Follow TV Tropes

Following

Sandbox / Pdndcharacters

Go To

Taeyang-ui Adeul (Silyang)

A Human Light Domain Cleric and Noble from the kingdom of Jikyeo-ui. As circumstances reveal, he is not merely a noble, but in fact the heir to the kingdom itself.

  • Battle Couple: With Kochi, having trained together to the point where he can comfortably throw fireballs directly over her head.
  • Childhood Friend Romance: He met Kochi when they were quite young and even helped to give her the only name she knows. Needless to say, they became inseparable from that point on, despite the complications of a noble fraternizing with an orphan from off the streets.
  • Advertisement:
  • Defector from Decadence: Left Jikyeo-ui, where he had enjoyed twenty-plus years of access to every comfort, due to his disillusionment with the country's and his family's path towards pointless warmongering for the sake of gaining more land and resources, which he knew would only be claimed by the nobles who already had enough room, anyway.
  • Designated Parents: With Kochi. Though Calhun is older, the two typically take the most "middle ground" approach to circumstances, given Sapine and Relic's troubles with social scenarios and Calhun's occasional Blood Knight tendencies. Taeyang, for the most part, offers a bit of Team Mom support, trying to keep everyone motivated, appreciated, and emotionally stable.
  • Dismissing a Compliment: Tends to be his go-to when anyone has kinds words for him. To a certain extent, he has heard that he is a disappointment enough that he believes it and is, for the most part, okay with it as long as he feels like he's trying to do the right thing.
  • Advertisement:
  • Divine Right of Kings: What he and those in his family line possess, given that they all become clerics of the four goddesses considered at the head of Jikyeo-ui's pantheon. This is sealed through a ceremony when they are infants.
  • Familiar: His Celestial usually-a-ferret-but-sometimes-other-creatures, Jogjebi. Taeyang bothered to crack open books on magic use just so he could find out how to summon Jogjebi, and he often not-so-jokingly lauds the creature as the party's most valuable member.
  • Fireballs: Naturally, when the party is harried by multiple enemies.
  • Flirtatious Smack on the Ass: Frequently shared with Kochi, when one or the other of them does something impressive.
  • Foil: To party member Calhun Blackstone. Whereas Calhun alludes to an incident where his leadership got those following him killed, Taeyang's biggest fear is taking the reins of leadership only to orchestrate such an incident himself. In the same vein, Calhun seeks to assemble an army to get revenge for his slaughtered clan, whereas Taeyang wants to solve Jikyeo's problems with anything but military might.
  • Advertisement:
  • Forbidden Love: Not so much forbidden, but arranged marriages for nobles are the expectation in Jikyeo-ui. Those few nobles who do not have their marriages arranged are expected to at least maintain family prestige by marrying into families with strong titles or notable family names. Taeyang, part of the royal family, would be breaking both rules by following his desires and marrying Kochi and has kept the more romantic details of their relationship a "secret" among the nobility (from most, anyway) for half a decade.
  • Hand Gagging: Playfully done to Kochi when they were younger and quickly became an entirely different kind of playful as it was necessary for her to stay quiet when they... snuck off together.
  • Heroic Self-Deprecation: Downplayed. He often outwardly questions his own decisions, skills, and knowledge, but rarely does he let any of his doubts slow him down, as long as he has the support of others.
  • The Insomniac: Downplayed. Just prefers to have some wine before bed when he's stressed, or sleep comes a bit slowly.
  • Jock Dad, Nerd Son: A variation. Taeyang has explained in brief the situation between him and his father. His father is the greatest fighter in several generations of rulers. Taeyang is... a comparative pacifist who has mostly used his powers for healing before setting out into the world. Some among the advisers and nobility obviously were not impressed by Taeyang's traits.
  • Kill It with Fire: As a Light Domain Cleric, this is Taeyang's preferred method for dealing with his enemies. Most often this manifests in the form of the not-quite-fire Cantrip Sacred Flame, but when forced, he unleashes the might of fireballs upon the party's enemies. Which often leads to his patting out flames from his Cloak of Void.
  • Long-Haired Pretty Boy: A thin, long-haired man from a Wutai-styled kingdom who makes sure to stay clean-shaven and maintain his hygiene, even on the road.
  • Luckily, My Shield Will Protect Me: A shield is about the only combat-oriented gear that Taeyang takes into battle with him, aside from a protective chain shirt beneath his robe.
  • Obfuscating Stupidity: Downplayed. Taeyang often lampshades how he didn't actually pay attention to many of his studies. While he's not as dumb as he claims, he truly did slack off when it came to many of his studies and has several gaps in his knowledge, including some of the finer details of the religion to which he is an acolyte. He doesn't show much interest in filling in these gaps, either.
  • Modest Royalty: Considered this by most of the people who actually met him in Jikyeo. Really, Taeyang doesn't care that he's royalty and will fraternize with anyone and everyone
  • Nice Guy: Often opts for courtesy in social situations and generally works to keep the mood light-hearted if the situation calls for it. He is also the least likely to outright threaten an enemy. In Jikyeo-ui, the more common folk, especially those in the merchant class, would enjoy his visits, citing his more down-to-earth generosity as compared to many other nobles.
  • Properly Paranoid: Aside from his robes, which mark him as nothing more than being a well-off man from Jikyeo and typically stay hidden beneath his Cloak of Void, anyway, Taeyang takes minor, necessary precautions to ensure he is not recognized, including his fake name (a common one in Jikyeo-ui), his avoidance of using his native tongue, and his awareness of how certain gestures might make him stand out in a crowd.
  • Really Royalty Reveal: When it seems like diplomatic sway is the only moral way to try and break Sapine's sister out of prison left as an option, Taeyang finally breaks to the party that he is the prince of Jikyeo-ui, rather than a simple merchant noble, since they may need him to apply some political sway.
  • Rebel Prince: Downplayed. As he explains to the party, he is willing to lead (kind of) even though he doesn't want anyone mistaking him for qualified, but he does not want to lead in the warmongering way he would be expected to by many of his advisers-to-be and certainly not in the way his brother would promote. Knowing he had no way to change this system by his own ability or knowledge, he chose to leave and remove himself from the rulership equation for the time being.
  • Solar and Lunar: The Cycle, the name of the group of goddesses that have given Taeyang's family its divine right, represent aspects of day and night in relation to the various stages of life. As a Light Cleric, Taeyang leans towards the solar aspects.
  • Walking the Earth: Taeyang's plan upon leaving Jikyeo-ui, with emphasis on getting into adventures and learning from and about other people. Has good reason, as he wants to actually be among the people, changing lives, and also wants to learn how to be a better leader.
  • Warrior Prince: Zig-Zagging Trope. Though he has been raised and trained as a cleric meant to fight with weapons and magic, as are many nobles in Jikyeo, Taeyang has never shown any interest in wielding weapons and only used his magic for healing and practicing with the fire he can create. Now that he has started adventuring, however, Taeyang casts magic in battle with the best of them... though he still keeps his daggers on his belt, if he can help it.

Kochi

A Devoted Paladin and Courtier from the petty kingdom of Jikyeo-ui in the service of Taeyang. Has a Fey ancestry that she has tried, but failed, to keep secret.

