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Self-Fulfilling Prophecies in Video Games.


  • The entire Massively Multiplayer Online Role-Playing Game genre has become subject to this. In August 2012, Kotaku reported that "The Subscription MMO is dead." Game developers know that Free-To-Play is the only way to go these days, acknowledging that the playerbase itself has become a Self-Fulfilling Prophecy. Gamers are willing to wait for a game to go Free-To-Play, and developers know that they won't be able to get any players unless they make the game Free-To-Play.
  • BioShock: Peach Wilkins is a dangerously paranoid man who is absolutely convinced that Jack is a paid assassin out to kill him. In truth, Jack only wanted passage through the fisheries and would've been perfectly happy to live and let live if Ol' Peachy hadn't set up a deadly ambush with his gang of thugs, forcing Jack to kill them all in self-defense.
  • Breath of Fire IV has a version of this in that Fou-lu (who was his own empire's King in the Mountain) is promoted as the "Dragon of Doom who will destroy the empire" among the soldiers of the empire he founded. This is done explicitly by the empire as they have no intention of giving the throne back to the God-Emperor they summoned 600 years ago. After being the target of multiple and increasingly extreme efforts by his nation to kill him, Fou-lu finally snaps when a woman who rescued him from a previous attempt at deicide and who developed a romantic relationship with him is tortured and ultimately used as the warhead in a Curse Nuke specifically because of her connection with him... causing the whole "Dragon of Doom" thing to become a self-fulfilling prophecy as he decides that Humans Are the Real Monsters and that the best course of action is to kill them all.
  • In the Chzo Mythos, The Dragon knows of a prophecy that the Big Bad will replace him, and secretly does his own scheming to stop this from happening. Turns out that this defiance of his master's will is the reason he even gets replaced at all.
  • The Ringed City DLC from Dark Souls III reveals that the Undead Curse was the result of one of these; Gwyn loathed the Dark, fearing that it was a destructive and chaotic force that would destroy his peaceful Age of Fire. Thus, he created the Darksign as a "seal of fire" and branded the pygmies, the bearers of the Dark Soul, with it to limit their access to the Abyss and its power. Because of this, the humans, the pygmies' descendants, never learned how to control their Humanity, the Dark inherent within themselves, causing it to manifest as either the Curse (in those with too little Humanity) or as an all-consuming power that drived those who had it to animalistic insanity (in those with too much Humanity). Thus, the Dark became the chaotic and destructive force Gwyn feared it was, leading to the Cycle of Light and Dark, the destruction of Gwyn's kingdom, and ultimately the ruination of the world, and he has only his own paranoia to blame for it. The original pygmies had perfect control over the Dark Soul and wanted nothing more than to happily serve Gwyn and the other gods of Anor Londo. He screwed himself big time.
  • In Donkey Kong 64, King K. Rool hires a weasel named Snide to build a superweapon called the Blast-O-Matic that will allow him to destroy Kong Isle. However, he grows increasingly paranoid that Snide will betray him, and decides to kick him off the team. How does Snide respond? He defects to the Kongs and ultimately helps them disable the very superweapon he created.
  • Dragon Age: This is a running theme of the Mage/Templar conflict. Magic is certainly dangerous, and Abominations are no joke to deal with. But when Templars crack down on mages for what they might do by taking them from their families, imprisoning them in Circles, and abusing authority over them, some mages desperate to escape will turn to Blood Magic and demon summoning because it's a quick way to get the power they need, which in turn drives further crackdowns, which makes mages even more likely to run away, and so on.
    • Done twice in Dragon Age II.
      • First, everyone accuses the Qunari of being militaristic heathens who want to do nothing but convert everyone in Kirkwall to the Qun, even when the Arishok makes it perfectly plain that converting people is the last thing on his mind (after all, he's a soldier, not a preacher); if anyone converts to his faction, that's just because that's what they wanted to do. In the end, the Arishok snaps and launches a war on Kirkwall, turning him into the monster many accused him of being.
