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Yep. Should've guessed I'd end up on one of these pages. Then again, I was kinda hopin' for it, considering that masked guy with the lightsaber, the girl that makes stuff float by touchin' em, the whiny octopus, the Hispanic butch girl that dresses in purple, and the evil pharmacist with that backstory that gets sadder and sadder every day have their own pages. Anyway, where was I? Oh yeah.

Name's Cole. Cole MacGrath. I'm the lead character in the PlayStation franchise, inFAMOUS, at least until that Delsin Rowe guy took over. If you don't know, it's the one where you play as a person with superpowers. Me and certain other people with superpowers are called Conduits, and it's your job to control us through our "power transition" as I've decided to call it. Whether we use our powers for good or evil is up to you. Anyway, let's talk about me.

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I dropped out of college and got a job as a bike courier, mostly just to piss off my parents. Primarily, I was just some guy who virtually nobody would ever notice, living it up in Empire City with my best friend Zeke Dunbar, and my fiancee Trish. One day, I got a package from an unknown sender. There wasn't an address at all, but the letter told me to stand in the middle of Empire City. Once I was there, I was told to open the package. It was a strange orb, called the Ray Sphere. After I held the thing for a few seconds, BOOM. The thing just exploded, right out of nowhere. The explosion covered most of Empire City in a massive dome of electricity.

Thousands of people died. A million square blocks smashed into mere rubble. And at the center of the chaos...was me. I was still alive, but something big was going on. When I arrived at the hospital, I remained unconscious for a long period of time. Outside, Empire City started falling apart at the seams. Riots, gunfights, intense violence, the works. It had gotten so bad, the government locked Empire City up in quarantine. Bullshit. When I woke up, I found out what had changed inside of me; I had become a Conduit, with the power to manipulate electricity. The revelation came out as a shock. (Bad pun, I know.) Over time, I learned how to control it, and the longer I spent, the stronger it became. At that time, as I mentioned before, Empire City was thrown into quarantine, and it was getting worse every single day. Over time, other Conduits started showing up, like a crazy lady with mind-controlling tar, or an old-ass man that was able to lift a bus with his mind, and it was my job to sort through the mess. But my reputation took a massive hit when some "Voice of Survival" ousted me as the cause of the explosion, and my emotions were incredibly scrambled. Trish became estranged from me, people started being rude to me, I was played and used by some bitch named Moya, though I did save more of the city with her "assistance"; hell, even Zeke turned his back on me to get powers of his own. Eventually, I found the man responsible for the whole thing; Kessler. After I beat him down, he sent me a massive vision of the future. His life was destroyed by a powerful Conduit called the Beast, and one of his keepsakes was a small photo of his wedding day...when he married Trish, with Zeke as his best man. So yeah, Kessler...was me. From the future. Because of what I did, I got a nickname; "The Demon of Empire City." Has a nice ring to it, don't you think?

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I had also been contacted by a woman named Lucy Kuo, who somehow knew everything about the Beast. In fact, she was there to help me and Zeke get ready. All we had to do was go to the good ol' town of New Marais. Unfortunately, the Beast attacked Empire City by surprise, and even though I tried my hardest, the Beast nearly killed me, and he destroyed Empire City in a massive explosion. I was strong, I was ready, I fought it with everything I had, and it wasn't enough. After that, we sailed to New Marais, but I remained silent for most of the ride. I don't know if you ever let someone down, got your ass kicked or straight-up failed, but those are the moments that define us. Zeke also made a sword-like weapon called the Amp, which would help with my powers. During the New Marais excursion, I got a lot of things done during my preparation time. I took down a cracked-up militia led by professional religious nut Joseph Bertrand III, who hated Conduits despite being one himself that could turn into a 50-foot maggot, settled the problem of the Corrupted, monsters that were once human made to serve Bertrand, indirectly made Kuo a Conduit, with the power to manipulate ice, and also dealt with the also ice-manipulating Vermaak 88, which I accidentally released, met a pretty sweet napalm-manipulating Conduit named Nix, met a gun-toting hick named Laroche, dealt with a huge vampire problem on Pyre Night, healed many people from a very powerful disease called the Plague, and dropped my Amp in a pool.

