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  • The Name Is Bond, James Bond:
  • Names to Run Away From:
  • Never Shall The Selves Meet:
    • The Games:
      • Through the mixed-up and convoluted story of Sonic the Hedgehog (2006), this essentially takes place. There probably isn't a time where there aren't at least two Sonics/Silvers/Shadows running around at the same time, just in different locations. For example, late in the game, Sonic, Silver, and (strangely) Blaze find themselves on a cliff, while Doctor Eggman's Egg Carrier crashes into the side of a mountain, leaving Sonic to believe Elise is dead. Silver then suggests Sonic goes back in time to rescue her. While this happening, Sonic has already done so. He and Elise had already escaped the crash just as the carrier exploded. Then again, while there are multiples running around, they don't end up meeting each other, hence this trope being played straight, if unintentionally.
      • Averted in Sonic Generations. The entire gimmick of the game revolves around both Classic and Modern Sonics (and they meet up rather quickly.) In addition, there is also a meeting up of Classic and Modern Tails and Classic and Modern Eggman - who both pilot the final boss.
      • Sonic Forces sees Modern Sonic team up with Classic Sonic (now retconned to be Alternate Universe counterparts to each other, rather than the present and past versions of one Sonic). Again, an aversion as nothing bad in terms of space-time seems to happen.
    • Sonic Sat AM: In "Blast to the Past", Sonic and Sally travel back in time and meet their past selves. Nothing bad happens from this and the past selves don't know who they really are.
    • In a Sonic the Hedgehog in the Fourth Dimension, older and younger selves could co-exist, but not touch: if they did, they melted together somewhat painfully to become one self. Sonic did this ("Now I'm twice as cool"). He also did this with the evil anti-Sonic, Cinos, causing some alarm as to whether good or evil would win out in the resulting Sonic. Good won. Imaginary creatures threatening to rewrite history kept people from asking too many questions. Still, at the end, it was two positive Sonics plus one negative Cinos, which should equal one positive Sonic.
    • In the Sonic Boom worlds, having two of the same individual in the same dimension will eventually result in a universe-destroying paradox. This was first discovered in "Two Good To Be True" as a result of two versions of Knuckles hanging around. Later, in "Where Have All The Sonics Gone?", Morpho made sure to send their Sonic to a dimension where there were no other Sonics to avoid this happening. Later, when Shadow decides to "to heck with everything" in "Eggman: The Video Game", he intentionally takes Eggman and his Lord Eggman counterpart prisoner in order to create an anomaly.
  • Nice Job Fixing It, Villain!:
    • In Sonic the Comic, Sonic's Superpowered Evil Side Super Sonic was sealed in the Black Asteroid but was able to escape by charging himself up so much that he made himself into a sort of electron bomb in order to destroy the Asteroid. The explosion produced an electro-magnetic pulse that spread all over planet Mobius, which caused the totally unintentional side effect of deactivating all of Robotnik's Badniks and computers, and contributing to the end of Robotnik's dictatorship; all Super Sonic intended to do was to escape the Black Asteroid, and then kill Sonic and then everyone else.
    • In the Adventures of Sonic the Hedgehog episode "Super Special Sonic Search and Smash Squad", Scratch and Grounder actually succeed in capturing Sonic and locking him in a cage. Then Coconuts shows up, and ties them up in a rope so he can claim the reward for himself. Sonic then points out to Coconuts that if the rope breaks, Scratch and Grounder will escape, and convinces him to put them in the cage. Coconuts does so, and Sonic escapes, locking all three robots in the cage.
    • In Sonic X's third series the Metarex kidnap Sonic's friends in order to blackmail him into revealing all his abilities to them. Given that Sonic was on a superpowered crazy kick thanks to Dark Chaos Emeralds littering the building at the time, this turned out to be an even worse idea for them than threatening Sonic's friends usually is. Whether the good guys or the bad guys won, it looked bad for everyone. It's Eggman and his allies who burst in, destroy the attacking Metarex, save Sonic's friends while nobody's looking and ends with Eggman of all people reprimanding Sonic for losing his temper.
    • Sonic the Hedgehog/Mega Man: Worlds Collide has Sonic and Mega Man attempt to use Chaos Control to fix their worlds. Mega Man's set back to normal, but Eggman's desperate attempt to win ends up messing up Mobius, turning it into a different world... as well as voiding all of his victories, restoring the Freedom Fighters to the point where they Took a Level in Badass and giving them more allies to use in their fight. His actions also had the benefit of cancelling out, at this time, nearly all of the other villains and assorted threats in the comic, with only those from the games and American cartoons still around.

      To top it off, as Eggman adapts to the new timeline he says that his new memories will overtake his old ones. It was his realization that Sonic's an embodiment of chaos that drove him to make the tech that led to the crossover and slowly tear apart the Freedom Fighters to begin with. Once his memories fully adjust, he'll become less of a threat than before.
  • Nice Mean And Inbetween:
    • The Games:
      • We have the trio of Sonic, Tails, and Knuckles. Tails is the mild-mannered best friend of Sonic, Knuckles is the tough, hot-headed friendly rival, and Sonic mediates the two, combining the kindhearted attitude with his cocky and snarky attitude (although it's mostly geared towards his foes).
      • Team Dark consisting of Shadow, Rouge, and Omega is a downplayed example. Rouge is the closest to nice in the group and by far the most social, Shadow is in-between in that he appears to be very cynical, egotistical, and moody, but is caring to others even if he doesn't show it, and Omega is the mean one due to being a Killer Robot who's on the team for the sake of Crush. Kill. Destroy! and considers just about anyone who's not Shadow or Rouge to be expendable.
      • The Babylon Rogues follow this trope too. Storm defaults to being the nice in the trio due to him being the most sympathetic in the group, Wave is in-between in that she appears to be very snobbish, but is the sanest of the group and Jet is the mean one to due to him being a trademark immature Jerkass for the sake of being short-tempered.
    • Sonic Sat AM formed one in the second season. Princess Sally is gentle and rational, Antoine is a pompous Dirty Coward, while Sonic is altruistic, but arrogant and hot-headed. Antoine and Sonic sometimes interchange, Depending on the Writer (in some episodes Antoine is more just harmlessly stupid, with Sonic as a bullying Greek Chorus to his antics). Sally can also sometimes be snarky and easily agitated, but usually still maintains the 'nicer' role in comparison.
  • Ninja:
    • In the games, Espio the Chameleon, ever since the Chaotix crew's return in Sonic Heroes. Complete with invisibility powers and giant shuriken.
    • Sonic X has Espio the Chameleon. He is (unlike the others in his group) calm and collected. As a part of the Chaotix detective agency, he made his debut in episode 39 (a loose tie-in with the game Sonic Heroes). That was, however, his only appearance on Earth. In fact, that was his ONLY appearance in the original 52 episodes! He would later go on to appear in episode 59, where he is again seen with the Chaotix crew. During season 3 he became more of a prominent character. The appearances of the Chaotix were strictly for filler episodes until episode 74, where they became background characters for each of the remaining episodes, participating in combat against the Metarex. Akin to his video game counterpart, Espio uses all manner of Ninja skills to battle opponents. His trademark ability is to turn invisible to sneak up on his enemies. He also uses a variety of weapons including an enormous collection of shuriken, and even threatens Sonic's life at one point with one of his kunai ninja knives.
  • Noblewoman's Laugh:
    • The Games:
      • In the Japanese incarnations of the games (especially the more recent of each), the Mad Scientist Big Bad Dr. Eggman gained a laugh rather like a Noblewoman's Laugh consisting of a long "OH" followed by a varying number of "HO"'s to increase comedic value. It is one of Eggman's most memorable traits in Japan but almost never heard in American dubbing. He finally says it in English if you play Sonic Rush. Get hit during a boss fight, and Robotnik will whoop it out. It's also occasionally heard during gameplay in Sonic Adventure 2. He also does this in the English version of Sonic Unleashed.

        In Sonic Colors, he actually laughs too loudly and injures himself.
        Eggman: HOOOO HOHOHOHO — ow... I think I gloated so hard, I pulled a muscle!
  • No Ending:
    • The Games:
      • Sonic Chaos simply rolls the credits after the final boss is beaten. If you collect all the Chaos Emeralds as Sonic, the only change is that you see his image running inside them.
      • Knuckles Chaotix later had it worse. It has a dramatic bad ending if you fail to collect the Chaos Rings, but if you succeed... You just get the title screen with Sonic and Tails slapped to the background for whatever reason!
      • The endings of Sonic Rivals qualify. Despite four of the main characters completing their respective missions (Sonic rescuing Amy, Knuckles retrieving the Master Emerald, Shadow rescuing Rouge, and Silver defeating Eggman Nega), they set off to rescue the other victims that are trapped in the cards.
      • Combined with Sequel Hook. Sonic Chronicles ends with Sonic and friends learning that Eggman has taken over the world. And then they thank Bioware for being awesome.
    • Archie Comics' Sonic the Hedgehog series played this straight twice. The original universe was in the middle of a story arc where New Mobotropolis was being manipulated by Naugus while Sonic was chasing after a robotized Sally among a slew of other storylines going on. Just as they succeed in capturing her... their universe ended up going through a Cosmic Retcon thanks to a ugly legal battle, ultimately leading to a lot of storylines never being resolved. The post-reboot comic, while wrapping up the first major story arc, was canceled in part 3 of a Milestone Celebration of past games, leaving ongoing plotlines unresolved.
  • Non-Humans Lack Attributes:
    • The games primarily features animals without clothing (or very little anyway, as they usually at least wear shoes and White Gloves), except in case of the females (and Charmy Bee, who wears an orange vest and a flight helmet). None of the male characters are shown to have genitals, thankfully. Even Charmy.
    • Sally Acorn in Archie Comics' Sonic the Hedgehog can be either fully nude save for boots, or wear only an open vest. Either way, she has obvious breasts without nipples.
  • Non-Lethal Warfare:
    • In Sonic Chronicles: The Dark Brotherhood, Tails works out a way to send the Nocturnus echidnas back to their own dimension in a non-lethal manner. Enemy Mine Dr. Eggman seems almost affronted by the fact that "It won't hurt them? Not even a teeny bit?"
    • Sonic Sat AM:
      • The cartoon was set in a world where the heroes were a small band of Freedom Fighters fighting against difficult odds, so they had to have some losses. However, they also could Never Say "Die". The solution? Robotnik's main way of disposing of his enemies was to "roboticize" them—that is, use a machine to turn them into mindless robots that would follow his orders. This was very effective, as the person's personality essentially "died", and they were also forced against their will to act as Robotnik's soldiers. Robotnik's forces also used laser weapons, but predictably, they never caused any fatal damage. Early in the second season, a temporarily de-roboticized Uncle Chuck explains that the mind actually doesn't go away, and the roboticized person is simply aware of what is going on around them without any way to control themselves. It's debatable as to whether this made it better or worse.
      • There's also the first episode, where the Freedom Fighters fend off Robotnik's robots with catapults shooting water balloons at them.
  • Non-Mammalian Hair:
  • Sango Morimoto's design for Charmy (a bee) in the manga gives him bright pink hair. Other artists scrap the hair, as did Sega when they made him a Canon Immigrant.
  • Tekno from Sonic the Comic is a canary with green hair on her head.
  • Wave the Swallow, per usual for the post-pubescent cast, of Sonic Riders, though there is as much official art of her being flat-chested as official art showing budding of the chest. The in-game model tends to the former.
  • In all comics attached to the Sonic the Hedgehog franchise — Archie Comics' Sonic the Hedgehog, Sonic the Comic, and Sonic the Hedgehog (IDW) — each of which ran separate series with their own continuity, all the female characters have breasts, regardless of what sort of Funny Animal they are. It makes a minor semblance of sense with placental mammals (which make up the majority of the cast), such as hedgehogs, foxes, wolves, bats, squirrels, squirrel/chipmunk hybridsnote , and rabbits, but it doesn't stop there; even the echidnas, marsupials, birds, and reptiles have humanlike breasts. Of course, given that the series is a World of Funny Animals, humanlike anatomy on nonhuman creatures is par for the coursenote .

    Only Archie Comics' Sonic the Hedgehog bothered to justify this (and all the Interspecies Romance going on amongst the cast) by revealing that all Mobians are the result of genetic nukes being dropped on Earth by the Xorda during an intergalactic war with humanity, which had the side effect of causing animals to rapid evolve via their DNA blending with that of humans. However, this explanation may not apply to the universe after the Genesis Wave, and the series didn't survive long enough for another explanation to be given.
  • Non Sequitur, *Thud*:
    • In Sonic Sat AM this is a major characteristic of Dulcy the dragon. She acts like she's being scolded by her "Ma" every time she crashes.
    • In the Adventures of Sonic the Hedgehog episode "Coachnik", when Scratch and Grounder get hit by a train from a tunnel that Sonic painted over, the former declares "But I can fly! I'm the Swan Queen!"