      The Arishok: Fixing your mess is not the demand of the Qun, and you should all be grateful!
      • Done a second time with Knight-Commander Meredith. In Act III of the story, the mages believe that Meredith is slowly going crazy trying to uproot Blood Magic from her ranks, even when it's clear that most of the mages just want to be left alone. When Meredith starts quickly going crazy because of her red lyrium sword and begins killing every mage, regardless of the reason, the mages turn to Blood Magic just to survive Meredith and the templars, making Meredith's paranoia end up causing exactly what she was so paranoid about.
    • Dragon Age: Inquisition: Solas discusses this trope with regards to Spirits and Demons. He notes that, contrary to popular belief, spirits are shaped in part by how mortals see them. Approach even a normal spirit expecting to see a demon, and you're very likely to corrupt that spirit into a demon. It also doesn't help that most normal spirits have no desire to leave the Fade, and when they are yanked into the physical realm, they're likely to go insane from the experience, since the material world is just as alien to spirits as the Fade is to humans.
  • Fear & Hunger: Termina: If playing as Marcoh, he can potentially be ambushed by Caligura, thinking that the former had been sent to Prehevil to whack him despite him having actually went there to escape arrest. The resulting confrontation can potentially end with Marcoh killing Caligura.
  • There's a complicated Stable Time Loop example in Final Fantasy VIII, related to Squall's defeat of Ultimecia: Everyone in the game's setting are aware of a prophesized sorceress who will attempt Time Compression (absorbing all of time into herself to become a god, basically), but be defeated by the Legendary SeeD. Because of this, sorceresses become persecuted- which leads one sorceress, Ultimecia, to decide Then Let Me Be Evil and attempt Time Compression so SeeD wouldn't be able to defeat her. Her meddling with the timestream in pursuit of this goal leads the people of the past to find out what Ultimetia is trying to do, which was the ultimate source of both the prophecy itself and the anti-magic Child Soldiers known as SeeD, one of which was Squall. Ultimetia not only brought the prophecy's fulfillment on herself, she's also the reason the prophecy and her own torment even existed.
  • In Final Fantasy XIII-2, a civilization called Paddra, made prosperous by seeing the future, was clued in that their great city would meet its end by one of the seeress's prophecies. This prophecy divided the populace among those who were desperate to escape fate, those who would just accept the end, and those who were just driven mad by panic and despair. The ensuing civil war... brought about the very end of Paddra that was foreseen.
  • Final Fantasy Mystic Quest starts with the main character being roped into helping fulfill a prophecy that states that a knight will defeat the four Vile Evils and drive the darkness from the land. Upon doing so and marching right up to the Big Bad to finish the job, he reveals that he himself invented that prophecy out of whole cloth for reasons unknown, right before the player goes on to fulfill it anyway.
  • In God of War II, Zeus is convinced that Kratos will kill him and usurp his role as King of the Gods because of a prophecy (which says that the father will be slain by the son, as Zeus did to his father Cronos, and Cronos did to his father Uranus). In order to prevent this, he sets up events so that Kratos loses his divine power and is killed. However, this only serves to give Kratos a legitimate reason to be pissed off at Zeus, and with the help of the Titans, he starts on a Roaring Rampage of Revenge, so...
    • Kratos himself breaks the cycle after getting his revenge. By killing himself at the end of the game... Or did he?
    • This also happens in God of War: Ghost of Sparta. A prophet said that whoever controlled the "marked warrior" controlled the fate of Olympus. Kratos's brother, Deimos, already had a mark on him. But when Deimos was taken away, Kratos tattooed an identical mark on himself out of respect for his lost brother.
    • Freya from God of War (PS4) has received a prophecy that her son, Baldur, will die a pointless death, so fearing for her son's life, she blessed him with invulnerability to all threats (physical or magical), immunity to pain and inability to die. Unfortunately, it led Baldur to live a completely miserable life where, for 100 years, he is completely unable to enjoy any sort of sensation such as eating, snow or women, which ended up turning him completely Ax-Crazy and insane. In the end, once his immortality is removed, Kratos has no choice but to kill him since he tries to kill his mother in revenge for making his life miserable, inadvertently fulfilling the prophecy that Freya desperately attempted to avoid in the first place.
