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Send a killer to catch one.

Hitman: Blood Money (2006) is the fourth game in the Hitman series by IO Interactive.

Our narrator is former FBI director Alexander Cayne, the man who claims to have caught and killed "Mr. 47." The timeline is full of false leads and near-misses, but he finally bagged 47 during an attempt on the U.S. President's life. As he's recounting his exploits, we flash back to the Paris opera, where 47 was gravely wounded before fleeing Europe.

After a pit stop in Chile, the manhunt picks up in the United States, beginning with a minor hit in Baltimore and zig-zagging its way across the country: first a visit to California to rub out some mobsters, and onward to a political rally in New Orleans, a Christmas party in the Rockies, the swamps of Mississippi, the underbelly of Las Vegas, and finally the Oval Office itself.


It was a radical change from previous Hitmans, as the series began moving away from its PC gaming roots. The fixed camera is gone, allowing 47 much greater mobility than before. The difficulty is also more balanced: 47 sneaks faster than in prior games, and guards aren't quite so anal about disguises (they won't bust you for carrying the wrong make of gun, and strolling is no longer part of a disguise). A new way to keep your low profile is to make hits look like "accidents", such as rigging a grill to explode, or shoving targets off high ledges. Bodies found as a result of accidents do not count toward your total. Among other improvements:

  • Heads or tails? Toss a coin to momentarily distract people. (The same principle as a magazine toss in Metal Gear.)
  • Hiding in closets and armories is one of your new tricks
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  • Likewise, corpses can be stuffed in containers or thrown off ledges. Mr. 47 can also play 'elevator monster' where he hangs out above the elevator, garroting everyone who gets onboard and piling their bodies on top of the elevator
  • A new repertoire of melee attacks: punching, headbutting, shoving, and using humans as shields
  • Use the funds you accumulate from hits to purchase custom-built weapon parts. There is one custom weapon in each category (Pistol, Assault Rifle, Sniper Rifle, Sub Machine Gun, Shotgun) that can be loaded up with suppressors, sights, extended magazines and ammo types.
  • 47 can leapfrog/climb over some obstacles
  • Bodies leak blood now, so keep it clean or else your enemies might find them
  • You need to keep track of cameras, as being caught on film now counts against you

Blood Money also has an unusual newspaper feature. Every time you finish a mission, you will see a headline with all the details of your mission. When your notoriety level is at a minimum, you can enter levels normally. The higher your notoriety level, the harder it is for 47 to blend in. Notoriety increases when you leave witnesses to your crime alive or un-sedated, or you get caught on CCTV cameras and don't destroy the evidence.

Originally released for PC, Playstation 2 and Xbox, the game has been remastered twice: first for the Hitman HD Trilogy for PS3 and Xbox 360 in January 2013, which contained this game, Contracts (a semi-remake of the first game), and Hitman 2: Silent Assassin, all of which received the standard HD remaster treatment. In January 2019, the game and its sequel (Hitman: Absolution) can also be purchased for the PS4 and Xbox One in the form of Hitman HD Enchanted Collection, which upgraded the games to 60FPS 4K resolution, among other graphical improvements.

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     In General 

  • Artificial Stupidity:
    • In an AGQD speedrun by Saintmillion, the AI is exploited to hell and back in many preposterously hilarious ways - most notably with the coin. It is explained that if you hold and aim the coin, anyone nearby will stop what they are doing and stare at you like idiots, until you drop it - which is used as an advantage many many times in order to break the routes of civilians, guards and targets to make them easier to assassinate. The most explosive example in the run is when Saintmillion places an RU-AP mine on the Sheik's route to the casino, uses the coin to stop the guards, detonates the bomb and runs like hell. It's one hell of a show.
  • Badass Bystander: On rare occasions, random civilians will pick guns off the corpses of your enemies and join in on the firefight. It's especially worth mentioning civilians have their own firing pattern different from guards,they fire over double the speed guards do while being less accurate,but considering the fact that 47 is well built his frame isn't likely to dodge any of those bullets so anyway so the untrained civilians are actually better at fighting terrorists than the United States Marines and the Secret Service. This is America.
  • Blood-Splattered Warrior: When looking at the inventory screen, you'll get a description of the item or weapon. Well, some melee weapons like the bat, hedge-trimmers, hammer or fire extinguisher, get splattered with blood with the very first blow. Then the item description changes to: "It's covered with blood".
  • Bottled Heroic Resolve: Kruger-Schmidt has two healing items for sale: A syringe full of adrenaline, and a bottle of painkillers whose flavor text states they're currently being tested for use on horses.
  • Buy Them Off: Not getting the Silent Assassin rating will result in 47 having to spend his hard earned cash to silence any witnesses.
  • Cacophony Cover Up:
    • You can use this to your advantage in Blood Money. If someone's firing guns for a benign reason (like celebrating a wedding or firing a prop gun), you can use the ambient gunfire to mask the sound of your own.
  • Career-Ending Injury: Cayne's testimony to the reporter suggests he retired from the FBI fairly recently. The left side of his body is paralyzed, the result of a "work-related accident" (according to the Blood Money official website) which he believed to be a failed assassination attempt, though nothing was ever proven.
  • Caught on Tape: If you get caught on camera, and want to keep your rating, your only option is to dress as a guard and head for the security office marked on the map. The guards wander in and out of here, which should give you a chance to snag the tape.
  • Chekhov's Skill: The "Last Man Standing" mechanic found in this and Hitman: Contracts. When the player has lost all health, 47 enters bullet time and has a small sliver of time to save himself. He must score at 3 headshots to escape the mode. On "Professional" mode, the parishioners won't hesitate to blow the chaplain to bits. But if you shoot the front row of guards and then enter L.M.S., 47 will have just enough time to kill everyone before he exits slo-mo. This is an effective but altogether riskier strategy, as 47 will die instantly if he gets hit again.
  • Copy Protection: In cracked versions of Hitman: Blood Money, "You Better Watch Out" has a glitch that causes the game to crash whenever the player throws or drops anything, or stops dragging a corpse. The cause of the glitch is not known, but as it only occurs in cracked copies of the game, so it's possible that it was purposefully introduced as an anti-piracy measure.
  • Cover Drop: The main art shows Agent 47 lying in statee in a church, apparently dead. This turns out to be a setup for the final mission in which 47 rises from the 'dead'.
  • Dark Horse Victory: Before his mysterious rise to Vice-President, Daniel Morris is a political nonentity. In fact, the only issue he's known for is proposing a ban on cloning. Given that Morris made his fortune in the biotech industry before he entered politics, this doesn't make any sense unless his real motive is to corner the market on cloning. The newscast in "A New Life" mentions that President Stewart didn't want him on the ticket and was disappointed to be stuck with Morris.
  • Dead Baby Comedy: "Poodle Explodes in Microwave Killing 2". Funny article about a woman attempting to fast-dry her poodle in a microwave.
  • Deadly Bath: The controversial advertisements for Blood Money with the toaster and such.
  • Death by Falling Over: The "Accident" gameplay mechanic in Blood Money leads to some quite ludicrous results at times. Shoving someone off a high balcony which overlooks a frozen lake? Fine. Shoving them down a ten-foot flight of stairs? Not quite so believable, but plausible. Shoving someone into a three-foot deep pool of water? Oh come on...
  • The Deep South: The Mission "A Murder of Crows" takes place in New Orleans, Louisiana, "Death on the Mississippi" takes place on a paddle boat on the Mississippi River, and "Till Death do us Apart" takes place on plantation on the banks of the Mississippi River, in Mississippi.
  • Drop Dead Gorgeous: An ad series for Blood Money featured various victims of 47, including one who resembles Delgado. The other two female victims are both sexualized in ads, with one dressed in lingerie and the other naked in her bathtub. Didn't make IO Interactive too popular with parents' groups in the US, naturally.
  • Dummied Out: The "Murderous Manicurist" is an interesting rating. You'd get it if you killed a lot of people with a nail file, but since Eidos didn't want that item included in the end version, you can't earn it at all.
  • Everything Fades: Yes and no. Just as in past games, bodies stick around for the entire mission. However, in Blood Money, guards are fairly *ahem* unceremonious with the bodies of their dead buddies. The standard treatment is bag and tag in a black body bag and then *drag* said body bag across the floor, up stairs, through water, past civilians, and dump it in the nearest security office, and no one seems to care or be the slightest bit concerned. It's quite a macabre sight if you've been on a rampage: the pile just grows and grows.
  • Evil Albino: The "Mark" clones produced by Alpha Xerox are Type Twos. A flaw in the cloning process causes them to lack skin pigment.
  • Facial Composite Failure: Some of the artist's renderings of 47 in the paper are....interesting. One of them is fifty pounds overweight and has shoulder-length hair. At low notoriety, the image will be wildly different from 47's rather distinctive face, but eventually the sketch artist does begin to catch on.
  • Femme Fatale: Diana has shades of this when betraying 47 and then Cayne, although her act is much less sexual than the other two.
  • Foreshadowing:
    • The main menu of Blood Money shows a group of strange people attending 47's funeral. As one plays through the game, it quickly becomes apparent that each "mourner" is actually a target from one of the game's missions. As each level is completed, the corresponding "mourner" disappears, until, in the end, only Cayne is left...just in time for the final mission.
    • The "story" being recited to Rick, the reporter from First Edition, is a pack of lies. Not only that, Cayne mentions at that start of "You Better Watch Out" that the Feds "had our best agent on the spot. We were ready." The 'agent' is a female assassin placed at Lorne's party, a hint to Cayne's true role as the Franchise boss. The hitwoman will sneak up and kill 47 from behind if she gets the chance.
    • In the newspaper you get after House of Cards there's an advertisement for the Heaven and Hell party that makes up the next mission. The angel is in Stripperific clothing but sports a sinister grin and a stiletto just like Eve while the well-dressed devil just sort of stands there looking professional just like Maynard John.
    • Most of the newspaper scenes include some reference to the next level (i.e. "Flatline" has an ad for Del Mar, which is visited in "A New Life") and there are even some articles that vaguely outline what the Franchise is doing behind the scenes (i.e. Morris ascending to Vice President). They seem unrelated on the first playthrough, but are much more coherent once you find out what's going on.
  • Girlish Pigtails: Carol Anne, the Swing Kings' daughter, along with some of the other female NPCs.
  • Grilling Pyrotechnics: The headline "Grill Code Sparks Debate" parodies this trope. Industrial Grills FTW.
  • Gun Accessories: You can now slap a ton of mods on your custom weapons. Each category (pistol, SMG, shotgun, assault rifle and sniper rifle) has a dedicated weapon that you can customise to your heart's content with everything from suppressors to extended magazines to various ammo types. Want a fully automatic pair of silenced Hand Cannons with scopes and Laser Sights? As long as you have enough money for the upgrades, you can.
  • Hint System: Before each mission, the Agency will offer you 5 hints for a fee. This will cost you approximately $28,000. Just purchase the hints, read them, and restart the mission. Hey, presto, you have all your cash back!
  • Hired to Hunt Yourself: Before politics, Morris was a powerful biotech CEO on Wall Street, and ironically, his biggest and only priority as a politician is to ban human cloning. He is secretly a member of Alpha Zerox, conspiring with them to kill both Vice President Burke (his predecessor) and President Stewart. The plan was for him and Cayne to exploit their positions to uphold the ban on human cloning, allowing The Franchise to make sure nobody but them had access to the technology.
  • Honey Trap: "Business man gets robbed of kidneys by sexy woman" — headline.
  • Human Shield: You can do this in Blood Money, and it's usually a very easy way to manipulate a pesky guard or civilian. Once you have the gun to their back, you can march them to wherever you want, and buffalo them into unconsciousness.
  • Insecurity Camera: If 47 gets spotted by a camera, he's awarded with a brand new task: break into the security office and steal the footage. It's a big bother, since only security guards are allowed in there, and 47 has to eject the tape when no one's looking.
  • Kent Brockman News: Every time you finish a mission, you see a clipping from a newspaper article which records all of your stats, from the amount of shots fired, to the "assassin's" favorite weapon, to how many people were killed or wounded.
  • Idle Animation: You can dance if you want to. (You can leave your friends behind.) In New Orleans, 47 will start weaving and snapping his fingers if left alone on the dance floor. In Mississippi, he will even join in on a square dance!
  • My Name Is ???: If you manage to kill the target without wasting any civilians or being spotted, and your Notoriety is at 0, the newspaper will report on a "Silent Assassin" on the loose and print a front-page splash of the victim (the primary Target). If however, you accrued a minimum amount of Notoriety (10 points or so) but still weren't identified, then the paper will print a silhouette of a featureless, bald man with a "?" for a face.
  • Nail 'Em: The nailgun. What is this, Manhunt?
  • News Monopoly: With the US election a year away human cloning has become a major campaign issue in the United States. In most missions, there's a radio blaring news regarding the campaign season. The radio announcer changes as 47 travels around the country, and is replaced with a southern drawl in Mississippi.
  • New Game+: If you repeat a mission, then your notoriety at the end will be the least you gained on any of your tries. If you replay a level and for example to collect all the guns, and end up in a situation where you would have a higher notoriety level, your current notoriety level will NOT increase, which is definitely a good thing.
  • Noob Bridge: 47 can climb things now. And he LOVES to do it, too! He'll climb pipes and boxes at the drop of a hat! Get him too close to a ledge or a pipe and up he goes, angering every guard in sight. Truth be told, being caught climbing isn't the end of the world. They just seem to forget about you and go about their business. But you still need to be careful around climb-able objects.
  • Overdrawn at the Blood Bank: In Blood Money, a puddle of blood slowly forms under dead NPCs, which is a departure from previous games. However, there are also a few animals in the game you can kill, and these get exactly the same size blood puddle. Since these animals include a tiny dog and rats, these get a hilariously huge puddle of blood.
  • Our Presidents Are Different: Tom Stewart is a stanch supporter of human cloning and the medical benefits it can provide, he wishes to make it legal in the States. Blissfully unaware of the dangers, Stewart finds himself the target of an assassination plot, and Mister 47 will be put right in the thick of it.
  • Punny Name:
    • Hank Leitch ("Leech") and Henrik Schmutz (schmutz means "dirt" in Yiddish).
    • The name "Purayah" is phonetically similar to the word 'pariah', meaning 'outcast'.
    • The objective of "A New Life" is to take out Vinnie Sinistra, so be prepared to deal with his large, purple forehead and yellow power ring!
    • One of the election candidates is named "Sen. N(o) F(***ing) Chance"
    • Pappy is friends with one Henrick Slackjaw, who is later interviewed for the front page obituary.
  • Recurring Riff: Jesper Kyd's score for Blood Money features snippets, samples, and remixes of tracks from previous works he has done - most notably, "Apocalypse" is based on a track from Scorcher, which was in turn based on "Spinner", a track from RedZone.
  • Sequel Difficulty Drop:
    • Seemingly hard on the surface, but made much easier as soon as you realise there is no limit to setting up the accidents. Thanks to the new accident system, it's possible to kill off a truckload of people on any given level without it affecting your stats in any way. Not even under 'kills' or 'bodies found'!
    • Guards now stay unconscious forever. They're also much more gullible: If a guard catches you in a restricted area, he'll just yell at you til you leave (assuming you haven't raised suspicion elsewhere). At worst, all you'll get is a "hey, get out of here!", which is mentioned in the newspaper but doesn't affect your rating. You can even dip into the hot tub, fully-clothed, with the Congressman's son and no one will mind.
    • Fewer timed missions than before, so they just rehearse the ending of Tosca forever.
    • Human shields make this game easier than ever. Remember to use this ability throughout the game; it’s an easy knockout instead of having to prepare your Syringe Sedative. With a human shield, you can paralyze up to three guards, reload your gun, kill them all and then knock out your shield if he isn’t already dead yet.
    • Unarmed combat makes taking out single enemies nonlethally a piece of cake, provided you're not caught in the act. You can even take pistols from armed enemies in this manner, though there is a chance the gun will discharge in the act. However, enemies taken down in this manner count as witnesses unless they're killed afterwards.
  • Story Breadcrumbs: Much of the larger story can only be picked up on by reading the newspaper articles between levels. They contain details on the issue of human cloning, a string of mysterious assassinations by albino killers, and the death of the Vice President, all of which are linked to the Franchise.
  • Super Drowning Skills: One wouldn't have thought a short fall into a few inches of water would be fatal, but now we know. As we all know, being pushed into a kiddy pool is also DEADLY.
  • The Syndicate: "The Franchise" have fingers in a lot of pies across the globe. This is owing to Cayne's old connections in the intelligence community, his friends on Wall Street, and the soon-to-be President of the United States.