    • Sonic Boom:
      • In the episode "Circus of Plunders", after Sonic and company (save for Tails) perform at the circus, Knuckles (who was the human cannonball) has suffered a head injury and asks, "What time does the show start?"
      • In the episode "Sleeping Giant", after Tails is swatted out of the sky by the rock giant, Knuckles headbutts it. This just causes him to stagger off in a daze and say, "Yes, Grandma, I will have another gingersnap."
      • In the episode "It Wasn't Me, It Was the One-Armed Hedgehog", when Knuckles is blasted by Metal Sonic, he blurts out, "My cupcakes are missing, Grandma!"
  • Non-Standard Character Design:
    • The Games:
      • Rouge the Bat is an anomaly in the otherwise noodle-limbed character designs in the series, since she has a much more anthropomorphic figure, complete with human-like breasts and legs suggesting actual anatomy.
      • While most of characters are based on animals and follow a strict design style, the Deadly Six from Sonic Lost World are instead based on demons (specifically Youkai), and look very out of place. Justified by the fact they are native to a different planet.
    • Archie Comics' Sonic the Hedgehog:
      • The original SatAM cast looked the same when the comic-only cast were introduced, many of which were taller and had more humanistic builds (and were more prone to having hair). Art Evolution made characters look even more out of place. It wasn't until around issue 160 or so that the character designs finally became consistent.
      • Nack, Bean, and Bark, whose designs are drawn in the "classic" style (i.e.: short and chubby) of the old games, look really out of place next to the modern designs of rest of the cast. This is because they never received any "modern" redesigns in the games due to their absence in newer games, and Archie didn't bother updating their look beyond changing their eye colors.
      • The SegaSonic design characters like Sonic, Tails, Amy, and Knuckles clash with the Canon Foreigner characters. Most of the Archie original characters don't follow the design scheme of the Sega characters or the SatAM characters. Thus we get characters with Furry Female Manesnote , more humanoid designs, and fully dressed male characters. The Continuity Reboot redesigned several characters, most notably Sally and Antoine, to look more Sega-esque.
    • The SegaSonic characters in Sonic the Comic look almost nothing like everyone else. Fleetway original characters are usually drawn with more traditional humanoid proportions compared to the Sega ones.
    • Adventures of Sonic the Hedgehog:
      • The episode "Zoobotnik" featured Katella the bounty huntress who was drawn more human like than the rest of the humanoid characters.
  • Even Sonic and Tails are this, as they're from the games, and the show's character design style doesn't really match the game style. Likely the reason Robotnik was redesigned for the show.
  • No Plans, No Prototype, No Backup:
    • In the games, it's actually not uncommon for Dr. Eggman or any of his henchbots to haul out old Eggmobiles, bases or the like. As early as Sonic 3 & Knuckles did these things get reused.
    • Adventures of Sonic the Hedgehog:
      • Apparently, the intelligence-boosting microchip that Dr. Robotnik was researching in "Grounder the Genius" had only a one-in-a-million chance of being successfully created. Once that one was inevitably destroyed, his computer informed him that he'd be once again subject to that probability if he were to try to recreate it. Uh...
      • Averted during the Chaos Emerald Saga. Robotnik strands Sonic and Tails in the past by destroying Sonic's time travelling shoes. Sonic responds by writing a note in a treasure chest, knowing the shoes' inventor will find the chest in the present and get him to send a new pair of shoes to get them out.
  • Not Allowed to Grow Up:
    • The Games:
      • Sonic had a birthday in Sonic Generations. He's still fifteen years old. Humorously, before Sonic Adventure, his canon age was sixteen. He seems to be aging backwards! Also in Generations, he, Tails and Eggman are depicted as having aged quite a bit since their 16-bit days, not even being able to fully recall their early adventures in Chemical Plant or Green Hill Zone despite the above. His newest English voice actor as of Sonic Colors uses a noticeably deeper voice than previous ones, however, nothing points to Sonic actually aging.
      • The series has this trope in spades; none of the characters seem to grow any older than the age in which they were introduced, and some (like Charmy Bee) actually had their ages and mannerisms adjusted to be younger than what they were before.
      • Amy Rose seems to be an aversion, having aged from 8 to 12 between Sonic CD and Sonic Adventure, which seems reasonable... But is weird alongside Knuckles, who went from 15 to 16; Tails, who remained 8; and Sonic, who, as mentioned above, went from 16 to 15.
      • Infinite lampshades this in Sonic Forces. He mentions that Sonic and Tails (who are 15 and 8 respectively) have been fighting Eggman for decades.
    • In Archie Comics' Sonic the Hedgehog, the characters age, but very slowly. Over the span of twenty years of comics, Tails aged from ten to eleven and Sonic was seventeen at one point. For the most part, their ages are ignored. This was all reversed in the Continuity Reboot as characters were aged into their SegaSonic canon ages (Tails is eight, Sonic is fifteen, etc).
    • In Adventures of Sonic the Hedgehog, Sonic has two birthdays. Tails is still 4 1/2 over the course of the series.
    • Years have been stated to have passed in Sonic the Comic but no one has aged. Certain characters appear to have aged, but it's just their appearances making them look older; for example, Amy looks older with her quills in a bob than she does with them in her "classic" upright style. Sonic's age has never been stated, so it's possible he was a kid at the start of the comics (his human design looked young) and has aged to his game counterparts age by the end. Or even older, given that Sonic was seen at Spike's Place, a bar in the Metropolis Zone, in Issue 82's story Running Wild (though he didn't drink), and Knuckles was seen in a saloon in the story "The Good, The Bad and The Echidna".
  • Not-So-Harmless Villain:
    • Dr "Eggman" Robotnik plays into this manner in the later games. He's even more clownish and bumbling as ever, however his plans are more stable, and manage to take Sonic by surprise a few times. Even his super form gets neutralized by one of the doctor's machines after taking him too lightly. But the moment that really takes the cake was Sonic Forces, where he once again attempted to Take Over the World... and actually succeeded!
    • Dr. Robotnik of Adventures of Sonic the Hedgehog is largely considered far more incompetent than most other incarnations of the doctor, however, he has been shown to be pretty clever several times over and many of his inventions, as goofy as they are, are very elaborate or at least work as he intended. Case in point, the last few episodes of the series revolved around a Time Travel plot where Robotnik and Sonic were trying to collect the Chaos Emeralds. Seeing as this is Sonic we're talking about, Robotnik always proved too slow and didn't manage to get a single emerald ... until the very last one. And then with that one he managed to collect the rest in a single episode and nearly destroyed Sonic and friends.
    • In Sonic X, Eggman alternates between being highly competent and not competent at all, so much so that it comes as quite a surprise for some when he talked Dark Sonic out of a Roaring Rampage of Revenge, while his even more harmless robot buddies held off a Metarex leader. In earlier episodes at least, Eggman was actually genuinely formidable against most human forces and the majority of the main protagonists. It is only against Sonic that he falls in a flash (and he did give him a run for his money a few odd times). He also seems to become incredibly more competent whenever he forced to team up with Sonic.
  • Not So Invincible After All:
    • The Games:
      • The player will still drown underwater or get crushed by moving platforms while invincible in the games.
      • Sonic the Hedgehog 3:
        • Ice Cap Zone Act 1 has a Knuckles-exclusive area where you must glide from wall to wall and avoid spiked balls. If you use debug mode or a glitch to get Super Sonic into the area, the spiked balls will damage you anyway, and since the damage knocks your ring count to 0, it ends your Super status. However, in Sonic 3 & Knuckles, this is corrected and the Super and Hyper characters can touch the spike balls with no repercussions.
        • The Launch Base Zone final boss Big Arms. If Eggman manages to catch you in the robot's arms, he'll carry you up and body slam you, causing you to lose your rings, even in Super Mode, causing you to revert to normal.
    • In season 3 of Sonic X when Yellow Zelkova tries to carry out his master's orders to kill Sonic and friends. His battle with them takes place on a Volcanic Planet as he viciously battles to the death with Knuckles where not only does Zelkova's armor get destroyed, revealing his (and Dark Oak's) race's true appearance, but also is knocked off a cliff and slides into molten lava in a VERY familiar scene. Chris even acknowledges this trope in the English version of the series:
    Chris: He thought he was invincible...
  • Not So Stoic:
    • In the games, Sonic the Hedgehog has always been the unflappable hero with grin and a joke, never letting anything or anyone stop him. However, Sonic Lost World heavily tests that as the Deadly Six's actions leads to a Dwindling Party, the lowest Sonic goes is jabbing one of Tails' devices and shaking his head in defeat when no one answers, knowing no one is going to.
    • Archie Comics' Sonic the Hedgehog:
      • After Zonic makes Sonic kill an alternate version of his father and Sonic blows up at him, Zonic reminds him that it was technically his father too.
      • A lighter example comes when Espio is told that he can return to Angel Island with his friends. He reacts with unbridled joy, before quickly clearing his throat and apologizing for the uncharacteristic outburst.
  • Not That Kind of Doctor:
    • The games have Doctor Ivo "Eggman" Robotnik. We never find out what his doctorate is in, but it's probably some kind of physics or engineering degree, if his robots are anything to go by. Considering his studies on Sealed Evil in a Can, he also may have some kind of ancient history degree.
    • Dr. Eggman manages to put a rather cruel twist on this trope in Archie Comics' Sonic the Hedgehog. One of his minions confronts him about the cybernetics that were given to their crippled and diseased sister, stating that they aren't curing her like he said they would. Eggman then cheerily explains that, not being a medical doctor, he didn't know what her condition even is, but went through with it anyway because he could use the threat of letting the minion's sister die to keep them both in line.
  • Not the Fall That Kills You:
    • The games might be the largest offender of this trope since Sonic's ability has always been to run really really fast. Not necessarily stop super fast. (Likewise, he doesn't suffer fall damage.) The closest the games get to depicting wall crash damage is to make him flatten against the wall, fall on the ground, and promptly spring back up, Disney-style (this was to be depicted in Sonic 2 and Generations, but cut out; it only appears in other 3D games like Sonic Unleashed (PS 2); the Sonic 2 Nick Arcade Prototype has this feature fully implemented.)

      In-game, you actually do slow down to a stop. During cutscenes, he skids to a halt. Make of that what you will.

      In Sonic Generations, a skill called "Stop on a Dime" allows Sonic to slow down quicker.

      Also, he does fall into Bottomless Pits.
    • In Sonic the Hedgehog/Mega Man: Worlds Collide, Shadow catches a falling Dr. Light after he was thrown out of Eggman and Wily's floating base.
  • Number Two:
    • Tails serves as this to Sonic in the games and the most likely to tag along in his adventures. He even sometimes takes over in Sonic's absence.
    • In Sonic the Comic the role of Number Two is taken by Amy Rose she leads the Freedom Fighters when Sonic is unable to (i.e. Sonic has turned into Super Sonic or Sonic is trapped in the Special Zone).
    • In Sonic X, Tails is often seen leading the other characters during Sonic's absence. Sonic also refers to Tails as My Right hand man!
  • Offscreen Villain Dark Matter:
    • The Games:
      • The series Hand Waves this by having Dr. Eggman seemingly get the funds for his schemes from Casino Night Zone. Doesn't do so very well because Sonic tends to gain far more rings than he loses whenever he passes through the Zone, making it far more generous than any real-life casino. Sonic Battle also went into much more detail about this: Eggman has his robots often commit small-time thefts too petty to attract the attention of Sonic, and he also sells stripped down versions of his robots to other corporations and companies to have a steady supply of cash while keeping the real good stuff for himself.
      • In addition to selling Guard Robos for extra cash in Sonic Battle, the Sonic Riders series reveals that he also owns two companies, Robotnik Corp — which sells air boards — and MeteorTech, a company that develops security robots. Yet another company, Eggman Enterprises, is mentioned in Sonic Colors, although it may be the same company as Robotnik Corp.
      • Beyond just "monetary" issues is the fact that Eggman's machines must require an utterly massive amount of natural resources and time to construct (not even factoring in R&D time), yet he always has some new, extensive machine on the ready when his last one fails. It doesn't help that beyond all the robots he has built, he has seemingly no other sentient biological creature with any significant role in his operations.
      • One of the most notable examples is in Sonic Adventure. The Egg Carrier, an absolutely massive aerial battleship is destroyed. Near the end of the game, Eggman reveals that he had another one.
      • Even more absurd then the Egg Carrier was the Death Egg, which first appeared in Sonic 2. It was a giant space station, similar to the famous Death Star. How could Doctor Eggman pay for that? It was explained in Sonic 3 & Knuckles that he was at least trying to repair rather than replace the Death Egg, but that doesn't explain the numerous extra space stations he whips up in the Sonic Advance Trilogy.
      • In Sonic Unleashed, Eggman produces a fleet of entirely expendable space ships solely for the purpose of luring Super Sonic into attacking his hidden superweapon.

