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Series / Save to Win

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Game show that debuted as part of The CW’s One Magnificent Morning block on November 5, 2016, becoming the first new network game show since the 2009 revival of Let's Make a Deal. It was sponsored by Family Dollar, although you could hardly tell.

In round 1, a product rolls out on the check-out conveyor belt. A question related to that product is asked, with two possible answers. Get it right, win a point. This goes on for seven items; the first one is solely for one team, the second is for the other, and the rest are tossup questions.


Round 2 involves six food items. One player from each team is sent backstage, while the remaining members pick foods for their partner to identify. They must select one food to identify by taste, one by smell, and one by touch. Their partners are then brought out and blindfolded; correctly guessing an item wins a point.

In the third round, a shopping list with five items is read out, and the players then take turns recalling the items. Giving the last item on the list scored five points; repeating, giving a wrong item, or letting time expire tossed those five points to the other side. More lists are played, each one worth 2 more points (and having 2 more items) than the last. The first team to reach 15 points wins the game and a shot at $5,000.

Never attracting much in the way of praise or viewers, Save to Win closed up shop after one season of 17 episodes.


Game Show Tropes in use:

  • Bonus Round: There’s a shelf with 20 items, each with an amount of money behind it ranging from $500 to $1,000. The winning team picks two items, and they win whatever amounts they uncover. If the amounts match, the money is bumped up to $5,000.
  • Consolation Prize: Teams that don’t win the game receive a $500 shopping spree at Family Dollar.
  • Personnel:


This show provides examples of:

  • Clip Show/Something Completely Different: The last two episodes had no gameplay. The 16th episode was mostly clips, the 17th and final episode featured behind the scenes footage, and both ended with a cooking segment.
    • Egregiously, one of the clips actually depicts something that never happened on the show. The blink-and-you-miss-it clip shows a team winning the $5,000, having picked products 8 and 12. That’s not how it went down on the actual episode; the team had really only won $1,700 by picking 4 and 16.
  • Color-Coded Multiplayer: One team wore blue, one team wore yellow (or red, in one episode).
  • Luck-Based Mission: The bonus round. Once you pick your first item, you have a 1 in 19 shot to win the top prize, staggering odds for such a small payout. In the 15 episodes with gameplay, nobody won the $5,000 (which is probably why the clip show had to resort to faking a win). The most any team ever won was $1,900.
  • Non-Indicative Name: Despite the title, saving money never played into the format.
  • Product Placement: Oh yes. From Family Dollar getting a name check in the theme song to constantly showing off Family Dollar brand goods, this show does NOT let you forget who sponsors it.


Example of: