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The following pages list the tropes for the many characters, factions, organisations and races present in the realms of Warhammer: Age of Sigmar.

The Grand Alliance of Order

Including the Gods of Order, Stormcast Eternals, Cities of Sigmar, Daughters of Khaine, Idoneth Deepkin, Sylvaneth, Kharadron Overlords and Seraphon.

The Grand Alliance of Chaos

Including the Gods of Chaos, Blades of Khorne, Disciples of Tzeentch, Maggotkin of Nurgle, Hedonites of Slaanesh, Slaves to Darkness, Beasts of Chaos, Skaventide and Legion of Azgorh.

The Grand Alliance of Death

Including the Legions of Nagash, Flesh-eater Courts, Nighthaunt and Ossiarch Bonereapers

The Grand Alliance of Deastruction

Including the Great Green God Gorkamorka, Orruk Warclans, Gloomspite Gitz, Ogor Maw-tribes and Fimir


    Endless Spells 
  • The Assimilator: A Suffocating Gravetide is a great wave of the unquiet dead that churns up the souls of their victims to join the tide.
  • Blinded by the Light: The radiance of a Prismatic Palisade confounds the aim of all within sight of it.
  • Cool Gate: The Umbral Spellportal magically links two points on the battlefield, allowing wizards near one to measure their spells from the other point, and predatory endless spells to travel through them.
  • Dragged Off to Hell: The Soulsnare Shackles clamp down on the souls of their victims to drag them off to the Great Oubliette in Shyish.
  • Extreme Omnivore: Ravenak's Gnashing Jaws devours everything that moves in its jaws, consuming them in the mouth's swirling amber energies.
  • Flaming Skulls: The Burning Head is a massive burning skull that makes everyone around it fight harder if it doesn't incinerate them first.
  • Food Chain of Evil: In the absence of living victims, Soulsnare Shackles will feed on the undead.
  • Home Field Advantage: All endless spells become stronger when cast within their home realm.
  • Magic Eater: The Malevolent Maelstrom unbinds and devours other spells.
  • Mind Rape: The senses of those struck by a Shadow Geminid are numbed, replaced by phantasmal tentacles wrought of malevolent and swirling blackness. These shadows surround and seep through the victims, painfully eroding their souls and sanity.
  • No-Sell: No physical attack can harm endless spells: they must be brought down with magic.
  • One-Hit Kill: Any model with less than 6 wounds hit by the Purple Sun of Shyish that fails their saving throw is instantly killed.
  • Pendulum of Death: The Aethervoid Pendulum sweeps back and forth, slicing through armour, bone and flesh with ease and monotonously repeating its deadly motion.
  • Phlebotinum Overload: The Malevolent Maelstrom absorbs energy by unbinding spells or sucking in the souls of the dead. The more energy points a Malevolent Maelstrom has, the bigger the chance for it to collapse in an explosion of devastating energy.
  • Pure Magic Being: These spells have taken on a life of their own, roaming the realms and accumulating power. Some have achieved a notoriety like any beast, like the legendary Phantom Blade that cleaves through Ulgu.
  • Storm of Blades: The Quicksilver Swords fly in a tight flock, cutting down all in their path.
  • Supernatural Fear Inducer: The skeletal face leering from the Purple Sun of Shyish fills all who witness it with mortal terror.
  • The Swarm: An Emerald Lifeswarm manifests as hundreds of green insects that rapaciously seek and heal the wounded, devouring infected and cancerous flesh to remove poisons and magical infections.
  • Taken for Granite: Victims of the Purple Sun of Shyish have their bodies crystallised as their souls are whisked into Shyish.
  • Time Master: Wizards near the Chronomantic Cogs gain the ability to speed up or slow down time.
  • Yin-Yang Bomb: The Geminids of Uhl-Gysh are a pair of twinned entities: one made of the darkest shadow, the other of pure, piercing light.

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