        Ditto for the Egg Fleet and Final Fortress. Hell, every ship in Final Fortress could very well be a fortress in themselves.
      • One of E-123 Omega's lines in Sonic Heroes is "Worthless consumer models!," implying that Eggman produces and sells lower-quality robots for personal use.
      • Seemingly justified in Sonic Mania, when Dr. Eggman gets the Phantom Ruby. Not only does it morph his Egg Robos into the Hard-Boiled Heavies, it can also bend reality and send Sonic & friends into his old bases, complete with newly rebuilt robots and machines.
    • In Sonic Sat AM, considering Robotnik's claimed territory is all but one forest on an entire planet and started with a successful coup on the primary goverment, he's got a whole planet to mine for resources to justify this trope.
    • In Adventures of Sonic the Hedgehog, Robotnik played it pretty straight, considering how many massive schemes he could off every Saturday morning. Interestingly, his lair is destroyed at the end of "Robo-Ninjas" and stays as such, implying Sonic had finally drained his bank account enough through his victories to prevent its reconstruction.
    • In Sonic Underground, Robotnik uses the Bread and Circuses trope to keep the upper crust of Mobius in line. They keep funding him, and he keeps them living in relative peace.
    • In Sonic Boom, Eggman owns a legitimate business called Eggman Industries which supplies all purpose products across the world. This is apparently what allows him to work on taking over Seaside Island and start this continuity's version of Eggman Land.
  • Oh Wait, This Is My Grocery List:
    Grounder: (Reading from paper) "Single, 700-pound villain looking for suitable companion..."
    Robotnik: (Embarassed) Whoops, uh, wrong paper, give me that. (Snatches paper back)
    • In the Sonic Boom episode, "Spacemageddonocalypse", instead of giving Knuckles instructions on how to operate his Solar Convergence Device (with pictures), Tails accidentally gives him his shopping list, leading to this line;
    Knuckles: Milk, tomatoes, tail conditioner? These instructions are more complicated than I thought!
  • Ominous Pipe Organ:
  • Once per Episode:
  • Only Known by Their Nickname:
    • The Games:
    • Sonic in Archie Comics' Sonic the Hedgehog was revealed to be the title character’s nickname. His Embarrassing Middle Name was Maurice, and his actual first name was never revealednote .
    • Sonic the Comic:
      • Shorty the Squirrel is known by his nickname of Shortfuse the Cybernik.
      • Tails is never called by his real name, except in the Nameless Zone. In the Nameless Zone he is known by his real name "Miles Prower". In the Chemical Plant Zone he is known by a different nickname, that of Zonerunner.
      • Oscar the Pig is better known by his nickname of Porker Lewis.
    • This was a plot point in Adventures of Sonic the Hedgehog. Some two-tailed foxes show up claiming to be Tails' parents, and Sonic realizes later they must be fake because they called him "Tails" right off the bat instead of "Miles", when the former was a nickname that Sonic gave him.
  • Overly Narrow Superlative:
    • The Games:
      • Compared to his other, more impressive, title "the fastest thing alive," it's a little underwhelming for Sonic to be more commonly referred to as only "The world's fastest hedgehog." Then again, the few other hedgehogs in the series do prove themselves competent speedsters from time to time.
      • Shadow the Hedgehog, in one of his game's Multiple Endings, promises to become the most powerful hedgehog in the universe!
    • In Adventures of Sonic the Hedgehog, Sonic (unsurprisingly) fails to lift Tails' spirits when he's down in the dumps on one occasion by saying that he's the fastest, coolest two tailed fox he knows.
  • Pantsless Males, Fully-Dressed Females:
    • The Games:
      • In the games all but two (Charmy Bee and Imperator Ix) male non-human characters wear nothing but shoes and gloves, and all females are fully clothed.
      • Zigzagged in Sonic Forces. The default outfit for the male avatar has him wear only gloves and shoes, and the default female avatar wears a bodysuit, playing the trope straight. However, it's entirely possible to dress a male avatar in full clothing, and some of the bodysuits, or rather the tattoos and fur patterns that replace the default bodysuit, allow you to fully undress a female avatar.
    • Like their main game counterparts, the male main characters in Sonic Boom usually wear only a shirt at best while the girls wear full outfits. This is lampshaded in one episode when Amy makes a bet that the loser must do the winner's laundry for a month and Sonic points out that it's unfair since he and Knuckles almost never wear clothes. Most male characters tend to follow the same pattern, though full outfits do show up on special occasions.
  • Paper-Thin Disguise:
  • Sonic Boom:
    • In the episode, "Buster", Orbot and Cubot rob a deadly equipment warehouse wearing only poorly-drawn masks of Sonic and Tails, respectively.
    • Subverted in the episode, "Where Have All The Sonics Gone?"; Morpho, being a shapeshifting robot from another dimension, can disguise himself perfectly as Sonic. It's the fact that he knows nothing about Sonic, and therefore can't act like him, that makes his disguise paper-thin.
  • Parody Sue:
    • Infinite from Sonic Forces has many invoked Villain Sue traits. He's faster than Fastest Thing Alive Sonic and effortlessly curb stomps him, beats up powerful heroes like Silver and Omega easily, recruits a Legion of Doom consisting of some of the franchises most powerful villains subservient to himself, is single-handedly responsible for Eggman's takeover of the world, and every other sentence he speaks is about how awesome and powerful he is. Fans have also noted he checks off a lot of boxes for edgy OC villains produced by the fandom. He's actually nothing more than a sadistic bully whose one real power is Your Mind Makes It Real illusions that make him appear all powerful and the other villains are just illusionary copies. Once ways around it are found, he's not nearly as invincible as he likes to pretend he is and Eggman could dispose of him whenever he saw fit, which he ultimately does.
    • Swifty the Shrew from Sonic Boom is a walking play on this trope. He wows the cast, shows up Sonic himself, and basically crowd-pleases... at first. As time wears on, the entire main cast join Sonic in finding him irritable, and with how regularly he appears in front of Sonic during their race, it becomes clear he's also a cheater. There's also the fact he's just one of a line of mass-produced drones Eggman made to help facilitate the construction of his new amusement park, which is how he was able to cheat in the first place. After peer pressure from Amy pushes Fink to revoke Sonic's banishment, the Swifties are rapidly disassembled.
  • Physical God:
  • Archie Comics' Sonic the Hedgehog:
    • Any Echidna who absorbs enough Chaos energy becomes the immortal demigod Enerjak, and are only ever defeated by being imprisoned in an over the top way (trapped under a castle's rubble, shot into space, etc.), or having their powers mystically removed, not in physical combat. And to give an example of how strong Enerjak is in any incarnation, when Knuckles was tricked into becoming him, he ended up singlehandedly destroying Eggman's entire army and reducing his city to rubble.
  • Sonic the Comic:
    • Doctor Robotnik becomes a Physical God after absorbing the power of the Chaos Emeralds in Robotnik Reigns Supreme arc becoming a Omnipotent, Omniscient Reality Warper.
    • Super Sonic seems to verge on this, especially towards the end of the arc where Sonic was trapped in the Special Zone. Besides his immense strength and speed (both enough to easily annihilate enemies who Sonic was all but helpless against) and flight, he's also so powerful that the Omniviewer was unable to stop time for him (only slow it enough to ensure that crossing several inches would take years) was able to remain fully aware even while in a state of slowed time, and was able to gather enough charged particles to turn an asteroid into a miniature sun (which then exploded with enough force to bathe the entire surface of Mobius in a powerful electromagnetic pulse). It's occasionally said that he is powerful enough to destroy a planet.
  • Pinball Zone:
    • The Games:
      • Almost every game in the series has at least one level where Sonic is buffeted about by flippers, bumpers, and the like (usually within levels decked out with a full casino theme, starting with Spring Yard and moving on to Casino and Carnival Night Zones), and Sonic Spinball was devoted entirely to the idea of Sonic being the pinball. The in-series tradition may have started because, since Sonic can curl into a ball and move rapidly and the series already featured him careening wildly around loops, through the air, and off of springs, putting him in a pinball machine wasn't much of a stretch.
  • The Sonic Sat AM had an episode that put Sonic in a pinball machine, presumably inspired by his game counterpart's frequent pinball adventures.
  • Adventures of Sonic the Hedgehog had an episode that was clearly inspired by Sonic Spinball, and he ends up in a giant pinball machine in "Robotnikland".
  • Pokémon Speak:
    • The Games:
      • The Chao have done this starting with Shadow the Hedgehog. The way they talk is by repeating "Chao". This also includes Cream's pet, Cheese. They did this in earlier games as well, but usually spoke in childlike gibberish.
      • In the Sonic Runners Halloween Event, the boos, the ghosts that appeared in the haunted stages in Sonic Adventure 2, communicate by saying "boo".
  • Sonic. Even when things get really bad, he (almost) never lets up his carefree nature.
  • Subverted in Sonic X by Cosmo, whose entire family was wiped out by the Metarex right in front of her and who has frequent feelings of self doubt, Survivor's Guilt, shame for her own hatred of the enemy and unworthiness.
  • In the Sonic Sat AM pilot Head or Tails, Tails tells Sonic that he has to go to the bathroom, and starts shaking up and down.
  • Power Dyes Your Hair:
    • The Games:
      • Sonic has his Super Form; after collecting the seven Chaos Emeralds, he turns gold, his eyes turn red, and is basically invincible.
      • This is taken Up to Eleven in Sonic 3 & Knuckles with Hyper Sonic. Sonic's fur changes colors 14 times a second in this form, following the pattern of white, green, white, orange, white, gold, white...7th emerald color, white, green.
      • When Blaze the Cat becomes Burning Blaze via the power of the Sol Emeralds, her lavender fur turns pink.
      • Silver the Hedgehog has his white fur turn golden-yellow when he enters his own Super State. Like with Sonic, his eyes also turn red.
      • Shadow's black fur turns into a golden lemon-cream color and his eye color becomes completely ruby red. Other than that, his additional fur colors, and quill style remains unchanged.
    • Archie Comics' Sonic the Hedgehog:
      • Knuckles' fur turns green after he evolves into Chaos Knuckles.
      • Before becoming Scourge, Evil-Sonic had blue fur just like Sonic. After exposure to the Master Emerald, his fur turned green and he gained a boost in strength and stamina. He also had a super state of his own, which turns his fur purple. This transformation occurred when Scourge used the Anarchy Beryl in his throne to transform in order to combat the combined might of Sonic, Amy Rose, Rob O' the Hedge, Silver, Shadow, Metal Sonic and Rosy the Rascal, who all decided Scourge was a legitimate threat and decided to work together.
  • Power Limiter:
  • Prison Episode:
    • Sonic Adventure 2 sees Sonic taken to Prison Island after being mistaken for Shadow. A handful of stages take place on the island, some within the prison complex itself.
    • Adventures of Sonic the Hedgehog has "Sonic Breakout", which is about in-universe cartoonist Sketch Lampoon going to prison for making fun of Dr. Robotnik... and Sonic deliberately letting Robotnik's minions catch him so as to get behind bars to escape from prison and take Sketch with him.
  • The Psycho Rangers:
    • The games played with this trope a few times.
      • They had a set of Psycho Rangers as early as the Saturn era. In Sonic R, there were Metal Sonic, Metal Knuckles and the Tails Doll whom Robotnik created to give Sonic and friends a hard time.
      • In Sonic Adventure 2, Team Dark consisted of Shadow, Eggman and Rouge: three villains with the same powers and move sets as Sonic, Tails, and Knuckles respectively. They'd return with some adjustments as an Anti-Hero Team in Sonic Heroes: Rouge moved from Knuckles' counterpart to Tails', and Eggman was replaced by new character Omega, who filled the "Anti-Knuckles" slot.
  • In Archie Comics' Sonic the Hedgehog, there's at least three groups.
    • The Suppression Squad, Mirror Universe counterparts of the Freedom Fighters.
    • The Destructix, a group of mercenaries led by Scourge the Hedgehog, Sonic's Mirror Universe counterpart, and his girlfriend Fiona Fox
    • Eggman later unleashed a series of Metal-series bots comprised of Metal Sonic, Metal Tails, Metal Knuckles and Mecha Sally.
  • Purple Is Powerful:
    • The Games:
      • Espio the Chameleon is this for Team Chaotix, having studied in the ways of ninjutsu.
      • Knuckles the Echidna sports purple eyes and is shown to have incredible powers
      • Blaze the Cat has purple fur and wears mostly purple - she's a princess, protector of the Sol Emeralds and controls fire.
      • Big the Cat also has purple fur. Despite being a Gentle Giant, he is the strongest character in the franchise, being able to lift up a car as if it was a toy.
    • Nicole the Holo-Lynx from Archie Comics' Sonic the Hedgehog wears a predominantly purple outfit. As an AI, she's the most powerful when she's in the digital world.
