrior who had a wife and children but suffered a traumatic event that resulted in the death of a loved one which makes him a more heroic and noble version of Lucius Vernus. Additionally, Michael Nardone who played Mascius in Rome also voices Julius Caesar in the game. The assassination of Caesar is also a major plot point in all three works (though in the case of the game, it's Aya/Amunet that ultimately does the deed).
Given the Ancient Greece setting, King Leonidas having an important role in the story and the depiction of the Battle of Thermopylae, Assassin's Creed: Odyssey is as close as we can get to an officially licensed game adaptation of 300 as one blogger pointed out in his review of the game. Heck, Alexios and Kassandra are the grandchildren of Leonidas and one of the moves that can be performed by the siblings in the game is called Sparta Kick and there is a sidequest called "Dining in Hell" both of which are lifted from specific scenes in the Zack Snyder movie adaptation of Frank Miller's comic.
Its time period and setting are identical to The Last Kingdom, which also prominently features King Alfred the Great. The male Eivor is played by the same actor as Cnut, one of the series' villains. However, if the trailer is any indication, its interpretation appears more charitable to the Vikings and less charitable towards Alfred. Of course, this could be a case of Misaimed Marketing, as was the case with Assassin's Creed III, but only time will tell. Interviews with the development team indicate that they intend to portray Alfred as a nuanced Anti-Villain who wants what's best for his kingdom and his people.
Similarly, it's as close as can possibly get to a video game adaptation of History Channel's Vikings. Also, Wardruna's founder, Einar Selvik, participated in the soundtrack of AC: Valhalla. Vikings has a soundtrack by Wardruna.
Auto Destruct for the PlayStation was an unofficial 3D take on Spy Hunter, three years before Midway's own PS2 remake. It also works as a spiritual sequel to the Die Hard with a Vengeance portion of Die Hard Trilogy, perhaps better than the official sequel, Die Hard Trilogy 2: Viva Las Vegas.
Arkham Asylum also bears many similarities to Shutter Island, complete with the Scarecrow's gas, the detailed complex setting, and the strong presence of doctors and staff. Incidentally, both game and movie were originally going to come in 2009 with Shutter Island's release pushed to 2010 at the last moment.
Battleborn is this to Shadow Raiders as a game about multiple warring factions teaming up to fight a race of monsters trying to destroy them all.
Its Art Deco underwater city is eerily similar to the 1981 Mini SeriesGoliath Awaits, starring Christopher Lee as the Chief Engineer of a crashed British ocean liner from 1938 that he converted into an underwater fascist city where generations have grown up only aware of the outer world because of what the Elders have told them.
Bladed Fury is either the best video game of Disney's Mulan, or a Metroidvania sequel to the long-lost Valis series.
Blazing Chrome is one of the best Contra games not developed by Konami, especially with reception of the previews of Konami's official (albeit In Name Only) next entry in said series, Contra: Rogue Corps, being largely negative.
With its premise of gathering '80s and '90s action heroes to blow bad guys to smithereens, it could be considered a better video game adaptation of The Expendables than the film's own video game tie-in. Someone on the dev team apparently agreed, since there's now an officially licensed Expendables spinoff of Broforce called The Expendabros.
Bug Hunt is a World Builder adaptation of the original Alien.
The original Burnout was heavily inspired by the arcade game Thrill Drive. Beside the basic premise of being a checkpoint-based point to point racer with an emphasis on violent crashes, the two games share similar graphics and interface.
It is arguably a much better Harry Potter game than most of the actual games based on the series. It's an action-packed, free-wheeling Wide Open Sandbox game set at an Academy of Adventure where you can explore the school and the surrounding town at your leisure while snogging attractive classmates and getting caught in the middle of volatile clique rivalries, and you have access to gadgets that are so powerful that they're practically magic spells. If you squint, it's not hard to imagine that the cliques are the Houses of Hogwarts; the Greasers and the Jocks are Gryffindors, the Preps are Slytherins, the Nerds are Ravenclaws, and the unaligned students are Hufflepuffs.
Call of Duty: Black Ops is sometimes considered a Spiritual Prequel to The Rock, spelling out Gen. Hummel's '60s-era adventures. It even borrows some of the elements of that movie, namely a plot to attack the USA with face-melting green gas, a reveal of the truth of the JFK assassination, and American commandos being "disappeared" or forgotten by the government.
Later games in the series have been compared to the Crysis games due to the addition of Powered Armor suits with various abilities.
Call Of Duty Infinite Warfare is perhaps the greatest video game adaptation of The Expanse ever made as well as the best-looking Gundam game that wasn't developed by Namco-Bandai, and it also bears similarities to Strike Suit Zero and RayStorm, due to its plot abut rebelling human colonies in outer space attacking and nearly annihilating Earth's forces. Gameplay-wise, it has also been called "Mass Effect without aliens" due to the similar mechanics, such as a spaceship as a hub for choosing missions and engagements.
As Exo Paradigm Gamer's review points out, being a story about someone who seeks to return home, meets a colorful cast juxtaposed by The Everyman protagonist, involves an antagonist in a monarch that seeks to capture and mutilate the protagonist for selfish reasons, and ending in the protagonist learning to appreciate a mundane life, this is basically a raunchy, gory take on Alice in Wonderland.
As an extremely M-rated game that took the trappings of a genre seen as being for kids (a mascot platformer) and injected them with a ton of dark, disgusting, and often sexual and scatological humor, it was also, for a very long time, a better South Park game than that show's actual licensed games.
Likewise, as a game about Funny Animals in a cartoon-like universe who go on a journey filled with sex, drugs, and debauchery, it's also the best Fritz the Cat video game ever made.
It's also a Spiritual Precursor to Studio Gainax's Panty & Stocking with Garterbelt predating the anime by nearly a decade with both works set in a brightly colored animated world with a lot of vulgar humor and shout-outs to popular movies and TV shows with even one of the villains being a giant monster made out of feces.
He also argued that Contra made for a better Rambo game than the actual one.
Contra: Shattered Soldier, with its plot involving a hero sentenced to time as a Human Popsicle for causing mass destruction with a superweapon, but thawed out early and partnered up with a female to deal with a new-yet-old threat to the world, is spiritually the best Demolition Man video game.
The setting of Control, a Government Agency of Fiction scouring the world to locate various supernatural objects, contain them, and maintain the Masquerade, has drawn numerous comparisons to the SCP Foundation. The documents found lying around the game world describing various supernatural objects and phenomena are done in a bureaucratic style very similar to that of SCP items, and the unfolding events are called a Containment Breach, and its first Expansion Pack is even called "The Foundation". Mikael Kasurinen, the director of Control, confirmed that the homages were deliberate, and C Pierce, the SCP Foundation's community outreach director, in turn felt flattered that the game drew the inspiration it did.
It was serendipitous that Cyberpunk 2077 cast Keanu Reeves as Johnny Silverhand, because the central plot of the game is remarkably similar to Johnny Mnemonic. Both are cyberpunk stories about a person who has a chip full of valuable information implanted inside their head, which will slowly kill them (physically in Johnny Mnemonic, by overwriting their personality in Cyberpunk 2077) and which makes them a valuable target. Funnily enough, Reeves played the protagonist in Johnny Mnemonic, while in Cyberpunk 2077 he plays the Virtual Ghost who's slowly invading your mind.