Eventually, I found out the Beast was someone I knew, a Conduit named John White, who I met during the Empire City adventure. After his death, he must've become a Conduit, and he was using his powers to turn other people into Conduits. However I didn't agree with the fact that millions of others will die in favor of the Conduits, and I decided to do what Kessler forced me to do, and Kuo left me, Zeke and Nix to work with the Beast. The Beast and I faced off in a final showdown, and using the RFI, an anti-Ray Sphere created by Dr. Wolfe, who worked with Kuo and Kessler before, destroyed him, though at the cost of my own life, along with Kuo's, which honestly doesn't explain how I'm doing this right now. In fact, many people died when I used the RFI. Poor bastards must've been Conduits and didn't even know it. Zeke thought I was gonna go down an unsung hero, but in New Marais, the people knew what I had done for them. Who would've thunk the Demon of Empire City would become the Patron Saint of New Marais? Zeke wanted to say goodbye to me alone. In fact, I had been his best friend, and now, I was gone. But sometimes he hears people talking about humans and Conduits like they're totally different, and he finds that bullshit, because in his mind, there ain't no one with more humanity than Cole MacGrath.

However, a few years later, Conduits started resurging into the world, and this bullshit government organization called the DUP started rounding up Conduits, now being called Bio-Terrorists, and puttin' em in this Conduit Shawshank called Curdun Cay. Even worse, it was led by a Conduit named Brooke Augustine, who could manipulate concrete. However, a delinquent and graffiti artist named Delsin Rowe (the guy I mentioned earlier) developed the power to gain other Conduits' powers by merely touching them, and with some help from Fetch Walker, a Conduit with the power to manipulate neon, and Eugene Sims, a Conduit with the power to manipulate video (I have no idea how that works), he took down Augustine, exposed her for the sadistic bitch she was, and kicked off the Second Age, an era of peace and coexistence for both the Conduits and the Humans alike. And I couldn't be any prouder of the guy. In fact, some people were saying he's just like me. I doubt that, considering our differences in personality. And considering the Conduits are returning, I might just have to make a comeback sometime soon, make a little trip to Chicago, get reacquainted with Zeke, maybe meet Delsin and show him some of the ropes, if he'll listen. And that's a big if.

Anyway, one of the best parts about this page business is you get to read out my own personality traits and stuff. I suggest you do this in the voices of either Jason Cottle or Eric Ladin, the two guys who voice me. I hope you have a great time, and hope you make me sound great! Also, TV Tropes Will Ruin Your Life. There. I said it. Now, let's get this over with.