  • Qurac:
  • One episode of Sonic Underground featured Tashistan, a desert country with clear Middle Eastern architecture and a currency consisting of "dinars" and "rials" (which are both real currencies used in real Middle-Eastern countries). It's ruled by a Sultan, and this being Sonic Underground, it's a rather poverty-stricken place. At one point Sonic and Manic cross-dress as stereotypical Middle-Eastern dancers for... some reason or another.
  • Race Against the Clock:
    • The Games:
      • Sonic Adventure 2 features Dr. Eggman giving the entire world 24 hours to surrender before he fires the Eclipse Cannon. Later on, his grandfather's program is set into action, destroying everything in 27 minutes, 53 seconds.
      • In Sonic Heroes, Dr. Eggman threatens to unleash his new weapon in 3 days. It's really Metal Sonic.
      • Sonic Forces also features a premise similar to the Sonic Heroes example above. The Resistance is given 3 days before Dr. Eggman destroys the entire world.
    • An early issue of the Archie Comics' Sonic the Hedgehog has Sonic being told by Princess Sally to find Nack the Weasel or be exiled for disobeying a royal order. Because really, giving a super speedster 48 hours is like telling them "take your time".
    • In the Sonic Boom episode "Late Fees", Sonic has 7 minutes to return Amy's book to the library, or she'll have to pay late fees. Normally, this wouldn't be a problem for Sonic, but it seems on this day, everything that could go wrong did go wrong. He still manages to make it just in time.
  • Racing the Train:
    • The games's titular character is famous for his speed, so naturally, he will occasionally have to outrun trains:
      • In Sonic Heroes, Rail Canyon Zone and Bullet Station Zone are set within a network of Dr. Eggman's supply trains. Occasionally, one (or more) of those trains will suddenly start moving in front of Sonic and the others, requiring them to outrun it, though if you're good at the Flight characters' hovering, you can just let the trains pass by without harming anyone.
      • Sonic mostly just runs through train crossings as the locomotives are passing by in the Sonic the Hedgehog (2006) stage Radical Train, though towards the end, Sonic encounters a runaway passenger train with a bomb attached to it that Sonic has to catch up to and disarm before it explodes.
      • In Sonic Free Riders, Rocky Ridge is an 18th-century mining town. One version of the racetrack has the racers travel along two sets of railroad tracks with steam locomotives sometimes traveling through, requiring the racers to dodge them as they appear.
    • In the Adventures of Sonic the Hedgehog episode, "Full-Tilt Tails", when Tails steps on a piece of speedamint gum, he becomes as fast as Sonic. He decides to show his newly-acquired speed to Sonic by racing a speeding train. However, when he gets ahead of the train, he gets stuck in the tracks, leading Sonic to rescue him.
  • Ragtag Bunch of Misfits:
    • The various teams that congregate in the games. Special mentions go to Team Dark and Team Chaotix.
    • In Sonic Sat Am, the Freedom Fighters consist of a super fast hedgehog, an innocent two tailed fox, a tomboyish princess squirrel/chipmunk hybrid, a sweet half robotized rabbit, a cowardly coyote, a walrus who's good with tools, and are later joined by a clumsy but good natured dragon and the fast hedgehog's robotized uncle. They band together to fight the evil Dr. Robotnik and free the Kingdom of Acorn from his control.
  • Reformed, but Not Tamed:
    • Various characters of the games started off as enemies of Sonic, but even after they joined his side, they can still be found clashing against Sonic on occasion due to circumstances or contrasting lifestyles and personalities.
    • Much like the game continuity, Shadow in Sonic X pulled a Heel–Face Turn by sacrificing himself to save the world from the Space Colony ARK. In the Metarex saga, however, Shadow returns (with his memories erased), still the Perpetual Frowner, still cold and aloof around others, and still ruthless in his goals, even to the point of fighting Sonic and his friends if it's necessary. Believe it or not, he's largely more ruthless and less personable than his game incarnation (who mellowed out a bit more after his own title game).
  • Refuse to Rescue the Disliked:
    • In the Sonic Sat Am episode, "Hooked on Sonic", Antoine ends up captured by Robotnik in a reckless stunt with a power ring. While the other Freedom Fighters are horrified, Sonic just snarks it's his own stupid fault and refuses to go on a rescue mission. When Sally's chiding doesn't budge him (even she can't earnestly suggest Antoine wouldn't do the same to him), he begrudgingly goes through with it after she points out the more pragmatic issue of Robotnik using his power ring against them.
    • In the Sonic Boom episode, "Translate This", Tails invents the Universal Translator, or U.T. for short. U.T. reveals Sonic, Knuckles, Amy, and Sticks' inner thoughts, causing them to argue with each other. When Dr. Eggman finds out about this, he swaps the real U.T. out for an identical robot that deliberately says bad things about Sonic, Knuckles, Amy, and Sticks. Tails finds out about this, and tells his friends that they have to save the real U.T.. Sonic, Knuckles, Amy, and Sticks all refuse, remembering that all U.T. ever did to them was make them argue with each other, thus leaving Tails to resuce U.T. on his own. Sonic, Knuckles, Amy, and Sticks all decide to save Tails after U.T. sends them a message revealing that he needs their help.
  • Reset Button:
    • The Games:
      • A reset happens in the bad ending for Sonic the Hedgehog CD. Eggman presumably uses the Time Stones to CTRL-Z everything you did in the game.
  • Ripple Effect-Proof Memory:
    • Archie Comics' Sonic the Hedgehog:
      • This comes up during the Mobius: X Years Later stories. After the timeline gets altered, some handy Applied Phlebotinum allows Sonic and several of the other heroes to remember the unaltered reality. The same Applied Phlebotinum also allows Lien-Da to remember as well, while King Shadow is able to remember simply because of his Chaos powers, which are themselves a loose form of Reality Warping.
      • In the post-Sonic the Hedgehog/Mega Man: Worlds Collide universe, leftover residue of the Super Genesis Wave built up in NICOLE allowed the Freedom Fighters and Naugus to remember the old universe, however, as Eggman pointed out, it was only temporary and once it wore off, their memories of the old universe would fade away.
    • In the episode of Adventures of Sonic the Hedgehog where Robotnik, Scratch, Grounder, Sonic and Tails go back to an Ancient Egypt-like era, Scratch and Grounder make it so that two of Sonic's ancestors don't meet, resulting in Sonic not being born. But though Sonic disappears from existence, for plot convenience Tails is still there and remembers him, allowing him to set Sonic's ancestors back up.
  • Rival Turned Evil:
  • Robo Speak:
    • The Games:
      • While not exactly monotone, E-102 Gamma from Sonic Adventure does sound calm at all times. He talks to himself a fair amount, and while this doesn't hinder him at all, it doesn't make much sense, outside of letting players and viewers in on his data processes. Oh yeah, and stock phrases: "Insufficient data." "Does not compute." "Accessing data."
      • E-123 Omega from Sonic Heroes, on the other hand, gets an angry monotone, but better lines ("WORTHLESS CONSUMER MODELS!"). Interestingly, his voiced renditions of stock answers like "Affirmative.", "Negative." or "Illogical, does not compute!" fit his serious but also very angry character quite well. In Sonic the Hedgehog (2006), he sounds more robotic, to a fault.
    • In Sonic The Hedgehog And The Silicon Warriors, our hero is trying to taunt a computer and has little success, until he unleashes an epic stream of invective in the spirit of this trope:
      "You vacuum tube! You low resolution one K valve driven punch-card programmed obsolete pile of junk! You nasty black and white two bit console!"
  • Robot Names:
    • The E-Series robots from the games all have this style of name, with E followed by a number. E-102 Gamma, and E-123 Omega are the main examples.
    • Bunnie Rabbot of Sonic Sat Am is another cyborg example of this naming convention.
  • Rousseau Was Right:
  • Sonic X has at least one moment that alludes to this; during the Metarex saga, the dub tries to explain Knuckles' getting tricked by Eggman by saying that he believes everybody is capable of good, or of turning over a new leaf.
  • Rude Hero, Nice Sidekick:
    • Tails from the games is known to be mild-mannered and humble than Sonic, who is a bit cocky, but is nonetheless a nice guy.
    • Sonic and Tails in Sonic the Comic. Unlike the games continuity where he is laid-back and nice (though cocky), Sonic is terribly rude, self-centered, and immature while Tails is the nice one who would always be on the receiving end of Sonic's bullying.
  • San Dimas Time:
    • The Games:
      • The level timers in Sonic CD, where you regularly travel hundreds of years through time mid-level on a regular basis. Subverted in that traveling through time will reset the timer to five minutes if the elapsed time was greater than that.
      • Time travel in Sonic the Hedgehog (2006) is exemplified by the line, "Oh no! We've got to hurry!" — if you don't complete the level in time, something bad happens in another time period. Interestingly, Sonic actually ends up being too late for one event — which he fixes by simply hopping back in time a few minutes.
    • In Sonic the Hedgehog in the Fourth Dimension, Dr. Robotnik brags that the heroic duo has only fifteen minutes left to exist because his robots in the past have found (and are about to kill) the first evolved hedgehog and fox on the planet.
  • Save Both Worlds:
    • The Games:
      • In Sonic Rush, Blaze is trapped on Sonic's world with the Sol Emeralds. If the Sol Emeralds aren't returned, both worlds will be destroyed.
      • In Sonic Rush Adventure, Sonic and Tails discover they are trapped in Blaze's world. Eggman and Eggman NEGA team up at the end of the game to steal the Jeweled Scepter, which keeps the two worlds separated.
    • Towards the end of the second series of Sonic X, the two worlds are revealed to be merging into each other again, with the catastrophic effect of canceling out each others timelines and causing time to come to a stand still. The only solution is to send the Sonic characters home.
  • In Sonic X, Tails creates most of the equipment the cast use to against Dr. Eggman and the Metarex.
  • In Sonic Boom most episodes that feature Tails as a major character tend to have him wielding some new invention he's built either to combat Eggman or improve the lives of his fellow villagers. Of course, in the grand tradition of the Science Kid Hero, this last part sometimes causes more problems than it solves.
  • Sealed Evil in a Can:
    • The Games:
      • Sonic Adventure has Chaos, who was sealed inside the Master Emerald in ancient times, until Eggman shattered it to free the water monster inside as part of his latest scheme. Ultimately subverted, as Chaos isn't evil, just really pissed.
  • Sonic the Hedgehog (2006) has the sun god Solaris, forcibly split into two separate forms due to an experiment acted upon it: Iblis and Mephiles. Princess Elise served as Iblis' can, with her control over her sorrow being the lid — if she cries, the can is opened and Iblis is unleashed upon the world once more. Somewhere else, Mephiles is sealed away in the Scepter of Darkness until an encounter with Eggman shatters it.
  • Sonic Unleashed has Dark Gaia, who was sealed within the planet by his light counterpart a.k.a. Chip in a neverending cycle of planetary death and rebirth.
  • By the end of Sonic and the Secret Rings, Sonic does this to contain Erazor Djinn, using his own magic lamp against him.
  • In an episode of Sonic Sat AM, Robotnik steals a computer of magic spells from the formerly evil wizard Lazar, and Sonic attempts to get it back. When asked why he can't just destroy the computer, Lazar says that would release all the evil it contains.
  • In the Sonic Boom episode, "Closed Door Policy", Amy sells all of Sticks' possessions at a yard sale. This includes a surfboard blocking the entrance to the underground lair of the Froglodytes, a race of frog-like warriors. When the entrance is unblocked, the Froglodytes escape, capture Sticks, and attempt to sacrifice her to their idol god. Thus, it's up to Sonic and his friends to travel to the Froglodytes' underground lair to save Sticks.
  • Seldom-Seen Species:
    • The Games:
      • While well-known in Japan and Europe, hedgehogs themselves were this in many parts of the world, especially the New World,note  until Sonic made his species famous.
      • Knuckles has the honor of being the only major character in all of mainstream fiction (not counting in-universe characters) to be an echidna, which is already a rather unknown animal. Sonic Adventure introduced Tikal and several other echidnas from the past.
      • Fang the Sniper is half-wolf and half-jerboa.
    • The Archie Comics' Sonic the Hedgehog universe is full of this. Not the least of which are echidnas (most famously Knuckles), lynx (Nicole, Lightning Lynx, et al.) and mongooses (Mina and Ash). And with the reboot we can add pikas (Relic), bettas (Coral), water buffaloes (Axel), and pistol shrimp (Captain Striker).
  • Self-Deprecation:
    • The Games:
      • The HD versions of Sonic Unleashed features Eggman Robots that can be spoken to as civilians, when visiting Eggmanland after completing the game. Three of said robots are named, "EF-MD1991"note , "EF-DC1998" and "EF-XB2006". Talking to EF-XB2006 prompts the robot into saying how he is the youngest of the fighters and therefore lacks experience. He's also apparently clumsy and is rubbish at doing anything right... it seems Sonic Team themselves didn't find THAT particular Sonic game any good. Also, once you complete Crisis City in Sonic Generations and release Blaze, she laments the fact that she was captured to begin with with a line that's rather... open for interpretation:
        Blaze: Sonic, I hope we can keep this slip up of mine just between the two of us, all right?