    Prologue: Death of a Showman 

  • Action-Based Mission: You can invoke this if need be, heck, the game tries to make you go loud!
  • Abandoned Playground/Amusement Park of Doom: The Southland Amusement Park is a decrepit wasteland which was owned by Joseph "Swing King" Clarence prior to the lawsuit. The once-booming attraction was declared unsafe after a ferris wheel collapsed and caused dozens of deaths. The subsequent lawsuits forced the park—and Swing King—into bankruptcy. After the closure, Swing King was approached by Scoop (or maybe vice-versa) and agreed to use the grounds to manufacture drugs under the assumption that Scoop would cut him in on the profits. Unfortunately, Swing King was mistaken, and Scoop chose not to cut him in, resulting in the park falling into even greater disrepair.
  • Best Served Cold: The grieving father who phones The Agency in the prologue. "I would, uh, like to place an order..."
  • Bloody Handprint: Outside of the amusement park gate is a set of bloody footprints leading up to an abandoned car. This comes just as Diana warns you that drug traffickers have been making their presence felt in this neighborhood.
  • Brooklyn Rage: Swing King talks in an amusingly thick New York accent.
  • Chekhov's Skill: The game coaches you to get out your gun and hold up someone while he's relieving himself in a bathroom. Remember this method for the remainder of the game: In "Requiem", if you wag the joystick when the priest is on his left side, 47 will grab him as soon as he revives.
  • Cluster F-Bomb: "Death of a Showman" is the most profane mission in Blood Money.
  • Continuity Drift: "Death of a Showman". This mission takes place on Jan 9, 2004 (based on the paper with your stats at the end of mission). However, in the introduction video, the papers on the father's wall all have the date Jan 20, 2005, even though they depict events that would have logically taken place over the course of years. (The dialogue in the introduction implies that at least five years had passed.) Also, Diana mentioned at the beginning of the mission that the accident took place a few years ago, further highlighting this inconsistency.
  • Ferris Wheel of Doom: The ferris wheel at Southland came apart and killed forty people due to gross negligence. Two of Scoop's henchmen are using the remains of the wheel as a sniper tower — a grim testament to the park owner.
  • Foot-Dragging Divorcee: The Swing King's wife is sending over divorce papers for him to sign. A now-totally delusional Clarence tells her he won't sign them, and believes his wife will take him back once the park "reopens" and his fortune is restored. After distracting the two guards with the coin, you enter a theatre in which a bound and blindfolded divorce lawyer is about to be burned alive by one of Scoop's men.
  • Gameplay and Story Segregation: Zig-zagged with Gameplay and Story Integration. 47 is always shown as sneaking around versus leaving large numbers of bodies in his wake. In the tutorial, he slaughters the entirety of Scoop's gang to display all of the various skills he possesses.
    • The tutorial in particular is a pretty major example; the newspaper Parchezzi's reading in the post-mission cutscene always has Silent Assassin as 47's title regardless of what the player actually got, and this is despite the fact that following the tutorial's directions will completely disqualify you from getting Silent Assassin.
  • Gang Bangers: In the act of killing Swing King, 47 also liquidates Scoop, most of his gang, and a chemist.
  • Gold Digger: While pleading for his life, Swing King claims that 'everything I ever did, I did for love!' He probably showered his young wife with goodies while skimping on the routine maintenance of his park.
    • Additionally, the entire reason he's let Scoop set up shop in his park is because he was promised enough drug money to pay off his (now mid-divorce) wife.
  • Hauled Before A Senate Sub Committee: The Swing King was a local celebrity and entrepreneur throughout the 80s and 90s, until a Ferris wheel in his park collapsed due to negligence and killed 36 people. Swing King went to court but was cleared of all charges. However, the accident cost him his reputation, his fortune and his trophy wife as a result.
  • How the Mighty Have Fallen: Joseph "Swing King" Clarence is a desperate man trying to rebuild his reputation. It’s just a shame that in getting off scot free, he obviously rubbed one of the victim’s families the wrong way... 47 has come to put the washed-up mogul out of his misery, but as you’ll soon find out, Swing King has found other, more creative means of generating wealth.
  • Human Shield: You can do this in Blood Money, and it's usually a very easy way to manipulate a pesky guard or civilian. Once you have the gun to their back, you can march them to wherever you want, and buffalo them into unconsciousness.
  • I Coulda Been a Contender!: The almost-Olympian, Raymond Kulinsky. When his athletic career didn't pan out, he turned his physical prowess to contract killing. According to Diana, he's been on the FBI's 100 most wanted list since 1996. Evidently, this led to him being hired by Cayne.
  • I Lied: In order to stave off bankruptcy, Swing Kent rents out his park to Scoop, the leader of a crack cocaine ring. Being an asshole, Scoop refuses to either vacate or pay the Swing King the past due rent.
  • Put Their Heads Together: Inside the Amusement Park,. after you sabotage the lights, look to the right while sneaking through the drug lab. Two of Scoop's hoes will run around and then headbutt each other in the darkness.
  • Redemption Rejection: The Swing King. "I'm a grown man! All I want is a second chance!"
  • Spinning Paper/Stalker Shrine: The Swing King's rise and fall is being chronicled on a bulletin board by 47's client, a vengeful father who wants him brought to justice.
  • Uncle Tomfoolery: The Steppin Fetchit accents you hear in and around the Amusement Park. It comes as a shock when Scoop talks in a normal voice.
  • Where Da White Women At?: Swing King's niece, Carol Anne, keeps neglecting her duties to go flirt with a hoodlum standing guard outside the office, much to her uncle's annoyance.

