Characters page for the Mission Impossible films.
For an index of the actors and actresses who have their own page on this wiki, see here.
- Arc Words:
- "Your mission, should you choose to accept it."
- "This message will self-destruct..."
- Badass Crew: Features many individuals that try to work as a team and manage to overcome all obstacles.
- Indy Ploy: Their missions tend to go very wrong, a lot, but the greatest strength the IMF has is the ability to adapt to the situation and coming up with a new plan on the fly.
- This Page Will Self-Destruct: Trope Namer.
- We Do the Impossible: But of course.
The IMF's most efficient field agent.
- 10-Minute Retirement: In the third film. He was only training recruits and was about to marry Julia. Then the IMF asked him for One Last Job to save one of his recruits who was kidnapped by Owen Davian. Her death led him to stop Owen Davian and at the end he continued inside the IMF.
- Always Gets His Man: No matter what, Ethan never fails. Subverted in Rogue Nation in which he does fail, and Fallout, in which he lets the baddie get away to save his team.
- Anti-Hero: His status as an IMF agent is under constant scrutiny, as though his record is exemplary, "Start X to Stop X" being his go-to plan has his superiors tearing their hair out.
- The Ace: He's a top notch field agent and has a great calculating mind. A small and hilarious deconstruction (with Lampshade Hanging by Benji Dunn) was seen on the fifth film where he almost drowned and couldn't do action stunts. Though that didn't impend him from driving a car or riding a motorbike. Throughout the fifth film he's constantly doing things The Ace does, but taking hits and stumbling, showing he's still human despite his The Determinator status.
- Batman Gambit: His schemes often rely on Hunt's keen psychological knowledge of his rival.
- The Chessmaster: Hunt's success in the field comes directly from his uncanny ability to outmaneuver any opponent in his way with complex and daring gambits.
- Chronic Hero Syndrome: Ethan will do whatever it takes to save EVERYONE and if there's even a chance one of his men or one bystander can't make it out he'll drop everything to save that one guy.
- The Determinator: As Hunley notes in Rogue Nation, Hunt is "the manifestation of destiny itself".
- Fatal Flaw: He refuses point-blank to leave anyone behind, which apparently extends to those who do him a solid or push his 'mentor' button: this trait seems to stem from losing his team in Mission: Impossible and his protege in Mission: Impossible III. This is a downright foolhardy habit for an agent in perpetual danger, constantly having to put up with betrayal and shifting loyalties. Ilsa Faust and Solomon Lane (and before that, Owen Davian!) play him every which way as a result. This tendency of Hunt's is also implied to be behind the mission in Berlin mentioned in the Fallout trailer going south; and indeed the movie itself seems to be focused on deconstructing this flaw.
- Genius Bruiser: He's both highly skilled in combat (be it close quarters or gunplay) and a superb tactician.
- Guile Hero: A very cunning man, and also a hero.
- Hot Teacher: To Lindsey
- The Hero / The Protagonist: The lead hero of every film of the franchise.
- Heroic Willpower: He has unbreakable will, which is remarked on by many.
- Honor Before Reason: Ethan shows this in Fallout, when he lets the baddies have the plutonium bombs just so he can save Luther.
- Indy Ploy: While he works best planning ahead of time, he's more than capable with coming up with stratagems on the heat of the moment.
- In the Hood: He is depicted as this in Ghost Protocol.
- I Want My Beloved to Be Happy: He genuinely loved Julia and still does, but recognizes that staying married to him puts her at far too much risk. So he stays out of her life and is content with her having found love again with a kind doctor. For her part, Julia herself displays no bitterness towards Ethan and even helps the team out in Fallout.
- Kansas City Shuffle: A frequent tactic of Ethan's involves relying on the villain's own wit and arrogance to make him think he knows what Ethan is up to and put up countermeasures, only for Hunt to reveal that was exactly what he planned all along.
- The Leader: Every time he recruits a team, he's always the leader. Though in the first half of the first film, he was at the orders of veteran agent Jim Phelps.
- Manipulative Bastard: A heroic version. He manipulates his rivals into doing exactly what he wants.
- Never Hurt an Innocent: A code he always follows. Fallout expands on this, as when he imagines what White Widow's plan is he changes it, to spare innocent cop lives.
- Nice Guy: For the most part Ethan is a friendly, unassuming and humble agent who is primarily focused on saving innocent lives.
- No Respect Guy: A key plot element in Fallout. Despite his portfolio of literally doing the impossible over and over again, his superiors never fail to take an opportunity to throw him to the wolves and act almost disappointed when he survives anyway.How many times has Hunts government betrayed him? Disavowed him? Cast him aside? How long before a man like that has had enough?
- Start X to Stop X: In every film, he eventually falls back on the exact same ridiculous plan; "Steal the horrifically dangerous MacGuffin, use it as bait to draw out the real enemy, then improvise the capture/elimination of said enemy in the process of retrieving it."
- The CIA NOC(Non-Official Cover) list. Failing to retrieve it would have annihilated the US intelligence community.
- The Chimera superflu and the Bellerophon universal flu cure. This nearly resulted in Australia getting hit with a plague outbreak.
- The Rabbit's Foot. Whatever the hell this was, it was so dangerous even the terrorist he delivered it to was unwilling to open the container to confirm its authenticity.
- Nuclear launch codes. This nearly resulted in World War III. It did result in a nuclear missile clipping the Transamerica pyramid.
- 2.4 billion pounds sterling. Considering how the Nebulous Evil Organization was already carrying out high-profile assassinations and terror attacks, this would have resulted in the creation of a hybrid of Blackwater and ISIS.
- Solomon Lane himself. Not only did this nearly result in a third of the world's population at risk of being wiped out by nuclear fallout, but Ethan himself taking the heat for the attack and Lane allowing himself to be killed by the bomb so as to not face comeuppance for his crimes.
The IMF's misadventures date back to my earliest days at the CIA; when the IMF broke into the CIA to steal a list of covert operatives. And now more recently, a Russian nuclear warhead clipped the Transamerica pyramid before plunging into the San Francisco Bay. This made possible by IMF agents who did willingly provide the launch codes to a known terrorist!
- ...or as Agent Hunley put it;
- The Strategist: In all five movies, he serves as this for the IMF.
- Xanatos Speed Chess: In every movie of the franchise, the villain counterattacks in a manner that derails Hunt's original plan (at least partially), so Hunt always has to adjust his plan on the fly to succeed.
Ethan's Original Team
A veteran agent of the IMF and a mentor figure to Ethan Hunt.
- Adaptational Villainy: In the original TV series, he was the main protagonist. Here, he's the Big Bad.
- Ax-Crazy: He is really a backstabbing psychopath.
- Batman Gambit: Jim's plans rely heavily on people reacting in a very certain way that is nigh-impossible to predict.
- Big Bad: Of the first film.
- Bitch in Sheep's Clothing: Far from being A Father to His Men like he appears, Jim is a self-serving psychotic monster.
- Broken Pedestal: To Ethan. Jim is a respected and well-liked IMF agent, and a mentor to Ethan. His betrayal devastates Ethan.
- Decoy Protagonist: As part of his Adaptational Villainy.
- Evil Is Petty: As part of his Freudian Excuse.