  • Action Girl: A beautiful half-elf who can often be found on the front line of a fight, blocking with her shield, dodging blows in her fitted light armors, and prodding her way through enemies with her rapier.
  • Adorkable: Kochi is especially cute due to her youth and half-elf nature, and when not jabbing and slicing with her rapier to strike down foes with divine radiance... she might be found chattering about how she will totally stick the landing next time she jumps off of party Druid, Sapine's, octopus form or charming strangers with sly, corny jokes.
  • Amazonian Beauty: Not so much Amazonian in stature, though she is a Statuesque Stunner, but Kochi is a certified Action Girl who often tries to draw the attention of enemies away from her teammates and harries her foes with a rapier and shield while long, dark hair falls around her lovely, partially-Elven features.
  • Badass Cape: A long red one.
  • Bathtub Bonding: It was in a bath after nearly being killed by a fireball that Kochi swore her Oath of Devotion to Taeyang, promising that she would continue to follow him into danger for the greater good.
  • Battle Couple: With Taeyang, to the point that she doesn't flinch (aside from raising her shield) when he is throwing fireballs over and around her.
  • Childhood Friend Romance: She became attached to Taeyang as a child when he found her and convinced his family (or more accurately, royal retainers Wihan and Anae) to take her in. Their companionship promptly blossomed into a romance once they were teens.
  • Designated Parents: With Taeyang. They are frequently the most even-keel members of the party, at least when it comes to social situations or choosing how to solve problems.
  • Devoted to You: A Paladin who has sworn an Oath of Devotion as much to Taeyang as to an ideal, alongside her devotion to him as a woman.
  • First Kiss: A unique and meaningful one. After years together and teasing romance, Kochi and Taeyang come to the end of an especially flirtatious training session, and to deal with their nerves about acting, Taeyang casts a spell on her. That spell was Command, and that Command was "Kiss." Needless to say, she didn't try to resist.
  • Flirtatious Smack on the Ass: Frequently shared with Taeyang, when one or the other of them does something impressive.
  • Instant Costume Change: Per her set of magical armor, which can change its appearance to anything from a potato sack to a flowing dress to a midriff-and-leg-revealing Jikyeo dancing outfit when she speaks a command word.
  • Kinky Cuffs: Appears to be one of Kochi's favored ways to "pass the time" with Taeyang at night with their newfound freedom to be intimate with each other.
  • Lady of War: Though mostly a more intense Action Girl, Kochi did learn a highly graceful fighting style from a highly graceful woman in Anae and moves fluidly in battle with a set of Instant Costume Change armor that can look as fancy and attractive as she pleases.
  • Ley Line: Of the magical variety. These are somehow involved in her past, but how and why, Kochi does not know.
  • Mad Oracle: Possibly. Wihan explains that during a time in her youth that she cannot recall, she would babble and draw the ley line runes that seem to be connected to her origins. Whether there was any significance to the babble is unknown.
  • Mysterious Past: Knows nothing about her life before finding herself on the streets of Jikyeo save for what she has stumbled across during her recent adventures, and even then, she can only recall meaningless images about runes described as parts of "ley lines" that tie magic to the world.
  • The Paladin: Of the two Paladins in the party, she holds truest to the traditional ideals of decency and justice. However, she is not a member of The Order, nor does she act like a Church Militant. She merely acts on a general concept of what is good.
  • Parental Substitute: Two, in the form of royal retainers Wihan and Anae, a married couple with no children of their own. She simply refers to them as her parents, since she does not know hers at all.
  • Red Is Heroic: She is arguably the most traditionally heroic member of the party, and she prefers to wear a red cape, red lipstick, and red decorations in her headpiece and armor.
  • Royal Rapier: Her weapon of choice, given her preference to outmaneuver threats, and fits with her role as a retainer of the Jikyeo royal family.
  • Statuesque Stunner: Qualifies at 5'9" and is very beautiful.
  • Undying Loyalty: To Taeyang. Kochi has been his closest companion while both of them have grown up, and she has seen in him a kindness that doesn't seem to be present in the other royals.
  • Violently Protective Girlfriend: Kochi does not want anyone touching Taeyang, and she will cast herself into combat to ensure enemies think twice before bypassing her and attacking him.

Markos

A Gladiator-turned-soldier who discovered innate Divine Magic when he was nearly killed in battle with the drow. Not surprising, given he's an Aasimar and doesn't know it.

  • Bad Dreams: Part of the Hearing Voices package. Not so much bad dreams, but violent ones frequent enough before he left to join the raid on the drow that he lost a decent amount of sleep.
  • Bigger Is Better in Bed: Seemingly one of the reasons Zara found him so intriguing as a slave whom she could keep happy and away from other drow by treating him well.
  • Blade on a Stick: Polearms are his weapon of choice.
  • The Big Guy: Played with. While he is gigantic, he is more a variant of The Charmer rather than The Brute or the Boisterous Bruiser. Has aspects of the Stone Wall and the Gentle Giant, however, and has the Brute's ferociousness when fighting for his life.
  • The Charmer: Downplayed. Markos learned as a gladiator to build beneficial relationships with others and has a knack for swaying people to agree with him, but he does not use his charm like The Casanova. He merely wants to secure what he and the people around him need at any given moment, and he realizes he has the muscles and rugged jaw to make people notice.
  • Chick Magnet: By no particular effort of his own. Them's the breaks when you're as tall as the ceiling with rippling muscles, but he has only hooked up in a serious way with two women in his life.
  • Defiant to the End: Averted. Fought and killed multiple dozens of drow after an ambush killed most of the troops that he had accompanied into the Underdark, simply because he wanted to take out as many as he could before he died. He ultimately survived, likely because this ferocity made him attractive to Zara.
  • Gentle Giant: In combat, Markos is a focused monster. Out of combat, for the most part, Markos is a Stoic but courteous and inadvertent Chick Magnet who pointedly avoided getting himself involved in serious scuffles at the Coliseum.
  • Gladiator Games: The Domina's interest in Markos was to train him to compete in these, and for the most part, participation in these games has been the life he has known. Good thing he was an exceptionally successful gladiator.
  • Glowing Eyes of Doom: As a Scourge Aasimar, his eyes glow gold when he's using his powers, specifically his Radiant Consumption racial trait.
  • Gorgeous Greek: A towering, strong-jawed, muscular man with all the aesthetic advantages of being an Aasimar from a Greek-inspired culture.
  • Hearing Voices: Of the Good (?) variety. Markos began hearing a powerful and persistent female voice in his head, driving him to join an attack on the drow in the Underdark to put an end to their evil deeds. He chose to obey it, but it went silent once he was captured. Now that he has escaped the Underdark, the voice has returned, and it has become... angrier.
  • Hunk: The chin. The pronounced muscles. More than qualifies.
  • I Kiss Your Foot: One unique way Markos shows affection in a relationship, partially due to his past lover, who had a Foot Focus. Gives this kind of simple attention to Zara for the first time in her life.
  • Mistress and Servant Boy: Not so much servant boy as "slave" in name, but Markos and the Domina had this relationship with her providing a healthy amount of fondness and attention when she was shaping him into a gladiator and without the Unresolved Sexual Tension. This is part of the reason why Markos developed comfort with Zara, despite being her slave, too.
  • One Head Taller: Towers over Zara, with whom he has an... interesting relationship. Par for the course, being a Scourge Aasimar.
  • Only One Name: Markos never had any last name, born (so far as he knows) into the slave trade.
  • Sex Slave: Averted. Thought he would be this for Zara, but she only asked him to enjoy this with her while she prevented him from being treated as such by the other drow. He agreed.
  • The Stoic: Though he has a way with words, Markos nonetheless does not show a great deal of outward emotion.
  • Supernatural Gold Eyes: Both of his eyes are a color somewhere between bronze and gold. This is his most obvious mark as an Aasimar, though he doesn't know that.
  • Unexplained Recovery: When he awoke after the battle with the drow where his wounds rendered him unconscious, he was covered in caked blood and dirt, but few of his wounds remained. As an Aasimar, his innate ability to heal kicked in for his own body, but he doesn't know this.