    Chile: "A Vintage Year" 
  • Dummied Out: The actor chatting with his agent was most likely a target until Eidos removed that mission requirement. Diana warns of the TV crew covering the wine tasting, but they can't film you no matter how much you photobomb in front of them, so don't sweat it. There's also a few poison-able wine casks around, but nobody ever seems to drink from them. At a Wine tasting there has to be SOME way to poison the target, no?
  • Hookers and Blow: Manuel Delgado likes to sample the merchandise a little too much. Hide in the snorting room and knife/wire Manuel while he's on his way in or out.
  • Explosive Barrels: At one point during "A Vintage Year", Manuel takes the agent downstairs to the drug lab. The blue canisters will explode if you shoot them or lay a bomb, but it's not a practical method for killing him.
  • A Glass of Chianti: The rear section of the winery is off-limits to all everyone except the VIP guards, as it secretly contains a drug factory.

    Paris: "Curtains Down" 

  • All Part of the Show:
    • In Tosca, Cavaradossi attempts to fake his death and flee the country with Tosca, which fails when the executioner's fake gun is exchanged for a real one. As Cavaradossi dies, Tosca exclaims "What an actor!" before hurrying to Cavaradossi's body and discovering in shock that he is really dead. The incredible irony is that if the player chooses to replace the fake gun with the real one, the events unfold like a story within a story, with Alvaro as Cavaradossi and Richard as Tosca. In this mission, if you find a nice spot and wait until dress rehearsal, you will be in perfect position to snipe the tenor during his death scene. Do so when the executioner fires his gun, and the sound will be masked. Alternatively, Diana provides you a fake WWI pistol to swap with the prop one, and Alvaro will be shot in the heart and perish without anyone thinking to help him (and Richard even giving him a standing ovation).
    • Just to show you how much attention to detail is given: when you switch the prop gun for the real thing, the actor playing the executioner will say (in French) something to the effect of "Wow, this thing feels so real".
  • Anachronic Order: This mission is the same mission that went wrong for 47 in Contracts, acting as the impetus for that game's story.
  • At the Opera Tonight: 47 doesn't get to attend a show in-progress, but rather one which is still in rehearsal. One of your targets is playing the lead in Tosca. The other is watching with interest from a VIP box.
  • Broken Heel: If you swap the fake prop pistol for the real one, then watch the scene where the actor unknowingly fires a real bullet at Alvaro and kills him, Richard will come running to the stage. Halfway across the aisle, he trips for no apparent reason. If the player rigged an explosive on the chandelier, this presents an excellent opportunity to squash him. This scene will also be triggered if you sniped Alvaro.
  • Cacophony Cover Up: You can sneak upstairs and tag the Ambassador in his box. If you don't have a silencer yet, you will need to time the shot to coincide with the soundtrack gunshot. Although the body will immediately be found, his bodyguards don't leave the booth to find you (since the noise drowns out your gun muzzle), and the suspicio-meter quickly moves back into the black. Note that this doesn't disturb the actors at all.
  • Call-Back: Once you've caused the downfall of D'alvade, you may be a little confused by the cut-scene if you’re new to Hitman. This mission is the prelude to Hitman: Contracts wherein 47 was shot and (as we all remember), barely escaped the police blockade in Paris.
  • Classy Cravat: Richard Delahunt.
  • Easter Egg: An interesting easter egg exists in "Curtains Down". If you explore the Backstage area, on 3rd floor, you will find a door that requires a keycard to open, but this keycard is nowhere to be found. In the 1st floor room with some garbage bags, there are 3 rats. Kill them all and a keycard named "Keycard RatClub" will appear at the table. Head back to the door on the third floor, and open it with the RatClub keycard. There will be rats doing various things behind the bars.
  • Fanservice: In the Paris Opera, you may accidentally stumble into the women's dressing room. They scream and run around, but nobody comes to investigate, and the suspicio-meter doesn't move at all, which means this must be something which happens every day at the Paris Opera. Vive Le France!
  • Fatal Method Acting:invoked The rehearsal of Tosca is conducted during mission two, though only the execution scene of act 3, in which Alvaro's character dies. Replacing the actor playing the executor means you can walk around with the WWI pistol unholstered if you want to. You're an actor now. Don't forget to stand on your mark! The music will swell and there's a pre-recorded shot noise — That's your cue. In the opera, Scarpia never intended to let Cavaradossi live; his plan was always to execute Cavaradossi, he gets the last laugh from the grave. Just like 47 does in the game.
  • Government Conspiracy: US ambassadors are appointed by the president (Tom Stewart) and approved by senators, implicating them in Richard's death.
  • Inelegant Blubbering: Delahunt really turns on the waterworks when Alvaro dies.

    California: "Flatline" 

  • Ass Shove: Ever notice the statues on the sides of the pool in "Flatline"? Worth taking a look: The little stone fellows are urinating in the pool. One of the goombas you meet in the clinic (Carmine) regularly sneaks out here for a tipple. Like the others, you can kill him by poisoning his drink which happens to be hiding in the ass crack of one of the cherubs by the pool. 47 literally sticks a needle in its ass.
  • Brooklyn Rage: Carmine, and Rudy talk in amusingly thick New York accents.
  • Call-Back:
    • 47's animation for injecting Agent Smith with the false poison includes flicking the tip in the same way he did when he injected Smith in Romania back in Hitman: Codename 47.
    • The post-mission newspaper includes an ad for a new Chinese restaurant; the Cheung Chau 2. Its menu includes deep-fried Red Dragon feet, Blue Lotus spring rolls, Zun's noodle soup, and Mei Ling stir fry.
  • Chekhov's Boomerang: The fake-death serum used in the mission "Flatline" plays a pivotal role in the epilogue. In order to destroy the Franchise, Diana uses the serum on 47 and later revives him with the antidote by applying it on her lipstick.
  • Cyanide Pill: During the mission "Flatline", 47 uses it to get Agent Smith out of the rehabilitation center where he's being held due to the fact that the clinic will only release patients who are "sober or dead", and the clinic has specifically been keeping Smith drugged to keep from having to release him. Once Agent Smith is in his deathlike state, he's wheeled to a unguarded morgue where Agent 47 can revive him using the antidote. This is the only instance of the fake-death serum in game play, though, and it can only be used on Agent Smith.
  • Faking the Dead: In "Flatline", 47 springs Smith from captivity by injecting him with a chemical to simulate death, and then applying the antidote after Smith is pronounced dead and sent to the morgue. At the end of the game, Diana seemingly 'kills' 47 and delivers his corpse to the Franchise. Actually, he's under the effect of the fake death serum.
  • Gilded Cage: Pine Cone, a celebrity rehab clinic. The mafiosos have no need of detox or therapy, and are only there to evade an assassination attempt by their friends back east. They are very relaxed and even suggest just shutting their eyes during their psychiatry sessions or talking sports instead.
  • Grilling Pyrotechnics: "Flatline": Tamper with the gas in Lorenzo's suite, and the target will eventually blow himself up for you. You’ll know he's dead from the split-screen view showing his ass going up like a fireball.
  • I Need a Freaking Drink: Ironically, life at the rehab center has CAUSED alcoholism in the wiseguys who are hiding out there.

    California: "A New Life" 

  • Alcohol-Induced Idiocy: Mrs. Sinistra is one of the dumbest NPC's in the entire series: she starts the mission falling-down drunk (on her son's birthday, no less) while operating a gas grill, and is unable to resist the advances of any man who comes near.
  • Beware of Vicious Dog: Head around the perimeter of Vinnie's house and you will run into a door marked "Beware of Dog". Well, if you break into the veterinarian's office across the street, this doggy is not going to be a problem. There's another one to watch out for at the LeBlanc mansion.
  • Closet Shuffle: Residing in an affluent suburb known as Del Maur, and protected by round-the-clock FBI protection, Vinnie is seemingly untouchable. If anything happens that could endanger his life, Vinnie will run and hide into a closet while loading his Bull .480 revolver. Stronger ammunition from your custom weapons can be used to penetrate the closet door if this happens.
  • Donut Mess with a Cop: 47 can incapacitate the FBI agents in the car by tricking them into eating donuts laced with a sedative.
  • I Need a Freaking Drink: Corky the Clown has seen better days. He often retreats to his own van to have a drink. He can be sedated (or killed) and hidden in that very spot.
  • Easter Egg: A very subtle one. It's a rank called The Russian Hare, based on the real life exploits of a WWII sniper for those who one-shot kill combatants with the sniper rifle. You need to snipe every FBI agent on the level, with at least 10 headshots. Don't kill any civilians or the dog.
  • Gilded Cage: The gated community of Del Maur in San Diego. Vinnie was caught by the FBI and went into witness protection after snitching on his cohorts in Cuba. In no time at all, he is sick of the suburbs, lamenting that he will "literally die of it!".
  • Grilling Pyrotechnics: Mrs. Sinistra has to be knocked out or killed at some point. A last resort is to grab some lighter fluid from the shed and sabotage the grill in the backyard. After wifey meets her crispy demise, you can claim the necklace off her bones. There are much less violent (and noisy) methods of accomplishing your objective, though.
  • Hard-Drinking Party Girl: Vinnie's wife staggers back and forth between bottles that are strategically placed in the house. One is out by the barbecue and is extremely difficult to poison undetected. The other is on the kitchen counter. Slip some sedative or poison in either and she's down for the count.
  • Hidden in Plain Sight: The microfilm is on the necklace worn by Vinnie's wife. At least Diana says she's his wife. She could be a birthday hooker for all anyone knows.
  • Hide Your Children: "A New Life" has our hero carrying out a hit on a mobster in witness relocation during a child's birthday party. The clown is there, the caterer is there, but the children are nowhere to be found.
  • Insecurity Camera: It's also possible to listen in on the two FBI agents in a surveillance van for a handy piece of information: namely, that the camera monitoring the kitchen entrance is not operating.