Danganronpa: Trigger Happy Havoc is essentially the bastard child of The Running Man and Battle Royale with a dash of Ace Attorney added into the mix. Teens in a killing game? Check. Broadcast on television in order to elicit a specific reaction from the populace? Check. Parody of pop culture, society, politics and television? Check. Trials and investigations? Check.
Danganronpa 2: Goodbye Despair is Danganronpa in The Matrix. The Masterminds plan is basically Agent Smiths takeover of the Matrix, only she seeks to take over the physical bodies of everyone left on Earth.
Its also the best adaptation of the Metal Gear Solid 2: Sons of LibertyVR Theory, and even utilizes the same intentional story beats that are used to argue for that theory in the plot, specifically the entire game being a direct parallel to the previous one in an absurd number of ways. Both protagonists also have personalities directly in contrast to the previous entrys protagonist, until in the last freaky cyberspace looking section taking a level in badass and becoming much more like them. Both also feature a main villain who is a copy of a previous Big Bad whose goals have significantly warped since the original version and was never foreshadowed before theyre revealed despite the significance of their existence. They also feature a white-haired beautiful boy (although Ocelot lost the beauty with age) with a warped obsession with the original Big Bad, although Nagitos is only caused by the despair brainwashing, but both also have replaced an arm with an arm from a corpse related to the big bad, Ocelots from one of Big Bosss clones (Liquid) and Nagito from the original Junko.The Reveal is also handled in shockingly similar ways, particular by being centered around a barrage of Mind Screw.. After Metal Gear Rising: Revengeance, both would also have a Superpowered Evil Side, although Raidens is much more similar to another characters in...
What Kodaka didnt take from Metal Gear Solid 2 (even even some of what he did) for Danganronpa 2, he put in Danganronpa V3: Killing Harmony. Bait And Switch Protaganist from a traditional protagonist of the franchise to an insecure emo Bishonen, Korekiyo is very similar to Vamp, and the metatextual deconstruction of the tropes of the franchise and the medium ending on the message of being yourself and refusing to be subservient to a system using you using an absolute mindscrew plot twist loathed by the fandom. Kodaka even predicted it would be hated based on the in-universe audience reaction, which probably is based on the reaction to his inspiration.
Many people have bemoaned the fact that ActRaiser never got a real sequel which featured the combination of town-building sim and real-time action. (ActRaiser II was a sequel In Name Only and fully ditched the city-building aspect while making the platforming nigh-impossible.) But it did. It was called Dark Cloud.
The DLC for the third game, Super Ultra Dead Rising 3 Arcade Remix Hyper Edition Ex Plus Alpha, makes a great zombie version of Dynasty Warriors or Final Fight. There is even an unlockable costume of Mike Haggar that Frank West can wear.
Dead Space, owing to its somewhat derivative nature and quality despite that, has been mentioned as evocative of pretty much every notable sci-fi horror movie ever. This video goes into more detail on its inspirations.
Dead Space does feel remarkably like a System Shock sequel, as well.
It could also be taken as basically being Resident EvilIN SPACE due to the Our Zombies Are Different nature of the Necromorphs (such as their being able to mutate themselves into new, more combat-capable forms). It's similar to Resident Evil 4 in particular, with its (usually) over-the-shoulder third-person perspective and being more actionized than some other horror games, typically expecting you to kill every enemy in an area before advancing. Dead Space 2 is even more similar to Resident Evil 4 since Isaac now has dialogue which casts him as a serious-yet-snarky protagonist similar to Leon rather than the Heroic Mime of the first game, and even some scenes are similar, such as Isaac riding on the drill driven by Ellie while fighting off Necromorphs being very similar to Leon riding on the bulldozer driven by Ashley while fighting off Ganados.
Due to the rather disappointing quality of most recent Star Wars games, many fans of the series have been pointing to Destiny as a worthy successor to the franchise in terms of style, tone, and character archetypes. It's even got a lot of plot and tone similarities to the popular Star Wars comic Legacy. It's also, gameplay-wise, a less cartoony, MMO version of Borderlands. Story wise and gameplay wise destiny is also the closest we will get to the return of Tabula Rasa. With you as a mostly a blank slate ancient soldier with no backstory (outside of being long dead) fighting a strange alien threat/empire while following the commands/having the help of an AI, it also feels like a strong successor to Bungies own Marathon. Your ghost however would be upstaged brutally by Durandal.
It's also an unofficial adaptation of the Will Smith film I, Robot in game form. Detroit has the exact same premise and setting of a detective in a futuristic version of a Midwestern city who gets caught up in a conspiracy where some robots are engaged in an open rebellion against their human masters just like the film.
The game is heavily inspired by Blade Runner and especially its then-recently released sequel, particularly with the Connor storyline. Connor is a top-of-the-line android police officer Hunter of His Own Kind who discovers that he has human thinking and can potentially defy his programming, much like K. Meanwhile his partner Hank is an experienced, jaded older protagonist who has a conflicted opinion about androids, much like Rick Deckard. Meanwhile, Elijah Kamski is very clearly inspired by Niander Wallace, having a similar appearance as well as being the head of an android-creating company with an obsession with robot potential.
The third game is either in the same league or surpasses DMC1 in this regard. The majority of Dante's Awakening may takes place in a Gothic tower, but it has the trappings of a Castlevania game. The Nintendo Hard difficulty of the classics (CV1, CV3, CV4) and the exploration/backtracking of the Metroidvanias with a white haired Half-Human Hybrid hero (Castlevania: Symphony of the Night).
The PC version of Devil May Cry 4 (and the Special Edition on both consoles and PC) on Legendary Dark Knight is the best Dynasty Warriors game ever made.
Dante, with his wise cracks, his (near-)breaking of the fourth wall, and his massive arsenal, has been compared to Deadpool.
Due to V's play style, some fans had noticed that Devil May Cry 5 is as close as we're gonna get to a Chaos Legion sequel. Storywise, 5 is the closest we are ever going to get to a Tree of Might game. The plot and story structure are very similar. The hero's evil counterpart eating a supernatural fruit from a World Tree that takes the lives of living things or humans to gain strength.
Doom was also originally set to be based on Alien, but the developers scrapped the idea as soon as they heard the movie producers' strict demands for such a game. The game was then reimagined as a combination between Alien and Evil Dead.
More so than even the previous game, Doom Eternal is probably the best Warhammer 40,000First-Person Shooter ever made. In particular, the revelations of how Argent Energy and the demons came to be makes the version of Hell in Doom very close to the Warp and its daemons (it helps that, like the Warp, Hell can also be used for FTL travel), Hell has plenty of human agents and worshippers in this dimension supporting their efforts, the Icon of Sin resembles a greater daemon prince (including only being killable with a special artifact and otherwise reconstituting elsewhere when he's killed conventionally), and the Night Sentinels may as well be a Space Marine chapter, down to referring to their military expeditions as "Crusades" and their defected, corrupted, horn-sporting brethren being the deadliest soldiers of the demons. By extension, the unseen Dark Lord of Hell whose voice is heard at the end is essentially a Chaos God. The Maykrs are a pretty good match for the Dark Eldar, a Sufficiently Advanced Alien species living in a world outside of normal time and space which, while once-dominant over the galaxy, has been reduced to a depraved Dying Race that profits and perpetuates their world off of the suffering of others in Hell. The Ancient Gods further deepens the similarities with the revelation that Hell was originally a peaceful place that was ruined by a cosmic war between precursor deities, much like the ancient war between the C'tan and the Old Ones being the cause for much of the crapsack state of the 40k universe, which was then reflected into the Warp.