- FaceHeel Turn: He was a great IMF hero, only to become a two-bit cash-grabbing criminal presumably driven insane by disillusionment.
- Freudian Excuse: Following the Cold War found his new job a waste of his talents.
- Go Mad from the Revelation: Jim becoming disillusioned with his career following the end of the Cold War drove him to have a psychotic break and betray his comrades.
- Karmic Death: The first person of the original team that he murdered was Jack. In the final battle, he dies when Ethan uses the last stick of Jack's explosive gum on the helicopter that Jim was trying to escape on.
- MayDecember Romance: His wife Claire is 24 years his junior.
- The Mole: That killed all of Ethan's crew and set him up.
- Schrödinger's Cast: Main hero in the TV series, main villain in the movie.
- The Sociopath: He has no qualms over killing his own teammates and his wife Claire.
- Walking Spoiler: Almost all tropes about him have their context marked as spoiler.
- Why We Are Bummed Communism Fell: His motivation. Jim considers himself a useless desk boy with little control due to the end of the Cold War, when he was at the height of his career, as a result, Jim goes insane.
The young beautiful wife of Jim Phelps.
A co-worker of Ethan whom he has in great steem and respect.
- Disposable Woman: A non-romantic version, but she serves the same purpose—her death causes the hero angst, yet she's never mentioned again.
The tech savvy from the first film.
- Eye Scream: His eye is Impaled with Extreme Prejudice by a running unstoppable lift. Deliberately done by Jim Phelps.
- Small Role, Big Impact: He doesn't survive the mission but tells Ethan how the bubblegum bomb works which was useful during the Channel Tunnel battle.
- We Hardly Knew Ye: First one to die with the least amount of character development.
Ethan's New Team
A hacker and former criminal. He is one of Ethan's most trusted men and most times he's recruited in his missions.
- Black Best Friend: Since Ethan met him in the first film, they've become close friends and allies. Also, he was the only recruit in the first film who didn't have a FaceHeel Turn.
- Deadpan Snarker: He has a dry wit he frequently deploys.
- Demoted to Extra: He sits out for Ghost Protocol and only appears in the last scene. Rogue Nation gives him a bigger part again.
- Playful Hacker: He was the main hacker figure before the third film, after Benji's Ascended Extra appearance. Though that didn't stop Luther from helping his old friend Ethan when required.
- Reformed Criminal: Used to be on the wrong side of the law, now works for IMF.
- Scary Black Man: In Rogue Nation, lets Brandt know with just a look that he'll have hell to pay if he betrays Benji and Ethan.
- The Smart Guy: Probably the most intelligent IMF agent of the entire series.
- True Companions: In the fifth movie he makes evident his loyalty isn't to IMF, or the government, it's to Ethan Hunt and no one else.
A skilled agent who participates in the mission to recover the NOC list.
Chimera Mission Team
Rabbit's Foot Mission Team
- Action Girl: Like most Maggie Q characters.
- Chuck Cunningham Syndrome: Isn't in any other films. note
- Male Gaze: See Ms. Fanservice.
- Ms. Fanservice: She's really hot.
- She's Got Legs: And the camera loves to remind us of it.
- The Smurfette Principle: She's the only woman in Ethan's team in the third film.
- Put on a Bus: Like most of the other movies' main cast.
Hendricks Mission Team
- Action Girl
- Chuck Cunningham Syndrome: No explanation for her absence in Rogue Nation, despite clearly accepting Ethan's offer to join his team. note .
- Designated Girl Fight: With Sabine Moreau. Justified as Sabine killed Trevor.
- Revenge Before Reason: Jane is accused of this after killing Trevor's assassin, but to be fair, she presented a certain danger at the time.
- She's Got Legs: Oh boy, does she ever! The target of her Honey Trap notices.
- The Smurfette Principle: The only female member of the team in the fourth film.
- What Happened to the Mouse?: By the fifth and sixth films, it is unknown what happened to her.
One of Ethan's new recruits. An assistant to the IMF Secretary and a former field agent with a dark past.
- The Atoner: See My Greatest Failure below.
- Badass Bureaucrat: He was first introduced as an assistant to the IMF Secretary. Then you learn he wasn't all the time in his desk and has great combat skills.
- Captain Obvious: In Rogue Nation he keeps pointing out the self-evident, though as a warning more than anything.
- The Cynic
- Deadpan Snarker: He's very sardonic.
- Mission Control: Fulfills this purpose for some time Rogue Nation.
- My Greatest Failure: He feels guilty for failing at protecting Julia. Though this was deliberately made up by Ethan for Julia's safety and keep her out from his dangerous IMF missions.
- The Pessimist: Constantly doubts the mission will succeed and usually goes to the worse case scenario.
A tech savvy of the IMF and new recruit to Ethan's most recent team.
- Action Survivor: In Ghost Protocol. By Rogue Nation he still has shades of this with his panicking and despair in action but he's a lot more badass.
- Ascended Extra: His role in the third film was small and only had a little crucial moment in stopping Davian. But in the fourth and fifth films he had passed a field test where he is now into action, taking various levels in badass.
- Badass Bookworm: Between Ghost Protocol and Rogue Nation, Benji earns his badassery in battle.
- Breakout Character: He was introduced late into the third film and only had a supporting role. By Ghost Protocol and Rogue Nation he's become one of the primary cast.
- Deadpan Snarker: Loves making sarcastic comments.
- Distressed Dude: Is captured by the Syndicate and held ransom in exchange for the unencrypted Red Box and its mysterious contents during the final third of Rogue Nation. Guile Hero that he is, Ethan manages to bluff the Syndicate into letting his friend go.
- Iconic Sequel Character: He only came to the franchise in the third film, but since then he's been on every installment and with a steadily increasing amount of plot importance and screentime.
- Only Known By His Nickname: Is called by his nickname basically all the time, even Hunley, the CIA director, refers to him as "Benji Dunn" instead of "Benjamin Dunn".
- Playful Hacker: That's his main ability. He had substituted Luther in the fourth film as the tech savvy.
- Plucky Comic Relief: When you need a couple of good laughs in the film, Benji is your man. Of course, he's played masterfully by Simon Pegg.
- The Smart Guy: Very good with technology.
- Took a Level in Badass: He started as a techinician working behind a desk, but by Rogue Nation, he's a fully operational field agent.
A young apprentice of Ethan Hunt that was kidnapped by Davian's men.
- Action Girl: She is Ethan's favorite IMF pupil and had been personally trained by him, so she begins fulfilling this trope the moment she is broken free.
- Badass in Distress: The movie opens with her being rescued from her kidnappers
- Like Brother and Sister: Ethan says they were so.
- Dropped a Bridge on Him: Killed very suddenly just when one thought she might be useful on Ethan's Team.
- Small Role, Big Impact: Her kidnap forced Ethan to do one final mission before retirement. Then she suddenly died from an implanted chip inside her head, forcing him to go back to the IMF.
The chief of the IMF in the first film.
- Hero Antagonist: He genuinely believes that Ethan is the mole. Upon learning that Ethan was framed and that Phelps is the real mole, Kittridge works with Ethan to take Phelps down.
- Inspector Javert: Accuses Ethan of killing the team and pursues him everywhere he goes.
- The Mole: Suspected to be one but is proven not to be.
- Properly Paranoid: Being an IMF Leader, it may be natural to assume that the only one guy not killed in a botch mission will be the mole.