    New Orleans: "Murder of the Crows" 

  • Artificial Stupidity:
    • Diana is blowing smoke about Angelina and Raymond going crazy if they find out the other is dead. You can kill them in any order, at any time, and very little changes. Want proof? Drag Angelina's body (without being spotted) to the room Raymond is residing in. He will exhibit no reaction to the body and will go about his normal routine.
    • There is a way to trigger this by confronting Angelina while wearing Raymond's outfit, causing her to go berserk and start emptying her gun into the crowd at you. (Disappointingly, the cops think nothing of this and won't try to stop her. They will, however, fire on YOU if you try to fight back.)
    • Speaking of which: Regardless of whether or not the guard birds open fire on 47 first, the police will join in on the shooting and take no notice of the violent gunmen. It is unknown whether this is an intentional choice of the developers or a glitch; though the former is more likely, it seems to insinuate that there has been an agreement between the local authorities and the Crows, as they rent out two separate rooms, as well as an entire building as their base of operations - during the level.
  • Avenging the Villain/Roaring Rampage of Revenge: If you kill Raymond and take his outfit (a black bird, or "Crow" costume), Angelina will instantly see through the disguise and shout, "YOU SHOT MY BOO!!" before chasing you down Bourbon Street, firing her gun all the way. (If 47 is within range of her knife, she'll begin stabbing at you instead.) Oddly, despite her reputation as an expert marksman, her accuracy with her pistol is terrible when chasing down at 47. This may be due to her anguished emotional state.
  • Career-Ending Injury: Raymond was a pro athlete before embarking on a life of crime. He qualified for the 1992 Winter Olympics as a cyclist, but a knee injury resulted in him missing the games.
  • City of Weirdos: In the Mardi Gras level of Blood Money, the teeming mass of party-goers choking the streets don't notice or care if 47 is running around having gun battles with cops and thugs dressed as giant birds. They don't even count as living witnesses afterwards.
  • Continuity Drift: In the briefing, Diana gets the gang name wrong by calling them the "Blue Claws". The text clearly says "Blue Crabs".
  • Enemy Chatter: Once the payment briefcase is delivered, the Crows will begin to update each other via walkie-talkies. If this is your first playthrough, you can glean Raymond's position by listening in on either Mark or Angelina. Since Raymond doesn't appear on the map, this is the quickest way to get a fix of his position. Unfortunately the setup is undone by the fact that Raymond always spawns in the Blues Club on the first go, Angelina always stands under the piano at the start (Rhodes Scholar, this one), and Mark never budges from the big bird building.
  • Film the Hand: Vice President Morris avoids the Washington press corps like the plague, and they hate him in kind.
  • Freudian Excuse: Angelina is a former prostitute who was orphaned at a young age. Rumour has it she killed a John who was trying to rape her, nailing him to the wall of a motel with a crossbow—and this is how she found out her skills could be applied to a more profitable vocation.
  • Getting Crap Past the Radar: In "The Murder of Crows", there is a locked hotel room upstairs, near your starting position. Contained within are two men, both in boxers watching TV.
  • Going Native: This also happens in "The Murder of Crows" if you loiter around one of the clubs. Just leave 47 on the dance floor without touching the controller, and he will start to boogie. It's possible to rotate the camera or enter first person mode to watch 47 tearing it up.
  • It's Always Mardi Gras in New Orleans: "A Murder of Crows" takes place on October 25, 2004. However, Mardi Gras is always celebrated the day before Ash Wednesday, which itself is forty days before Easter. This means Mardis Gras season usually starts during either January, February or March. The New Orleans level in Blood Money centers around preventing an assassination during a Mardi Gras parade — all fine and dandy, except that the mission takes place in late October. (To be fair, Bourbon Street often does look like that in late October, but for entirely different reasons.) In addition, there isn't just one "Mardi Gras Parade". There's over 40.

    Colorado: "You Better Watch Out" 

  • Alcohol-Induced Idiocy: The Santa at Lorne's party is completely shitfaced.
  • An Ass-Kicking Christmas: Celebrate Christmas with porn capitalist Lorne DeHavilland. Come and admire his huge McMansion mounted high above the Rocky Mountains. But you're not here for the spectacular view, private grotto, or cheap women. You're sent to take out serial sex offender Chad Bingham Jr. and the host himself. You can even dress as Santa and climb a chimney to snipe Lorne.
  • Artificial Stupidity: Strangely, you can chase Lorne all around the studio floor and his bodyguard will do nothing as he pleads with you to spare him.
  • Bad Santa: In the Christmas level, 47 gets an opportunity to be a Bad Santa himself. It's not a bad costume at all: Santa has access to any room except for the film studio, but you have to St. Nick it (ho ho ho) off the body of a drunk performer, first.
  • Casting Couch: While at the Pink Mansion, talk to the photographer in the VIP lounge. In a nerdy voice, he grins, "These babes are out of my league—until I pick up a camera!" Well, you can fill in the blanks. He should know better than to boast about such things to a hitman. Swipe his VIP pass and clothing, and Lorne's models will be most accommodating toward you. "Nothing has to interfere between me and your camera...Nothing." or "I'll let you take special pictures of me". It's great being a photographer.
  • Caught on Tape: Lorne's blackmail ring is operating out of his film studio. Publicly, Lorne is a perfectly legitimate millionaire, publisher of the magazine Popqurn and producer of adult films. However, he also owns many strip clubs; the real sources of his income are the hidden cameras through which he catches well-respected people with their trousers down.
  • Conspiracy Theorist:
    • Many in the Bayou region believe that Pappy has grown senile and paranoid with age. This is probably the impetus for the bride-to-be, Margeaux, ordering a hit on her father and taking control of his assets. You can listen to some of Pappy's rantings when he pays a visit to Skip's grave.
      [to Skip] "Told y'all about them black helicopters. All about them roundheads from Alpha Centauri, what traveled back in time to clone the Pope. Wouldn't listen, would you? Had to go and piss off the shadow government!"
  • Continuity Drift: Several sudden changes to the story line were made during development, and IO left some uncorrected lines of dialog in Lorne's mansion. The drunken Santa Claus claims that it's April, and Diana's briefing claims it's a Tax Day party (which fell on April 15 in 2004). The bartender calls Chad Bingham "the Gubernatorial mistake" if the player keeps talking to him, suggesting Bingham Sr. was originally written as a Governor instead of a Senator.
  • Deadly Bath: Chad and his entourage are occupying a cliffside jacuzzi with a glass bottom. Select your silenced pistol, take aim at the big, blue circle, and fire. Bye, Chad! (And we have it on good authority that the three hoochies in the tub with him were all habitual kitten abusers, so don't let them burden your conscience.)
  • Death by Sex: One of the easiest ways to get Chad Bingham on his own involves spiking his drink with an aphrodasiac and waiting until he's finished having sex with one of the party-goers.
  • Femme Fatale: The Franchise hitwoman at Lorne's. When she sees 47 pass through the VIP area, she will seductively gesture for him to follow her into a private room. If he does so, a cut-scene will play in which she stabs him in the neck with her nail file after making a remark. ("Men are so easy.") On the other hand, if you attack or try to run away, she'll pull a gun.
  • Government Conspiracy: Someone from senator Bingham's campaign team—perhaps even the senator himself—hired Agent 47 to kill Lorne and Chad Jr., and retrieve the sex tape.
  • Guys Smash, Girls Shoot: Angelina grew up in a traveling circus and trained extensively in knives and arrows. Oddly, her sharpshooting abilities do not come into play during Mardi Gras. Raymond is the shooter, while Angelina is just recon and support (e.g. she will slash the Secretary's throat if you fail to contain her and Raymond couldn't make the shot).
  • Honey Trap: Lorne is mentioned as having cameras installed in his gentleman's clubs without the knowledge of his VIPs. His blackmail poses no threat to 47, but this might: In the Pink Mansion there will be a couple making out in the east wing. They will stop kissing when you arrive and the woman will gesture for you to follow her. Ignore her, as she is the "?" person from the loading screen: the "best Agent" mentioned in the opening cut-scene by Cayne. If you do follow her, she will attempt to kill you. However, if you wait until she attacks and then dispose of her, she counts as one of the targets and you receive a $100,000 bonus. If you kill her right as she enters the nearby room, she counts as a civilian and you get penalized.
    • Another one from this level: The aphrodisiac won't attract too much attention, considering this is a soiree held at a porn tycoon's house. Add it to Chad's drink and your job is nearly done.
    • If Eve spots 47 in the Shark Club she, too, will invite him to follow her to a side office for some nookie. Once there, she'll brandish her stiletto and try to kill you.
    • Chad Bingham has a taste for exotic dancers, one of whom he murdered accidentally during an attempt at rough sex.