Double Dragon is a story about two martial-artist brothers fighting punks in post-apocalyptic 199X to save the girl, and who ultimately become each other's direst enemies. In other words, it's an adaptation of Fist of the North Star. It also borrows elements from Bruce Lee's Enter the Dragon, such as the Lee brothers' surname and the mooks named Williams, Roper, and Linda, the latter being named after Bruce's widow Linda Lee Cadwell.
The series is in many ways similar to A Song of Ice and Fire, having a similar tone, overall setting (of sorts), and some smaller things such as the use of the title "Ser".
It could also be thought of as yet another Dungeons & Dragons game, possessing not only the classes but certain concepts that are idiosyncratic to DnD, like the Grease spell and the idea of a Bard as a spy that picks up a variety of talents. That the developer worked on official Dungeons & Dragons games in the past helps.
Last, but certainly not least, it is also arguably the best Warhammer and Warhammer 40,000 CRPG ever made. The Fade is pretty identical with the Aethyr/Warp, and the dangers of wielding magic are pretty identical to those of being a Psyker. The mainstream Crystal Dragon Jesus religion reveres an ascended barbarian warrior monarch, a description that not only fits Andraste, but also Sigmar. The Templars, like the Inquisition and Witch Hunters, control magic users, and like Unsanctioned Psykers, mages outside the Circle are hunted down. And those are only a few of the most directly visible similarities.
The sequel Dynamite Cop, the international version of Dynamite Deka 2, did not retain the Die Hard license. It is, however, the best game adaption of Under Siege or Speed 2: Cruise Control we will ever see in our lifetime.
Dark Fall the Journal is essentially a point-and-click reimagining of Sapphire and Steel's "Assignment 2", albeit with more puzzles and fewer cliffhangers.
Eternal Darkness: Sanity's Requiem is sometimes considered an impressive adaptation of the Cthulhu Mythos. The game used inspiration from the stories and even the books can be found, but you can't read them, only observe them. It's also somewhat of a spiritual sucessor to the Alone in the Dark series, which was also heavily influenced by the Mythos.
EverQuest is one of the more straightforward adaptations of Dungeons & Dragons, with Tolkienesque fantasy tropes, fantasy races with detailed cultures described in the sourcebooks, fire beetles from the Monster Manual, a variety of deities from settings like Dragonlance, and elemental planes for high level adventurers to go exploring.
The Evil Within series is either the best video game adaption of A Nightmare on Elm Street or The Cell. Ruvik, being a clear expy of Freddy Kruger certainly helps, and is even voiced by Jackie Earle Haley; who played as Kruger in the remake. The first game in particular has you in the mind of a serial killer The series is also seen as the psychological horror equivalent of Inception.
eXceed 2nd can be seen as one to Ikaruga due to its use of the polarity system.
Far Cry Primal is a pretty good The Beastmaster game, with the protagonist even being called that. He is able to tame the predators of his prehistoric land, one of his abilities being able to see through the eyes of his owl like Dar does through his hawk's. It also could be considered a Tarzan game considering the grappling and swinging Takkar does as well as riding mammoths, or for any license that is set in prehistoric times.
With the glaring absence of F-Zero for twogenerations and counting, FAST Racing League and especially its sequel FAST Racing NEO are widely considered to be the best F-Zero games not named F-Zero. The "is this F-Zero?" reaction among Nintendo fans to the latter at E3 2015 is practically memetic and the game quickly became known as "F-Neo."
Final Fantasy IV is the closest thing to a video game adaption of Terry Gilliam's The Adventures of Baron Munchausen you'll ever be able to play. The story comes complete with being attacked by a giant sea monster, going to a volcanic-underworld and going to the moon, not to mention the main city of the game, Baron, which is what Terry Gilliam's movie was released as in Japan. The movie is also attributed with the honour of giving the Death spell the esthetic of summoning a grim reaper that removes the target's soul.
The character dynamics in Final Fantasy XIII-2 (an engaged woman whose family is currently Ret-Gone and who is separated from her fiance, a repentant and youthful messiah from another world who's the Last of His Kind with a mysterious past and a dark side, a Cloudcuckoolander with time-sensitive senses who knows more than they let on, and a flamboyant time traveler with ulterior motives with an ambiguous relationship to the youthful messiah and who meets him out of order), the episodic plot that's strung together with Temporal Paradoxes caused by the Time Crash at the climax, and even similar musical cues and the loading screen wormholes combine to make it feel more than a little like Doctor Who, Series 5, with Serah as Amy Pond, Caius as a Gender Flipped River Song, and the Eleventh Doctor split into Mog and Noel. The Yuel subplot also has a parallel in Doctor Who, but the Impossible Girl arc had yet to be written.
Final Fight is a video game adaption of Streets of Fire. Both share a similar Damsel in Distress plot (though the latter is more of a Deconstruction), rescuing a city from a violent gang by a ragtag group of vigilante misfits, the shout-outs to rock and roll, and with Cody Travers and Jessica Haggar being expies of Tom Cody and Ellen Aim respectively. Streets of Rage gets this too with the Western title being a big inspiration, but with shout-outs to techno, club, and dance music instead. There's no lady in distress throughout the series, but the second game has a Dude In Distress to make up for it.
Jaleco's Formation Z/Aeroboto may be considered an early game adaptation of Macross/Robotech.
Fans often joke about the similarities to the Wing Commander/Privateer games. All four projects being helmed by the same guy (Chris Roberts) didn't hurt. Starlancer and the Wing Commander movie also shared a number of digital effects credits.
Subversion: the makers of Friday the 13th: The Game were originally developing it as an original title called Slasher Vol. 1: Summer Camp, which boasted the involvement of several people who had worked on the Friday films, including Tom Savini and Kane Hodder. Then Sean S. Cunningham, creator of the first film, saw what they were working on, liked it, and convinced them to turn it into an officially licensed video game adaptation of Friday the 13th.
The Sega Saturn game Gekka Mugentan Torico (known as Lunacy in the U.S) feels like The Prisoner with a liberal dash of Twin Peaks thrown in. The City of Mists even has architecture reminiscent of Portmerion, Wales, which was used for The Village of The Prisoner. The show has an eerie atmosphere and several characters who play headgames with our mysterious player character, who is known only as Fred.
Paradox Interactive's Gettysburg: Armored Warfare shares the same plot as The Guns of the South (a time traveler from the 21st century brings advanced weapons and tactics back to the Civil War to try and help the Confederacy win), albeit with less philosophizing.
Ghostrunner is a much better follow-up to the modern Ninja Gaiden games than the critically-panned Ninja Gaiden 3 and Yaiba Ninja Gaiden Z.