Zara (Zarania)

A Drow Rogue who has separated from her people, mostly because they attempted to kill her for being too kind and killing her murderous brother in defense of her slave, Markos.

  • Action Girl: A fit, exotic drow who was arguably the strongest fighter in her family, amongst a people where hyper-violence was the norm. She can handle herself.
  • All of the Other Reindeer: Due to not having a litany of magical powers like most drow, her being a bastard, and her disinterest in sexing and slaughtering her way to the top, most drow who had a right to (i.e., the ones she didn't have to take down a notch just to survive and the ones who hadn't already been beaten down by another drow) looked on her with disdain.
  • Alpha Bitch: Par for the course with females in drow society, and Zara was compelled to vie for this position as much for survival as anything.
  • Bathtub Bonding: She coerces Markos into private baths with her after freeing him from the dungeon so that she can personally clean the blood off of him.
  • Brains and Bondage: An incredibly clever woman who survived for years as a White Sheep among the drow through her own ingenuity, and one who also enjoys all the trappings of a kinky time in the bedroom.
  • Chivalrous Pervert: Zara spends little time in Markos' presence not admiring everything about him, but, in stark contrast to other drow, she didn't take it upon herself to start acting on her ogling before he indicated that he was accepting of it.
  • Dark and Troubled Past: Having to grow up as a drow with the constant threat that others might try to kill you for your station and belongings is bad enough for evil drow. Zara compounded her problem by daring to act with some semblance of decency. Add in her being the black sheep of her family due to the circumstances of her birth, and it is understandable that she could throw it all away to save a decent man.
  • Dark Is Not Evil: Looks like a drow, walks like a drow, and talks like a drow. The difference is Zara hasn't been brainwashed by the teachings of Lolth.
  • Dominatrix: All she knows about how to spend time in bed as a drow and utilized against Markos. He surprises her by not only willingly rebelling against her control but also by proving to have a gentle, loving side.
  • Eating the Eye Candy: Her with Markos constantly and unashamedly the moment a bit of his armor comes off, as might be expected of a drow.
  • Fantastic Racism: Any drow on the surface, no matter their motivations, are bound to deal with this in some way.
  • Good Bad Girl: Though she has a healthy appetite for physical fulfillment and especially when it comes to Markos, Zara acts nothing like the black widows that dominate the drow populace and tends to have mutually beneficial intentions.
  • Hell-Bent for Leather: In the "bad girl" sense, but not to the point of pointing out that she's a Dominatrix. She merely wears fitted leather armor.
  • Heroic Seductress: Played with. In a sense as much a Femme Fatale as most traditional drow women, Zara has no problems with using her wiles to get who and what she wants. However, she is not cruel like most drow, only interested for the fun, and actually convinced Markos to willingly become her lover in part to keep them both protected from evil drow who would wish to kill one or both of them. Of course, getting Markos in bed was reward enough for this noble act.
  • Heel–Face Turn: Downplayed. She already had a distaste for most of the drow. It was simply their attempts to kill her and Markos that caused her to fully turn her back on them entirely.
  • In Love with Your Carnage: Zara kept Markos alive because his Defiant to the End stand against her fellow drow impressed her so much and made him an object of desire for her.
  • Kinky Cuffs: Par for the course with drow given their... aggressive means of enjoying time in bed with a lover. Zara has no qualms with whipping them out any night of the week.
  • Literal Bastard: Born to the consort of a self-appointed drow queen and another drow woman who was promptly killed in front of him as punishment.
  • My Species Doth Protest Too Much: Zara has never held any fondness for her people nor their tendencies within the worship of Lolth, but among them was the only place where she had a chance to belong and potentially thrive. Now, however, she holds absolutely no desire to tolerate their insanity.
  • One Head Taller: It's not that Zara is short, but Markos is gigantic. The two of them share a unique relationship, as well.
  • Red Eyes, Take Warning: Downplayed. Zara is a drow with red eyes, and she is indeed highly dangerous and has some selfish motivations. However, she is not evil, as most would expect given her drow appearance.
  • The Unfavorite: Zara's biological father mostly sees her as a mistake, and if was not for her ingenuity and skills, he would likely want her done away with outright. Her fanatical and ambitious brother is clearly the favored one in the family. Thus why she was blamed entirely when she killed him to protect Markos and herself, as he would have killed one of them.
  • White Sheep: Not only for her family but for her entire faction of drow as a whole. Among a people who spend their time obsessed with dominating others to the point of senseless slaughter, Zara is a secretly well-intentioned Good Bad Girl with warmth left in her heart. Needless to say, most of the drow hated her and promptly exiled and hunted her when she protected Markos from injury.
  • Wouldn't Hurt a Child: Her unwillingness to harm innocents is one of the reasons she did not fit among the drow.

Lenon Jalanskin

An intense Tiefling orphan who inexplicably manifested a form of Dragon magic in his teens and learned to wield it under the tutelage of a steel dragon in human form.

  • Beware the Silly Ones: Despite having the intimidating looks of a Tiefling, Lenon has a tendency to be rather ridiculous and lacking self-awareness in conversation. This belies the fact that he will set you on fire twelve different ways if you mess with him or his friends.
  • Black and White Insanity: A downplayed example. Lenon sees very little in-between innocent people and horribly evil fiends and the like, and those who fall in between he deems as either not worth his time or as fitting into one group or the other.
  • Breath Weapon: The way all of his fire-based spells manifest, much to the surprise of most. He can even give someone else a breath weapon.
  • Crouching Moron, Hidden Badass: He doesn't '’seem'' to have much to offer beyond blasting enemies with flames over and over again, but usually, he knows how to fight well with others to make sure they all come out of it victorious.
  • Determinator: His method of fighting everything. If it looks like he might lose to something, he hits it harder, with more fire and tells everyone else to hit it more too.
  • Dishing Out Dirt: One of the few spells he uses besides his favored Fire spells is the battlefield-controlling Maximilian's Earthen Grasp, though his form of it involves an earthy dragon maw instead of a hand.
  • Fireballs: Was there any doubt? A Dragon Sorcerer who wants to Kill It with Fire.
  • Easily Forgiven: No matter his sense of justice and desire to beat the living snot out of those who are performing acts of evil... Lenon may be the first person to forgive the wrongdoer and be willing to give them a second chance.
  • Funbag Airbag: Lenon had this experience with Nashira when they first met, when the creature attacking her struck him in the gut and sent him careening face-first into Nashira's chest.
  • Good Is Not Soft: In fact, in Lenon's case, good is quite violent when dealing with evil. He has no pity for anything that tries to harm innocents. Comes from being Raised by Wolves, or in his case, raised by a dragon.
  • Heart Is an Awesome Power: Believes that this is the case, and often reassures Nashira that she has as much of this as anyone.
  • Horned Humanoid: Par for the course with Tieflings. One of his is broken off at the base, however, and he doesn't know when it happened.
  • Hot-Blooded: He'll kick your ass. He'll kick your evil fiendish pet's ass. He'll kick anyone's ass if they're doing evil.
  • Innocently Insensitive: Told Nashira upon first meeting her, after she jumped in his arms from excitement, that she weighs a lot and has a big butt. Nevermind that her weight is a result of being an Aasimar; this still isn't what she wanted to hear. He meant for the big butt line to be a compliment, but that didn't please her, either.
  • Kill It with Fire: Lenon's very essence. Understandable, given he has the metallic scales of a gold dragon peppered over his body, and gold dragons could produce fire breath.
  • No Sense of Personal Space: Will get up-close-and-personal to be affectionate with Nashira. While she's in her private quarters. Naked. In her bathtub. He simply does not comprehend the line of intimacy that separates friend and lover.
  • No Shirt, Long Jacket: His clothing of choice, though his vest only falls to his waist. One doesn't need much protection from the elements when he's covered in scales and naturally warm.
  • Raised by Wolves: Not so much wolves as a dragon in human form. Though the two of them were mostly isolated from others, she did expose him to society frequently to ensure he did not become a complete oddball. However, he still has No Sense of Personal Space and little to no filter.
  • Stern Teacher: This was Jalanvaloss for Lenon. She was not cold or unfeeling, but she definitely had a keen eye on driving him to be the best he could be, to the point of driving him to collapse from exhaustion during their training.
  • "The Reason You Suck" Speech: A big fan of these when it comes to his enemies. He will inform them of how badly they're going to have their asses beaten by him and his friends, partially hoping to intimidate them and partially hoping it doesn't work at all and he'll get the chance to follow up on his threats.