      • At the Sonic Boom festival, Sega released a trailer for the upcoming re-release of Sonic Adventure 2 declaring themselves "The masters of secrecy"... before showing all the web pages that revealed the existence of games like Sonic the Hedgehog 4 and Sonic Generations and declaring that the game will be "leaking onto consoles" this Fall.
      • The Tumblr page announcing Sonic Boom: Fire & Ice states in its tags that it was going to be a lot better than the last one. Which, considering Fire & Ice is a sequel to the Nintendo 3DS Sonic Boom game, and Fire & Ice is also for the 3DS, this turns Rise of Lyric into Canon Discontinuity.
      • In LEGO Dimensions, if Sonic is paired up with the Lumpy Space Princess, he'll start to remember Princess Elise... only to wave it off, claiming he doesn't remember it much.
      • On the 10th anniversary of '06, the official Sonic twitter feed celebrated the company's biggest Never Live It Down moment once again.
      • On July 22nd 2016, Sega ran an anniversary live stream featuring upcoming games Sonic Mania and Sonic Forces, which went poorly thanks in no small part to a loud buzzing sound that made it hard to hear anything else. In Mania itself, after defeating the Studiopolis boss, a "technical difficulties" screen appears accompanied by that same noise.
    • Sonic Boom has a lot of fun at the expense of itself and its original incarnation.
      • "Let's Play Musical Friends".
        Tails: Try this video game. You run, roll and collect rings as fast as you can.
        Cubot: Ah, that sounds terrible!
      • In "Alone Again, Unnaturally", Tails claims his new inventions uses "blast-processing technology".
        Sticks: "Blast processing technology"? Those are just some phony-baloney buzz words to fool the simple-minded!
        Knuckles: Blast processing technology?! GIMME GIMME GIMME!
      • In "Mech Suits Me", Amy comments on how studios should stop recycling properties and try making something original. Followed by a very awkward silence.
      • In "Mister Eggman", Team Sonic is trying to keep a washer ring away from Eggman. Sonic complains that catching rings is boring.
      • "FiendBot" probably tops the list with their comments on Tomatopotamus 2.
        Tails: That's the best one in the entire series! Tomatopotamus never worked in 3D.
        Knuckles: Game companies always ruin their beloved franchises.
        Sonic: They never should've changed the color of Tomatopotamus's legs.
  • Self-Serving Memory:
    • A bit of a meta-example: in Sonic Adventure, you play as six different characters whose stories are happening simultaneously. At a few points in the game, the characters fight each other and as you'd expect, the one who wins is whoever the player is playing as. The official strategy guide claims that this is because the characters all remember certain details differently. This explains:
      • Why Sonic runs away from Amy in one version, leaving her to catch up with him at the entrance to Twinkle Park, while in another, he walks her there like a gentleman.
      • The line "This plane's cool!" in Tails' version (when he flies by the end of Red Mountain to pick up Sonic) when no such line exists in Sonic's version.
      • Tails as a tagalong who always tries to be where Sonic is in Sonic's version of the stages, while Tails always beats him to the goal in his own version.
      • Oddly reversed around for Tails in Sonic's story, where he is depicted as more confident and reliable. In his own story, he has dialogue that makes him out to be insecure.
      • The Big Bad Dr Eggman is depicted as an incompetent buffoon who no-one takes seriously in Sonic's story, and a genuinely scary Knight of Cerebus in Tails'.
    • In the Adventures of Sonic the Hedgehog episode, "Best Hedgehog", both Lucas and Dr. Robotnik have different flashbacks of themselves with their high school crush, Lucinda, which happened thirty years before the events of that episode. Lucas' flashback is much more true to the episode's events, as in Robotnik's flashback, Robotnik is a lot more handsome, Lucinda is in love with him, and Lucas is a lot braver, even going as far as to fight Robotnik for Lucinda.
    • Sonic Boom:
      • The episode, "Dude, Where's my Eggman?" has Knuckles pull this. When Orbot and Cubot ask him if they did battle yesterday, Knuckles remembers himself as beating Eggman easily with superpowers, winning over the girls and being elected governor while Sonic ran away. It overlaps slightly with Believing Their Own Lies as after he tells the story, he begins planning to write his acceptance speech for governor.
      • "Fire in a Crowded Workshop", another episode of the same series, is built around this trope. A fire breaks out in Tails' workshop, and Sonic, Knuckles, and Amy each have different versions of how it happened. Sonic's side of the story has him portrayed as an egotistical, tough ladies' man who can do no wrong while underlining his friends' flaws. Knuckles' side is very similar to the one in "Dude, Where's My Eggman", where he is depicted as a brave captain who puts out the fire in Tails' workshop with ice breath, while Sonic is depicted as a coward. Amy's side of the story has her see Perci as a "siren" with a Southern accent who the boys blindly want to do everything for, and despite that, Amy "selflessly" gives her aid. In spite of the differences between everyone's stories, Sticks rattling off a conspiracy theory about Perci being a spy/alien/government agent before running off screaming is the one thing that remains mostly constant.
  • Shadow Archetype:
    • The Games:
      • If his name wasn't a dead enough giveaway, Shadow the Hedgehog represents this for the eponymous main character. Specifically, Shadow is what Sonic would be if he was willing to go through some extremes to get the job done.
      • The Babylon Rogues are this to the main trio of Sonic, Tails, and Knuckles.
        • Jet to Sonic. They both live a free life, but Jet is a self-absorbed, petty jerk, who only cares about winning and respects no one but himself.
        • Wave to Tails. They both tend to be the smart one of their group, but Wave completely lacks the humble attitude of Tails, and is very nasty and selfish.
        • Storm to Knuckles. They're both the strong ones of their group, are extremely loyal, somewhat hot-heads, and tend to be a bit shy around girls (which somewhat expose their tough image), but Storm is rather rude, insensitive, and obnoxious, and hangs with the wrong crowd.
    • In Sonic Sat Am, Antoine is basically what Sonic would be if he lacked his cool and cocky attitude and more of a bigger idiot then he already is (at times).
    • In Archie Comics' Sonic the Hedgehog, Scourge became this for Sonic, showing what would happen if Sonic decided to let go of his morals and cut loose. However, it's probably accurate to say that it's the reverse, that Sonic is Scourge's Shadow Archetype.
    • The incredibly freaky first appearance of Dark Sonic in Sonic X, in response to the sight of his friends being injured and imprisoned (and exposure to the negative energy of Fake Chaos Emeralds) Dark Sonic emerges from the normally far-calmer (by comparison, anyway) Sonic and proceeds to beat the living begeezus out of a couple of Metarex testing robots. Ironically enough, he was snapped out of it by Eggman.
  • Sheathe Your Sword:
    • This is done in some games. Well, to an extent.
      • Sonic 3 & Knuckles:
        • The Flying Battery Zone Act 1 miniboss, Gapsule, involves you just making him hit himself. Technically speaking, you did NOT attack him!
        • The Act 2 miniboss, Barrier Eggman, is this as well. You defeat it by just avoiding its attacks until it apparently overheats and destroys itself.
        • The Sandopolis Zone Act 1 boss, Egg Golem, can be attacked, but the only way to actually destroy it is by making it fall into quicksand at the edge of the area. You can either repeatedly attack it to knock it back into the quicksand, or just stand in the quicksand yourself (repeatedly jumping so you don't sink) at the very edge of the screen and let it just jump into the quicksand by itself.
        • As well as this, Lava Reef Zone Act 2 boss, Hot Mobile. You just avoid falling in the lava or touching the bombs and eventually he will bomb himself to defeat.
      • The Quartz Quadrant boss in Sonic the Hedgehog CD involves you just avoiding his attacks, running toward him and letting the treadmill scrape off the floor of his machine. For someone with an IQ of 300, Eggman isn't very smart...
      • Averted in Sonic Advance 3. Egg Jack-in-the-Box, boss of Toy Kingdom Zone, slowly crawls toward one of the pits, and the way you defeat is by making them fall in the pit. But, if you let him approach the pit he is facing he'll simply slide back and forth in the arena for a while, and chances are that you will get hurt and killed in a blink. Or thrown into a pit.
    • In Sonic the Hedgehog in Robotnik's Laboratory, the only way to get out of the spring traps (which are literally coiled springs) was to stop struggling at which point they just break apart.
    • In the Sonic In Your Face Special, the first story has Sonic and the Freedom Fighters being attacked by a giant robot cyclops. When he learns that the robot is designed to attack anything that moves, Sonic decides to stand perfectly still, and has the others do likewise. Sure enough, the robot shuts down after a few minutes.
    • In Sonic the Comic, at one point, Sonic faces Predicto, a Badnik programmed with all the information Robotnik had on Sonic, Knuckles, and the Freedom Fighters, allowing him to predict their every move. When brute force doesn't work, Sonic declares he can't win and gives up; as Robotnik had designed it under the knowledge that Sonic would never surrender, Predicto suffers a Logic Bomb... which is exactly what Sonic expected to happen.
  • Shell Game:
    • In the Adventures of Sonic the Hedgehog episode, "High Stakes Sonic'', Smiley the Shark and his robot assistant are about to use the "pea under a shell" game on a flock of gambling sheep. Sonic steps in for them, and naturally, the robot's hands are no match for Sonic's eyes. During the last attempt, the robot ejects the pea through a trap door. Sonic, however, grabs the right and left shells and tells the robot the pea's under the middle shell.
    • At the beginning of the Sonic Boom episode, "The Evil Dr. Orbot", T.W. Barker scams Mike the Ox through one of these by hiding the ball behind his back.
  • Shout-Out:
  • Shrink Ray:
    • The Games:
      • In Sonic CD, shrink rays are present in Metallic Madness Zone. These allow Sonic to get through small spaces, and Sonic retains his regular jump height despite being smaller. There are also grow rays that return him to his normal size.
      • As Sonic Mania is a love letter to the games from the Genesis era, Metallic Madness Zone and its shrink rays return in that game. The boss of Act 2 is fought when Sonic and/or his friends are tiny.
    • In Sonic the Comic, Nack the Weasel uses size-altering cartridges which fire a ray that can shrink things or make them larger.
  • Shut Up, Hannibal!:
    • The Games:
      • In Sonic Adventure 2, Shadow had called Sonic a fake hedgehog and that he isn't good enough to be his fake. Here's Sonic's response before the two start fighting (which, due to a glitch, interrupts Shadow's insult before he can finish, accidentally making it more fitting to this trope):
        Sonic: I'll make you eat those words!
      • From Shadow the Hedgehog, after Black Doom has given Shadow a Break Them by Talking about how it's In the Blood and that Shadow must join him:
      • There are several of these in Sonic and the Black Knight when Sonic confronts Merlina, who explains that the only way to save Camelot from its tragic fate is to use the power of Excalibur's Scabbard and the Underworld to make it eternal, only to have Sonic reply "What good is a world that goes on forever!?" The conversation even ends with this great exchange between the two characters:
        Merlina: My sorrow at its ruin runs deeper than the depths of the underworld... do you not understand?
        Sonic: No! And I don't want to!
    • Archie Comics' Sonic the Hedgehog:
      • In issue 74, after the freedom fighters find Robotnik on the walkway of some outer space facility, (up until that point they thought he was dead) there are at least two varietiesin a row:
        Sonic: You're toast if you don't tell me what happened to my family and the other roboticized mobians, Ro"butt"nik!
        Robotnik: Come now, hedgehog. Can't you at least take a moment to welcome me back from the dead? Didn't your parents teach you better manners?
        Sonic: Why, you lousy...
        Sonic runs at Robotnik, but Robotnik smacks him aside.
        Bunnie then punches Robotnik in the face, and Sonic and Tails stumble upon Robotnik's sweatshop.
        Tails: Sonic, look!
        Sonic: I see it, Tails! ALL of the missing robians being forced to work in this suped-up outer-space sweat-shop!
        Robotnik: Forced? Quite the contrary, Sonic. I've merely RESTORED their LACK of free will. They have absolutely no say in the matter. How can you say that I've done something wrong? Why, look at all the new jobs I've created!
        (Sonic then runs up at Robotnik and knocks him off the walkway.)
      • Sonic's "The Reason You Suck" Speech to Eggman in issue 200 is essentially a retort to a similar speech Eggman himself gave Sonic twenty-five issues earlier.
    • In the Sonic Underground episode "Sleepers", Robotnik traps Sonic in a room and fires beams of vaporizing energy at him while taunting him. Sonic is not fazed in the slightest.
      Robotnik: Instead of "heir to the throne", you'll become the air that we breathe!
      Sonic: Yeah, yeah, whatever, round boy. [dodges another beam]
      Robotnik: Sooner or later, you'll get tired.