Ghost of Tsushima has already been declared the best Assassin's Creed game not made by Ubisoft. What works even better is that Ghost of Tsushima is set in Feudal Japan, a setting that the Assassin's Creed games have yet to touch.
There are others that consider it to be a video game adaption of Angolmois. A story about a samurai that must throw away his code of Bushido and adapt to asymmetrical tactics. It also helps that it takes place during the first Mongol invasion.
Many have regarded this as a video game adaptation of Marco Polo given that it takes place around the same time period and it features a Khan.
Ghost of Tsushima is a fantastic game homage to Akira Kurosawa movies with even a black and white filter for players to emulate the style of his 1950s samurai films.
God Hand is also said to be a better 3D version of Final Fight than either of the actual 3D Final Fight games (one which was a competitive fighting game, and the other a GTA clone).
Among Gradius fanbase, there's a discussion on what Gradius V being a spiritual adaptation to. Some fans went for both the Salamander games due to similar gameplay structures, while others root for the MSX-exclusive entries (Nemesis series in Europe) for having similar story presentation styles.
The Grand Theft Auto series as a whole is essentially Rockstar Games' love letter to generations of classic crime dramas, the stories and settings of each of them heavily informed by the Hollywood movies and TV shows that Sam and Dan Houser grew up on.
The main story bears striking similarities with the Russian movie duology Brother, sharing the premise of two siblings from Eastern Europe who immigrated to the United States to escape their traumatic pasts as war veterans only to get caught up in the criminal underworld. This video by Russian YouTuber NFKRZ further highlights the similarities between the two works.
The Pegorino Crime Family is a superior adaptation of The Sopranos than its official licensed game Road to Respect. The Pegorinos even have a similar sounding name as well as using the waste management business and strip club for their criminal activities.
The biker-themed expansion The Lost and Damned is probably the best Sons of Anarchy video game ever made. The characters and story are similar, the clothing and bikes are an almost exact match, the tone and setting are if anything even darker, and the game pretty much plays like it's centered on the New Jersey charter of SAMCRO rather than Charming's. One fan even mashed up the Sons of Anarchy opening theme with moments from the game, the two going together almost perfectly.
The early missions with Trevor, an unhinged drug lord running a meth empire in the desert, have frequently drawn comparisons to Breaking Bad.
In the online mode, the Stunt Races, which send drivers around exotic tracks often filled with various traps in similarly exotic cars (including some of the game's more outlandish ones, like the Flying Car, the submarine car, and cars with rocket boosters and jump pads), make for the best Hot Wheels game since the Stunt Track Driver games in The '90s, albeit with life-sized cars. Alternatively, the Stunt Races are the best Speed Racer game ever made.
The 1986 computer game The Great Escape was not licensed from the movie of the same name, but merely inspired by it. Oddly enough, the film did later receive an official video game adaptation in 2003, complete with voice clips of Steve McQueen lifted from the movie.
The series as a whole reads very similarly to Aliens, with its space marines, flying dropships, kinetic weapons, battles with parasitic aliens, and Sergeant Johnson, who is basically just Apone with a different name.
It also has one of the best depictions of the architecture and technical power of The Culture.
If you're an Ace Combat fan but also exclusively a PC gamer whose machine can't properly handle PS2 emulation, H.A.W.X. and Vector Thrust can help you scratch that itch.
Helldivers is a top-down shooter in which the protagonists are Space Marines fighting for a human empire that speaks of spreading freedom and democracy throughout the galaxy, but which is actually about stomping the crap out of any aliens and dissidents it comes across through a culture obsessed with military service. In other words, it strongly invokes the satirical overtones of the film adaptation of Starship Troopers, though here, the allusions to The War on Terror are deliberate.
Many consider the WorldofAssassination Trilogy by IO Interactive to be this to JamesBond, having a more glamour-glitz, spy thriller plot, while 47 travels to exotic places and offs targets with enough gadgets to make Q branch blush. Even Metro-Goldwyn-Mayer shared this sentiment, as the developers in late-2020 secured the rights to create an actually officially licensed Bond game (the first since 2012's 007 Legends), making this trope come full circle.
Hissatsu Ura-Kagyou could easily pass as an official entry of the Hissatsu TV series since it's a blatant tribute to it — in fact, it presents itself as a television show, with each chapter having its own teaser sequence and closing credits. Furthermore, the actor who played one of the show's last iconic characters, Masaki Kyomoto, plays a Captain Ersatz of his older role.
It was meant to be a Battlestar Galactica game, but that didn't work out. The resulting game still had the essential story of the original BSG and the mood of the re-imagined series (despite the game predating the latter).
The lore also heavily suggests that it takes place in the universe of the Terran Trade Authority. Or at least, it could. The game manual gives a thorough background of the Kushan history using the same narrative style of the TTA books. Also, like the TTA books, the illustrations are exclusively of spaceships and Big Dumb Objects, but almost never people (unless they're wearing spacesuits). The spaceships look as if they were designed by Chris Foss and Peter Elson. These two artists weren't involved in the game's design, but were given "props" in the credits. Elson was actually supposed to design the game's box art, but then they decided for some reason to go with CGI.
Hotline Miami is likely the best video game that could be made out of Drive (2011). Both works share a quiet, blond-haired protagonist known by an iconic jacket, incredibly brutal violence, 1980s-inspired synth soundtracks, and neon-drenched cities rife with crime. Nicolas Winding Refn is even giving a Shout-Out in the credits.
Ikari Warriors was originally planned to be a Rambo arcade game. The game's title actually comes from the Japanese version of Rambo: First Blood Part II, which was titled Rambo: Ikari no Dasshutsu. The Sega Master System game Ashura, which plays similarly, picked up the Rambo license when it was exported to the US.
The Sunsoft game Journey to Silius for the NES was originally intended to be a game based on the first The Terminator movie. That said, it was far superior to the official NES Terminator game later released by Radical Entertainment.
It's also as close to a Burn Notice video game as we'll ever get.
Kane & Lynch Dead Men has a noted similarity to the films of Michael Mann, specifically Heat and Collateral. The magazine PC Powerplay specifically noted that the game "[took] some pages out of Mann's notebook." The sequel went in a markedly different aesthetic direction, however.
Katakis for the Amiga and Commodore 64 was a thinly veiled adaptation of R-Type, which many considered superior to the systems' official R-Type ports. Not surprisingly, Irem sued Factor 5 over it.
Konami also produced an arcade R-Type clone titled Xexex, which was never sequelized or ported to any consoles, again possibly due to legal threats from Irem.
KGB, also known as Conspiracy, released by Cryo and Virgin Games, was actually described by Computer Gaming World as a John le Carré style adventure. You are not playing a glamorous secret agent but are very much cast in the Stale Beer style of spy thriller.
Killerball was for all intents and purposes an unlicensed adaptation of Rollerball.
Kill Switch plays more like a sequel to WinBack than the official WinBack 2: Project Poseidon.
