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This is a list of characters in Fire Emblem: The Sacred Stones.

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    Main characters 

Eirika (Eirik)
"It is... I just pray that this fighting will end as swiftly as possible. No one desires this war. So why must it continue?"

The Princess of Renais. Elegant, beautiful, strongwilled and just, and unlike her twin brother, is far more into diplomacy and politics than war or combat. When Grado invaded Renais, Eirika escaped with her guardian Seth to the neighboring Frelia and worked her way to uncover the mystery of Grado's invasion, one that leads to a resurrection of the Demon King Fomortiis. Though she initially has limited experience in combat, her experiences turn her into an accomplished swordswoman and a compelling leader.

Class: Lord, either Bride (DLC) or Myrmidon (SpotPass) (Awakening)
Voiced by: Kaori Mizuhashi (Japanese, Fire Emblem Heroes), Kira Buckland (English, Fire Emblem Heroes)

  • All-Loving Hero: She genuinely thinks the best of most people, even her current enemies. This helps to attract new members of the army.
  • Babies Ever After: With Saleh if they reach A support at the end of the game.
  • Badass Boast: Threatens to send General Glen home with his tail between his legs if he tries to stop her.
  • Beware the Nice Ones: Oh, she's one of the kindest individuals out there, but if you dare screw with her, or Ephraim, she won't hesitate to cut you down where you stand... Well, unless you're Lyon. But she'll still cut you down after she's done hesitating.
  • Big Damn Heroes: But she also rescues Innes, Gerik, and Tethys in her route, and is far more successful at that.
  • Bodyguard Crush: If she develops feelings for Seth.
  • Cry Cute: After Lyon crushes Renais' stone, proving once and for all that he's really dead and she's just given away the Sacred Stone for nothing.
  • Dangerously Short Skirt: Lampshaded in one of her support conversations with Forde. While we never get to see it, apparently Magic Skirt isn't in effect here.
  • Distress Ball: Twice! Eirika gets into trouble and needs rescuing by Ephraim (once while trying to rescue him).
  • Even the Girls Want Her: Eirika's beauty and grace are admired greatly by many of the girls that follow her.
  • Fragile Speedster: She's a Myrmidon in all but name, meaning she has great skill and speed, but low defenses.
  • The Hero: For the First Story Arc. Come Chapter 8, she jointly shares the role with Ephraim in-story.
  • Heroes Want Redheads: Seth if she gets a A-Support with him.
  • Humble Heroine: She displays this pretty openly, given her normal disposition towards people.
  • Idiot Ball: She hands the stone of Renais over to the Demon King just because Lyon appears to be asking her to. Somewhat justified considering Eirika wasn't there to hear the whole, true story from Knoll about Lyon and the Dark Stone, and the Demon King appears to her in the guise of the Lyon she knows and loves.
  • Incest Subtext: Many characters, both platonic and potential suitors, express jealousy over her relationship with Ephraim. This is also accented by the siblings support in which he strokes her face and by the names of their legendary weapons after mythological incestuous twins. Even if they aren't paired with anyone they are both referred to as the Restoration Queen and King, as they rule and rebuild Renais together. Oddly they have a paired ending that isn't much different from their respective single endings.
    • Ironically averted in the Japanese version. The aforementioned head pat was mistranslated as face stroke, and both Eirika and Ephraim's legendary weapons were simply called the Thunder Sword and Flame Lance in the Japanese version. Additionally, Ephraim does not point out that people were spreading disgusting lies about him and Eirika in the Japanese of Fire Emblem Heroes.
  • Lady and Knight: With either Seth or Forde.
  • Lady of War: Other characters comment on her grace, and her sprite animations are rather elegant.
  • Locked Out of the Loop: With regards to her bracelet. She really can't be blamed for giving it away when nobody's told her it's anything other than royal jewelry, when it's really part of the seal for Renais's Sacred Stone.
  • Modest Royalty: Spends the game wearing some practical light armor.
  • My Greatest Failure: Her unwillingness to let go of Lyon allows the Demon King to destroy Renais's Sacred Stone, nearly dooming the entire world. She takes it extremely poorly, but manages to work up the resolve to overcome her grief with the support from her friends.
  • Naïve Newcomer: She's shocked by the cruelties of war and the battlefield, which she had never laid eyes on before. She doesn't let it define her for long, though, and works hard to grow past it.
  • Nice Girl: One of her defining characteristics. Everyone who's known her for more than five minutes comments on how kind she is.
  • Pimped-Out Dress: In Fire Emblem Awakening DLC, she dons a bride's gown.
  • Plucky Girl: Just try and make her Stay in the Kitchen.
  • Royal Rapier: Her first personal weapon, and in general her attack animations show her using all her swords with thrusting attacks. Justified, as while she's hardly the first Lord to use a Rapier in Fire Emblem, the game shows that she was trained in swordsmanship by Ephraim, who uses a lance.
  • Shut Up, Hannibal!: To Novala in Chapter 6.
  • Skilled, but Naïve: An accomplished swordswoman, but having been trained for diplomacy for most of her life and having just finished her swordmanship training, she has to be heavily advised on tactics and strategy.
  • Warrior Princess: She's only been learning swordplay for three years and has never been on a battlefield before, but given her regular disposition and nature, she bears with it surprisingly well.
  • Weapon of Choice: The Rapier as a princely sword wielding Lord, and Sieglinde Renais' Sacred Twin Thunder Sword.
  • Wide-Eyed Idealist: As seen with Idiot Ball above. However, this doesn't stop her from being...
  • The Wise Princess: Hardly an idiot by any measure of the imagination in spite of this. For instance, she might have been shocked with Novala's tactics in Chapter 6, but she quickly told him to shut his trap when he gloated too much and warned him she wouldn't stand for her citizens being abused.
  • You Gotta Have Blue Hair: Blue hair. Seems to run in the family.
  • Zettai Ryouiki: She wears a skirt with her armor, which the practicalness is questioned In-Universe.

"Trust me. I don't pick fights I can't win."

The Crown Prince of Renais, who unlike his younger twin sister is more into combat and war strategies rather than politics. He wields a spear instead of the standard Fire Emblem hero's weapon, the sword. When Eirika escapes, Ephraim was already on the way to slow Grado's advances. He eventually joins up with Eirika and helped her in her quest, eventually learning that he will have to take responsibility to be a good king, not just fighting all the time.

Class: Lord, Great Knight (Awakening)
Voiced by: Taku Yashiro (Japanese, Fire Emblem Heroes), Greg Chun (English, Fire Emblem Heroes)

  • The Ace: Deconstructed. For the first part of the story, it seems Ephraim can get through anything. However, when he gets back to Renais, Seth tells him that the citizens are not cheering for his return. They're only happy because Orson's reign of terror is over. Ephraim takes this as the sign that his Leeroy Jenkins tendencies haven't been great for his people and begins to mature from then on. Not only that, but his fame as The Ace is one of the biggest reasons why his friends Innes and Lyon distanced themselves from and envied him, despite their own talents. In the first case, Ephraim only sees it as normal Friendly Rivalry, but Innes takes it more seriously to the point of telling Eirika that he'll only propose to her after defeating Ephraim; in the latter, there is nothing funny about it, since Ephraim adores Lyon and never ever sees him as inferior, so he's struck hard (read: he's driven to tears) when he learns about Lyon's psychological troubles and how a part of them can be linked to seeing himself as inferior to Ephraim.
  • Action Hero: He's every bit as capable, perhaps more so, than any of his knights.
  • Badass Boast: "I don't pick fights I can't win."
  • Big Brother Instinct Mentor: Both siblings may be the same age due to being twins, but he is the older sibling, and he always look out for his younger sister Eirika. Also applies in his relationship with Myrrh — she specifically asks if she can call him "brother" in their C Support, and their deepening relationship is this as opposed to romantic.
  • Big Damn Heroes: Saves Eirika twice in the story.
  • Blade on a Stick: One of the few Lord characters who uses something other than a sword.
  • Blood Knight: Could probably give Ashnard a run for his money in this department. Ephraim is more or less addicted to fighting and seems to constantly be on the lookout for a Worthy Opponent. Deconstructed by the end, along with his Ace characteristics.
  • Book Dumb: He knows nothing of magic, as he will frequently point out. In a flashback, he also complains that books are too thick and have too many words. Not to say he's actually stupid or can't read, he's just too bored and impatient with books. This is tied into his Character Development in accepting his duties.
  • Brilliant, but Lazy: Ephraim hates scholarly study and spent his youth trying to get out of as many history and diplomacy lessons as possible — he leaves that to Eirika. As a result, he's a fantastic tactician and fighter, but not as good a diplomat as a royal heir ought to be. (Contrast with Eirika, who lacks in the strategic and tactics field but is pretty good at diplomacy.)
  • Break the Badass: The whole deal with Lyon in his route, but especially chapter 18 and the final battle.
  • Cutscene Incompetence: That said, Lyon manages to steal the Renais Sacred Stone from him a bit too easily.
  • Cutscene Power to the Max: The game stubbornly refuses to allow Ephraim to fail at anything in the storyline (aside from preventing the aforementioned stone theft).
  • The Dreaded: He's so badass that everyone fears him as a prince who impales his enemies and gives their blood to dogs.
  • Expy: He's a little more subdued, but his somewhat rebellious attitude, tendency to charge towards his problems headfirst, and blue-ish hair might remind one of Hector. The chapter in which he reclaims Renais is also pretty similar to the chapter in which Marth reclaims Altea. Gameplay-wise, his promoted class is very similar to a lance-locked Eliwood, complete with the same stat caps and similar animations.
  • Glory Hound: He gets the most glory out of all the heroes throughout the region.
  • Guile Hero: He was able to wage guerrilla warfare on the Grado forces with only three soldiers; and when Orson led them into a trap, he and his two remaining soldiers fought through Valter's forces by breaking east, thanks to his tactics. Obviously it doesn't shine through in gameplay (it's the player who's in charge), but between-chapter exposition frequently shows evidence of Ephraim's tactical and strategic genius.
  • The Hero: Come Chapter 8 and the end of the First Story Arc, he joins up with Eirika, and from then on they share this role in-story.
  • Hero of Another Story: During the First Story Arc, you're hearing of his exploits against Grado as he and his men use guerilla tactics to weaken the army. The game's sole Gaiden Chapter even gives you control of him and his men instead of Eirika's.
  • Incest Subtext: Many characters, both platonic and potential lovers, express jealousy over his relationship with Eirika. This is also accented by the siblings support in which he strokes her face and by the names of their legendary weapons after mythological incestuous twins. Even if they aren't paired with anyone they are both referred to as the Restoration King and Queen, as they rule and rebuild Renais together. Oddly they have a paired ending that isn't much different from their respective single endings.
    • Ironically averted in the Japanese version. The aforementioned head pat was mistranslated as face stroke, and both Eirika and Ephraim's legendary weapons were simply called the Thunder Sword and Flame Lance in the Japanese version. Additionally, Ephraim does not point out that people were spreading disgusting lies about him and Eirika in the Japanese version of Fire Emblem Heroes.
  • Leeroy Jenkins: If trying to take on an enemy castle, and then their capital city with only two soldiers doesn't qualify you for this, who knows what will. And somehow, Ephraim makes it work.
  • Lightning Bruiser: Very good offensive growths, and decent defensive parameters to boot. Once he's trained up a bit, he'll max out a few stats usually pre-promotion and a good chance of most after promoting.
  • Modest Royalty: He dresses like the mercenary he wishes he was. Notably, while Eirika is made for royalty while traveling the countryside, no one ever suspects Ephraim of being anything but a gentleman soldier.
  • Nice Guy: Despite his love of battle, he's very much this. He reacts to the enemy recruit Amelia by advising her on how to fight better, overcoming the vile rumors she's heard about him and winning her to his side.
  • Oblivious to Love: He's particularly dense in his supports with Tana, constantly changing the subject from how nice she looked to his and Innes' rivalry.
  • Permanently Missable Content: Happens if you allow Orson to run off with Ephraim's signature lance, Reginleif. You can't get another one, even if you play Ephraim's route (whereas Eirika can find an extra Rapier on her route).
  • Rebel Prince: In the flashbacks to only a year or two ago, Ephraim commented that if it was up to him, he'd leave the kingdom in Eirika's hands and become a mercenary. Ephraim's journey forces him to confront the responsibility his father's death has placed upon him and grow into his duty as king.
  • Tender Tears: Only once and only on his own route, but it's quite a moving moment when the calm and composed Ephraim becomes misty-eyed.
  • Weapon of Choice: The Reginlief, the Lance equivalent to the Rapier, and Siegmund Renais' Sacred Twin Flame Lance.
  • You Gotta Have Blue Hair: Just like Eirika and his father, his hair is blue green.


King Fado

The King of Renais, Fado is killed shortly into the story by Prince Lyon. His death motivates his children.

Class: General

  • Badass Beard: A pretty sweet blue goatee.
  • Mighty Glacier: A given for the General class. He has high defense and even higher strength, but his speed starts out relatively low and its growth rate (30%) ensures it won't get much higher unless the Random Number Goddess smiles upon him.
  • Sacrificial Lamb: He doesn't live past the first chapter and his death is what kickstarts the plot.
  • We Hardly Knew Ye: He doesn't even make it past the prologue.

"It is my charge. It is my hope. Sir Orson... Prepare yourself."
The General of the Knights of Renais, Seth is ordered early on to escort Eirika to Frelia. He acts as The Lancer to whichever sibling is the main character in the story from there.

Class: Paladin

  • The Ace: Let's count the ways. He's a high ranking general in the Renais Army, Eirika's personal protector, will become the main lord's advisor, and is arguably the best character in the entire game, with perfect availability and great Growth Rates. There's a reason most people consider Seth the best pre-promote in the series.
  • Bodyguard Crush: On Eirika, if they support to A level.
  • Crutch Character: A softer example; Seth can crush any foe for the first dozen or so chapters, and even after that he never really slows down. His base stats are just about enough to carry him through the whole game and his Growth Rates are on par with (and in some cases BETTER than) his unpromoted counterparts. He's often considered one of the most powerful units in the entire series, such that a Seth-solo "challenge" is considered easier than actually playing the game normally.
  • Curb-Stomp Battle: Seth does this to the first half of the game with ease, and is capable of doing it for the entire game if one continues to use him.
  • Declaration of Protection: To Eirika first and foremost, due to how Fado himself entrusted him with her safety; however, his relationship with Natasha has subtle shades of this as he worries a lot for her lack of self-care.
  • The Determinator: Only death will stop Seth from carrying out Renais' will.
  • Disc-One Nuke: Seth has great growths and decent bases, but his greatest strength lies in his availability; He's the very first unit you get, and at that time, nothing can touch him. And unlike other pre-promotes, his growths ensure that any experience he gets early on will not be wasted. By the time everyone's promoted, and the kids gloves are off, he's still on par with the rest of your army.
  • Foil: To Ephraim. Seth's more about careful planning, while Ephraim's more about decimating enemy ranks.
  • Handicapped Badass: The wound he gets in the prologue never fully heals during the story. It doesn't slow him down a bit.
  • Infinity -1 Sword: The Silver Lance he starts off with. One of the best weapons only available very late in the game. Unfortunately, only Seth can wield it early in the game due to its high Weapon Rank A requirement.
  • Jack-of-All-Trades: He serves as the General for the elite forces of Renais, Eirika's bodyguard, the party's scout and tactician, and if you use him, the party's strongest fighter.
  • Knight in Shining Armor: A very important part of his character is how he wants to protect the twins and his land, as well as those who need his help. Also ties in to gameplay, as Paladins are the number 1 rescuers in battle; having one of the highest movement ranges allows them to rescue anyone in need very quickly.
  • The Lancer: In-game, he qualifies for both twins, even following the Route of whichever twin you choose to follow, and apparently was this from before the game started.
  • Lightning Bruiser: At first, reduces down to Jack-of-All-Stats later on.
  • Mighty Glacier: His role in the beginning of the game, being able to tank hits with ease and, should he be given a weapon, dishing out large amounts of damage in return. As the game progresses, and starts introducing promoted enemies, his stats and growths make him more of a Jack-of-All-Stats, like most paladins.
  • No Kill Like Overkill: Seth has an extremely high Skill stat, which allows him to critical often. With the characteristically pitiful Luck of an FE enemy, he has a high chance of dealing 3x damage to anyone he can kill in one or two hits normally.
  • Not So Different: Condemns and pities Orson for having snapped and betrayed his country after his wife, who he had loved very much, died, but if he gets an A-support with Eirika, he'll be the same as Orson before Monica died. Of course, Seth did not betray his duty by running off with Eirika as he'd wanted, and he only marries her once peace returns to the country.
  • Number Two: To both Eirika and Ephraim. He's the only non-royal character that can fall in battle and still be relevant to the plot.
  • One-Man Army: It is perfectly possible to complete the game using only Seth. In fact, there are some who refrain from using items like stat boosters on him during a "Seth-only run" because it would make the game too easy.
  • Secret Keeper: Seth knew about the Bracelets but kept his mouth shut per orders of King Fado, only spilling the beans out after the king's demise. In fact, he only informs Eirika after she uses it in a hostage exchange, since she thinks it's just an ordinary piece of jewelry.
  • The Stoic: Rarely shows emotion and is very calm, he is able to think straight even after seeing his lord get killed and is entrusted with the protection of his children (and the world for that matter, since he is the only one who knows the bracelet's secrets at the time).
  • Sugar-and-Ice Personality: He's stolid and dutiful by default, but he's surprisingly tender in his supports.
  • The Knights Who Say "Squee!": He was a total Garcia fanboy as a young squire, and is rather delighted (though he doesn't show it that openly) when he joins the group. He later admits to Franz he was one of these to Franz's father when he was a squire.
  • Team Dad: Despite being of middling age compared to the others, his wisdom and maturity allows him to fall into this role.
  • Weapon of Choice: Lances and swords.
  • Wound That Will Not Heal: Given to him by Valter. It looks like it hasn't totally closed up by the time the story ends.

