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Classic Era: Heroes | Villains | Others
Dreamcast Era: Heroes | Villains | Others
Modern Era: Heroes | Villains | Others
Main Character Index

As Sonic the Hedgehog is a series with Loads and Loads of Characters, it's best to split the character pages up for easier reading. Luckily, Sonic Generations separates the games into three distinct "eras": "Classic", "Dreamcast", and "Modern".

This page is for the heroic characters that joined the cast in the "Classic Era", beginning with Sonic the Hedgehog for the Sega Genesis.

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    Sonic the Hedgehog 
https://static.tvtropes.org/pmwiki/pub/images/sonicthehedgehog.png
Click here to see Sonic's classic design. 

"What you see is what you get, just a guy that loves adventure. I'm Sonic the Hedgehog!"

First Appearance: Rad Mobile (cameo)
Debut in-series: Sonic the Hedgehog
Voiced by: Takeshi Kusao (Japanese, 1993), Toshio Furukawa (Japanese ads), Junichi Kanemaru (Japanese, 1998-present), Tomokazu Seki (Werehog form, Japanese, Sonic Unleashed), Keiko Utoku, (Sonic the Hedgehog CD), Meg Inglima (English, Sonic's Schoolhouse), Ryan Drummond (English, 1999-2004), Jason Griffith (English, 2005-2010), Roger Craig Smith (English, 2010-present)

The main character of the franchise. A blue anthropomorphic hedgehog with attitude and plenty of personality who lives up to his name by being able to run at superhuman speeds. Not much is known about Sonic's past aside from that he was born on Christmas Island. One day on South Island, he noticed all of his animal buddies began disappearing and the culprit was none other than Dr. Eggman. After foiling the doc's plans, Sonic would then make it his business to do in whatever Evil Plan the doc cooked up, establishing their long rivalry. Over time, Sonic has faced bigger and larger threats alike while making a whole slew of allies along the way.

Sonic is described as the wind; unpredictable, and always moving from place to place and never settling down for long. Laid-back, carefree, and armed with a wit as sharp as his quills with an ego to match. He also has a compassionate side and deep down, a heart of gold that always wishes the best for others.


