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  • Ars Magica: The "Incantation of Lightning" spell.
  • Call of Cthulhu: Members of the Great Race sometimes have Lightning Guns.
  • Dungeons & Dragons has always had its share of (usually, but not always magical) electricity-based attacks, to the point where "lightning" is simply another not altogether uncommon damage type in its 4th edition: spellcasters of various persuasions hurling lightning bolts around or calling them down from the sky, blue dragons breathing them instead of fire, and other sources of flashy high voltage have essentially been part of the game from day one.
  • Games Workshop games:
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    • Blood Bowl: In the 5th Edition rules, rather than the fireballs that regular Hireling Sports-Wizards can cast, Chaos Sorcerer Coaching Staff are able to throw lightning at opposition players with the 'Thunderbolt' spell. While it cannot Knock Down as many players as a fireball, the 'Thunderbolt' spell has a greater chance of Knocking Down the player it is aimed at. In previous editions the spell was available to all Wizards.
    • Warhammer:
      • Lightning and electricity are traditionally in the wheelhouse of Azyr, the Wind of Heavens.
      • Dragon ogres are empowered by lightning, whether natural or magically generated, and some can generate powerful electric shocks as well.
    • Warhammer 40,000:
      • A number of Psychic Powers enable their casters to manipulate lightning, including the Aeldari power Eldritch Storm and the entire 7th Edition Fulmination Astartes Psychic Discipline. The Ethermancy school of Cryptek skills also allows the practitioner to manipulate electricity.
      • One variety of Tech-Priest, known as Electro-priests, have microscopic circuitry implanted beneath their skin that allows them to manipulate electricity. A side-effect of this enhancement is that it causes their eyes to melt in their sockets.
      • Their mastery of the material universe allows the C'tan to create and control lightning at will, something that is represented in-game by the 'Transdimensional Thunderbolt' Power of the C'tan. In 7th Edition this Power allowed the C'tan to unleash a powerful attack with the same special rules as tesla weapons. The 8th Edition rules for the attack meanwhile give the C'tan the chance of causing mortal wounds against multiple units.
      • Tyranids of the Trygon genus produce a strong bio-electric charge, which the creatures use to wreath their claws with crackling power. The Trygon can also discharge this energy in a high-voltage bio-electrical pulse can reduce the enemy to a pile of charred bones. The more powerful Trygon Primes have even evolved various spines along their bodies that allow the beast to harness this electrical energy and unleash it with greater power.
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  • In Nomine has the Generator Attunement given out by Jean, the Archangel of Lightning. It allows the user to, well... generate lots of electricity and fry things with it.
  • Pathfinder:
    • Blue dragons breathe lightning bolts, and become surrounded by an aura of electricity as they age.
    • Other creatures possess electric Breath Weapons — one of a mukradi's three heads spits lightning, for instance.
    • The iron deposits within an ekekeh's body act as natural conducers of electricity, allowing them to generate electrical bolts and project electric fields around themselves.
  • Rifts features a Psychic Character Class called the Zapper, who can shoot mega-damage blasts of electricity and use other electric powers.
  • Shadowrun:
    • Thunderbirds are Awakened raptors capable of generating powerful EMPs — which, in a world where a significant part of the population has electronics wired directly into their heads, can make them very dangerous animals.
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    • Eyekillers are large, owl-like flightless birds capable of generating powerful electrical shocks to bring down prey.
    • Electric martens are specialized predators of other electrogenic animals and the Matrix-connected technocritters, and can both generate electric bolts to stun their prey and disruptive electrical waves to disable their powers. This disruptive effect also works on man-made technology, making the martens destructive pests in urban environments.
  • Summoner Wars: Quen of the Mountain Vargath, the militant Ram-men of Itharia, shoot lightning bolts that sometimes DO strike the same spot twice.
  • The World of Darkness:
    • Mage: The Awakening has a few Forces Rotes that allow the mage to redirect electricity and throw lightning.
    • Promethean: The Created has a whole category of Transmutations called Electrification, which allows the character to manipulate electrical equipment and shoot lightning from their hands. Appropriately, the category falls into the Refinement of Tin, which focuses on spite and revenge — just the category where you'd put the Wrath of God.
    • Werewolf: The Forsaken: One of the more powerful Gifts causes a lightning bolt to strike the werewolf's enemies.

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