- Reasonable Authority Figure: Played with. Initially suspects Ethan of being the mole, but after Ethan proves Phelps is the mole, helps to take him down.
- Red Herring: Kittridge's rather snide behavior at the restaurant and accusing Ethan of being the mole leads the audience to believe that he might be a villain working to frame Ethan. And when Ethan finds Phelps still alive, Phelps tells him exactly that, that Kittridge is the mole. However, Ethan sees through it and figures out that Kittridge is innocent while Phelps is the real mole.
- Smug Snake: A Hero Antagonist example, as seems pretty pleased with himself as he accuses Ethan of being the mole, clearly satisfied that he has who seems to be the traitor right in his clutches. But Ethan manages to escape pretty easily with the help of some explosive chewing gum, and while Kittridge makes a good effort of trying to catch him, Ethan is always one step ahead. He gets a straightforward heroic example when he contacts the real mole, Phelps, and smugly makes it clear that the gig is up.
Ethan's IMF superior during the second film.
- Benevolent Boss: Is generally a nice guy, and even lives up to his promise that Nyah's criminal record will be erased.
- The Cameo: From Sir Anthony Hopkins.
- Chuck Cunningham Syndrome: Disappears in the third film with no explanation as to why this is so.
- Cool Old Guy: Courtesy of being played by Anthony Hopkins.
- Deadpan Snarker: His quote about Mission: Difficult.
- Put on a Bus: Per usual Mission: Impossible fare, that is the first and last time we see Swanbeck.
An old friend of Ethan and an IMF veteran agent.
- Alas, Poor Villain: He's an evil and smug man, but Musgrave's death is a bit tragic due to how shocked he looks and how squeaky his voice becomes. It can also be interpretated as him accepting death, as he doesn't get angry at Hunt or try killing him as he dies, he just looks shocked at him while he dies.
- Big Bad Friend: He teams up with Davian to search the "Rabbit's Foot".
- The Dragon: To Davian.
- Dragon Their Feet: He survives Ethan's initial fight and attacks Julia after Ethan kills Davian, but Julia quickly shoots him down.
- Dragon with an Agenda: He considers Davian to be a disposable criminal (referring to him as "a cockroach"), and is only using him to create chaos with the rabbit's foot as a pretense to start a war in the Middle East.
- Faux Affably Evil: Pretends to be really nice but is an asshole.
- Laser-Guided Karma: Helps Davian kidnap Julia, who later kills him.
- The Mole: In the IMF itself.
- Politically Incorrect Villain: He calls Brassel, who's African-American, an "affirmative action poster-boy" and implies that's the only reason he's in his position as IMF director.
- Walking Spoiler: As evidenced by the spoiler marks.
Ethan's superior during the third film.
- Badass Boast:"You can look at me with those judgmental, incriminating eyes for all you want, but I bullshit you not. I'll bleed on the flag to make sure the stripes stay red."
- Benevolent Boss: Yes. He tells Ethan to enjoy his honeymoon.
- Good Is Not Nice: He really means well and isn't one of the corrupt agents but he's quite abrasive to Ethan considering the circumstances in the third movie he's involved in. After Ethan founds out who the 'mole' is, Brassel eventually mellows out and becomes completely friendly to him at the end of the movie.
- Inspector Javert: Once again, he is in the list of people who thinks that Ethan betrayed the IMF.
- The Mole: Initially suspected to be such but is actually not. Kind of reminds us of Kittridge.
- Put on a Bus: Sadly never seen again after III.
- Scary Black Man: Averted. He's quite an affable, friendly boss, but his multiple implied death threats and Badass Boast moments make him this until the end of the film when everything is done.
The boss of the IMF.
- Benevolent Boss: Despite he has to follow orders from the very President, he deeply cares for his operatives.
- Cool Old Guy: He seems very stern, yet he knows how to deal with critical situations with some brain.
- Plot-Triggering Death: His demise heavily impacts into Rogue Nation.
- Reasonable Authority Figure: He tells Ethan that the IMF has been dissolved because of the Kremlin terrorist attack... then he explains him how the fake the runaway.
- Chuck Cunningham Syndrome: Disappears between the second and third films with no explanation, though the gap between them makes this more plausible than in a typical Bond movie. note
- Classy Cat-Burglar: She's an international jewel thief. Downplayed, in that she's recruited for her past relationships with Ambrose rather than her skills as a thief.
- Feed the Mole: On the receiving end when Ambrose imitates Hunt.
- Human Shield: A variation. She deliberately contaminates herself with the last shot of Chimera, knowing that Ambrose won't kill her until it finishes multiplying inside her, then uses this to her advantage to help Hunt escape.
- Put on a Bus: Though she's set up to be a permanent love interest and addition, she doesn't return for the sequel.
- Typhoid Mary: Averted, though Ambrose uses the term to describe his plan to cause a global outbreak of Chimera so he can get rich selling the vaccine. It will kill her, but not before she becomes a vector to spread the disease to countless others.
Ethan's girlfriend and future wife.
- Action Survivor: She has no military background at all but can handle herself admirably under pressure. In the third film, after Ethan is incapicitated, she manages to shoot two bad guys dead despite just learning how to use a gun barely a minute ago before proceeding to revive Ethan. In Fallout, she instantly realizes the moment she saw Ethan and his team in the vicinity that something is definitely wrong. Her suspicion is proven right when she comes across Luther trying to dismantle a nuclear bomb and immediately offers him a helping hand despite having no experience in bomb defusion.
- CPR: Clean, Pretty, Reliable: In M:I-III, Julia has to do this to Ethan.
- Distressed Damsel: She is kidnapped by Davian's men so Ethan can reveal the location of the "Rabbit's Foot".
- 11th-Hour Ranger: In Fallout, after Luther said that he can't defuse a nuclear bomb fast enough without a helping hand, Julia shows up and immediately offers to help him in whichever way she could.
- Faking The Death: Knowing that as long as Julia is close to him she could never be safe, Ethan has her faking the death, both to protect her and to give himself an excuse to go on a vendetta against her supposed 'killers' and get himself into a Russian prison as part of a mission in Ghost Protocol. The gambit is so convincing, it fooled even a highly trained agent like Brandt, who really believes she's dead until Ethan reveals the truth.
- Happily Married: Based on what we hear of their relationship, Ethan and Julia are very much in love with each other. In Fallout, she and Ethan has split, and Julia is remarries a doctor. Her new relationship seem just as happy and fulfilling to her.
- Sequel Non-Entity: Played with in Ghost Protocol. Julia is nowhere to be seen, and a throwaway line indicates that she and Ethan suffered an Offscreen Breakup, the way sequels often awkwardly do to romantic leads despite having spent so much attention and development on them. It then actually gets a surprising callback gag, then it turns out Julia actually died and Brandt was partially responsible, so she hasn't been just thrown away with one line. Then it turns out she's alive and Ethan set up a whole deception so that she can be safe, as she can't be married to him. She appears at the end after all.
- Something Only They Would Say: When Musgrave puts Julia on the phone to talk to Ethan, Ethan asks her to tell him the name of the lake where they met, to verify her identity. She correctly answers, "Wanaka".
- Took a Level in Badass: She had to defend herself against Davian's men while Ethan was in a comatose state and killed Musgrave on the way.