Nashira Ravinac

An Aasimar in more of a partnership than a pact with a powerful Celestial being who favored her mother. Trying to free said mother from captivity at the hands of her father.

  • Action Fashionista: Will always be the best-dressed person in any given fight that she finds herself in, given she likes to dress nicely and look cute. One of the few aspects she retains from her access to wealth through her family.
  • Adorkable: An attractive, youthful Aasimar woman with big, violet eyes who gets her start adventuring by fangirling over the Wayfarers? Check.
  • Abusive Parents: Nashira's mother was loving, kind, and heroic. Her father? He only took Nashira's mother, chained her thinking he could use her body as a conduit to control the Celestial that she had made a pact with, failed, and decided to turn his attention to his daughter to claim the same from her.
  • Ascended Fangirl: Fantasizes over joining the Wayfarers and what it must take to become one, then Lenon tells her within ten minutes of meeting her that she's in the group as long as she'll come with him.
  • Bargain with Heaven: Her and her mother's patron is a Celestial from the upper planes. Less a bargain for both of them, and more of a mutual arrangement to better the world.
  • Blue Blood: Her father is the current patriarch of an influential house descended of mages. Of course, his lust for power is turning this lineage into a Deadly Decadent Court variety, and Nashira wants no part of it, the influence and fortune be damned.
  • Defector from Decadence: Her father has the utmost means to make her life as comfortable as possible in many ways. Unfortunately, this requires him to essentially keep her and her mother both captive in his effort to gain power, which led Nashira to flee.
  • Heroic Lineage: Aasimar do not necessarily produce children who are Aasimar, but Nashira’s mother’s close relationship with the Celestial entity ensured that her daughter is Celestial-touched, as well.
  • Light 'em Up: The vast majority of the powers Nashira can wield thanks to the Celestial are based on light and radiance.
  • Like Mother, Like Daughter: A Celestial Warlock just like her mother and very similar to her in appearance aside from their differing heights and builds.
  • Lonely Rich Kid: How she spent most of her life, given her father’s possessiveness over her and her mother both even before he decided he wouldn’t take no for an answer when it came to controlling them and their powers for his purposes.
  • Magical Girl: Bordering on this, given her appearance, how she came into the possession of her powers, and how she has persevered to try and do some good with them despite the constant obstacles presented by her father.
  • Mystical White Hair: A result of her Aasimar nature, but also representative of her mystical connection to a Celestial from the upper planes and the Eldritch powers this connection provides her.
  • Pint-Sized Powerhouse: As Aasimar go, anyway, but only below average compared to most races. Nonetheless, she is a fairly short woman with a Celestial and all of its powers at her back.
  • The Runaway: With good reason, after her dad essentially chained her mother and made her into a power conduit. Lucy escaped to find allies who could help her stop him and recover her mother.
  • Strong Family Resemblance: Has the exact same hair, eyes, and skin color as her mother, along with similar facial features.
  • Supernormal Bindings: Her father chained her mother as a way to claim the power of the Celestial for his own purposes. This didn't work, and the Celestial has joined with Nashira as a way to stop him.
  • Weight Woe: Zig-Zagging Trope. Nashira is only curvy, not remotely overweight, but the combination of her Aasimar nature making her weigh much more than her height and stature would indicate and Lenon's comments about her "big butt" is a source of frustration.
  • White Magician Girl: Feminine, her powers center on healing and protecting herself and others, and she has a caring nature... or at least tries to keep people from killing themselves, most of the time.

Sic'arus

A Half-Elven Assassin with a bounty large enough that few have not heard his name. Only staying on the continent to protect his son - the current young emperor, a secret he dare not reveal.

  • Always Save the Girl: Sic'arus has gone out of his way to protect one and only one person aside from his son - Amaranthe. He has appeared on numerous occasions when she has been in danger.
  • Contract on the Hitman: More like bounty on the hitman. When the old emperor died and his son came into power, Sic'arus was attacked by the imperial guard under the command of Hecrete, and a bounty was placed on his head, to ensure he did not interfere with the regency.
  • Crazy-Prepared: He often carries no less than seven throwing daggers across his chest and waist. SEVEN!
  • Hidden Depths: Is a masterful artist, though he has only been trained to apply it for practical purposes.
  • Luke, I Am Your Father: Is the father of the current emperor. As far as he knows, he and Amaranthe are the only living people who are aware of this fact, and he expects it will remain this way.
  • No Social Skills: Sic'arus shows no outward emotion, cares little for social norms such as entering a building through its front door, and chooses to interact with most people through disapproving glares or single-word answers. To say that he is an awkward conversation would be an understatement, and most see him as more monster than man.
  • Non-Answer: Any response he actually chooses to give to a direct question will often be one of these.
  • The Nose Knows: Has a keen and highly trained sense of smell, able to move about in dark places using scents. Was trained to gain this skill when his handlers would lash him if he could not differentiate the scents of different types of trees and the like.
  • One-Man Army: Had a reputation as this during his career as an assassin. Of course, he had powerful magic supporting him, but he still did the precision work himself. Most of the time, he was less an army, more a well-applied dagger to the chest.
  • O.O.C. Is Serious Business: If Sic'arus acts remotely more concerned or distressed about something than regarding it with simple calculation and focus, the situation is more than serious.
  • Professional Killer: His entire life and reputation.
  • Properly Paranoid: He is an overly practical and highly trained assassin who has an impressive bounty on his head. Of course he wants to check every nook and cranny of every building before entering and screens every individual he plans to meet in private before revealing himself.
  • Scarily Competent Tracker: See The Nose Knows. Beyond noticing aspects of his environment that have been disturbed based upon who has recently passed through, Sic'arus can also catch scents, down to perfumes and the like, that indicate a recent presence.
  • The Sneaky Guy: An absolute master of stealth who has an immense nose for traps, ambushes, and the like. He wasn't the emperor's personal assassin for nothing.
  • The Spock: Sic'arus will always promote the most practical solution, devoid of all emotion, to any and all situations, which, in dangerous or tense situations, usually involves killing the source of danger even if it's merely someone doing their job, such as a guardsman or secretary who might alert someone to his presence.
  • Spy Catsuit: Wears a bland, fitted outfit in black at all times.
  • Stealth Expert: And how. Has trained for years in utilizing shadows, silencing his footsteps, and all the similar trappings of stealth. Ambushed Amaranthe, who believed she had a bead on him as he passed by on a run beneath her by walking up behind her. Silently. In the snow.
  • The Stoic: By way of training. His handlers taught him that emotions could hinder interrogations and display weaknesses. Sic'arus thus learned to hide all indications of feeling from his expressions and from his voice.
  • Training from Hell: Near-all the training he underwent as an assassin.
  • Walking Armory: See Crazy-Prepared. One might think he will never run out of daggers.