Me in general

  • Badass Normal: I started off as a regular joe with serious Roof Hopping abilities. Now, I've got that plus electrical powers.
  • Blessed with Suck: As awesome as my powers are, I also suffer from Power Incontinence.
  • Blow You Away: Strangely, I can use my powers to create a miniature tornado. I say strangely because I can manipulate electricity, not wind.
  • Book Dumb: I'm not dumb at all! I'll have you know I'm rather smart. I primarily dropped out of college to piss off my parents, hence why I was working as a mailman until the Blast.
  • Brief Accent Imitation: During my New Marais adventure, I briefly mimicked Bertrand's broad Southern accent during our final showdown.
    Me: Oh, do you really think that I'm the Demon? "The Demon of Empiah Citay!"
  • Chain Lightning: My upgraded basic electric attack and Evil Me's Arc Lightning can jump to multiple targets when I use it.
  • Charles Atlas Superpower: I'll have you know my Roof Hopping skills are not the product of my powers, but of time spent at my hobby of parkour. My powers just make it hurt less if I fall.
  • The Chosen One: Somewhat. I was chosen by myself; Kessler, another version of me from a Bad Future personally selected me to gain superpowers and make my life a living hell, so that one day I may be able to defeat the Beast. I paid him back in kind.
  • Civvie Spandex: My "superhero costume" consists of a biking jacket, t-shirt, and a pair of union jack jeans. It's not impressive, I know. And I don't care.
  • Color-Coded for Your Convenience: Good Me's lightning is blue, Evil Me's lightning is red.
  • Combat Parkour: I'm very proficient at acrobatics, and I'll be leaping across the whole city, kicking a lot of ass along the way.
  • Courier: Before the Ray Sphere blast, I was a bike courier who delivered packages around Empire City.
  • Deadpan Snarker: If there's snarking to be done, I will do it. I'll admit, it comes with being a bit of a Manchild, since I'll often crack jokes at bad times, causing double takes from everyone. It's when I'm not snarking that you know it's getting serious.
  • Determinator: Comes with the job. I'm determined to beat the bad guys no matter what.
  • Disappointed by the Motive: I'll be honest, this was basically my reaction when I found out Bertrand's motives for starting a Conduit arms race and the reasons for his Boomerang Bigotry during my time in New Marais. While I don't outright say it, my tone of voice does it for me:
    Me: Oh, I finally get it. You thought the Ray Sphere was gonna turn you into some sort of shiny superhuman... but instead it turned you into a fifty-foot maggot.
  • Doesn't Like Guns: Not necessarily — my electrical powers cook the ammunition inside a gun 'till the whole thing explodes.
  • Eats Babies: Not really, but a couple of New Marais Rebels will mention they heard rumors that I'm so evil that I literally eat babies. Why anyone would claim I would is beyond me.
  • Electric Slide: My Induction Grind. As a mode of transportation, you have to wonder how they support my weight.
  • The Ego: To Kuo's Superego and Nix's Id. Somewhere along the way during the New Marais excursion, I made myself and Zeke the peacemakers and riot shields between our female friends, if only to move things along.
  • Electric Slide: I can grind along train tracks or power lines to get around the city. The electrical powers help a lot.
  • Empowered Badass Normal: After the Ray Sphere blast, I got electrical powers.
  • Fingerless Gloves: My outfit in Empire City features a pair of black fingerless gloves.
  • Fire, Ice, Lightning: I can add ice or napalm to my electrical powers during the New Marais adventure.
  • From Nobody to Nightmare: Good or evil, I went from a simple bike courier to one of the most powerful Conduits alive.
  • Grappling-Hook Pistol: The Lightning Tether.
  • Guest Fighter: Somehow, I ended up a playable character in the PS3 version of Street Fighter X Tekken. Why they didn't get guys like Kratos, Sly Cooper, Nathan Drake or Sweet Tooth to do it is beyond me.