    Mississippi: "Death on the Mississippi" 

  • The Captain: Skip Muldoon.
  • Carrying a Cake: Hijacking the delivery of a cake is a great way to ambush Skip. Along the way to its destination, the cake can be dropped (with an audible splat), used to smuggle guns, poisoned, or rigged to explode — and Skip will still happily gorge himself on it.
  • Casanova Wannabe: In the hallway with all the guest rooms on the steamship, you will find one of the Gators chatting up a woman. If you pester them, they will duck into a side room for a minute. When the Gator remarks on the moonlight, the guest quips "Keep it in your pants, Romeo" and ditches him. You can sneak in and wire him once she leaves, but sometimes the body is found when his lady friend returns.
  • Corrupt Hick: 47 is flown out to Mississippi to mop up after two of them: Skip Muldoon and Pappy LeBlanc.
  • Depraved Bisexual: Skip Muldoon, a redneck drug smuggler who is sleeping with several male pursers aboard his riverboat, while also having an incestuous affair with his niece. He'll chase you around if you're dressed as a purser.
  • Difficulty Spike: This can be quite the nasty level. You have to assassinate 7 different people, most of whom reside on their own private deck which has a steady traffic of civilians. Thankfully there are a lot of high ledges to push people off, and a few good disguises lying around the place.
  • Easter Egg: "Death on the Mississippi"... for real. There is an easter egg where if a certain amount of requirements are met, everybody in this mission will start limping or dragging around the ship, and anything but sufficient damage from explosives or a headshot can't kill them. They use melee attacks, which are incredibly ineffective against 47, so the mission's a cakewalk. Having to kill everyone on the cruise ship gets you a much lower ranking than Silent Assassin, but whatever.
  • Eternal Engine: There's a Gator who patrols the Engine Room of the Emily. Feel free to shove him into the pistons when no one's looking.
  • Gang of Hats: The Gators are a notable gang which operates on the Mississippi River, using the riverboat attraction as a front. The gators all wear telltale ball caps. They reappear beside Hank in the next mission, "Till Death Do Us Part," now wearing Tacky Tuxedos. A sister group, the Blue Crabs, function as Pappy's private army. They each wear a charcoal suit, blue shirt, Stetson hat, sunglasses, cowboy boots, and carry double-barreled shotguns.
  • Gun Nut: A Mississippi skipper who enjoys hunting alligators with assault rifles. Some of his hunting gear is kept secure at the staff quarters: It's a high-powered FN-2000 rifle [!], a gift from his brother.
  • Hello, Sailor!: The briefing warns you that Skip knows all of his employees rather... intimately. No worries, though: as long as you're dressed as a sailor, he doesn't really notice or care who you are. You 100% absolutely need to dress as a VIP purser if you want get around the ship even remotely stealthily.

    Mississippi: "Till Death Do Us Part" 

  • Abhorrent Admirer: Margeaux obviously dislikes Hank, and if 47 marries them while disguised as a priest, she doesn't even let him kiss her. After 47 pronounces them "husband and wife", all the guest turn their backs to the gazebo and start firing their guns into the air, which gives you a clear window to shoot the groom. This will incite the wrath of the entire wedding party, but has the advantage of confirming your suspicions: What's funny is that you'll hear Margeaux sigh "Finally!" before screaming for help. Talk about a short honeymoon.
  • Altar Diplomacy: In the mission "Till Death Do Us Part", Pappy's daughter, Margeaux, is all set to marry her cousin, rival gang leader Hank Leitch. To his credit, Pappy did not approve of her marrying Hank. Once the wedding starts, Pappy will remain in his room watching TV and won't come out unless disturbed.
  • Black Widow: Margeaux LeBlanc. If 47 is disguised as the priest and marries her off, Hank will be quite enthusiastic about his upcoming nuptials while Margeaux is very taciturn, even turning her head as the groom comes in for the traditional kiss (after which Hank is still in very good spirits). It is heavily implied that Margeaux is the one who paid the ICA to carry out the murders of her father and both Muldoons. If she discovers Hank's corpse, she will mutter "Well, FINALLY!" when alone but shout "Oh no, my sweet darling, the love of my life..." in front of others. Immediately following the deaths, a Mississippi newspaper reports that she is selling off all her family's assets and fleeing the state with her cash, supposedly out of grief. About five months later, she reappears in Las Vegas as a mysterious high-roller using a fake name.
  • Buried Alive: You can push Pappy into his brother's grave as he's paying his respects. Or you can hit him from behind with the shovel, with the same result.
  • Continuity Drift: There is an open grave reserved for Pappy's brother on the mansion grounds. The in-game dialogue seems to suggest the coffin belongs to Skip, whom you assassinated in the previous mission, and that the groom is Pappy's nephew. For some odd reason, this connection between the Muldoons and the LeBlancs was removed from the finished game (to remove any inflammatory subject matter?), and "Buddy Muldoon" was renamed to "Hank Leitch". In the first draft, Margeaux wished to eliminate Skip due to a prior incestuous affair with him, whereas in the final version, she just wants to close down his business.
  • Easter Egg:
    • "Kinda makes me feel like riverdancing."
    • There is a small silver coin outside the far left side of the front of the LeBlanc mansion, partially hidden in the swamp water. Shooting it will cause the men who are fighting outside to instantly lose their clothes, rush over to 47, and start applauding him. They will return to fighting after a time, albeit still in their underwear.
  • Eccentric Millionaire: John "Pappy" LeBlanc is the leader of the Blue Crabs drug syndicate and one of Mississippi's richest men, with one resident claiming his net worth was over $400 million. The married couple is set to inherit a wealthy fortune from Pappy who’s now become somewhat of a reclusive. He moves about the grounds in a daze with nothing else to do but mutter conspiracy theories to himself.
  • Elopement: In the end-level newspaper, it's revealed that Margeaux and Hank were secretly married a week or so before before the ceremony you just attended. She inherits all of the money regardless of whether or not you allowed the ceremony to take place. Smart girl.
  • Everyone Is Armed: All of the guests, half the guards, the two targets, and the dog (probably) are packing heat. The Blue Crabs who don't have six-shooters have shotguns instead. This mission is one of the "heaviest armed" in the Hitman series, since every NPC apart from the bride and the priest carry weapons.
  • Firing in the Air a Lot: The rest of the wedding participants will just shoot up into the air whenever they're collectively happy. Yeeee-haw!
  • Going Native:
    • When 47 starts the level (the boat dock), a particular group of rednecks are shooting at the wildlife. Pull out your piece and fire at the 'gators to get them to stop and watch you in awe. (Or jealousy.) You can also shoot at some bottles sitting on a tree stump, causing the boys to cheer you on.
    • Also, if you stand idle on the outdoor dance floor for approximately two minutes, 47 will perform a square dance with one of the women present. Even better, 47 can join in on a drunken fight going on without it counting as a crime. (When in Rome...) However, if an opponent is knocked unconscious, he will open fire on 47 the moment he is woken, causing the rest of the party to turn hostile.
  • Guns in Church: 47 can actually openly carry guns without provoking return fire. Justified by it being a really, really redneck wedding; out in front, a bunch of guys are firing shotguns, presumably at gators or something, and several other guests openly carry as well.
  • It Is Pronounced "Tro-PAY": Margeaux LeBlanc. Lampshaded by the pontiff, who addresses her as "Le Blank" during the wedding vows.

    Las Vegas: "A House of Cards" 

  • Abhorrent Admirer: 47 attracts some unwanted attention in the Shamal Casino. If you stroll down the west wing of the 7th floor, you'll be accosted by a large, intoxicated woman who mistakes 47 for a swinger [!]. He responds with his usual deadpan wit, but accepts her room key. If you take the guest up on her offer, she'll gyrate for a bit before passing out from such strenuous activity. Just don't exit out the way you came, though; you'll bump into her husband. But the balcony gives you a perfect view of Hendrik's suite.
  • Amoral Afrikaner: One of the targets is Hendrik Schmutz, a South African white supremacist who wants to trade DNA research for blood diamonds.
  • Arab Oil Sheikh: One of your targets in Las Vegas, the Sheikh, is the CEO of a pharmaceutical conglomerate. Being rich is not a crime, but he's also dabbling in human cloning, which is becoming problematic.
  • Cacophony Cover Up: You can stick a bomb in Schmutzy's payment briefcase and wait for Tariq to come have a look. BLAM. If you pull the fire alarm as you press the button, nobody will find his body.

    Las Vegas: "A Dance with The Devil" 

  • All Part of the Show: You can dunk NPCs into the shark tank backstage, then watch as a shark swims by and gobbles them up, dragging the victim to their death. Then go outside to the dance floor to watch the shark play with its prey while everybody keeps dancing.
    • One of the targets, Vaana, will plunge herself into the shark tank if she is set aflame. A group of clubbers gather on each balcony every time the pyro show is performed, and you can hear them "ooh"-ing and "ahh"-ing. After sabotaging the pyrotechnics show and cooking Vaana, you can hear a guest saying something along the lines of, "That show was amazing—especially the shark attack at the end! How do you figure she did that?".
  • Blood on the Dance Floor: Vaana is the Hell club emcee.
  • Boss in Mook's Clothing: The level has three hidden "boss fight" encounters that serve as easter eggs of sorts, they generally trigger if the target is confronted under very specific circumstances, causing them to gain enhanced health and unique attacks not seen anywhere else in the game. The fourth target in the mission (the CIA agent) also has enhanced health but otherwise behaves like a normal NPC.
  • Braggart Boss: So, what is it with all these assassins who think the measure of their skill is in loud, messy fights? If Maynard here was half the assassin he claims to be, he wouldn't give 47 ample warning beforehand. Anyway, as you can guess from his dossier, Maynard is really not up to The Agency's level, but 47 decides to humor him.
  • Card-Carrying Villain: Agent Martinez cuts a comical figure in his devil costume. To be fair, it's thematically appropriate to at least the 'hell' half of the casino.
  • The Chanteuse: Parodied with Eve.
  • Cool Mask: A wearable disguise in the Shark Club ("Heaven" side) is a white tux and a Volito mask with a scar-type thingy over his right eye. Coincidentally this costume is a dead-ringer for Elite, the upper-crust hitman from the Punisher series.
  • Cover Identity Anomaly: If 47 obtains a disguise from Agent Martinez and goes to rendezvous with Vaana, she will lead 47 to a private room in which she asks 47 to remove his mask.
  • Duel Boss: 47 encounters rival assassin Maynard John while on an assignment. John has been looking forward to this for some time, and because he wants to prove himself superior, he challenges 47 to a one-on-one gunfight in a soundproofed room — no sneak attacks, bomb traps, or coin tricks. He even provided semi-autos and magnums on a display table for you to use.
  • Femme Fatale: Eve will pull the same trick, and apparently uses this as her MO.
  • "Get Back Here!" Boss: The "Torture Room" in the Shark Club is set up to give Maynard lots of cover and prevent you from just running up to him and shooting him point blank, since he doesn't really have that much health. Challenging him to a duel is also the only way to assassinate him "silently", bar wearing the wrong disguise for the area and getting him to chase you.
  • Hollywood Tone-Deaf: Eve's horrible, caterwauling rendition of the game's theme song. She can be overheard updating her employers on the status of her mission, and demands extra money for having to sing.
  • Impaled with Extreme Prejudice: If 47 is too slow to kill Vaana, she becomes furious and impales 47 with her Cane Sword, resulting in the automatic death of 47 and thus the failure of the mission.
  • Just Desserts: "A Dance With the Devil", set in a Las Vegas nightclub with a massive shark tank in the Hell-themed basement area. People can be pushed in to the water from the feeding area, but rigging the pyrotechnics show will immolate one of your targets and cause her to jump into the water, where the sharks gobble her up.