Aliens/outsiders invade and modernize a primitive world? Character who looks very similar to the protagonist gets modified and works for the enemy? Main antagonist is the CEO of a huge corporation? The fact there is a ESP ability with PSI/PK powers?note If playing the game in French, the ability's name says that it's PSI! Did Kirby just become Mother 3?
Many comparisons have been made between this game and Mega Man X (mainly, the latter game's Ride Armor sequences).
The resemblance to Lagann has also been heavily noted. The final scene of Story Mode, where Kirby's Robobot Armor drills through the final boss and combines with Meta Knight's ship, only furthers the similarities.
In many ways, it is a video game adaptation of The Stand, being a Road Trip Plot story set in a post-apocalyptic United States that has been ravaged by The Virus. There are some smaller plot points that are mutually reminiscent, such as the fact that in both stories the protagonists are venturing from the East Coast towards a location in the Rocky Mountains that contains the last remnants of "good" civilization. The big difference is that, in The Last of Us, it wasn't really worth it.
For the same reason, it also bears a clear influence from The Road, being about a father figure and a child (his actual son in The Road, a teenage girl serving as a surrogate daughter in The Last of Us) making a harrowing trip across a post-apocalyptic America while dealing with cannibals and bandits. The Last of Us simply adds zombies to the mix.
As a story about a fungus-based zombie outbreak in which the main character attempts and apparently fails to find a survivor who can create a cure, it has more than a few similarities to John Brosnan's novel The Fungus.
The Last Story, merely from the name and logo design (which is all that is known about it), looks heavily influenced by Final Fantasy attempt.
The Last V8 for the Commodore 64 is clearly inspired by Mad Max, which also had a (crappy) officially licensed game on the NES.
While the stories are only similar on a superficial level at best (and even saying that much is more than a bit of a stretch), gameplay-wise LEGO City Undercover is essentially a LEGO-fied child-friendly version of Rockstar Games' L.A. Noire.
The second game, Lethal Enforcers II: Gun Fighters, has nods to the Dollars Trilogy, such as similar music, and has the feel of the Spaghetti Western genre in general, but riding the coattails of the original game, you're playing as law enforcement rather than an outlaw.
As this video points out, the inciting incident of the game and the fallout from such also resemble the Final Destination films, of all things, albeit with far less gorn. Life is Strange opens with Max watching her old friend Chloe getting murdered, then going back in time and saving her, while each of the Final Destination films revolves around a person who has a premonition of an imminent disaster who uses that vision to get themselves and those around them out of harm's way. In both cases, this messes with the universe's plans and merely creates bigger problems down the road as fate adjusts to the change in plans — in the Final Destination films, the survivors start dying in freak accidents in the order they would've perished in the disaster, while in Life Is Strange, Chloe has frequent brushes with death that Max constantly has to step in to prevent, Kate is pushed to the brink of suicide because her tormentors (who would've been arrested immediately had Nathan killed Chloe) continue to get away with it, and Chloe's continued survival sets off the aforementioned Temporal Paradox that threatens to wipe out the entire town.
Lost Odyssey is a pretty good Final Fantasy game, made by that series' original creator and musician after they left Square Enix (the former founding his own game design company and the latter going freelance).
Some have suggested that the sequel, Manhunt 2, is a spiritual licensee of Fight Club.
Both games are, together, also among the best translations of an '80s Slasher Movie to video game form, with their extended stalking sequences and ultraviolent stealth kills committed with a wide arsenal of melee weapons. The main difference, of course, is that here you're supposed to root for the killer to take out the human garbage in front of him, not like that'ssuch a big change.
Alternatively, it can be called Babylon 5 with dialogue options.
It also serves nicely as a Star Trek: The Next Generation game. Hell, the main villains are even similar (robotic beings that want to destroy or assimilate all life and are ungodly powerful). Notably, it nails the full experience of being a Starfleet captain—bonding with crew-mates, talking your way through complex interstellar diplomacy, embarking on dangerous away missions, and seducing attractive aliens—much better than most actualStar Trek games.
Let's see here, extinct alien precursors leave behind warnings of a machine intelligence whose function is to purge the galaxy of sentient life? Mass EffectisRevelation Space: The Game.
As Yahtzee once lampshaded, to an extent, the first game is basically a Star Wars game. This really shouldn't come as a surprise, considering BioWare also made Knights of the Old Republic, and the plot of Mass Effect 1 is basically that game minus lightsabers.
Whatever aspects of Adventures of the Galaxy Rangers didn't end up in Firefly ended up here. It helps that genetic engineering, cybernetics, computer hacking, and psionics are all part of the setting, and even a full-on Paragon Shepherd has a One Riot, One Ranger job description and is barely tolerated by the galactic government, much like the Series 5 Rangers.
The first game is basically a video game version of a John Woo movie sharing several of his trademarks such as slow motion action and bullet time. In fact, it's so blatant that even one level has the director's name as the password of a mob hideout.
Max Payne 3 is a good video game adaption of Man on Fire. Just look at the first trailer of the game when Max describes his situation and you will notice the similarities instantaneously.
One of the driving forces behind the original Medal of Honor was none other than Steven Spielberg, who worked with the same military adviser that he'd worked with when making Saving Private Ryan. As such, it could be probably be called the best video game adaptation of Saving Private Ryan ever made, if not in story details then certainly in the tone it took with its portrayal of World War II. The influence was especially apparent in Medal of Honor: Allied Assault, which featured a level based on the storming of Omaha Beach, one of the most famous scenes in the movie, as well as a French town full of snipers, and a Hold the Line sequence defending a bridge.
Neo Human Casshern, a series about a boy who becomes an android in order to fight a big army of robots, with his robot dog companion who can turn into vehicles. There also is an evil-protype twin-brother and a girl as protagonists/antagonists. Any resemblance Mega Man might have to this is only coincidence.
Mega Man eventually ended up being more of an amalgam of Astro Boy and Casshern.
If you're looking for a Kamen Rider game that isn't a fighting game or a mass brawler, one that feels like it's from the early Heisei era, look no further than Mega Man ZX.
While the Ben 10 games on the PS2 aren't bad, they were often criticized for not featuring all of Ben's forms for the sake of the gameplay. On the flipside, games that feature all of Ben's forms often have simplified gameplay for the sake of character variety. However, one game managed to combine the best of both worlds, bringing gameplay and character variety together. The name of the game? Mega Man ZX Advent.
The series as a whole was always quite consciously inspired by Escape from New York, most notably with how its protagonist is named Snake, but nowhere is it more open about it than in Metal Gear Solid 2: Sons of Liberty, with the mission this time being to rescue the President, the Shell complex being located in New York Harbor, and Snake using the codename "Pliskin", with a Final Boss battle in lower Manhattan for good measure.
The Metroid games captured the essence of the Alien movies better than any of the licensed games did. Samus Aran ↔ Ellen Ripley. Metroids ↔ Xenomorphs. The main antagonist of the series, Ridley, is even a Shout-Out to Ridley Scott, director of the 1979 Alien film.
Muppet Monster Adventure may be the best Spyro the Dragon sequel from the original PS1 trilogy that Insomniac Games never worked on and is better then the official sequels that came out after the PS1 trilogy. It is also helped that Sony Europe published the games PAL version release, in which Sony was involved with the original PS1 trilogy!