"I may be young, but I'm every bit a Knight of Renais."

A fresh knight in the Renais military, Franz joins Seth in escorting Eirika across the border. Franz is sent ahead initially and returns later with Gilliam. His older brother, Forde, is also a Cavalier, but he's under the direct service of Ephraim alongside Kyle and Orson.

Class: Cavalier

"To prepare myself for battle, I visualize the enemy in front of me."

A retired former soldier of Renais, Garcia left the military after his wife Risa died so he could raise his son Ross. When father and son are saved by Eirika's group early on, Ross manages to convince Garcia to rejoin the military and fight for the sake of Renais.

Class: Fighter

  • An Axe to Grind: At first, though if he promotes into a Warrior, he'll also become the archer, or he can prove that Heroes Prefer Swords.
  • Badass Beard: He's one of three of these you can get in the game.
  • Berserk Button: Don't damage his Badass Beard.
  • Boisterous Bruiser: And even more so after being retired for years. Eagerly lampshaded by Seth.
  • Cool Old Guy: He's still got it after retiring long ago.
  • Face Death with Dignity: His death quote: "I have no regrets. This was always my fate."
  • Good Parents: He dearly loves his boy Ross.
  • Hot-Blooded: Defied, as he tells his son at the start of chapter 7 (Waterside Renvall):
    Garcia: Don’t work yourself into a lather, Ross. In the heat of battle, a good warrior remains calm where lesser men do not.
  • Mighty Glacier: Garcia is tied with Lute for the best attack growth in the game, has subpar defenses compensated by ridiculous HP, and he even has a decent skill growth... all topped with a horrible speed base and growth. He will only hit once a round, but it will be a good one.
  • Papa Wolf: He takes up his axe again to defend his son after the bandits come to destroy their village. If you don't recruit him until after the level, he'll rampage through the thugs all by himself.
  • Retired Badass: Leaves the army after Risa's death so he could raise Ross. When their village was destroyed and they were saved by Eirika's crew, he returned to action when Ross decided to join the troupe. In his solo ending, he becomes an instructor in the Renais military, helping out the newbies.

"Yeah! Don't be fooled by my appearance. I'm actually pretty good."

Garcia's son, one of the three new "trainee" classes. In this case, he's a Journeyman, a sort of Pre-Fighter/Pirate class. Ross is eager to become a great warrior like his father.

Class: Journeyman

  • An Axe to Grind: Like his father, and he can pick up the same sub-weapons as his father, too.
  • Boisterous Bruiser: He's extremely confident in his skills as a fighter and hits like a tank when properly leveled.
  • Boisterous Weakling: Starts out as one; Ross is loud, and has plenty of confidence in his abilities, yet when he joins your party, he's a lot weaker than most of your team at that point. With a bit of training, however, this can be rectified.
  • Bow and Sword, in Accord: Well, Bow and Axe, but he otherwise fits the trope if you class him into a Warrior.
  • Bragging Rights Reward: His Super Trainee class is ultimately useless next to his Berserker option, which has the same critical hit bonus but more constitution and higher stat caps overall to better make use of his good growths and great number of levels.
  • Calling the Old Man Out: He pulls this to convince Garcia to join Eirika's group and let him fight.
  • Critical Hit Class: Can promote into Berserker, which has a bonus 15% chance to crit. Combine that with the high power axes have and his already respectable luck, and you have a killing machine on your hands.
  • Disc-One Nuke: Ross is one of the three trainees in the game. Unlike Amelia or Ewan, however, he joins at a very early point, where he can somewhat hold his own. This and the ridiculous XP gain rate of trainees makes leveling Ross a snap.
  • Glass Cannon: Ross falls into the typical axefighter's trap of being extremely strong on offense but having low defenses. He's able to offset it well with his high HP, speed, and luck, however, so he can tank a hit and dodge the rest before he's in trouble. He's also different from many Fighters in that he has a good skill growth, so he avoids the pitfall of an inability to crit that plagues many Fighters, including Garcia.
  • Heroic Build: An informed example, as he gapes in surprise when he realizes how much bigger and stronger his muscles have gotten since joining Eirika's forces upon his first promotion. Of course, played straight should he reclass into Berserker, as he's built like a tank becomes a Walking Shirtless Scene to prove it, even if his profile picture still doesn't show it.
  • I Got Bigger: His sprites post-first promotion are the generic class sprites, but each of them are much burlier than his relatively lanky Journeyman sprite, especially Berserker.
  • I Just Want to Be Badass: Ross is eager to live up to his father's name, as you may have gathered.
  • Magikarp Power: He starts as a weak Journeyman, but you can easily train him and make him a powerhouse. Even better: since he's the first of the pre-classes to join, it's easier to have him leveled.
  • Nice Guy: When off-duty, he's quite the sweetheart.
  • Pirate: Can promote into either this (as in the class) or a Fighter. In that sense, he's this game's only recruitable Pirate.
  • "Well Done, Son!" Guy: Subverted. Ross wants to impress his dad more than anything, and the love and respect is reciprocated.
  • When All You Have Is a Hammer...: If he takes the route to Berserker, he will never pick up a secondary weapon. He will also be so powerful with just his axe that he has no need for anything else.

"Well, I might not be the best, but when something needs to be done...I do it."

A resident of Renais, and an Archer of reasonable skill. Neimi's village is sacked by Brigands, and Eirika agrees to help her find her childhood friend and the other survivor, Colm. She turns out to be the granddaughter and disciple of Zethla, a legendary archer.

Class: Archer

  • Babies Ever After: Has a daughter and a son with Colm if they reach A support at the end of the game.
  • Childhood Friend Romance: If you pair her with Colm, whom she's been friends with since childhood.
  • Doomed Home Town: Her hometown was burned by Bazba's brigands.
  • Fragile Speedster: She starts off like this, with her growths focused on Speed, Skill, and Luck. Her decent growth in Strength allows her to become a Lightning Bruiser, especially if you get her to A support with Colm. Their support bonuses are explosive and add up to a ton of crits.
  • Heroic Lineage: Her grandpa, Zethla, was a famous archer himself.
  • Horse Archer: If promoted into Ranger, also gaining the use of swords.
  • Inter Generational Friendship: With Garcia and Gilliam.
  • Memento Macguffin: A handmirror that belonged to her Missing Mom. Colm went to the bandits' hideout specifically to retrieve it. Another is her archery gauntlet that she uses in battle.
    Neimi: (to Garcia, about her gauntlet) My late grandfather gave it to me. It was too big for me, so I resized it to fit my hand. He was the one who taught me how to use a bow... This is a keepsake he gave me.
  • Prone to Tears: She's quite emotionally frail and given to getting upset a lot.
  • Tender Tears: Her character info even says "she cries a lot."

Colm (Coma)
"You need anything stolen, I'm your man. 'Course, my blade's no joke either."

Neimi's childhood friend, and a Thief. The group encounters him stealing from a group of Bandits to reclaim Neimi's Memento Macguffin... after he steals Eirika's Lunar Brace. Afterwards, he returns the bracelet and joins the group alongside Neimi.

Class: Thief

  • Badass Cape: The cloak to go with his dagger.
  • Chekhov's Gunman: First appears at the end of Chapter 2 (The Protected).
  • Completely Missing the Point: With hilarious results in his and Moulder's B support.
  • Fragile Speedster: While he does take a lot of damage when hit, he often can dodge pretty well.
  • Lightning Bruiser: Potentially, if you promote him to Assassin and get him to A support with Neimi. Their support bonuses are explosive and add up to a ton of crits. And unlike most thieves, Colm has a respectable strength growth, so he should make a decent dent on the enemy, even he doesn't crit.
  • Gentleman Thief: What he becomes in his solo ending. If you pair him with Neimi, though, he will quit his thieving ways.
  • Jerk with a Heart of Gold: He's very brusque with Neimi, but he still goes out of his way to get her mirror back, and is concerned over Eirika.
  • Percussive Pickpocket: Steals Eirika's bracelet this way.
  • Small Name, Big Ego: To a degree, if he supports with Rennac. Who becomes his Trickster Mentor.
  • Sugar-and-Ice Personality: Snarky, cool, and teases Neimi a lot with a straight face. But Heaven help whoever makes his Neimi suffer. In fact, he went to the bandits's hideout on his own solely to recover Neimi's Tragic Keepsake.
  • The Trickster: How he's introduced, effortlessly filching Eirika's bracelet and then raiding Bazba's hideout without anyone noticing.
  • You Gotta Have Blue Hair: Dark blue hair. It matches his clothes, oddly enough.

Artur (Asseray)
"Evil shade! May the blessed light drive you from this land!"

A humble, gentle monk the party encounters trying to purge the woods of Monsters. Artur joins them after the incident.

Class: Monk

"Because there's no one better than me."

This proud mage is old friends with Artur; she joins during the same battle he does.

Class: Mage

  • Babies Ever After: With Artur or Kyle if they reach A support.
  • Badass Bookworm: She spent most of her childhood in her grandmother's library but is an incredibly good mage who eagerly goes into battle against ancient monsters.
  • Badass Boast: Lute can't go a day without mentioning her natural genius and unfathomable power.
  • Black Magician Girl: She's the dark mage of the team.
  • Blood Knight: Possibly. She really enjoys killing monsters with her magic. But she also does it "with love" in her own words.
  • Child Prodigy: She's very proud of this, and has the skills to back it up.
  • Cloudcuckoolander: Like L'Arachel, she's very much on her own wavelength, and her thought process is incomprehensible to others. If she and Artur marry, it's implied her son is just as odd as she is, as she starts studying the child's "baffling habits" with as much interest as her magic. (Curiously, her and Kyle's son is normal in behavior — likely because Kyle is the one mostly raising him).
  • Covert Pervert: When Vanessa jokingly tells her that "The wings of a thousand pegasi are an incredibly potent aphrodisiac", Lute's course of action is to try to steal her pegasus' wings.
  • Glass Cannon: Her Magic growth is only second to Binding Blade's Lilina in the GBA games, and her speed is usually good enough to double most enemies; all of this is topped off with great Luck, which ensures that she won't be (critically) hit by anything. She's still a Mage, however; when they do land, decent physical attacks leave her down for the count, unless there's a healer nearby.
  • Holy Hand Grenade: If promoted into a Sage, she gains the ability to use Light magic.
  • Insufferable Genius: Constantly brags about her brilliance and unaccountable magic skills. True to form, she has the best magic growth in the game.
  • Jerk with a Heart of Gold: She doesn't seem aware of how rude she is, barring a few exceptions.
  • No Social Skills: She was more or less raised by books.
  • Opposites Attract: Kyle is an extremely serious, straight-laced guy, while Lute is... not. This doesn't stop Kyle from falling for her if they support, finding Lute's peculiarities incredibly charming.
  • Parental Abandonment: She was raised by her grandmother, who told her that her parents are "traveling in distant lands."
  • Playing with Fire: Starts with a Fire tome, can start using Wind and Thunder (and potentially Ice if you give her one of the super weapons at the end of the game) Anima tomes as she levels up.
  • Single Woman Seeks Good Man: Most of the female units yearn for kind men, but Lute's relationship with Artur arguably has them all beat.
  • Stalker with a Crush: Her hobby is "monk watching". Says a lot. Granted, she and Artur were living together before they joined...
  • Sugar-and-Ice Personality: Her A support with Artur has her going into almost shock when he tells her that he loves her, then blushing and not knowing what to do or say until Artur tells her to just be herself. She also shows borderline child-like reactions to Pegasi, via her and Vanessa's supports.
  • Squishy Wizard: She's bound to become one of your more powerful magic units, but she can not take a hit.
  • The Rival: To Knoll, though he was tricked into being her rival.
  • You Gotta Have Blue Hair: More dark purple in her case.

"My life has been yours since the moment I took my chivalric vows."

A knight of Renais, and one of two soldiers under Ephraim's command. Serious and straightforward.

Class: Cavalier

"A knight's greatest pride are the scars his armor bears for him."

The other of Ephraim's loyal men, and Franz's older brother. Easygoing and carefree.

Class: Cavalier

  • Big Brother Mentor: To his little brother Franz.
  • Bodyguard Crush: On Eirika.
  • Brilliant, but Lazy: He's an excellent fighter, but he has a tendency to fall asleep in the saddle — in fact, he even has a special saddle so he won't fall off.
  • Captain Ersatz: He looks an awful lot like Edward Elric, with the blond ponytail and red clothes, and he's even the older brother.
  • Chivalrous Pervert: Not in the league of Sain, but he's still flirty with several of the women.
  • Heavy Sleeper: Sometimes dozes off in battle. Hilariously used in his and Vanessa's C support, where she and her pegasus almost crash on him and he doesn't even notice. Forde likes his naps so much that his horse saddle is specially outfitted for his use. That way, he can nap as much as he likes while in horseback without risking falling off. In his supports with Eirika, he reveals that some of the dents in his armor are not collected in battle, but from falling asleep in his armor and rolling onto his weapons. Kind of a lot of them, actually.
  • Nice Guy: It's somewhat hard to see behind his irreverent nature, but he's remarkably kindhearted.
  • Promotion to Parent: His and Franz's mom died when Forde was a teenager and Franz was a baby. Then, their dad died few years later.
  • Stepford Smiler: While Forde is a genuinely Nice Guy, Franz notices in their supports that sometimes he forces himself to keep acting like that when not in the mood to help his friends stay strong.
  • Warrior Poet: He is a very accomplished painter. In his solo ending, he retires from the military and becomes the court artist; in his and Eirika's shared one, he paints a beautiful portrait of her that becomes legendary. He's also pretty good at map-making, if his supports with Ephraim are a sign.

Devoted Husband
"You're an impressive knight, Seth. You would sacrifice your life for king and country. Not even a moment's pause."

A knight who serves Ephraim and is in his party starting and ending with Chapter 5x. In Chapter 8, he betrays the heroes and takes residence in Renais Castle. He spends the rest of his days with his Empty Shell of a revived wife, Monica, pretending that she is alive, uncaring of his surroundings. He is the boss of Chapter 16, where he (as well as said zombified wife) is killed by Ephraim and his group.