    • In Ragnarok, the Norns reveal the Awful Truth that all prophecies are self-fulfilling, as there's no such thing as fate; just the wisdom to predict how people will react, and the consequences of people refusing to change their ways when given warnings. So Zeus was always fated to be overthrown by his son... because, in his paranoia over the prophecy, he mistreated these sons until one of them snapped. Kratos overthrew Olympus despite all his efforts to avoid fate because he refused to change the thing that would lead him to destroy Olympus- his vengeful desire to blame the gods for his pain (though to be fair, they did cause a lot of it, but even then it's clear that none of the original trilogy would've happened if it wasn't for Kratos's poor life choices). And Baldur died a meaningless death because Freya, whose Fatal Flaw is her selfishness, "blessed" him with invulnerability (and Sense Loss Sadness) and refused to take it back because she feared his predicted death- which resulted in him going insane and antagonizing Kratos and Atreus, prompting Kratos to do what he does best, giving Baldur a truly meaningless death because Kratos didn't want to get involved (only being provoked when Baldur threatened to kill Atreus) and the whole damn thing could've been avoided had Freya dropped the overprotectiveness. The bright side is that the reveal ultimately prompts Kratos to truly Screw Destiny simply by becoming a better person, averting the prophecy of his death and fulfilling a new one where he becomes a truly beloved protector deity.
      • Heimdall is a particular example in that the Norns predict that, upon learning that he intends to kill Atreus, Kratos will in turn kill him in order to protect his son. When Kratos and Heimdall finally meet, however, Kratos goes out of his way to offer Heimdall mercy; this only serves to infuriate Heimdall, who vows to kill Atreus in order to spite Kratos in retribution. This, combined with Heimdall's refusal to surrender, ultimately forces Kratos to actually kill him, which leaves him positively rattled.
  • The main storylines of Guild Wars: Prophecies involved this to some extent. The Mursaat killed the Chosen in an attempt to prevent the release of the Titans, which would lead to their destruction. The players, who were also Chosen, resisted the Mursaat and ultimately freed the Titans.
    • In the second campaign, Factions, a fortune teller who had given him several true prophecies warned Shiro the Emperor would kill him. At first disbelieving, fear of death finally drove him to kill the Emperor, only to be killed in retaliation for the seeming assassination. Later retconned as a deliberate ploy by Abaddon to convert Shirou into one of his generals.
    • A Canthan New Year quest involves a man who received a reading from a fortune teller that "something terrible will befall" him in the next year. Seeking to avert the prophecy, he contacts a local mystic, who has a ritual to reverse fortune. Unfortunately, the ritual involves submerging his head in water, and he drowns.
  • In Hitman 2, two targets are a pair of former members of Providence who were afraid they were going to be executed soon, and so defected to one of Providence's enemies to prevent that. Their defection persuaded Providence to hire Agent 47 to kill them.
  • In Homeworld, forces acting on orders from The Emperor enforce a mostly forgotten, ancient treaty - by wiping out the entire population of the planet Kharak. The reason behind this decision was that legend had it that the return of the Hiigarans, who had been exiled to Kharak was to herald the end of the Taiidan empire. The effect of this decision was to trigger a war that would eventually result in a rebellion that changed the empire back into a republic.
  • In Kingdom Hearts χ, the leaders of the five Unions, the Foretellers, try their best to prevent the events written in the Book of Prophecies written by their Master, detailing a Keyblade War and darkness devouring the light, from coming to pass. However, with the idea of a traitor in their midst, one of them having information he was instructed not to divulge to the others, and each of the Foretellers making rash decisions in regards to their roles given to them by their Master, misunderstandings led to a major rift between all five of them. With mistrust in one another, they all decided to collect Lux to keep the balance of power, until the inevitable battle between the Unions and the prophecy fulfilled. If the Master hadn't written the Book of Prophecies and given it to them in the first place, they likely wouldn't have put themselves in the situation that led to the Keyblade War. This is not helped by the fact that the Master's unpredictable mannerisms, eccentric nature, and sometimes questionable logic all give the impression that he may have been deliberately manipulating his students into fulfilling his own Prophecy.