The franchise as a whole can be sometimes described as Super Smash Bros. of racing games. Most players, classic or tuner, bump each other with multidollars of cars from different classes in tracks and open streets. That would be the closest Super Smash Bros games ever come to PlayStation and Xbox consoles.
The adventure game Operation Stealth by Delphine Software was so obviously an homage to James Bond that its American publisher (Interplay) was able to make minor changes to the dialogue and release the result as an actual licensed game, James Bond 007 The Stealth Affair.
One is often considered to be a better Contra game for the PlayStation than the actual games released for the console, Legacy of War and C: The Contra Adventure.
Oni is one of the best (and overlooked) Ghost in the Shell games out there, going as far as having two of the main characters as expies of Mokoto Kusanagi and Daisuke Aramaki. (Shirow Masamune is actually listed in the "Special Thanks" section of the game's credits.)
Orcs Must Die! feels a lot like an Army of Darkness game, but with Orcs instead of skeletons. Hell, the War Mage character even gets a boomstick in the sequel!
While an official Stargate SG-1 video game languished for years in Development Hell with nothing ever coming out of it, Outcast is a very close match to one. Modern-day humans discover a gateway to an alien world? Check. A Retired BadassDeadpan Snarker career military man is dragged back into duty to lead an expedition there? Check. Locals regard the arrivals with clear religious overtones? Check. The alien world appears to be mainly pre-industrial with curious instances of highly advanced technology peppered about? Check.
Between its Space Western stylings and its sense of humor, it's pretty close to the Firefly video game that fans of that show have long been waiting for, especially since the planned MMORPG based on the series became vaporware.
The dysfunctional, bureaucratic nature of its dystopia (albeit corporate instead of governmental) has also led some to call it the best Brazil video game ever made, albeit in space!!!.
With its plot centering on an interstellar voyage gone awry where the protagonist awakes from cryosleep before everyone else and has to try to save the ship, it's also the closest we get to a Passengers video game.
Outlast and its sequel are likely the best The Blair Witch Project video games. With the first games setting of a creepy building with dark going ons and insanity, it can also be seen as what Book of Shadows: Blair Witch 2 could have been, and the second can be taken as an adaptation of every exploitation film based on or inspired by Jonestown or other such cults in the 70s and 80s.
Outwars, a 1998 PC game by Microsoft, takes a lot of elements from Starship Troopers. Hell, the first mission can basically be considered a direct Shout-Out.
And just like Persona 4 is close to Diamond is Unbreakable, the theatrical nature of the young criminals and their use of fighting spirits to take down worse people makes Persona 5 a great RPG for Jojos Bizarre Adventure Golden Wind fans, which is also the 5th part of Jojo funny enough.
With its plot involving entering characters' Mental Worlds and changing something within to alter their personality, it's also the closest thing we'll get to an Inception game.
The second game is probably the closest we'll get to a video game adaptation of Falling Down. While the first game was a comparatively straightforward shoot-em-up with a more nihilistic tone, the second was a far more satirical story with a heavy dose of Black Comedy. The protagonist (known only as "the Postal Dude") is a man who, much like William "D-FENS" Foster, has finally snapped over all the inconveniences in his life, and spends the day building an arsenal of increasingly outlandish weapons as he tries to carry out his daily errands while everybody in the Crapsack World around him acts like an asshole. One notable difference, though: the Postal Dude is implied to be a Henpecked Husband, with some of his errands being things that his wife wants him to do such that he tries to kill himself after he forgot to buy his wife ice cream after escaping the chaos of the final day (though he lives), while in Falling Down, D-FENS is not only doing everything under his own volition, but is strongly implied to have an endgame of murdering his ex-wife.
The visual novel Quartett! looks like something straight out of Hidekaz Himaruya's portfolio if he did eroge.
Quantum Break is as close to a Fringe game we're going to get, between the contemporary, East Coast science fiction setting, the existence of a Mega-Corp that resembles Massive Dynamic a little too much, the presence of Lance Reddick who plays a character very similar to an Observer, and a scientific experiment at the heart of the lore that is responsible for the eventual end of the world. Even the game's muted blue-tinged Color Wash resembles Fringe's look. Hardcore Gamereven called it as such before the game's release.
In another sense, the game seems to be a violent R-rated 1890s version of Night in the Woods in that both protagonists keep their journals; both go to parties by campfires and get drunk at one point; both have their ex-boy/girlfriends; both have dreams of spirit animals; both struggle to do good with finding their own identities and coping with the massive changes in the world around them; and both have come down with illnesses in their lives... and at least Mae Borowski's illness isn't terminal unlike Arthur Morgan's.
Interestingly, as the PC version (and now the PS4 and upcoming Xbox One versions) adds gang hideouts to Gaptooth Breach and Solomon's Folly (Twin Rocksnote Special Edition only and Fort Mercer are already gang hideouts) and puts the LeMat revolver, Evans Repeater and a High-Power pistol Expy into the single-player campaign, the epilogue includes a lot of content from the first game in it, especially since John is playable. While there are some major differences such as New Austin being less active and there being no Mexico or story, it's now fairly reminiscent of the first game — especially on PC as the previous game never released on it.
The first game was heavily inspired by the Japanese horror film Sweet Home and its video game adaptation, and can be seen as an updating of such for the 3D era of gaming, although with enemies that, instead of ghosts, turn out to be zombies and mutants created by biological weapons.
Since the majority of the game takes place on a cruise ship, Resident Evil: Revelations is close as we are going to get to a sequel to Cold Fearnote The game mostly takes place on a whaler. All the more ironic because Cold Fear was following Resident Evil 4.
From the moment the "Beginning Hour" demo was released, Resident Evil 7: Biohazard saw many comparisons to The Texas Chain Saw Massacre (1974). It has the player trying to escape from a dilapidated house in the Deep South owned by a Cannibal Clan that's already killed and butchered their friends, and contains many stylistic Shout Outs to the film, most notably a scene that's essentially a recreation of the famous dinner scene from that film. It's also been called the closest thing we'll ever get to actually playing Silent Hills after that game was canceled, drawing heavily from its "P.T." demo in terms of its style. Some also consider it a spiritual successor to the Clock Tower series. Finally, some fans of the Condemnedgames have called it an unofficial third installment in the franchise, with both being first-person Survival Horror games set in run-down locales with melee combat and a few powerful guns with rare ammunition.
RosenkreuzStilette, to Mega Man (for gameplay) and supposed to resemble Castlevania in terms of the setting. Emphasis on "supposed to", because most of the levels in RKS are in broad daylight, whereas Castlevania takes place mostly at night (especially in the early 2D games). If anything, it bears a lot more resemblance to the much more obscure Valis series.
Ethan Gach of Kotaku describesRule of Rose as an unofficial sequel to Lord of the Flies, one where the kids "were never rescued, and instead got their hands on an airship and started exporting their cruelness abroad."
Saints Row IV, an open world action game in which the player is encouraged to run wild with deadly superpowers in a city, is the closest we'll ever get to [PROTOTYPE] 3. The glide is even directly copied from Prototype, only purple trails instead of red, with the exact same pose.