A mysterious and manipulative woman working inside The Syndicate. Her agenda is... difficult to figure out.
- Action Girl: The greatest of all five movies.
- Anti-Heroine: Repeatedly betrays Ethan but also consistently comes to his aid. She's committed to her job, but also wants out of the spy life. Her reasons are more complex than just to do the right thing.
- Does Not Like Shoes: She really doesn't seem to like wearing shoes, using any opportunity to ditch them and go barefoot.
- Double Reverse Quadruple Agent: The movie pingpongs her loyalties practically from scene to scene.
- Femme Fatale: A mysterious dark woman that switches from side to side depending on the situation.
- Fiery Redhead: She kicks the damn out of everyone, and has dark red hair and freckles. She has green eyes too.
- The Mole: For Lane? For Ethan? For someone else? Who knows. Eventually revealed to be with the British Intelligence.
- Ms. Fanservice: Wears a dress that frequently billows open to show her legs to the Opera, shows up in a also very revealing bikini, and swims in her underwear later on. See below for more fanservicey tropes.
- She's Got Legs: And the camera sure likes to show them off.
- Toplessness from the Back: Briefly seen when Benji was talking to a recently-rescued Ethan and preparing to run away.
- Wild Card: Again, shifting allegiances and whatnot.
Former Director of the CIA. He strongly disapproves of the IMF and tries to shut it down and merge all employees with the CIA itself. However, after Ethan goes to great lengths to prove that the IMF is still needed and they are indeed effective in what they do, Hunley relents and shows full support to the IMF, becoming the new Secretary in charge of the organization after the previous one is killed in Ghost Protocol.
Director of the CIA after Hunley, and August Walker's boss.
- Black Boss Lady: As the head of the CIA.
- Manipulative Bastard: When working with Hunley to figure out who John Lark is, she makes sure that she has the upper hand, even having an armed CIA team ready to detain both Walker and the IMF to bring them back to Langley. Too bad, she didn't count on Walker having his own people inside with said team.
- Reasonable Authority Figure: Is perfectly willing to see both sides of a situation, and not just blindly trust the information given to her by her Walker, actually working with Hunley and Ethan. Of course, this does mean shutting the whole operation down and shipping everyone to Langley for them to figure things out, which doesn't work for Ethan, nor Walker.
- At the end of Fallout, she comes to understand why Ethan and the IMF are needed.
- Well-Intentioned Extremist: Her suspicion over Hunt and Walker are justified when you consider her position.
CIA assassin who is assigned to work with Ethan Hunt, something neither man is comfortable with as Walker is far more ruthless and brutal in his methods in their mutual pursuit of the terrorist known as John Lark. It later turns out that he is John Lark.
- Affably Evil: Not only is he charming and debonair, but he also considers being a CIA assassin just his job, and nothing he has to do as personal. Even when he's revealed as John Lark, he's still well-intentioned and seems utterly exasperated with Lane's vengeance obsession.
- Alas, Poor Villain: Walker's death is so horrifying (falling down from a mountain and being impaled by an helicopter) that it is impossible not to feel some sadness.
- Anti-Villain: Walker wants to kill a third of the world's population so that the world powers will finally work together to fix something, which might create peace later on.
- Ax-Crazy: After his helicopter crashes, he becomes nuts.
- Badass in a Nice Suit: Walker is a good fighter and is only seen wearing either a coat or a blazer, or sometimes even both.
- Badass Mustache: Just look at it.
- Big Bad Duumvirate: With Lane after being outed as Lark. Somewhat played with in that the have somewhat different motives, but they are working together nonetheless.
- Blood Knight: Looks forward to every battle.
- The Brute: A very physical man.
- Cruel and Unusual Death: Gets half of his face scarred by helicopter fuel and is later impaled through the skull by a hook which pulls him down a cliff face and into the exploding wreckage of a helicopter, leaving very noticeable bloody residue along said cliff face. It's not pretty, to say the least.
- Disney Villain Death: An especially brutal example. He's pulled off a cliff by the falling wreckage of a helicopter... because its cargo hook which has been lodged in the cliff up to that point keeping it from falling is dislodged by Ethan and impales him through the head.
- The Dreaded: Enough for Luther to warn Ethan about him.
- Facial Horror: Gets the right side of his face scarred after getting splashed with aviation fuel from his crashed helicopter.
- Foil: Specifically referred to as the "hammer" to Ethan's "scalpel."
- More so when it's revealed that he's a mole working for Lane. For as much as Ethan tends to go rogue, he's still on the side of the "good guys" in the end, Walker on the other hand isn't.
- This means that Ethan is more accurate, precise and gets the job done without any innocent lives lost. The "hammer" is a destructive force, more brutal and less precise, which fits.
- Freudian Excuse: Walker is fed up with the world after having been abused and abused, mistreated and mistreated day after day by his own government, that it is eventually understandable why he went insane in the end. It is obvious that the above quote isn't referring to Hunt, but actually himself. His terrorist attacks are all because he wants to cause peace, as well.
- Genius Bruiser: A big, brutally strong fighter and a very cunning and skilled CIA agent.
- Hero Killer: Kills Hunley in the process of escaping with Lane.
- It's Personal: Well, he claims to have nothing against Ethan and doesn't seem to care all that much about Lane's quest for revenge against him, but he eventually makes it personal anyway by threatening Julia.
- Made of Iron: He's a beast physically and treats Hunley raining blow after blow on him as a mild irritation as he goes for his knife.
- The Mole: Is actually John Lark, and is working on the mission with Ethan to try to frame him.
- Punch-Clock Villain: Walker is not a sadist or anything similar to it and he has nothing personal against the protagonists, no matter how hard it is to kill them if he needs to. Even when he's revealed as the true John Lark, he still doesn't have anything personal against Hunt or anyone else and doesn't give a shit about Lane's personal vendetta against Hunt.
- Reckless Sidekick: Some of his actions are needlessly dangerous to the point of endangering the mission, the most obvious one being jumping off a plane into a thunderstorm despite Hunt warning against it, something that very nearly gets both men killed when Walker is struck by lightning and knocked unconscious. Ironically enough though, as John Lark he views Solomon Lane as his reckless sidekick because Lane insisting on getting revenge on Hunt meant constant delays and sidetracks in their mission.
- Red Oni, Blue Oni: He thinks he is the cold, pragmatic Blue to Hunt and Lanes' more passionate, emotional Reds, but it is actually the reverse since underneath his cool exterior he is a violent, hot-headed and reckless killer and terrorist, while the other two are - despite their emotional ties- much more cool-headed and efficient overall.
- Rogue Agent: He is utterly ruthless in his pursuit of John Lark and the Apostles to the point of killing every Apostle he ever came across, and Hutn is reluctant to work with him because of his extremist methods. In reality, fed up with the world, he goes rogue and is Lark himself, and presumably was only killing those Apostles in order to maintain his cover by not having any witnesses.
- Sanity Slippage: After his helicopter crashes, he goes crazy.
- Sir Swears-a-Lot: Easily the most foul-mouthed character in the series thus far, even getting to use the series' first Precision F-Strike eventually.
- The Sociopath: He is very good at keeping a facade, as he is in fact the extremist nicknamed "John Lark".