      Sonic: I'm already tired... of listening to you! Besides, this is a lame trap. I'm outta here!
      [Sonic dodges a massive barrage of laser fire, which blasts a hole in the wall and allows him to escape]
      Sonic: I'm tellin' ya, Buttnik: you'll get yours!
    • In Issue #11 of Sonic the Hedgehog (IDW), Master Overlord is ranting about his superiority to Sonic, only for Whisper to shoot him in the face.
      Sonic: Nice shot, Whisper. Ten points for timing.
  • Signature Laugh:
  • Signature Line:
    • The Games:
      • Sonic Adventure:
        • "Aw, yeah, this is happening!"
        • "Get a load of this!", "All systems, full power!", and "No way! I can't believe this!"
        • "You little fox!"
        • " All's well that ends well, right?"
      • Sonic Adventure 2:
        • "Rolling around at the speed of sound..."
        • "Found you, faker!"
        • "I'll make you eat those words!"
      • Sonic Heroes:
        • "We'll show that creep the real superpower of teamwork!"
        • "Because we're Sonic Heroes!"
      • Shadow the Hedgehog:
        • "Find the Computer Room!"
        • "Where's that damn fourth Chaos Emerald?!"
        • "You know what they say, the more the merrier!"
      • Sonic '06:
        • "IT'S NO USE! TAKE THIS!"
        • "Darn! We're not gonna make it. Let's speed up!"
        • "That tornado's carrying a car!"
        • "NOW LOADING..."
      • Sonic Colors:
        • "GOOD! GREAT! AWESOME! OUTSTANDING! AMAZING!"
        • "No copyright law in the universe is going to stop me!" to a lesser extent.
      • Sonic Generations:
        • "That looks like a homing shot!"
        • "Time for a change of pace!"
        • "Hey, Sonic! Enjoy your future! It's going to be great!"
    • Adventures of Sonic the Hedgehog:
      • "Snooping as usual, I see?"
      • "That's no good!"
      • "I hate that hedgehog!"
  • Single-Episode Handicap:
    • Two episodes of Adventures of Sonic the Hedgehog have situations where Sonic is unable to run fast. The first is when Sonic's shoes get stolen and when Sonic tries running without them his feet would literally burn up. The second is during one of the Chaos Emerald Saga episodes, when a wizard working for Robotnik against his will puts a spell on Sonic's feet, turning them to stone, and Sonic has to find him to reverse the spell.
    • Sonic Sat AM has two of these kind of episodes as well. The first is when Robotnik builds a machine to track Sonic when he runs at super-sonic speed, and the second is when a wizard puts a spell on Sonic that prevents him from running fast, holding his speed ransom until Sonic reclaims a computer of magic spells that Robotnik stole.
  • Sixth Ranger:
    • In the games, originally Knuckles started out as Sonic's enemy only to eventually team up with him and Tails to form a Power Trio.
    • In the second season of Sonic Sat Am, Dulcy the Dragon becomes part of the Freedom Fighters at the very start of the season, though we're not shown how exactly. A more straighter example comes from Tails, who joins in at the tail end of the series.
  • Sky Surfing:
    • The Games:
      • In several games, Tails will fly a biplane and Sonic will stand on the wings.
      • In the Sonic Riders series, a mark of true Extreme Gear mastery is being able to achieve legitimate flight on a gear rather than the Not Quite Flight that most regular riders are capable of. The Babylon Rouges all have the technique licked to some extent, but Sonic ends up having trouble with it at first.
  • Sliding Scale of Adaptation Modification: The series many spinoffs and tie ins are all over the place with this, and almost none of them follow the games to a tee:
    • The three DiC Sonic cartoons (Adventures of Sonic the Hedgehog, Sonic Sat AM, and Sonic Underground) land squarely on the In Name Only end of the scale. The only thing tying them to the games are Sonic himself, Tails, Robotnik (who all look and act very different from his game counterpart) and the very sporadic use of Chaos Emeralds and rings.
    • Sonic the Hedgehog: The Movie is a Recognizable Adaptation. It doesn't reuse any story material from the games, but the art style and tone very closely match the original games, Sonic CD in particular.
    • Sonic X hovers between being a Near Identical Adaptation and a Pragmatic Adaptation, sometimes bordering on Recognizable Adaptation. The first two seasons directly adapt both of the Sonic Adventure games quite faithfully and follow the art style and personalities of the games to a tee, but it also adds a lot of new characters and story arcs that aren't in the games. The third season shifts gears and creates an entire new story arc that has absolutely nothing to do with the games aside from the characters sticking around.
    • The Sonic the Hedgehog Promo Comic is a Recognizable Adaptation, following the aesthetic of the original game to a tie, but having an origin story that is completely different from the game continuity.
    • The Sonic the Hedgehog Story Comic manga is a Near Identical Adaptation. It follows the art style and basic conflict of the games much more closely than the western promo comic, but throws in some minor anime elements and human characters that arent present in the first game.
    • The other Sonic manga published Shogaku Ninensei, CoroCoro Comic, and Shogakukan, in stark contrast, are In Name Only takes on the series.
    • The Archie Sonic comics varied with this. The early comics started as a Recognizable Adaptation (sometimes bordering on In Name Only, but just barely more faithful than Satam) of the games, but quickly veered off by introducing a truckload of new characters and story arcs instead of just adaptating the conflict of the games, making it a Pragmatic Adaptation instead. The Continuity Reboot did away with this, with the new timeline basically being a Near Identical Adaptation of the games with some Pragmatic Adaptation elements sandwiched in.
    • The UK-based Sonic the Comic has a similar situation of being both a Recognizable and Pragmatic Adaptation. On one hand, it does follow certain elements of the original games faithfully, but on the other hand, the liberties they take tend to greatly deviate from the source material. The unofficial continuation of it deviates even further from the source material.
    • Sonic Boom hovers between being a Recognizable Adaptation and an In Name Only adaptation. The core characters and their personalities are still intact, but absolutely nothing else from the games, not even the Chaos Emeralds, are present.
  • Sliding Scale of Robot Intelligence:
    • In the games, most of Dr. Eggman's robots are Bricks powered by animals, at least in the early years and some very recent stuff after Generations. There are a few, however, that reach level 3note  or 4note .
    • There are several different types of robots in the Archie Comics' Sonic the Hedgehog series.
      • Swatbots and Badniks are of the Brick category, always taking orders from Robotnik/Eggman and stricly attack fodder against characters like Sonic.
      • Robians (Mobians turned into robots) fall into the Brick or Average Joe Android; The former when they were under Robotnik's control and the latter when they were rescued by the Freedom Fighters. Sonic's dad is now the only robian who was not turned back to normal due to his past war injuries.
      • Nicole, Sally's personal mini-computer, falls under the Nobel-bot and Deus Est Machina category. Her main role involves hacking machines, downloading vital information, and computer interface. She also has a mild sense of humor. It wasn't until an electrical accident switched her and Sally consciousness; Nicole's brief time in the fur/flesh inspired her to experiment on emotions and a new body, leading her to be in the latter.
      • In Sonic the Hedgehog/Mega Man: Worlds Collide, Dr. Wily notes that Dr. Eggman's roboticised creations are Bricks, as contrasted against his Robot Masters (who have Heart Drives). Eggman, having a history of betrayal by some of his more intelligent robots, considers this to be a good thing.
      Dr. Wily: [in reference to the newly-roboticized Tails Man] Doesn't seem to have much of a personality, though.
      Dr. Eggman: All part of the process, Al. You get less sass from your minions that way.
  • Smart People Build Robots:
  • Played straight and inverted in Sonic Boom. Tails and Dr. Eggman both create robots for a robot fighting tournament. The inversion is when Knuckles, who is dimmer in this continuity compared to the others, makes his own robot to enter. Tails and Eggman's robots look like something you'd expect from a prodigy and a 300 IQ scientist. Knuckles' robot is a cardboard box with wheels and vacuum cleaner parts attached to it.
  • Smug Super:
  • The Southpaw:
    • The Games:
      • Shadow. When it came to his own game it became much more obvious, with him holding his pistol in his left hand. Throughout the game he wields blades and guns left-handed. In video-game media he leads with his left hand - such as pointing, punching, crossing his arms and reaching out.
      • Espio is often seen posing and leading left-handed, and uses both hands for his shruiken and kunai - usually making his first strike with his left hand. It makes sense that a skilled warrior would learn to use both hands equally. And he's a Ninja.
      • While Silver is never shown handling weapons, in a lot of official artwork he leads with his left side, such as outstretching his left palm for his powers, major gestures, and reaching out to people, suggesting he too is left-handed.
    • Antoine D'Coolette from Archie Comics' Sonic the Hedgehog, wields his sword in the left hand. His wife Bunnie is a Situational Southpaw. She has a cybernetic arm complete with Arm Cannon on her left arm but not her right, making her punch exclusively like a lefty.
  • Space Station:
  • In the Adventures of Sonic the Hedgehog episode, "Spaceman Sonic" featured, like the games, an abandoned Space Station, but unlike the games it wasn't Robotnik's property though that didn't keep it from feeling eerie, which certainly wasn't helped by the alien, giant, blob-like, flesh-eating monster that was wandering in the corridors looking for food.
  • Spiritual Antithesis:
    • The Games:
      • As Mario's biggest rival in the 1990s, Sega's Sonic the Hedgehog was designed to be "the anti-Mario" in many ways. Mario is famous for his jumping ability, and his levels are generally platforming challenges that take place on flat terrain; by contrast, Sonic is famous for his speed, and his adventures are usually fast-paced sprinting challenges that take place on hilly terrain (though they also include platforming). While Mario resembles a portly middle-aged man, Sonic is known for his youthful personality and "hip" attitude. And Mario's adventures are set in a fairy tale kingdom, and they're tongue-in-cheek throwbacks to classic high fantasy; conversely, Sonic's adventures take place in futuristic cyberpunk-inspired cityscapes, and they're often throwbacks to classic science-fiction.
      • Sonic Mania and Sonic the Hedgehog 4 were both created as Genre Throwbacks to the original Sega Genesis trilogy, both taking place after Sonic 3 & Knuckles. However, there are many differences:
        • The character designs used in Sonic 4 were the ones used from Sonic Adventure onward, while Sonic Mania brought back the original character designs.
        • Sonic 4 was developed as an Episodic Game that was ultimately unfinished, while Sonic Mania is a fully complete game.
        • Sonic Mania features Sonic, Tails, and Knuckles as playable characters, while Sonic 4 only features Sonic as the main playable character — Tails was incorporated into Episode 2, but he was only player-controlled in co-op mode. Sonic 4 never got to feature Knuckles at any point.
        • Sonic 4 uses Zones that are similar to (or, in some cases, look just like) Zones from the older games, while Sonic Mania reuses the actual old zones with updated layouts to keep things fresh.
        • Sonic 4's soundtrack attempts to mimic the sound limitations of the Sega Genesis, while Sonic Mania favors a more modern sound.
        • Sonic 4 is a Sprite/Polygon Mix for the first episode, and 2½D for the second. Sonic Mania generally favors a bitmap graphic presentation instead, with Polygonal Graphics only showing up in the Special Stages.
        • Sonic 4 uses a game engine descended from the Sonic Rush series due to being made by the same developers. Sonic Mania instead uses an engine designed specifically to replicate the mechanics of the Genesis Sonic games.
    • Sonic Sat AM and Adventures of Sonic the Hedgehog aired at the same time on the same channel, but approached the source material in vastly different ways. SatAM was a Darker and Edgier post-apocalyptic tale where Sonic was part of an underground resistance fighting against the tyrannical rule of Doctor Robotnik, who was a truly frightening villain that proved to be a serious threat. Adventures was a wacky and surreal comedy that paid homage to The Golden Age of Animation. Robotnik was an Ineffectual Sympathetic Villain who rarely proved to be a serious threat to Sonic. While Sonic in SatAM rarely needed help from Tails and had help from a large supporting cast, Tails was more pro-active in Adventures and Sonic's only recurring companion.
  • Spiritual Successor:
  • Spotlight-Stealing Title:
    • The Games:
      • The 360/PS3 "sequel" to the Sega Genesis Collection is entitled Sonic's Ultimate Genesis Collection in America but Sega Mega Drive Ultimate Collection in Europe.
      • Sonic & Sega All-Stars Racing. To be fair, over a third of the characters are from the Sonic the Hedgehog franchise.

        The sequel takes it up a notch, removing "SEGA" out of the title and simply calling it Sonic & All-Stars Racing Transformed. To be fair in this case, the game has a number of characters who aren't from Sega properties.
      • In-Universe example in Sonic Mania. If you beat the & Knuckles Mode as Knuckles, you get a special ending in which it's revealed that the whole Knuckles & Knuckles playthrough was just a retelling of the game by Knuckles called Sonic Mania & Knuckles.