    Washington D.C: "Amendment XXV" 

  • Buffy Speak: Some signs inside the White House have humorous messages as easter eggs, such as the Department of Stuff.
  • Duel Boss: 47's final battle with Mark Parchezzi III is, at Mark's insistence, a duel. Mark had the perfect opportunity to kill 47 with a bomb earlier, but just used it as a distraction so he could go up to the roof and await 47's arrival.
  • Frameup:
    • Cayne's version of the White House attack puts the blame squarely on 47, when in reality, he and Smith were in Washington to prevent the hit.
    • This one is worth a few yuk's: In "Amendment XXV", 47 begins the mission in front of a charter bus full of tourists. Sneak a weapon in the suitcase belonging to one of the women, and she'll get a big surprise when she comes to gawk at the White House. ("Talk about an Army of One!") Another possibility is to push the lady into the security lasers in the museum. Do it from behind the wall so that the cameras don't catch you in action.
  • "Get Back Here!" Boss: In "Amendment XXV", Mark will make you chase him through an endless maze of file cabinets. If you're quick, you can kill him before he reaches the rooftop, but it will probably attract attention from all the agents milling about. However, you can kill him quickly by entering first person mode before you enter the room he is in, and as soon as the cutscene ends, fire upon him before he starts to run.
  • The Ghost: The President. His pro-cloning stance is the driving force behind most of the game's plot, with this being about preventing an assassination attempt on him at the White House, but he never appears or is even heard.
  • Government Conspiracy: The point of this mission is to kill the person who'll assassinate the president.
  • Immortality Immorality: Mark’s ultimate weakness is that because of the Franchise's inferior cloning technology, he has only months to live. He has a personal stake in collecting 47’s bone marrow.
  • Not So Different:
    • The two clone assassins meet each other in the Oval Office, at which point Parchezzi tries to play on Mr. 47's sympathy by pointing out their connections to Ort-Meyer.
    47: Our similarities are irrelevant.
    • Mark Purayah's dossier reads: "He's detached from human suffering, but while not devoid of feelings he will never let these feelings stand in the way of a perfectly executed hit."
  • Soft-Spoken Sadist: Parchezzi gives 47 a run for his money in that department.
  • The Internet Is for Porn: In Amendment XXV, there are two guards huddled around a monitor. "Swedish women's wrestling team website!"
  • Taking You with Me: If you get too close to Mark Parchezzi during the White House shootout, he will detonate some explosives and kill the both of you.
  • You Wouldn't Shoot Me: The final (regular mission) target is Mark Parchezzi III who, like 47, is a clone created to be the ultimate assassin. During their showdown, Mark tries to work the kinship angle, but 47 isn't having it.
    Parchezzi: You can't shoot me, 47. I'm just like you...
    47: I can do whatever I'm paid to.
  • Spell My Name with an "S": The games goes back and forth between referring to the President as Tom Steward and Tom Stewart.
  • Twenty-Fifth Amendment: The game referenced this several times, initially with a subplot regarding the death of the previous Veep, Spaulding Burke, and the appointment of his shady replacement; then again in a mission titled, appropriately enough, "Amendment XXV", which revolved around Agent 47 preventing the assassination of the president by the newly-appointed Daniel Morris by, ironically enough, assassinating both the VP and his hired assassin before the deed was done.
  • Vice-President Who?:
    • Daniel Morris, Dog Walker-in-Chief. Congress, presumably maniplated and/or threatened by Morris' real employers, forced him on Stewart by voting him into power after refusing to nominate several prior candidates. Mrs. Stewart, in particular, has a low regard for Morris and assigns him to take her dog for walkies on the White House lawn.
    • To add insult to injury, Morris' obit is replete with bland, 24-hour newspeak. Every one of the interviewees are "shocked" and "saddened", yet struggle to come up with anything remarkable to say about the guy.
  • The White House: The final mission's location, with 47 taking out the corrupt U.S. Vice President and Mark Parchezzi before they can kill the President. It's actually much, much easier than several of the previous missions.
  • Your Cheating Heart: Every now and then, Mrs. Stewart (the First Lady) will liaison with one of her Secret Service agents [!] in the master bedroom. Alas, she does NOT mistake 47 for her paramour, so no presidential cuckolding for you.

    Baltimore: "Requiem" 

  • Action-Based Mission: Combat is actually required at 47's funeral, in which he awakes from his induced coma and kills everyone present.
  • Controllable Helplessness: "Requiem". If you don't wiggle the joystick to wake up before the credits end, 47's coffin is dragged underground for the cremation. Game over.
  • Continuity Drift: It's apparent from the promotional materials that Cayne was originally going to be an oddball business tycoon named Jack, but this was changed in rewrites to give him a law enforcement background. However, Rick Henderson still refers to him as "Jack" throughout his interview. (A radio program overheard in Hitman: Absolution refers to him as Alexander Cayne, finally putting the naming confusion to rest.)
  • Credits Gag: The credits that roll over Mr. 47's funeral service are fake.
  • Darkest Hour: The dramatic conclusion to Hitman: Blood Money. 47 has been taken down by The Franchise who have now completely eradicated the Agency. Cayne has come to witness his adversary’s funeral. All hope seems lost. Little does Cayne know, he’s been deceived...
  • Everyone Is Armed: "Requiem" drops you in a confined space with 12 members of the Franchise, including Cayne himself. One of the agents in the crowd carries not only a stiletto, but also sometimes lobs an RU-AP mine at 47 as a grenade [!].
  • Evolving Credits: The title screen shows an audience inside a church at sunrise. The audience dwindles as you progress through the missions, with each member disappearing as you kill them, until only Alexander Cayne is left. It's also daylight outside, revealing the others were just ghosts, and Mr. 47's funeral is now at hand. Strange stuff.
  • Fission Mailed: The final sequence involves Mr. 47's funeral after Diana betrays him. However, as the credits are rolling, the player can twiddle the thumb sticks to bring him out of his induced coma and take out everyone present. One of the main misconceptions by most first-timers is that 47 dies for real, just as Cayne said in the beginning. Look closely: Diana mixes the antidote with her lipstick, kisses him and then leaves 47’s Silverballers on his chest. (This level is so secret that, on the Xbox versions, an achievement is unlocked just for sitting through the entire cremation. Realising that there is a mission in "Requiem," and then completing it, is good for a second achievement of equal value.)
  • Guns in Church: There are so many pistols and uzis on display, you'd think this was a state funeral, and not just a send-off for a departed hitman. Even the stiff is armed!
  • Kill 'Em All: As soon as you’re resurrected, take your Silverballers and pop the Franchise agents one by one, remembering those headshots. Cayne is traveling at top speed (2 mph) toward his SUV. Once 47 pumps this manipulative, power hungry, little bureaucrat full of lead, that just leaves the reporter Rick Henderson. No witnesses, remember; there is no way to do this thing cleanly. You can still make all the deaths look like an accident by disarming them and pushing them down the stairs, though.
  • Leave No Witnesses: This is the objective of "Requiem" verbatim. Mr. 47 revives in the middle of his own funeral and proceeds to kill anyone who saw him do it, including an innocent priest and a reporter.
  • Mood Dissonance/Soundtrack Dissonance: "Requiem" takes place in an idyllic, seaside cemetery with "Ave Maria" playing on a loop. Perfect for a massacre.
  • My Car Hates Me: Working in your favour here. Also, Diana has locked the church gates to prevent the reporter from escaping on foot.
  • Vanity License Plate: In "Requiem", the Franchise cars you can find near the gate have the license plates 666 and IO (for IO Interactive).


    Tropes H-M 

  • Klingon Promotion: After Burke's death in a vehicular "accident", The Franchise turns its sights on Jimmy Cilley, in part because he is a frontrunner in President Stewart's choice for the next Vice President. The hit is thwarted by 47, but Daniel Morris ends up getting installed as Veep anyway. Morris then attempts to seize the White House by assisting in a hit on President Stewart.
  • Mole in Charge: Following a seemingly innocent car accident that kills Veep Spaulding Burke, the incumbent President is forced by Congress to elect a Vice President who has a strong opposition to cloning. President Stewart favors the idea of human cloning and wishes to make it legal in the States, but he can't do it without the public’s support, and for that he needs Daniel Morris. In actuality, Morris' boss is the former director of the FBI, who is strongly opposed to legalized cloning insofar as it takes Ort-Meyer's research out of private hands; The Franchise employs at least two clones to carry out their hits.
  • Punch-Clock Hero: 47 in "Amendment XXV". He's preventing the assassination of the President because Smith paid him, no more, no less.
  • Reassigned to Antarctica: Richard's profile in Hitman: Contracts says that he is a "former Governor of Massachusetts, one-time presidential hopeful, and current ambassador to the Vatican". The truth is, his former political allies decided to informally exile him to France after discovering that he was running a child prostitution ring.