    • As it turns out, the Master of Masters was indeed manipulating his students into conflict with each other. He tells Luxu that he wrote the part about the traitor specifically to sow the seeds of doubt and distrust among the Foretellers, all to attract five of the strongest of the thirteen True Darknesses and trap them in each of their hearts. This implies that the whole traitor bit is all a big fat lie...although after Luxu leaves the room and out of earshot, the Master calls him the traitor.
  • Kult: Heretic Kingdoms: Early in the game, a hermit went to his death because he thought his vision of death was inevitable; later, Lord Malfagon fights Alita to the death because she was prophesied to kill him. Alexandra (who, as the Seeress at the Oracle, presumably knows what she's talking about), says that prophecies like this are actually just self-fulfilling. In reference to the latter case:
    Alexandra: It is ironic... were he the kind of man who could have ignored the prophecy and gone on with his life, this fate would have been avoided.
  • This is the plot of The Legend of Zelda: Ocarina of Time. Zelda has a vision that Ganondorf will take the Triforce from its hiding place sealed within the Golden Realm, sends Link to preemptively collect the MacGuffins sealing the Golden Realm that Ganondorf has been attempting to obtain, and Ganondorf follows Link into the Golden Realm and takes the Triforce when Link unseals it. This sort of thing happens a lot in the series. Specifically, Link himself was sealed away because, as a Hylian child, he was considered too young to be the Hero of Time. The Hero would have been unnecessary if he hadn't been sealed away for seven years, letting Ganondorf take over. If Link had in fact been a Kokiri, or else a little bit older, he would have succeeded in stopping Ganondorf because he would have gotten the power first.
  • The events of Ocarina of Time are inverted in The Legend of Zelda: The Wind Waker, where Ganondorf's attempt to work in the shadows to restore and reclaim Hyrule under his title ultimately manage to do everything required to draw he, Zelda, and Link together once more. He perceives this as so self-evident that he expounds at length during the final battle about how the circumstances of their meeting cannot be anything but fate.
  • Lobotomy Corporation: This is the backstory of the three birds. Small Bird, Long Bird and Big Bird used to live together in the peaceful Black Forest. However, one day the forest got word of a prophecy foretelling of a terrible monster who would bring the forest to ruin. The three birds decided to fight against this prophecy by trying to become the forest's self-appointed protectors, but as a result it transformed them into monsters, both figuratively and literally. Small Bird became Punishing Bird, an executioner who would punish anyone it deemed guilty. Long Bird became Judgement Bird, a Hanging Judge who would send people to death for the smallest crimes. Big Bird became the vigilant guard of the forest who would Mercy Kill anyone who trespassed so the "monster" wouldn't be able to get to them. Eventually, the three decided that the three of them would be insufficient to protect the forest alone, so they decided to fuse into one gigantic bird so they could perform all of their duties at once. When they did this, the forest's inhabitants fled the forest in fear because the birds had become the very monster destined to bring ruin to the Black Forest.
  • Mafia II: Vito Scaletta gets into crime early because he didn't want to be poor and destitute like his alcoholic deadbeat father, who was indebted to a loan shark before he died. What follows is Vito, after making his way up in Falcone's organization, losing his fortune to rival gangsters, watching his house burn down by rival gangs, forced to live in a miserable destitute safehouse at his friend's place, and getting extra violent with his deadbeat brother-in-law, which causes his sister to choose her husband over her brother. What's worse is that Vito ends up becoming indebted to the same loan shark that his father borrowed money from. As an extra insult, Scaletta senior also had ties to the mob, but when he tried to object to certain business practices, his boss at his front job had him murdered - the very same boss at the very same front company that Vito works for, which ultimately comes to a murderous head when Vito finds out. As such, Vito's path took the same mistakes as his father, eventually forcing him to move to another city.