- Ungrateful Bastard: Ethan saves him from death when he is struck by lightning HALO jumping over Paris, but when they land Walker doesn't even mention it despite both men nearly dying as a result- the fact that it was his own damn fault might have something to do with it.
- Walking Spoiler: You can't talk about this guy without talking about his true identity.
- Well-Intentioned Extremist: Walker's suspicion over Hunt is understandable when you think about it.
- Also in his work with Lane. All he wants is to create a large enough international incident to get the world's powers working together. Arguably moreso than Lane, as Lane seems to do this out of spite against Hunt.
- Why Won't You Die?: Screams this at the end of his and Hunt's final fight.
- Would Hurt a Child: As Ethan points out, John Lark unleashes a smallpox plague that results in the deaths of millions, including women and children, so he is an absolutely ruthless terrorist.
Introduced in Mission: Impossible
A criminal weapons dealer who is negotiating with the rogue IMF agent known as "Job".
- Affably Evil: Max is a reasonable business person and took a like on Ethan after he told her that the NOC List Job gave her was fake. Other than that she can manipulate people and is an weapons dealer.
- Arms Dealer: A particularly wealthy and powerful one at that, who is cooperating with "Job".
- The Corrupter: It is said by Kittridge that she is quite good at corrupting vulnerable and desperate people such as "Job"/Jim Phelps. Funnily enough, she tries to do this with Kittridge at the end of the first film but it is unknown if she succeeded or not.
- Enemy Mine: Ethan gains Max's trust and forms a temporal alliance with her so that he can track down "Job" in exchange of giving her the NOC List.
- Non-Action Big Bad: Rarely does anything herself, but overall manages to do alot anyway.
- Only Known By His Nickname: Max is her criminal nickname. Ethan jokingly asks her if her true name is "Maxine".
- Villainous Breakdown: Max blames her assistant Matthias when their laptop stops working during the NOC List download. It was actually Luther jamming down the signal.
- Villain with Good Publicity: She seems to be remembered as this in Mission Impossible: Fallout, having spent a decent sum of her blood money on charity in order to acquire a reputation as a philanthropist; apparently large sums of evil money can buy you quite the patina of virtue.
The rogue agent of the IMF that works with Max. See IMF Agents for more details.
A henchman of Max's.
Introduced in Mission: Impossible II
A rogue agent of the IMF turned criminal.
- Bad Boss: He mutilates Stamp's finger for questioning his attempt to reignite his relationship with Nyah. It makes him especially bad considering that Stamp's suspicions about Nyah were correct. Ambrose also kills Stamp later on, but that was the result of Hunt swapping faces with him.
- Big Bad: Of the second film.
- Even Evil Has Loved Ones: Ambrose is smug, arrogant and greedy, but his love for Nyah is genuine.
- Evil Counterpart: Set up as Ethan's, right down to being used as an "alternate" to him in the past. Part of his going rogue was his resentment at being Always Second Best. Among the film series' major villains he's also the only one able to match Ethan blow-for-blow in a physical fight up until the sixth film's John Lark (since Solomon never fights Ethan directly).
- Faux Affably Evil: He can try to be charming, but it always breaks down into temper tantrums at the slightest provocation.
- For the Evulz: Averted. While Sean is a bad, bad man, he's ultimately in it for the money and pride rather than just to be a dick.
- Genius Bruiser: He's quite clever, in addition to a dangerous physical combatant.
- Hair-Trigger Temper: Ambrose storms through his film in a barely-concealed rage at virtually all times.
- Large Ham: Scott's performance is many things. Restrained is not one of them.
- Man of Wealth and Taste: Ambrose lives quite extravagantly for a government civil servant.
- Only in It for the Money: Unlike Musgrave, Hendricks, Lane, or Lark, who all were Well Intentioned Extremists employing various extreme methods to achieve their idea of "the greater good", Ambrose is simply an opportunist who decides to go rogue when the opportunity for an obscenely large payout presents itself.
- Poison-and-Cure Gambit: His Evil Plan boils down to this on a massive scale, causing a worldwide outbreak of a deadly, genetically-perfected hemorrhagic fever, before getting incredibly rich from getting all the stock in the company he's selling the cure to.
- Politically Incorrect Villain: He claims: "Women are like monkeys. Won't let go of one branch until they get hold of the next." It's a double offender when the "monkey" comment is heightened by the fact that Nyah is a black woman.
- Smug Snake: He's not dumb, but he's got quite an opinion of himself that his actual skills just don't measure up to. His operational M.O. is basically Murder Is the Best Solution, in contrast to Ethan's more subtle and clever Guile Hero methods. His cleverest ruse, impersonating Ethan in the beginning of the film, wasn't even his own idea, but rather standard IMF protocol that he was assigned due to Ethan not being available for the job.
- The Sociopath: His feud with Ethan goes way back. Ethan generally goes out of his way not to hurt innocent people and security guards just doing their jobs, while Sean is never happy unless he "leaves a few hats on the ground."
- Violent Glaswegian: He's a man of rage and violence with a Scottish accent as thick as his temper.
- Villainous Crush: Appears to be genuinely in love with Nyah, enough to be legitimately hurt and angry upon realizing that she's playing him.
Ambrose's main henchman.
- The Dragon: Ambrose's right-hand man.
- Fingore: Ambrose mutilates one of his fingers for questioning his relationship with Nyah. It's how he identifies him after Hunt swaps faces with him and tricks Ambrose into riddling him with bullets.
- Properly Paranoid: He suspects Nyah is up to no good when she returns to Ambrose. He's right.
Ambrose's tech savvy henchman.
- The Brute: Though we never get to see such brute.
CEO of Biocyte Pharmaceuticals and an ally to Ambrose.
- Asshole Victim: He deserves what he got.
- Bad Boss: Injects his scientist with the nre virus willingly and kills him.
- Corrupt Corporate Executive: Reveals that his motive was to only get money and allies with Ambrose to spread the Chimera virus despite finding it repulsive.
- Fat Bastard: He's fat and an asshole.
- Karma Houdini: Nothing bad happens to him discounting the fact he's now disgraced.
Introduced in Mission: Impossible III
A sociopathic arms dealer.
- Bad Boss: Executes his head of security for reasons.
- Big Bad: Of the third film.
- Faux Affably Evil: Davian may appear professional, but he will kill you simply because it's fun.
- For the Evulz: During his interrogation, Davian briefly becomes an unusually intimidating Cloud Cuckoo Lander as he gives the aforementioned speech, but then he says that when he blew up the skull of Farris, he did it for one reason; fun. Played straight at the end when Davian tortures both Hunt and Julia and gives his promise; that he will make them scream and Julia will cry Hunt's name out.
- Genius Bruiser: Davian is a criminal mastermind and, while not a top-level fighter like Ambrose, he is able to do decently in a Good Old Fisticuffs brawl with Ethan, albeit while the latter is seriously weakened.
- It's Personal: The softspoken rant to Ethan quoted above when the agent catches him.
- Sadist: Likes to make people suffer for fun."What I did to your friend was... fun. It was fun."
- The Sociopath: His finger won't shake when he has it on a gun's trigger.
- The Stoic: He's a Soft-Spoken Sadist who almost never loses his cool even when being shot at or subject to "enhanced interrogation".