Class: Paladin

  • Badass Beard: A rugged scruff underneath his chin.
  • Blade on a Stick: As a paladin, he can use lances, but he seems to prefer swords.
  • Climax Boss: Chapter 16 concludes the second story arc in the game, given that it liberates Renais Castle and pretty much concludes the fight against the Grado Army.
  • Crutch Character: He does have solid growths, and he can solo the chapter he debuts in, but it's a waste of XP when you realize that that's the only chapter where he's playable before he makes a Face–Heel Turn.
  • Despair Event Horizon and Love Makes You Evil: He and Monica were very Happily Married. Monica, however, was an Ill Girl and died some time before the game started. The loss threw Orson into such an emotional and moral turmoil that when Riev offered to revive her, he immediately betrayed his land to get a chance to have his beloved wife back.
    Seth: His wife passed away some six months back. The loss may have been too much for his mind to bear. His love and devotion for his wife were well known among the knights.
  • Draw Aggro: Because his growths are those of a Crutch Character while his three companions grow much more powerful, and to prevent the Wutai Theft of him taking his gear with him when he defects, canny players get a lot of use out of Orson by using him as unarmed but hard-to-hit bait to lure the large enemy force into traps.
  • Dull Eyes of Unhappiness: When he's with you, his eyes look normal. They become this when he is Chapter 16's boss.
  • Face–Heel Turn: Technically, he betrayed Renais even before he's introduced, agreeing to play along with Tirado's plan to trap Ephraim inside Renvall so Riev would "resurrect" his late wife. In practice, he formally switches sides at the start of chapter 8, with even the color of his sprite changing from blue to red.
  • Guest-Star Party Member: the side chapter where Ephraim first appears.
  • Meaningful Name: His name means 'bear', and you know just how possessive and aggressive bears (both male and female) can be about what's theirs. This seems to be reflected in his defection — he just couldn't let his wife go, and becomes passive-aggressive towards those who he thinks will take her away from him.
  • The Mole: During Chapter 5x.
  • Necromantic: He lives with the reanimated body of Monica, which horrifies everyone.
  • Sanity Slippage: He's normal, if slightly grim, when he's on your side, but by the time of his return, he's totally lost it.
  • There Are No Therapists: Orson could not deal with the grief of losing his wife. Without any other options, it ate away at him until he went insane.
  • Walking Spoiler: Yeah, these spoilers are here for a good reason.
  • Wutai Theft: He runs off with any weapons on him once Ephraim's side-quest is completed.


King Hayden

King of Frelia, Hayden greatly helps the Twins in their quest, dispatching his armies to fight back against the Grado Empire.

Class: Ranger

  • Irony: Out of the Creature Campaign's unlockable characters... he's the only one who didn't die in the game.
  • Reasonable Authority Figure: He immediately offers shelter and aid to Erika after the fall of Renais, despite having to fight his own battle against Grado.
  • The Wise Prince: He's called "The Venerable Sage King."

"I've stronger armor than you do. I'll take the lead. Watch my back."

A stoic knight in service to Frelia, he is the first responder Frelia sends to aid Eirika.

Class: Knight

"Yes. We must remember who we were and what drove us to join this cause."

A Priest of Frelia, Moulder is dispatched alongside Gilliam and Vanessa to aid Eirika.

Class: Priest

  • Absent-Minded Professor: He seems either somewhat absent-minded or too devoted to his work, such as in his A support with Gilliam, where he is revealed to have carried the crown at King Hayden's coronation, and dropped the crown when a young Gilliam yelled at him to get a hold of himself, or in his supports with Syrene in which he forgets his own birthday.
  • Badass Moustache: So awesome that it leads to people claiming him to be a Memetic Badass.
  • Badass Preacher: In Colm's supports, he helps him become a better person.
  • The Comically Serious: In Colm and his C and B Supports.
  • Combat Medic: Unusually for a healer, he has high stats in HP, CON, and DEF. Hence the (out-of-universe) nickname "Moulder the Boulder."
  • Cool Old Guy: He's one of the oldest priests in the franchise.
  • Fan Nickname: Moulder the Boulder. Primarily due to his massive Defense and Constitution relative to his class.
  • Forgotten Birthday: In his supports with Syrene, he forgets his own birthday until he's reminded of it.
  • Good Shepherd: He's a priest who is considered gentle and reassuring by his comrades.
  • Nice Guy: Very kind-hearted, as you might expect from a priest.
  • Healing Hands: He can heal and mend people and weapons.
  • Holy Hand Grenade: When he promotes, either as Sage (Anima plus Light) or as a Bishop (only Light).
  • Squishy Wizard: Downplayed oh so very much. See Combat Medic above.
  • Shipper on Deck: The first one to notice and encourage Vanessa's Bodyguard Crush on Innes.
  • Team Dad: For the Frelians, and to a smaller degree to the whole group.
  • Weak, but Skilled: As a Bishop. Moulder's fairly mediocre growths are outweighed by his ridiculous constitution, and effective damage against monsters. He won't be the fastest or the strongest, but he'll be able to heft the heavier light tomes without any penalties, and his low magic is compensated by triple damage against monsters; AKA the only creatures you'll face post-game.
  • Workaholic: Gilliam and Syrene both think that Moulder works himself too hard.

"Yes, Your Highness, I shall. I shall prove myself worthy of the honor of your trust."

A Pegasus Knight of Frelia, Vanessa is also dispatched to aid Eirika. She and her older sister Syrene are the ones who trained Tana in both fighting and pegasi riding. Her pegasus's name is Titania.

Class: Pegasus Knight

"I hope our efforts end this war quickly. I don't want to see anyone else die."

Princess of Frelia, and a fresh Pegasus Knight, Tana sneaks out to aid the Twins against her father and brother's will, with different results depending on which path you're following. Her Pegasus's name is Achaneus.

Class: Pegasus Knight

  • Badass Adorable: She's a rather cute character, who is doted on, and told to stay off the front lines, but can also be rather powerful as a unit and others acknowledge her talent in supports.
  • Blade on a Stick: The same as with Vanessa.
  • Boobs of Steel: One of the bustiest playable characters in any Fire Emblem game according to official art, and her great growths make her potentially one of your strongest units.
  • Chekhov's Gunman: First appears in chapter 1 (Escape).
  • Distress Ball: She caught one very early, when she was in a Frelian manse that was taken over by some Grado troops. Justified Trope since she was all alone in there, so there was no way she could've fought on her own at her early level. She catches another in Ephraim's path, when she runs away to bypass her dad's veto and gets caught by Gheb and Co. and it's even more justified because the boss is not only of a higher level and class than her, but also has the advantage of using an axe, thus winning in the weapon triangle. After that, however, it's whacked away from her and she can take more than one level in badass.
  • Dragon Rider: Can be promoted into one.
  • Face Death with Dignity: If she's killed, she shows that she was far from naive about the risk she took, as Innes and her father mistakenly thought.
    "I've long been prepared for this day... too long..."
  • Expy: Bears a certain resemblance to Caeda, being a powerful princess pegasus knight with blue hair, a crush on the hero, and a happy talent for winning over more good-natured enemies to your side with pluck and kindness.
  • Lightning Bruiser: She's naturally prone to ending up this way most of the time, a rarity among Pegasus Knights.
  • Modest Royalty: Invoked in her and Cormag's supports, as she specifically asks him to not call her "Princess Tana".
  • Patient Childhood Love Interest: To Ephraim, though she can also fall for Cormag.
  • Plucky Girl: Never tell her to Stay in the Kitchen or to abandon her friends. Doubled when she manages to recruit Cormag (who even lampshades it) by basically sweet-talking him into a Heel–Face Turn on first sight, and when she snaps Ephraim out of an Heroic BSoD in his path, just like L'Arachel does to Eirika in hers.
  • Romantic Two-Girl Friendship: She and Eirika are a grown-up version of the trope.
  • She's Got Legs: Long and nice ones, clad in Zettai Ryouiki.
  • Skilled, but Naïve: Tana has just finished her training under Vanessa and Syrene, so she still has work to do and Innes tries to tell her to go back home. It fails and she sticks around, which helps her take levels in badass and gain the experience she needs.
  • Tomboy Princess: She might not look it, but she's absolutely determined not to stay safe at home.
  • Took a Level in Badass: In Ephraim's route, she starts out with a big Distress Ball, but is actually a powerful unit who can surpass Vanessa and Syrene with ease if well trained. Additionally, in-story she gets two CMOA's by pulling Ephraim out of a short Heroic BSoD later, and an optional one as well by sweet-talking a very upset Cormag into a Heel–Face Turn.
  • Weapon of Choice: Vidofnir implicitly as Frelia's Sacred Twin Winged Lance referring to her Pegasus knight class. Though it can go to anyone with an S Weapon Rank.
  • You Gotta Have Blue Hair: A darker shade than Eirika and Ephraim.
  • Zettai Ryouiki: Wears the dress/thigh-high boots variant.

Innes (Heanius)
"Surrender? I'm the prince of Frelia. I don't know the meaning of the word. The fate of the world rides on my shoulders, and I'll make it to Jehanna. Even if I have to crawl to do it."

The Crown Prince of Frelia. Innes is dispatched to Jehanna after the twins reunite, and they end up encountering him along the way in her storyline... and right on time, since he has caught quite the Distress Ball: depending on the route, he'll be either under attack from Pablo's mercenary troops (alongside the mercenaries Gerik and Tethys) or trapped in Jehanna Hall as it burns down (alongside Eirika and Saleh).

Class: Sniper

  • Aloof Big Brother: He tries to be this to Tana. It overlaps with misguided Big Brother Instinct; he insults her abilities in an attempt to get her to leave the battlefield so she won't get hurt, but ends up firing her up even more.
  • Archer Archetype: He joins Seth as one of Eirika's main advisers on strategy and tactics, and is kind-hearted but notably haughty and can't have a proper conversation to save his life. His artwork also shows him as being very slender, and Eirika tells him that he needs to stay behind her in a support conversation.
  • Benevolent Boss: Towards Gerik and Tethys. Tries to get them to abandon him by firing them so they can at least save themselves, thanks them afterwards for not doing so, and promptly re-hires them while doubling their pay.
  • Child Prodigy: As stated in Moulder and Vanessa's supports, he defeated a famous archer when he was as much as 12 years old.
  • The Comically Serious: He takes himself really, really seriously. And yet he can be hilarious when he tries not to be. See his talk with Gerik and Tethys in Eirika's path and his supports with L'Arachel for good examples.
  • The Determinator: He won't give up even if he's dying:
    I won't give up... Not here... Not in this place... I'll keep going, even if I have to crawl...!
  • Distress Ball: In Eirika's path, he's trapped and surrounded alongside Gerik and Tethys in the mountains, so Eirika and her group save them; later, he shares one with Eirika as the whole group is trapped in the burning Jehanna Hall.
  • Expy: Of Klein. Comes from a noble house; joins about halfway through the gamenote  as a Level 1 Sniper, but unlike most prepromoted units, is potentially useful in the endgame if trained properly; is a cold but caring older brother to an adoring sister who only wants to make him proud; has a strong friendship with a battle-scarred mercenary and potentially gets romantically involved with one of his pegasus knight subordinates... even the length of their names is the same, at least in English.
  • Good Is Not Nice: His heart is in the right place, but he's also very stubborn and competitive.
  • Guile Hero: Not only is he a very skilled archer, but the leader of the spy network in Frelia.
  • I Owe You My Life: Towards Eirika.
  • Jerk with a Heart of Gold: So much that Gerik and Tethys ask if he's hit his head when he genuinely thanks them. And in his romantic supports, he wavers between Sugar-and-Ice Personality (to Eirika and Vanessa) and Tsundere (to L'Arachel). He also puts on a Jerkass act to try and make Gerik and Tethys leave, rather than stand by him and be slaughtered by Carcino's troops (they don't) and to get Tana to go back home (she doesn't).
  • Not Good with People: His Fatal Flaw is that, despite being incredibly strong and smart, he lacks charisma and isn't necessarily receptive to other people's emotional needs. This is played for both laughs and drama, and him realizing this and trying to be more empathic becomes a strong theme in his Character Development. His father Hayden knows this, and tries to help Innes indirectly by specifically hiring Gerik and telling Innes to observe and learn from Gerik's example.
  • Patient Childhood Love Interest: A Rare Male Example towards Eirika.
  • Pet the Dog: In his supports with Vanessa. She's the only person on Magvel he can talk to without accidentally or deliberately being a stiff-necked jerk from the very beginning.
  • The Rival: To Ephraim, and how. To the point of an inferiority complex. Played for Laughs with L'Arachel. With an A support, they fall in love and get married.
  • Serious Business: Joshua is able to get quite a lot of gold off of him when Innes loses one coin toss after another but keeps betting more. When Joshua finally comes clean that he fixes coin tosses, Innes refuses to take his money back because he was unable to spot the trick, and in fact asks Joshua to keep going. Also, when he reveals his feelings to Eirika, he also tells her that... he won't propose to her until he defeats Ephraim in a duel.
  • The Smart Guy: He is The Strategist and the archer, handles the spy network of Frelia, and sends out Peg Knight messengers to keep all of their allies communicated.
  • Stay in the Kitchen: Tells that to Tana, and to a degree Eirika and L'Arachel. They don't listen, and he later swallows his words. Vanessa and Syrene, however, get spared since they're vassals and experienced fighters.
  • Weapon of Choice: Nidhogg the Serpent implicitly as Frelia's Sacred Twin Bow, and referring to his snakelike appearance. Though it can go to anyone with an S Weapon Rank.

"To beat your enemy, know your allies. Without knowing the skills of your own men, you can never win a war."

A knight of Frelia, she's encountered very late in the game along the way to Rausten. She is also Vanessa's older sister and greatly admired by Tana, whom the sisters taught all they knew in regards to fighting.

Class: Falcoknight

  • Always Someone Better: To Vanessa. Which becomes a case of Story and Gameplay Segregation given that it is very possible for Vanessa to surpass her in stats by the time they reunite.
    Vanessa: I've always wanted to be like you. You've always been my role model. But, I feel like whenever I finally catch up to you, you're already gone. You've already moved on. I'll never catch up with you, no matter how hard I try.
  • Blade on a Stick: Lances are her main weapon, but she can also use swords.
  • 11th-Hour Ranger: A subversion from the usual in the series; she is the last unit in the main story you recruit, but with 4 chapters still to go.
  • Lady of War: Famous for her beauty and elegance.
  • Overshadowed by Awesome: A decent unit in her own right, in-game Syrene is sadly overshadowed by two pegasus knights that have much more room to grow. Not helping things is that she joins near the climax. Unless Vanessa and Tana have been neglected, there is no real reason to use her.
  • She Is All Grown Up: Kyle implies that she grew into her looks.


Queen Ismaire
The Queen of Jehanna, known as "Ismaire of the White Dunes". Just, wise, calm, and kind-hearted, she has been reigning alone ever since her husband perished and her son left the palace. Very well-loved by her people. Sadly murdered by Caellach about halfway through the game, defending the Sacred Stone of her nation.

Class: Swordmaster

  • Determined Widow: She took over as ruler when her husband died. As the ruler of Jehanna is also the high guildmaster of all of the mercenary guilds in the country, this was no small feat.
  • Faux Action Girl: For all her skill with the blade, touted as the most skilled among a nation populated with experts, she lays down her life without a fight. In the post-game Creature Campaign, she is a swordmaster with decent stats and a lot of room to grow.
  • The Ojou: An older version.
  • Sacrificial Lion: As Queen of Jehanna, she's supposedly the strongest of all of the mercenaries. However, she doesn't put up much of a fight when Caellach comes for her Sacred Stone.
  • Stupid Sacrifice: Gives her life in an attempt to stop Caellach from destroying Jehanna's sacred stone... except this doesn't stop Caellach from getting it anyway, nor does it even inconvenience him in any way. It could almost be a Senseless Sacrifice, except Caellach attempts to talk her out of it and basically Lampshades that it wouldn't stop him taking the stone either way.
  • Theme Naming: She and her son Joshua are both named after Biblical figures who were known for wandering in the desert.
  • The Woman Wearing the Queenly Mask: Was a just and noble queen, but always lamented not being a better mother to her runaway son.

"Gambling's what I live for. Even when I lose, I never want to stop."

A mercenary encountered early in the game. He seems to have some interesting connections with the Jehanna royalty.