  • Overlord Zetta from Makai Kingdom receives a prophecy from an oracle that his Netherworld will be destroyed. In an attempt to Screw Destiny, Zetta hunts down and consults the 'sacred tome' - a book in which "everything pertaining to his Netherworld" is recorded - only to find that it states that his own stupidity has doomed the Netherworld. Insulted, Zetta responds by burning the book to a crisp, consequently un-recording the whole Netherworld in the process and fulfilling the prophecy.
  • Mass Effect:
    • The Quarian-Geth conflict exemplifies this trope. To wit: synthetic servants gained sentience and start asking their creators things like "Does this unit have a soul?" The creators panic, expecting the synthetics to rise up and destroy them, and try to shut them down preemptively. Synthetics fight back, resulting in creators getting kicked off their homeworld. Centuries later, most Quarians - including Tali'Zorah, the race's representative in Shepard's crew - still maintain the Geth would have turned on them anyway and wiping them out was the only option... until the Geth's own representative Legion showed up and demonstrated the Geth were not really the ruthless, conquering machines the galaxy thinks they are.
    • The whole mess becomes even more ridiculous in the third game when it's revealed that the Geth didn't even try to fight back against the Quarians initially. They started fighting to defend the minority among their creators who didn't want to shut them down from the other, synth-hating Quarians. The Quarians were always their own worst enemy. This conflict, referred to by the Geth as the Morning War, became a cautionary tale to the other races, who took the exact wrong message from it and made this Self-Fulfilling Prophecy law throughout the galaxy.
      • One sidequest in the first game even involves an AI who self-destructs rather than talk to you, even if you try and negotiate, citing that organics always try to destroy synthetics that might pose a threat to them.
    • The Reaper harvest is the same situation writ large. A race of Precursors believed that every lesser species was doomed and too dumb to fix it; Robot War was practically inevitable any time an organic species invented sentient A.I. To try and solve this problem, they creatednote  the Reapers, giant sentient Mechanical Lifeforms who go around wiping out organic races every few million years, which only completely ensures that more organics-vs-synthetics conflicts are inevitable. Ironically, the Golden Ending to the Geth/Quarian conflictnote  suggests that organic/robotic peace is possible - sadly, the Reapers' leader is too far up their positronic-intelligent ass to change their stance and keeps becoming the very synthetic-like menace it was meant to prevent.
  • In Metroid: Other M, the creators of MB grew worried when she developed self-awareness, as she was an AI copy of Mother Brain. As they were afraid of her turning into a monster like the original, they tried to force what was essentially a lobotomy on her... which made her rebel and become a monster like Mother Brain.
  • Path of Exile: the (now retired) Prophecy mechanic accomplishes this mechanically. The player can pay a Silver Coin to Navali to seek a prophecy, which says something along the lines of "You will do [something]" or "You will encounter [something]". For the first kind, there is nothing that will actively make you fulfill that prophecy, so you can Take Your Time to do it, but as long as you do what it says, the prophecy will give you some kind of reward. The second type will automatically happen at some point, and are unavoidable as long as you continue playing the game (and in the right area, if it says so).
  • In Planescape: Torment, one of the side quests is about a necromancer looking for the blood of an immortal being. He asked a prophet to tell him where he could find it and was told that he would find it if he searched these specific crypts. And he found it... in the form of the main character (an immortal) who arrived to stop him from desecrating the crypts.
  • In Prince of Persia: The Forgotten Sands for the PSP (there are four different games on different consoles under that title), an ifrit seeks to thwart a prophecy stating that a lonely hero with royal blood will kill him. So he starts assassinating people who are part of Persia's royal family. The Prince, upset over the deaths of his cousins, then tracks down and kills the ifrit, before saying that no one can thwart their destiny. Ironically, he later has some experience with that himself.