  • Absentee Actor: There are exactly three games in the entire franchise where he does not appear at all, not even as a cameo; Dr. Robotnik's Mean Bean Machine, Tails Skypatrol and Tails And The Music Maker. He is also absent from Tails Adventure, but his likeness makes a very small cameo as an item for Tails to use.
  • Ace Pilot: Technically, the original Tornado airplane belonged to him. He can fly it just as well as Tails does; he just prefers to let Tails fly because it's more fun for him that way.
  • Ageless Birthday Episode: Despite it being his birthday in Sonic Generations, he's still 15 years old (or at least, Sega of Japan never bothered to update his character page).
  • All-Loving Hero: As far as the games go, no matter what happens, Sonic never holds grudges and easily makes friends out of former enemies. If it's to save the world, he won't even hesitate to work alongside Eggman without a second thought, although he wouldn't exactly be happy about it.
  • Always Accurate Attack: His signature Homing Attack that he has had since Sonic Adventure, which is usually shared with other "Speed"-type characters. Sometimes, it's shared with all of the characters.
  • Always Someone Better: To Metal Sonic.
  • Ambiguous Disorder: Some fans have picked up on some of Sonic's mannerisms as being symptomatic of ADHD. Examples include his impulsive behaviour (to a fault, as in Sonic Lost World), his tendency to be jitterish, his dislike of standing still (demonstrated in both Classic and Modern era games, wherein Sonic will tap his foot and impatiently glare at the player, or glance up at the timer. He also has a habit of stretching consistently while waiting for the player), as well as his excessive activity (constantly looking for adventure).
  • Anti-Hero:
    • Played with. While Sonic has his faults, they don't get in the way of his heroism. However, as his own theme song (see Sonic Adventure) states, he doesn't like to follow others' values or beliefs and lives by his own morals and codes, and always makes his choices based on what comes naturally to him by his own feelings. He also has a propensity for a lot of vandalism in his heroic acts. Still, deep down, he will always come out as the hero who saves everyone at the end of the day. Usually, though, his rare unheroic acts are ultimately still for the greater good.
    • While he ultimately comes out as the hero, Sonic Adventure 2 includes him destroying countless military robots (before even having any idea that Eggman was up to something), resisting arrest by escaping from GUN, breaking out of Prison Island, and hijacking the president's car.
    • In Sonic Unleashed (and arguably Sonic Generations), he causes what must be millions in non-Eggman property damage during his daytime runs.
    • Sonic Colors starts with him deliberately vandalizing Eggman's park despite not (yet) having any evidence of Eggman's wrongdoing.
    • In Sonic and the Black Knight, he even willingly attempts to become the story's villain by killing King Arthur to save Camelot from his tyranny. He even lampshades it. But to be fair, King Arthur was the real villain at the time.
    Sonic: I told you, I don't mind playing the bad guy once in a while.
  • The Anti-Nihilist:
    • In Sonic and the Black Knight, he expresses such a view to Merlina. As he points out, every world will eventually end; the only thing you can do is live your life to the fullest in the time you have.
    • This exact outlook of his, unknowingly to some, was established all the way back in the very first game in the form of a Tagline on the Japanese box art:
    "Don't just sit there and waste your precious time. When you want to do something, do it right away. Do it when you can. It's the only way to live a life without regrets."
  • Arch-Enemy: To Eggman and Metal Sonic.
  • Art Evolution: Sonic has gone through a lot of redesigns in the series, most drastically his design overhaul from Sonic Adventure and onward. The only other character that exceeds him in redesigns is his own opponent, Dr. Eggman.
  • The Artifact: While his spinning moves have always been a hallmark of the character's abilities, some aspects of them eventually became obsolete in the context of later entries. For instance:
    • Sonic's Spin Dash move, a staple ability since Sonic the Hedgehog 2 that was meant to make it easier for Sonic to gain momentum and attack (plus making it easier to go up slopes), was largely downgraded in power as an ability and basically made obsolete around the later 3D and Sonic Rush games, due to the new boost ability essentially serving the same purpose as it and its sister move, the Super Peelout, but without the idle charge-up time needed. Later games such as Sonic Unleashed eventually dropped the ability to use the move altogether, although it still makes appearances in side-scrolling titles such as Sonic the Hedgehog 4 and Sonic Lost World.
    • Likewise, the Spin Attack, Sonic's basic method of simply ramming into enemies while spinning in air, was made obsolete in the 3D games as of Sonic Adventure, due to the introduction of the Homing Attack (which made an early bird appearance as a shield in Sonic 3D Blast). While his Spin Attack is still a main move in the side-scrollers, the homing attack still accompanies it as a backup move now.
    • Sonic's initial purpose as a character became this over time. Sonic was originally conceived by Sega not only as their mascot, but as a direct competitor and the antithesis of the Super Mario Bros. video game series. Once Sega dropped out of the hardware business and started publishing games on Nintendo consoles, and when Sonic and the plumber had a few crossover games together, that aspect of Sonic was simply made obsolete and was dropped altogether in favor of solely being Sega's flagship franchise, and a friendly competitor to the Mario franchise instead.
  • Badass Adorable: Even Sonic has his moments where he just looks cute, mostly pre-Adventure.
  • Badass Armfold: He does this sometimes, often when he's bored.
  • Badass Boast: He's let out a few over the years, and he backs each one up in spectacular fashion:
  • Badass Bookworm: No genius, but he is a fan of literature such as the Arabian Nights; not only did he go into that world, he does occasionally mention reading up on a few things.
  • Badass Cape: As Excalibur Sonic.
  • Badass in Distress:
    • In Sonic Adventure 2, where he escapes from GUN once, but is captured again (partly due to Shadow). He gets rescued by Tails and Amy. Averted in the original Japanese version, whose script makes it clear that he intentionally let himself get caught.
    • In Sonic Forces, he was taken down by Infinite and is held captive in the Death Egg.
  • Badbutt: One of the poster children of this trope. Which makes sense, considering how fitting the archetypical badass into a kid-friendly environment has been a primary hallmark of the series since its inception.
  • Bash Brothers: Has been this with Tails since Sonic 2. He also plays this with Knuckles when the two put aside their differences, which is also the case with Shadow. He even does this with his past self in Sonic Generations.
  • Berserk Button:
    • At least three: don't mess with his friends, threaten the peace, freedom, and/or well-being of others, or call him a rat. He won't take it well. Erazor Djinn managed to press all of those buttons in the same game! To say it didn't end well for him would be putting it mildly.
    • If you hurt Tails, Sonic will stop at nothing to destroy you.
  • Beware the Nice Ones: He's probably the nicest and character next to Tails, Amy, Big, and Cream, but push his buttons and... well... Erazor Djinn note  learned the hard way. This trait is even mentioned in some of his official Japanese profiles, which state that he's good at keeping his cool even under pressure, but on the rare occasions he get angry, he shows a really mean side of him that surprises those who know him.
  • Big Brother Mentor: He's this to Tails in most of the games and adaptations. He also acts like this to the Avatar in Forces.
  • Big Brother Instinct: Sonic tends to be pretty laid-back and easygoing, but the second Tails is in any sort of trouble, he shapes up extremely quickly.
  • Big Damn Heroes: Expect this trope to happen once a game.
  • A Birthday, Not a Break: The entire conflict with the Time Eater in Sonic Generations takes place during his birthday; in fact, the creature crashes Sonic's birthday party.
  • Black Hole Belly: He literally becomes one in the DS version of Sonic Colors when he transforms into the Violet Void form. He will even consume the entirety of the Frigate Skullian, provided its HP meter is depleted enough.
  • Blood Knight: Downplayed. While he doesn't go out of his way to seek a conflict or hurt people, there is no doubt that Sonic loves a good fight with anyone that can challenge him. The thrill of the adventure is what he lives for. Just look at his reaction to fighting a Chaos Emerald powered up Metal Sonic from Sonic Mania Adventures. As he himself once said:
    Sonic: "An adventure's no fun if it's too easy."
  • Blow You Away: Ever since Sonic Adventure 2, he could use wind-based attacks, some of which use his great speed, some of which don't, although the games never elaborate much on this.
  • Blue Is Heroic: Arguably the poster child of this trope in video games. His blueness represents freedom and clear blue skies, as well as his generally easygoing nature. This is put in contrast with Eggman's redness as well as Knuckles's intense red and Shadow's red accents.
  • Boisterous Bruiser: Generally very excitable post-Adventure and willing to take down anyone threatening the world.
  • Book Dumb: Downplayed. Sonic is often shown to be highly resourceful and even has plausible showings of wisdom. He's also been shown as being capable of operating the Tornado with equal proficiency to Tails, and clearly values literature. However, he isn't the most educated guy around, usually requiring more intellectual teammates such as Tails to explain the science of it all.
  • Bold Explorer: Adventurer-type example: he's always in the mood to see his world and what it has to offer, which ties in with how the series changes settings now and again.
  • Breaking the Fourth Wall:
  • Brilliant, but Lazy: He's one of the fiercest and most influential people on the planet, but he spends much of his time roaming the world or relaxing and only saves the heroics for when it's appropriate.
  • Brought Down to Normal:
    • In Sonic 3, Knuckles cancels out his otherwise very powerful Super Sonic form with a single punch, and this also knocks the Emeralds out of him.
    • In the opening of Sonic Unleashed, Eggman uses a machine to force Sonic out of his super form and rip the Chaos Emeralds from him, which in turn causes Sonic to gain the new Werehog form from Dark Gaia's energy.
    • Occurs in Sonic Labyrinth when Eggman takes his speed and ability to jump by replacing his shoes with slow-down versions of his own creation. However, he can still Spin Dash just fine.
  • But for Me, It Was Tuesday: Amazing feats and adventures come naturally to Sonic, which is part of where his cocky attitude comes from. While this aspect of his personality has been played up occasionally since the beginning, his tweaked characterization starting from Colors put more emphasis into just how routine these things have become for him.
    Sonic: No seriously, we beat (Eggman) every time. It's like our job or something.
  • Calling Your Attacks: "Sonic Wind!" "Chaos Control!" "Speed Break!" "Time Break!"
  • Catchphrase: "I'm Sonic! Sonic the Hedgehog!"
  • Character Development: If Generations is any indication, Sonic became less quiet and more extroverted as time went on.
  • Characterization Marches On: The degree of his personality tends to vary from game to game, especially in the 3D era. He had a fairly neutral personality in the likes of the Adventure duology of games, Unleashed, and the Storybook games; being fairly confident in his abilities, but knowing when to get serious when a real threat presented itself, and equal parts of quirk and kindheartedness. In Sonic '06, the quirky parts of his personality were written out and he became sort of a straight-laced hero. Then, beginning with Sonic Colors, probably to circumvent that problem and as the result of a new writing team, they take his personality in the opposite direction and make his quirks much more prominent, a cocky jock who almost rarely stops going on about how awesome he is and very rarely takes a threat seriously. Lost World seems to downplay this slightly by having his cockiness screw him (and the world) over, showing a more insecure side to this personality.
  • Celibate Hero: While he's aware of Amy's infatuation for him, he prefers to keep away from her when she acts on it. He's not interested in Rouge's flirting, either. He shows a surprising tender side when interacting with Blaze, but that's more because he's trying to get her to open up and he's one of her few true friends rather than anything romantic.
  • Chekhov's Skill: He saves himself from one of Eggman's death traps in Adventure 2 by performing Chaos Control with a fake Chaos Emerald. He learned it by watching Shadow perform it.
  • Chick Magnet: Downplayed. He ends up lampshading this in Sonic Battle: "Got enough girls chasing me as it is."
  • Chronic Hero Syndrome: Most bios state that he can never leave troubled people alone due to his sense of heroism and great kindness.
  • Clothes Make the Legend: Sonic's shoes are the most iconic part of his design, to the point that Sega has a rule that he cannot be shown without them or taking them off.
  • Clothes Make the Superman: Averted: both the US manual and tie-in comic for the original game suggested that the source of Sonic's speed is his shoes, but this was never taken as canon, not even in other Sonic continuities from the early days — even the early Promo Comic dismissed that idea, and the game it was promoting said otherwise in the same manual! note  However, it is commonly accepted that Sonic's shoes are instead designed to protect his feet from the friction and heat gained from going as fast as he does.
  • Commitment Issues: One interpretation of Sonic's aversion to romance is him being scared of settling down and giving up his free and adventurous lifestyle.
  • Competition Freak: Sonic hates losing races, as shown in Sonic Riders, but especially if someone cheats at it.
  • Conjoined Eyes: The standard design for himself and some of his friends.
  • Continue Your Mission, Dammit!: His impatience and snarky attitude towards the player for hold-ups shows in some of his idle animations. He'll even give you a Game Over if he's kept waiting too long in Sonic CD.
  • Cool Big Bro: To Tails. Cream also views him this way, and he could be considered one to Blaze as well, despite only being a year older than her.
  • Cool Car: Some supplementary material back in the day stated Sonic didn't like cars because he doesn't need them and would only drive one to keep things fair in racing competitions. However, Tails' original designer Yasushi Yamaguchi has stated that the reason he gave Tails a favorite car was that Sonic actually was associated with one even back then: the Lamborghini Countach, which is one of the cars the Cyclone in Sonic Drift was modeled after.
  • Cool Plane: The Tornado. Which belonged to him at first, not Tails, contrary to popular belief.
  • Cool Shades: Wears some in the Sonic Riders series.
  • Crouching Moron, Hidden Badass: Depending on the Writer, he can be somewhat bumbling and a bit exuberant in personality at times. His bouts of skill and heroism, however, are usually no less pronounced.
  • Cute Bruiser: Even in his Modern form, Sonic is only 3ft tall. The latest games, such as Colors, Generations, Lost World, and Forces, appear to have made him even shorter (the Avatar is noted to be taller than him regardless of what species they are). Sonic also displays some other adorable characteristics, but this doesn't mean he should be underestimated.
  • Cute Little Fangs: Was intended to have these from the very beginning until Sega of America had their final say on his design. However, if you look close enough at a few models, Sonic does have fangs (especially noticeable in Sonic '06). Sonic's Werehog form has prominent fangs as well.
  • Dance Battler: Many of his moves are based off of techniques seen in the likes of Break Dancing and Capoeira.
  • Dangerous 16th Birthday: The entirety of Sonic Generations, where your present from your favorite villain is having your friends petrified in this side of White Space.
  • Dark Is Not Evil:
  • Deadpan Snarker: Played straight in the video games and most adaptations, with Sonic Storybook Series, Sonic Colors, and Sonic Lost World being some prime examples. Other portrayals remove the "deadpan" part.
  • Decomposite Character: Since the "Classic Era" Sonic and "Modern Era" Sonic are officially considered separate characters now as of Sonic Forces retconning them into separate dimensions, there are minor, but noticeable divergences in certain traits of each eras Sonic now. For starters, Classic Sonic is completely mute now (whereas he had the rare speaking appearance in a few classic era games and media) whereas Modern Sonic is much more of a chatterbox, and both characters have distinct movesets and gameplay styles from each other. Classic Sonic is also more impetuous, less jaded, and a bit more serious than his modern day counterpart.
  • Deconstructed Character Archetype: Lost World deconstructs Sonic's Leeroy Jenkins. As if to parallel his bullet-like speed, Sonic kind of has a one-track, arrogant mind, and when he sets his mind on a goal, he will not rest until it is carried out, and this can make him do some very impulsive, foolhardy stuff. Lost World shows just how this type of mindset can backfire. Sonic impulsively kicking away Eggman's Cacophonic Conch allows the Deadly Six to rebel against Eggman, leading to them using Eggman's Extractor machine to drain the world of its energy, nearly killing Amy and Knuckles. It happens again later in the game where Sonic's recklessness causes Tails to be captured and nearly turned into a robot.
  • Defeat Means Friendship: With the exceptions of Amy, who was a Fangirl, and Tails, who either idolized him or was orphaned and bullied, almost all of his friends and allies had to be "befriended" before they joined up with him.
  • Demoted to Extra: There are a handful of games where he only makes brief appearances.
    • Knuckles Chaotix only had him appear in the Good Ending. He was originally planned to be the star of the game, as proven by the Sonic Crackers prototype, but Sega of Japan was worried that the series' brand image would've been hurt if Sonic headlined a game for the 32X add-on, which even they realized would be a flop, so they made Knuckles the game's star instead, and had Mighty the Armadillo fill in for Sonic during the gameplay.
    • He only makes an indirect cameo appearance via an item in Tails Adventure.
    • In Tails And The Music Maker, he only gets what amounts to a glorified cameo, as the focus is on Tails.
  • Depending on the Writer: Generally speaking, Sonic's personality is of the fun-loving and kindhearted guy who loves adventure, with something of an arrogant streak. The degree to which he leans in depends entirely on the continuity and adaptation. See Characterization Marches On above.
  • Destructive Savior: In Unleashed and parts of Generations, he causes a lot of property damage in his runs through the stages.
  • Deuteragonist: Classic him is this in Generations, and plays Tritagonist in Forces, being one of the playable characters, with exclusive stages meant to emulate the old 2D games.
  • Determinator: Nothing slows him down for long.
  • Determined Expression: His in-game sprites in the classic era depict him this way.
  • Did You Just Punch Out Cthulhu?:
  • Didn't Think This Through: Sonic's unerringly stubborn towards following any ways outside his own and loves to charge in with reckless abandon. It's not really a matter of arrogance, so much as he simply believes in himself and his ability to succeed just that much. Unfortunately, when the go-to tactic is "bull in a china shop", Sonic has found his approach causing him to get in over his head quite frequently, on average needing Tails or another member of his circle of allies to get him out of danger, assuming they're not the ones in danger because of his devil-may-care actions.
  • Does Not Like Spam: It is strongly implied in Sonic Unleashed that he does not like seafood, going by the extremely low EXP gainage after he is fed it.
  • Doesn't Like Guns: He openly admits in Shadow the Hedgehog that he "wouldn't be caught dead" utilizing guns and other firearms. He doesn't mind other people using them, though, so it's less of a dislike for them, and more a matter of him simply preferring to use his speed to fight. He has no problem using skeet guns in the Olympic game series for events, though.
  • Don't Call Me "Sir": He clearly dislikes being referred to as "Master" by Shahra in Sonic and the Secret Rings and insists on being called by his name. He also dislikes being called "Mr. Sonic", as Cream and Elise find out.
  • Drop the Hammer: Gets his own version of Amy's Piko Piko Hammer if he is partnered with her in Sonic Advance 3.
  • Dual Boss: As one of the potential final bosses of Shadow the Hedgehog, he fights you alongside the GUN Diablon mech.
  • Eagleland: Type 1. Take his snarky attitude, like of extreme/fun activities, and add in a "free spirit" cowboy personality, and you have Sonic in a nutshell. The fact that his main colors are red, white, and blue helps.
  • Early-Bird Cameo: Sonic's first game appearance, predating his full-fledged debut, actually was as a knick-knack hanging inside the player's car in the Sega arcade game Rad Mobile.
  • Easily Condemned: Clearly his reputation as the hero of Earth didn't stand for much in Sonic Adventure 2, considering GUN and the police were after him for a crime he obviously didn't commit, but that was due to them wanting to cover up the existence of Shadow, and Sonic made a perfect patsy for his crimes.
  • Establishing Character Moment:
    • Sonic the Hedgehog CD conveys who he is fairly well, showing his great acrobatics, difficulty traversing water, and running into Eggman's next plan with no idea what's in store for him. All without talking.
    • The intro to the original Sonic the Hedgehog simply has him do his signature finger wag to establish him as THE Mascot with Attitude.
    • Sonic Riders does this in its opening cutscene, quickly showing us how Sonic's Chronic Hero Syndrome, interest in extreme sports, and love of competition come together when he's given a new skill to master and a new rival to beat.
  • Even the Guys Want Him: Louie Montaine in Sonic Unleashed loves to go on about how hot he finds Sonic and lusts after his body after every successfully cleared mission he offers.
  • Everything's Better with Spinning: His primary method of attack, the Spin Attack, and its variations such as the Spin Dash and Homing Attack.
  • Experienced Protagonist: The origins of his rivalry with Dr. Eggman have never fully been touched on, so by the time the first game starts, he's already mixed it up with the doctor before.
  • Expressive Ears: They'll flick frequently when he's irritated with waiting (Sonic the Hedgehog 4's Idle Animation) and lie forward or sideways when he's asleep, disappointed, or feeling sick.
  • Expy: Collect all seven Chaos Emeralds and at least 50 rings, and jump into the air. Sonic will turn into Super Sonic! His fur will turn gold, his eyes will turn green (or red) and... wait, is that you, Goku!?
  • Extreme Omnivore: Eats anything, even moldy/rancid food (if Unleashed is anything to go by). Taken to the extreme in Sonic Colors when he absorbs Purple or Violet Wisps and morphs into a Purple / Violet monstrosity that chomps down on anything, even robots and other metallic objects.
  • Extremity Extremist: In battle, Sonic uses his feet more than his fists, combining this with Dance Battler.
  • Eye Color Change: Sonic's eyes are normally green, but when he goes Super Sonic, they turn red.
  • The Face: He's easily the most social of the three, and usually does all of the talking.
  • Face Palm: Does this fairly frequently.
  • Fastest Thing Alive: Sonic can reach speeds up to mach 1 on his own foot power. In most instruction booklets and official bios, he is referred to as "the fastest hedgehog" or "the fastest supersonic hedgehog" in the world. On at least one occasion in Sonic Riders, Jet says Sonic has a reputation for being "the fastest thing alive". His only rival on foot is Shadow, who keeps up with him using hover skates.
  • Fatal Flaw: Sonic can get rather cocky and reckless in the face of danger, something that can often be exploited by his foes or lead to him making rather dangerous mistakes. How prominent this is varies from media to media, though it has cost him dearly at least once in just about every interpretation. This is taken to the highest degree in Sonic Lost World, when his recklessness causes the Zeti to break free from Eggman's control and become a larger threat than Eggman himself was, and later when his recklessness causes Tails to get kidnapped.
  • Final Boss: He is the final opponent in Sonic Adventure 2 and Shadow the Hedgehog's Dark stories.
  • Fire-Forged Friends: Just about a number of characters started off as Sonic's enemies or opponents at one point or another, but they're now all invaluable friends/allies to him. The prolific examples include Knuckles, Shadow, Blaze, and Silver.
  • Flight: But only when he's Super Sonic.
  • Flying Brick: As Super Sonic.
  • Foil: He has quite a few. Notable examples include:
    • Dr. Eggman, being a scientist who wishes to rule through technology and totalitarian rule to Sonic's nature-loving idealism.
    • Back when they were still adversaries, Knuckles. Red Oni to Sonic's Blue, his strength to Sonic's speed, and his stationary lifestyle to Sonic's nomadic one.
    • Shadow. They're on very different ends of the Idealism vs. Cynicism scale and often come to blows because of it, and this is after Shadow's Heel–Face Turn in his own game. Before said Heel–Face Turn, practically every meeting between the two got rather... violent.
    • Blaze. Her introversion to his extroversion, her insecurity to his confidence, her fire to his wind. Though their relationship is much friendlier than the other examples, as Sonic tries to look out for her, and they mutually and openly respect one another.
  • Four-Temperament Ensemble: Choleric and sanguine.
  • Friendly Rivalry: With Knuckles, as the two are now on good terms. This was a one-sided case with Shadow, who isn't interested in "friendly competition" as Sonic puts it in Shadow the Hedgehog. In the Mario & Sonic at the Olympic Games series, he also has a friendly rivalry with Nintendo's mascot Mario.
  • The Gadfly: He loves getting a rise out of his enemies, which is why he taunts them with such irreverence. This is proven in spades during his second encounter with Zeena in Sonic Lost World.
  • Getting Crap Past the Radar: Sonic's current voice actor Roger Craig Smith was once asked to say a parody of Vic Mignogna's infamous "dead sexy in a miniskirt" line but apply it to Eggman, in Sonic's voice. It's not like it was included in an actual Sonic game, but Sonic The Hedgehog has still said the word "sexy".
  • "Get Back Here!" Boss: He's the final Dark Side story boss of Sonic Adventure 2 and insists on constantly running away from you, only stopping to fire off his signature move when there's enough space between Shadow and him.
  • Giving Someone the Pointer Finger: His trademark pose.
  • Golden Super Mode: Super Sonic, perhaps the second most famous variant after the Super Saiyans.
  • Good Is Not Soft:
    • Back in the very first game, you had the choice to either let Dr. Eggman flee or destroy the Egg Mobile and watch him plummet to his apparent doom (not that Sonic wants Eggman to die). His ass-kickings of the doctor in the early mangas show that the second option was probably the canon one.
    • In Sonic Adventure 2, when Sonic is captured by G.U.N and being transported to prison via helicopter, he busts out and takes out everyone aboard but the pilot.
    Sigma-Alpha 2: "The hedgehog is gone, he's taken out everyone aboard and..."
    • His mocking of the despairing Metal Sonic in the end of Sonic Heroes could come off as downright cruel and cocky, if it weren't for how monstrous Metal has been beforehand.
    • His sealing away of Erazor during the ending of Secret Rings comes off as this note , and would have been disproportionate if Erazor hadn't established himself as a truly irredeemable villain beforehand.
    • In Sonic and the Black Knight, Sonic defeats King Arthur by killing him.
  • Gratuitous English: He started getting this when later games started to play up his 'tude more, as well as a nod to his international popularity; exclusive to the Japanese version, of course. And even before the games started giving him and the other characters dialogue, official Japanese material advertised him with English phrases like "His name is Sonic" or "The most famous hedgehog in the world".
  • Grind Boots: While everyone gains this ability by the time of Heroes, Sonic Adventure 2 has Sonic sporting a pair of Soap shoes (in their trademark red-and-white color scheme), due to a deal between Sega and the Soap brand.
  • Guttural Growler:
  • Heal Thyself: In Sonic Battle, his "Sonic Heal" ability is described as him using his supersonic speed to heal damage.
  • The Hero: In both senses. He's the main character of the series and the leader of "Team Sonic".
  • Heroic Safe Mode: In most modern incarnations, his response to most tragedies is to simply keep going.
  • Heroic Willpower: Present to a truly ludicrous degree. He can shrug off a mind-controlling corruption without even being aware of it. Curiously, this didn't work in Sonic Rivals 2. The Ifrit gains control of his mind (if you're playing as Tails) with ease.
  • Hero on Hiatus: When he temporarily dies in Sonic the Hedgehog (2006), he's out of commission and it's up to the other characters to retrieve the Chaos Emeralds to bring him back.
  • Hidden Depths: Assuming the tidbits revealed within are canon, the Twitter Takeovers reveal some surprising aspects of his character.
  • Holding Back the Phlebotinum: He never uses Chaos Control unless he absolutely has to.
  • Homing Projectile: He can turn himself into one using the Homing Attack.
  • Hope Bringer: Is established as such in Forces. After his defeat and apparent death at Infinite's hands in the beginning, Vector even notes that with Sonic gone, people all over are falling into despair. During the Final Boss, Tails outright declares Sonic their "shining hope."
  • Hot-Blooded: He's fairly passionate about saving the world from Eggman through-and-through.
  • Hurricane Kick: An R-Trigger trick in the Advance series.
  • I Am Not Weasel: He's... ahem... rather temperamental about being called a rat rather than a hedgehog throughout Sonic and the Secret Rings.
  • "I Am" Song: They call him Sonic. 'Cause he's faster than sound, he keeps on jumping around.
  • I Got Bigger: Sonic Generations confirms that "Modern" Sonic is the older version of pre-Sonic Adventure "Classic" Sonic.
  • "I Know You're in There Somewhere" Fight: Throughout the whole series, he pulls this against Perfect Chaos in Sonic Adventure, and he tried this against Emerl the Gizoid in Sonic Battle. In Emerl's case, it only partially worked, and the result? A sad ending.