Class: Myrmidon

  • The Bet: With Natasha, so much. In their A Support, he even proposes to her in the form of a coin flip. Being a Gambling Addict, everything he does is decided on a coin flip.
  • Born Unlucky: A Running Gag is that Joshua will lose whatever coin toss or endeavor he attempts early on, even when he rigs it.
  • The Charmer: Hits on a nun within seconds of being introduced, but wouldn't kill her even if paid to. If their support level is raised to A, they get married. See also: Nice Guy.
  • Cool Sword: The Killing Edge he has when he joins. And the family heirloom Audhulma, which Ismaire gives to him before she dies.
  • Disc-One Nuke: As expected from an early game myrmidon; the moment he joins you, Joshua will destroy anything with his Killing Edge. Even without it, he can still hold his own pretty well.
  • Establishing Character Moment: Chapter 5 opens with Joshua noticing the arena and wanting to take his chances there, acts rather polite to a passing Natasha and remarks how beautiful she is, and then offers another soldier to go to the arena alongside him. Joshua even gives a little monologue about how unlucky he is, and admits to not liking to fight women.
  • Failure Is the Only Option: No matter what story path you take, or how strong he is, or how quickly you go through the maps, he will never ever get the chance to save his mum.
  • The Fatalist: He comments to Gerik in their supports that even the greatest warrior can't beat being unlucky, although Gerik tells him that luck is no excuse for success or failure.
  • The Gambling Addict: Decides his allegiance via coin flip, and manages to get L'Arachel addicted to it as well. Supports also reveal that he cheats on a pretty regular basis, so he may be disguising his decisions with the illusion of chance.
  • Heroes Prefer Swords: It's the only weapon he can ever equip.
  • Heroes Want Redheads: Joshua has red hair and L'Arachel, Natasha, and Marisa are all potential love interests.
  • King Incognito: And it's hinted that, in Ephraim's path, he never reveals his true identity to anyone except through the "Where Are They Now?" Epilogue.
  • Killed Off for Real: Joshua is notable as the only crowned royal that can die, instead of retreating or causing a game over.
  • Lightning Bruiser: His defences are subpar, as is the case with all Myrmidons, but his HP is surprisingly high to compensate and thus partly negates the typical Myrmidon's issue of being a glass cannon.
  • Meaningful Name: Joshua (occasionally known as Jesus of Nun) is a warrior from the Bible, noted for being born in Egypt before the Exodus, one of the twelve spies sent to search out Canaan, Moses' apprentice and successor, and an extremely good leader in battle. Admittedly understated in English-speaking countries as Joshua is a very common name, but it's not that common in Japan.
  • Nice Guy: He has the largest support pool besides Ephraim and Eirika, composed of the most standoffish, prickly, or otherwise unapproachable people — with Ice affinities, to boot. Marisa and Innes are the most obvious, but Artur and Natasha as well. It appears that he actively seeks out withdrawn people to talk to.
  • Nice Hat: Never commented on in-game, but the fandom always loves mentioning that he's easily got the most bitchin' hat in the series.
  • Obfuscating Stupidity: It's implied that he rigged the coin toss with Natasha so he would have an excuse not to kill her. Also, who expected a gambling-addicted mercenary who shamelessly flirts with nuns to be the lost prince of Jehanna?
  • Paper-Thin Disguise: He wears a hat over one eye, and... that's pretty much it. Joshua is even his given name, seeing as Queen Ismaire called for him while dying. But justified since after ten years, it was quite likely that no one recognized him once he grew up, and assumed he was named after the prince, rather than actually being him.
  • Rebel Prince: He threw his old life away to go Walking the Earth so he could learn about the needs of the Jehannan people. Sadly, he came back home too late to save his mother.)
  • Refuge in Audacity: He is the third (possibly fourth) royal in disguise you meet throughout the game. Unlike everyone else, he remains undetected for years while his only disguise was the fact that red hair is very common in Jehanna, acting like a perpetually unlucky gambling addict, and wearing a hat. Also, Joshua strikes up friendships with Innes, a prince known for having flawless vision with a relentlessly sharp intellect, and L'Arachel, a princess who tried to disguise herself but failed.
  • Running Gag: All his supports have a recurring theme. Here's a clue; it rhymes with "rambling".
  • The Sixth Ranger: Of the royals, since he's the Rebel Prince of Jehanna, and no one knows it until the end of Eirika's route, and it's strongly implied his identity is not officially revealed in Ephraim's. Interestingly, he has no plot relevance linked to this, and it's possible for the player to miss it entirely on Ephraim's route if he is paired with Gerik or Marisa, as it is only told in the "Where Are They Now?" Epilogue.
  • Stealth Mentor: To Artur. Whether that was his intention from the beginning or not is debatable.
    Joshua: I don't have any divine power. You've won 11 out of 21 coin tosses so far. We're about even. I was...cheating. Just a little, though.
    Artur: You cheated? I felt so guilty when I accused you earlier. I guess I just trusted-
    Joshua: Yep. That's your problem. I know trust and faith are important to you monkly types. However, on the battlefield, you can never trust your foe. If we were gambling for your life, and not for training, you'd be dead 19 times over. Well, I mean, you can only die once, but you get my drift.
    Artur: ... I'm speechless...
  • Weapon of Choice: Audhulma the Ice Blade implicitly as Jehanna's Sacred Twin Sword. Though it can go to anyone with an S Weapon Rank. He also joins with, and is depicted with the Killing Edge as a part of the Navarre Archetype.
  • Wouldn't Hit a Girl: Well, he won't hit Natasha, and she can walk up to him without fear of him retaliating. He will cut down anyone else within range, though, male or female.
  • You Killed My Father: Zig-Zagged. In Eirika's route, he kills Caellach both out of rage for having killed his mother and because Caellach offended him by treating his kingdom as the spoils of war. In Ephraim's route, you can have him confront his mother's killer, but he never shows any anger towards him, and even says that while he does intend to kill him, it's because he has to, not because it's personal.

Gerik (Xyst)
"If your desire to win is stronger than your opponent's, you've already won. Your mind is your most important weapon."

A renowned mercenary leader, who encounters the viewpoint twin roughly halfway through the story. Tough-looking, but kind and very loyal to his employers.

Class: Mercenary

  • All Girls Want Bad Boys: Interestingly toyed with. He has the perfect Bad Boy looks and huge fighting skills... but what makes him attractive to Marisa and Tethys is how behind all of this there's a warm and compassionate heart, so he's actually a Good Man personality-wise.
  • Badass Teacher: In his ending with Tethys, he leaves the mercenary life behind to become a fencing instructor.
  • Big Brother Mentor: To Ross, in his supports.
  • But Now I Must Go: In his solo ending.
  • The Captain: A damn competent leader for a Badass Crew.
  • Chick Magnet: Since he's a big softie under the tough looks, Marisa and Tethys adore him.
  • Failure Knight: Became a mercenary to follow his childhood friend. Said friend ended up dying.
  • Good Scars, Evil Scars: A few under his chin and a rather big one across his nose.
  • Heroes Prefer Swords: Literally. He'll also gain An Axe to Grind if you promote him into a Hero, or a Bow and Sword, in Accord if you promote him into a Ranger.
  • Hidden Depths: He sees through Joshua's coin trick when even notably observant characters like Innes are unable to follow it; he confides in Joshua that he was a big gambler himself back in the day. There's also how he tells Ross about his dad's exploits as a war hero, his greatest failure and conflict with Saleh, and his Pride Before a Fall incident from the past.
  • Horse Archer: Only if you make him a Ranger.
  • Jack-of-All-Stats: As a Mercenary.
  • Lightning Bruiser: While Gerik is extremely balanced at the outset, he rapidly grows to be downright godly.
  • Martial Pacifist: Surprisingly, he's not the biggest fan of violence, and his desire to protect the weak is what led him to becoming a mercenary aside from the Jehannian environment in itself.
  • Nice Guy: And it's him being kinder than the majority of the Jehanna mercenaries that draws Tethys and Marisa to him.
  • Number Two: To Joshua, if they have A support. Justified Trope: the King/Queen of Jehanna is supposed to be the highest Guildmaster of the many mercenary guilds there, and Gerik is the most famous and strong Jehannan mercenary.
  • Pride Before a Fall: According to his supports with Tethys, Gerik got his scar when he got a little too confident of his abilities and challenged a mighty hero, but got almost killed by him. When the other spared his life, he was knocked off his pedestal and reconsidered his Suicidal Overconfidence.
  • Private Military Contractors: Gerik's Mercenaries, of which Tethys and Marisa are members. Ewan, and his teacher Saleh, are generally considered part of the company, though mostly because Tethys is Ewan's sister.
  • Red Baron: "Desert Tiger"
  • Team Dad: To his mercenary group.

"Dancing is a way of expressing feelings through body movement. All of one's experiences are incorporated and displayed in the way one dances."

A dancer in the employ of Gerik, a beautiful and seductive woman who raised her little brother Ewan after they were abandoned by their parents.

Class: Dancer

  • Awesomeness by Analysis: According to her supports with Gerik, she taught herself how to dance by memorising and mimicking the moves of a famous dancer she once saw in action. When supporting with Marisa, Tethys also manages to deduce that she poses as a rightie despite being a southpaw on mere sight. Marisa herself is rather surprised.
  • Badass Pacifist: Has no direct offensive capabilitynote , but she can give those who do the ability to kick ass more than once. Also, Innes tells her and Gerik to flee at one point when certain death looks likely, and like Gerik, she stands her ground.
  • Belly Dancer: Unlike the other dancers, she's the odd one out because of her belly dancing.
  • Deadpan Snarker: "Could you act less, like... men?"
  • Fragile Speedster: Being a dancer and all, she can't fight back and usually dies in a few hits. Good luck hitting her, though, since her Speed and Luck are absolutely ridiculous.
  • Hooker with a Heart of Gold: Mostly implied to be one. Her pre-recruitment appearance gives you the first major clue, and her little brother Ewan even lampshades this in one of his and Tethys' support conversations.
  • Plucky Girl: The lady has had a very harsh life, but she's still as sweet and gentle as she is emotionally strong.
  • Promotion to Parent: To Ewan, after being abandoned by both parents.
  • Self-Made Woman: From a Jehannan little girl who was abandoned with a baby brother on tow, to a popular and gorgeous dancer who becomes a total hit in the whole of Magvel in either of her endings.
  • Spoony Bard: A dancer in Fire Emblem tradition, though her ability to allow units to move twice is actually pretty useful.
  • Stripperiffic: Toyed with since she uses a midriff-baring top... with long pants, albeit semi-transparent. This means she's less stripperiffic than most other FE dancers.note 

Marisa (Marica)
"I've fought a thousand men and won each time. And still, I have seen only the barest glimpse of what I could achieve."

A mercenary working for Gerik, but circumstances in either route cause her to be led astray from him — either simply being deployed in the wrong region, or deployed on the opposite army he's fighting on.

Class: Myrmidon

  • Adorkable: When she's goaded out of her usual stoic behavior, such as when Tethys teases her with their shared affection for Gerik and when she tries to act more sociable towards Gerik.
  • Cute Clumsy Girl: Gerik notes that she's clumsy in every other aspect besides swordsmanship.
  • Fragile Speedster: She leans more towards this compared to Joshua, being focused entirely on Speed and Skill to the detriment of her other stats.
  • Ms. Fanservice: Lets see; she's extremely good-looking, has dark and mysterious features, kicks tons of ass, is cool and sexy yet has a soft side, has pink hair, and apparently has amazing legs? Aw yeah!
  • No Social Skills: Lampshaded by Gerik. When he tells her she could be more sociable, she tries and fails spectacularly.
  • Red Baron: "Crimson Flash."
  • She's Got Legs: Which she puts on display in her official art.
  • Subordinate Excuse: To Gerik. It sparks a friendly rivalry with Tethys.
  • Sugar-and-Ice Personality: Tana theorizes that she's actually shy rather than deliberately aloof. She seems to be right.
  • Tough Love: When Tethys asks how Marisa learned to sleep on one side without moving, Marisa reveals that her father put swords in her bed. They were dull swords, but Tethys was still shocked.
  • Weapon of Choice: The Shamshir she joins with.
  • You Gotta Have Blue Hair: It's kind of tough to tell if it's pink or purple.

"Even though I just started using magic the other day, I'm pretty good. If something does happen, we'll be OK."

A trainee mage under Saleh's tutelage, and younger brother of Tethys.

Class: Pupil

  • Child Mage: Notable, as he is the only playable Jehannan who has magical rather than physical powers.
  • Curious as a Monkey: Evidently, he's so curious he ends up traveling the entire world in search of new things to learn.
  • Dark Is Not Evil: Can promote into a Shaman, and is technically the only other playable Shaman you can get aside from Knoll.
  • Fiery Redhead: He's about as hyper as you'd expect a kid like him to be.
  • Glass Cannon: Ewan can nuke just about anything once he promotes out of pupil, but his base defense is 0, and it does not get a whole lot better from there unless you're ridiculously lucky.
  • Holy Hand Grenade: If he becomes a Sage, he gains the ability to use Light magic.
  • I Just Want to Be Badass: He dreams of becoming a sage on par with his master.
  • Kidanova: Claims to Ross that he has many girlfriends, though we only have his words.
  • Magikarp Power: If you train him well. He comes late in the game, and is as durable as wet paper. With 10 extra levels, and decent growths, however, he has the potential to be one of your best spell-casters.
  • Playing with Fire: Starts using a Fire tome. It should be noticed that he loses the ability to use Anima magic if he promotes into a Shaman... and gains it back if you promote him into a Druid.
  • The Prankster: Loves playing pranks on people.
  • Walking the Earth: Sets off in a trip to see the whole Magvel world. If he has an A support with Amelia, she follows him in his voyages.
  • "Well Done, Son!" Guy: To his sister and to Saleh.


Pontifex Mansel

The wise, calm leader of the Theocracy of Rausten, and L'Arachel's uncle.

Class: Pontifex

  • Church Militant: Less than his niece, but it's still there. Rausten does have its own troops, after all.
  • Distressed Dude: Chapter 19 is failed if the enemies reach his throne and kill him.
  • Not So Above It All: He's a lot calmer than his niece for the most part, but his dialogue does have the odd grandiose moment that implies that he may not be that different from her.
  • Parental Substitute: Raised L'Arachel as his heiress and adoptive daughter, after her parents died when she was a child.
  • Reasonable Authority Figure: He's extremely helpful to the group, offering Rausten's Sacred Stone to aid in the fight as well as his castle for a temporary reprieve.
  • Watch the Paint Job: When handing over Rausten's sacred twin weapons, he reminds the Lords that they're used in official ceremonies and to try and keep them in decent condition by the time they're brought back.

L'Arachel (Rachel/Larchel)
"I have no need of luck, you see, for I benefit from divine grace!"

The Crown Princess of Rausten, L'Arachel is on a self-appointed glorious quest to purge the monsters from the world, like her deceased parents did in the past. She's certainly an interesting character.