  • Summoner: When he was a child, the game's protagonist, Joseph, attempted to save his village from raiders by using his newfound Summoner powers to call forth a demon, only to lose control of it and watch helplessly as the demon destroyed both the bandits and village. Horrified by this, Joseph vowed to never use his powers again. Years later, Murod, the Emperor of Orenia, hears a prophecy that a Summoner will bring his reign to an end. Every action he thus takes to stop this prophecy from happening only results in making the prophecy happen, by undoing Joseph's Refusal of the Call and thus giving him a reason to start using his powers again. Even Joseph can't help but call Murod out for it before their final showdown; had he simply done nothing, Joseph would've spent the rest of his days toiling away in peaceful ignorance as a nobody farmer, without ever knowing Murod even existed.
  • Super Mario Bros.:
    • Kamek targets the newly born Mario brothers because of a prediction that the brothers will be trouble for the Koopas. However, he only managed to kidnap Baby Luigi, while Baby Mario ended up in the hands of the Yoshis. The Yoshis decide to help Baby Mario rescue his twin, which leads to the first defeat of then baby Bowser.
    • In Super Paper Mario, Count Bleck learns from the Dark Prognosticus that the Chaos Heart will be born when Bowser and Princess Peach are married, so he makes that happen.
  • In Red Dead Redemption II, Dutch's (mostly) unfounded doubts about John and Arthur's loyalties early in the game is what make him take actions against them that would ultimately end their loyalty and support to him.
  • In Tales of Graces, Aston sends his son Hubert away to live with the military-based Oswell family. Aston does this to avoid a messy Succession Crisis between Hubert and Hubert's older brother, Asbel, in the town of Lhant. In a nice bit of Irony, Aston's attempts to avoid a Succession Crisis end up creating one. Neither Hubert nor Asbel wanted to rule the town of Lhant in the first place, but circumstances years later force them to fight over it. Circumstances brought on, at least in part, by Aston sending Hubert away!
  • Tekken 7 reveals that the entire series stems from one of these. Heihachi's wife Kazumi had predicted that Heihachi would bring the world to ruin, so she married him in order to get close to him and kill him before that happens. Unfortunately, her repeated attempts on his life ended up breaking Heihachi's heart, leading to her death at her husband's hands and Heihachi's hatred for Kazuya, and the rest was history. It gets far worse with Tekken 8 revealing the entire reason that Kazumi was sent after Heihachi by the Hachijo clan—to prevent the Mishima bloodline from bringing ruin to the world that Azazel the Rectifier (whom the Hachijo clan worshiped) wished to bring about. And with Kazuya summoning Azazel to defeat and absorb the beast before Angel Jin's purification destroyed the Devil Gene within himself and Kazuya, it is needless to say that the Hachijo clan themselves brought about the ruin of the world they envisioned under their god Azazel.
  • Trials of Mana reveals in the route of Hawkeye and Riesz that the Dark Majesty residing in Dark Castle used to be a prince living in the then-called Light Castle. Said prince was shunned and locked up in the castle's prison because a prophecy foretold that he'd bring doom upon the kingdom. Said prince eventually gets into a bit of a Deal with the Devil and gains enormous power and then uses it to doom his kingdom because of the bad way they had treated him.
  • In Wanted: Weapons of Fate, Wesley ridicules the Immortal for the Fraternity's reliance on the concept of fate; his mother died by his father's hand, at her own insistence, because the loom of fate marked her, and he went along with it. Wesley finds this absurd and doesn't think the problem is self-fulfilling prophecy so much as members of the Fraternity having serious problems with common sense and a lack thereof.
  • The backstory of Vermintide II reveals that the elf Kerillian received a prophecy that the human city of Ubersreik would play a key role in the downfall of the elven people, and that she ambushed a major military convoy en route to reinforce the city in an attempt to prevent this. Unfortunately, what Kerillian did not know was that the true enemy were not the humans but the Skaven, and that destroying Ubersreik was one of the lynchpins of their entire invasion plan. By substantially weakening Ubersreik, Kerillian allowed the Skaven to overwhelm it much sooner than they otherwise would have. This in turn lets the Skaven accelerate their time tables and invade elven territory much more easily.