    • Sonic the Comic originally featured comics of various Sega games at the time. You wouldn't know it from the title though.
  • Spy Catsuit:
  • Squashed Flat:
  • In Shadow the Hedgehog, you can have the titular character to turn against Black Doom, the Big Bad of the game, in the GUN Fortress Hero mission. Then after defeating Black Doom, Shadow takes the 7 Chaos Emeralds and declares to use them to take over the world for himself.
  • In the Sonic Sat AM series, Snively constantly grumbles over having to serve the Doctor, but doesn't actually attempt to harm him. By the Second Season he has blatantly come to resent his uncle's abuse and makes a few shrewd plans behind his back (he once attempted an attack on Knothole while Robotnik was gone, and was savvy enough to make alterations to his base that would ultimately save his life when Robotnik stabbed him in the back and left him to die in it). He simply plays along until Robotnik is electrocuted in the final episode, then is seen donning his uncle's trademark yellow cape. He does, however, resemble Starscream in voice, especially considering his voice is done by Charlie Adler.
  • Archie Comics' Sonic the Hedgehog:
    • For some part of the comic, Robotnik's nephew Snively served as his increasingly untrustworthy lieutenant, and eventually set in motion a plan to destroy Robotnik. In "Endgame" he actually succeeds in erasing the original Robotnik from existence.
    • Robotnik/Eggman has stated that he knows that Snively and several of his Grandmasters are planning to turn on him, but precisely because of that they serve him to their fullest, because they want to take over a strong empire. He actually applauds Lien Da for an underhanded attempt and chastises Snively for a sloppy one.

      Eggman has another reason for encouraging his Grandmasters to plot against him, he actually finds it fun to have enemies to defeat, seeing it as just a game to him. But he wants them to be aware of the consequences if they lose.
    • Also there's Miles, Tails' Evil Twin from Moebius. Originally loyal to Scourge (Sonic's counterpart), he eventually convinced the rest of the Suppression Squad to turn on him, and soon after set himself up as their new leader.
    • Conquering Storm is a low-key one but any advantage she see against Eggman, she more then willing to take such as providing Snively with the Iron Oni to use against Eggman.
    • Lien-Da Desposed of her Great-Great-Grandfather to gain the role of Grandmaster and tried to overthrow the Iron Queen. This didn't work out too well however. She then became one to Eggman. He in fact saved her from dying because he's amused by having his underlings trying to kill him as part of his "game."
    • Kragok was this to Lien-Da - he had agreed to share power as the Grandmaster after they did away with their father, only for him to take the entire thing.
  • In Sonic the Comic, Robotnik also had to fight against Commander Brutus, a robot with an indestructible body and a copy of his own brain patterns, who started off as Robotnik's Dragon and then rebelled against him.
  • The intro movie in Sonic CD has a particularly badass example of Sonic jumping on falling rocks before Spin Dashing through a large boulder and hopping off it before it crumbles away.
  • Story Arc:
    • The Games:
      • Sonic 2 and Sonic 3, and Sonic & Knuckles were also part of an arc called the "Death Egg Saga", as the games deal with Sonic's attempts to stop Dr. Eggman from launching the Death Egg. Sonic the Hedgehog 4 is a continuation of the "Death Egg Saga", since Eggman launches the Death Egg mk II in Episode II.
      • There is a three-game Story Arc dealing with Shadow. It started in Sonic Adventure 2, continued in Sonic Heroes, and resolved in Shadow the Hedgehog.
      • An in-game example is the character-based arcs in Sonic the Hedgehog (2006), which has Sonic's, Shadow's and Silver's routes, followed by Last Story which is only playable when all others are completed.
    • The second season of Sonic Sat AM started off more continuity-based to begin with, then kicked into full-on, development-a-week arc mode with the launch of the Doomsday Project.
    • Sonic the Hedgehog (IDW) is broken down into "Years", which are smaller arcs which lead into each other as part of a single larger narrative.
      • Year 1 (Issues #1-#12) features the Sonic characters rebuilding after the events of Sonic Forces, dealing with Eggman's army coming under the control of Neo Metal Sonic, and unraveling the mystery of where Eggman himself disappeared to.
      • Year 2 (Issue #13-onwards) sees Eggman retaking control of his empire and unleashing the Metal Virus on the world.
  • Stronger Than They Look:
    • The Games:
      • Knuckles is the strongest character in the Sonic universe, even if he's as small as Sonic or Tails.
      • In Sonic Chronicles, Sonic is the Jack-of-All-Stats except for being the fastest character in the game. In the usual gaming fare, he's a Fragile Speedster and somewhat of a Glass Cannon but it really just depends on whether you can hold on to a single ring. In Sonic Unleashed, he does indeed play this straight, as he is able to move fast, destroy tough enemies, and lose only 20 rings per hit. Sonic's "Sonic boost" ability also contributes.
    • In Sonic Sat AM, easily Sonic. Though in the games he is usually much more a Fragile Speedster, here he can punch and kick robots (kicking makes sense...), and when already running, throw things multiple times his size with his momentum. He is also the only Freedom Fighter to have broken security cameras by throwing junk at them...with ONE hand...
  • Stylistic Suck:
    • If you get an E Rank on a mission in Sonic Unleashed, the usual level completion theme will be played very, very badly. And it is hilarious.
    • Sonic Mega Drive involves this at one point during the first issue. After Knuckles is defeated, he demands that Sonic hand the Chaos Emeralds over, and tells Sonic that Eggman told Knuckles everything. This results in a flashback which has crayon drawings of Knuckles being tricked by Eggman. There is a good reason for this; Tyson Hesse came up with that idea while he was in the shower in the morning before the page was due.
  • Sudden Eye Colour:
    • As a part of the redesigns for Sonic Adventure, most of the game characters went from having Black Bead Eyes to having colored ones. Sonic has green, Tails has blue, Amy also has green, and Knuckles has violet.
    • In Archie Comics' Sonic the Hedgehog, Mighty, Ray, and Nack were given redesigns to make them fit amongst the post-Adventures redesigns. All three characters received blue eyes.
    • Sonic the Comic:
      • This happened in-universe. Originally, Sonic had black eyes that "glowed green with Chaos energy" when he went Super Sonic. Later, he was attacked by a creature of pure Chaos energy, and the experience turned his eyes permanently green (or red in Super Sonic mode), in order to match the changes to his videogame design. According to one post-series cover, this might have been retconned away so that he gained green eyes in the same accident that caused his blue fur.
      • To follow with the games changing art style, Sonic the Comic gave the Freedom Fighters new eye colors part-way into the Sonic Adventure adaptation. Amy and Tails have brown eyes, while Johnny and Porker Lewis both have blue eyes. Knuckles has Icy Blue Eyes as well.
  • Super-Powered Evil Side:
    • The Games:
      • Sonic has one in Sonic Unleashed. At night, he'll turn into Sonic the Werehog, a bulky werewolf-esque form of himself with super strength and stretchy arms. Though his personality remains more or less the same except for the obligatory howling. This exception is lampshaded after it is revealed that Chip is actually Light Gaia, a benevolent spirit, who is guarding the earth. Sonic then asks, if it could be Chip who keeps him from succumbing to Dark Gaia and becoming evil when in Werehog form, to which Chip replies that he has nothing to do with him, it's Sonic's kind heart alone which lets him keep his sanity.
      • Sonic and the Secret Rings introduced the Darkspine form, which Sonic transforms into by using the World Rings of rage, hatred and sadness.
    • Sonic the Comic:
      • Super Sonic. In that comic's canon, the Chaos Emeralds are full of pure evil (as energy), rather than their neutral alignment as confirmed as video game canon by Sonic Adventure. Super Sonic came about by overexposure to the Chaos Emeralds, and as such... he's insane, and evil, sadistic, psychopathic... and equipped with the power of the Chaos Emeralds. When he split from Sonic and lost his powers he mellowed out, but returned to form when he got them back.
      • Doctor Robotnik is also this to his former self Dr Ovi Kintobor, due to exposure to raw evil Chaos Energy.
      • Sonic's Alternate Universe Evil Counterpart King Sonic inverts this trope by virtue of his own Super Sonic self being pacifistic in nature.
    • In Sonic X, absorbing the energy of a factory's worth of fake Chaos Emeralds coupled with seeing his friends tortured unleashed Dark Sonic for the first time in animated continuity. Complete with white eyes and navy-dark energy all over his body, plus the ability to tear anything that pisses him off to shreds.
  • Super Prototype:
    • The Games:
      • Averted and then invoked in Sonic Adventure by E-102 Gamma. During his story, he faces off against his older brother E-101 Beta for a spot on Robotnik's E-100 series of enforcer mechs and soundly defeats him in battle. Later on, after revolting against Robotnik, Gamma goes on a mission to destroy his brothers to save the animals trapped inside. After handily defeating all of his brothers, E-101 shows up again, having gotten a dramatic overhaul with abilities far surpassing Gamma's. Gamma is still able to defeat him without too much trouble, though Beta sees to it that Gamma doesn't leave the battlefield.
      • Sonic Adventure 2 has the Biolizard, the prototype ultimate life form which was enormous compared to its successor Shadow the Hedgehog. It was locked in suspended animation by GUN until Dr. Eggman reactivated it in the process of inserting the Chaos Emeralds into the Eclipse Cannon and sent the ARK hurtling towards Earth, after which it was defeated by Shadow but recovered and merged with the Eclipse Cannon in order to ensure that the colony would fall, only to be defeated again by the combined efforts of Super Sonic and Super Shadow. It is subverted in that the Biolizard seems to suffer from severe asthma, and even with a huge life support system attached to it, it can't sustain combat for half a minute without getting tired.
      • Invoked (but not in any meaningful manner) in Sonic Heroes. One of E-123 Omega's combo-score quips is "Worthless consumer models!" Additionally, when he earns an E-Rank at the end of a stage, he laments that he couldn't even beat Gamma or Beta.
    • In Archie Comics' Sonic the Hedgehog, the Metal Sonic Troopers — which both Rotor and Uncle Chuck designed and built, based upon the original Metal Sonic — are easily dispatched when they're turned against everyone, compared to the original Metal Sonic, who gave Sonic and co. a very hard time. And then there's all those replacement Metal Sonics Eggman keeps making, which always get rolled out and blown up within five pages. They've practically become a running gag.
  • Super Drowning Skills:
    • The Games, tends to play with this trope.
      • Generally speaking, Sonic doesn't automatically die jumping into water (unless its a pitfall trap); the nightmare comes from getting out of the water, before he drowns - made difficult due to the removal of his speed and lack of fine control when submerged. The 3D games, however, with a few exceptions, tend to treat water as bottomless pits, to the point where, in Sonic the Hedgehog (2006), Sonic dies in knee-deep water that he could easily walk out of.
  • Funnily enough, come Sonic Colors he seemed to finally overcome this by learning how to jump infinitely underwater. Of course, come the immediate sequel, Sonic Generations, he's somehow forgotten how to do this.
  • Sonic Boom dances around the issue a bit. From what was seen, the "water" Sonic can't swim in is filled with all sorts of nasty chemicals, which would justify the "instant death on entry" response.
  • Sonic X:
    • In the first episode, Sonic falls into a swimming pool and tried to get out for several seconds to no avail.
    • Even better, in the episode "Sonic vs Knuckles", Sonic gets knocked into water by Knuckles. He instantly has a panic attack, splashing wildly and yelling. It takes him a few seconds to realise he's barely ankle deep, with Knuckles looking on at him with an annoyed look.
  • Super Strength:
    • The Games:
      • Sonic is known best for his Super Speed, but he's also capable of sending cars flying like footballs.
      • Knuckles is capable of shattering boulders ten times bigger than him with his fists.
  • Sonic, Knuckles, Hyper Metal Sonic, Metal Robotnik all display great feats of physical strength in Sonic the Hedgehog: The Movie. A clash between Sonic and Metal was enough to dislodge a stalactite the size of a mountain!
  • Sonia the Hedgehog in Sonic Underground is physically the strongest of the Hedgehog triplets. In one episode, she picks up and throws Dingo with relative ease.
  • Sonic Sat Am featured such "spy orbs" utilized by Robotnik to monitor his city.
  • Tagline:
  • Tailor-Made Prison:
    • Dr. Robotnik builds one of these for Sonic in the Adventures of Sonic the Hedgehog episode, "Sonic Breakout". Sonic lets himself get captured in order to break a comic artist out of Robotnik's prison when said artist drew a comic making fun of him, but his plan backfires when Robotnik's specialized prison wing is meticulously designed to counter every one of his abilities and activate upon seeing his blue fur. He still escapes in the end by duping the system's color-trigger with a poster of himself taped to Grounder's back, which causes the security system to attack Grounder and Scratch, leaving him to get away.
    • In Sonic X, when Sonic is arrested for a crime, he's put in a cell that's underwater because they know he can't swim. Only Chris and his butler Mr. Tanaka get him out, Dressed like they're the stars of The Green Hornet.