Amaranthe

A Half-Elven Guardswoman-turned-reformer who stumbled upon corruption in the government and chose to strike out against it.

  • Action Girl: A well-trained and disciplined guardswoman often wielding a variety of weapons who is attractive enough to have gained attention from an emperor.
  • Badass Normal: She doesn't know magic. She isn't trained to be anything spectacular. Amaranthe has no particular advantages going for her, and she was merely a patrolwoman, essentially, equipped to take down robbers and the like. However, with the help of Sic'arus' brutal training in part, she can face all sorts of threats with physical prowess, ingenuity, and a variety of common weapons.
  • Brainy Brunette: Amaranthe has brown hair and has always been capable of achieving her intellectual and professional pursuits. Many of her business instructors thought it was a waste that she, bright as she is, left her education in favor of becoming a guardswoman, but her intellect and skill helped her to become a corporal at a younger age - though there are some who failed to see this and assigned her success to her looks.
  • But I Would Really Enjoy It: Her thoughts on Sic'arus. She understands his reputation. She believes she maybe even understands what he is and what he's been through. All of this understanding should compel her to keep her distance, yet she dwells on the potential of his affections for her - the only person in the world he seems willing to trust and perhaps even appreciate - and the physical experience that would entail with a man of his physique.
  • The Charmer: A female variation, and not exactly The Casanova. Rather, Amaranthe simply appears to have a knack for coercing people to follow along with her ideas, no matter how far-fetched they may seem, by appearing unassuming and encouraging and making it clear she is willing to trouble herself to accomplish her plans, as well. Hecrete seemed to think she was the Femme Fatale, which is why he sent her to seduce Sic'arus.
  • Combat Pragmatist: Given she is typically smaller than the people she ends up fighting, with a good portion of them being men, Amaranthe has absolutely no issue going for the practicality of a Groin Attack or jumping onto someone’s back like a monkey to lock in a Choke Hold.
  • The Conscience: She approaches every situation presented to her thinking about how it might affect others' lives, and how it can paint her (and Sic'arus) as benefactors who can be called upon and relied upon when people need help.
  • Determinator: When presented with obstacles, she will try anything, including placing herself in imminent danger, to overcome them. Sic'arus has mentioned this will surely get her killed, and if not her, then him.
  • Dude Magnet: Much to her chagrin. Of course, she got her fair share of comments as a guardswoman for simply being an attractive woman amidst a sea of men in armor. Since becoming a fugitive and fraternizing with more questionable types, however, the attention she has received has become much more overt and much more uncomfortable.
  • Guilt Complex: Amaranthe has the tendency to take on the burden of deaths - whether of criminals, innocents, whoever - that take place in her crusade for weeding out corruption and bettering her people despite knowing that it is impossible to save everyone. Sic'arus' violent actions, even when necessary, she views similarly. The guilt has not stopped her because those who believe in her purpose assure her that they are either not her fault or unavoidable, but she still harbors much of the pain.
  • Hartman Hips: Frequent points of note and conversation when her looks are mentioned are her ample hips.
  • Neat Freak: Obsessed with cleanliness in general, and given the stress she has been through lately, this has been cranked Up to Eleven as a coping mechanism. She will even clean when she’s trying to be stealthy.
  • Nerves of Steel: See Determinator. Amaranthe has been placed in situations that most average city guards would find too harrowing to overcome including being in a horrifying-dungeon lab watching her hours to live tick down and people dying around her and through the power of her will managed to emerge.
  • Reassignment Backfire: Hecrete's plan was to assign Amaranthe to seduce and kill Sic'arus to ensure one of two results - she would either get lucky and actually kill Sic'arus, or she would be killed herself. Either way, he would get what he wanted with the assassin or a nosy, too-ambitious guardswoman dead. Instead, Sic'arus showed her mercy, they exchanged information, and they decided to work to take him down to protect the emperor.
  • She Cleans Up Nicely: Downplayed. She is always noted as being attractive, but she typically wears common leather fighting attire. People often urge her to dress up, however, to accentuate her looks, and she does, everyone seems to notice. Even Sic’arus.
  • Took a Level in Badass: She was only recently a mere guardswoman with generic swordskills, impressive athleticism, and an investigative eye. Since becoming a fugitive with a demanding assassin in something of a partnership with her, however, Amaranthe has reached the point where she can outfight foes many times her size, clamber up nigh-unscalable walls, and generally perform physically in ways that would be highly unexpected of a woman her size.
  • Underestimating Badassery: What people tend to do with her, especially those who believe their positions are secure, whatever they may be. It's one of the reasons she has such an easy time being The Charmer, because people have a hard time getting past her looks, size, and appeasing attitude to see that she might be a threat.
  • Uriah Gambit: How General Hecrete attempted to kill Amaranthe for learning too much about how the emperor was being treated. Sic'arus tells her as much... while he has her in a chokehold after her attempt to ambush him.
  • You're Insane!: Gets this a lot due to her daring and dangerous plans - often just a silent look of disapproval from Sic’arus, but spoken aloud by others. She typically cuts through the doubt with charm and a willingness to put herself in danger.

Hadrian

An Aasimar who (somewhat begrudgingly) left his place among his brothers and sisters to protect a burial ground for the powerful, peacefully deceased. Left because he was cut off from his allies - and he knows he needs help to stop a goddess of the undead.

  • Abduction Is Love: Averted. No one is supposed to be able to ‘’find’’ the graveyard without dying, but being so in tune with nature, Kore did and decided it would be wise to make the place much more livable. Hadrian captured her at first and had to try and figure out how to keep her from telling his secret… but she seduced him and shocked him by wanting to stay anyway when she learned of his cause.
  • Bad Dreams: Inverted. He actually spent quite a while adjusting to the fact that he does not have dreams anymore, considering he was separated from his Aasimar brethren and contact with the Celestials.
  • Berserk Button: Do not insult, attempt to harm, or so much as offend his wife, or the wings will come out.
  • Call to Adventure: Not so much adventure, but to duty. He and Kore cannot stop a goddess by themselves.
  • Dark Is Not Evil: Nearly all of his powers formulate by depleting his own "positive energy," and his few allies beyond his wife may often have sinister backgrounds. Yet Hadrian's goals are primarily to destroy the abomination of undead, prevent mortals and gods alike from unduly tampering with people's souls, hand out punishments to evildoers, and keep his wife protected and happy.
  • The End Is Nigh: Suspects this may be the case, if the many powerful beings who are buried are raised as undead.
  • The Exile: Somewhat by choice. Hadrian once mingled among the Aasimar and Celestials as an Aasimar himself, but when the power of the undead began to increase, the Celestials decided that someone needed to maintain a place of power that could ward against this threat. Hadrian was willing to assist, but they didn't tell him that his connection to the Celestials needed to be severed entirely until he was already fallen.
  • Fallen Angel: Almost literally, except he was not an angel but an Aasimar who had fully embraced being guided by the Celestials and serving with others who performed deeds in the Celestials’ name in the mortal realm. When it was required that he harness power and stay so close to a place of death, this connection to his origins was severed.
  • Happily Married: Had never shown interest in anyone until Kore wandered into his life with her charms, beauty, flowers, and penchant for telling off immortal beings.
  • Hidden Heart of Gold: Though he plays it off as simply maintaining the order of things, he truly wants to see mortals be able to enjoy their lives without worrying about immortals interfering with their existences, mostly because he is aware of the worst the immortals can do.
  • I Kiss Your Foot: Not always kissing, but one of his favorite hobbies, while he and Kore passed the time in the relative quiet of their past lives, was playing with her feet and legs.
  • Older Than He Looks: Does not look particularly aged, but he is in his forties. Not a problem for fairly long-lived Aasimar.
  • One Head Taller: Is considerably taller than Kore and married to her.
  • The Sacred Darkness: Of the "does an unpopular, but important job" variety. He is a cast-off from among the Aasimar and therefore Fallen, but according to the Celestials, Someone Has to Do It.
  • Seduction-Proof Marriage: Hadrian is completely Koresexual. There is not another being that stirs him in romantic and sensual ways aside from his wife.
  • Single-Target Sexuality: See Seduction-Proof Marriage. He never considered being with anyone before her and has not considered anyone since they met and married. She's just that unique to him.
  • The Stoic: Generally keeps up an emotionless facade around strangers, but AvertedTrope when it comes to his wife or particular situations that happen to move him to strong feelings.
  • The Teetotaler: He's scared of what alcohol might do to him, given the nature of his powers and the potential that it might make him unstable.