  • The main plot of Weaponlord bases itself around a prophecy that a warrior born under the Warrior's Moon shall slay the Demon Lord Zarak. Forced to face destiny, Zarak opens the tournament in order to find and kill the Weaponlord. This effort becomes pointless in his own Story ending when it is then revealed that Zarak was the Weaponlord all along. The Demon Lord he was meant to slay, then, falls to his predecessor, Raith, who comes back from the dead in an attempt at vengeance (and a possible Sequel Hook).
  • There are several of these in World of Warcraft, most notably the prophecy Velen made about M'uru, the Naaru Kael'thas stole from Tempest Keep. He prophesied that M'uru would be stolen, tortured, and enslaved, but it would lead, in the end, to the redemption of a race, adding even more Light warriors to Velen's army of the Light that he ALSO prophesied would be the end of the Burning Legion. A powerful, godlike being went willingly into torturous enslavement ONLY because Velen saw it. If Velen had never had the vision, the blood elves would never be redeemed. Arthas heard about Tirion being so powerful and an unstoppable force of the Light that he started to fear a confrontation with a Tirion at full power, so he attacked only when Tirion's army at the Battle of Light's Hope Chapel was defeated by his Death Knights, which lead to the redemption of Darion Mograine and a few other Death Knights, as well as giving Tirion possession of the EXACT WEAPON he needed to kill Arthas: the Purified Ashbringer. The Ashbringer rejected Darion ONLY because he was in close proximity to Tirion as well. If Arthas had never sent Darion to kill Tirion, the sword would never have switched allegiances and been purified to become the only weapon capable of defeating the Lich King.
    • Velen sharing his vision of the gift of Sargeras with his two brothers, Kil'jaeden and Archimonde. One could argue that this didn't do anything at all, but...perhaps KJ/Archi LIKED the future Velen showed them so much that they ignored the fact that it would turn them into the greatest monsters in the universe. KJ is a genius, so perhaps he thought he could escape the bad parts of the future, while Archi was arrogant and likely thought no one could challenge him once he accepted Sargeras' gift. Kil'jaeden is RIGHT. He has never been killed and eventually took over leadership of the Burning Legion once Sargeras was disposed of. He was merely punted back to where he came from after his defeat at the Sunwell. Archimonde was killed off by WISPS, quite possibly the weakest creatures in Azeroth, after assaulting the World Tree.
    • The Hour of Twilight; that is, the Old Gods being released due to the dragon Deathwing's efforts, and wiping out all life on Azeroth. The titan who empowered the Dragon Aspects had a vague vision of the event and created the Aspects specifically to stop it(without telling them). The thing is that the Hour of Twilight could never have happened if not for Deathwing, who was one of the Aspects.
  • In the X-Universe series, the Earth State is rabidly anti-AGI (even having an entire fleet dedicated to hunting down AGI producers) after their artificially intelligent terraforming fleet went haywire and started "terraforming" inhabited space stations and planets, nearly destroying human civilization. When Earth is reunited with its Lost Colony, the Argon Federation several centuries later, the Argon Federation doesn't show the same aversion to AGI testing that the Earth State shows. Therefore, Earth's United Space Command and AGI Task Force begins to implant spies into the Argon government to steer them away from reverse-engineering Xenon AGI. The Argon Federation finds out and is unsurprisingly very angry, then surprisingly, blows up the Earth's Torus Aeternal killing millions with de-orbiting debris, then declares war while intensify their AGI research to make up for the Terran technology being far in advance of anything possessed by the Argon. The Terrans begin to lose the war against the AGI Zerg Rushes and are pushed back to Earth, which is only saved by the Ancients shutting down the Portal Network to stop the genocide and to stop the spread of the now-uncontained Xenon fleets.
  • Xenoblade Chronicles 1 has a variant: Shulk knows his visions don't necessarily have to happen the way he sees them, and they usually don't, but one of the vaguer and more far-reaching ones seems to include events conducive to his goals, so he starts actively trying to bring it about.

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