  • Take My Hand:
    • Occurs during Sonic the Hedgehog: The Movie. When Metal Sonic is about to fall into the Lava below, Sonic reaches out to him in a last ditch bid to help him. Just when he's gotten close enough, Metal knocks his hand away with the same statement he's been saying all movie: "There is only one Sonic", and he apparently doesn't think it's him.
  • In Archie Comics' Sonic the Hedgehog, a heart-broken Mina Mongoose throws herself between Princess Sally and Sonic (who had just reconciled and admitted their feelings) and a bullet from Nack the Weasel. The comic makes it seems she died, but then she's seen in a hospital room recovering.
  • Team Rocket Wins:
    • The Games:
      • Eggman has never bested Sonic in the long run, but there has been a handful of times where he managed to get the upper hand. In Sonic Adventure 2, this happens a couple of times — the destruction of Prison Island, the firing of the Eclipse Cannon, and the scene where Sonic nearly dies (and is conveniently saved because Sonic somehow knew how to use Chaos Control). In Sonic Unleashed, he actually manages to defeat Super Sonic, steal the Chaos Emeralds from him, tear apart the planet, and sent Sonic flying helplessly out into space.
  • Adventures of Sonic the Hedgehog:
    • When the normally incompetent Scratch and Grounder are converted into ninja robots, they almost manage to kill Sonic and Tails; if it wasn't for Sonic and Tails escaping via sheer luck, and still at the very least they suffer no humiliating indignity this time.
    • In the Chaos Emerald four parter, Robotnik manages to outsmart or overpower Sonic on four consecutive occasions to claim all four Chaos Emeralds and transform into the "Supreme High Robotnik, MASTER OF THE UNIVERSE!" He handily defeats Sonic in their first bout, after which the heroes rely on a Temporal Paradox to defeat him.
  • Sonic X had this happen once, but not when facing Sonic. Usually Eggman's schemes fail miserably, and his machines and robots are useless, but then he goes up against some Metarex that are attempting to hurt Sonic. Without warning, Boko and Deko, his worst robots, become super strong and beat everyone down, and Bokkun delivers a powerful uppercut kick, clearing a pathway for them all. On several occasions, while never outright defeating Sonic, Eggman managed to distract or overpower him long enough to get away with a Chaos Emerald. He actually gets his hands on all seven at least twice over (though on both occasions uses them on a haphazardous death machine).
  • With the Adventure series giving each playable character theme song, said theme tunes were often used as leitmotifs, which ended up having this effect at times. Take, for example, Sonic Adventure 2. Dr Eggman's Egg Golem. In the Dark Story, Eggman moves to strike Sonic, to his own theme music. Then Sonic's theme tune suddenly takes over. Sonic dodges the attack, jumps on the Golem's head, and—with a TERIAAAAA!—delivers a single flying kick to the mind-control device on the Golem's back, which destroys it and sends it attacking Eggman instead.
  • In the DS version of Sonic Colors, 'Reach for the Stars' kicks in (for about ten seconds before you beat the boss, unfortunately) when you activate the 'Final Color Breaker'.
  • Sonic Generations:
    • In the Shadow rival battle, the stage's music gets replaced by "Live and Learn" or "All Hail Shadow", when Sonic or Shadow (respectively) gain full power of the power-up they're chasing.
    • Another time is during the Time Eater boss fight, using the Super Sonic theme from Sonic the Hedgehog 4 mixed into the soundtrack. Does it first in the cutscene at the start when both Sonics turn super, and again for the last hit on the boss.
  • In Sonic Forces, the main theme "Fist Bump" plays when Sonic and the Avatar team up to use Double Boost.
  • Time for Plan B:
    • There's this great exchange in an issue of Sonic: Universe, where Shadow the Hedgehog and his "Team Dark" attempt to get a Chaos Emerald from the God-Panda currently lording over them in the "Special Zone." After failing the mini-game, Omega turns to Shadow and asks if it's time for plan B. Shadow answers in the affirmative and Plan B basically comprises entirely of Omega unloading his entire arsenal, which makes up over half of his total mass, in the God-Panda's face.
      Omega: I enjoy Plan B!
    • In Sonic the Hedgehog in Robotnik's Laboratory, they eventually have to resort to Plan D, which Sonic hadn't actually got as far as thinking up. Fortunately, a Contrived Coincidence intervenes.
  • Timey-Wimey Ball:
    • The Games:
      • Sonic the Hedgehog (2006). Shadow's story depends on a You Already Changed the Past Stable Time Loop (Mephiles breaking out of the Scepter of Darkness in the present is the direct cause of Shadow traveling to the past and sealing Mephiles in the first place). Meanwhile, in the Future..., Sonic directly contradicts this by traveling from the Bad Future to the present and successfully Set Right What Once Went Wrong (by preventing the death that was a direct cause of the Bad Future). And due to his interactions with both Shadow and Sonic, Silver's story uses both sets of time-travel rules, depending on the scene. Even if there hadn't been a Reset Button Ending, the temporal paradoxes probably would have caused the whole plot to erase itself anyway.
      • Even that's not correct anymore, because Sonic Generations centers around the Time Eater, a creature that can take places out of time. One of the places he takes, is Crisis City, the Bad Future version of 06's world. Even though, 06 never technically happened and shouldn't feasibly exist for the Time Eater to be able to access the events that happened in it, it somehow does, meaning that '06 does exist, but doesn't exist, simultaneously. Also, you play Crisis City where '06 fits in the timeline, not adjusting for the fact that Crisis City technically comes from a future that presumably took place well after the events of Unleashed and Colors. Fair enough, since Sonic first visited Crisis City in that order, but it still adds another layer of Timey-Wimey to everything.
    • Sonic Sat AM screws up it's time travel rules quite confusingly. Sonic and Sally try to travel back in time to before Robotnik's coup in order to stop him, but soon discover that this is impossible and they can't change the past, merely act out or ensure predetermined events (Sonic causes Robotnik's arm to be robotized, saves his younger self from getting captured, etc.). However at the last moment Sally attempts to change the fate of her nanny by telling her future information and it works, even though it logically shouldn't have. Even more confusingly, Ripple Effect-Proof Memory is in effect, so Sonic and Sally don't remember interacting with someone they now logically should. Sonic is appropriately confused.
    • In the Adventures of Sonic the Hedgehog multi-parter Scratch and Grounder made it so a couple of Sonic's ancestors didn't meet, making Sonic disappear. But for some reason Tails is still there and able to fix this.
    • Archie Comics' Sonic the Hedgehog has an interesting variation at one point. Knuckles, juiced up on Chaos Energy, was given the chance to bring back everyone on the Floating Island through his power. To do so, he keeps bouncing back in time and stopping a certain event. Not only does that have bad consequences for him, but what he doesn't know is that he keeps futzing up the actual Sonic events, creating timelines such as a pure SatAM world, one based off of the 1995 OVA and a timeline where Robotnik never initiated his coup. At the end, Knuckles decides to stop that and just bring everyone back from the prison the Dark Legion launched them into.
  • Token Human:
    • Dr. Ivo "Eggman" Robotnik in the games until Sonic Adventure (except for Witchcart), when many human characters were introduced. However, since Sonic Colors, most Sonic games have been set out of Sonic's world, resulting in Eggman being the only human main character in them.
    • Chris Thorndyke became this in the second series (third season outside of Japan) of Sonic X, which had Sonic and his friends visiting planets populated (for the most part) by non-human aliens, and left the human cast from the first series behind (with the exception of Chris and Dr. Eggman).
  • Tomboy and Girly Girl:
  • Before the Reboot, the Chaotix had the soft spoken Saffron who preferred to wear dresses and the former Dark Legioner Julie-Su who has always been a bit of a warrior.
  • Took a Level in Jerkass:
    • The Games:
      • Amy started off as sweet and helpful in her earlier appearances, but in the later games due to flanderization, she has become more aggressive, bad-tempered, and is prone to hit people with her hammer with little provocation. This can be Depending on the Writer, however.
      • Knuckles is usually humble and easy-going, even if he is slightly blunt and hot-headed, but in games like Sonic Battle and in the Sonic Rivals series, he's more hot-headed and a bit hostile towards others compared to his usual self.
      • In the Sonic Rivals series, Silver acts much ruder and hostile to everyone than in his debut in Sonic the Hedgehog (2006). He seems to have gotten better in his cameo in Sonic Colors DS.
      • While both Team Dark members Shadow and Rouge aren't the most pleasant people to talk to, Sonic Free Riders takes their antagonistic tendencies Up to Eleven. Shadow's ego and Rouge's greed are inflated to the point of Flanderization and they basically treat everyone around them like dirt. And that's not even going into the horribly apathetic way they treat E-10000B, working the poor robot to the point where his circuits are overheating from exhaustion. The other teams are outright disgusted at their behavior and Cream in particular practically begs them to get E-10000B fixed.
      • Tails, inexplicably, does this in Sonic Lost World. The childlike naivete and humility that defined him in previous titles was spontaneously replaced with a smug, self-centered, obnoxious, whiny, and snarky attitude. He had a falling-out with Sonic because he was interested in teaming up with Dr. Eggman to corrale the Deadly Six, even though he was perfectly fine with it before! The worst part is that he never owns up to it at the end of the game.
    • In Archie Comics' Sonic the Hedgehog, King Acorn in the pre-Continuity Reboot universe spiraled into this direction after the restoration of his body, disbanding the more battle-hardened Freedom Fighters to install his Secret Service and trying to force Sally into marrying Antoine, but went full tilt after his body was damaged by Antoine's Evil Counterpart Patch.
    • Amy Rose of Sonic X was initially a kindly bubbly girl with occasional Tsundere mood swings. By the final episodes she more consistently acts as an obnoxious and occasionally outright violent Stalker with a Crush to Sonic, to the point half her allies, and even some foes, are outright terrified of her.
  • "The Villain Sucks" Song:
    • In Sonic Heroes, the song "What I'm Made Of", which is usually seen as Metal Sonic's Villain Song, can also be interpreted as Sonic's Badass Boast to Metal, daring him to come and copy his power and see how it's gonna end up for him.
    • When Dr. Eggman is found out not to have his doctorate in the Sonic Boom episode "Mister Eggman", the entire village sings about how they no longer fear him and give him the new nickname "Mr. Eggman". Which Eggman just misses.
      Eggman: Why do you all look like you just finished a musical number?
  • The Worf Effect:
    • The Games:
      • Even as the archrival, Eggman is like this in the newer games. If he's set up to be the Big Bad, just imagine how tough that guy who destroyed his Death Egg in one shot is going to be!
      • Sonic himself suffered from this in Sonic the Hedgehog (2006). All of his encounters with Silver end with him being dispatched rather easilynote 
      • The final level of Sonic Mania actually averts this. Heavy King turns on Eggman at the end of the game, but instead of usurping Eggman's position as Final Boss like what usually happens, the two are able to fight on even ground, and the Final Boss is a Mêlée à Trois between the two of them and Super Sonic.
      • The first thing we see from Sonic Forces's new villain Infinite is them kicking Sonic around like a ragdoll without getting hit once. That's right, this guy is faster than the Fastest Thing Alive!
    • Archie Comics' Sonic the Hedgehog:
      • The series did this a lot to Bunnie Rabbot, the strongest member of the Freedom Fighters. If she wasn't beaten to a pulp by the villain of the storyline (for example, Mecha Sonic, the roboticized Sonic), then she's getting her robotic limbs taken over and used against her.
      • If you really wanna know how bad things'll get, apply The Worf Effect on Sonic. Issue 175 is the best example of this as Eggman beats the hedgehog to a pulp, then gladly goes on to turn Knothole into a massive crater.
      • Shadow the Hedgehog of all people is mostly this with Knuckles a close second, Shadow one of the most ultimate badasses in the franchise and Sonic's equal, gets his ass handed to him and beat up the most in a battle by himself, and he is usually saved by others like Sonic and other team mates often requiring help to win. Knuckles used to have chaos powers and was the avatar of god in Mobius. Then he got his powers taken away from him, and like Shadow needs help to beat even weak fighters like Fang and Snively. He lost to Snively in a battle with Sonic and Tails.
      • Now that Silver has been established as being incredibly powerful thanks to his Telekinesis, if you want to show somebody can kick ass, you have them give Silver a beating. First he brought Super Scourge to a halt. So if that's awesome, next he's beaten by an Enerjak. After he brought down Enerjak, he was then subjected to a beating by Ixis Naugus (but not without displaying his awesomeness first).
      • A non-villainous example applies to Tails after he loses a Tournament Round to the newly introduced Honey the Cat. Although Honey is not evil, her interactions with Tails is noticeably more bossy and condescending, at least in comparison to her time with Amy and Sonic. Tails's loss to her also noticeably hurts his self-esteem, to the point where Sonic tries to cheer him up.
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