Class: Troubadour, War Cleric (Awakening)

  • An Axe to Grind: Wields an axe in Awakening as a War Cleric.
  • Badass Preacher: She can preach as well as she can heal and later fight.
  • Beleaguered Assistant - Mistress and Servant Boy: She has this with her "loyal" followers, Dozla and Rennac. Dozla just seems happy to go fight and kill whoever or whatever L'Arachel tells him to, while Rennac plays the "Beleaguered" part to the hilt, being practically dragged along by L'Arachel everywhere. The conversation having L'Arachel properly recruit Rennac is a stock example of this trope.
  • Born Lucky: What happens when paired with Joshua? Why, she can beat a rigged coin toss, of course! This is reflected in her growth rates, as she'll almost always max out the Luck Stat on her own.
  • Chekhov's Gunman: Appears twice (alongside Dozla and Rennac) before you gain control of them in the second part of the game.
  • The Chick: She is a White Magician Girl as well as The Heart of the group, who pulls Eirika out of her Heroic BSoD and once this is done, offers shelter in the Rausten palace.
  • The Chosen One: She seems to think that she's been chosen by the gods, due to her phenomenal luck. The strange part is that there's nothing to say that this isn't true, plus her ancestor and the founder of Rausten (Saint Latona) was among the Chosen Ones of the past.
  • Church Militant: Benevolent version, as a member of the Theocracy of Rausten.
  • Cloudcuckoolander: L'Arachel marches very much to the beat of her own drum and, while she's really a sweet girl, she has no common sense at all.
  • Even the Girls Want Her: Subverted and parodied in-universe. When Myrrh feels jealous of L'Arachel talking to Ephraim (but doesn't quite realise it), Dozla's immediate assumption is that she must have fallen in love with the princess.
  • Fridge Logic: She induces this reaction in-universe many times, but some of the best examples are during her B supports with the siblings — Eirika, where she insists that she can protect herself by using her staff, which is explicitly designed in and out of the game mechanics as something meant to heal people, not to attack monsters. Eirika seems so baffled that the only thing she can do is quickly move the topic of conversation onto something else. In her support with Ephraim, she offers to heal his scars, so he naturally removes his armour so that she can get to work on them. Her immediate reaction is to freak out and run off while accusing him of being a pervert. Unlike his sister, Ephraim is left there flabbergasted, wondering what on Magvel just happened.
  • Genki Girl: She's rather excitable and can't sit still for even a moment.
  • Hair Color Dissonance: There's some ambiguity about whether it's blonde or yellowish-green.
  • Hidden Depths: While she's portrayed as cheerful and spoiled, her supports with Eirika show the sadness she feels due to being orphaned at such an early age that she can't even remember her parents's faces.
    L'Arachel: Everyone would tell me of my parents' bravery, of their honor... But I will never see them. I will never know them for myself. Oh, what I would give if I could have met them... just once.
  • Holy Hand Grenade: If promoted into a Valkyrie, she gains the ability to use Light magic.
  • The Kirk: Of her Power Trio with Dozla and Rennac.
  • Lord Error-Prone: The very definition of this trope, running off on a crusade to emulate the heroes of her court bard's stories, without the slightest clue what she's doing or where she's going. Ironically, she ends up being one of the most important pieces to winning the war.
  • Large Ham: Never will you meet a mage quite as badass.
  • Love Freak: She has love for her friends, her creed, and her kingdom.
  • Magikarp Power: L'Arachel's a healer that joins in late in the game, so promoting her is a pain. Once promoted, however, she becomes a magic cannon that won't be hit by jack squat, with her phenomenal speed and luck.
  • Womanchild: She's not exactly an adult per se, but she's around Ephraim's age... and the significantly younger Ross, Amelia, and Ewan are all way more mature than her.
  • Manic Pixie Dream Girl: Especially apparent in her supports with Innes.
  • Memetic Badass: She thinks she's an in-universe one. Naturally, it's played entirely for laughs.
  • Plucky Girl: The most outspoken of all the team.
  • Red Oni, Blue Oni: Red Oni to... well, everyone else. It continues in her Awakening cameo.
  • Refuge in Audacity: Particularly in her support with Ephraim, which ends in romance, and her non-romantic support with Joshua.
  • Red Mage: When promoted into either Valkyrie or Mage Knight.
  • Romantic Two-Girl Friendship: While she's not a childhood friend like Tana, Eirika and L'Arachel become very close in much the same way on Eirika's route.
  • Slap-Slap-Kiss: With Innes and Ephraim.
  • Spoiled Sweet: She's incredibly spoiled and rather egocentric, but she's also a very nice girl in spite of all that, especially towards Eirika. Rennac's endless woes stem more from L'Arachel's oblivious enthusiasm than any meanness on her part.
  • Tsundere: She can get paired up with the other Tsundere of the game, Innes.
  • Weapon of Choice: She can wield both of Rausten's Sacred Twins, Latona the Saint Staff and Ivaldi the Glorious Light, just not at once.
  • Well, Excuse Me, Princess!: L'Arachel. She's also a Genki Girl and a Lord Error-Prone, with a dash of Church Militant. The combination is... interesting.
  • White Mage: A mounted one.
  • Zettai Ryouiki: Has a skirt.

"Why do we live? Well, if you're not alive, then you're dead, and... Er...if you're dead, then you can't eat, and... What was I saying?"

L'Arachel's bodyguard. A cheerful, fight-happy man who's not too booksmart, but very friendly and loyal.

Class: Berserker

  • An Axe to Grind: He gets the exclusive Battle Axe, one of the strongest weapons in the game, but very unwieldy. Fortunately, he's big enough to get some use out of it.
  • Badass Beard: A massive Santa Claus beard. Apparently, L'Arachel loved to tug on it when she was younger.
  • Blood Knight: Harm L'Arachel and he'll go crazy with his axe.
  • Boisterous Bruiser: He can't wait to put his axe into an evildoer.
  • Catch Phrase: "Gwa ha ha!" To the point that every single line of his A support with L'Arachel starts with the damn laugh.
  • Chekhov's Gunman: Appears twice (alongside L'Arachel and Rennac) before you gain control of them in the second part of the game.
  • Completely Missing the Point: In his B support with Myrrh, discussing why her chest feels funny seeing L'Arachel and Ephraim together.
    Dozla: You, my dear, are in love with Princess L'Arachel!
  • Emotional Bruiser: His and L'Arachel's ending says that his tearful displays of emotion were the most memorable episode of L'Arachel's wedding.
  • Gentle Giant: His supports with Ewan and Myrrh, especially the latter.
    Dozla: (when Myrrh cries for her dad): Ah! What do I do? Wait. Just think. I must have run across something like this before. When Princess L'Arachel was a babe, and she would begin to cry... She would tug on my beard! That would always make her happy. C'mon, lassie, grab a handful of my beard and give it a good, strong yank!
  • Go Out with a Smile: If he dies, he just laughs, and comments on how there couldn't have been a more awesome death for him. There isn't even any ellipsis in sight!
  • Gonk: Compounded by the fact that he fights in an army filled with inexplicably attractive characters, not to mention L'Arachel herself. He almost looks as if he stepped out of Shining Force.
  • Large Ham: "GYAHAHAHAHA!"
  • The McCoy: Of L'Arachel's Power Trio.
  • Undying Loyalty: To L'Arachel, naturally.


"When I see an injured person, I must help. I seldom think of the consequences to myself."

A soft-spoken cleric of Grado, Natasha defects when she's told about the truth of Grado's goals by her dying mentor, and joins Eirika's troupe.

Class: Cleric

  • The Cassandra: Nobody believes her when she tries to explain that she's not a traitor. Even Seth and Eirika were a little distrustful when she told them, but ultimately took her in.
  • Chronic Hero Syndrome: She often works herself to the point of collapsing since she simply can't turn a blind eye to the necessities of others. Pointed out by the concerned Joshua and Seth in their supports.
  • Combat Medic: When promoted, she gains the ability to use attack magic.
  • Defector from Decadence: Her mentor was murdered because he knew too much, so Natasha ran away to try warning Frelia or Renais.
  • Hair of Gold, Heart of Gold: She serves as one of the group's healers and is noted for her kindness, sorrow over the tragedy playing out with Grado, and being selfless to the point of occasional detriment.
  • Holy Hand Grenade: She can be promoted to use light magic. If she becomes a bishop, she can also deal triple damage.
  • Like Brother and Sister: Her and Franz.
  • Magikarp Power: She has horrible bases, and is a healer, so you better hope her growths kick in. Luckily, her growths (especially in magic and speed) are very good, and, on average, the payoff would be worth the effort.
  • The Medic: The second healer you get access to.
  • Silk Hiding Steel: While Natasha is the most graceful, serious, and compassionate of all the characters, she doesn't hesitate to speak against the government on fear of death.
  • Uptight Loves Wild: If you get her with Joshua, they follow this trope to the gender-flipped letter.

"I'm not sure I can live up to your expectations... But I'll do my best."

A newly recruited soldier in the Grado army, coming from a small town named Silva. She starts as an enemy unit, but can be recruited into the group and can promote into either a Cavalier or Knight with some training.

Class: Recruit, Knight (Awakening)

  • Babies Ever After: With Franz, Ross, or Ewan if they reach A support with her.
  • Badass Adorable: She can grow into this if trained properly.
  • Birds of a Feather: With Franz.
  • Blade on a Stick: Although she can also wield An Axe to Grind and/or a sword depending on her promotion trees.
  • Childhood Marriage Promise: While a little older than the standard, she'll get one of these from either of her three possible hubbies: either via a promise of mutual protection (Franz), a vow to rebuild a Doomed Hometown (Ross), or a decision to go Walking the Earth together (Ewan).
  • Crash-Into Hello: In her and Ross's C support.
  • Early-Bird Cameo: Appears during Chapter 5 in the house to the north, gearing up to leave (to work with Grado, not knowing the town she was residing in was casually being put under martial law by the same kingdom, not to mention there was a fight breaking out). She casually leaves a Torch behind for your usage in Chapter 6.
  • Heart Warming Orphan: Happily subverted if she supports with Duessel.
  • Heel–Face Turn: Not that she was evil to begin with, but was fooled by the Grado propaganda machine.
  • I Just Want to Be Badass: She wants to be a soldier comparable to Duessel or Selena. With your help, she can.
  • Intergenerational Friendship: Can form one with Duessel.
    • Number Two: In their ending, she becomes this to him in gratitude for reuniting her with her Missing Mom.
  • Fragile Speedster: Her usual growth tendency, though she can become a speed leaning Jack-of-All-Stats. Ironically, her proposed class in What Could Have Been would have fit her much better than the classes she did get: Paladin, Great Knight, and General.
  • Magikarp Power: If you train her, oh lordy. You will be very happy. She's possibly the most powerful "Est-style" character in the franchise, thanks to how bonkers her defense can get. The only person who really gives her a run for her money is Donnel.
  • Meet Cute: Not only is there her Crash-Into Hello with Ross in their C support, her recruitment by Franz on Ephraim's route starts by her tripping over her lance when she lunges at him, and Franz helping her back up. Their supports do lead to a romantic ending, which is popular with a surprisingly large portion of the fans given the Ship-to-Ship Combat that pervades the fandom.
  • Naïve Newcomer: Her three possible recruiters (Eirika, Ephraim, Franz) comment on how she's just a newbie to fighting.
  • Not Afraid of You Anymore: If you have her fight Gheb, her former commanding officer, after recruiting her on Ephraim's route:
    Gheb: Y-you wench... You're that recruit, aren't you? Do you think you can betray me and get away with it?
    Amelia: Your threats no longer hold any power over me. I-I am not your pawn!
  • Parental Abandonment: Her unnamed father was killed when Silva was ransacked by bandits. Her mother, Melina, was abducted in another bandit raid. She's actually alive and in another Grado stronghold, thanks to Duessel.
  • Plucky Girl: It takes a lot of guts to stand up to a commander like Gheb.
  • The Pollyanna: The fact that she's on the losing side of an imperialistic war doesn't seem to bother her much. Even as the war wages on, she remains optimistic.
  • Romantic Two-Girl Friendship: Her support with Neimi has a lot of shades of this.
  • Strong Family Resemblance: Duessel manages to deduce that she is the daughter of Melina, a woman he rescued from slavery years ago, since they look very much alike.
  • Zettai Ryouiki: Similar to most Pegasus Knights, interestingly enough. This is likely a design holdover from when she was meant to be a trainee flying unit.

Cormag (Cougar/Cuger)
"Ah. You see it now. That's the sad irony of the battlefield. I ride a wyvern and use my spear to bring low men who should be my allies."

A wyvern-riding soldier of Grado, Cormag defects when he begins to question Grado's goals. Younger brother to Glen, one of the Grado Generals. His wyvern's name is Genarog.

Class: Wyvern Rider

  • Beware the Nice Ones: Toyed with. He comes off as a sweet and thoughtful Nice Guy in his supports; however, before getting them, we get to see him utterly pissed at the heroes (on Eirika's route, at least) because he has been tricked into thinking that Eirika killed Glen.
  • Big Brother Worship: He adored Glen and was quick to notice his brother's mixed feelings toward Vigarde's orders.
  • Blade on a Stick: Though he can use swords if you promote him to a Wyvern Lord, his main weapons remain lances.
  • Break the Haughty: A minor case. Cormag prior to his betrayal is very loyal to the Empire, and even tells Glen at one point to not be conflicted over his orders or to feel sympathy for Eirika. In either route, events have him realize how his far his country has fallen, and his supports don't hide how hurt and bitter he is.
  • Country Mouse: He and Glen, in their backstory. They were from the countryside, working in their parents's fields and becoming very skilled in chasing animals away. They were taken in by the military after they threw stones at a bunch of stray dogs that were hounding Vigarde's crew.
  • Dark-Skinned Blonde: Has this appearance.
  • Expy: To Raven, from Fire Emblem Elibe. Not in looks, personality, or even class; believe it or not, in growths. Their growth rates are exactly the same as each other's.
  • Face of a Thug: His in-game portrait has him giving an odd look in the player's direction with shifty eyes. He's no worse than the average soldier.
  • Fire-Forged Friends: According to his supports with Artur, him and Genarog. Initially Genarog hated Cormag and it took him three years to prove himself worthy of riding him.
  • Forced to Watch: At Glen's mangled corpse. Valter, You Bastard!.
  • Glass Cannon: His Speed and strength is tremendous, but his Resistance is very poor, and though he has a great base, he won't advance his defenses far, with a 25% growth.
  • Hidden Depths: His supports have him be a surprisingly simple and pleasant soldier at first, but later he shows a pretty good understanding of how awful and selfish the war is, especially when he still held fond memories of Grado and Emperor Vigarde.
  • Kind Hearted Cat Lover: Finds an injured kitten in the battlefield and asks Natasha to heal him in their C support. Their B support mentions that he let the kitten go when he found out its mother was still alive.
  • Knight Templar Big Brother: Well, little brother. He gets better if you recruit him, though.
  • Know When to Fold Them: After Seth challenges him to a duel, Cormag refuses, saying he would stand no chance against Seth.
  • Living Emotional Crutch: Subverted. Duessel worried that Glen was this for Cormag, who would either be on the enemy side or deceased. Cormag assures him otherwise and that his brother would accept his choice.
  • Number Two: Duessel wants him to become his heir and companion since he has no children of his own.
  • Revenge Before Reason: Almost played straight in Eirika's route. Just to insult the two brothers even further, Valter manipulates Cormag into going on a mistaken Roaring Rampage of Revenge against Eirika, where he'd most likely die, either by her troops or later be killed for disobeying orders.
  • Sour Outside, Sad Inside: In his supports, he's not afraid to express his anger at what Grado's done. But considering that he has very fond memories of Emperor Vigarde and in either of his endings he would aid in Grado's reconstruction, his bitterness can also come off as disappointed sadness in later levels of supports.
  • Star-Crossed Lovers: Pleasantly subverted if he gets an ending with Tana. He does leave after Grado's reconstruction, and Tana spends years searching for him... but they find each other and he becomes a knight of Frelia, presumably under Tana's direct orders, since she's the one who knights him instead of either Innes or Hayden.
  • To Be Lawful or Good: On Ephraim's route, Cormag has to struggle with this dilemma, opening him up for a Heel–Face Turn if you speak to him with either Tana or Duessel. In Eirika's route, however, Valter's manipulations lead to Cormag defecting when he realizes Eirika wasn't his brother's killer.
  • You Killed My Father: At first, to Eirika, blaming her for his brothers death. When that's cleared, he switches this towards the real culprit — Valter. Averted in Ephraim's route, since Cormag was on the opposite side of the continent and was already serving Ephraim when Glen was killed.

"Your Majesty, you know that I will gladly lay down my life for an honorable cause! But these orders — and all of our recent actions — they are not just!"

Longtime general of Grado known by the title Obsidian. Duessel is one of the first to question Grado's motives, and defects early on in Ephraim's story.