Its modern-day retelling of H. P. Lovecraft also makes it a great adaptation of Delta Green, which itself owed a lot to The X-Files.
On the subject of Lovecraft, the Solomon Island portions of the story, in which the player does battle with a horde of Fish People that have emerged from the sea and besieged a coastal town in New England, may as well have been called The Shadow Over Innsmouth: The Game. There are Shout Outs aplenty: some of the fishmen are called Deep Ones, the town is called Kingsmouth (which doubles as a reference to Stephen King, who also shows up in the game as "Sam Krieg"), and there's a School for Scheming on the island called Innsmouth Academy, which can itself be seen as an American horror take on Hogwarts.
Two of the later DLC mission strands, "The Last Train to Cairo" and "A Dream to Kill", are basically adaptations of Indiana Jones and James Bond respectively into the universe of The Secret World. Both are packed with Shout Outs, from the newly purchasable outfits and titles to some of the names of missions and achievements, and even the very title of "A Dream to Kill".
The Myth Arc involving the cult likewise draws a great deal of influence from H. P. Lovecraft. Even some of the stories that don't involve the cult wouldn't feel out of place in his writing, especially with the constantly shifting Eldritch Location nature of the town.
Off the Shelf Reviews has also described it as having a lot in common with Dean Koontz's Phantoms and its film adaptation (at least, the first half of the story). People wander into a sleepy town where everybody has mysteriously vanished, with it later being revealed that an evil, ancient god has taken over the town. They were talking about it recursively, though, calling Phantoms the best Silent Hill movie ever made despite it (and the original book) coming out before any of the games.
The original design concept for the game was an architectural/home design simulator, inspired by Will Wright losing his house in the 1991 Oakland firestorm, and became the more general life simulator that's known and loved today when, during development, Wright decided that the people reviewing the homes were even more interesting. However, the original concept still remains in the games' highly robust architectural options, allowing players (like with the aforementioned Animal Crossing: Happy Home Designer) to play out an HGTV home redecoration show. In fact, a popular genre of SimsYouTube videos concerns just building or renovating homes, with some even recreating the model homes featured on some of HGTV's programs.
Each game in the series comes with a preset family called the Goths who live up to their name, and practically invite comparisons to the titular protagonists of The Addams Family. If you're playing with the various expansions that add more overt supernatural elements to the games, the comparisons get even more blatant.
More broadly, The Sims practically encourages players to create their own Spiritual Adaptations of just about any Dom Com or Soap Opera family on television, past or present, recreating their outfits, personalities, and homes in near-perfect detail using the game's many tools for such — and that's before getting into mods.
The Supernatural expansion for The Sims 3 introduces a new town called Moonlight Falls that's based on the Pacific Northwest. Given that this expansion also introduces an Urban FantasyKitchen Sink of vampires, werewolves, witches, fairies, ghosts, and zombies, it's clear that it was meant to get players into a Twilight state of mind. The inhabitants of Moonlight Falls make it obvious: they include feuding families of vampires and werewolves, the former having a teenage son clearly inspired by Edward Cullen, as well as a family named the Swains, comprised of a teenage daughter named Bailey who looks like Kristen Stewart and whose traits include "clumsy", "loner", and "supernatural fan", and who even has the same bedspread as Bella Swan in the movies, and a single father named Chester who works in law enforcement, loves to fish, and has the same Zodiac sign as Charlie Swan's actor Billy Burke. Moonlight Falls also includes expies of the cast of Being Human (US) in the Roommates Supernatural household, and an expy of Sookie Stackhouse in Marigold Maldano.
Many people have noted that Shadow of the Colossus is remarkably like a video game version of Dororo. In both series there is a protagonist who lost something dear to them and are given back an opportunity to reclaim what they lost by slaying monsters. However, things go from bad to worse, as both lead characters end up gradually losing their humanity with each foe slain, becoming the very thing they destroyed. There were even originally intended to be 48 Colossi in the former just like the 48 demons Hyakkimaku must slay, hinting that it may very well have been a deliberate homage.
Spec Ops: The Line was marketed as a loose adaptation of Heart of Darkness: on release, many critics described it as being closer in spirit to Apocalypse Now, the film adaptation of that book. Like Apocalypse Now, it's an examination of American military interventionism, rather than colonialism as in Heart of Darkness.
Spider-Man (PS4) takes a remarkable amount of story and status quo takes from The Amazing Spider-Man Series, particularly The Amazing Spider-Man 2. Spider-Man's popularity among New Yorkers is a major factor, Peter and Mary Jane's chemistry is similar to Peter and Gwen's, OsCorp is somewhat of a Greater-Scope Villain behind most of the problems that plague Spider-Man, Peter's mentor turns evil and becomes the Big Bad that he has to fight atop OsCorp tower, and finally a major point of motivation and plot concerns Harry Osborn's genetic illness that is slowly killing him. Overall, the game seems to be somewhat of a remake of those movies.
After the first movie's suit got added to the game in the remaster, it only brings it into more focus. Especially since Sony was trying to use the second movie to set up potential sequels with the Sinister Six, who appear in the game as villains.
As mentioned above, players seem to really enjoy putting on the Raimi suit and pretend that the whole game is Spider-Man 4.
Spy Hunter was highly inspired by the James Bond franchise, and was planned to carry the license before the developers were denied it. The series is also a better take on Knight Rider than the licensed games for the NES and PS2.
Starhawk (no relation to the PS3 game) and Star Fire were unofficial arcade adaptations of the Death Star battle from Star Wars: A New Hope, both predating Star Wars: The Arcade Game by 5 years. Also predating the licensed arcade game were the Intellivision game Star Strike and Buck Rogers: Planet of Zoom (which doesn't look like a Buck Rogers game because it wasn't one in the first place).
It is basically Lensman, Babylon 5, or Mass Effect as a strategy game. Its chief theme is that "the Galaxy is ancient and full of wonders," populated by young races that are staking out claims for themselves, squabbling over territories and fundamental ideological differences, discovering and striving to understand the relics and remnants of their Precursors, encountering ancient Fallen Empires that may seek to shepherd, exploit, or simply ignore them, and existential threats that threaten to overwhelm them and start the cycle anew.
Likewise, when Luke Plunkett of Kotaku discovered a Stellaris mod called Star Trek: Infinities that turns it into a Star Trek game, he wasn't surprised in the slightest.
"...when you look at how Stellaris' universe works and what you have to do in the game, its no wonder a Star Trek mod was one of the first things people thought of."
The Strikers 1945 shmup games are essentially 1942 (more specifically 19XX: The War Against Destiny) with a dash of Aero Fighters. Which is helped by the developers having previously made the first Aero Fighters.
Suda51 has made some quirky and original games, but some of them feel like adaptations of other games or movies:
The unreleased NES game Sunman, by Sunsoft, was originally intended to be a Superman-based side-scrolling action game. An early build of the game actually had the Man of Steel as the player character with John Williams' iconic theme as the first stage music, but for some reason Sunsoft lost the license and Supes got replaced with an obvious pastiche.
Sunset Overdrive, with its gameplay built around use of grind rails to navigate its open world, could well be the Jet Set Radio sequel Sega never made.