  • Guttural Growler: Thanks to Jason Cottle, my voice was extremely gritty sounding in Empire City, especially when I'm Evil. Cut back a little in New Marais, since Eric Ladin doesn't sound nearly as much like a heavy smoker. He's been voicing me even since.
  • Healing Factor: Yes. Comes with the powers. Even to the point where I can withstand toxic gas and hails of gunfire with just a little time to catch my breath.
    • All There in the Manual explains that I'm more of an Energy Being than a real human after the Ray Sphere incident, and my natural electrical charge heals my body over time. If I'm able to suck up some electricity from a nearby source, I heal much faster, to the point that I am almost impossible to kill if I have access to a constant source of electricity.
  • Healing Hands: I can perform some bioelectric trick that heals anything and everything from poisonings to gunshot wounds, which I learned from defibrillators in hospitals. When I went to New Marais, Good Me learned how to heal groups with a single use of this power, which is very, very handy.
  • Heroic BSoD: After I found out that Kessler was a future version of me, I pretty much sat alone in my ruined apartment for a week. I got better.
  • Heel–Face Revolving Door: It's up to you.
  • I Just Want to Be Normal: In a way. It's partially because of the bleakness of the ruined Empire City, partially because I've got all sorts of expectations heaped on me, and partially because even with superpowers, I'm still "everyone's errand boy". However, while I hate the responsibility that comes with my powers, I enjoy using my powers, and I'm often very excited when I get a new one.
  • Inner Monologue: I tend to do this a lot, talking about what my actions do and my thoughts on the current situation, and sometimes changes depending on what you make me do. In Empire City, it was also on the battlefield, detailing my major choices and what I should do, save for one. While I still did the monologues in New Marais, I stopped doing it near-completely when there's something involving major choices.
  • Kill It with Water: My body isn't completely immune to my powers, so I can be electrocuted by being submerged in too much water.
  • Improbable Weapon User: Zeke made me a two-pronged Amplifier as my weapon in New Marais.
  • Lightning Can Do Anything: I can use electricity to form shields, missiles, grenades, magnetic fields, control the weather, and dozens of other things.
  • Made of Iron: I take so many bullets on the average mission that I probably sneeze bits of shrapnel. Perhaps the most explicit example Zeke did in one of the comics, when Zeke explained to Trish that I was once hit head-on and subsequently run over by a truck. I left the hospital shortly thereafter with just a few bruises. Oh, and this was all pre-blast. Yeah.
  • Magnetism Manipulation: Kinda. My electric powers also translate to mild magnetic powers. I can lift objects with Electric Lift and create a shield that protects me from bullets. The wiki explained this as a combination of electromagnetism and electrokinesis (as I can lift nonmagnetic objects as well.)
  • Manchild: I admit, I'm definitely immature to a degree. I'm not very fond of the responsibilities that come with my new powers, despite enjoying the hell out of using them, and acting like a kid with a new toy whenever I get a new power. And even when I'm a good guy, I tend to be pretty self-centered and short-sighted in my duties. And of course, authority figures tend to take advantage of me, even while I openly resent them.
  • Not Quite Flight: For all of my power, I'm one of the few Conduits that can't fly. A power-up gives me the Static Thrusters, which allows me to glide, and in New Marais, Good Me gets a power-up that boosts my jump.
  • One-Man Army: I pretty much zap my way through hundreds of enemies in both Empire City and New Marais.
    • Taken Up to Eleven when I turn Evil at the end of the New Marais adventure, as I can now destroy whole armies with a single thought as the new Beast.