Kore

A Kalashtar Druid who enjoyed a simple life bringing beauty to desolate places. Then she met Hadrian, and found him intriguing enough to surrender this life in favor of protecting against undeath. This didn’t make her powerful mom too happy.

  • Combat Tentacles: A favored way of using her druidic powers is the manipulation of vines used for this purpose, quite handy for restraining and strangling people in combat.
  • Contralto of Danger: Her typically warmer, lighter voice can change immediately into a husky, threatening signal that Kore is going to start strangling people with vines if they do not heed her words. With Hadrian, this signals an entirely different kind of “danger”...
  • Dark-Skinned Redhead: Darker-skinned as a Kalashtar with a giant, flowing mane of reddish hair. Partially Averted in terms of her character, however, as she is not the traditional explosive adventure-seeker, being just as content to stay at home with Hadrian as she is to march her way around the plane.
  • Does Not Like Shoes: Wants to touch the earth, after all.
  • Earthy Barefoot Character: A druid whose focus centers on spreading growth from the earth beneath her feet, so naturally, she Does Not Like Shoes because they interrupt her connection with the soil.
  • Erotic Eating: Apparently, when she first won over Hadrian, she did this with a peach to get him hot and bothered. It worked, magnificently.
  • Fertile Feet: An earthly druid who walks around barefoot. Hadrian seems to like it.
  • Fiery Redhead: On a slow day, she's a pleasant druid who spends her time growing flowers and fruit and sharing her bounty with her husband (in more ways than one). When it comes to punishing those evil enough to rob mortals of their free will and their peaceful deaths, she is a force of nature who's less lenient with these wrongdoers than Hadrian.
  • Gaia's Vengeance: As a Circle of the Land Druid, Kore’s specialty is utilizing the natural world around her (with her close connection to its inner workings in creating flowers and the like, especially) as her weapons.
  • Green Thumb: Par for the course with Druids, but Kore takes this Up to Eleven. Her greatest hobby is creating acres and acres of beautiful growth and growing some of the most delicious fruit in the world.
  • Happily Married: To Hadrian, content to live their quiet life away from civilization and to follow him to who-knows-where when he finds out he has to leave.
  • Hartman Hips: Prominently curvy, especially in the hips and upper legs.
  • The Ingenue: Averted. Might strike someone as this in the first moments of interaction with her. Then they find out, however earthly, naive, and innocent she might appear due to her love for flowers and nature in general and her optimism, she is nonetheless the Fiery Redhead, The Tease, and a potentially very impatient badass all in one.
  • My Beloved Smother: Kore’s mother never much liked Kore’s love for wandering to begin with, much preferring that she stay under her protective eye and bring beauty to their home and their home alone, but now that Kore has left to live with Hadrian, her mother’s smothering tendencies have been taken Up to Eleven… and made complex by the fact that her mother is as powerful a magic user as Kore herself.
  • Nature Lover: And specifically, a flower and fruit lover. She would likely spend all of her time barefoot in an open field of flowers if she could.
  • One Head Taller: Is considerably shorter than Hadrian and married to him.
  • Psychic Powers: Par for the course as a Kalashtar, who have the ability to communicate telepathically with others. She uses this to great effect with Hadrian.
  • Silk Hiding Steel: More like flowers hiding steel. A most graceful, earthly druid when interacting with the natural world and her husband. More fearsome than he is when it comes to dishing out justice and discipline.
  • The Tease: See Erotic Eating. She has a knack for distracting Hadrian from his brooding with the sly application of her womanly and Druid-ly wiles.
  • Took a Level in Badass: She always had Druidic powers, passed down from her famous mother, but for the most part, she used them simply for her gardening. Now that she is spending her days protecting a place of sacred rest from the likes of the undead and the gods who want to create them, Kore has become a fearsome bundle of natural magical energy who can change the landscape with a stomp of her foot.

Coulson Pike

A Human definitely-not-Treasure Hunter who carries an unfortunate, infamous reputation with a few shady-types. Hiding in plain sight from a crazy father with military authority.

  • Action Survivor: How he tends to make it through most situations. He truly would like to pursue his life's chosen passion in peace but considering that passion tends to lead him into encounters with cutthroats, ancient dangers, and the like, he solves problems as they present themselves. Unhappily.
  • Adventurer Archaeologist: His passion and profession. Cole is always in the pursuit of some new artifact or the like that rumor has indicated might be within reach. He has the knowledge to find and follow clues, the ingenuity to figure out a plan to get what he wants, and the combat skill to fight his way through whatever threats (or other treasure hunt- er, archaelogists) might come between him and his subject of interest.
  • Badass Bookworm: Much of what he picked up about history and rare, expensive artifacts by being in the field, but nearly as much he picked up by digging through books for the most minute tidbits of information that others might have overlooked.
  • Badass Normal: Why use magic when gun do trick? In a world filled with all sorts of supernatural entities and abilities, Cole has nothing but bullets.
  • The Charmer: Cole is a bit of The Casanova, but he hasn't always used his looks and charms to lure in women. He can also be disarming in general, because everyone should totally trust the fellow at the archaeological dig who's just there to do all the brain and planning work, right?
  • Chronic Hero Syndrome: Cole would love to think about nothing but his work. To his dismay, he can't quite stop himself from lending a hand to people with problems, especially if his skills can contribute and especially if his father or the people who might serve him could be responsible for any suffering. Additionally, no matter how badly Cole might want to get his hands on a discovery, he will not put others at risk in order to have what he desires.
  • Combat Pragmatist: If it is in range, he will shoot it. If it is too close, he will shoot it. If it's not possible to shoot it, he will use whatever base method he can to bash it away.
  • Cultured Badass: Zig-Zagging Trope. Cole has extensive knowledge of history, various cultures, literature, and similar fields associated with sophistication, but he uses his knowledge to find pieces of history for profit as much as anything and fits much more comfortably among seedy types than he does refined nobles.
  • Defector from Decadence: His father had secured an important military post for him by way of his prestige as a scientist. Cole, who was not exactly qualified in the first place, quickly decided that this position wasn't worth having to be a part of his father's descent into a dark madness that was leaving people dead and departed to start an unattached life focused on his real passions.
  • The Gunslinger: His class, and how he tends to approach most dangerous situations. If bullets can't take something down, he's mostly out of ideas lest he can concoct some other plan.
  • Hidden Heart of Gold: Cole presents a thin facade of cynicism, selfishness, and disregard for others. Exceedingly thin. Near-everyone whom he has not directly crossed can see through his act with ease, mostly because of his Chronic Hero Syndrome and how reliable he is beneath all the bluster and double talk.
  • Indy Ploy: How he handles a wide variety of situations, mainly because, in his line of work, he doesn't know what he's going to get into before uncontrollable circumstances slap him right in the face. Cole always finds a way to make it out of situations through pure determination and/or fear-fueled adrenaline.
  • Ladykiller in Love: Cole has always had a fairly easy time as it relates to opportunities with women, but Elmira intrigued him so much that the vast majority of other women he encounters nowadays fail to capture his attention.
  • Le Parkour: Cole is both strong and nimble, and most importantly of all, used to maneuvering his way around difficult terrain such as ruins, canyons, and the like.
  • Lovable Rogue: Cole has little to no interest in following the trappings of most laws that have to do with the exchange of money and the like and has no qualms when it comes to swindling people that are as dishonest as he is. Nonetheless, he doesn't screw over common people and tries to avoid violence to get what he wants.
  • Outlaw Couple: Not so much outlaws, as the authorities aren't necessarily after them, but he and Elmira invoke this trope in relation to their families' searches for them - in Cole's case, it may be more a hunt than a search.
  • Race Fetish: Cole has always had a none-too-well hidden thing for lithe elven women.
  • Reliably Unreliable Guns: Given he's a user of a fairly rare firearm (which he only has because it is a machination that he stole from his father's laboratory before he bolted) that he barely knows how to maintain and that isn't exactly common, the weapon can misfire on him. A problem, given he is merely a Badass Normal and relies on it heavily.
  • Sanity Slippage: What was happening to his father, and what Cole wouldn't stand by to witness. He realized that any care his father had for him had been entirely replaced by his obsessions for power.
  • Screw This, I'm Outta Here!: Essentially how he left his home and his post - immediately after a meeting with his father, with him leaving the city with nothing but a few belongings and a weapon when he realized how he was becoming privy to the crimes of a madman.