- Undignified Death: When brawling with a weakened Ethan in the street he gets anticlimatically and almost comedically face crushed by a passing truck.
- Unwitting Pawn: Musgrave is using him to start a war in the Middle East. In fact Musgrave says that Davian is just one of hundreds of interchangeable weapons dealers and is essentially just "a cockroach".
The man in charge for placing explosive implants.
Owen Davian's interpreter at the Vatican and also head of security.
- Cunning Linguist: As an interpreter, her job is to communicate with Davian and other foreign people. She is fluent in Italian (the only language shown as she didn't live for long).
- You Have Failed Me: She did not do her job properly and hence pays the price by being disguised as Julia to psychologically torture Ethan.
Introduced in Mission: Impossible Ghost Protocol
A Swedish nuclear strategist who wants to start a nuclear war.
- Affably Evil: Yeah yeah, Kurt is making a plan on destroying the world and is a complete maniac. Hell, the first thing he does in the film is breaking someone's neck, but Hendricks isn't a Bad Boss like many other villains and often negotiates with them.
- Big Bad: Of the fourth film.
- Cold Ham: His relieved sigh after he launches the missil in Mumbai comes out as overdramatic as he tells to himself that his plan came out as expected.
- Disney Villain Death: Committed by himself. He throws himself from a parking lot with the suitcase and lands several stories below, so Ethan can never catch him and thinking he succeeded in his plans. He survives just long enough to see Ethan deactivate the missile, then he succumbs.
- Genius Bruiser: Hendricks is former Swedish special forces and, while he's aged out of his glory days, he's still able to give the team a good chase in Dubai and put up a decent fight when confronting Ethan in the finale.
- Go Out with a Smile: He smiles at Ethan before falling to his death in the parking, believing his plan for nuclear armegeddon has succeeded.
- Oddly Small Organization: His organization seems to be limited to himself and Wistrom, with him contracting out work to mercs like Sabine. To top it off for much of the movie "Wistrom" is actually Hendricks wearing a Latex Perfection mask. Presumably when your goal is to destroy the world it can be hard to find recruits.
- Omnicidal Maniac: Cobalt thinks a nuclear war will bring peace and prosperity to (whatever is left of) humanity.
- Thanatos Gambit: Throws himself off the top of a parking garage while clutching the control briefcase for the nukes in order to stop Ethan from preventing the launch.
- Villainous Breakdown: He is very pissed off when Ethan comes to Abu Dhabi to stop his deal with Sabine after fighting him during the sandstorm disguised as Wistrom.
- Well-Intentioned Extremist: He wants to start a nuclear war just to prove himself right about the dangers of nuclear missiles to humanity. Which, in any sane person's mind, defeats the point, but...
Hendricks' main henchman.
William Brandt: The best.
Sabine: (Laughs) I've killed the best.
A French assassin who kills IMF operative Trevor Hanaway and collaborates with Hendricks into giving the codes to activate a nuclear missile.
- Dark Action Girl: Kick ass and is bad.
- Designated Girl Fight: With Jane, justified as she killed Trevor.
- Destination Defenestration: In the tallest building in the world.
- Disney Villain Death: She falls from the very Burj Khalifa after Jane kicks her out. Strangely enough we don't see her body while Ethan chases Wistrom.
- It's Personal with the Dragon: In a manner similar to Lethal Weapon 2, Moreau was responsible for the death of Carter's love, Agent Hanaway.
The Fog: War is very good for business.
Ethan: Nuclear war?
The Fog: Go on.
A Russian arms dealer.
- Arms Dealer: He's one.
- Enemy Mine: He makes a deal with Ethan to track down Hendricks in Mumbai and later with Sidorov to demonstrate Ethan's innocence.
- Only Known By His Nickname: Much like Max, he prefers to use his nickname to preserve his anonymous status.
- Pragmatic Villainy: The above quotes. He's not above taking advantage of the countless of wars in the world as opportunities to sell his weapons and make good profits, but he draws the line at nuclear war, because it means the world will be devastated with billions of casualties, most likely including him as well, and you can't sell weapons when you're dead.
Introduced in Mission: Impossible Rogue Nation
Lane: If that were true then my goal would be to spread fear, but my method is... far more surgical.
Ilsa: You kill innocent people.
Lane: I helped my government killed many innocent people and more, so much more. Killing to keep things as they were. And now I'm killing to bring about change.
The elusive leader of the mysterious criminal organization known as the "Syndicate", responsible for untold acts of political sabotage all over the globe. Holds the distinction of being the only Mission: Impossible villain to survive more than one movie.
- Anarchy Is Chaos: In both movies. Despite being well-intentioned in the first and claiming that he doesn't want to spread fear, only defeat his "enemies", he still fits the description of an anarchist and his multiple other terrorist attacks are shown in pictures, putting the 'chaos' part in there as well. Played straight in Fallout. Lane has left his well-intentioned goals and instead focuses on doing the nuclear explosion just so that he can frame Hunt for the explosion and make him rot in prison for the rest of his life.
- Arch-Enemy: In a manner of speaking, Ilsa observes Hunt "met his match" with Lane. In Fallout Lane still haunts Ethan's dreams and despite spending half the film locked up is the mastermind behind the scheme, with John Lark as The Heavy, and Lane's plan being heavy on Revenge Before Reason. Ilsa also ends up seeing him as this in Fallout and is the one that ends up fighting him while Hunt deals with Lark.
- Authority Equals Asskicking: Downplayed in Rogue Nation. Solomon is quite handy with a gun, but never physically fights any of the heroes. Played entirely straight in Fallout, however, where he faces down both Benji and Ilsa in a long, brutal fight during the climax, and damn near kills Benji in the process.
- Bad Boss: Shoots his own minions for petty reasons.
- Beard of Evil: He has grown one by the time of Fallout.
- Big Bad: The main antagonist of Rogue Nation.
- Big-Bad Ensemble: Along with John Lark, aka August Walker, in Fallout.
- The Chessmaster: To a truly astonishing degree. Several characters comment on how he is always five steps ahead of everyone, and much of the movie's conflict is dedicated to Ethan desperately attempting to outscheme this monster.
- Crazy-Prepared: His plots always have about three or four back-up plans.
- Dangerous Deserter: Regarding MI-6.
- Dark Is Evil: Wears black throughout the entire film, complete with black gloves.
- Death Glare: His default expression.
- Death Seeker: He has heavy shades of it in Fallout, doing nothing to dodge gunshots fired at him, and choosing to stay at the sight of a planned nuclear explosion.
- Defiant to the End: When Hunt traps him in a bulletproof glass box, he empties his magazine at Hunt's face anyway, then pounds on the glass with his hands. Curiously, he doesn't actually die after all that.
- Diabolical Mastermind: Leads a massive mercenary Intelligence organization that has orchestrated several terrorist acts all over the globe.
- Evil Counterpart: In Rogue Nation both he and Ethan are "men without a country" (Ethan due the IMF's disbandment and Solomon went rogue) with extreme cunning skills fighting for the fate of the world. Difference is, Solomon a sociopath and Ethan is... Ethan.
- Evil Genius: Along with Dr. Kurt Hendricks, Lane is probably the most educated villain in the series, and undoubtedly the smartest. See Diabolical Mastermind above.