  • Par Kourier: My old job, if I wasn't on the bike.
  • Power Incontinence: I can't use guns because the ammunition will explode if I touch them, and I can't drive because my powers ignite fossil fuels. Thankfully, it's shown that I can at least touch other people without killing them. Standing on wet ground with me is instant death, however. Thankfully, I can get better.
  • Power of the Storm: I can control storm clouds and lightning strikes.
  • Primal Stance: I'm the latest in a long line of (potentially) morally questionable protagonists who do this. The severity of the pose after standing still for a moment actually varies depending on my alignment in the New Marais adventure: while when I'm neutral is general enough, Evil Me will enter a skulking pose that enhances my morally questionable nature, whilst Good Me will use a heroic pose befitting of a role model of the people.
  • Private Eye Monologue: I narrate my own story through both the Empire City adventure and the New Marais adventure.
  • Psychoactive Powers: My powers can change vastly depending on my general mental state.
  • Red Baron: In my lifetime, I was nicknamed "the Electric Man" and "the Demon of Empire City". I was also called "the Patron Saint of New Marais", but that's lesser known.
  • Regenerating Health: My Healing Factor allows me to recover from gunshot wounds by walking around for about ten to fifteen seconds or absorbing a nearby source of electricity.
  • Required Secondary Powers: Not at all; against expectations, I'm still vulnerable to electrocution, either from enemies or by my own attacks, despite the fact that I can control electricity.
    • Although also played straight as you might assume that I have some degree of control over magnetism, especially regarding my abilities to hover and drop from heights without getting hurt.
  • Ridiculously Average Guy: What I was before the whole thing started, by some of the writers, and a few mentions in the Empire City adventure.
    Kessler: Your mother is ashamed of you, she lies, tells people you're a teacher. No one respects a bike messenger.
  • Screw This, I'm Outta Here!: As soon as I found out that Moya was lying to and playing me from the start, I promptly declared our deal off.
  • Shock and Awe: YES.
  • Standard FPS Guns: Oddly enough, most of my fantastic electrical powers mimic standard conventional firearms:
    • Melee: The "Knife". The Amp is more a Sword.
    • Gigawatt Blades: The "Chainsaw".
    • Lightning Bolt: The Pistol.
      • Precision: The Sniper Rifle.
    • Shockwave: The Shotgun.
    • Overload Burst: The other Sniper Rifle (albeit with splash damage).
    • Arc Lightning: The Automatic Weapon (Lightning Gun variation, naturally).
      • Good Me upgrades my lightning bolt to fire continuous shots and restore electricity, approximating an Automatic Weapon.
    • Shock Grenades: Grenades (obviously).
    • Megawatt Hammer: The Rocket Launcher.
    • Lightning Storm: BFG Kill Sat.
  • Super Drowning Skills: My powers cause me to short circuit if I'm submerged in too much water, to the point where it can kill me.
  • Tattoo as Character Type: In the New Marais adventure, my tattoos will change as I become more evil or good. Good Me gets star and wing motifs. Evil Me gets flames and down arrows.
  • Unwitting Pawn:
    • In the Empire City adventure, Moya used me to try and get her hands on the Ray Sphere, and cover up her connections to the First Sons.
    • It's implied by the last dead drop in the New Marais adventure that Wolfe knows what the RFI will do but doesn't warn anyone, especially the guy who is supposed to make it work. Hint: You're playing as him. And you're reading his TV Tropes Self-Demonstrating page.
  • Walking Techbane: My powers can easily blow up generators, cars, and so on if I'm not careful. Zeke even lampshades it.
    Zeke: Hell, they haven't invented a machine you can't break.
  • Weaksauce Weakness: Water.
  • "Well Done, Son!" Guy: Not really; I freely admit that I dropped out of college and became a bike courier simply to piss off my parents.