  • Image Song: "It Doesn't Matter" and "His World". "Endless Possibilities" for his relationship to his Werehog form and Chip.
  • Impaled with Extreme Prejudice: Mephiles stabs him to death just to get an emotional response out of Elise and therefore unseal Iblis out of its person-shaped can. Thank goodness the Chaos Emeralds are capable of resurrecting the dead...
  • Improvised Parachute: He can actually use his cranial quills and hands to catch air like a makeshift parachute in order to make his descents through air slower in Sonic Unleashed and Sonic Colors.
  • Inexplicably Identical Individuals: Him, Shadow, and Silver all share the exact same height and weight of 3 feet and 3 inches, and 77 lbs.
  • Informed Attribute: Some of the game manuals describe him as being hot-tempered. This contrasts with the actual games, where he's simply cool and confident. Certain games such as Adventure 2 and Lost World show him losing his cool, albeit in a rather controlled and heavily provoked manner, leaning it more into Beware the Nice Ones than a defining attribute to the character. Certain alternate interpretations are more aggressive, though.
  • Informed Flaw: Word of God has stated that not having a full eight hours of sleep can severely affect Sonic's ability to function and also has a large impact on his running. This is never actually seen in the games, however.
  • In-Series Nickname: Rouge calls him "Big Blue".
  • Intergenerational Friendship: He's almost twice the age of Tails.
  • Invisible Anatomy: Along with the other anthros, he does not appear to have toes when depicted barefoot.
  • Invincible Hero: Sonic never loses against Eggman, or any other villain for that matter. At worst, they'll just temporarily incapacitate him. Even killing him, which Mephiles the Dark succeeded in doing in Sonic 2006, was a short-term setback for Sonic thanks to the Chaos Emeralds.
  • Involuntary Shapeshifter: In Unleashed. He can't stop his Werehog transformation from occurring at night or, in the case of the Wii version, in darkness within the Gaia Gates. He can temporarily revert back into normal form when in light or when exposed to light, but once he steps back into darkness, it's only a matter of time before he'll transform back into Werehog form. However, contrary to popular belief, Sonic did not consider the Werehog form a bad thing, and even enjoyed it in spite of it obviously handicapping his latent speed abilities, while giving him some new ones in turn.
  • Jack-of-All-Stats: Most of the cast is capable of using his signature moves (Spin Dash and Spin Jump) along with other abilities, but Sonic tends to be the most well-rounded in using his signature abilities.
  • Jerk with a Heart of Gold: Downplayed. He's not without his follies, but for the most part, the Heart of Gold part mainly overshadows the Jerk part; in this case, since his jerkish tendencies only show towards his enemies and he is generally nice towards everyone else.
  • Kick the Son of a Bitch: Pulls this off in Sonic and the Secret Rings, inflicting painful and humiliating wishes onto the Erazor Djinn before sealing him in his lamp forever and tossing it into a lava pit. In any other context, this would be shockingly cruel for Sonic, but Erazor has been shown to be a thoroughly despicable and irredeemable character throughout the game and openly mocked Shahra's death, calling her weak, so there's no denying he deserved his fate.
  • Kid Hero: He is only 15 years old in the present games, and was likewise this in the original games, until it was retconned to make him much younger during the Genesis years.
  • Knight in Shining Armor: What Amy sees him as. She's not too far off the mark, though, as Sonic is pretty selfless and some of his dislikes includes seeing people cry and any form of oppression upon others. He's also a bit of a Chick Magnet due to his kindness.
  • Large Ham: His personality is very boisterous and magnetic. When he makes the scene, he will be sure to let everyone there know (subtlety is not a prominent trait of Sonic). He also likes to quip and taunt when he's in the middle of a skirmish, probably rivalling Peter Parker in terms of how much snark he dishes out.
  • Last-Second Showoff: All the time, almost as often as when he's a Leeroy Jenkins.
  • The Leader: Headstrong type for all of Team Sonic and Charismatic type for the cast of heroes as a whole.
  • Leeroy Jenkins: Varies depending on the story.
    • Even at his mildest, Sonic has no patience for waiting around or discussing tactics. Other than the Sonic Storybook Series , he rarely, if ever, gets called out on this even if it's invoked.
    • This is played straight in Sonic Lost World, however, when, despite Tails' warnings, Sonic kicks Eggman's conch away. Said conch was the only thing keeping the Deadly Six under his control, and they promptly attack everyone in sight, which prompts a retreat. Tails and Eggman do, in fact, call him out on it.
  • Leitmotif: Sonic The Hedgehog Title Theme overall and for Classic Sonic, Live & Learn for Modern Sonic are the most recurring. He also gets a new theme song every other game (see Image Song above for examples).
  • Le Parkour: Mostly shown off as Scripted Events or as cutscenes in most 3D games, it becomes a full-fledged game mechanic in Sonic Lost World, which gives him the ability to run and jump along walls and ceilings, complete with Speed Echoes.
  • Limited Wardrobe: Is virtually never seen wearing anything save White Gloves and his pointy buckled shoes in every Sonic continuity. The only exception was his Soap Shoes in Adventure 2, after which he went back to his traditional "outfit". Sega also has a rule that Sonic is not allowed to take off his shoes.
  • Loveable Rogue: Downplayed: while generally having a strong sense of justice, he is willing to go against the law, especially if they are after him.
  • Magic Pants: Applies to both the Werehog and Darkspine forms. Werehog loses his gloves, then gains them back upon transforming back into normal form, whilst Darkspine loses his shoes, socks, and gloves and gains them back within a split second of turning back into normal form.
  • Magnetic Hero: Very easily makes friends and allies, even from former enemies. There are times when he doesn't try to make friends with anyone, he just does.
  • Mascot with Attitude: The Trope Maker.
  • Master Swordsman: In Sonic and the Black Knight. Despite probably never using a sword before in his life, he manages to slay a dragon with just a training sword. And when he picks up Caliburn, he goes on to defeat the three Knights of the Round Table and King Arthur himself. Granted, a big part of his swordsmanship is him using his speed to utterly blitz the enemy.
  • The McCoy: He definitely fits this to a "T" among Team Sonic in the games.
  • Meaningful Appearance: Acquired green eyes when he's in his Super form in Sonic 3 & Knuckles, acquired these in his regular form from Adventure onwards.
  • Meaningful Name: He is called Sonic for a reason.
  • Mellow Fellow: Certain interpretations convey him as thoroughly easygoing and hard to break, rarely holding grudges against even antagonistic characters. Other interpretations are subverted as he can be more Hot-Blooded.
  • Mighty Glacier: In his Werehog form, he loses most of his trademark Super Speed in exchange for Super Strength and stretchy arms.
  • Mirror Boss: Acts like this against Shadow in Sonic Adventure 2 during the first boss fight against him. He does it again in the final Dark Side boss, with the exception of him having access to his Sonic Wind move whilst Shadow doesn't have his Chaos Spear.
  • Miscarriage of Justice: He was sent to prison in Sonic Adventure 2 so that GUN could use him as a patsy for the crimes of Shadow, whose existence they wanted to keep covered up.
  • Monochromatic Eyes: His Darkspine form has them.
  • Morphic Resonance: All of Sonic's forms share common design aspects to the 'normal' form. The Wisp forms also share yellow, pupiless eyes, ears, and spiky protusions (except for Violet Void form, which has only the eyes and mouth, and Blue Cube form, which only has the eyes and inner ears). All of these design aspects resemble the normal form's eyes, ears, and quills to a great extent.
  • Mr. Vice Guy: Some versions of him are very prideful. He sometimes prioritizes his beauty-sleep a little too highly, as well but as noted, he's still a good person.
  • Multiple-Choice Past: Outside of a brief mention of his birthplace being Christmas Island, he's never really been given an official backstory in the games. Supplementary material either had Sonic has a magical hero who sprung to life after the death of a kind-hearted pilot who had him as a mascot or a normal hedgehog who gained superpowers in the same freak accident that turned "Dr. Kintobor" evil.
  • Mysterious Past: The only things ever revealed about Sonic's past is that his rivalry with Dr. Eggman predated Sonic the Hedgehog and that he was born on Christmas Island.
  • The Name Is Bond, James Bond: Inverted somewhat in his Catchphrase "I'm Sonic, Sonic the Hedgehog!" Interestingly, in Japan, he likes to spice it up with his tendency for Gratuitous English. For instance, a Japanese Sonic Adventure advert has him introducing himself with "My name is Sonic! Sonikku za Hejihoggu da!", and later ending with "Ore wa Sonic! Tsk tsk tsk tsk! Sonic the Hedgehog!"
  • Nature Lover: Stated to have an appreciation for the beauty of nature.
  • Nerves of Steel: For the most part, at least in the games.
  • Nice Guy: Probably the best example in the series, as Sonic is often noted for his compassion and selflessness.
  • Nice Job Breaking It, Hero!: There are a few examples of Sonic unintentionally causing a lot of mistakes.
    • In Sonic Unleashed, his arrogance and fixation with belittling Eggman instead of paying attention to what he was doing was ultimately the catalyst of the game's plot and his Werehog transformations.
    • In Sonic Colors, when he destroyed Rotatatron/Globatron, an arm got lodged into a nearby structure, which turned out to be part of the mind control cannon. When Eggman tried to fire it, the cannon backfired. The resulting energy created two things: a Nega Hyper-Go-On black hole that consumed the amusement park and, if evidence is correct, the primordial essence known as the Time Eater. Basically, Sonic caused Sonic Generations to occur by destroying the first boss of Colors.
    • In Sonic Lost World, he's pretty much responsible for the Deadly Six betraying Eggman and attempting to conquer the world for themselves by disposing of the Cacophonic Conch Eggman was using to control them without even bothering to find out what it was. Then he does it again, this time, causing Tails to be trapped inside a capsule and turned into a robot.
  • No Guy Wants to Be Chased: Towards Amy when she's frustrated.
  • Not the Fall That Kills You: He ends up walking away from those falls with no injuries at all. This makes sense, as he can survive collisions at supersonic speeds, far faster than his terminal velocity would be.
  • One-Hit-Point Wonder: A notable handicap of his—if it weren't for the rings protecting him, he'd have been roadkill years ago. This can be chalked up to Gameplay and Story Segregation however; Sonic has often been shown to be able to take a reasonable amount of punishment before going down, and sometimes the attacks he goes through are reasonably powerful enough (or relevant to the plot) that it mandates him taking lethal damage, even if he had a ring or his Super Sonic form on hand—such as two occasions in Sonic 3 note  and one point in Sonic 2006.
  • One-Man Army: Technically, he's a "One Hedgehog Army". Wherever he runs, expect lots of trashed robots in his wake. Don't believe it? Watch the prologue to Unleashed.
  • One True Love: According to the "Test of Love" in Sonic '06, his soulmate choices for life are narrowed down between Amy and Elise.
  • Our Ghosts Are Different: After Mephiles kills him in '06, his ghost/spirit appears in the form of a gust of ethereal blue wind that only Princess Elise can detect.
  • Our Werebeasts Are Different: Sonic the Werehog in Sonic Unleashed. Even the "werehog" term was originally coined by the fans, and Sega just shrugged and went, "eh, why not?"
  • Out of Focus: This actually happened to him in a certain period of time in the series, despite the series named after him. In Sonic Adventure 2, Shadow was the character with more plot focus, backstory, and Character Development in that game. This continued through Sonic Heroes and into Shadow the Hedgehog, where Shadow actually displaced Sonic as the main character as well as Sonic '06, where both Shadow and the new character Silver displaced Sonic.
  • Papa Wolf:
    • Threatening any harm to Tails, the closest thing to a little brother he has, will show you even something as silly looking as a blue hedgehog will make you cry.
    • He serves as one to Emerl in Battle. Earlier on, he was more of a Big Brother Mentor to Emerl, but as time progressed... He nearly has a Freak Out! when Emerl is on his death throes.
  • Parental Abandonment: In most incarnations, his parents (or lack thereof) are not referenced even once.
  • Personality Powers: He is one free-spirited wanderer with Super Speed powers. He also has some level of aerokinesis, which again, reflects his carefree nature and inability to stayin one place for long.
  • Pinball Protagonist: He was afflicted with this horribly in Sonic the Hedgehog (2006), in which the most influential roles are delegated to Shadow and Silver and he barely gets anything of noteworthiness done in the grand scheme of the story.
  • Pint-Sized Powerhouse: 3'3'' tall, 77.2lbs in weight, and yet he can defeat monstrosities like this with only the shoes on his feet.
  • Power of the Void: He becomes a living, moving void in Violet Void form that consumes nearly anything he comes across and becomes bigger in the process.
  • Power-Strain Blackout: Overuse of his Super form can cause this due to the amount of energy required to sustain it.
  • Pragmatic Hero: Very much this in Sonic and the Black Knight. He was fully willing to allow The Grand Kingdom to come to an end rather than allow Merlina to use her magic to make it eternal, though it should be noted her attempt at making it eternal would have drowned the world in dark magic.
  • Pretender Diss: Done in Sonic Rivals towards Metal Sonic.
    Sonic: A copy is still just a copy! It'll never be able to top the original!
  • Primary-Color Champion: He has blue fur and wears red sneakers with yellow buckles on the straps.
  • Protagonist Without a Past: Aside from his birthplace being Christmas Island, nothing is known about his past.
  • Pride: He's fully aware of his Super Speed, and he's proud of it.
  • Promotion to Parent: Most (if not all) incarnations where Tails isn't living independently has Sonic being the one who takes Tails under his wing.
  • Punny Name: His Super Sonic form.
  • Razor Wind: His Sonic Wind attack, as depicted in Sonic Adventure 2.
  • Real Men Wear Pink: One of his hobbies includes admiring flowers.
  • Rebellious Spirit: Downplayed example. Although he tends to live by his own moral code and disregard authority, he never intentionally breaks the law, and he doesn't seem to have a problem with society in general. Even if he can be a Destructive Savior at times, it's almost always unintentional collateral damage, and the law doesn't hold it against him.
  • Red Is Heroic: While primarily blue, his red sneakers are one of his most iconic items.
  • Red Oni, Blue Oni: In addition to the aforementioned above, he's also got this dynamic with likes of Shadow, Blaze, and Dr. Eggman (Red to the former two, Blue to the latter).
  • Ridiculously Cute Critter: Especially Classic Sonic.
  • The Rival: Sonic has many of them. The current primary ones are Shadow and Jet. Knuckles once served this role, but he has since grown out of it.
  • Rivals Team Up: With Knuckles, then Shadow, then Blaze, and then Silver.
  • Royals Who Actually Do Something: At least, as far the games' version of the Blue Blur is concerned; according to Sonic and the Black Knight, he's the genuine King Arthur.
  • Rude Hero, Nice Sidekick: While he's nowhere near as rude, Sonic is the cocky and snarky hero in contrast to Tails' level-headed and mild-mannered personality.
  • Running Gag: He tends to fall flat on his face when falling from great heights from Sonic Adventure onwards.
  • Screw the Rules, I'm Doing What's Right!: Oh so much in Sonic and the Black Knight. He'll willingly become a king slayer to do what is right.
  • Screw This, I'm Outta Here!: If he is left still for three minutes in Sonic CD without doing anything, he'll say "I'm outta here" and leave, resulting in a game over.
  • Seen It All: By Generations, he's been through so much and seen so many crazy things that the situation with the Time Eater and being trapped in the White Space gets little reaction from him.
    Tails: Totally strange.
    Sonic: No stranger than rescuing genies in magic books, or saving aliens in an interstellar amusement park.
  • Ship Tease: Has a lot of these.
    • He gets this with Amy. In Sonic Unleashed, Sonic feels depressed after Amy didn't recognize him as a werehog, thinking she mistook him for someone else again and in a one-off dialogue sequence the player can either accept or decline Amy's offer to a date; Sonic and the Black Knight seems to have went with the former option being canon.
    • Shares one with Blaze in the end of Sonic Rush. He and Blaze have a long stare at each other and are trying to hold on to each other as long as possible before they get separated — Sonic's holding on with both hands. It's as if they're both reluctant to part ways.
  • Showy Invincible Hero: Sonic Colors and Sonic Generations are very good examples. There is no question Sonic will win, the only matter is how will he win, how cool he looks when he wins, and how much fun the player will have when he wins.
  • Shut Up, Hannibal!: Besides snarking at his opponents, he can deliver these on occasions:
    • In Sonic Adventure 2, he gave one to Shadow, saying that he will make him take back those words about him "not being good enough to be his fake".
    • There are several of these in Sonic and the Black Knight when Sonic confronts Merlina, who explains that the only way to save Camelot from its tragic fate is to use the power of Excalibur's Scabbard and the Underworld to make it eternal, only to have Sonic reply "What good is a world that goes on forever!?" The conversation even ends with this great exchange between the two characters:
    Merlina: My sorrow at its ruin runs deeper than the depths of the underworld... do you not understand?
    Sonic: No! And I don't want to!
  • Signature Move: The Rolling Attack in its many forms such as the Spin Dash, the Homing Attack and the Hurricane and Rapid Strikes from the old mangas, even though most of the other characters can roll around, too. In Sonic Adventure 2, Sonic Wind was his special attack.
    • The Sonic Boost has become his signature move as of the Modern era games, where he even lacks the ability to do his old Spin Dash.
  • Sigil Spam: Sonic makes a lot of cameo appearances in other Sega games. He even appears in the Sega CD and Sega Channel boot up. He is their mascot, and they want you to know it.
    • In-Universe, you'll see Sonic's mug frequently pop up on objects like the 1-Up monitors and the Sonic Item from Tails Adventure, to mugshots on casino slot machines. Sonic the Fighters even has a Sphinx with his face carved onto it!
  • Simple, yet Awesome: His key gimmick is simply running really, really fast. It looks cool, it's fun to do in-game, and it's how he saves the world time and again.
  • Sleepy Head: He appears to have a habit of momentarily dozing-off in idle animations.
  • Slide Attack: Occasionally used as one of his rare non-spinning means of melee.
  • Small Town Boredom: One official source states that Sonic only began exploring because he was bored with his birthplace, Christmas Island.
  • Smarter Than You Look: Especially considering some of his earlier portrayals. He is far from stupid.
  • Smug Super: While how much one may vary between different media, one thing that's constant is Sonic's ego.
  • Spirited Competitor: Being the cocky guy he is, he loves to race others in order to prove the he is faster than them.
  • Sprint Shoes: The first European/North American game manual mentioned that Sonic's speed comes from his power sneakers, although this bit of info is never taken as canon. However, video monitors in the classic games award Sonic with power-up shoes that allow him to go even faster than normal.
  • Static Character: Despite being the main character, his characterization has actually evolved the least out of everyone else in the entire series. This is justified by the fact that he's a mascot, and most of the Character Development of most of the cast generally plays off of him, such as Tails going from overly dependent on him to being an independent hero in his own right, or Blaze making friends with him. In terms of actual depth, he's just as much of a Rounded Character as most anyone in the series.
  • Stock Shōnen Hero: He's got the equivalent of spiky hair, a strong sense of justice, is fueled by the Power of Friendship, and (particularly in spin-offs) loves to compete with other speedsters to see who comes out on top. Even when a giant alligator chases down the team in a jungle level, his only response is "Interesting, let's see who's faster." Unsurprising since the series has several Dragon Ball Shout Outs, including 7 Cosmic Keystones and a Golden Super Mode that makes his hair stand on end.
  • Strong as They Need to Be: Depending on the game or the situation, Sonic can go from outrunning planes, missiles and a black hole to be being unable to catch Eggman, an overweight human, when the latter is running on foot.
  • Super Drowning Skills: In most of the 3D games. He instead has Walk, Don't Swim in 2D.
  • Super Mode:
  • Super Speed: He's called "Sonic" for a reason, It's basically his trademark. (His top speed has never been canonically established, though he's shown to be capable of breaking the Sound-Barrier whenever he kicks into high gear).
  • Super Strength: Though it arguably draws from his speed more than anything, he can ram through cars, robots, and rock walls and not slow down. The Sonic Boost especially shows this.
  • Super Toughness: Zigzagged. When spinning or boosting or with a ring on hand, he can handle smashing through legions of robots or dense objects at supersonic speeds, which would basically turn any real life thing into roadkill in seconds. When he's not doing these or doesn't have a ring on hand? He's as fragile as a newborn and can die from even colliding with another hostile object.
  • Swiss Army Hero: And then some! Especially in Sonic Colors. He can turn into a laser, cube, black hole, rocket, explosion-generator, organic Hover Tank, ball of spikes, drill, and a purple monstrosity that eats and grows in size with each eaten object.
  • A Taste of Defeat: Naturally, no villain has stopped him from saving the world, but he has had his ass handed to him on rare occasions.
    • Eggman managed to outwit him in his super form at the start of Sonic Unleashed.
    • Silver just plain humiliated him in Sonic '06.
    • In more petty competition, Jet canonically beat Sonic in the World Grand Prix finals in the first Sonic Riders (albeit by cheating). This also marks one of the few times Sonic is genuinely enraged.
    • In Sonic and the Black Knight, Merlina beats him silly and breaks Caliburn while he can't even touch his enemy. It takes getting his newest Super Mode to turn the tables.
    • In Sonic Forces, Infinite serves his ass on a silver platter. Oh, and Eggman conquers the world.
  • Taught by Experience: In Generations, he's able to defeat Perfect Chaos in his normal form, when he previously needed to become Super Sonic to do so. He even states this as a strength in Forces, where he's able to put up a decent fight against Infinite, whose Establishing Character Moment was curb-stomping and nearly killing him.
    Infinite: Impossible! Your abilities exceed your previous data!
    Sonic: Unlike mechs, I can grow. I get more powerful every second!
  • Teleporters and Transporters: Has the ability to teleport by using Chaos Control in-tandem with a Chaos Emerald, whether it's fake or real.
  • Teleport Spam: He loves doing this in the last Dark Side Story boss in SA2 if you get too far ahead of him.
  • Thrill Seeker: His love for adventure and excitement is a large part of the reason he fights Eggman and other Big Bads.
  • Thrown Out the Airlock: Eggman tries to murder him by doing this. Fortunately, he learned how to use Chaos Control just in time.
  • Time Master: Using Chaos energy, he can warp time and space, but is not as proficient as Shadow, nor does he use these abilities very frequently.
  • Took a Level in Badass: He defeats Perfect Chaos in Sonic Generations in normal form without resorting to transforming into Super Sonic. On top of that, in the teaser for Sonic Forces, it's shown that Classic Sonic has perfected the Sonic Boost.
  • Tornado Move: In Sonic Rush, in the boss fight against him as Blaze, one of his attacks is him spinning around while airborne, which creates a massive vortex that sucks her in. The Blue Tornado in Sonic Heroes does the same thing, but on a much smaller scale.
  • Totally Radical: He dips into this at times in his modern depiction, though this is actually averted in Colors, where he actually gets to use relatively modern slang like "epic".
  • Touched by Vorlons: He gains the ability to shapeshift into various forms by fusing with Wisps temporarily.
  • Trademark Favorite Food: Chili dogs in most adaptations, and later, including the games.
  • A Tragedy of Impulsiveness: In Sonic Lost World, he disposes of the Cacophonic Conch Eggman was using to control the Deadly Six without even bothering to find out what it was or what it did, which enables the Deadly Six to turn on Eggman and usurp his plans and operations, making them a bigger threat than before.
  • Transformation Trinket: Chaos Emeralds, Super Emeralds, World Rings, Sacred Swords, and Wisps. All of them are catalysts for his transformations.
  • Troll: Sonic loves to get a rise out of his enemies.
  • Tsurime Eyes: As Super Sonic and in his Werehog form.
  • Turn the Other Cheek: Going hand-in-hand with Fire-Forged Friends and Magnetic Hero, Sonic's kindness and compassion are matched only by his capacity for forgiveness. Many of the friends he made, such as Silver and Shadow, once tried to kill him, but he never holds it against them.
  • Übermensch: Sonic stated in Sonic and the Black Knight that he'll fight for what he believes in and he doesn't care whether that means he's the hero or the villain. Similarly, his Image Song It Doesn't Matter states that he doesn't care who's right and who's wrong, and he just lives by his own feelings. He and others also describe him as being "free like the wind", and he makes it clear that he both dislikes being restrained and dislikes it when others are oppressed, too.
  • Unable to Cry: In the majority of media Sonic has been featured in, he's remarkably stoic and does not show sadness, loss, and/or disappointment in the form of tears.
  • The Unfettered: A mild version; he wouldn't hesitate to put his life on the line for a friend, but he also wouldn't want to endanger his friends and is very protective of them.
  • Unstoppable Rage: Darkspine Sonic in Sonic and the Secret Rings doesn't stop expressing his hatred, rage, and sadness until Alf Layla Wa Layla goes down.
  • Unwitting Pawn: Has a tendency to accidentally further Eggman's plots.
  • Vitriolic Best Buds: In addition to Knuckles, he kind of has this with Shadow to some extent.
  • The Voiceless: His younger self is this in Generations.
  • Voluntary Shapeshifting: Upon absorbing a Wisp, he can choose to make use of its Hyper Go-On power in order to change form.
  • Walk, Don't Swim:
    • Sonic's major weakness is that he can't swim, so when he gets in water, he merely floats down or runs and jumps very slowly in it. Often, falling into a large body of water will also result in him immediately sinking to his death. Apparently, the reason Sonic has this weakness in the first place is because Yuji Naka, at the time the first game was made, erroneously assumed that hedgehogs were incapable of swimming, so he incorporated this into the gameplay.
    • In the swimming event of Mario and Sonic at the Olympic Games, he manages to work around this weakness by wearing a lifejacket.
  • Walking the Earth: When not saving the world, he's always running from place to place, but he'll immediately rush to the scene if someone is up to no good. Takashi IIzuka said in a 2017 interview that Sonic does not have a house. He's just constantly on the move and enjoying wherever life takes him.
  • Wall Jump: First appeared in an unconventional form in Sonic Heroes, where it's used to cross chasms with walls on either side. Starting in Sonic Unleashed, he has a more conventional Mario-style Wall Jump.
  • Weaksauce Weakness: He can't swim.
  • The Worf Effect: Though he's pretty much an Invincible Hero, there are some occasions where he gets beaten by more powerful characters.
    • He gets punched out of his super form by Knuckles with one punch, in his debut!
    • Sonic and his friends all had trouble defeating Chaos, as the first villain ever.
    • Also against Shadow in his solo game, if the player chooses to go against him.
    • He also gets beaten by Silver twice, much to the point where he had to be saved by Shadow the second time, and to run away in the meantime.
    • Gets killed by Mephiles but fortunately for Sonic, it didn't stick.
    • Several times by Eggman when inside of some giant robot.
    • Merlina as the Dark Queen beats him and Caliburn black and blue before they go Excalibur Sonic with the Sacred Swords.
    • He gets kicked around like a ball by Infinite in one battle.
  • Who Wants to Live Forever?: Not him, as Sonic and the Black Knight proves. Sonic is apparently inclined to live life to the fullest in the time he has and stresses to others that they should do the same.
  • Why Did It Have to Be Snakes?: He occasionally mentions that he doesn't like water in games such as Sonic and the Secret Rings and Sonic Colors DS, as well as the various comics and animated series he features in. Considering that the drowning music so often heard in underwater stages is considered to be the most frightening thing in the entire franchise, this is entirely justified.
  • Willfully Weak: It's implied through Cutscene Power to the Max and certain scripted events that Sonic holds back his full speed. Whether it's to challenge himself or if it tires himself out to use his full speed is uncertain.
  • With Friends Like These...: Often with Knuckles in the earlier games. Also with Shadow to some extent, and let's not get started with Jet.
  • Would Hit a Girl: He's fully willing to engage in a fight against Blaze in Sonic Rush when Blaze picks one with him and also fought Amy, Cream, and Rouge in Sonic Heroes. He also had no compunctions about attacking Merlina when she revealed her plans as the Dark Queen in Sonic and the Black Knight. In all cases, of course, it applied as self-defense.
  • Wrong Genre Savvy: In Sonic Lost World, he disposes of Eggman's Cacophonic Conch, telling the doctor outright that it's never a mistake to "throw his toys away". Unfortunately, in this case, it was a mistake: the conch was a Restraining Bolt that Eggman was using to control the Deadly Six, who waste no time in usurping Eggman's Badniks and turning on him.