- Evil Is Petty: In Rogue Nation what he does is fairly understandable. In Fallout? Lane has the exact same goals as his associate John Lark aka August Walker, but while Walker does it because he thinks it will bring peace to the world, why do you think Lane does it? So that he can frame Ethan Hunt for the nuclear explosion and although he himself will die Hunt will still spend the rest of his miserable years rotting in a prison, far away from any sort of human interaction.
- Evil Sounds Raspy: He has a very soft-spoken and raspy voice. He never raises his voice for most of the film, except when he demands the ledger from Hunt, and even then, the audience hears it from Benji.
- Faux Affably Evil: Lane speaks in a calm, raspy voice, even when he's killing his own minions for failing him or planning on his next terrorist attack.
- Four Eyes, Zero Soul: His glasses seem to enhance his icy glare.
- Genius Bruiser: Proves to be this in Fallout. Aside from being the mastermind behind the Syndicate's operations, he manages to fight Ilsa and Benji simultaneously and get the upper hand against both of them, despite having spent two years locked up and bound with little to no time to train, not to mention being continuously subject to enhanced interrogation.
- Hero Killer: Solomon strikes terror into everyone's hearts and is nearly single-handedly responsible for the destruction of the IMF.
- In Fallout, Lane shows this by first nearly killing Luther, threatening to murder Benji, and finally murdering Hunley.
- Joker Immunity: So far, the only Mission: Impossible villain to survive more than one movie, as both Rogue Nation and Fallout end with him getting captured.
- Laser-Guided Karma: Twice.
- When Lane first appears, he executes a female IMF agent in front of Ethan while Ethan is gassed. At the end, Ethan traps Lane in a bulletproof container and gasses him.
- In Fallout, he vows to make Ethan suffer for the rest of his life by threatening to hurt everyone he cares for and frame him for the crimes he didn't commit. In the end, he gets his ass handed to him by the very people he's trying to hurt (Ilsa and Benji double teams against him, and Julia helps disarm one of his nukes) and doesn't even get to face Ethan himself. His endgame goal of killing himself when the nuclear bombs go off gets foiled by the IMF Team at the very last second. Unlike Hendricks, he doesn't even get to die with dignity to avoid answering for his crimes, and gets handed over to MI6 unceremoniously in a car trunk where he would most likely be executed or imprisoned for the rest of his life by the organization that drives him to villainy in the first place, the very fate he wants to happen to Ethan.
- Leitmotif: Solomon Lane, a dark and slow piece reflecting his calm and brutal nature.
- Living MacGuffin: For much of Fallout. Lark wants him to trade him for the plutonium. The Apostles want their leader freed. Ethan and co. want him freed to lead them to the plutonium. And MI-6 wants him freed so they can kill him since He Knows Too Much.
- Manipulative Bastard: Playing everyone like a fiddle.
- Motive Decay: Lane has seemingly thrown away all his lofty motives and ideals. All that matters to him now is revenge.
- No-Sell: In the finale of Fallout, Ilsa tries to take him down with the same jumping scissor move she used to disarm Lane's bodyguard early in Rogue Nation. Lane just throws her off and starts strangling her. She does it again after Benji provides a distraction, the second time with more success.
- No Sense of Personal Space: Loves using this technique to unnerve people, from creepily putting his hand on Ilsa's face and refusing to remove it despite her clear discomfort, to getting all up in Benji's face after he kidnaps him to make Ethan give him the Red Box codes. He does it again when he has Ilsa tied up in Fallout.
- Non-Action Big Bad: Played with in both appearances.
- Downplayed in Rogue Nation. Lane never engages in a straight-up fight with any of the heroes. Despite this, he is a decent shot with a gun, makes an effort to be on-scene whenever enacting one of his plans, and occasionally carries out assassinations himself. During the climax, he chases Ethan down Terminator-style, before being lured into a trap and captured.
- Subverted in Fallout. Lane spends the majority of the movie in captivity, reduced to scheming behind the scenes and forced to leave the heavy lifting to Lark. Once he's free, though, he assumes direct control of their plan and later puts up an extremely brutal fight in the finale, almost killing Benji and only being put down in the end by some impressive teamwork from him and Ilsa.
- Not So Different: Claims there's very little difference between the Syndicate and government Intelligence agencies.
- Not-So-Well-Intentioned Extremist: Him being a Well-Intentioned Extremist is defied by Hunt in the conclusion. He postulates that Lane, upon realizing that he was incapable of caring about human life, went into denial and blamed the system for making him into a monster rather than face his nature. Rather than any higher ideal, the Syndicate exists only to keep him from admitting what he is to himself.
- Anything well-intentioned that Lane could have done is subverted in Fallout, where Lane is planning on destroying the world, but while John Lark is clearly doing it because he thinks that the world has gone to shit and by doing so the world powers will be working together to stop it, overall the world will finally work together, Lane wants to destroy a huge chunk of the world simply so that he can frame Ethan for being John Lark and have Ethan's entire life destroyed and spending the rest of his days in a cell.
- Omnicidal Maniac: In Fallout this guy wants to quite literally eliminate a third of the world's population just so that he can frame the attack on Hunt so that Hunt will have his life slowly and painfully ruined.
- Perpetual Frowner: Not once does his expression budge from a cold, emotionless scowl.
- Revenge Before Reason: He becomes this in Fallout, as he is determined to get revenge on Hunt for foiling his plans.
- Rogue Agent: Was formally an MI-6 agent now turned terrorist leader.
- Sanity Slippage: During the course of Rogue Nation as Ethan starts to foil his plans and the "Reason You Suck" Speech. At the end he empties his gun at Ethan even though he's behind bulletproof glass.
- Shrouded in Myth: The Syndicate and himself are more or less espionage urban legends, which is why everyone is so incredulous regarding Hunt's claims.
- The Sociopath: Lane has the emotional range of a brick and shows an utter lack of empathy and remorse. He blames his years of Dirty Business in the dark underworld of the intelligence system, and claims that other agents will inevitably end up the same way. Hunt, however, in the climax, deduces that he'd never really believed human life mattered, and that his terrorist activities are nothing but a grand attempt to avoid admitting to himself what he's always been. Lane's furious response indicates Hunt hit a nerve.
- Soft-Spoken Sadist: Lane never raises his voice above a whisper, but this doesn't stop his cruelty.
- The Spook: For the film's first forty minutes Ethan has no idea who he is, only what he looks like, such is the identity of this man.
- The Spymaster: As the leader of a international spy organization.
- The Stoic: Solomon Lane spends almost all of his screen-time speaking in the same monotone voice and showing virtually no emotion whatsoever. Until the climax of the movie, that is.
- Title Drop:Lane: The end you've always feared is coming. It's coming, and the blood will be on your hands. The fallout of all your good intentions.
- Weapon of Choice: Well, he doesn't use a specific gun, but he always uses a silencer on his guns. The silencer reflects his personality perfectly as well; quick and silent yet dangerous and murderous as all hell.
- Western Terrorists: While he could be called such, he rejects the label outright, stating if he were a terrorist his goal would be to spread fear, which it isn't, instead his goals are to destroy his opponents.
- What Is Evil?: In the only scene he dwells on his motivations, his argument boils down to stating both The Syndicate and all Intelligence agencies kill many innocents, thus rendering moral judgements of his actions null and void.
Janik: You know who I am?