Class: Great Knight

  • Badass Beard: The last of the three greatest beards in the game.
  • Chekhov's Gunman: First appears at end of chapter 3.
  • Cool Old Guy: The oldest and wisest of the Grado people. He's old enough to remember a time when everyone lived in harmony.
  • Defector from Decadence: He defected after having it with Vigarde's new attitude.
  • Demoted to Extra: Sadly, after his recruitment chapter, he (unlike Innes, in Eirika's route) loses most of his storyline importance.
  • Evil Weapon: Carries a cursed lance as a family duty, though he never uses it. Valter wielded it when his current lance broke, and the results weren't pretty.
  • Four-Star Badass: He's a Great Knight, has high HP, can't be affected by bows, and is bold enough to speak his mind against Vigarde.
  • Good Is Not Dumb: Immediately noticed something was rotten in Grado...
  • Genius Bruiser: Saw through the Vigarde shell the main villain used to carry out Grado's plan.
  • Heel–Face Turn: Not that he was evil to start with.
  • Intergenerational Friendship: With Amelia.
  • Knight in Shining Armor: He's a Great Knight with crimson red armor.
  • The Mentor: To Ephraim and Lyon, the latter of which he shows great remorse upon confronting him.
  • Not What I Signed on For: In Ephraim's route, he finally gets tired of Grado's villainy and tries to make a run for it. He then gets cornered alongside his group. Which leads to the Protection Mission.
  • Old Soldier: He's the oldest member to serve in Grado's army.
  • One-Man Army: His durability is absurd, and he has quite a bit of speed to back it up. He is powerful enough that many players' answer to the Phantom Ship is to solo the map using him.
  • Protection Mission: Thankfully, he's pretty badass in his own right and can survive a while until you show up.
  • Walking Armory: He can use all three melee weapons.
  • Weapon of Choice: Garm the Black Axe implicitly as Grado's Sacred Twin Axe. Though it can go to anyone with an S Weapon Rank, he's the most plot relevant axe wielding character from Grado. Even his title Obsidian can refer to the color Black.

"In this darkness, I will find peace."

A court mage of Grado, Knoll is imprisoned when he learns a little too much of what Lyon is up to and attempts to stop him.

Class: Shaman

  • The Atoner: Feels a great deal of guilt for his part in Lyon's experiments, and is implied to blame himself for Lyon being exposed to the evil of the Dark Stone.
  • Black Mage: Able to use Dark Magic and, if promoted into Druid, Anima magic as well.
  • Born Unlucky: When rescued, he assumes that his execution date was moved up. His Luck Stat is appropriately low... It starts at zero.
  • Butt-Monkey: An utterly non-humourous example, as Knoll's life is shown to be terrible.
  • But Now I Must Go: In his ending, he quietly leaves after the reconstruction of Grado, and is never seen or heard of again.
  • Court Mage: Was one of Grado's Shamans researching the Sacred Stones.
  • Dark Is Not Evil: According to his research, dark magic was not always called such and was branded it at one point or another in history. Even if it is dark, he also insists it's not evil.
  • Defector from Decadence: Was one of Lyon's sidekicks in his project to revive Vigarde. He questioned this and was thrown in jail.
  • Difficult, but Awesome: Whether he's promoted into Druid or Summoner, Knoll's staff level will always start at E, aka the lowest. If the player trains him up to level B at least, however, thanks to Knoll's high Magic growths, s/he will have an extremely powerful healer able to use the Physic Staff to heal injured units even at literally the other side of the screen, and capable of healing near lethal wounds with just a basic Heal.
  • Glass Cannon: Not only is Knoll Born Unlucky, but while his Magic growths go off the ceiling, his HP and speed ones are pretty low. Still, if raised well, he'll still be frail in regards to defense... and a magical attack powerhouse: he still dies quickly, but only if the enemy manages to reach him... which won't be easy as either a Druid (Dark and Anima Magic) or a Summoner (Dark magic and raising the dead).
  • Healing Hands: When promoted to either Druid or Summoner, he gains the ability to use Staves. Due to his very high Magic, training him up in staff use is a very good idea.
  • He Knows Too Much: Was imprisoned and slated for execution because he knew that Vigarde was a "zombie".
  • Intergenerational Friendship: He and Duessel find alot in common.
  • Nice Guy: Though he is reserved and elusive due to the troubling knowledge he holds, he does turn out be a kind and softspoken person.
  • The Philosopher: In his supports with Natasha, he offers this: "There are as many truths out there as there are people to tell them. Perhaps it's best simply to choose the truth with which you are most comfortable."
  • Sufficiently Analyzed Magic: In his supports with Natasha, he states that dark magic stems from knowledge and understanding, in contrast to light magic, which stems from faith.
  • Weapon of Choice: Gleipnir the Dark Tome implicitly as Grado's Sacred Twin Tome. Though it can go to anyone with an S Weapon Rank, he's the only recruitable shaman (save Ewan via branching promotions) and a plot relevant dark magic user from the nation who shows up with the weapon alongside Ephraim in Eirika's route.



  • Distressed Dude: He's being held hostage by his corrupt colleague Pablo when Eirika gets to him.
  • Good Is Not Dumb: Immediately opposed to an alliance with Grado, so Pablo and his group started hounding him.
  • Reasonable Authority Figure: As leader of Carcino's council, he tried to uphold their alliance with Frelia and offer Eirika safe passage. Had it not been for Pablo, Eirika would have had a rather easy time.
  • Theme Naming: Like Pablo, he's named after a famous painter: Gustav Klimt.

"I believed that you could move the world if you but had the gold. Money was everything, and with money, nothing was beyond my reach!"

A lazy and vocal mercenary from Carcino, unwittingly forced to tag along with L'Arachel on her quest to "destroy all evil."

Class: Rogue

  • Brilliant, but Lazy: Due to his raising. He's an excellent Con Man and dancer, but he's also horribly apathetic.
  • Butt-Monkey: Due to the Berserk spells in this chapter, he can often run right into your brainwashed partner.
  • Can't Stand Them, Can't Live Without Them: L'Arachel's adventures are not what Rennac signed up for, especially not since L'Arachel seems to genuinely believe Rennac is helping purely out of the goodness of his heart and doesn't need compensation. In spite of this, Rennac can't seem to bring himself to say "no" to L'Arachel's call to adventure, even though he'll demand nearly 10,000 gold off Ephraim when he thinks Ephraim will kill him.
  • Chekhov's Gunman: Alongside L' Archel and Dozla (then he goes off on his own).
  • The Complainer Is Always Wrong: Played for laughs, in that his complaints within L'arachel's group are always ignored.
  • Fragile Speedster: Rogues aren't exactly known for their HP. However, he has an excellent dodge rate due to his speed.
  • Gentleman Thief: He is very vain, especially evident in his supports with Colm where he constantly brags about his fashion sense compared to Colm's tattered rags. Colm later turns this against him by stealing a brooch of his vest, only to find that Rennac had swapped his real brooch with a cheap knock-off because he knew Colm would try to steal it.
  • Hopeless Suitor: Acts as one to Tethys in their supports; Rennac's clearly interested in impressing her, while Tethys is flattered, but still interested in Gerik.
  • Only in It for the Money: As mentioned above about his high price tag if you try to recruit him without L'Arachel.
    Rennac (to Dozla): I may not look it now, but I'm the son of a wealthy Carcino merchant. I believed that you could move the world if you but had the gold. Money was everything, and with money, nothing was beyond my reach! I adored money! I loved money! You see?
  • Sarcastic Devotee: Is rather sarcastic to L'Arachel, but ultimately never leaves.
    He was never able to escape his service to the self-centered princess who became queen. Admittedly, he didn't try very hard.
  • The Spock: Of L'Arachel's Power Trio.
  • Trickster Mentor: To Colm, in their supports.
  • Visible Sigh: You can see it in his face when Ephraim doesn't kill him on the spot.

"I came from Caer Pelyn. I have been entrusted with the honor of being your escort. Protecting you, Great Dragon, gives my life meaning."

A powerful sage, the grandson of the Elder of Caer Pelyn, Myrrh's bodyguard, and Ewan's teacher.

Class: Sage

  • Badass Bookworm: His spiritual knowledge and knowledge of Magvel lore is unmatched. He's also one of the most powerful magic users in the world.
  • Big Brother Mentor: To Ewan.
  • Dude, Where's My Respect?: Like most people of Caer Pelyn, Saleh is a bit annoyed that the outside world has forgotten Morva and his deeds. He attempts to compenstate by treating Morva and Myrrh with great respect, despite both being rather modest.
  • Early-Bird Cameo: He first appears in chapter 5, where he's searching for Myrrh.
  • Failure Knight: Saleh once accidentally killed a good person on the battlefield, and he could never forgive himself for that. Said guy turned out to be Gerik's old friend.
  • Glass Cannon: Minor case. Saleh's HP is only average and his Defense is quite lackluster, but he has such high Skill that he'll be able to whip out many critical attacks. Even if he doesn't, he has plenty of Magic and can damage the enemy nicely.
  • Healing Hands: He's the only offensive magic user that you recruit that can also heal units as soon as you get him.
  • Last Guy Wins: Out of the men that Eirika can marry, he's the last one to show up.
  • Raised by Grandparents: More exactly, by his grandma Dara.
  • Red Mage: Since he's a Sage, he can both attack the monsters and heal your wounds with the right equipment.
  • Mr. Exposition: His supports with Eirika give a LOT of insight on Caer Pelyn and its very spiritual lifestyle, as well as in regards to the figure of Nada Kuya the Battle Princess.
  • The Quiet One: He's mostly silent, and when he does speak, he keeps it brief. He makes Seth look chatty by comparison.
  • Tall, Dark, and Handsome: "Dark" may be a bit of a stretch, but he's got quite a bit more color than most of the cast.
  • Weapon of Choice: Excalibur the Swift Wind implicitly as he's the most prominent and active anima mage on site when it is received. He comes with it when he shows up alongside Eirika when she rejoins in Ephraim's route.


An old wise woman in Caer Pelyn as well as Saleh's grandmother.

    Darkling Woods 

Ancient Guardian of Darkling Wood
"I live and breathe to protect mankind. I cannot abandon them to you."

The legendary Great Dragon who led the original defeat of the Demon King (but was never known for it), the elder of the Manakete tribe and the adoptive father of Myrrh. He tries to stop the Demon King again when he returns to Darkling Woods. It ends very, very badly.

Class: Manakete

  • Badass Beard: It looks vaguely villainous, but he's far from it.
  • Body Horror: His transformation into a Draco Zombie is unseen, but that's probably for the best.
  • Breath Weapon: Wretched Air has a range of 1-2 and, since he deals fixed damage, anyone nearby with 36 HP or less will be One-Hit Killed.
  • Draco Lich: Is tragically turned into a Draco-Zombie.
  • Fate Worse than Death: Not only is he killed by Lyon/The Demon King, his remains are desecrated and made to fight as the first Draco Zombie.
  • Humble Hero: Was the leader of the Five Heroes and dealt the fatal strike to Fomortiis, but refused to take any credit and was just content with taking care of Caer Pelyn and the Darkling Woods.
  • Interspecies Friend Ship: Morva has many human friends, and has dedicated his life to protecting them.
  • Older Than They Look: He looks pretty old to begin with, but he's centuries rather than decades old.
  • Reasonable Authority Figure: His role in history is ignored, but he does not take umbrage, and in fact prefers it.
  • Sacrificial Lion: If you were wondering how much of a threat the Demon King is, Morva's death should drive it home for you.
  • Sole Survivor: The only person to have fought the Demon King to survive into modern times. Sadly, this doesn't last.
  • Tall, Dark, and Handsome: In human form, he is a tall and handsome older man.
  • Tragic Monster: The hero of the ancient war turned into an abomination and forced to fight a new generation of heroes and his own daughter. It's not a good feeling.
  • Unique Enemy: He's still classified as a Manakete in gameplay, and his animations are unique, resembling Myrrh but with a zombified color scheme.
  • Weaksauce Weakness: Bows, which both Manaketes and Draco Zombies are oddly weak to in this game. (It sort of makes sense for Myrrh, anyway.) In particular, Morva gets competely shut down by Longbows, which he can't retaliate against.
  • The Worf Effect: What better way to establish the power of the newly resurrected demon king than to kill and zombify the man that downed him all those years ago?

"... I've lived in Darkling Woods ever since I was a child. I think that I shall spend the rest of my life there."

One of the Manakete, the adoptive daughter of tribe leader Morva. She is sensitive to the existence of the "great evil" emanating from Grado and was compelled to track it down. Along the way, she met Ephraim and started traveling with him.

Class: Manakete

  • Achilles' Heel: Bows. Avoid them like the black death, as the effective bonus (2x damage) and Myrrh's low speed is enough for her to be doubled and killed by enemy archers. She also would do well to steer clear of Druids carrying Luna.
  • Badass Adorable: She's awfully cute, but she's a force of nature in battle. Anything without a bow isn't going to do much damage.
  • The Big Guy: Yes, she does qualify for this — she's a tiny little girl with wings... and you know what that means in Fire Emblem.
  • Break the Cutie: That poor, poor little girl.
  • Cute Bruiser: Looks like a young girl, but is actually a powerful dragon.
  • Glass Cannon: One wouldn't think so, given her enormous Defense and Resistance, but she's slow, has poor Luck, and starts with very little HP. Give her a few levels and she'll nuke almost everything without trouble, but if you're not careful, her aforementioned Achilles Heels can still get her killed, even late in the game.
  • Instant Awesome: Just Add Dragons!: Fulfilling Fire Emblem tradition, she's your requisite unit that can turn into a dragon.
  • Interspecies Friendship: Myrrh mentions in her B support with Saleh she initially she couldn't understand why her father dedicated his life to protecting humans, but after meeting the group, she knows exactly how he feels.
  • Killer Rabbit: Yet another cute pre-teen girl with huge wings. You know what that means in Fire Emblem.
  • Kill the Ones You Love: You can have her face Draco Zombie Morva for a real tear jerker.
  • Mistaken for Gay: When she sees Ephraim with another girl, she feels a bit... odd but can't quite understand why. Dozla's assumption? She's in love! ...With L'Arachel. Uhh... Not quite, Doz.
  • Mythology Gag: The Fire Dragon from Blazing Sword didn't last too long against Luna either.
  • Odango: Though hers have ponytails at the end of them.
  • Older Than They Look: Is obviously centuries old, yet looks like a pre-teen girl no older than 12.
  • Precocious Crush: Implied in her supports with Dozla to have one on Ephraim, even though, since she's about 1200 years old, she's the older one.
  • Really 700 Years Old: Dozla thinks she's not, though.
  • Shrinking Violet: With indigo hair to match, too.
  • Self-Made Orphan: Sorta, if you make her fight the already zombified Morva. Happy now, you bastard?
  • Superweapon Surprise: Myrrh is such a sweet, shy girl, but, when she uses her Dragonstone, she becomes a huge dragon that can kill most enemies in one shot.
  • Too Awesome to Use: She is an extremely powerful character, but she requires her dragonstone to attack. It has fifty uses and counterattacks against enemies also count. There is no way to repair it (outside of a Good Bad Bug) and there is only one of them, so once it's used fifty times, she becomes completely useless.
  • You Gotta Have Blue Hair: Hers is indigo, which Saleh uses to his advantage when trying to track her down.


Lyon, Prince of Grado
"Mm... My research isn’t complete yet, but there’s no mistaking the power the Sacred Stones contain."

Prince of the Grado Empire, son of Vigarde, and close friends with Eirika and Ephraim, having grown up together since childhood. A kind and gentle man, he wishes for nothing but the best for his nation. However, his experiences and his own flaws slowly chipped him away, shaping him up into a true tragic villain.