  • Just Desserts: There are two. The "Till Death Do Us Part" level has an easter egg in which any bodies (alive or dead) can be pushed into the swamp to be eaten by alligators. One of your targets likes to feed chum to the reptiles, which makes your job easier.
  • Kick the Dog: Chad mocks the waiter who brings him his martini, calling him "penguin" because of his white tuxedo. He also backhands his female companion for no apparent reason, calling her a bitch.
    • To keep dogs from alerting anyone nearby of 47's presence, dogs can be put to sleep in more ways than one.
  • Kleptomaniac Hero Found Underwear/Perverted Sniffing: In the Sinistra house, there's an FBI agent patrolling the upstairs rooms. When he enters the room belong to Vinnie's daughter, he immediately grabs a pair of red panties from the dresser and starts to smell it. Great pick of bodyguards! If you lift some solvent from the Vet's office, you can pour it on the girl's panties, which will knock out this idiot.
  • Lady in Red: Vaana is a club owner with a flair for the burlesque.
  • The Last Thing You Ever See: The first mission has 47 showing a photograph of a star HS athlete to his target, Joesph Clarence, informing him that his client wants this to be the last thing Clarence sees before he dies.
  • Laughing Mad: If Eve corners Agent 47 in her private room, a cutscene will play in which she takes immense pleasure in killing him, laughing gleefully as she repeatedly stabs his dead body with a stiletto. It comes out of nowhere and is terrifying.
  • Lethal Joke Item: If you can manage to lockpick the vet clinic without any guff from the neighbor lady, go inside and pocket the tranq darts. Mind the lady when you exit, and head around the back of Vinnie's to the tree fort. Grabbing the air rifle will automatically load it with the tranquilliser darts. It works as a non-lethal rifle (an airgun with a 2x zoom scope? wth?) and can also shoot out security cameras.
  • Let's Fight Like Gentlemen: During the "Dance with the Devil" mission, one of the rival assassins (Maynard) will challenge 47 to a one-on-one duel to prove the superiority of good old fashioned Badass Normal against cloned super soldiers. If you accept his challenge, the two of you go to an soundproofed storage room and duel it out. This rules out any interference from nosy guards or civilians.
  • Loony Fan: Richard Delahunt spends every moment of his spare time with opera singer and implied lover Alvaro D'Alvade, whether socializing as "friends" or sitting in his private box, watching the performances "with a sordid fascination bordering on obsession". In the mission "Curtains Down", Delahunt will sprint down the aisle toward Alvaro if you harm him.
  • Loves the Sound of Screaming: Don Delgado is without a doubt a very accomplished Cello player, even composing his own piece titled Ode to a Scream (A parody of Beethoven's Ode to Joy.)
  • Make It Look Like an Accident:
    • In addition to the gameplay examples, the late VP Spaulding Burke was killed by the Franchise in a staged car accident.
    • "Dance With the Devil": Various clues suggest the woman singing a torch song isn't who she seems. The bartender in Club Heaven will also tell 47 that the original singer had a fatal "accident".
  • Make the Dog Testify: The LeBlancs' dog, "General Lee", counts as a witness.
  • Malaproper: In "'Til Death Do Us Part", the Priest blunders through his speech.
  • Masquerade Ball: The Shark Club is split between two halves: The "Heaven" side on the top floor, and the "Hell" side in the basement (natch).
  • May–December Romance: Angelina is not as experienced in murder-for-hire as her husband, Raymond Kulinsky, who is 14 years older than her.
  • Moment Killer: To get to Raymond's loft, you may need to bypass a waiter and girl necking in the stairwell. You can either turn off the light and distract the make-out couple while you pick the lock, wait for them to leave, or you can climb in from the outside. The latter options are recommended, as the make-out couple can be quite a pain.
  • Monster Clown:
    • Corky the Clown (real name Max Feister) is an alcoholic clown hired to entertain Vinnie's son as his birthday. If you're a glutton for embarrassment, you can steal his outfit.
    • Agent 47 was even awarded Clown Of The Year once.
  • Mister Muffykins: In "Amendment XXV", when the First Lady summons Morris to her office, she'll remind Morris to make sure Justice (her terrier) "does a number two". As she walks away, he hisses: "I'll give justice a number two, alright."
  • My Name Is Not Durwood: "Mr. Spook!" (He means Scoop.)
  • My Name Is ???: "You Better Watch Out...": If you pay close attention to the loading screen for this level you'll notice a "?" sign and a silhouette next to the 2 targets. That's because there's an undercover Franchise agent in this level. She's in the room next to Chad as he's banging the jacuzzi girl.