    Miles "Tails" Prower 
https://static.tvtropes.org/pmwiki/pub/images/milestailsprower.png
Click here to see Tails' classic design. 

"I've changed a lot since I started hanging out with Sonic, but I can't depend on him forever. I know I can do this by myself!"

Debut: Sonic the Hedgehog 2 note 
Voiced by: Kazuki Hayashi (Japanese, 1998), Atsuki Murata (Japanese, 2000-2002), Ryo Hirohashi (Japanese, 2003-present), Takuto Yoshinaga (Japanese, Classic Tails), Corey Bringas (English, 1999-2001), Connor Bringas (English, 2001-2002), William Corkery (English, 2003-2004), Amy Palant (English, 2005-2010), Kate Higgins (English, 2010-2013), Colleen O'Shaughnessey (English, 2014-present)

Sonic's young sidekick: a small fox who can use his unique twin tails to fly. Despite his young age, he's a reliable and dependable ally to Sonic. In later games, he's come into his own as a genius inventor that even rivals Eggman. His real name is Miles Prower, and he grew up as an orphan, ostracized because of his twin tails. One day, he noticed Sonic's running by and was so awed by his speed, he tried to catch up using his tails. Sonic didn't pay the young fox any attention, but witnessing how he nearly caught up with him impressed him enough to take him under his wing and give him his well known nickname. Together, they foiled Eggman's latest scheme on Westside Island and the two became nearly inseparable.

Ever since their first meeting, Tails has tried his hardest to be the best person he can for Sonic's sake, often times by mimicking him. Humble, docile, and good-natured with mechanical prowess that can potentially rival Eggman's, but he never thought it was much of a big deal.


  • A Day in the Limelight: He got 3 spinoff games to himself; Tails Adventure, Tails Skypatrol and Tails And The Music Maker.
  • Absentee Actor: Not counting games before his debut, Tails has only been absent from Sonic Labyrinth, SegaSonic the Hedgehog, Sonic Blast, and Dr. Robotnik's Mean Bean Machine.
  • Ace Pilot: The Tornado originally belonged to Sonic but Tails's pilot competency has made him the de facto owner of the plane as he flies and maintains it more than Sonic ever did.
  • Adorkable: He's a young nerd whose favorite food is mint candy and is afraid of ghosts, naturally this makes him this.
  • Aerith and Bob: His real name is Miles Prower, while the other Sonic characters have unique names.
  • All of the Other Reindeer: He used to get picked on for having two tails, though Intelligence Equals Isolation may have been part of it as well.
  • Anime Hair: More so in his post-Adventure design then his original one.
  • Art Evolution: He got a slimmer design touchup from Sonic Adventure and on, and got his color altered from orange to yellow.
  • Attack Animal: In his Super Mode, he summons four "Super Flickies" that charge at and destroy all enemies and even bosses.
  • Attention Deficit... Ooh, Shiny!: He's sensible enough but can sometimes get so caught up with his gadgets that he loses focus quickly, this nearly gets him killed in Sonic Lost World.
  • Back Story: Tails is apparently an orphan, and before meeting Sonic, used to be bullied by his home island's inhabitants.
  • Badass Adorable: Prevented Eggman from detonating his missile in Sonic Adventure and saved Station Square all by himself, but at his core, he's still just a quiet, geeky kid.
  • Badass Bookworm: He fits this, but it's been mellowed down due to his lack of importance as a fighter in a majority of newer games. Until Sonic Lost World when he outsmarts the Deadly Six by faking his brainwashing and even shuts down and reverses Eggman's life draining machine when it was thought that only the latter could do it.
  • Badass in Distress: In Sonic Lost World Tails is captured by the Deadly Six and left to be turned into a robot, however he manages to hack the machine that would have done so to retain his free will, thus rescuing himself from the Deadly Six's fox-napping.
  • Berserk Button: Insulting his technological skills, ignoring him, and threatening Sonic's life. Also in Sonic Lost World, he didn't take it well when Sonic trusts Eggman to shut down his Extractor more than him.
  • Best Friend: To Sonic since Sonic 2. No matter the game, Tails is almost always on hand to lend Sonic his support: whether it's giving him a lift in The Tornado, or whipping up gadgets to help him out.
  • Beware the Nice Ones: This is best shown in Sonic Adventure 2 when he vowed to Eggman that he will never forgive him for ''nearly'' threatening Sonic's life via space capsule and didn't hesitate to blow his brains out during their mech fight.
  • Big Brother Worship: Towards Sonic in the beginning. Over time, he's become less amazed by Sonic's feats and even recognises his flaws.
  • Blow You Away: He uses the Tornado to create a huge tornado in Sega All-Stars Racing. He's also able to use his tails to create strong winds if he spins them without hovering.
  • Bungling Inventor: While usually competent, there are times his inventions don't quite work as intended.
  • Captain Crash: Eggman has an impeccable talent for gunning down his planes. The only time he crashed on purpose was in Sonic Adventure when he was forced to crash the Tornado 2's transformed state onto the Egg Carrier because he forgot landing gear on the form.
  • Captain Obvious: Sonic lampshaded this in Sonic Adventure with an Aside Glance.
  • Cartoony Tail: Two of them.
  • Celibate Hero: Like Sonic, Tails doesn't really show a lot of interest in romance.
  • Character Development: Gets a lot of it in Sonic Adventure. His defining moment is when Eggman attacks Station Square and with Sonic separated from him, Tails has to defeat Eggman himself, compared to all the times in which Tails needed to be by Sonic's side in order to get things done. This is even retained for most games afterwards, where Tails is less impressed with Sonic's feats than before, though he still remains his sidekick out of their close friendship.
  • Characterization Marches On: He was actually a lot nicer and more humble than his current personality would suggest, but that may be the result of the aforementioned Character Development. Also, his role as the team's Gadgeteer Genius was played up more in the Adventure era to the point it became his main character trait, whereas this aspect was virtually non-existent in the original platformers.
  • Cheerful Child: Extremely positive and upbeat.
  • Child Prodigy: Just being able to fly the Tornado in Sky Chase Zone would've gotten him here, but he's been able to BUILD — as in, with his own two hands — more than one upgrade for the plane, a portable device that can bring up satellite signals and translate the Wisps' language, a fake Chaos Emerald, his team's Extreme Gear, and everything from his Game Gear spin-off games. Oh, and depending on whatever continuity you believe in, he singlehandedly learned to turn his twin namesakes into the most useful and deadly Cartoony Tails ever! All this at 8 years old.
  • Classical Antihero: He shares Sonic's undying altruism but not his outlook on life. Sonic is adventurous and quick to act (if not a bit brash and full of himself) while Tails is less self-assured. He overcomes this frequently but always seems to have a nagging "should I let Sonic handle this" doubt about his actions before he commits.
  • Cool Car: Tails is associated with the Caterham 7/Lotus Super Seven sports car and was first seen driving a lookalike of it on a 1992 manga. It later appeared on an Easter Egg in Sonic CD and most obviously on the Sonic Drift games, but this trait ended up falling into obscurity over the years.
  • Cool Plane: The Tornado and all of its upgrades. The original red variation is actually Sonic's, but Tails is so much of a better pilot that he's all but relinquished ownership to him.
  • Cool Shades: Wore those in one of his first manga appearances, which is in fact what that one Sonic CD easter egg was referencing.
  • Cunning Like a Fox: Subverted. While he is certainly intelligent enough, his childish naivete prevents him from actually being cunning most of the time.
  • Deadpan Snarker:
  • Depending on the Writer: The consistent things about him are that he's always Sonic's best friend and sidekick as well as being The Smart Guy. Now whether he's a young protege who looks up to Sonic or an equal partner on their adventures varies. Also, his maturity tends to fluctuate as well; sometimes he acts like the kid he's said to be, other times he has more sense than his peers.
  • Despair Event Horizon: Hits it early on in Sonic Forces after Infinite seemingly kills Sonic. After the six-month Time Skip, the rest of the Resistance largely considers Tails a lost cause, and we later see Tails failing at repairing Omega while being rather nonchalant despite everything going on. It takes the appearance of Classic Sonic, as well as the discovery that the Modern Sonic is still alive, for Tails to snap out of it.
  • Deuteragonist: A rare case in Sonic Lost World. While Sonic stops the villains, he doesn't actually help save the world - Tails does that part all on his own.
  • Didn't Think This Through: Building a powerful biplane with a transformed state: good idea. Building a powerful biplane with a transformed state without the landing gear: bad idea.
  • Distressed Dude: In the 8-bit version of Sonic the Hedgehog 2. Can actually lead to a pretty depressing ending if you don't collect all the Emeralds, as it's implied that Eggman killed Tails.
  • Drop the Hammer: In Tails Adventure, he uses a hammer similar to Amy's. Or, rather, the other way around, as his hammer appeared before Amy's.
  • The Engineer: His technological abilities have been increasingly helpful to Sonic over the years. Nowadays, it overshadows his original combat role.
  • Exposition Fairy: He's this in Sonic Colors.
  • Fatal Flaw: While not quite as developed as those of his team mates, Tails is sometimes shown to get a bit too fixated with his machinery and know-how, leading to distraction issues or not quite thinking them through. Being a child, he can also sometimes get insecure or stroppy, leading to issues cooperating.
  • Fear of Thunder: He's scared of thunder despite it being his most commonly used element.
  • Flight: He can use his namesake tails to propel him upward, and when that isn't enough, there's always the Tails Tornado: later the X-Tornado.
  • Foil: While Dr. Eggman's main rivalry is with Sonic, Tails fits the role moreso due to his intellect and handiness with technology.
  • Four-Temperament Ensemble: Phlegmatic and sanguine.
  • Gadgeteer Genius: In most Sonic media, Tails is the "gadget" guy, making him opposite to Eggman.
  • Girls Have Cooties: To a mild extent in some medias. It actually helps resolve the plot almost every time it comes up.
  • Goggles Do Nothing: Wears some in the Sonic Riders series.
  • Good Counterpart: He has evolved into a good counterpart to Eggman (because Eggman was introduced first), seeing as Tails' Gadgeteer Genius abilities have become as prominent as Eggman's, and Tails is young, yet very mature (in some ways) while Eggman is older, yet rather immature. This is more apparent in Sonic Adventure 2, where Tails and Eggman are both "shooting" characters and control the same way. It's also worth noting that both are among the few characters in the Sonic franchise that have full names, yet are Only Known by Their Nickname. It's sometimes implied that Eggman and Tails respect each other's genius in spite of all the trouble they cause each other, to the point where they sometimes devolve into a Friendly Rivalry.
  • Happily Adopted: Some continuities give him the backstory of being adopted and raised by Sonic himself.
  • Heartwarming Orphan: He has no known parents, but is often described as an orphan in certain alternate media.
  • Heli-Critter: Trope Codifier.
  • Horrible Judge of Character: He'll believe someone if they say they aren't evil, no matter what prior experiences he's had with them.
  • Humble Hero: He's done his fair share of heroics but is far too modest to really take credit, in sharp contrast to Sonic.
  • Hyper-Competent Sidekick: In the game continuity only. Tails has an absurd number of useful skills, and can do nearly anything Sonic can do and more.
  • Hyperspace Arsenal: He doesn't use it often, but he has a ton of stuff that can appear out of nowhere, especially in Tails Adventure.
  • I Just Want to Be Special: Tails wishes he could be as much of a hero as his best friend, Sonic. Some Character Development throughout the Adventure titles shows that he's starting to step out of Sonic's shadow to become a hero on his own right, but he still has a lot to catch up with the others. His Leitmotif, "Believe in Myself" is also an accurate example of this trope.
  • I Love Nuclear Power: At least in a few alternate continuities, it's been theorized that his mutation is due to toxic waste dumped by Dr. Robotnik.
  • Image Song: "Believe in Myself"
  • Informed Attribute: Many modern bios refer to him as a "hyperactive fox boy", despite his Keet-like attitude fading considerably over the years in favor of him becoming a rather mellow and serious minded character.
  • Innocent Blue Eyes: They do really bring out his childlike innocence.
  • Innocent Prodigy: It varies from game-to-game, but Tails is just a kid who happens to be extremely intelligent for his age. He sometimes joins in on Sonic's taunting, but also wises up faster than his big bro as well.
  • Intergenerational Friendship: Most of his friends, all of his close friends, are quite a bit older than him.
  • Ironic Fear: According to Sonic Jam he's scared of thunder but Sonic Heroes features using moves such as Thunder Shoot.
  • Jack-of-All-Stats: Outside of platformers, this is Tails' usual role. For example, in Sonic Battle, he has slightly above average speed and defense; with average attack power. In general, he tends to be faster but weaker than Knuckles; and slightly slower but stronger than Sonic.
  • Kid-Appeal Character: The very first one of the series, he's often recommended for beginners due to his flying abilities in the 2D games.
  • Kid Sidekick: He's almost twice as young as him to boot.
  • The Kirk: Overlapping with The Spock at times. Tails is generally the most level-headed of the three.
  • Kitsune: He doesn't have the magic powers associated with Kitsune, but he has the intelligence and multiple tails.
  • Little Professor Dialog: He can speak some big words for his age and is generally the one to piece together and explain things. (Also when doubled over as the Exposition Fairy)
  • Lovable Nerd: Very nerdy, but also very adorable.
  • Made of Iron: Even without counting his invincibility in the two-player mode of the older games. Tails has been shot with lasers and crashed planes multiple times, but the worst he's ever been hurt is being dazed for a few minutes.
  • Meaningful Name: Miles Prower fits in with Sonic's name, referring to velocity. (miles per hour)
  • Motor Mouth: Not as much as Marine or Omochao, but often with Techno Babble.
  • Mr. Fixit: He's a mechanic and maintains planes pretty well. Sonic Lost World also showed him fixing Cubot's malfunctioned voice chip and reversing the effects of Eggman's machine.
  • Mr. Vice Guy: Tails is usually incredibly lucid and intelligent, but sometimes his childishness seeps through, making him naive or huffy. He's also sometimes a bit over fixated with machinery, at the cost of his attention span.
  • Multiple-Tailed Beast: Being based on a Kitsune, it is to be expected.
  • Nice Guy: One of the nicest and most mild-mannered of the cast.
  • Non-Action Guy: He's made this in Unleashed, Colors, Generations, and Forces. Subverted in the 3DS release of Generations. He and his younger self attack Eggman head-on in the end, allowing the Sonics to go Super and finish it up.
  • Noodle Incident: One has to wonder how Tails was able to make a TV out of paperclips, and reprogram a computer with detergent & a toothpick, as was mentioned in Sonic Lost World.
  • Number Two: Often cited as Sonic's right-hand man and the most likely to tag along in his adventures. He even sometimes takes over in Sonic's absence.
  • One-Man Army: In Tails Adventure, taking on a whole armada on his own.
  • Only Known by Their Nickname: To the point where most people didn't think he had a real name.
  • Only Sane Man: In Sonic Battle, at least.
  • Out of Focus: Played with. He's nowhere near as prominent as he once was and he's rarely a playable character nowadays, but he continuously makes appearances in the plot and is just as much a part of the action as Sonic. Subverted in Episode II of Sonic the Hedgehog 4, where he's playable alongside Sonic once again (although only in co-op in the case of Sonic 4).
  • Ping-Pong Naïveté: Has astonishing technical abilities, but often has the disposition and naïveté of a child. This lessened significantly around Sonic the Hedgehog (2006), but started to trickle back in with Colors and Generations.
  • Pint-Sized Powerhouse: 2'7" tall, weighs 44 lbs. He's just as capable of demolishing robots as Sonic is, and at some points lifts four times his own weight and breaks rocks with his bare hands.
  • The Pollyanna: He honestly believed that Eggman had truly reformed in Sonic Colors, even though it's clear that he didn't.
  • Power Creep, Power Seep: Tails' competence and strength varies widely throughout the series. There's a fairly reliable metric, though: If he's non-playable, he's a Non-Action Guy, though he can still keep up with Sonic. If he's playable, however, he's a Lightning Bruiser able to easily hold his own with the likes of Sonic, Knuckles, and Shadow.
  • Prehensile Tail: Tails shows this ability for the first time ever in Sonic Lost World, when he grabs the toothpick stuck in Zomom's sandwich to save himself from being robotized.
  • Punny Name: Miles Prower = miles per hour.
  • Ridiculously Cute Critter
  • Rude Hero, Nice Sidekick: The mild-mannered sidekick to the snarky yet compassionate Sonic.
  • Rule of Cool: Absolutely nothing makes sense about his propeller tails ability. At least with the Spin Dash you could kind of see how it works, even if it actually fails when you think about it. Apparently his tails aren't actually attached to his body, considering he can ball himself up without tucking in his tails, which can also explain how his propeller tails function.
  • Science Hero: He often uses his smarts and various gadgets to aid him and his friends save the day.
  • Sesquipedalian Loquaciousness: Can slip into this sometimes. (Sonic Riders hosts one of his most famous examples.)
  • Shorter Means Smarter: Justified in that he is much younger than most of the cast.
  • Sidekick: To Sonic. He acts as a more humble and reasonable foil to the cocky, impulsive Sonic. But looks up to Sonic as an older brother figure, and doesn't have the Friendly Rival characteristics of The Lancer.
  • Sleepy Head: Starts yawning in his idle pose in the classic games and in Sonic Adventure, and falls asleep in Sonic Advance 2 and Sonic 4: Episode 2.
  • Shock and Awe: His most commonly used element, as used in Sonic Heroes and Sonic Battle despite being portrayed as having a fear of lightning.
  • The Smart Guy: Tends to be more far more rational and analytic than his teammates.
  • Speaks Fluent Animal: He's able to understand Flickies (the little blue birds).
  • Super Mode:
    • Super Tails, which has only appeared in Sonic 3 & Knuckles so far. Unlike the rest of the characters, he needs the Super Emeralds rather than the Chaos Emeralds to achieve super form. According to Word of God, this is due to his inexperience and young age. He even has four Super Flickies to attack enemies for him.
    • As of the 2013 re-release of the original Sonic the Hedgehog, Tails can go super with just the Chaos Emeralds, but only if a hidden setting is used to make all seven show up.
    • Tails also has a different Super Mode used in Sonic Heroes. There is, however, quite a bit of confusion as to whether or not it's actually supposed to be Super Tails or not. The only visual difference is a golden shield surrounding him, but he has all the normal abilities associated with a Super form. Adding to the confusion is that Tails' and Knuckles' super forms in previous games only included them glowing, with no visual changes whatsoever.
    • In Sonic Mania, Tails has his Super form from the aforementioned re-release of Sonic the Hedgehog. Unlike every other appearance of Tails' Super form, there aren't any extra requirements - Get the Chaos Emeralds, and he can go Super as easily as the other two.
  • Super Speed:
    • His ability to move fast enough to keep up with Sonic impressed him enough that he took Tails as his sidekick.
    • It's not always noticeable, but Tails has been shown to be very fast even without using his tails — on par with, say, Amy or Espio, who are classified as Speed characters.
  • Super-Strong Child: Although this can also apply to the other small children in the series, Tails is the only one consistently portrayed as being deceptively strong. Several games show him able to lift more than his own weight without hindering his flight (possibly up to ten tons if Tails' Skypatrol is any indication), breaking through rocks with his bare (or gloved) hands, and, of course, tearing through robots as a ball.
  • Tagalong Kid: Subverted. While he does meet Sonic by initially following him, he ends up proving useful and Sonic decides to keep him around. From then on, he's one of Sonic's closest allies.
  • Tail Slap: Has this move in most of the Dreamcast era games.
  • Taking the Bullet: Does this a few times — He's back up within a few seconds.
  • Tareme Eyes: Has the softest, droopiest eye shape of the cast — even more so than Cream.
  • Trademark Favorite Food: Mint candy.
  • Transforming Mecha: His Cyclone mecha from Sonic Adventure 2, which can switch between Tornado-esque plane, high-speed car, and walker.
  • Undying Loyalty: A consistent with almost every interpretation of Tails is that he is always by Sonic's side.
  • Voice for the Voiceless: His classic self acts as this for Classic Sonic in Sonic Generations.
  • Walking the Earth: He seems to spend time either doing this with Sonic, or in one of his multiple workshops.
  • "Well Done, Son!" Guy: Sonic's approval is very important to him, to the point where if he feels he doesn't have it makes Tails very upset. Fortunately, Sonic is already plenty proud of the young fox.
  • Weak, but Skilled: Classified this way in Mario & Sonic at the Olympic Games.
  • Wise Beyond Their Years: An 8-year-old who is able to fly a plane and make some cool gadgets. Also, he's often the mediator between Sonic's friends.