Class: Necromancer

  • All-Loving Hero: He used to be extremely dedicated to his role as the heir of Grado, concerned more with the safety and happiness of his people than his own health.
  • Anti-Villain: Lyon is just as kind and gentle as Eirika and Ephraim remember. However, a combination of a desire to save his people, his grief at his father's passing, his insecurities regarding his ability to lead his country, and being either driven insane by the Demon King's power or outright possessed by the Demon King himself have turned him into a villain.
  • Badass Bookworm: An extremely skilled dark magic user, pretty much genius level. The dude is the most powerful magician in all of Magvel, period.
  • Beneath the Mask: Whether you're on Eirika's route, and he pretends to have more control than he really does, or you're on Ephraim's route, and he pretends to have less control than he really does. Either way, he left Grado's Sacred Twin weapons for Ephraim to find, and Knoll implied that Lyon wanted Ephraim to find them. He also scheduled Knoll to be executed the day after Ephraim laid siege to Grado Keep, implying that he may have wanted Ephraim to find Knoll too.
  • Big Bad: It's a half-and-half deal, as instead Fomortiis is the full-on Big Bad in Eirika's route.
  • Big Bad Friend: Especially in Ephraim's route.
  • Climax Boss: The boss fight of the first half of the Final Chapter, succeeding Jahn and Nergal.
  • Despair Event Horizon: First, he had a vision of Grado being destroyed by earthquakes, which his father didn't allow him to share with anybody else, and then his father died. He tried to revive him via forbidden magics, which just made things worse. And then he set out to attempt to free the Demon King, hoping to use his power to stop the earthquakes, which again made things even worse.
  • Dying Declaration of Love: If you played Eirika's path, his Famous Last Words are this.
  • Fighting from the Inside: Most apparent in Ephraim's route.
  • Green-Eyed Monster: In Ephraim's route, Lyon admits that he was always envious of Ephraim; strong while Lyon was weak, confident while Lyon was unsure of himself, and adored by Eirika, who Lyon was in love with. This isn't the reason that Lyon turned to evil, but it does influence Lyon's Superpowered Evil Side to want to fight Ephraim as a Worthy Opponent.
  • Heroic Self-Deprecation: In Eirika and Ephraim's flashbacks, he's noticeably self-effacing. Both Eirika and Ephraim find it charming. However, the game brutally Deconstructs it. Lyon's self-deprecation is a symptom of severe feelings of inadequacy, which drives him to become the chief antagonist.
  • I Cannot Self-Terminate: "I cannot save myself. I'll become the Demon King of old and try to destroy all of mankind. Ephraim. If you want to stop this, you must come to Darkling Woods. I want you to come. I need you to stop me. You must promise."
  • Ill Boy: He's had a sickly disposition from a young age.
  • Meat Puppet: For the Demon King in Eirika's route.
  • Mighty Glacier: In his second appearance, he rather brazenly wields a tome that weighs a ton, with only a piddly 15 Speed and 7 Constitution before you factor in the weight penalty. In short, everybody hits him twice. 'Course, the payoff is that he's inflicting massive damage (more than the final boss, even) that kills everyone in two hits. He also possesses ludicrous HP and defenses for a mage. Beating him requires ganging up on him at full health.
  • Recurring Boss: You must defeat him two separate times in-game.
  • Seers: Developed this power during his research, according to Knoll's supports with Natasha.
  • Shrinking Violet: What he used to be.
  • Took a Level in Badass: According to Knoll, the Dark Stone gave him a huge burst of power.
  • The Unfettered: More apparent in Ephraim's route: He's willing to tap the power of the Demon King himself, and afterwards also to destroy the Sacred Stones, betray his friends, set loose a horde of demons, and ultimately sacrifice his own life, to save Grado from destruction.
  • Unlucky Childhood Friend: to Eirika.
  • "Well Done, Son!" Guy: to Vigarde.
  • Well-Intentioned Extremist: And with very good reason, as the Epilogue reveals...

"Come, and face your death! I'm waiting, you miserable fool."

The Demon King, defeated eight hundred years ago by the Five Heroes and sealed away in the Sacred Stones. However, his influences are slowly returning to the world as Grado's invasion continues...

Class: Demon King
  • Big Bad: Revealed to be controlling Lyon throughout Eirika's route, thus bringing him to this for her route.
  • Dark Is Evil: Dear Sacred Stones...
  • Demon Lords and Archdevils: He's called the Demon King for a reason.
  • Eldritch Abomination: His original body, to the right.
  • Final Boss: When Lyon falls, he takes full control, making him the very last boss the group has to face. note 
  • For the Evulz: In Eirika's story, he lets Lyon remain barely conscious in his body for most of the game, just to torment him.
  • Freeze-Frame Bonus: Watch closely at the end of the game's intro. That silhouette look familiar?
  • Greater-Scope Villain: Only physically appears during the final battle.
  • Our Demons Are Different: Outside of Gargoyles, and the other monsters, he is the lone Demon in the Fire Emblem series.
  • The Man Behind the Man: Lyon's recent turn to evil, the plot to destroy the Sacred Stones, and Grado's invasion of the other nations are all his doing.
  • Manipulative Bastard: In Eirika's route, he pretends to be Lyon to convince her to hand over the Sacred Stone of Renais so that he can destroy it. And in Ephraim's route, he is more subtle in his manipulations of Lyon instead of outright possessing him.
  • More Than Mind Control: On Lyon, arguably, most notable on Ephraim's route.
  • Monster Lord: Is the creator and leader of the monsters.
  • No Name Given: Only averted right at the end of the story, where his map data displays his name. Until then, he's just referred to as the Demon King.
  • Mook Maker: Spawns randomly generated monsters onto the map every turn to slow you down.
  • Sealed Evil in a Can: His soul was sealed in Grado's Sacred Stone until Lyon's tampering set him free.
  • Stationary Boss: Averted! But he only has 2 Movement.
  • Tall, Dark, and Snarky: He has an especially vicious wit while in possession of Lyon's body.


The Silent Emperor of Grado. Once a ruler beloved by all for his kindness, his declaration of war on Renais was completely unexpected and out of character.

Class: General

  • Big Bad: As the Emperor of Grado, Ephraim has to defeat him to end the war. However, this is a subversion. Not only is Vigarde not responsible for the war, but he's been dead for quite some time.
  • Came Back Wrong: Lyon's attempt at necromancy had some... unfortunate results.
  • Soulless Shell: His body's back from the dead. His mind, however, is gone for good.
  • Climax Boss: The last boss of Ephraim's route before he reunites with Eirika.
  • Dead All Along: No, he's not responsible for the Grado invasion. He's just a corpse.
  • Disc-One Final Boss: Sort of — if you played Ephraim's route first without any spoilers, he definitely comes across as this.
  • Evil Overlord: Subverted. He's responsible at least ostensibly for the war with Grado, but before he decides to invade his neighbors, he's known to be a kind, gentle, and benevolent ruler. Part of the reason why the initial invasion of Renais is so successful is that no one saw it coming.
  • Fatal Flaw: Pride, the only weakness in an otherwise just and wise man. It drives him to keep his illness a secret from his people and to not seek Renais' aid from an impending natural disaster. Both have disastrous consequences.
  • Poor Communication Kills: Ultimately, Vigarde's decision to prohibit Lyon and the other court mages from telling anybody about the earthquake led to Lyon's Despair Event Horizon and all of the tragedy that followed from it.
  • Posthumous Character: He's dead well in advance of the main plot. Lyon's grief about this is what kickstarts the story.
  • Strong Family Resemblance: He looks just like a much older Lyon with a beard.
  • The Quiet One: "Silent Emperor". There's a reason he's silent...
  • Walking Spoiler: Every single thing about the man is a spoiler as to what's really going on in Grado.

"I've no use for these bloodless minnows... Give me prey that will sate my bloodlust... I hunger!"

One of Grado's six Imperial Generals and a deranged war criminal. Formerly one of Grado's original three Imperial Generals alongside Duessel and Glen, he was banished and replaced by Selena due to killing civilians. After Grado declares war on the rest of the continent, Valter went back to the being an Imperial General, to the dismay of every sane man involved.

Class: Wyvern Knight

  • Ambiguously Bi: Of course, he lusts over Eirika... but he shows similar interest in Ephraim, though to a much lesser extent.
  • Axe-Crazy: Just check out his quote. That's his personality in a nutshell.
  • Bad Boss: Played interestingly; he seems to work just fine with Tirado up until the latter's unexpected death, but his next "confidant" Beran knows it's time to get the hell out of dodge when he's failed, hoping he can escape Valter's punishment.
  • Blade on a Stick: Unlike his counterpart Glen, he can only wield lances.
  • Blood Knight: And. how. He not only relishes battle, but he has an especially sick glee for slaying strong opponents and toying with them just to savor the thrill of the hunt.
    Riev: Ah, Valter... You're a beast. You're bound to no country. You care nothing for friend or foe. Kill a man, claim a woman... You live for nothing more, you wretched beast. That's your strength. That's what makes you stronger than any man alive. A beast acts without remorse. Man's morality cannot win. It's nature's way...
  • The Brute: His role in the Six General ensemble. He's very strong and has no other interests besides indulging his hunger for blood.
  • Cutscene Power to the Max: The game tries to do its best to make Valter look cool; in scripted events, he chumps Seth and Glen without any effort. He's no slouch when you reach him, but he's not exactly impossible either.
  • Dragon Rider: Of the Sacred Stones-only Wyvern Knight variety.
  • The Dreaded: Not because of his combat skill (the other generals are Badasses too), but because of his sheer savagery. Seth surviving a hit from him marks him as a very strong opponent. He is widely hated among the other generals, and for a good reason.
  • Evil Weapon: Grabbing Duessel's cursed lance is the reason he is what he is.
  • Expy: Basically Narcian 2.0, sans his hair color.
  • Face Death with Dignity: Averted; he takes his end the worst of the evil generals, screaming in pain.
  • Flanderization: An in-universe example that is played very much for drama. He grabbed Duessel's cursed lance, and it caused him to go from a simple savage and brutal Blood Knight into a ruthless monster.
  • Foil: Each of the three "evil" generals has a foil among the "good" ones. Valter and Glen are both promoted Wyvern Riders, but are of different promotions. Both served under Grado and Duessel before. The three collectively are called "The Imperial Three".
  • For the Evulz: Valter extends the war to savor the pleasure of the hunt and the kill, but several of his more dickish actions, such as setting up Cormag to attack Eirika or convincing Selena to withdraw from executing Duessel only to be reprimanded and sent to her death, are done purely for his own amusement.
  • General Failure: He's a villainous example of The Millstone on Grado's side; everything he does either ends in failure or actively harms Grado's war efforts. Apparently, he was trying to sabotage Grado's war efforts, since there would be no more bloodshed if Grado won too quickly.
  • I Have You Now, My Pretty: To Eirika. He fails miserably, and it can be especially satisfying if she is the one to end him.
  • Interplay of Sex and Violence: Not just his obsession with "claiming" Eirika, but Ephraim piques his interest quite a bit. "The lad's beginning to whet my appetite..."
  • No-Sell: Magic and bows won't two-shot him like the other Wyvren riders surrounding him due to his Fili Shield and surprisingly high Resistance. Luckily, you can loot the Fili Shield once you defeat him.
  • Psycho for Hire: He was dismissed from Grado's army in the past because of his insanity. When Grado goes on the warpath, he's made a general.
  • Rape Is a Special Kind of Evil: Not-so-subtly implied by Riev. You can tell these two are the worst of the villains because they're the ones who think it's a good idea.
  • Smug Snake: His attitude throughout the entire game. Even his portrait has him with a smug grin. Needless to say, taking him out is extremely satisfying.
  • Villainous Crush: Towards Eirika, as he spends a lot of time lusting over her.
  • With Great Power Comes Great Insanity: He was a mere Jerkass at the beginning, but once he got his hands on Duessel's cursed lance to defend himself in battle after his weapon was broken, he became ten thousand times worse.
  • You Monster!: Riev actually applauds and admires him for it, but the rest of his allies believe Valter is the worst human being alive; so much so that his underlings would rather be branded deserters than face his particular brand of punishment and Caellach of all people (who is, let it be known, a ruthlessly pragmatic and sociopathic douchebag who will murder anyone without hesitation) pulls Even Evil Has Standards on him.

Selena (Celina)
"It looks like these villagers have some bandit problems. I would like to help, but I have orders..."

Another one of Grado's six Imperial Generals, she is a loyal knight who firmly supports Emperor Vigarde due to the Emperor saving her entire village from a crisis.

Class: Mage Knight

  • Affably Evil: She's very kind and polite, taking special care of the villagers in the countries Grado invades. She's still firmly committed to Grado's wanton destruction, however.
  • Anti-Villain: She wouldn't even be a villain if not for the circumstances, but she absolutely refuses to betray her knight's oath.
  • Country Mouse: In her backstory.
  • The Dark Chick: The only female amongst Grado's six generals.
  • Death from Above: She has a Bolting tome.
  • Expy: Of Brunnya and, to a lesser extent, Ishtar.
  • I Owe You My Life: To Vigarde, who saved her village from starvation when she was young.
  • Lady of Black Magic: Of extremely powerful black magic at that. She's legendary for "wielding the power of the thunderstorm."
  • My Master, Right or Wrong: She cites her loyalty and love towards Emperor Vigarde as the reason she refuses to defect, no matter how evil he may have become. Myrrh explains what's wrong with Vigarde, but by this point, she's already (re)pledged her loyalty to the zombie, and will not go back on it.
  • Playing with Fire: Has an Elfire tome.
  • Self-Made Woman: She started off as a simple foot soldier before her devotion and talent allowed her to rise through the ranks all the way to general.
  • Subordinate Excuse: Towards Vigarde, whom she has loved since he saved her village long ago.
  • What Happened to the Mouse?: Her fate isn't even mentioned should the player take Eirika's route, making it seem as if she simply vanished off-screen. She's mentioned to have "died in Western Grado" if you visit one house in Scorched Sand, but it's easy to miss, of course.
  • Worthy Opponent: She and Ephraim each consider each other this, so much so that Ephraim deeply regrets being forced to kill her.

"General Duessel and I both questioned the wisdom of this war. And if you really are innocent of the crimes attributed to you... Why would His Majesty lie to us? I must know the answer."

An Imperial General of Grado and bigger brother of Cormag. He is level-headed and loyal, but he slowly begins to question the true motives behind Grado's actions.

Class: Wyvern Lord

  • Anti-Villain: He has strong misgivings about the Emperor and his plans, but goes through with it anyway because that's what knights do. He very well might have joined Eirika if Valter hadn't interfered.
  • Big Brother Instinct: Towards Cormag, whom he mentors in the way of knighthood.
  • Blade on a Stick: His main weapon of choice, though he can use swords as well.
  • Country Mouse: He and Cormag, as already explained.
  • Curb-Stomp Battle: Valter dispatches him with little trouble.
  • Dark-Skinned Blond: Has this appearance.
  • Dragon Rider: Per his class, he rides a wyvern.
  • Good Is Not Dumb: Takes note of the problems in Grado just as Duessel does, but is killed before he can change sides.
  • Heel–Face Door-Slam: Valter kills him before he can complete his Heel–Face Turn.
  • Obfuscating Stupidity: Plays dumb when he confronts Eirika, acting as though he believed Emperor Vigarde's blatant lie that Eirika massacred everyone in Port Kiris. Her bewildered reaction and Innes' attack on Vigarde's actions reaffirm his suspicions on the whole affair, and he decides not to fight the party.
  • Sacrificial Lion: He dies pretty much to prove how dangerous and psychotic Valter is and prompt Cormag going on his Roaring Rampage of Revenge. And provide tension story-wise, because he's a fricking general.
  • Tall, Dark, and Handsome: Very tall, much tanner than the others in his kingdom, and ruggedly handsome.
  • The Unfought: At the moment where you might have had a boss battle with him, he opts to simply speak with Eirika instead. Before he has a second chance, Valter kills him.
  • What Happened to the Mouse?: His fate isn't even mentioned should the player take Ephraim's route, making it seem as if he simply vanished off-screen. He's mentioned to have "died in mountains in Carcino" if you visit one house in Scorched Sand, but it's easy to miss, of course.

Caellach (Cethelreda)
"You're a stepping-stone... And I'm moving up. Don't take it personally."

Formerly a power-hungry mercenary from Jehanna, he's now one of Grado's six Imperial Generals, promoted from a criminal like Valter and Riev. The man is really more concerned about himself than anything Grado wants.