Elmira

A Half-Elven woman who is a Monk mostly in physical prowess, because no one would mistake her for solemn. She was dumped in the monastery, after all, by a “father” who would as soon see her dead now.

  • Action Girl: Elmira may draw attention for being shapely, graceful, and striking, having seemingly gained the best traits from both her human and elven genetics, but she draws precisely as much attention for regularly using her highly trained and sculpted body to perform such superhuman acts as jumping twenty feet in the air to kick towering beasts in the face.
  • Bare-Fisted Monk: Highly prefers to utilize her fists and feet in combat, though she does carry a weapon.
  • Boisterous Bruiser: Elmira has an outgoing, typically bright personality and tends to say exactly what happens to be on her mind - a combination of being around painfully honest monks for most of her life and of her own strength of personality. This expression fits right alongside her in-their-face fighting style and energy in battle.
  • The Charmer: Incredibly independent and prone to streaks of mischief to get her way, Elmira has found herself in trouble many times over the years, even in the peaceful confines of the monastery where her masters, at times, had to find ways to handle her attitude. Despite this, Elmira has proven to be so endearing over the years that everyone at the monastery, though they disciplined her, was to some extent under her charming spell. They adored her so much that they were willing to let her flee and live her life rather than risk death alongside them.
  • Cute Bruiser: Elmira has cute half-elf features and, lest someone get a close look at her, would seem to be unthreatening in size and build. Despite this, she is a sculpted, tenacious martial artist who can beat the daylights out of a monster as easily as she can a brawny man.
  • Dude Magnet: Well, she got Cole to settle down and enjoy staring at no one but her, for one. Plus, in her first real adventure, she ends up having both a bard and a half-orc become admirers for her beautiful ass-kicking prowess.
  • Hot-Blooded: Downplayed. Elmira does tend to be explosive at times, but typically only when the situation calls for it and something important to her is threatened or insulted. However, when she is angered, she is relentless with her words and her fists alike.
  • Innocent Blue Eyes: Adding to her natural charms, Elmira's blue eyes have done wonders for keeping her out of trouble over the years. They're just so... bright and earnest.
  • Kamehame Hadouken: As a monk trained by practitioners of the Way of the Sun Soul, she can functionally form these from radiant ki energy to blast at her foes from range.
  • Kick Chick: Frequently employs kicking into her martial style, and while it is graceful, it is otherwise practical and not exactly played for the leggy emphasis. Let no one tell Cole that her flying legs are not there for him to admire, however.
  • Le Parkour: Par for the course as an agile, athletic monk.
  • Locked Away in a Monastery: Before she was hardly old enough to comprehend what was happening to her, Elmira was thrust into a monastery by a "father" who didn't want her around. Though she made the most of it, her time there was filled with pain and loneliness, especially given her independence and innate yearning for freedom.
  • Magical Martial Arts: The particular martial arts employed by her monastery involved wielding the elemental magics for various purposes, and Elmira became a practitioner.
  • Murderous Thighs: Cole is sure she has them, says so frequently, and in reality, she does.
  • Outlaw Couple: With Cole, though neither is truly an outlaw. Elmira probably skims closer to outlaw than Cole, though she has committed no crimes. Her father has enough sway to see her treated as a fugitive by certain authorities, however.
  • The Paralyzer: Literally cannot seem to stop succeeding with clutch uses of the monk technique Stunning Strike.
  • Parental Abandonment: See Locked Away in a Monastery. Her father's plan was to get Elmira out of his life as a reminder that her conception proved that her mother thought more highly of another man than she did of him, and by his hand alone, she has been cast aside. Worse, at this point, he would be happy to see her dead.
  • The Power of the Sun: Practiced in the Way of the Sun Soul, which is exactly what it sounds like, allowing her to channel her ki into various abilities that let her release blasts of solar energy.
  • The Prankster: How Elmira entertained herself at times in the monastery. With little to nothing to do that stretched the creative side of her mind, she got her thrills by coming up with new ways to trip up the alert, disciplined, and agile monks of the monastery. Her pranks didn't often pay off, but they were fun to come up with, nonetheless, and she still enjoys them.
  • Puppy-Dog Eyes: See The Charmer and Innocent Blue Eyes. Elmira was in no way a model monk during her time at the monastery nor did she try to be, but her proficiency at batting her eyelashes helped her win over the more mature monks despite her antics.
  • She's Got Legs: Long, well-developed, and toned ones (which Cole has seen fit to notice and comment upon at any given opportunity) which her kicks and robes tend to reveal.
  • Super Reflexes: Given her training, Elmira's reflexes appear to be borderline superhuman... but it's just her mastery of her own ki.

Sagan Leir

  • Blade on a Stick: Typically wields a halberd as his chosen weapon.
  • Determinator:
  • Does Not Know His Own Strength: Occasionally shatters small, fragile objects because he is much more accustomed to holding sturdy, heavy weapons, like his Blade on a Stick.
  • Hot for Teacher: Aerial was recently Sagan's instructor in all things military. Sagan found his work quite ‘’hard’’ to focus on when she worked with him one-on-one.
  • Officer and a Gentleman: What he strives to be in all things, providing people with courtesy and honesty in his every interaction (to the point of being Innocently Insensitive at times). This conceals his Survivor Guilt, as he forces this personality to the forefront to cope.
  • So Unfunny, It's Funny: For some reason, Sagan is endlessly entertained by people telling horrible puns and jokes that everyone, including Sagan himself, knows are horrible. Their badness amuses him.
  • Survivor Guilt: Witnessed the killing of his remaining family and of nearly every noble he knew when he was younger in an act of retaliation from another country. Causes him lots of Angst that he unhealthily represses in order to be seen as a proper, chivalrous and charismatic individual and leader, to the point that it has had the mentally damaging effect of leaving him with ageusia.