It's subtle, but the premise of the original Super Smash Bros. 64, in which the fighters are dolls brought to life by the Master Hand to do battle, is essentially Toy Story with Nintendo characters. Indeed, most fanon regarding Master Hand revolves around interpreting him as an imaginative child.
Rastan Saga (or just Rastan, depending on the version) is basically a Conan the Barbarian game.
Warrior Blade: Rastan Saga Episode III is an excellent Golden Axe game.
Space Gun might as well being a spiritual grandfather to Dead Space, between gameplay that revolves around shooting off the limbs of the aliens (though here, it's because the chest and the head are armored) and the eerie atmosphere of the alien-infested space station. And much like Dead Space, it can also work as an Aliens game. The game even has a motion tracker just like the movie, and the aliens have a similar scream to those in the film. As pointed out in this review.
This got turned around with Kamui that is a spiritual licensee to RayForce. Kamui features many gimmicks from RayForce, such as Homing Lasers that attack background enemies, 2D graphics with extensive use of Mode 7-esque effects, and a plot involving an evil AI.
Tales of Innocence, with its plot about Reincarnation, powers from their past lives, and the conspiracy about how the past entities were brought to their downfall actually makes it into what might be the closest we've ever gotten to an Exalted video game.
Tass Times in Tonetown: This 1986 Interplay adventure PC game has much of the style and mood of the mid-'80s Saturday Morning CartoonKidd Video. The game was released near the end of the cartoon's run. Like the MTV-inspired cartoon, Tass Times had an overarching popular music theme (although given the limitations of a typical 1986 computer, there wasn't much of an opportunity to realise the music aspect). Tonetown (the game's setting) fits right in with the many locations that Kidd and the band visit during their adventures through the Flip Side. Both can be described as a music-themed surreal fantasy nowhereland populated by all sorts of strange beings. And finally, both are an homage to what was so good about the '80s, and are unashamed of their '80s style.
It has also invitedcomparisons with Attack on Titan. It also involves elite air-mobile soldiersnote albeit with jetpacks rather than 3D Maneuver Gear fighting giants called "Titans"note albeit mechanical rather than organic that have a weak point at the back of the "head" where they are "piloted".
And in turn, the reimagined Lara Croft in said reboot and its sequel, now a young woman fighting to survive after getting stranded in the wilderness and making heavy use of a bow and arrow for survival, is probably the closest we'll get to being able to play as Katniss Everdeen in a video game, especially given that the actual subject matter of a licensed Hunger Games adaptation would be very difficult to get past the radar.
Lara Croft and the Guardian of Light has been a Tomb Raider version of Diablo.
Double Dealing Character is basically a Yagawa Touhou game.note Shinobu Yagawa is best known for Battle Garegga, Armed Police Batrider, Ibara, and a slew of other Shoot 'em Up games where bombing and suiciding as advanced scoring tactics as well as gratuitous quantities of extra lives are common elements. Bombing in Touhou traditionally triggers auto-pickup, and in DDC, auto-pickup rewards the player with bonuses, including point bonuses, bomb fragments (8 of which make a bomb) and life fragments (3 of which make an extra life). This leads of a cycle of bombing, then dying for more bombs, then bombing some more, getting extra lives to offset the constant dying.
Ultima is an adaptation of J. R. R. Tolkien's Middle-earth. Akalabeth is taken from Akallabêth, the fourth part of The Silmarillion, and the story of the the White Tree is adapted in the Silver Seed plot of Ultima VII Part II. There are also Balrogs, sometimes called Balrons, and Hobbits, sometimes called Bobbits. Likewise, the series adapts D&D; the first game was based on Richard Garriott's 28th CRPG adaptation of the tabletop game, and the Gazer enemy is based on the Beholder.
Although some official Indiana Jones games have averted The Problem with Licensed Games, the Uncharted games are by far the best Indy games you will ever play. Seth Rogen and Evan Goldberg have even said that this is why they've turned down repeated offers to write an Uncharted movie — they love the games, but they couldn't find a way to not make it similar to Indiana Jones.
Until Dawn, in addition to being an homage to every Slasher Movie and teen horror movie of the last forty years, bears a number of further similarities to The Cabin in the Woods once you look under the hood. Both stories revolve around a group of teenagers who fit into classic horror movie archetypes heading out to a cabin deep in the woods for a weekend of debauchery, and both groups are being manipulated to play out just such a horror movie scenario. (In Until Dawn, it's one of their own seeking to avenge the deaths of his sisters, and in The Cabin in the Woods, it's a Government Conspiracy carrying out a Human Sacrifice.) And both plans go flying Off the Rails by the third act once actual supernatural forces that the villains never accounted for come into play.
V-V (pronounced "v-five") is Gradius except vertical.note Grind Stormer, a retooled version of V-V, however, isn't, due to using Smart Bombs and a more traditional "pick up powerups directly via items" syste.
Valkyria Chronicles is the closest players can get to playing a Sakura Wars sequel for the immediate future. That the developers also worked on the older franchise probably helps. It's also the closest thing to a WWI-era Fire Emblem game.
Blizzard's other big RTS franchise, Warcraft, was often described as Warhammer in disguise. This was especially true in the first few games, though there is still some inspiration from Warhammer present in later Warcraft titles, along with inspirations from many other works. On a more specific level, Warcraft III: Reign of Chaos may have taken some inspiration from Warhammer: Shadow of the Horned Rat and Warhammer: Dark Omen's leveling hero combat system, and Warcraft III's character portraits also are animated in a similar way to Dark Omen's character portraits. That said Warhammer: Shadow of the Horned Rat was itself noted to take inspiration from the first Warcraft game, so things came a full circle here...
Warframe is frequently described as a Power RangersDark Fic and probably the closest thing to an MMO for the franchise that youll ever get. Not only does it use a ton of classic Toku tropes, but many of the characters and factions map pretty well to ones from Power Rangers (the Tenno are the Rangers, Lotus is Zordon, the Sentients are the Machine Empire, the Elder Queen is Rita Repulsa, Stalker and his acolytes are The Psycho Rangers, etc.) and the plot sometimes reads like a Deconstruction of the series. Sometimes it even mirrors the franchises Fandom-Specific Plots, like the Tenno being Child Soldiers, similar to the tendency to portray the Rangers as such in fanfics.
It also often seen as a third-person shooter version of Fate/stay night or Asura Cryin', mainly for its thematic similarities to those games.
Warriors: Legends Of Troy adapts the legend of Troy in a manner very reminiscent of the 2004 film. Achilles looks like Brad Pitt, Hector like Eric Bana, and the initial chapter has a lot of echoes from the movie. Of course, this time there are Gods and mythological creatures but still...
It's been said to be the best Game of Thrones game never made, given that it has dark, gritty, mature and sexual themes in a fantasy world much like GoT. In an ironic twist of fate, the Netflix adaptation is often considered the Spiritual Sequel to the Game of Thrones series precisely because of the dark, gritty, mature and sexual themes.
Zero Escape series has been described as a less Gorny version of Saw. Characters are trapped in an undisclosed location by a mysterious figure who wants them to play a dangerous escape game and the plot unfolds into an even bigger conspiracy. The finales also pull a Once More, with Clarity!.