    Knuckles the Echidna 
https://static.tvtropes.org/pmwiki/pub/images/knucklestheechidna.png
Click here to see Knuckles' classic design. 

"I'll probably be on this floating island forever, guarding the Master Emerald again. I may not know the whole story behind this, but perhaps it's better that way. I'm at peace once more."

Voiced by: Nobutoshi Canna (Japanese, 1998-present), Brian Drummond (English, Sonic Underground), Michael McGaharn (English, 1999), Ryan Drummond (English, 2000), Scott Dreier (English, 2001-2004), Dan Green (English, 2005-2010), Travis Willingham (English, 2010-present)

A red echidna from Angel Island, and guardian of the Master Emerald. He was first introduced as an antagonist in Sonic the Hedgehog 3 and Sonic & Knuckles, having been told by Eggman that Sonic and Tails intended to steal the Master Emerald. Halfway through the game, Eggman betrays Knuckles and steals the Master Emerald himself, which forced Knuckles to accept Sonic & Tails help in getting it back. Afterward, Knuckles would then be one of the duo's chief allies in fighting Eggman, but his guardian duties keep him out of the action most of the time. Not much of his past was known, but that changed with Sonic Adventure which fleshed out his background quite a bit. Turns out, Knuckles is the last of the echindas after they were wiped out for attempting to use the the Emeralds and desecrating the shrine (and injuring numerous Chao) which the angered the at the time guardian Chaos. Afterward, the piece of the shrine became Angel Island.

If Sonic is like the wind, then Knuckles is like the mountain; stern and unmovable. So naturally, they tend to butt heads, but do get along occasionally. Because of spending most of his life on a secluded island, he naturally prefers to be by himself and has quite the wild temper. However, despite these traits he's a nice guy, and more than willing to abandon his post to help out his friends.


