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Welcome to Japan's legendary Temple of Champions, where athletes gather to face the most diabolical challenges ever conceived, testing balance, endurance, and sheer strength! Competitors have one goal...beat the course! But victory is elusive, and the only constant is the bitter taste of defeat. This is the ultimate competition of Man Vs. Obstacle! Who will top the Unbeatable...Banzuke?
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Also known by the name "Kinniku Banzuke", which literally means "Muscle Ranking", Unbeatable Banzuke is a Japanese athletic Game Show in which competitors are challenged in one of nearly two dozen events, all for the honor of adding their name to the list of champions, the titular BANZUKE. This show is in a similar vein to Ninja Warrior; failing once on any given event means you are out. It was shown in the United States on G4 TV, often hand in hand with Ninja Warrior. In Australia, it premiered on SBS2 on April 2 2012.

Unfortunately, since it's not on the air anymore, G4 only shows a decent handful of episodes over and over again. Thankfully, they have gotten a fresh batch of episodes in recently, which are going into rotation.

The show had several reflex-based action game adaptations developed by Konami.

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This show contains examples of:

  • Adapted Out: Kinniku Banzuke, being a sports variety show, held numerous other events besides obstacle courses, primarily target-based games involving baseballs (Struck Out), basketball (9 Hoops), soccer (Kick Target), etc., along with other events. Unbeatable Banzuke however, just focuses on the obstacle course events, with only a few of the more non conventional challenges such as Daruma 7 being shown. Likewise, several other events that had new versions (Hand Walk IV, Super Riders IV and V, Skeboarder II), were ultimately not shown.
  • Career-Ending Injury: The show was cancelled in May 2002 because of two back-to-back accidents in a dangerous new challenge called Power Island. The contestants had to catch a ball weighting 47kg and that had 1.8m of diameter as it rolled down a slope, push it to the top and then balance over it across a path. The first contestant, a Chinese student, fell off it and would be diagnosed with cervical vertebrae injury. Because he didn't look too hurt as he left for medical care the staff just resumed the show. And then the next contestant, a Japanese student, was outright run over by the ball and was paralyzed by the injuries.
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  • Catchphrase
    Rome Kanda/Kei Kato: "Until next time, this is Kato Kei...the doors to the Temple of Champions are ~ sealed."
  • Deadly Upgrade: Courses that get beaten enough are reimagined and given a different Roman numeral indicator.
    • Taken to (il)logical extremes with the upgrade of the unicycle event "Like A Pierrot". After five course upgrades before it were all beaten, the course was upgraded into "Like A Pierrot Ghost", a track with a definitive horror movie theme. The first competitor was a second-grade schoolgirl. No one was able to get past the next-to-last obstacle before the show's cancellation.
  • Death Course: No shortage of those here.
  • Engrish: In Like A Pierrot Ghost, competitors pick up a phone, which proceeds to play the following soundbyte to them: YOU ARE ARLEADY DEAD. * Evil Laugh, Dramatic Thunder* With exactly that enunciation. May be a bit of Narm for English speaking audiences.
  • Fanservice: Lampshaded in the US airing.
    Dave Wittenberg: "She's a school dietician, responsible for student lunches at an elementary school. For some reason, she came to the event dressed as a waitress."
  • Gratuitous Japanese / Too Long; Didn't Dub: Admit it, Unbeatable Banzuke sounds a lot cooler than Muscle Ranking or even Unbeatable Ranking.
  • Harder Than Hard: The difficult varies at times, but in general, each of the events are fairly difficult, and you have to EARN your victory.
  • Humongous Mecha / Everything's Better with Samurai: The opening sequence, commercial headers, and occasional scene transitions on the G4 airing feature a giant samurai-adorned robot. Yes, G4. We get it. Unbeatable Banzuke is Japanese and badass.
  • I Know Madden Kombat: Multiple contestants show up in their full uniform from work or sports, regardless that the skill they came dressed for has no direct link to the challenge at handnote . This usually leads the commentator to ask "Will their [unrelated skill] help them conquer the course?" The answer is always a resounding NO.
  • Level Ate: The first half of Neko de Drive, which has obstacles such as a steep, slick watermelon slice and a narrow circular doughnut competitors must do a full rotation on before progressing. The second half of the course is more in line with the Incredible Shrinking Man. Not so with Neko de Drive II, which had more of a World Travel theme.
  • Mega Neko: The cat-cart in Neko de Drive, a full-sized wheelbarrow decorated like a kitten.
  • Rare Vehicles: There are courses where competitors have to ride on unicycles, skateboards, a pogo stick and a giant rubber ball.
  • Serious Business: Apparently there are races held outside of this show where people do indeed ride on unicycles.
  • Sliding Scale of Silliness vs. Seriousness: The competitions are dotted all over this scale, from very silly (Kangan, the aforementioned pogo stick course) to very serious (Quick Muscle, a hell-on-earth push-up competition).
    • And then there's Neko De Drive. As Wittenberg puts it, "Hard to complete. Impossible to describe."
  • Spin-Off: SASUKE, which turned into its own phenomenon.
  • Stage Names: The American host, Rome Kanda, operates under the name Kei Kato.
  • Teeth-Clenched Teamwork: See True Companions, below.
  • Timed Mission: Several events require the player to either finish or reach a Checkpoint (the "Break Zone") within a fairly tight time limit.
    • As noted above, "Athletic Love" had a 60-second time limit.
    • An event called "Banzai 90" required a six-player team to throw four of its players onto padded logs 9 to 12 feet above the arena floor. The team had 90 seconds to finish. Also counts as a Try Not to Die, since once all four players are on the logs, the remaining two players have to hit a button to start a 10-second countdown, and the players on the logs have to stay on for the duration.
  • True Companions: The word "nakama" is used in the co-op event Nakama; i.e., an obstacle course where two people tied together by an elastic rope have to navigate a series of obstacles in 70 seconds. Other events also required teamwork, such as Seesaw 60 and Daruma 7.
  • Villainous Breakdown: Unicycle course Like A Pierrot II is beaten by three people in a row. Mr Blessed does not take this well.
    BRIAN BLESSED: THREE?! THREE NEW CHAMPIONS!? BANZUKE BRIAN HAS NEVER WITNESSED SUCH A CATASTROPHE! THREE! THRICE THE SKILL! THRICE THE SPEED! THRICE THE HUMILIATION!

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