Ethan: Janik Vinter. They call you the 'Bone Doctor'. The funny thing is you're officially declared dead, 3 years ago.
Solomon's enforcer and his loyal torturer.
- Blood Knight: Seems very pleased when he gets to kill something.
- Cold-Blooded Torture: Brutally beats Ethan while having him held captive at the beginning.
- The Brute: A behemoth of a man who relies mainly on pure strength.
- The Dragon: Solomon's right-hand-man.
- Knife Nut: He engages Ilsa in a one-on-one Knife Fight in the Final Battle. He fatally loses.
- Meaningful Name: His nickname comes from his preferred method of torture: using bone saws.
- Names to Run Away from Really Fast: The Bone Doctor sounds like a horror film.
- Red Baron: The Bone Doctor, again, for his abilities to play with his victim's bones during torture.
- Torture Technician: His main role is obtaining information from those The Syndicate captures.
One of the three assassins at the opera.
- Disney Villain Death: Is dropkicked by Ethan off a platform in the Vienna opera Turnadot.
- Scaramanga Special: Has an awesome sniper rifle disguised as an alto flute.
- The Brute: Big and strong and can hold his own against Ethan Hunt. In fact so far he's the only one who lasts more than a minute against him since he became competent in combat.
- Giant Mook: Towers over Hunt.
The founder of the Syndicate.
- Faux Affably Evil: Puts up a nice good ol' sophisticated facade, when in reality he's quite the backstabber and mass murderer.
- Greater-Scope Villain: Although he doesn't show up all that much in the film, Atlee can be considered this due to the fact that if he had not covertly formed the Syndicate , Lane would never have gone rogue and hijacked the Syndicate and the plot would have never happened in the first place.
- Well-Intentioned Extremist: Despite creating the organization was morally wrong, Atlee ultimately did it with the best intentions. Most of Atlee's villainous acts come from him wanting to escape the Syndicate in fact rather than participating in it.
Introduced in Mission: Impossible Fallout
A successor faction of the Syndicate after the organization was broken up, but not quite defeated, following the events of Rogue Nation. They are still loyal to Solomon Lane and work to free him from prison and carry out his evil plans, and to that end they have allied with mysterious terrorist John Lark to steal nuclear weapons.
- Karma Houdini: They are still at large as of the end of Fallout.
- Renegade Splinter Faction: Of the Syndicate, though more out of tactical necessity than any divergence in philosophy.
- Undying Loyalty: They call themselves apostles for a reason, they want to free Lane and still defers to him even as he order them to let him die in the nuclear explosion.
A dangerous terrorist who unleashed a smallpox plague in Kashmir. He wants to kill 1/3 of the worlds population in order to incite global anarchy and punish the governments of the world for their incompetence and corruption.
- Body Double: Is at first assumed to be Lark himself, but is actually a man paid by the real Lark to pose as Lark.
- Boom, Headshot!: How he's offed by Ilsa.
- The Brute: Is capable of fighting really well and uses his physicality and brute strength to win.
- Combat Pragmatist: Uses everything and anything to win, including a freaking toilet pipe which he uses to stab Hunt.
- Improbable Weapon User: Grabs a toilet pipe and tries to kill Hunt with it.
- Lightning Bruiser: He hits hard and can take on both Ethan and August without much issue because he is that fast.
- Made of Iron: Takes a lot of punishment and only stopped by Ilsa blowing his head off because he would have killed Ethan.
- Surprisingly Elite Cannon Fodder: For someone who's meant to be just a decoy, he gives one hell of a fight, and could have won against Ethan, if not from Ilsa's intervention.
- We Hardly Knew Ye: For someone initially introduced to be Lark, a terrorist, he's offed pretty quickly with no characterisation. Justified, because he's just a decoy.
A nuclear weapons expert and a firm believer in John Lark's ideology. Has a hatred for religions and people in power in general.
- Affably Evil: Whatever it is, there's something surprisingly charming, oddly likeable about this maniac who wants to help omnicidal terrorists.
- Failure Gambit: The IMF trick him into believing that the Apostles used the stolen plutonium to orchestrate nuclear attacks on three of the world's most important religious sites. They later pretend to give in to his demand to read out Lark's dissertation live on TV. The satisfied Debruuk then unlocks his phone for the IMF to get the information within. After it is done, Ethan pulls the plug and reveals that the whole thing is a set-up and tranquilizes the confused Debruuk.
- The Fundamentalist: He believes in John Lark's "The greater the suffering, the greater the peace" ideology to the point of religious-like and displays a gleeful laugh upon seeing major religious sites in ruins, and even that is not enough for him. He wants the news reporter to read out Lark's papers live to the entire world for everyone to hear to be satisfied.
- Mad Scientist: He's a nuclear weapons expert who builds weapons for terrorists.
- Make It Look Like an Accident: A victim of it, though it's well-deserved all things considered. Benji crashes his car and puts him into "a hospital" so the IMF can detain him and trick him into unlocking his phone.
- Smug Snake: He gloats to Ethan that even if he unlocks his phone to get the data within, there's nothing he could do because the attacks have already happened, or so he thought.
- The Sociopath: The guy laughs like a maniac upon seeing the news of simultaneous nuclear attacks on Rome, Jerusalem, and Mecca.
- Well-Intentioned Extremist: Genuinely believes in Lark's ideology which is also this.
An arms dealer whom John Lark is supposedly meeting with to get his plutonium cores. She is the daughter of Max.
- Affably Evil: She's an international criminal, but she's always incredibly polite and charming. It helps that she started working undercover for the IMF later in the film.
- Arms Dealer: Much like her mother, although she seems less... sophisticated than her.
- Blondes Are Evil: Subverted. Ethan thinks she's just a normal arms dealer, but Hunley reveals she's a sleeper agent working with the IMF.
- Dark Action Girl: Well, she's incredibly Affably Evil, but she's still an Arms Dealer and one who can definitely hold her own in a fight (from what is shown atleast).
- In Love with Your Carnage: Her face went bright with excitement the moment "John Lark" mentioned his ruthlessness. Earlier, she was practically turned on when he killed the assassins to protect her.
- Manchurian Agent: A sleeper agent for the IMF.
- Ms. Fanservice: She wore a very form-fitting white dress in her first appearance.
- Villainous Crush: Well, not really a villain but still a morally ambiguous individual. She seems to be turned on by John Lark when he speaks of his reputation and gets excited upon seeing him in action. Later on, she kisses him passionately for no real reason just because she wants to.
- Villain with Good Publicity: Much like her mother.
- Woman in White: Is always in white, hence the moniker White Widow.
- Judge, Jury, and Executioner: His powers as controller of the Syndicate would make him this over several targets of MI-6.
- The Good Chancellor: As shown when it is proven he had the Syndicate project shut down.
- Reasonable Authority Figure: Rejects Atlee's Syndicate proposal, which establishes his rationalism and logic.
- Cruel Twist Ending: Character-wise, it's sad that Ethan did all the work just for his car to blow up.
- Dropped a Bridge on Him: Suddenly Killed when you thought he's safe.
- Man of Wealth and Taste: In his only appearance he goes to the Vienna State Opera to watch Turandot. Turandot!!
- Nice Guy: In his only fifteen minutes of screen time he showed himself to be very polite and affable.