  • A Day in the Limelight: He got his own spinoff game, Knuckles Chaotix, for the Sega 32X.
  • Aloof Ally: Knuckles prefers to work in a solitude and keeping his distance from the others. But that's understandable since he is destined to live alone, guarding the Master Emerald.He doesn't mind working with others, but he prefers to work solely alone. It's even been lampshaded, in some of his theme songs, from the Dreamcast era:
    • "I was born by myself. I don't need a partner, I get it on by myself, adversaries get shelved" - Sonic Adventure
    • "This partnership is only temporary" - Sonic Adventure 2
  • Adorkable: Despite his tough exterior, he can be adorably awkward at times, especially around girls.
  • Almost Kiss: Shares one with Rouge after he saves her from falling in the lava in Sonic Adventure 2.
  • Anti-Hero: Has no hesitation in fighting other heroes or his own friends, if they get in his way.
  • Anti-Villain: In Sonic 3 & Knuckles.
  • The Artifact:
    • Knuckles was Sonic's original Foil and rival, and remained as such until Shadow's debut in Sonic Adventure 2. Afterward, he just became another one of Sonic's allies before losing all relevance to the series after Sonic Heroes. The only reason he even shows up nowadays is probably to remind people that he's still around. At least until Sonic Forces, where he's the leader of the Resistance.
    • This also extends to the Master Emerald as well. The Chaos Emeralds have supplanted it as the series' primary Macguffins, so the Master Emerald's only purpose was to give Knuckles an excuse to be in a game. Since Sonic Adventure 2, it's only been relevant in Sonic Advance 3 and Sonic Rivals; mostly it's only mentioned in passing nowadays.
    • His dredlocks, and the color of his shoes, were from when he was first conceptualized (he was originally meant to be Jamaican, apparently). Those stuck around long after that was forgotten about.
  • Asskicking Equals Authority: He's the leader of the Resistance in Sonic Forces.
  • Badass Armfold: He does this very often, and it looks extremely badass, despite the fact that he's badass already.
  • Badass Baritone: He has a low-sounding voice when voiced by Scott Dreier to fit his stoic and serious personality in the two Adventure games and Heroes.
  • Badass Biker: In racing games, like Sonic Riders and Sonic & Sega All-Stars Racing, Knuckles usually rides a cycle of some kind.
  • Badass in Charge: In Forces, he leads the Resistance.
  • Badass in Distress: He gets captured off-screen in Sonic Triple Trouble as Sonic (or Tails, if you choose him) and is seen freeing him from a cage during the ending.
  • Bare-Fisted Monk: Well, his name is Knuckles...
  • Belligerent Sexual Tension: With Rouge in Sonic Adventure 2, complete with her nearly-Tsundere reactions towards him and an Almost Kiss when he saves her life (it doesn't help that "Kick The Rock!", the BGM for Wild Canyon — his first stage, right after he met Rouge — is a radar-jamming ballad of Intercourse with You, and later says that he doesn't love her). Later games have scaled back their romantic tension, reducing it to simple animosity.
  • Berserk Button: Knuckles will always get angry for a lot of things, but one thing in particular would be anything that would involve stealing the Master Emerald. He was also clearly enraged about how Wave insulted Tails's hoverboard.
  • Beware the Nice Ones: Knuckles is level-headed, down to earth, and doesn't take crap from anyone. Doctor Eggman never learns from this. Knuckles is kind enough to give him multiple chances to redeem himself, but as soon as he finds out Eggman's been taken advantage of him, it's payback time.
  • Big Brother Instinct: Much less prominent than Sonic, but does have his moments with both him and Tails, particularly in Sonic Heroes and Sonic Riders.
  • The Big Guy: Tends to solve most of his problems by punching them.
  • Big "SHUT UP!": He occasionally says this to some characters in games such as Sonic Battle and Sonic Rivals.
  • Blood Knight: Knuckles is a brawler at heart, so he would naturally be this. His counterpart, Gawain from Sonic and the Black Knight, noted that fighting a dragon would be an excellent way to test out his strength.
  • Breakout Character: He was this during the '90s, especially since he had his own comic book, upgraded into the main cast with Sonic and Tails, and had his own video game.
  • Bruiser with a Soft Center: He's known for being tough and uses his spiky fists when in combat. He's also shown to be a nice guy and cares for his friends.
  • The Brute: Served as Eggman's muscle in Sonic 3 & Knuckles and Sonic the Hedgehog: Triple Trouble.
  • Butt-Monkey: Many later incarnations are more bumbling in tone.
  • Cartoony Tail: Knuckles' tail looks like it had been broken at one point, but in-universe echidnas usually have tails like that.
  • Charles Atlas Superpower: Knuckles` strength is never explicitly stated to be abnormal or superhuman, but rather an innate part of his nature.
  • Character Development: A bit subtle, but he went from being an adversary to Sonic, to being reluctant allies with him, and finally good friends (albeit with a competitive streak). It would take awhile, but it eventually developed into a genuine friendship. He even became Sonic's second best friend next to Tails. Though he's still the first one to call Sonic out for acting like a Fearless Fool, they have developed a much more peaceful rivalry than with Sonic's other rivals.
  • Characterization Marches On: Knuckles' personality seems to depend on the era he's in. In the Classic Era, he was a chuckling troublemaker who hindered Sonic's path in his debut. In the Dreamcast Era, he was a tough, no nonsense foil to Sonic's carefree lifestyle. In the Modern Era, he's even more of a hothead and finds himself constantly trying to one up Sonic, or play the series' Butt-Monkey. In Mania, he's reverted to his Sonic 3 persona.
  • Continuity Snarl: Super Knuckles's existence. Sonic 3 & Knuckles introduced Super Knuckles and Hyper Knuckles, but by the time of Sonic Heroes Super Knuckles seems forgotten about in favour of having a "Super Shield" provided by Super Sonic, then in Sonic Mania Super Knuckles is back and the Super Emeralds are still around but go unused.
  • Cool Shades: Gets a pair in Sonic Adventure 2 and in the Sonic Riders series.
  • Cute Little Fangs: Difficult to see them, but they're still there.
  • Defeat Means Friendship/Defeat Means Respect: This is how he became an ally to Sonic. This also applies to his encounter with Rouge in Sonic Adventure 2.
  • Depending on the Writer: Probably one of the more notable cases, Knuckles's personality and relationships change more widely than others. The series can't seem to decide if he's a reluctant ally of Sonic's and prefers to be alone, or a Friendly Rival who wants to one-up Sonic and tries to tagalong in his adventures. Even how seriously he takes his guardian duties are subject to change; he either takes them completely serious and refuses to leave his post unless he's needed or constantly shirks his duties to go hoverboarding, birthday parties, etc. etc. It's really hard to get a pin on him, the only consistent thing is his stoic and honorable nature, and his Friendly Rivalry with Sonic.
    • In Sonic 3 & Knuckles, he's a Giggling Villain constantly tripping up Sonic's progress by activating all of Angel Island's traps and secret mechanisms, suggesting he's crafty.
    • In Sonic Adventure and Sonic Adventure 2 he's a quiet loner with a strong sense of duty to the Master Emerald.
    • In the Sonic Riders series, he's a hot-headed competitor in the game, and a treasure hunter off-screen.
    • In Sonic Mania Adventures, he's The Paranoiac who thinks everyone, Sonic included, is trying to steal the Master Emerald from him.
  • Determinator: Always persistent against pain, and never backs down.
  • Deuteragonist: He has a prominent role in Sonic Adventure in which it leans to his connection with the Master Emerald and the Echidna clan.
  • Dishing Out Dirt: Some of his moves in Sonic Battle and Sonic Heroes.
  • Dreadlock Rasta: Word of God says his quills are styled in dreadlocks. Although he is not a Rastafarian, Knuckles is in some media known to be a somewhat spiritual character. From the Dreamcast games and beyond, we see that other echidnas have this, making it part of Knuckles' culture, and not a fashion choice.
  • Everyone Has Standards: It was pretty obvious from his reaction, that he wanted to punch Wave in the face for bullying Tails.
  • Fatal Flaws: Knuckles is known to be rather gullible and naive, falling for Eggman's trickery on a regular basis. His short temper can also lead to him being easily riled up at times. Also his pride has gotten him in quite a bit of trouble over time.
  • Fiery Red Head: Sometimes.
  • Fire-Forged Friends: With Sonic, although both still have the tendency to quarrel.
  • Foil: As mentioned in his bio, he's one to Sonic. In fact, he was created with this trope in mind. He also gained one in Rouge after Sonic Adventure 2. They're both treasure hunters, but he's rather Hot-Blooded and simple minded, while she's cunning and manipulative.
  • Four-Temperament Ensemble: Supine.
  • Friendless Background: He was actually born on Angel Island without anyone to look after him.
  • Genius Bruiser: Especially in Sonic 3, where he introduces himself by knocking Sonic out of his super form with one punch, and then afterwards set up traps for Sonic all around the place.
  • Giggling Villain: As an antagonist in Sonic 3 & Knuckles, where he constantly laughs at Sonic and Tails while messing with them.
  • Good Cannot Comprehend Evil: Having been living much of his life in isolation, Knuckles grew up believing in honesty and holds a firm and steadfast belief that there is good in everyone, which always lets him give people second chances. Naturally, Eggman has used this to his advantage to dupe him into fighting Sonic on multiple occasions.
  • Good Is Not Nice: Seems to be this in some games.
  • Good Is Not Soft: He's a selfless and caring hero who risks his life to save pretty much anyone and tries his best to give people a second chance, even the villain who abuses his trust, but if he has to use brutal force to stop a villain who just won't listen, he will.
  • Good Old Fisticuffs: He isn't called "Knuckles" for nothing.
  • Green-Eyed Monster: He's jealous of Sonic's adventurous lifestyle and fame he earns as a hero. This would explain his subtle hostility with the hedgehog, and their rocky relationship.
  • Grumpy Bear: Downplayed. Although nowhere near to the level Shadow is, he often too serious to lighten up, although this stems from having to live alone in Angel Island for all his life. However, he's a rather mellow guy.
  • Guile Hero: Especially from Sonic 3 up to Sonic Adventure 2.
  • Gullible Lemmings: Tends to fall for Eggman's lies from time to time. Some fans exaggerate this to unrealistic levels.
  • Guttural Growler: At least when voiced by Dan Green and currently Travis Willingham. Knuckles has a bit of a gruff voice, which fits his tough guy character.
  • Hair-Trigger Temper: Due to flanderization. He has a very short temper which can get the best of him at times. Characters like Sonic and Rouge are fond of pressing his buttons a lot.
  • Hero Antagonist: His debut had him opposing Sonic and Tails due to Eggman lying and claiming they were trying to steal the Master Emerald and Chaos Emeralds. So Knuckles is simply just protecting his home from what he believes are invaders. Once Eggman's lies are revealed, he quickly joins the duo in stopping him.
  • Heroic Neutral: Knuckles doesn't get himself involved in the conflict between Sonic and Dr. Eggman due to his dedication with guarding the Master Emerald, but he'll help Sonic and his friends when the situation calls for it.
  • Hidden Depths: He looks like a tough guy, but is a kind and helpful guy who just wants to do the right thing.
  • Hidden Heart of Gold: One line of his Sonic Adventure theme song "Unknown From M.E." states that he has "no such thing as weak spots".
  • Horrible Judge of Character: He trusts Eggman and thinks Sonic is the bad guy at first. He doesn't seem to learn from his mistake, as Eggman tricks Knuckles into fighting against Sonic again on several occasions. His lack of good character judgement becomes a Running Gag over time.
  • Hot-Blooded: As a result of Flanderization. He initially was, as mentioned above, a chuckling troublemaker in his debut and was rather mellow and down-to-earth (if not somewhat quick to anger, but not without justification) in the Adventure series and Heroes.
  • Humble Hero: Especially in the Sonic Adventure games, and Sonic Heroes. He is also the least arrogant rival of Sonic, while Shadow and Jet are more brash.
  • Image Song / "I Am" Song: "Unknown from M.E."
  • Ineffectual Loner: He fits into this category due to being stuck in Angel Island with the given responsibility to guard the Master Emerald all his life. He has gotten used to be alone, but he still admits that he would like to spend more time with people outside.
  • Inferiority Superiority Complex: Subverted. He is jealous of Sonic's freedom and getting the respect that he doesn't, but he's not trying to prove anything.
  • Informed Attribute: Knuckles' reputation as a treasure hunter pops up sporadically even though he's only rarely seen in the act. It first originated in the OVA, where Knuckles is a wanderer and carries the gear to match. The Adventure series has an odd relationship with the idea, since while Knuckles' gameplay is, in fact, a treasure hunt, he engages in it exclusively as a function of his duties as the Guardian, and yet Sonic teasingly refers to him as "the world's greatest treasure hunter". In Riders: Free Gravity, he provides some utility to the heroes by being able to decipher and explain ancient ruins as part of his capacity as a Treasure Hunter.
  • Informed Flaw: According to official profiles, he dislikes strong sunlight. This only ever gets explicitly brought up twice: once in Sonic Adventure where he winces in the bright sunlight of Station Square, and once in Sonic Heroes where he grumbles about how bright Casino Park is.
  • Informed Ability: A lot of manuals still mention his connection to the Master Emerald despite the fact that neither it, Angel Island, or even Knuckles himself are very relevant to the series nowadays.
  • Informed Species: Knuckles looks absolutely nothing like a real echidna, although he gets a pass on it due to being one of the few major character based on the species in fiction.
  • Inspector Javert: His role in Sonic the Hedgehog 3.
  • Jerk with a Heart of Gold: For all of the disagreements, beefs and conflicts he has with Sonic, he's always willing to fight by his side.
  • Joke Character: His playable role in Sonic Blast unwittingly turned him into this. The levels are clearly designed with Sonic in mind and there are very few opportunities for Knuckles to take advantage of his gliding and wall climbing abilities. And even then, Knuckles glide in the game was heavily nerfed to where he can barely fly any distance at all with it and sinks like a rock in the air, his climbing is as slow as molasses, and trying to use the glide often can actually make the game harder because of the small screen resolution combined with offscreen enemies that Knuckles can accidentally buffet into—oh and did we mention he can't hurt enemies by gliding into them in this game? On top of that, Knuckles pathetic jump height means he can't reach areas Sonic can, and some of these areas can't be accessed by either wall climbing or gliding, which defeats the whole purpose of using the abilities anyway.
  • The Juggernaut: Super (and Hyper) Knuckles. Anything that Super Sonic can't handle, he can shake off.
  • Jumped at the Call: In the Sonic Forces prequel comics, after Silver the Hedgehog warns Knuckles about a premonition from the future that said the world would be brought to ruin, Knuckles decides to step up and lead the charge against the cause of the events.
  • The Lancer: Fits the traditional mold a lot better than Tails; literally everything about him is meant to be an opposite to Sonic and are generally presented as equals whenever Knuckles joins on adventures.
  • Last of His Kind: After the Chaos incident, he is the last surviving Echidna of the Knuckles Clan besides possibly Tikal.
  • The Leader: Commands the Resistance in Sonic Forces.
  • Leeroy Jenkins: Falls into this in Forces due to his "Operation Big Wave" plan, which he freely admits to having thought up in a minute and a half. With Metropolis undermanned, Knuckles' plan to take the city amounts to nothing more than going in hard and fast, and just destroying Eggman's army. This bites him in the ass when Eggman sends in Infinite, who uses the Phantom Ruby's power to utterly decimate the Resistance.
  • Let's You and Him Fight: How his altercations with Sonic in Sonic 3 & Knuckles, Sonic Adventure and Sonic Advance 2 went.
  • Lightning Bruiser: He's not quite as fast as Sonic, but Knuckles packs more of a punch.
  • Logical Weakness: Adventure 2 shows that he's uncomfortable dealing with ghosts, which makes sense considering that he's a Bare-Fisted Monk and would naturally have trouble dealing with them.
  • Loner-Turned-Friend: He starts becoming this after the events of Sonic Adventure 2. He often joins Sonic and Tails in their adventures in battling Eggman and other threats in the world.
  • Lovable Rogue: In Sonic 3, due to the fact that he was an pawn of Doctor Eggman, tricked due to his belief in the good of people, and tried his best to protect the Master Emerald.
  • Magma Man: Some of his moves in Sonic Battle. Also his most commonly used element, seen in the Sonic Advance Series and Sonic Heroes.
  • Malicious Misnaming: He can be referred to as "Knucklehead" by Sonic on occasions in regards to him doing something thickheaded. Dr. Eggman has called him this in Sonic Adventure 2 while taking the Master Emerald.
  • Married to the Job: To the point where some fans turn it Up to Eleven and literally ship him with the Master Emerald.
  • Mighty Glacier: Compared to the other characters. He's much slower than Sonic, but is also much stronger. Played straighter when competitively balanced.
  • Misunderstood Loner with a Heart of Gold: The thing is that Knuckles believes in always giving people a new chance, which is why he repetitively trusts the Easily Forgiven Eggman, who always abuses Knuckles's trust and takes advantage of him. Though it gets the group in trouble, Knuckles means well. Some people call him dumb for this, but he's simply easy with forgiving people due to believing in the good of people.
  • Mr. Vice Guy: As heroic as Knuckles can be at times, he does suffer about three vices. One, he can be prideful about his echidna heritage. Two, he's envious of Sonic's freedom and carefree nature. And three, he's quick to anger for a lot of things.
  • Nice Job Breaking It, Hero!: This had gone hand in hand with his gullibility into thinking that Sonic was the bad guy. In his debut, this lead to Eggman to steal Master Emerald, and then in Sonic Adventure, he caused Sonic to fumble two Chaos Emeralds after the two collided with each other (Knuckles thought that the green Emerald was a shard of the Master Emerald), causing Eggman to take them and power up Chaos in his fourth form.
    Sonic: "Way to go, Knucklehead!"
  • Nobody Calls Me "Chicken"!: You can get Knuckles to go along with a plan he initially disapproves of by either stroking or insulting his pride.
  • No Respect Guy: He's an exceptionally skilled fighter, a cunning Trap Master on his home turf, and possess ancient knowledge not known to many. Yet, everyone treats him like an idiot due to his temper and lack of social fact.
  • No Social Skills: Although he's become more laid-back and jovial, Knuckles has lived in isolation for most of his life, which may explain his gullibility and social naivety.
  • Not Bad: In Sonic Generations, he says this to Sonic after he and Classic Sonic defeated The Time Eater. Because of this, Knuckles gets pushed into a tree by Amy who states that Sonic was all great.
  • Not Quite Flight: His dreadlocks give him the ability to glide for long distances.
  • Not So Different: Although he and Sonic have contrasting lifestyles, the two share a sense of pride for certain things (Sonic with his speed while Knuckles with his guardianship and strength).
  • Not So Above It All: He's usually The Stoic, no-nonsense one of the trio, but sometimes he also drops in on the fun. His Friendly Rivalry with Sonic is also rather playful, despite him being more mature than Sonic.
  • Out of Focus: Knuckles fell out of the spotlight for quite a few years. His last fully playable appearance (as in not as part of a team or a temporary side character) before Sonic Mania was in Sonic Adventure 2, a gap of sixteen years.
  • The Paranoiac: In Sonic Mania Adventures, he's overprotective of the Master Emerald to the point where he thinks Sonic can't be trusted with it. He even sent Ray flying over the horizon just for touching the Emerald.
  • Perpetual Frowner: Although some artworks of him show him smiling in games like Sonic 3 & Knuckles and Sonic Adventure, other artworks made him to be this later on the series, mostly to convey him as serious or hot-tempered.
  • Pintsized Powerhouse: He's one of the physically strongest characters in The ’Verse (if not the strongest), but only stands at a height of three feet, seven inches. In Heroes, he is notably the shortest of the "Power" characters by far.
  • Playing with Fire: His most commonly used element, seen in the series and Sonic Heroes.
  • Poor Communication Kills: Happened in Sonic Adventure. After Eggman told him that Sonic is after the Master Emerald pieces, he immediately starts a fight with Sonic and Tails instead of directly asking the two about why they were after them, which could have prevented the whole fight in the first place.
  • Power Fist: Has these in Sonic Adventure and its sequel.
  • Pride: Has quite a bit of pride in his duty in guarding the Master Emerald and his Super Strength. Attacking his pride is one way to rile him up.
  • Proud Warrior Race Guy: Descendant from the "Knuckles Tribe", who were all just as boisterous and fight happy as he is.
  • Purple Eyes: They used to be black. Also, it fits Knuckles as a skilled guardian of the Master Emerald who knows a lot of secrets of Angel Island and the echidna heritage.
  • Real Men Wear Pink: His sprites in Sonic 3 sans the & Knuckles expansion portray him as pinkish red, while playing with the expansion alters his hue towards a more "true red". His Super form in Sonic 3 & Knuckles and Sonic Mania, as well as his Hyper form in the former, are magenta. Games which feature both him and Mighty at the same time (Mania, Chaotix) tend to alter his palette back to being slightly more pink than red to make the two characters stand out more from each other.
  • Rebel Leader: In Sonic Forces, he forms La Résistance after Dr. Eggman finally conquered the world.
  • Red Ones Go Faster: Inverted. Even though he has some degree of Super Speed, he pales in comparison to Sonic and most other characters.
  • Red Oni, Blue Oni: In addition to the aforementioned above, its also played straight with his other Friendly Rival Rouge.
  • Reformed, but Not Tamed: Downplayed. He started as a fairly antagonistic foe towards Sonic in his debut, but gradually developed into a quarrelsome yet trusted ally/friend.
  • The Rival:
  • Rivals Team Up: With Sonic.
  • Running Gag: Being tricked by Eggman to fight Sonic. In the DS version of Sonic Colors, he gets tricked by Rouge in a subplot.
  • Save the Villain: He saved Rouge from falling back in Sonic Adventure 2, even if she was trying to steal the Master Emerald.
  • Screw Destiny: In Sonic Shuffle, he inspirationally tells Void that he won't lose what he protects to him, and that the only reason why dreams don't come true, is because people give up on them.
  • Screw This, I'm Outta Here!: He did this in Sonic Adventure 2. After the Master Emerald shards are lost during the approach to the ARK, Knuckles leaves Sonic and the others in the space shuttle to find them, with Tails stating that he bailed. After he successfully restores the emerald, he tries to reconnect with the others and finds Sonic, who asks him to look after Tails and Amy.
  • Seldom-Seen Species: Both in and out of universe—he is the first example of an echidna being a main character in fiction. In-universe, its justified because he's the Last of His Kindnote .
  • Shock and Awe: His "Thunder Arrow" Limit Break as a boss and a Battle Mode character in Sonic Adventure 2.
  • Shoryuken: Uses this in the Sonic Advance Trilogy as part of his Three Strike Combo and as an R-Trigger trick.
  • Shrinking Violet: Around girls.
  • Skewed Priorities: In Sonic Adventure 2 when he, Sonic, Tails, and Amy enter Eggman's pyramid base he prioritize finding Rouge over stopping a possible world ending scheme.
  • Single Specimen Species: He's the last of the Echidnas.
  • Sixth Ranger: Started off as an antagonist before becoming an ally and rounding out the trio. Even after Sonic 3 he still only fights with the gang when the situation calls for it.
  • Slap-Slap-Kiss: His relationship with Rouge often hits this territory.
  • Space Jews: He has a few stereotypical black man characteristics, and was originally supposed to have a Jamaican accent in Sonic Adventure.
  • The Spock: While he's not as smart as Tails or fast as Sonic, he's the most serious and task-orientated of the three.
  • The Stoic: He's not as openly emotional as Sonic or Tails, rather keeping everything to himself, even his background of being the last of his kind. He is also a determined ace.
  • Strong and Skilled: He's described as being as strong as Sonic is fast, and is also a trained martial artist.
  • Super Mode:
    • In Sonic 3 & Knuckles, Super Knuckles and Hyper Knuckles. The former also appears in Sonic Mania.
    • Like Tails, Knuckles also has another Super Mode in Sonic Heroes. For the same reasons listed under Tails' section, there's quite a bit of confusion as to whether or not it's Super Knuckles or not.
  • Superpower Lottery: In most of the games he's been in, he has quite a but of control over the elements.
  • Super Strength: In spades.
  • Supporting Leader: Becomes the Captain of the resistance in Sonic Forces in Sonic and Tails's absence.
  • Teeth-Clenched Teamwork: Initially with Sonic. The second verse of his theme "Unknown From M.E." shows his vehement view on teamwork.
    Don't approve of him, but you got to trust him
    This alliance has a purpose
    This partnership is only temporary
    • Also, when Sonic and Knuckles are selected as a team in Sonic Advance 3, both of their expressions are rather uncomfortable and disdainful. "Fighting Buddies" indeed.
    • Him and Rouge became this in Sonic Rivals 2. This is justified because Knuckles can't trust Rouge to help him retrieve the Master Emerald from Dr. Eggman.
  • Took a Level in Jerkass: In most games, Knuckles is hot-headed, and not very expressive, but maintains a friendly attitude, otherwise. However, in Sonic Battle and in the Sonic Rivals series, he's pretty nasty compared to his usual self.
  • Took a Level in Kindness: Back in Sonic the Hedgehog 3, he acted as sort of a troll, who pulled lots of pranks on Sonic and Tails, until he found out that he was being manipulated by Eggman. After joining them, Knuckles maintains a more friendly relationship with them, though he's still a bit short-tempered and usually prefers to be by himself.
  • Trademark Favorite Food: Fruits, especially grapes.
  • Tsundere: A rare male example, but he still has this quality in most incarnations.
  • Tsurime Eyes: They represent his more aggressive and tougher disposition compared to Sonic and Tails's Tareme Eyes.
  • Undying Loyalty: To his friends and the Master Emerald.
  • Unknown Rival: It seems to be something of a running gag in the current games where Knuckles will try to say something to one up Sonic, only to be ignored by him and put into some demeaning situation.
  • Unwitting Pawn: Occasionally this to Eggman.
  • Wall Crawl: Using the spikes on his knuckles as anchors, he can climb walls.
  • Well-Intentioned Extremist: In Sonic the Hedgehog 3.
  • Why Did It Have to Be Snakes?: His one fear, addressed almost exclusively in Sonic Adventure 2, is ghosts. The BGM for Pumpkin Hill, "A Ghost's Pumpkin Soup," has Knuckles proclaiming that he fears nothing, going as far as to proclaim that the ghosts are afraid of him, but he is seen to be visibly afraid when facing King Boom Boo (unused audio also had Knuckles exasperatedly shriek upon seeing the giant apparition). By Heroes, however, he seems to have overcome this, instead teasing Tails on his fear of ghosts in both Hang Castle and Mystic Mansion.
  • Wide-Eyed Idealist: According to his profile in Sonic Generations, the reason for his gullibility is his belief in the goodness of others.
  • Wise Beyond His Years: Is confirmed to be 16 years old, and has a few quotes of wisdom. One of them being this from Sonic Shuffle:
    Knuckles: "Dreams don't betray us. When we lose ourselves, that's when we lose our dreams. It's not that dreams don't come true. We just give up on them."
  • With Friends Like These...: With Sonic in the earlier games, although later on, their teasing and arguing downsized.
  • The Worf Effect:
    • Knuckles gets defeated by Chaos in Sonic Adventure despite Knuckles managing to defeat Chaos a few times earlier.
    • He serves no purpose in Sonic Rush, other than showing how tough Blaze is, as she effortlessly defeats him.
  • Would Hit a Girl: Discussed. Rouge chastises him for fighting "a lady" for the pieces of the Master Emerald back in Sonic Adventure 2; Knuckles dismisses her claims to be a "lady" on the grounds that she's trying to steal his gems, but he apologizes afterwards for hurting her.
    Amy Rose 
https://static.tvtropes.org/pmwiki/pub/images/amyrose.png
Click here to see Amy's classic design. 

"I know that people fight over the most trivial things. Some people may be selfish, like the professor said... but they're basically good, if they try their best and never give up on their wishes. They always have a reason to be happy; that's why you should help them out."

Voiced by Taeko Kawata (Japanese, 1998, 2001-present), Emi Motoi (Japanese, 2000), Lynn Harris (English, 1993), Jennifer Douilard (English, 1999-2004), Lisa Ortiz (English, 2005-2010), Cindy Robinson (English, 2010-present)

An energetic pink hedgehog whom Sonic rescued back in Sonic CD. Initially she was a fan of Sonic's who she desperately wanted to meet, but their meeting was soon cut short with the arrival of Dr. Eggman and his new creation, Metal Sonic. Metal kidnapped Amy and Sonic had to save her and stop Eggman's plan of using Little Planet to mess with the timeline. After Eggman's defeat, Amy fell completely in love with Sonic and has made numerous attempts to start a relationship with him, often getting mixed up in his adventures as a result, much to his chagrin.

Amy has a very sweet and understanding personality. She always tries her best to understand and see the best in people and help them in any way she can and is very protective of her friends. Underneath her sweetness lies quite the temper however, something that even Sonic isn't immune to being on the receiving end of.