Good Me

  • Anti-Hero: Sort of, I'm a Classical Anti-Hero. While not a bad person like Evil Me, even Good Me has a fairly cynical personality, and I seem to enjoy combat.
  • The Atoner: At least part of my heroism and good deeds stems from a desire to redeem myself in the eyes of Empire City's people, due to being put to blame for causing the Blast (even though in all fairness, I was completely unaware that I was about to detonate a bomb). Especially because I accidentally caused my girlfriend's sister's death, which opened a huge rift in my relationship with Trish.
  • Being Good Sucks: Choosing Good Me means you have to take hits for the team. A lot of hard hits for the team.
  • Beware the Nice Ones: Though I'm generally a friendly and laid back guy, if you harm innocents or the ones I love, I will kill you if it's the last thing I do.
  • Boring, but Practical: Good Me's attacks aren't as flashy or powerful as Evil Me's, but many of them can defeat enemies fairly quickly, and for the most won't hurt a civilian with the right approach.
  • Comes Great Responsibility: At the end of the Empire City adventure, I finally accept that it's my responsibility to protect Empire City and its people with my powers.
  • Fallen Hero: You can have Good Me choose to abandon my morality for power and activate the Ray Sphere a second time at the expense of even more innocent lives at the end of the Empire City adventure, permanently locking me in the Infamous evil ranking. Shame on you if you do.
  • Gold and White Are Divine: Good Me wears light gold and white clothing in both the Empire City adventure and the New Marais Adventure.
  • Good Is Not Nice: Especially in the Empire City adventure. I'm in a very grumpy and sour mood most of the time, but is still willing to protect innocent people, and also to sacrifice myself for their sake.
  • Good Is Not Soft: I am more than willing to thoroughly pulverize the bad guys, and will even use lethal force when necessary.
  • Good Scars, Evil Scars: In the New Marais adventure, Good Me starts off with a scar on my face. Choosing good causes the scar to fade and skin to tan, deemphasizing the scar more. By the end of the New Marais adventure, the scar is pretty much completely healed.
  • The Fettered: A lot of the Karma choices have Good Me choose the less convenient option like forgoing easy shots at getting a shard or getting hit with hallucinogenic tar.
  • Healing Hands: I can heal wounded civilians and cops, which increases my Good Karma level.
  • Heroic Sacrifice: At the end of the New Marais adventure, Good Me sacrifices himself and thousands of other Conduits to save millions of normal humans. And it's canon.
  • Hero with Bad Publicity: Somewhat, but not really in the Empire City adventure. While I do suffer from this for a good while after the Voice of Survival exposed me as the source of the Ray Sphere blast, the people of Empire City eventually start to notice my numerous good deeds and they begin to seriously doubt the Voice of Survival's claims and instead start viewing me as their champion and defender, and will even join my side in fights with gang members if my heroic reputation is high enough.
    • Throughout the New Marais adventure, quite a few people know me as the "Demon of Empire City." In Delsin Rowe's adventure, the DUP have ensured that I've gone down in history as a villain to cement their Super Registration Act. Bastards.
  • Hurting Hero: Yes. In the end of the Empire City adventure with Good Me.
  • An Ice Person: When I use the Power Transfer Device with Kuo in the New Marais adventure, I get ice powers.
  • I Should Have Been Better: I constantly talk about how I'll never be able to save everyone, no matter how hard I try, at the end of the Empire City adventure.
  • Jerk with a Heart of Gold: I'm rather easily irritated, and is very cynical about the problems around him. But I'm still genuinely selfless to all innocent people.
  • The Last Dance: In the Good Me ending of the New Marais adventure, I decide to kick the crap out of the Beast before I die activating the RFI.
  • The Paragon: If my reputation is high enough, I will, whenever I get involved in a fight, inspire the citizens in the area to help me by throwing rocks at the gang members.
  • Physical God: The power from blast cores make me near invincible and massively powerful in the final fight of the New Marais adventure.
  • Taking the Bullet: I allow myself to be shot and hit by explosions on numerous occasions to protect civilians.
  • Took a Level in Kindness: Even while I was good, I often came across as a really grumpy and humorless Jerkass in the Empire City adventure who always made it clear I was Not in This for Your Revolution. I've toned down a bit in the New Marais adventure.