Aerial

  • Action Girl: An attractive, curvy young woman who was enough of a tactical badass that, even at her young age, she was tasked with teaching others her age (and some older!) how to fight and think strategically - and led by example in the field in the process.
  • Elemental Powers: Par for the course with Genasi. As an Air Genasi, hers revolve around manipulation of wind.
  • Genius Bruiser: Equal parts tactical master and swordmaster, to the point where she was expected to instruct others in the means to fight tactically. And she was exceptional at it.
  • Hot Teacher: It is not surprising that Sagan is Hot for Teacher considering said teacher is hot.
  • Magic Knight: Wields magic and a sword as an Eldritch Knight, with the bonus of using magic to magically dissipate her weapon temporarily so she can cast somatically-oriented spells.
  • Master Swordsman: Though she possesses some innate magical talents, obviously due to her Air Genasi nature and further due to some training with tomes, Aerial’s finest skill in battle is her mastery of the blade.
  • Wind Is Green: An Air Genasi with striking green hair as her most standout feature.

Genesis

A rich young Half-Elf whose only claim to prominence was his inheritance. At least, until he decided that he would scour tomes in search of power and happened to stumble across a hot ex-goddess he then tracked down and saved from her chains.

  • A God Am I: His motivation for seeking power when he initially began his search for it in tomes. It became more A Goddess I Have when the tales and descriptions of Thyria became his obsession.
  • Brains and Bondage: An intellectual noble who has a tendency towards the kinkier aspects of the bedroom.
  • Cultured Badass: His first thought for making his way to power? Lounging around and digging into tomes. Even among the readings that did not provide him with the information he desired, Genesis gained a litany of information that added to his already sophisticated education as a noble. He also proves to be well-spoken.
  • Cunning Linguist: His greatest skill, aside from slinging beams of eldritch energy at those who threaten him or Thyria. He can maneuver his way through many a problem by simply being able to read or speak a crazy amount of languages.
  • Deadpan Snarker: Due to his considerable ego, he often spends his time making callous, but still humorous, remarks about those around him and their ideas and plans that he finds asinine - aside from Thyria, of course.
  • The Dragon: Zig-Zagging Trope. What he thought Thyria might become for him, during his initial study of her. Then, he quickly settled that he would become her Dragon. Now, with her proving to be a more tenderhearted sorceress than he would have anticipated, he... still is somewhat of her Dragon, if only because he acts like one more than The Lancer.
  • Eating the Eye Candy: Frequently and unabashedly when Thyria is in the room.
  • Hero with an F in Good: As a man who desires to acquire god-like powers, Genesis does not exactly possess a... benevolent nature. However, Thyria tends towards fairly noble actions more often than not despite her great power, and Genesis stays in step with her. In fact, doing good seems natural and right now, though that doesn't stop him from recommending rather... harsh or self-serving solutions to problems.
  • Non-Idle Rich: Oh, he certainly loves all the trappings of having money, but considering that he spent years spending for nothing but tomes to study and discover means to power, left to free a near-goddess from her bondage ‘’mostly on his own’’, and then left his wealth behind to join her in her pursuit of… well in her pursuit of anything, really. He would much rather pursue ‘’her’’ than enjoy idle luxury.
  • Omniglot: For one to scour tomes to find every single piece of information about ascent-to-godhood and the like, one must not only learn multiple languages ahead of time, but also pick up on new ones as he reads. For this reason, Genesis can pull out old and modern languages from nowhere.
  • Tall, Dark, and Handsome: A quite built, tall half-elf with dark hair, dark eyes, and chiseled, more human features that go with his more sinister use of Thyria's brand of magic.
  • "The Reason You Suck" Speech: Fond of these. Is quick to remind his and Thyria's foes that they are, in fact, fighting a goddess and the man she has made into a god, so what chance do their enemies have?
  • We Can Rule Together: Urges this at times with Thyria, but he realizes having her is good enough - any ruling through godlike power would be merely a nice bonus.
  • Wicked Cultured: Averted, at least in terms of the wicked part. The Genre Savvy, when they meet him, hear his story, and witness how he acts, might naturally assume that he is this. And he might be, if Thyria herself was wicked, but instead he bounces between this and being a borderline Sociopathic Hero.

Thyria

An Aasimar who became magically powerful enough to walk with deities... until those deities became irritated at her ambition, put her in restraints that drained her body’s ability to wield magic, and threw her in another realm until an upstart freed her.

  • Badass in Distress: For all of her magical might in the past, it was not enough for her to protect herself when clever enemies robbed her of her ability to cast - through speech, through movement, through motion, anything. She spent ages this way in Supernormal Bindings without much in the way of options or allies before Genesis searched deeply enough into the lore about her to find and release her.
  • Dude Magnet: Par for the course with being a timeless sorceress and near-divine being possessing of peerless, magic-enhanced beauty. It has its advantages, however.
  • Fallen Angel: More like Fallen God. Thyria had become essentially a self-appointed divine being who walked with the elder gods, Celestials, and the like for years before her power earned her too many enemies, and she was brought to heel, stripping her of many of the powers that provided her the ability to stand among these beings.
  • Good Is Not Soft: Despite having benevolent tendencies, Thyria was always ambitious, proud, and capable of wielding magic that could have razed continents. Now that she has fallen and been restrained for who-knows-how-long, she has lost some of the magical power, but she retains her Iron Lady tendencies... plus a healthy desire for revenge that has darkened her countenance.
  • Hot Witch: Not exactly a witch, but she is in the realm of ancient and could still shame most of the women in the realm in terms of her looks. It comes with the incredibly powerful sorceress territory.
  • Lady of Black Magic: While not exactly black magic, since her fall, Thyria's powers as a divine sorceress have taken on a more traditionally arcane, destructive nature. Combined with her refinement, fine robes, and poise, she easily proves a true lady of magic.
  • One-Man Army: One woman army, in her case. This was what she was known to be capable of once upon a time, though she only focused on self-preservation and avoiding interference from the overly ambitious. She has since regained some of this power.
  • Physical God: What she had become, to the point of her followers (though kept at a distance) gaining powers from her much as if she was a deity herself. And as it turned out, the only entities that could stop her were actual gods.
  • Power Tattoo: Has tattoos on her body that she proudly wears that mark her as so deeply connected to magic.
  • Really 700 Years Old: Her exact age isn't known, given that anyone who knew of her as a borderline deity is long since deceased or otherwise not around to chat, but considering the oldest tome that Genesis managed to acquire on her was centuries old, she is up there. Thanks to magic and her divine nature, however, she doesn't look a day over her mid-thirties at most.
  • Solitary Sorceress: Her rise to power was primarily a solo one, and one of the reasons that she was trapped and bound was that she had not established a relationship with any powerful allies. Rectifying this issue given her intimate relationship with Genesis.
  • Super Empowering: With her body unable to control the vast magical power she possessed before her Supernormal Bindings drained her, she shares roughly half of her power with Genesis. It gives him what he originally wanted, to an extent, and keeps her fearsome due to his devoutness towards her.
  • Supernormal Bindings: See Badass in Distress. She was only able to be locked away when contained by bindings that negated her innumerable magic gifts, leaving her with just enough magic to keep herself alive and healthy. Little did she know that they sapped her magic, as well, though she has regained a measure of her previous capability.
  • Too Powerful to Live: How her enemies viewed a one-time mortal ascending to immortality through magical power... or at least, how they excused the act of binding her. Most she expects were jealous.
Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report