  • Action Girl: Starts turning into one in Sonic Adventure, and fully blossoms into one by Sonic Advance.
  • Aerith and Bob: While the other Sonic characters have names like Cream, Espio, Knuckles, Rouge, etc, Amy is a very common name for females.
  • All There in the Manual: Character profiles give her full name as "Amy Rose the Hedgehog".
  • Aluminum Christmas Trees: Her Piko Piko Hammer is a popular Japanese children's toy. In its original appearance, Sonic the Fighters, it even bears a stronger resemblance to that toy.
  • Always Save the Girl: As proven in Sonic 2006, she tells Silver that she would rather choose Sonic over the world.
  • Art Evolution: Here's what she used to look like. She was once 8, sporting that look.
  • Ascended Extra: The biggest example in the franchise. She originated in a line of manga to tie in to the first game's release, but would've been forgotten if not for Sega of Japan liking her design and needing a character for Sonic to rescue. Even then, Amy was a very minor character in the classic Sonic era, with her only major role being in Sonic CD (and even that role was a small Damsel in Distress role)—otherwise she made no appearances in the main series games, and only made occasional bit player appearances in spinoffs, mainly Sonic R and the Drift games. It was Sonic Adventure that upgraded her into a major series character, coinciding with her second redesign and personality overhaul.
  • Ascended Fanboy: Gender-inverted. Started off as a Fangirl with a Precocious Crush, but has since become one of Sonic's closest friends.
  • Ass Kicks You: First in Sonic the Fighters, and then in Sonic Battle.
  • Badass Adorable: Her weirdness can sometimes obstruct the "Adorable" part, though.
  • Badass Boast: "You want a fight? You've got one! Let's get that bloated buffoon!"
  • Badass Normal: Compared to other characters. Sonic is fast, Tails can fly, Knuckles is strong, Blaze has pyrokinesis... and Amy has a hammer. She sometimes has super speed, but never to the same extent as even characters like Knuckles.
  • Badass Pacifist: While she has no reservations regarding violence, she has managed to convince two charactersnote  to perform a Heel–Face Turn with the power of her words. She also managed to stop Silver dead in his tracks with nothing but a glare when he tried to kill Sonic in Sonic the Hedgehog (2006).
  • Berserk Button:
  • Beware the Nice Ones: She may be sweet and gentle, but it isn't wise to underestimate her. She can also be very unpleasant if you provoke her, although this aspect would be taken this too far often at times especially in later games. Not even Sonic is safe from her.
  • Blow You Away: Several attacks in several games show her to have tornado based hammer swings.
  • Bratty Half-Pint: Was less like this in her first several appearances, but grew into a straighter example in the series over time. Most media after Generations however have been downplaying this once more in favor of her sweeter side.
  • The Cameo: Makes a brief appearance in Sonic Mania, in the form of the Amy Doll.
  • Canon Immigrant: She debuted in a manga featured in the April 1992 issue of Shogaku Ninensei (Second Grade), technically making her Sonic's oldest recurring companion — though her name was originally Eimy, she was brown at first, and she and Sonic (or more specifically, his Secret Identity) were a definite Official Couple.
  • Characterization Marches On: She started off as basically Sonic's answer to Princess Peach, then Sonic Adventure gave her a much more outgoing personality, and a temper to match.
  • The Chick: To Team Sonic whenever she teams up with them. She also has elements of The Big Guy when she has her mallet.
  • Clingy Jealous Girl: She won't take it well if a girl her age or over so much as looks at Sonic despite that it's not what she truly thinks.
  • Conjoined Eyes: Like Sonic, her eyes are sort of right next to each other.
  • Cool Big Sis: A surrogate one to Cream and Tails to a certain degree.
  • Cute and Psycho: Her temper and obsession with Sonic reaches near manic levels at times.
  • Cute Bruiser: She may be cute, but she knows how to use that hammer of hers.
  • Damsel in Distress: How she made her debut into the series, also tends to play it from time to time afterward as well. Fortunately, she's taken enough levels in badassery to rescue herself most of the time.
  • Death Glare: There's this horrifying face seen in Sonic Rush, which is used exactly once in the game (when she demands to know who Blaze is and why Sonic seems so interested in her).
  • Depending on the Writer: She's hot-blooded and has a massive thing for Sonic, obviously, but how much either is in play tends to vary from game to game. Sonic Battle is pretty unkind to her, given that she apparently hallucinates so hard that she creates a dream-Sonic to help defend Emerl from Rouge. (As in, you have to fight both her and the imagined Sonic in one of the toughest fights of the game.)
  • The Determinator: No matter what happens, she is not going to give up on Sonic.
  • Drop the Hammer: Her Piko Piko Hammer is her weapon of choice.
  • Early Installment Weirdness: Looking back at her first appearance, she's almost unrecognizable, sharing Sonic's quills, having a green and brown outfit with very little pink, not displaying anger at her capture by Eggman, and of course lacking her iconic hammer (which was called a "Magical Hammer" in Sonic the Fighters instead of a "Piko Piko Hammer"). Her manga appearances have her as a straight damsel.
  • Egocentric Team Naming: Not In-Universe, but the teams she leads always go by "Team Rose."
  • Enemy-Detecting Radar: Inverted: in her case, it's a Sonic-Detecting Radar. When Amy shows up as a character, she is very good at finding Sonic even if its by complete coincidence.
  • Fangirl: Of Sonic obviously, and later on, she's very obsessed with him.
  • Fatal Flaw: Her one track obsession with Sonic has sometimes led her to get in danger's way. Some media also portray her as rather headstrong and prone to cause issues with her short temper.
  • Four-Temperament Ensemble: Sanguine + Choleric
  • Friend to All Living Things: Will befriend innocent animals, rivals, enemies if they're willing to listen, and especially robots. If Amy thinks she can make friends, she'll gladly try to do so.
  • Genki Girl: Amy's very energetic and cheerful. There are times when even Sonic seems worn out by her.
  • Girly Girl with a Tomboy Streak: Her fur is entirely pink, loves fashion and sweets and is very romantic, but she's also a formidable fighter and is very able to use her hammer.
  • Girly Bruiser: She's ladylike and has a rather childish crush on The Hero, but she also wields that hammer of hers like nobody's business.
  • The Glomp: Since Sonic CD, it's a Running Gag for her to attempt to glomp Sonic, only to end up clinging to another character altogether. She gets it right in Sonic Unleashed, only to believe otherwise due to the Werehog form.
  • Good Old Fisticuffs: In Sonic Battle she's taken up boxercising to lose weight, so one of her attacks is punching opponents.
  • Go Through Me: Stood up to Sonic before he finishes Gamma (or before Tails does, or before Gamma defeats Sonic depending on who you're playing as) in Sonic Adventure and later in the infamous Sonic the Hedgehog (2006), when Silver tries to issue Sonic a killing blow, Amy jumps right in front of him.
  • Hair Decorations: Always seen wearing a hairband.
  • Hair-Trigger Temper: At least since Taking A Level In Jerkass. She's prone to hit people with her hammer with little provocation, mostly Sonic.
  • Hammerspace: A rather literal example too.
  • The Heart: Her other signature ability (beside skill with a hammer) is single-minded charisma. She has managed to make a combat robot, a pissed-off super-being in the midst of a Roaring Rampage of Revenge, and a vengeful psyker all back down, triggering a Heel–Face Turn from two of them in the process. This is (at least part of) the reason why she's a Morality Pet.
  • Heart Beat-Down: Has had a few heart-themed attacks since Sonic Adventure 2.
  • Hopeless Suitor: Amy loves Sonic, but Sonic isn't interested. At the very least, Sonic considers her a good friend.
  • Hostage for MacGuffin: In Sonic Adventure 2, she served as this for Eggman in exchange for a Chaos Emerald. As well as to lure Sonic into a deathtrap. Good thing he figured out how to use Chaos Control, or he would've been space dust.
  • I Know Mortal Kombat: Doing Boxercise to lose weight in Battle further gave her some punch to her fighting prowess.
  • Image Song: "My Sweet Passion". While it functions as the Team's over all theme, Follow Me" is more about Amy than her teammates.
  • Improbable Weapon User: Despite its portrayal as a deadly weapon, the Piko Piko Hammer is based on an iconic Japanese noisemaker of the same name, and "piko piko" is an onomatopoeia for the squeaking sound the toy makes when someone is hit with it. Yes; Amy's weapon of choice is, in fact, a novelty item.
  • Incorruptible Pure Pureness: Despite her occasionally brash and hot-tempered nature, she always sees the best in people and never gives up. It's her optimism that gets Shadow to make a Heel–Face Turn and remember Maria's promise.
  • The Ingenue: During her debut in Sonic CD, Amy filled the role of the innocent damsel in distress. This role has since been passed to Cream.
  • Intergenerational Friendship: She's twice Cream's age, but they are shown to be close friends, almost akin to Sonic and Tails.
  • Invisibility: In Sonic the Hedgehog (2006), for some reason.
  • Jack-of-All-Stats: Though this varies from game-to-game, she's in between Sonic and Knuckles in terms of speed and strength (thanks to her Piko Piko Hammer). She's even labeled as a Balanced Character in Mario & Sonic at the Olympic Games.
  • The Knights Who Say "Squee!": She's become a bit of a heroine in her own right, but she's still crazy for Sonic.
  • Large Ham: If it's not Sonic or Eggman, she's likely the one doing the shouting. While she's fully capable of speaking quietly, even gently at times, more often than not she's the loudest in a conversation.
  • The Leader: When Team Rose is assembled, she's going to be the leader.
  • Lethal Joke Character: Amy generally has a rather unique moveset from other characters in many titles, making her harder to master, but with special abilities that can be exploited effectively. Her platforming roles such as the Sonic Advance Trilogy, as well as many spin off titles like Sonic R or her PvP role in Sonic Adventure 2 are good examples.
  • Light Feminine and Dark Feminine: The Light to Rouge the Bat's' Dark Feminine.
  • Little Miss Badass: 8 years old in her debut, 12 years old after the retcon, yet badass and cute all the way.
  • Lookalike Lovers: Subverted intentionally by SEGA who ported Amy to the games to chase Sonic indefinitely and In-Universe Sonic has never officially admitted being interested in her. However...
  • Loony Fan: As a result of Flanderization, though this has gotten better as of late, depending on the game.
  • Love at First Sight: She fell instantly in love with Sonic; in Palmtree Panic Zone 1 (Present) and/or Stardust Speedway Zone 3, she'll immediately run to hug him upon sight.
  • Love Makes You Crazy: She's very...aggressive about her feelings for Sonic, especially if she feels like another girl is making moves on him.
  • Love Makes You Dumb: Not really dumb but her love for Sonic can sometimes make her a bit sidetracked, considering the fact she mistakes other hedgehogs (and a Werehog) for him, although for the Werehog, she isn't aware that it really is Sonic until he saves her from a group of Dark Gaia's spawn later on, and is embarrassed to think its happened again.
  • Magic Skirt: Usually follows this despite her skirt belling out like it does. As a general rule, Amy has this except in games where she's playable. Some games seem to go out of their way to show her panties, though, particularly in Sonic Heroes, where Amy's underwear is literally the first thing you see in the Team Sonic vs. Team Rose cutscene.
  • Mama Bear: Amy is known to be quite defensive of her friends:
    • In Sonic 2006, she blocks Silver from trying to kill Sonic and while not trying to fight him, she chews him out on it.
  • In Sonic Adventure, she bravely refused to give Birdie to Gamma despite the latter's demands, which then caused Gamma to have a change of heart and release her from her cell inside the Egg Carrier. Then later on the game, she stood up to Sonic (or Tails if you play his storyline), pleading him not to hurt Gamma, causing Sonic to relent, which means she will stand up to her friends to protect others.
  • Maybe Ever After: Temporarily. In the HD version of Sonic Unleashed, Amy asks Sonic out on a date, which the player can either accept or decline. At the end of Sonic and the Black Knight, it's revealed that Sonic had a date with Amy, but missed it because of his adventure. Amy thinks it's just an excuse for him forgetting about their date, and promptly chases him with her hammer.
  • Meaningful Name:
    • Amy is one letter away from "ami", which means "friend" in French (Though the word is pronounced differently).
    • Her name sounds similar to "amorous", befitting her affections toward Sonic.
  • Mistaken for Object of Affection: Apparently Love Makes You Dumb enough to mistake other hedgehogs for Sonic, most notably Silver in Sonic 2006.
  • Morality Pet: Frequent role in later games, perhaps most notably for E-102 Gamma and Shadow the Hedgehog.
  • Never Bare Headed: She's never seen without her red hairband.
  • Nice Girl: She is very sweet-natured, kind, and helpful. And despite becoming bad-tempered and aggressive in the later games, she still has her moments.
  • No Sense of Personal Space: She can get too close when it comes to Sonic.
  • No Sympathy: In the end of Sonic and the Black Knight, she dismisses Sonic's reason for missing out on their date because he was sent to Arthurian times, and angrily chases him with her hammer.
  • Not Good with Rejection: She doesn't take it well when Sonic doesn't reciprocate her advances and is willing to Drop the Hammer. As of Sonic Lost World, she's back to normal.
  • Odd Name Out: She's the only character so far with a conventional 'human' name, barring Tails' Punny Name. Formerly nicknamed Rosy the Rascal, which fits the naming scheme, but not her character.
  • Out-of-Character Moment: This line from Sonic Shuffle:
    Amy: Forget about Sonic! Just look at my clothes!
  • Overshadowed by Awesome: She's a quick-thinking Badass Normal who's decent in a fight, quite fast, good with machines and wields a giant hammer. But she tends to hang out with some of the strongest (Shadow, Knuckles), fastest (Sonic) and most intelligent (Tails) beings on the planet, so this happens to her a lot.
  • Panty Shot: They're white in case you were wondering...or lack thereof in Sonic the Fighters.
  • Parental Substitute: To Emerl in Sonic Battle.
  • Pink Girl, Blue Boy: With Sonic, literally and figuratively.
  • Pink Means Feminine: The primary example in the series.
  • Plucky Girl: Doesn't matter what she faces, she'll never stop believing in her friends.
  • Precocious Crush: In Sonic CD, she was 8 years old; Sonic, meanwhile, was stated to be approximately 15 or 16 years old in a Japanese Sonic 3 promotional video. In the modern games, Sonic remains 15, but Amy was bumped to 12. There's probably enough of a maturity gap for it to qualify for this trope, though. And with Sonic Generations implying that the difference between Classic Sonic and Modern Sonic is due to his age, it's likely Sonic was around 11 during the time of Sonic CD.
  • Rescue Romance: She already liked Sonic before the events of Sonic CD, saving her from Eggman just sealed the deal. Much to Sonic's dismay...
  • Rose-Haired Sweetie: It's even in her name. Has bright pink hair and one of the nicest members in the cast provided you've not made her upset.
  • Rousseau Was Right: Core part of her philosophy. The quote above was the very same one she used on Shadow that caused him to back down on his omnicidal revenge plot (a CMOA for her).
  • Running Gag: See The Glomp.
  • Seers / My Significance Sense Is Tingling: She can read Tarot Cards to predict the future or know what's happening, although this isn't often mentioned or used.
  • Self-Proclaimed Love Interest: Confidently considers herself Sonic's girlfriend, despite his protests to the contrary. And you'll do best not to correct her on this.
  • Ship Tease:
    • In Sonic the Hedgehog (2006), Sonic must take the Test of Love to progress to Kingdom Valley. His choice of destined lover is either Amy Rose or Princess Elise. The decision has no bearing on the plot, however.
    • In Sonic Unleashed, Sonic is hinted to have feelings for Amy due to his disappointment in her not recognizing him in Werehog form. In the Xbox 360 / PlayStation 3 version, he can even optionally accept an offer to go on a legit date with her after the adventure is over.
    • Sonic cozies up to Amy's alternate self Lady Nimue in Sonic and the Black Knight astonishingly quickly, within the first thirty seconds of having met her, in fact. Apparently, he agreed to go on a date with Amy, according to The Stinger.
    • However, Amy has had ship teasing with Shadow as well. In Sonic Battle, she gets concerned as to why Shadow was at Club Rouge and angry at Rouge when she wouldn't explain, and in Shadow the Hedgehog, Amy was practically swooning over Shadow when he defeated Devil Doom. If that's not enough, if you do the dark missions prior to Amy's mission, then do hers and the rest of the hero ones afterwards, that pathway is 'The Miracle Of Love'.
  • Silly Walk: In at least Sonic Adventure, Amy is pigeon-toed with a short stride, which makes her the slowest running of the hedgehogs. She achieves her top speed by taking the biggest leaps possible.
  • Single Woman Seeks Good Man: She's in love with Sonic, who's very brave, selfless and loyal.
  • Smitten Teenage Girl: She's twelve, but technically still qualifies.
  • Soap Opera Rapid Aging Syndrome: Between Sonic the Hedgehog CD and Sonic Adventure. Generations seems to be doing away with this by implying that the entire cast had aged normally from kids to preteens/young teens between the Genesis and Dreamcast games - Amy's just had the most obvious change.
  • Stalker with a Crush: What she tends to be when her Flanderization is at it's peak; otherwise, she's actually a rather muted example and only tends to run into Sonic by complete coincidence, or she's already apart of his adventures to begin with.
  • Super Mode: Averted. While Sonic, Shadow, and Silver have all used the Chaos Emeralds to transform into super forms, Amy's never been implied to be capable of a similar feat. Even Blaze who's female and a cat has been shown to have a Burning form with the Sol Emeralds at least once. So far she's the only hedgehog that's not used Chaos powers in some way.
  • Super Speed: In games where she's not a Badass Normal, though she's still relatively slow compared to most of the other characters.
  • Super Strength: In games where she's not a Badass Normal, though not at the level of other characters.
  • Tertiary Sexual Characteristics: She's a hedgehog, just like Sonic, Shadow, and Silver, but her spines are shorter than theirs, more closely resembling human hair. She also lacks spines on her back.
  • Took a Level in Badass: Largely her plot in Sonic Adventure; keeps increasing from there.
  • Took a Level in Jerkass: Going hand in hand with Depending on the Writer, she can be downright nasty when at her worst.
  • Trademark Favorite Food: Soft-serve ice cream.
  • Tsundere: Develops into a Type-B variant over time; she's still nice and sweet, but she still has a temper and will lash out at those who upset her the slightest, even Sonic, mainly when he doesn't show any romantic interest around her.
  • Violently Protective Girlfriend: Well, self-proclaimed girlfriend, at least. Still, hurting Sonic is a very bad idea and woe betide anyone who does so in her presence.
  • Weight Woe: In Sonic Battle, Amy is obsessed with boxercise and dieting in order to get in shape and impress Sonic, using Emerl as a coach.
  • Yandere: Shows slight shades of this, particularly in Sonic Rush. Upon meeting Blaze, she warns her that she's Sonic's girlfriend, and that she won't let anyone else have him. Later, when Sonic asks Amy if he's seen Blaze, she immediately jumps to the conclusion that Sonic is in love with her, only calming down once Tails explains that it's not like that. It's Played for Laughs, of course, but her obsession with Sonic is clearly unhealthy.
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    Mighty the Armadillo 
https://static.tvtropes.org/pmwiki/pub/images/mighty_6.png

Voiced by Yusuke Numata (Japanese, 1993)

One of the more obscure Sonic characters, Mighty the Armadillo is an old friend of Sonic the Hedgehog. He is similar in speed to Sonic, but is apparently stronger, hence his name. For many years, he only appeared in two games: 1993's SegaSonic the Hedgehog Arcade game, and Knuckles Chaotix in 1995. He also appeared on a missing poster in Sonic Generations. It's only in 2018 that he finally managed to return to the series as a playable character in Sonic Mania.


  • Armor-Piercing Attack: Mighty's Hammer Drop in Mania Plus can allow him to circumvent certain enemy protections (such as the bumper on the back of the Bumpalos in Mirage Saloon).
  • Attack Reflector: Mighty's shell in Mania Plus can deflect enemy bullets as if he were wearing a shield. This can be done either when he's crouched or spinning. While he's spinning he's also immune to spiked objects (he'll either bounce off them or hit them and absorb the damage without actually losing rings or his shield).
  • Berserk Button: Harming or threatening Ray, as seen in Sonic Mania Adventures.
  • The Bus Came Back: Mighty makes a long-overdue comeback as a playable character in the Updated Re-release of Sonic Mania.
  • The Cameo: On a missing poster in Sonic Generations. Knuckles Chaotix being supposedly deemed non-canon (which has since been reversed) may be why said poster says "Missing since 1993" rather than "Missing since 1995".
  • Chuck Cunningham Syndrome: Has not made an appearance in the franchise since at least Knuckles Chaotix. Lampshaded by his missing poster in Sonic Generations. He later returned after a twenty-three year long absence in Sonic Mania. A lot of this may have to do with unexpected reactions in the audience to certain characters. Ray and Mighty were positioned to be part of the series main cast by character designer Manabu Kusunoki. However internal discussions and a company-wide submission contest ended up with Tails usurping Ray's spot as Sonic's number one sidekick. Mighty on the other hand was seemingly undone by Takashi Thomas Yuda inventing Knuckles to be a minor one-shot antagonistic rival character only for the character to become an Ensemble Dark Horse that appeared throughout the series more frequently than anticipated. Mighty, who has an extremely similar theme and personality, no doubt suffered as a result.
  • Divergent Character Evolution:
    • If early artwork from the canceled Falling Blocks puzzle arcade game SegaSonic Bros. is any indication, it is likely Mighty's earliest conception was simply a red version of Sonic intended to be his brother. Manabu Kusunoki took the character's palette and reworked it into a more distinct character design for SegaSonic the Hedgehog, deciding on an armadillo since it was roughly the same size as a hedgehog and equally obscure in Japanese culture.
    • This is also inverted with Mighty's design. Concept art shows that at one point Mighty was taller and skinnier than Sonic. His current design has the same build as Sonic.
  • Ground Pound: His special "Hammer Drop" ability in Mania is a strong ground pound that can break through the floor, damage enemies around him, and break some obstacles like ice spikes.
  • Informed Ability:
    • He is apparently a strong character, hence his name, but it is never shown in his first two appearances. Mania gives him a slam ability that can destroy objects beneath him while nullifying damage taken, and in the release date trailer, he stops the elevator door from closing and throws it open with his bare, er, gloved hands.
    • Completely averted in Mania Adventures, where he beats up Metal Sonic with a boulder larger than he is, and when he lightheartedly punches Ray in the arm, he sends Ray flying.
  • Informed Species: He doesn't really look like an armadillo.
  • Luckily, My Shield Will Protect Me:
    • In addition to the "Hammer Drop", Mania also gives Mighty a passive ability to repel small enemy projectiles with his shell like some of the shield power ups, provided he's curled into a ball when they hit. He's also immune to spikes while jumping or rolling but only once per jump.
    • In Mania Adventures, he uses his shell to protect Ray from Metal Sonic's claws.
  • Removable Shell: In SegaSonic arcade, his shell will fly off of him during a fall!
  • Super Speed: Roughly as fast as Sonic in his game appearances.
  • Super Strength: Not present in the games until Sonic Mania Plus.
  • Suspiciously Similar Substitute: He is used as a stand-in for Sonic in Knuckles Chaotix, with his sprites being obvious doll-ups of Sonic. This was because Sega of Japan feared that the 32X flopping would've hurt the series brand image if Sonic headlined the game, forcing them to replace Sonic with Mighty in-game.
  • Technical Pacifist: His backstory in the games claims this.
  • Wall Jump: In his Chaotix appearance.