Class: Hero

  • Affably Evil: He's about as wicked as they come, but he's extremely polite and has something that resembles a code of honor.
  • Ambition Is Evil: Valter is a Blood Knight and Riev a Demon worshipper; Caellach just wants to be a King.
  • An Axe to Grind: His weapon specialty. Unusual for the Hero class, which promotes from the sword-slinging Mercenary.
    • Justified by the fact that they also promote from Fighters in this game; Caellach's axe specialty suggests that Fighter was his original class.
  • Big Bad Friend: He and Joshua were buddies back in their days as mercenaries, although their reunion on the battlefield varies depending on which route you took. In Ephraim's, he's a perfect Friendly Enemy, greeting Joshua as an old friend and asking him if he'll ditch "these losers" and work for him; Joshua replies he's not going to let Callaech use him and they tell each other it's Nothing Personal as they fight. In Eirika's, however, it's VERY different: Callaech tells Joshua he knows he's the prince, and admits to killing Joshua's mother; this time, the battle is intensely personal, with the two drawing their weapons on much less friendly terms and fighting to the death for Jehanna's throne.
  • Even Evil Has Standards: It says a lot for how sick Valter and Riev are that even Caellach finds them despicable.
  • Eviler Than Thou: Make no mistake, Caellach isn't a great guy, but he's nowhere near as bad as Valter and Riev are. He even makes a point about that.
  • The Evil Genius: In the tactical and pragmatic sense, at least.
  • Face Death with Dignity: Caellach takes his end a bit better than Valter, merely expressing his resentment over dying before he could become a king.
  • Foil: To Selena. Both are the least extreme of their own general triad (Selena had doubts about Grado but remained loyal, unlike Duessel and Glen; Caellach is a bastard, but Valter and Riev are both monsters). Selena is extremely loyal to Vigarde, while Caellach is The Starscream and mocks him whenever he can get away with it.
  • Genius Bruiser: He's a strategic genius and one of the toughest soldiers Grado has to throw at you.
  • Good Powers, Bad People: He's one of the main villains, yet his class is HERO. Given the tone of the game as a whole compared to the last two Emblems, it seems to be a subtle reminder how what defines a "war hero" is at least somewhat subjective.
  • I Have You Now, My Pretty: Notably averted with Ismaire since he's not interested in that sort of thing, he just needed her out of the way. This sets him apart from Valter and (maybe) Riev.
  • Kick the Dog: Killing Ismaire. Also kills his subordinate Aias for failing him, even when said subordinate is genuinely loyal and devoted to him. Though Caellach himself doesn't seem exactly gleeful in either case... well, he still did it.
  • Last Words: Well, all named units have them, but he asks the last guard standing at the Tower of Valni if he has any (and is a bit insulted that the guy used them to insult him).
  • No Pronunciation Guide: It's anyone's guess, but it it's anything like the real life name "Ceallach," it's pronounced "kell-ACK".
  • No-Sell: Hope you weren't planning on killing him with critical hits, that Hoplon Guard won't let you. At least you get it when you defeat him.
  • Nothing Personal: You're a stepping-stone... And I'm moving up. Don't take it personally.
  • Self-Made Man: What he aims to be. He's gone from a simple mercenary to a general in Grado's army. His ultimate goal is King, and he's not picky about which land he's king of.
  • The Starscream: Lyon knows it and calls him out on this, but then says that if it keeps Caellach motivated, he'll let it by.
  • Tall, Dark, and Snarky
  • We Can Rule Together: To Joshua. Who promptly refuses.
  • Wouldn't Hit a Girl: Or so he claims; it doesn't stop him from fighting with female characters, nor does it stop him from killing Ismaire. To his credit, he did try to talk her down and give her a chance to live. Valter (and maybe Riev) would probably have done worse.
  • You Have Outlived Your Usefulness: To Aias.

Riev (Irv)
"Heh heh heh... Humans will never conquer darkness. The guardian of light, Rausten, will drown in a never-ending night."

A former bishop from Rausten exiled by Pontifex Mansel for heresy, he became a Grado Imperial General alongside Valter and Caellach under the orders of Emperor Vigarde. His only and ultimate goal seems to be the resurrection of the Demon King.

Class: Bishop

  • The Battle Didn't Count: Whether you beat him in Chapter 19 or not, you have to take him on in Chapter 20.
  • Best Served Cold: His motive is to take revenge upon Rausten, because Pontifex Mansel had him excommunicated from the order. His profile says that he was kicked out of the order for heresy. It doesn't specify what got him branded a heretic, but given his fanatical devotion to the Demon King, it probably had something to do with being a demon worshiper.
  • The Caretaker: Seems to act as one for Lyon later in the game.
  • Co-Dragons: With Valter.
  • The Dragon: But not to Lyon or Vigarde. Rather, he's this to the Demon King.
  • Evil Laugh: Heh heh heh...
  • Evil Old Folks: The oldest of the Six Generals, and the wickedest by a pretty substantial margin.
  • Expy: He resembles Gharnef physically. He also plays the role of the Gharnef archetype in the game alongside Lyon.
  • Foil: To Duessel. Both are loyal to their lords (Vigarde and Lyon) as long as they agree with their Lord's ideals (Lyon simply hides his true nature in Ephraim's route, while Vigarde doesn't), both abandon their homeland (Grado and Rausten) to fight for the opposite side against each other.
  • Face Death with Dignity: Unlike Valter and Caellach, Riev accepts his death gleefully, fully believing in his master's victory and his own eternal reward for his service. (He's wrong.)
  • Gonk: He appears sallow and corpse-like, ugly compared to even the worst-looking of his comrades.
  • Good Powers, Bad People - Light Is Not Good: Uses Light magic, and is a demon worshiper.
  • The Heretic: He was labeled a heretic by Mansel and the Rausten court, presumably for worshipping the Demon King.
  • Manipulative Bastard: Riev spends most of the early game using his subordinates or his monster servants to do his fighting for him. He himself doesn't actually begin to fight until there's nobody left to use.
  • Optional Boss: In chapter 19. Technically all bosses in a Hold the Line mission are optional, but since the computer is pouring in swarms of promoted units from where Riev is standing, he's particularly hard to reach. Defeating him in this mission rewards you with his spellbook, the very powerful Aura.
  • Rape Is a Special Kind of Evil: Just look at how he applauds Valter for his savagery in the desert chapter. He might not indulge in this particular act himself, but he sure as hell praises it.
  • Sinister Minister: For which he was kicked out of Rausten's bishopric. He's only gotten more sinister in the meantime.
  • Smug Snake: He's got Valter beat in this department, even dying with smug confidence.


"I-I just wanted the two of us...."

A general from Jehanna and the bodyguard for Queen Ismaire, who has been in love for her for years — this makes him easy to manipulate for Caellach and his group. Trained her Rebel Prince son, Joshua, in swordplay.

Class: Swordmaster

  • Anti-Villain: He betrays his country to Grado, but only because he's been driven mad from love of Ismaire.
  • Badass Beard: It's one of many signifiers that he's not to be trifled with.
  • Broken Pedestal: For Joshua.
  • Climax Boss: The last boss of Eirika's route before she reunites with Ephraim.
  • Cool Sword and Blow You Away: The Wind Sword, which targets Resistance instead of Defense.
  • Courtly Love: Nastily deconstructed; a large part of why he is an enemy is due to his unrequited love for the queen.
    "I told myself a grand lie that day. I told myself I could be happy simply serving you as your most loyal knight."
  • Despair Event Horizon: When Caellach takes Ismaire away from him, Carlyle's dialogue bits with everyone are pretty much summed up in "It's All Junk".
  • Evil Mentor: Subverted: Carlyle was a good and noble teacher to Joshua, since he tutored him in swordplay years before he went Yandere. In fact, Joshua is very openly shocked if you make them fight.
  • Love Makes You Evil: His love of Ismaire was his only weakness, which Caellach is able to exploit mercilessly.
  • Razor Wind: His Wind Sword allows him to do this.
  • Wake-Up Call Boss: The first in a string of dangerous bosses with a high critical hit rate, plus he's ridiculously evasive.
  • Yandere: For Queen Ismaire.


The boss of the only Gaiden chapter, 5x. Leader of a mercenary troop that is hired by Tirado to take care of the Renvall castle.

Class: Mercenary

  • BFS: He uses a Steel Blade which is heavier then its sword equivalent.
  • Cool Sword: He wields a steel Blade.
  • Jack-of-All-Stats: Is a Mercenary.
  • Unwitting Pawn: Though he realises this shortly before dying.
    "L-lord Tirado...It can't be... Were we...merely pawns?"


The boss of Chapter 6, a subordinate of Riev.

Class: Shaman


The boss of Chapter 7. Tirado's subordinate guarding the Renvall keep: unknown to him, Tirado left him to die as part of a plan to lure Eirika into a trap.

Class: Cavalier


The boss of Chapter 8 ("It's a trap!"), and a subordinate of Valter.

Class: General

  • Bad Boss: To Zonta and Murray, both of whom he leaves to die.
  • Blade on a Stick: His Silver Lance.
  • The Chessmaster: And not half-bad at it, actually.
  • Climax Boss: Chapter 8 concludes the first story arc in the game.
  • Face Death with Dignity: When he dies, his last words are a compliment to those who defeat him, while also warning them about Valter and his ruthlessness.
  • The Starscream: Some people believe he planned to overthrow his commander, Valter.
  • Starter Villain: He's the first promoted unit you fight in the game. Being a general, both of the Lords (but especially Ephraim) have an advantage against him.
  • Unintentional Backup Plan: When capturing Ephraim fails, he cleverly spreads a rumour that Ephraim was captured and is to be executed in order to lure Eirika in. It works until Ephraim hurries back in time, meets up with Eirika, and they team up to defeat him.
  • Wake-Up Call Boss: If you don't have good axe units and/or Armorslayers, it'll be hard to kill him. The Lords are probably your best bet, as their unique weapons are strong against armored units.


The boss of Chapter 10 Ephraim's route, a subordinate of Valter.

Class: General

  • Optional Boss: Defeating him ends the chapter early, but isn't required.
  • Punch-Clock Villain: Is an ordinary Grado commander.
  • Screw This, I'm Outta Here!: If not killed within the turn limit, Beran realizes that Valter will probably kill for failing, so he and a nameless mook decide to sail to parts unknown.
    Beran: Our best bet is to give up and escape with our lives.


A member of Carcino's Council of Elders. He wanted to break off the traditional alliances and make a new one with Grado, and when Klimt refused to join him, he started to bribe everyone in the council. When he learns that Prince Innes is in his way, he sends out mercenaries after him.

Class: Sage

  • Bastard Understudy: He's one of the senior members of the Council under Klimt, but couldn't be more different than the kind, sagely Klimt if he tried.
  • Healing Hands: One of the few magical-type bosses who carries a staff and uses it.
  • Oh, Crap!: If you have Innes face him in the chapter where both of them are introduced.
    Innes: Trying to trap me is a mistake. Failing, an expensive one. I think it's time for you to learn how expensive.
  • Optional Boss: Shows up as a mini-boss a few chapters after he appeared first as a normal boss, in a chapter that has another boss already (two if you end up fighting Cormag instead of recruiting him).
  • Rich Bitch: Money has not done any good for Pablo's moral compass. Quite the opposite, it's made him uncontrollably greedy and sadistic.
  • Screw the Rules, I Have Money!: He's slowly been taking over Carcino through a combination of hefty bribery and political assassinations. By the time we get to him, he's already got the country under his thumb.
  • Smug Snake: He seems to be under the impression that he can buy his way out of any problem. He's so, so wrong.
  • Theme Naming: Like Klimt, he's named after a famous painter: Pablo Picasso.
  • We Can Rule Together: Tries to bribe his opponents, even smack in the middle of a battlefield.
  • What Happened to the Mouse?: Gone from the story after chapter 13, whether you kill him or not.
  • Wolfpack Boss: In chapter 13.


The boss of Chapter 13 on Eirika's path. Quiet, brainy, a rather strong fighter. He also was one of Caellach's old mercenary companions, and followed him when he went to Grado's army.

Class: Great Knight

  • Achilles' Heel: He certainly looks more well-equipped than most bosses, but he lacks any weapons that give him the triangle advantage over lances, and in particular is weak to the Horseslayer. He's also the only boss of the Great Knight class, which means that weapons strong against units on horseback and those strong against heavily armored units will do bonus damage to him.
  • Evil Genius: Of Caellach's troops.
  • Face Death with Dignity: If he survives the Hamill Canyon stage. He knows that Caellach will tell him "You Have Outlived Your Usefulness", but still faces him and tells him "screw you" before dying at his hands.
  • Genius Bruiser: A powerful Great Knight and a strategist of legendary proportion.
  • Graceful Loser: If you kill him in battle, he'll calmly praise your group.
    Aias: Very... impressive. You've pierced the battle formations I'd perfected... No one's ever done that. Renais's tactician has earned my highest regard.
  • Optional Boss: You don't have to fight him to win, only survive him for a set number of turns. If you do manage to beat him, he'll compliment your efforts.


The Boss of chapter 9 in Eirika's path. A Mercenary hired by Pablo.

Class: Warrior


The boss of Chapter 9 on Ephraim's Path. Not exactly a major character, but he's such a Fountain of Memes that he has to be mentioned.

Class: Warrior

  • An Axe to Grind: He can technically use bows as well, but he only has two axes.
  • Ascended Extra: There is a mod that exists with him as the main character.
  • Bad Boss: Tells a reluctant generic soldier that he'll burn him to the stake if he refuses to follow orders and that no one cares whether he or his comrades live or die. When Amelia (a fresh recruit who had not even finished her training) calls him out, Gheb sends her to the first combat lines. Then says this as the battle starts.
    Gheb: Form up, you useless worms. Don't let those dogs near the throne. Grado cannot afford to lose a brilliant tactician of my stature! No one will blink if any of you worthless toads dies. But if I die — You should be happy to fight, kill, and die in my service!
  • Crippling Overspecialization: His lack of range and movement makes him easy to exploit as a boss despite threatening stats.
  • Fat Bastard: The fattest commander in Grado. Also one of the most vile.
  • Gonk: His design is...freakish, let's say.
  • Hard Levels, Easy Bosses: The chapter he's in establishes just how hard Ephraim's journey will be. Then you reach Gheb himself. Make no mistake, Gheb hits hard, but the thing is, he doesn't have a ranged attack, making him essentially target practice for your magic users and archer.
  • I Have You Now, My Pretty: Implied with Tana.
    Gheb: Heh heh... I like her. Throw her in a cell. I'll spend the evening giving her a thorough interrogation. Heh heh heh...
  • Kick the Dog: A lot for a minor boss. In addition to the implication of what he'll do to Tana and treating his soldiers like crap, he also calls Duessel a washed-up coward.
  • Smug Snake: He uses his soldiers as meat shields, all the while mocking your group and his colleagues. You quickly find that he doesn't even have close to the talent to back this up.


The boss of chapter 5. Glen's subordinate sent to watch over the town of Serafew, which lies on the border between Renais and Grado.

Class: Knight


The Boss of chapter 2. One of Bazba's brigands out to Rape, Pillage, and Burn.

Class: Brigand


The Boss of chapter 3, and the leader of Bazba's bandits.

Class: Brigand

  • An Axe to Grind: Wields a steel and a hand axe.
  • Bandit Clan: Leads a group of bandits called Bazba's bandits.
  • Rape, Pillage, and Burn: In his own words:
    '''Bazba: One, two, three... Ha ha ha! I love a good war! With all those soldiers preoccupied, we're free to pillage as we please!!
  • Starter Villain: Continues the tradition of a bandit gang being some of your earliest opponents.
  • No Brows: His lack of eyebrows contributes to his thug look.


The boss of chapter 1. A Grado general besiegeing Frelia's keep.

Class: Knight

  • Blade on a Stick: Is proud of his skill with a Lance, and wields an Iron Lance.
  • Dummied Out: Has a unique and unused battle palette in the game data.
  • Mighty Glacier: Typical of an Armor Knight, he has high defense and attack in exchange for low speed and movement.
  • Small Name, Big Ego: Seems to let scoring a 1% critical with a 54% chance to hit go to his head.
    Breguet: Ha! That’s what happens when you face my lance!


The boss of the prologue, and the first boss in the game. A Grado soldier who tries to kill Eirika during her escape from Renais.

Class: Fighter

  • An Axe to Grind: As a fighter, he uses an Axe, which seems to be the main weapon of Grado. This gives Eirika a slight advantage due to the weapon triangle.
  • Dummied Out: Has a unique and unused palette for his battle animations.
  • Faceless Goons: His helmet covers his face.
  • Hidden Eyes: Like a common Faceless Goon, his eyes are hidden in his helmet's shadow.
  • Palette Swap: A few nameless mooks use a recolored version of his portrait, fitting given how O'Neill already looked like an average helmeted Grado soldier.
  • Not-So-Harmless Villain: Despite being the prologue boss, O'Neill does indeed have a good chance to kill Eirika.
  • Starter Villain: The very first boss in the entire game.
  • Small Name, Big Ego: Despite being a Rank and Fodder soldier, O'Neill considers himself a "True Warrior", looking down on "high-and-mighty knights" like Seth.

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