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  • Attack on Titan: This moment in episode 13 when a Titan foot stomping on the ground causes blue stones to appear instead of regular debris. This can be blamed on a Troubled Production consisting of a rushed schedule and a lack of animators, the mistake was later fixed in the Blu-ray version.
  • The live-action segments of the Cinnamoroll: Shitsuke Ni Training Edutainment videos by Sanrio try to digitally remove the strings of the Cinnamoroll puppet that is the friend of the human characters Yuuko and Rei, but this fails most of the time, at least for shots that aren't far away. Usually, the strings will disappear for a few seconds only to reappear when the puppet moves in a slightly different direction. There's also a visible black line around the puppet in most shots. In comparison, Hello Kitty's Magical AIUEO, which features the same children, barely has these problems.
  • The Blue Water dub of Dragon Ball had this as its opening. Ignoring the fact that the song could give any of 4Kids Entertainment songs a run for their money (it was translated from the French dub), the non-anime sequences are marred with horrendous-looking CG.
  • Though not as questionable as some of the artwork, some CGI effects in Dragon Ball Super, such as energy attacks, are misaligned with characters' hands or the depth at which they should be. In the home video releases, which edit several frames to amend these errors, occasionally fix these issues only to introduce new errors such as these effects being cut off an inch or two from the edge of the frame.
  • EX-ARM's anime adaptation gained some infamy for using rather limited 3D models with just as clunky motion-capture and complete inability to emote, alongside occasional 2D characters.
  • Part of the Stylistic Suck hodgepodge of The Adventures Of Mikuru Asahina. The Eye Beams suck, plain and simple. Except for the first one, which, thanks to Haruhi, actually shoots Frickin' Laser Beams. You only really know this if you read the second novel or watch the second season; otherwise, you just see Yuki attacking Mikuru as what is definitely not part of the "script".
  • In Episode Ten of ''Inuyasha: The Final Act'', victims of the episodes villain shed Tears of Blood, shown with an effect that borders on Conspicuous CG.
  • In one episode of My Sister, My Writer, Suzuka's mouth comes off her face and appears as a separate object.
  • Naruto: has had this on multiple occasions (mostly in Shippuden), but the most infamous one would be this little gem.
    • In fact they were so bad, that the Cartoon Network airings actually ended up reanimating scenes.
  • Parodied in Panty & Stocking with Garterbelt: when the titular girls destroy the Monster of the Week, it cuts to a live-action model being blown up with dynamite. It could also be considered to serve as a homage to the Heavy Metal example in the Animated Film section.
  • In Episode 12 of Persona 5: The Animation, there's a shot where Joker's upper half floats in midair, almost like A-1 forgot to draw more of him or he was repositioned at the last minute.
  • In Sailor Moon Crystal, Chibi-Usa's character design is rather unfortunate-looking, resembling a teenage girl's head plopped onto a child's body.
    • The majority of Sailor Moon Crystal's first/second season (which was released and marketed as one season, but retroactively declared to be two seasons with the release of Season 3) received massive criticisms for poor animation. One particularly noteworthy issue is that the transformation sequences feature CGI, which stands out pretty badly with the rest of the animation style. Luckily the next season fixed the transformation and numerous other issues, but this side-by-side comparison gives a good idea of how the first two seasons went.
  • Referenced in a manga chapter of Sgt. Frog where Wet-traman is shown to have a very large zipper on his back, a reference to how Ultraman involves a guy in a rubber suit.
  • In Saban's dub of Smile Pretty Cure!, Glitter Force, a new dance sequence is made and added to the series. However, compared to the originals, this one looks incredibly amateurish. As if that wasn't enough, the girls don't emote at all, thus they're stuck with soulless eyes and creepy smiles.
  • SSSS.GRIDMAN and its sequel SSSS.DYNɅZENON use this trope for deliberate effect with certain kaiju, all of which are CGI but designed to look as if they could be made into suits and worn by actors in a tokusatsu program. Each show has one kaiju that's made specifically to evoke a poorly-made costume, representing an in-universe Creator Breakdown.
    • DYNɅZENON also unintentionally plays this straight with its regularly alternating use between 2D and 3D models of the title mech and Gridknight. With the 2D versions being far more dynamic and fluidly animated while the 3D is done the same way as the kaiju.
  • Transformers: Energon:
    • The main failing of the CGI used for the Transformers themselves is that it renders them utterly incapable of emoting beyond combinations of "eyes closed/open/slightly more open" and "mouth open/closed". Never do they feel like they have weight, and such simple movements as turning around are accomplished by the robots' stiff CGI models spinning around on their vertical axis, without moving their limbs. On several occasions, in order for characters to more properly emote or move (such as Inferno screaming in agony during the torture scene in "Imprisoned Inferno", the show switches back to traditional animation.
    • Sometimes, their outlines aren't rescaled, making them look more like massive blobs of... something.
    • There was one weird instance when one of Scorponok's eyes was actually rendered over his visor, while the other was behind it. And his visor isn't meant to be see-through.
    • Another famous instance involved Ironhide. As Kicker walks by, we at first only see the lower half of his body. But as the camera slowly pans up, Ironhide's supposedly out-of-frame parts continue to be missing, and he's revealed to be a cropped 2D image made up of legs and a lower torso.
    • Quite a number of Transformers in this series, as well as sort-of/supposed-to-be sequel Transformers: Cybertron, are toy-accurate to a fault, with their designs featuring details from the toys that serve no practical purpose or function in-universe - including levers and buttons for activating play features.
  • Yu-Gi-Oh! 5Ds suffers from this when it displays the CGI models of the D-Wheels/Duel Runners, in which the character riding the D-Wheel/Duel Runner is rendered as well, resulting in a plastic model-esque look. Particularly annoying, as when this is in 2D it looks much better.
    • Oddly, though, the monsters look pretty cool (Stardust Dragon's Shooting Sonic attack animation in Ep 41 looks pretty damn good for CGI).
  • During the fight between Ripple and Top Speed vs Calamity Mary in Episode 9 of Magical Girl Raising Project, there is a jarring scene of Calamity Mary firing a machine gun where Mary herself is just a still image, and her hand and her machine gun are on another layer, being vibrated back and forth.

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