    Ray the Flying Squirrel 
https://static.tvtropes.org/pmwiki/pub/images/ray_34.png

Voiced by Hinako Yoshino (Japanese, 1993)

Another of Sonic's early friends. Like with Mighty, he used to be missing from the franchise ever since his sole game appearance in 1993 (save for a nod to him in Sonic Generations) before showing up again as a playable character in 2018 with Sonic Mania.


  • The Bus Came Back: Ray makes a long-overdue comeback as a playable character in the Updated Re-release of Sonic Mania.
  • Butt-Monkey: Ray's animations in SegaSonic are by far the clumsiest of all three characters.
  • The Cameo: Appears alongside Mighty on a missing poster in Sonic Generations.
  • Cheshire Cat Grin: His default smile stretches from cheek-to-cheek (as opposed to staying on just one side of his face, which most Sonic characters' smiles do).
  • Chuck Cunningham Syndrome: Even more so than Mighty. Mighty at least got two game appearances! In fact, it took nearly twenty-five years for him to appear in the games again!
  • The Ditz: Usually portrayed as fairly airheaded compared to the other members of the Classic Sonic cast.
  • Divergent Character Evolution: If early artwork from the canceled Falling Blocks puzzle arcade game SegaSonic Bros. is any indication, it is likely Ray's earliest conception was simply a yellow version of Sonic intended to be his brother. Manabu Kusunoki took the character's palette and reworked it into a more distinct character design for SegaSonic the Hedgehog, deciding on a flying squirrel since it would have roughly the same body proportions as a hedgehog.
  • Informed Species: He looks more like a fox.
  • Flight: Allegedly at first. It wasn't shown in SegaSonic in-game. Mania gives Ray an "Air Glide" ability that allows for gliding that can be extended into very fast flight with proper altitude and momentum management, ala Mario's Cape Feather.
  • Keet: Very cute, hyperactive, and not quite bright. This is reflected by how his default smile stretches from cheek-to-cheek (as opposed to staying on just one side of his face, which most Sonic characters' smiles do).
  • Mythology Gag: Ray's Sonic Mania redesign gives him double-striped blue shoes, matching the kind he wears in the Archie comics. Mania also establishes that him and Mighty are close friends, another trait that was carried over from the comics.
  • Prehensile Tail: Ray uses his tail like a hand, particularly if he’s crossing a set of monkey bars by flipping from his hands to his tail as he goes.
  • Sidekick: To Mighty, though he was originally designed to be Sonic's.
  • Suspiciously Similar Substitute: To Tails. Justified, because he was originally going to be Sonic's sidekick before Tails replaced him. Manabu Kusunoki submited the character to be Sonic's sidekick in an internal company contest for Sonic 2. However, Yasushi Yamaguchi's concept for "Miles the Tanuki" (latter reworked into Tails the Fox) won instead.

    The Chaotix 
https://static.tvtropes.org/pmwiki/pub/images/teamchaotix.png

Espio: "I've got a bad feeling about this..."
Vector: "Espio, don't be silly. Besides, you know our policy: We never turn down work that pays."
Charmy: "Yeah, you know our policy!"

Classic Debut: Knuckles' Chaotix (as the Chaotix Crewnote )
Modern Debut: Sonic Heroes (as Team Chaotixnote )

A band of misfits constantly trying to earn a living. Vector the Crocodile, Espio the Chameleon, and Charmy Bee initially made their debut being captured by Dr. Eggman, but Knuckles managed to save them and the four of them along with now defunct member, Mighty the Armadillo drove Eggman out of the island. The crew didn't appear for almost a decade until Sonic Heroes which gave them all new redesigns and seemingly ignoring the team's history with Knuckles. Since then, they've appeared occasionally taking on any job they can to support themselves.

These guys are a rather dysfunctional bunch, often serving as the Plucky Comic Relief with their antics.

  • Vector is the leader and the one who makes the big decisions on jobs; he's loud, immature for his age, and somewhat of a seedy individual. Despite these faults, he has a good heart and is even willing to do a job without pay (much to Espio's chagrin).

  • Espio is the team's ninja expert and Vector's right hand man; a quiet and serious-minded individual who constantly hones his skills as a ninja. He prefers not to use his skills for dishonorable means, but is constantly goaded into doing so by his peers.

  • Finally, Charmy is the team's youngest member, and by far its most childish. He spends most of his time being a typical kid; hyperactive and constantly getting on Vector's nerves, but he does look up to his peers and does occasionally prove useful in the team's efforts.

Tropes applying to Heavy and Bomb don't appear here; they have their own sections here.


  • Animal Gender-Bender: Charmy is a male bee, but he has a stinger.
  • Anti-Hero Team: They will do good, but they expect to be paid-handsomely (and have no qualms punishing free loaders). Vector at least has his better moments, such as finding a kid's lost toy for free.
  • Badass Adorable: Charmy.
  • Badass Baritone: In English, Espio sports one of the deepest voices among his peers despite only being 16 (compare this to similarly-aged characters or even Vector, who is four years Espio's senior). Coupled with his lack of eccentricities, this only serves to make Espio come across as even more serious. He's more of a tenor in Japanese.
  • Beware My Stinger Tail: Charmy, of course.
  • Big Eater: Vector, who dreams of having 50 five-course meals in Sonic Free Riders.
  • Big, Thin, Short Trio: Vector (Big), Espio (Thin), and Charmy (Short).
  • Bratty Half-Pint: Charmy, much to Vector's annoyance.
  • Breath Weapon: Vector in Heroes. He can breathe fire, musical notes, and bubblegum bombs.
  • Brown Note: They sound dreadful. Their music is so bad, it actually serves as their Limit Break in Heroes.
    • In the Olympic crossovers, Vector's special moves are augmented by musical notes.
  • Bunny-Ears Lawyer: The Chaotix are goofy, clumsy, and mostly inefficient as detectives, but they always get the job done.
  • Butt-Monkey: The whole team often act as luckless comic relief, after Sonic Heroes.
  • Canon Discontinuity: Their classic selves in Knuckles' Chaotix, although this is susceptible to Flip-Flop of God. According to Takashi Iizuka, the Chaotix were reimagined and reintroduced as "new characters" in Sonic Heroes; however, he later rescinded this.
  • Canon Immigrant: Charmy Bee debuted in a manga featured in the September 1992 issue of Shogaku Ninensei (Second Grade), though he looked very different.
  • Cast Herd: They are rarely ever seen apart. Exceptions are listed below:
    • Espio is playable in Sonic the Fighters, while the others don't appear.
    • In Sonic Free Riders, Vector is part of Team Rose, but the rest of Team Chaotix is neither seen nor mentioned.
    • Espio works alongside Silver in Sonic Rivals 2. At least Vector actually has something to do with this game.
    • Vector is the only playable one in the Mario & Sonic at the Olympic Games series, but Espio and Charmy routinely appear as officials or NPCs. Espio becomes playable in the 2016 Rio installment, but only for the triple jump.
    • Vector again becomes the only member of the team to be playable in Team Sonic Racing, putting him in charge of the aptly named Team Vector, composed of himself, Blaze the Cat and Silver the Hedgehog, weirdly enough.
  • The Comically Serious: Espio's attempts to uphold a mystical and dignified composure are usually destroyed by his wackier teammates.
  • Comic Trio: Vector is the schemer, Charmy is the dumb follower, and Espio is the reasonable but powerless one.
  • Conjoined Eyes: Vector and Charmy.
  • Crossdressing Voices: Charmy, again.
  • Eyes of Gold: Espio.
    • Vector's eyes have taken on a more golden appearance over the years. They were vermilion when he re-debuted in Heroes, but now, orange-gold would be a more accurate description.
  • Face of a Thug: As a big buff crocodile, Vector looks somewhat rough, but he's really a big softie.
  • Flight: Charmy is almost always in flight, and is the Flight of the team.
  • Four-Temperament Ensemble:
    • Vector (Sanguine): He's the charismatic yet easily annoyed leader of Team Chaotix (Chaotix Detective Agency). Although he's much older than Charmy, he acts just as loud, obnoxious, and childish as him. That leads to a whole lot of petty arguments between the two of them. He has a short temper and can be very bossy and materialistic. Despite his intimidating appearance and his flaws, he's a nice guy who can be mildly easygoing and has strong morals despite being focused on making money.
    • Charmy (Choleric): He's a hyperactive little bee who is always being a nuisance, especially towards Vector. He can be obnoxious, materialistic (he gets that from Vector) and scatterbrained. On the other hand, he's kind-hearted and very helpful to the team. Like most kids his age, it's expected of him to act this way.
    • Espio (Melancholic): He's the cynical and somewhat arrogant member of the team who tries his best to do his job efficiently and remain apathetic to his associates's constant squabbles. He's a no-nonsense individual who's soft-spoken and aloof. He's disciplined, level-headed, and tends to talk in a sort of businesslike manner.
  • Freudian Trio: Vector is the Id, Charmy is the Ego, and Espio is the Superego.
  • Fuuma Shuriken: Espio uses large shuriken in Sonic Heroes.
  • Genius Bruiser: Vector is both the muscle and the brains behind the bunch.
  • Genius Ditz: Vector might seem like the Dumb Muscle, but he's still a great detective. In Sonic Heroes, he knew all along that Dr. Eggman was their client, and in Sonic Generations, he's the first to suspect that someone might be controlling the Time Eater, a hunch that later proves to be correct.
  • Goggles Do Nothing: Charmy rarely, if ever, wears his helmet-goggles over his eyes.
  • Greed: Charmy and especially Vector love cold hard cash.
  • Hero-Worshipper: From Charmy's point of view, Shadow is the greatest animal to walk this planet.
  • Hot-Blooded: Espio is described like this in the manual of Knuckles Chaotix. "He has a hot temper and an intense drive in everything he does, and sometimes his friend Charmy Bee has to remind him of his manners." Ironic, considering their modern-day characterizations.
  • Image Song: "Team Chaotix"
  • The Informant: Espio plays this role in Sonic the Fighters by sending a video to Tails detailing Eggman's latest evil scheme. This makes sense considering Espio is a detective.
  • Informed Ability: Charmy is said to have excellent tracking skills, which is the reason Vector and Espio put up with him.
  • Informed Poverty: Vector is apparently so broke that he can't even afford dinner, which is his reason for participating in the Grand Prix in Sonic Free Riders.
  • Intergenerational Friendship: Vector, Espio, and Charmy are 20, 16, and 6, respectively.
  • Interspecies Romance: Between Vector and Vanilla.
  • Invisibility: Espio via blending in with his surroundings. Sonic Generations names it "Ninja Art: Camouflage."
  • Kid-Appeal Character: Charmy.
  • Kid Hero: Charmy is tied with Cream as the youngest recurring character in the series, being only six years old. At sixteen, Espio is young enough to qualify, too.
  • Keet: Charmy.
  • The Lancer: Espio.
  • Large and in Charge: Vector is much taller than the rest of the team. He's also the second-tallest heroic character, second only to Big the Cat.
  • Lightning Bruiser: Vector initially started as this before he eventually became a Mighty Glacier.
  • Likes Older Women: Vector for Cream's mom Vanilla.
  • Limit Break: Their Team Blast, "Chaotix Recital", in Sonic Heroes.
  • Make Me Wanna Shout: One of Vector's Breath Weapons.
  • Manchild: Vector, though the oldest of the team, has moments where he doesn't act quite his age. Arguing constantly with six-year-old Charmy doesn't help much. Though it helps that Vector is still young, only being 20 years old.
  • Meaningful Name: Espio's name comes from either "espionage", or the Spanish word for "I spy." Vector was initially this, due to being able to air-dash in eight different directions in his Chaotix appearance (hence "Vector") but this was scrapped for his Sonic Heroes reinvention, making his name another Odd Name Out.
    • Vector can hurl Classic Sonic along a trajectory in Generations, making his name meaningful again.
    • And it turns out that Vector has been called that since 1991 officially, so neither of those definitions were accurate. You can count vectors of sound waves, though, which fits in with the conceptual band motif.
  • Mr. Vice Guy: Vector is not only the greediest, he is gluttonous and somewhat short-tempered. Beneath it all, however, he's a playful softie, and implied to take a few free cases for those who deserve it.
  • Musical Assassin: Their Team Blast in Sonic Heroes destroys robots by singing and playing instruments.
  • Ninja: Espio.
  • Never Bareheaded: Charmy has never been seen without his pilot helmet on his head.
    • Similarly, Vector is rarely seen without his headphones.
  • Odd Name Out: Unlike most of the characters' names, Charmy's doesn't seem particularly meaningful. Vector's name was initially meaningful, but became this as of Sonic Heroes.
    • In the original western bios at least, Charmy was stated as having a polite demeanor about him, ie. a charming personality. Given his later incarnation's character, his name could almost be considered ironic.
  • Only Sane Man: Charmy is a hyperactive child, and Vector acts like a child most of the time. Espio, on the other hand, is very quiet and serious.
    • At times, Vector can become this to Charmy and Espio due to his detective skills and focus on finishing a job cutting through any distractions that may happen. He also acts as this when hired by Team Rose for Sonic Free Riders.
  • Only in It for the Money: Though Vector will occasionally do a job for free if he's feeling good enough, much to Espio's annoyance.
  • Overly Long Tongue: Espio in Sonic the Fighters. Apparently Sonic Team forgot he could do that, as he's never shown this ability since then.
  • Parental Substitute: Vector & Espio are pretty much Charmy's legal guardians.
  • Perpetual Frowner: Espio. Considering he's the serious one, it shouldn't be surprising that he doesn't smile much. It also doesn't help the fact he's surrounded by the loudmouth Vector and the scatterbrained Charmy.
  • Perpetual Poverty: It seems like no matter what they do, they can't seem to make enough to pay for their expenses.
  • Petal Power: Espio can make a storm of leaves in Heroes.
  • Playing with Fire: One of Vector's attacks in Sonic Heroes has him spitting out flames.
  • Plucky Comic Relief: When they're playable, they usually do it for the money and not for saving the world.
  • Power Trio: Vector is the brawn, Espio's the brains, and Charmy's the speed.
  • Punch-Clock Hero: They mostly fight Eggman for a paycheck.
  • Purple Is Powerful: Espio.
  • Saved for the Sequel: Vector the Crocodile was actually intended to appear as a keyboardist in the original Sonic the Hedgehog, along with other members of a musical band featuring Sonic. The band was apparently meant to appear together in the sound test, the startup screen, and the ending sequence, as well as individually throughout the game, but was cut due to time constraints in favor of the iconic "SEGA" chant from Japanese television commercials, which ended up taking 1/8 of the 4 megabit ROM. Vector was brought back for the games, but the other bandmates — Max the Monkey, Mach the Rabbit, and Sharps the Chicken — weren't so lucky.
  • Shout-Out: In Sonic Free Riders, Vector has a green and black motorcycle called Hard Boiled. Why does that sound familliar?
  • Small, Annoying Creature: Charmy.
  • Spanner in the Works: During the Last Story of Shadow the Hedgehog, while the three are trying to hack into data disks they discovered earlier, Charmy manages to activate a recording left by Professor Gerald when he was still sane wherein he and Maria urge Shadow to fight back against the Black Arms. Their inspirational words give Shadow the strength to break free of Black Doom's control and fight on.
  • Species Surname: For some reason, Charmy's name is Charmy Bee, and not Charmy the Bee.
  • The Stoic: Espio, who usually shares Straight Man duties with Vector.
  • Super Speed: Espio is the "Speed" of the three.
  • Super Strength: Vector is the "Power" of the three.
  • Tall, Dark, and Handsome: Vector is this in his 1991 design for the Sonic Band thanks to having a thicker, more muscular shape and a significantly darker color palate.
  • Teleporters and Transporters: Charmy can do this by pollinating flowers.
  • The Power of Rock: Their Team Blast attack in Sonic Heroes.
  • Thinking Out Loud: When getting ranked it Sonic Heroes and Espio is the one who has the most points, he will almost always talk like he is talking to one person; when they get an E rank, he will say "Insulting. Your training has been a waste of time.", D rank gets you "Be on guard! Focus, and prepare yourself." He also always looks directly at the camera, implying he is either talking to the viewer or he could be talking to himself.
  • Token Wholesome: These characters wear more clothing than other males, with Charmy wearing the most.
  • Trademark Favorite Food: Charmy's is, fittingly, honey. Vector has a huge appetite, but bubblegum seems to be his personal favorite. Espio supposedly likes apples.
  • Tranquil Fury: Espio, being The Stoic, is perpetually this. Vector surprisingly gets an effective moment of this in Heroes. After finding out Eggman hasn't got the fee for their job, he calmly scolds the Doctor for making promises he can't keep, and then sends Charmy to do his worst.
  • Wall Crawl: Of the three characters that can use the triangle jump in Sonic Heroes,note  Espio is the only who can stick to walls indefinitely. Being a ninja chameleon probably helps.
    • In Knuckles Chaotix, Vector was able to grip onto and scale walls in a similar way to Knuckles by Vector Dashing into them. Unlike Knuckles, however, you had to keep the jump button held down or else he'd lose his grip and fall.

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