Evil Me

https://static.tvtropes.org/pmwiki/pub/images/evil_cole_2295.png
  • A God Am I: In the Evil ending of the Empire City adventure.
    Me: In a place with no law, the strong take what they want, and the weak are their slaves, their playthings. And no one is stronger than me...
    • Ironically, I literally get godlike powers by the end of the New Marais adventure if you stick with Evil Me till the end.
  • Anti-Hero: I'm definitely a Nominal Hero. Evil Me is willing to do horrible things and endanger the lives of innocents, if it brings me closer to defeating my enemies.
  • And Then John Was a Zombie: At the end of the New Marais adventure, I become the new Beast in an attempt to save the Conduits from the plague, sacrificing the rest of humanity in the process.
    Me: The Plague just sped up the inevitable: an evolutionary jump, humanity giving way to Conduits. I had been given powers to save the world from this change. But now I stand at its center. I have become the Beast.
  • The Bad Guy Wins: At the end of both the Empire City adventure and the New Marais adventure. Especially the latter, as I take over the world and start exterminating any humans who don't have superpowers.
  • Being Evil Sucks: While Evil Me doesn't see what's wrong with my actions, my relationship with Trish basically goes From Bad to Worse, and eventually I end up having to kill Zeke.
  • Bottomless Magazines: I get temporary infinite energy when using a fully upgraded Drain skill in the New Marais adventure.
  • Characterization Marches On: In the Empire City adventure, Evil Me was an actively malicious Jerkass who thrived on causing pain and suffering for those around me, though I was shown to genuinely care about Trish and Zeke. In the New Marais adventure, I'm simply unconcerned with the consequences of my actions.
  • Dark Messiah: In the New Marais Adventure, I'm going to save the world from the Beast whether they like it or not. And in the end, I become the new Beast in order to save fellow Conduits from the Plague.
  • Even Evil Has Loved Ones: Evil Me's friends Zeke, Trish, Kuo, and Nix are about the only people I seem to give a single damn about. I end up losing all of them except for Kuo, who joins my side after I become the new Beast.
    • And possibly my family might count too, as I mention having parents and a younger brother (all of them you don't get to see), though I say that I've become estranged from them, because they're all ashamed of the horrible person I turned into.
  • Evil Makes You Ugly: As Evil Me gains negative karma:
    • In the Empire City adventure, my clothes get dirtier, my skin becomes pale and covered in black smudges, and eventually, my eyes turn white.
    • In the New Marais adventure, my skin turns pale and veiny, my clothes get ripped up, and my tattoos become more demonic.
  • Fighting Your Friend: The final boss fights in the New Marais adventure for Evil Me involve killing Nix and then Zeke.
  • From Nobody to Nightmare: I start out as an average joe bike messenger, only to slowly transform into a dangerous monster.
  • Good Scars, Evil Scars: If you take evil actions, dark patches resembling electrical burns start creeping up the back of Evil Me's neck to cover the rear of my head. Additionally, burn marks will appear on Evil Me's clothes as well. Zeke will even comment that I'm beginning to look more intimidating and dangerous.
    • In the New Marais adventure, I start off with a scar on my face. Choosing evil causes the scar to worsen. It doesn't help that I also get paler, making my scars and tattoos and evil veins stand out more.
  • I Did What I Had to Do: I sometimes try to justify my self-serving actions to my friends. Such as when I took a whole shipment of food from other starving citizens, saying that me and my friends needed more of it.
  • It's All About Me: Evil Me's worldview is simply selfishness taken to extremes. Every atrocity I commit is done solely for my own self-interest, and maybe to help out the very few people I actually like (which can be counted on one hand).
  • Jerkass: Mainly in the Empire City adventure; in the New Marais adventure, I seem more generally unconcerned with the consequences of my actions, rather than actively malicious.
  • Kill the Ones You Love: Evil Me's forced to kill Nix and Zeke in order to destroy the RFI at the end of the New Marais adventure.
  • Lack of Empathy: I have this attitude towards most civilians. I'll harm them if they get in my way, or if doing so will benefit myself.
  • Moral Event Horizon: In a way. The game representing the Empire City adventure considers me irredeemably evil if I decide to use the second Ray Sphere to obtain more power. This choice is so heinous that if you take it, I'll be kicked down to the Infamous rank, and locked there permanently.
  • Physical God: I get the power to reshape the world and destroy entire armies with a mere thought after becoming the new Beast.
  • Psycho Electro: Evil Me has the power of lightning at my fingertips, frequently used in a malevolent way.
  • Psychopathic Manchild: Evil Me sees the whole city as my own personal playpen to do whatever the hell I want, regardless of the innocent civilians caught in the crossfire.
  • Red and Black and Evil All Over: When evil, I wear dark red and black clothes. It can be taken further in the Empire City adventure. If you choose to have me activate the Ray Sphere a second time, my lightning becomes black with a red outline.
  • Red Eyes, Take Warning: My eyes glow red after becoming the new Beast at the end of the New Marais adventure.
  • Screw the Rules, I Have Supernatural Powers!: Evil Me believes my superpowers should be used to get whatever I need or want, laws and morals be damned.
    Me: The point is, I have powers. And I will use them.
  • Shoot the Dog: It's very clear I'm in pain about having to kill Zeke at the end, but feels there's no other way.
  • The Social Darwinist: I declare the weak the playthings of the strong in the evil ending of the Empire City adventure.
  • Tainted Veins: As Evil Me goes up the Evil ranks, my veins become more visible.
  • Tattooed Crook: In the New Marais adventure, I sport some wicked tattoos.
  • The Unfettered: Evil Me has no real moral scruples beyond protecting the few loved ones I have.
  • Vampiric Draining: Evil Me can drain life energy from wounded people to completely heal myself, while also increasing my Evil Karma level.
  • Villain Protagonist: In the Empire City adventure, Evil Me is a selfish monster who would be perfectly happy to let Empire City be destroyed if it served my own needs.
  • Well-Intentioned Extremist: In the New Marais adventure. Even if I am a monster killing and maiming anyone who gets in my way, my goal is still to defeat the world-destroying Beast.
    • Not to mention that instead of being good or evil, I'm either saving the Muggles or saving the Conduits (but I can't save both). So I turn on the Muggles.
  • What the Hell, Hero?: Evil Me constantly gets called out for my questionable actions by others.
  • With Great Power Comes Great Insanity: Somewhat, as I'm quite cold-blooded but not totally insane.

Whew. Who knew there was so much about me? Well, it's been fun, but now I gotta go. I have a small date with Chicago I gotta attend to, and you all have lives to attend to, families to feed, jobs to do, loved ones to love, games to play. Anyway, if you played the games with me in 'em, I hope you guys did well. Either way, I'll see you soon. Cole MacGrath, out.
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