    Tropes N-S 

  • Never Smile at a Crocodile: After Pappy visits his brother's grave, he'll stroll over to the dock and feed chicken wings to the gators. Hey, that looks like fun! 47 would love to feed the gators too, but he doesn't have any chicken...
  • Never Trust a Trailer: That scene with 47 and Puriyah, dressed to the nines and training guns on each other. It doesn't happen in the game, and when the two finally do meet, Mark is wearing a janitor's uniform for a disguise.
  • Newspaper-Thin Disguise: Hiding behind a restaurant menu, 47 watches the hand-off in New Orleans.
  • No OSHA Compliance:
    • The theater is undergoing renovation while the play in rehearsal? Those fiat helmets don't offer that much protection.
    • And who leaves a piano dangling like that in the middle of Mardi Gras?
  • Nonstandard Game Over: The first is in "You Better Watch Out..." when an unknown Franchise assassin disguised as one of the call girls beckons you into a VIP room. If you take the bait, she stabs 47 in the neck with a nail file. The second is in "A Dance with the Devil": the singer is actually a Franchise assassin named Eve, who will try to seduce 47 and invite him into an empty office. Should you follow her and wait for too long, she will pounce on 47's body and stab it repeatedly. Yikes.
  • Nosy Neighbor: In "A New Life", you can (and will) be harassed by a woman with pruning shears if you go near the vet clinic. Doesn't she ever give up and go inside to pee or something?
  • Not-So-Fake Prop Weapon: At the Opera House, Diana supplies you with an antique pistol which happens to be a live weapon; it can be retrieved from the cloakroom by talking to the attendant. If you swap it for the fake one, one of the actors will kill Alvardo for you.
  • Of Corpse He's Alive: In "A New Life", break the utility box outside the house to lure the bodyguard away for a brief period. If you poison Vinnie in his barcalounger while he's watching TV, the guard will sit back down next to Vinnie and never even notice he's dead.
  • Off the Wagon: The mobsters have smuggled in contraband and stashed it different corners of the clinic. You can locate each of the bottles and poison them. (One is hidden in a fake globe, another in a janitor bucket, etc.) As long as nobody sees you do it, all three of the targets will literally drink themselves to death.
  • Offing the Offspring: In late 2004, Chad Bingham Jr. visited a strip club owned by the famous Lorne de Havilland and accidentally killed a stripper during a BDSM sex game. Security cameras caught the whole incident on video, and de Havilland blackmailed senator Bingham with the tape (as Lorne often did to other politicians, celebrities and clergymen). This is the last straw for Senator Bingham's office, and they send 47 to destroy all of the evidence, Chad included.
  • Once More, with Clarity!: In the previous game, 47 was hired to kill the famous tenor, Alvaro D'Alvade and the U.S. Ambassador to the Vatican, Richard Delahunt, in an opera house during a stage rehearsal of Tosca. "Curtains Down" shows the mission as it really happened.
  • Out-of-Character Moment: 47 slaughtering Scoop's gang versus sneaking past them.
  • Orcus on His Throne:
    • Cayne's out of action ever since an explosion left him paralyzed and hideously burned. He's not dumb enough to duke it out with the Hitman, and he keeps his identity a secret until Diana poisons 47 in the cellar. Smart plan: his only mistake was showing up at the funeral, as he couldn't resist seeing his adversary burn to ash.
    • Mark Purayah can be found pacing back and forth in his Bourbon Street lair. Despite being heavily armed, he will not exit the Big Bird building to look for 47, even if his assassins are all dead.
  • Pædo Hunt: Avaro is strongly rumored to be in a pedophile ring targeting children of both sexes. US ambassador Richard Delahunt is his biggest fan and implied lover, and in secret Alvaro is the best customer of Delahunt's child prostitution ring.
  • Paper-Thin Disguise:
    • Maynard and Eve suck at their jobs.
    • If you call Vinnie from the FBI van, he answers in his thick Cuban accent. "This is, uh...James. Hello?"
  • Photo Op with the Dog: Rex Stanton, the washed up action star, is on hand to endorse the Don's new wine label. His presence has attracted a number of news crews and tourists, which provides 47 excellent cover to sneak into the winery.
  • Piano Drop: This is the only way to "accident" Angelina. In the west-most courtyard, there's a piano suspended in midair for no reason whatsoever. Eventually, Angelina will stand under it (why, wouldn't you?) and you can blow up the winch and give her a headache. If you have the walkie talkie, she'll even announce when she's in place. Although fairly easy, this kill may complicate things a bit if she’s completely covered by the piano, you won’t be able to collect her gear.
  • Pink Means Feminine: The First Lady is hard to miss in her sharp pink suit. This is probably intended as a reference to Jackie Kennedy.
  • Pizza Boy Special Delivery: To win some alone time with Vinnie's permanently-inebriated wife, disguise 47 as the caterer or — better yet! — a pool boy. 47 can use this opportunity to nick the necklace without resorting to violence.
  • Please Shoot the Messenger: In a Mississippi cutscene, The Agency has some sort of code that instructs 47 to kill postmen who bring them a letter marked with it.
  • Political Correctness Gone Mad: Players can scan reports of a recent spate of robberies and killings by a “group” of albino hitmen. These are all variations of same clone, Mark Parchezzi III. Amusingly, a newspaper clipping will report on an "Albino-American Anti-Defamation League" protesting the government's insensitive profiling of albinos
  • Porky Pig Pronunciation: The lush who makes a pass at 47 in Vegas ("I'm unacom—? Una... I'm alone in suite 203."), as well as the priest at Margeux's wedding.
    "Th' power inveschted in me... by th' great schdate of... Mish....misschippi?"
  • The Prima Donna: Alvaro is considered one of the world's greatest opera singers, but also highly confrontational and is blacklisted by some operas. He has a big temper and is never satisfied with his fellow actors.
  • Production Foreshadowing: In a library cutscene, the camera briefly lingers on a copy of The Anatomy Lesson of Dr. Nicolaes Tulp, which would be much more important to the plot of Eidos' next big game in development at that time, Deus Ex: Human Revolution.
  • Properly Paranoid: There's a joke in Pappy's obituary at the end: a family friend mentions he was always going on and on about secret government programs and cloned assassins.
  • Puppet King: Morris is really nothing more than a puppet for the shady organization which plans on sweeping him into the Oval Office by assassinating the POTUS himself, Tom Stewart.
  • Randomly Generated Levels:
    • The mob hit at Pine Cone Rehab Facility. The target is one of three mobsters staying there, but you have to (as usual) find Agent Smith to identify just which one it is.
    • The location of Raymond's sniper nest is meant to be random, but he always starts off in the blues bar. Like in previous Hitmans, the mystery targets move around if you die or reload the level. Angelina always spawns under the piano, but her wanderings around the city are mostly random, and she is perfectly ambush-able in one of the alleys; just make sure there's no patrolling cops en route. She's not quite as accommodating as Billy Jack (the red bird) when it comes to standing near rubbish bins, though.
  • Rasputinian Death: In "Dance With the Devil," 47 can tamper with a pyrotechnics display so that the flame jets will fry Vaana during her stage show. She subsequently plunges offstage into a tank to douse herself....only to be eaten by a shark.
  • Really Gets Around: "A New Life": Vinnie's wife is the weak link here. She can be seen flirting around with various staff, including the birthday clown [!], the caterer, and the Pool Cleaner. ("The pool isn't the only thing I need serviced.") If you need to bypass a checkpoint, she'll even tell the Feds to leave you alone. ("Don't worry, he's clean—'til I get him alone, anyway.") Eventually, the mistress of the house will pass out in the upstairs bedroom; this is a good opportunity to get the microfilm.
  • Redemption Rejection: The Swing King. "I'm a grown man! All I want is a second chance!"
  • Reset Button: In the epilogue, the British government agrees to reboot the Agency. The game ends with Diana on the phone with Buckingham Palace, telling them that 'all our resources are online again'. Don't read too much into it; each Hitman game stands on its own so it's highly doubtful The Agency or Diana will ever be truly vanquished.
  • Retcon: In Hitman: Contracts Alvaro was listed as "Philippe Berceuse". Blood Money was released later and overruled the previous game in continuity.
  • Right-Hand Attack Dog:
    • In order to get close to Lorne, we're going to have to deal with his pooch. You can snipe Lorne easily from a distance, but his dog will lead guards to his corpse. How do we solve this? Well, did you know 47 was an Olympic sausage lobber? It's true! Drug up a sausage from the kitchen and toss it at the pooch. The dog should eat it and pass out. Now you can work in peace.
    • The First Lady and Morris have another dog nipping at their heels, so take care not to hurt them when "Justice" is in the room. Remember, dogs do count as found bodies, and we can't move them.
  • Right Hand vs. Left Hand: "The Murder of Crows". 47 is there to protect the Interior Secretary from assassins. So are the bodyguards, police officers, and the National Guard soldiers. But they don't know that's why 47 is there, and they'll kill him stone-cold dead if they see him with a weapon or catch him sneaking around a restricted area.
  • Rule of Scary: It's a little odd that the White House allows tours this late at night.
  • Schmuck Bait:
    • "'Til Death Do Us Part". Once everybody is in place outside the gazebo, if you have the Bible and stand behind the pulpit, you will be able to perform the wedding ceremony. When it's over, everybody will soon turn their backs on you. Now here's where it gets weird. As much as this seems like an open invite to shoot Hank in the head, when 47 tries this, everybody magically figures out what he's up to and opens fire. On a PRIEST, no less. Savages. The only way to pull this off is to sneak up from behind and wire him. Then immediately put the wire away and run.
    • If you choose to snipe Hank during the ceremony, don't do it from the top floor attic, otherwise the guards and the guests will magically know where the shot came from and attack. You can still escape punishment if you're clever (and quick), but the best bet is to maneuver 47 into the greenhouse and strike from there.
  • Script Breaking: See "Skippable Boss", below.
  • Self-Made Orphan: The bride.
  • Sexy Santa Dress: The porn king is throwing a party at his mountain villa during the holiday season. You can guess what the women are wearing. Or not wearing as the case may be. ("Bet you wouldn't mind unwrapping me under the tree.") Some of the ladies are sporting platinum hair dye.
  • Sexy Whatever Outfit: In "The Murder of Crows", Angelina wears a unique female crow costume along with a cleavage window, black high heels and leggings similar to tights.
  • Shark Pool:
    • Pappy will sometimes take a bucket of chum to feed to the alligators. Strangely, alligators leave 47 alone, no matter how far into the swamp water he goes.
    • A mission to Shark Club in Las Vegas features a small balcony hanging just above a massive shark tank. You have the option of rigging the pyrotechnics to set her ablaze: after wasting precious time rolling about on the floor, she hurls herself off the balcony and into the tank, where she becomes a barbecued meal for a hungry White Pointer. If you want to hide bodies, there's also a feeding pit or two backstage. (And the more corpses you lob into the drink, the bigger that shark gets!)
  • Shotgun Wedding: "Til Death Do Us Part" throws players a curveball by revealing it was the bride, not her garrulous father, who hired you to kill the groom. In addition to the elephant rifle upstairs, all of the guests surrounding 47 are carrying firearms, which can be daunting. (The guards are also toting shotguns for cliché reasons.)
  • Sickeningly Sweethearts: Raymond and Angelina in "A Murder of Crows". Both are in black crow costumes and talking dirty to each other ("I hear a bird in the hand is worth two in the bush."), obviously not focusing on the job on hand. Mark is forced to listen to this drivel over the radio in his hideout.
  • Significant Monogram: The albinos each have "M.P." as their initials, followed by a suffix such as "Jr." or "the third".
  • Sissy Villain:
    • Richard is a mincing "opera fan" who adores Alvaro. He will weep openly if his paramour is killed.
    • Skip is bisexual and prefers his waiters to dress in ridiculous sailor attire. He speaks in a high-pitched swish accent and outwardly flirts with the waiters (if 47 approaches him while disguised as one).
  • Sitcom Archnemesis: The First Lady has some sort of beef with Daniel Morris for unknown reasons, and assigns him to walk her dog whenever he disagrees with her.
  • Skippable Boss: "Amendment XXV". Mark Parchezzi assumes you're going to follow him onto the White House roof for a dramatic showdown. Boy, is he going to be disappointed. Just before you enter the room, go into first person view and pull out your Silverballer. As soon as the cut scene ends, you have about 2 seconds to fire before he starts to run. Too cheesy? Try these:
    1. After he flees, run back out of the West Wing and go into the central building. Now, Parchezzi knows we're here, so don't think about doubling back and sneaking up behind him. There'll be a panicky Marine running around in the room with the window. Syringe him, unpack your sniper rifle and edge toward the window so that you can see Mark's head. A good assassin never goes into a gunfight when there's a chance for a clean shot.
    2. It's also possible to skip the cutscene with Mark entirely. There's two ways into the Oval Office. One has a small foyer before it. Go in there, and leave a RU-AP mine in the center. Now go out to the courtyard and dance in front of the window. Mark will panic and run straight into the foyer. KA-BLAM! Bonus: If you use this method, the staffers never run out to the courtyard, which means bodies out there will not be discovered.
    3. There's a third way: If you drag the janitor's body (the guy Mark looted for his uniform) out of the bathroom and place it front of the foyer door, then go out on the lawn and scare the target through the windows by shooting a bit, he'll run away again. The catch is that with the dead janitor blocking the door, he'll be stuck. Don't enter the Oval Office, though, because then the cut-scene will then be triggered.
    4. A fourth way: When Daniel Morris is walking the dog, he'll go over to the Oval Office and he and Parchezzi will have a conversation through the glass door. Plant a mine on it to take both of them out. This one is a little tricky since there's a Secret Service agent who patrols that area and will remove the mine if he sees it. But with careful timing, you can get that Silent Assassin rating easy peasy.
  • Sniper Pistol: The Silverballers can be upgraded with a long slide, laser sight, low-velocity ammo (which is more accurate), and a scope. And, weirdly enough, you can still wield two of them. This is vital to defeating Mark Parchezzi if you wish to retain your SA rating, though the actual sniper rifle is still the preferred long-range weapon in most circumstances.
  • Slobs vs. Snobs: Margeux's mansion. Aside from avoiding some snide comments, the guest suit is no better than 47's own. ("Geese man, it's a wedding not a funeral.")
  • Slouch of Villainy: Scoop can be found reclining on a bed with his hoes, having converted an old funhouse into his lair. Ditto for Chad Junior, relaxing in a jacuzzi with his side piece(s) and harassing every waiter who chances by.
  • Sophisticated as Hell: Scoop politely kills his henchmen after the latter confesses to allowing an intruder (47) into the park. "I'm afraid you'll have to be a lesson in personal responsibility."
  • Southern Gothic: The LeBlanc house.
  • Speak Now or Forever Hold Your Peace: "Till Death Us Part". When the ceremony finally starts, you can snipe Hank in the wedding pavilion from a safe vantage point, just before the priest announces them man and wife. Pretty dramatic, eh?
  • Spear Carrier: The actors go to their private rooms to rehearse during breaks. You can even steal the actor's uniform, hit your mark, and perform the execution yourself. CONS: You get to stand there for like 3 minutes waiting for your cue. It's cute how the actor playing the executioner takes his 'role' so seriously.
  • Spinning Paper/Stalker Shrine: The Swing King's rise and fall is being chronicled on a bulletin board by 47's client, a vengeful father who wants him brought to justice.
  • Stealth Pun: Raymond and Angelica are a very happy couple dressed up as crows. They're "lovebirds".
  • Stepford Suburbia: Agent 47 pays a visit to the gated community of Del Maur, located in southern California. The Target of the week, Vinnie, is a mob informant living under witness protection with his family in an idyllic neighborhood. Scratch the surface, though, and the American dream isn't exactly working out for Vinnie: his wife is getting hammered on wine while hitting on pool boys, the feds are upstairs sniffing his daughter's panties, and Vinnie is too terrified to leave his bodyguard's side for even a second. Just maneuvering around the block can be a hairy prospect, as the streets are simply too busy: garbagemen, party clowns, caterers, cops, and busybody neighbors.
  • Strip Poker: In "A House of Cards", if you do some sneaking around on the outside ledges, you can see a room where a bunch of guys and a showgirl are playing strip poker. Unfortunately, it's quite evident that one of the guys is the big loser, and the showgirl has a huge pile of chips in front of her.
  • Stupid Statement Dance Mix: "Death of a Showman": In the room with the two card playing gangsters, there is a boombox playing a song which is made up of entirely of quotes from this level.
  • Sword Cane: Vaana's dossier states she is an adept Eskrima-style sword fighter. In fact, she carries a large cane with her throughout the level. She will unsheathe it if 47 tries to smooch her in the projector room.

    Tropes T-Z 

  • Take Our Word for It: Back in Europe, there's a war going on with The Franchise which gradually rubs out everyone affiliated with The Agency. Not that we get to see any of it.
  • Theme Tune Cameo:
    • One of the tunes in "Death of a Showman" ("Amb Zone") is a remix of the main Freedom Fighters theme (also developed by Eidos and scored by Jesper Kyd!).
    • The elevator muzak in "A House of Cards" is the Hitman: Codename 47 opening theme.
    • In "A Dance with the Devil", the song Eve is butchering on-stage is "Tomorrow Never Dies" by Swan Lee, which also plays over the end credits.
  • Timed Mission: "A Murder of Crows." The Crows are a pair of assassins who seem to be affiliated with The Franchise, as shown by the presence of Mark Purayah II. In conversations that take place, Mark is there to collect a briefcase full of diamonds that is payment for the execution order on Jimmy Cilley. The successful delivery of the suitcase is tantamount to The Crows' success. If 47 intercepts the payment before it's delivered, 47 basically has unlimited time to take out his three targets without having to worry about Mark giving the kill order, and 47 can exit with the payment briefcase in his possession to add a bonus to his payment for the mission.
  • Took a Level in Jerkass: 47 is kind of a dick in this game. In the previous games, there always was someone 47 could help, but not in this one. He kills an innocent postman in a cutscene, and the tutorial instructs you to poison a civilian. He really dislikes Smith (Although it's justified, as it's Smith), and actually swears and shows emotion when Diana poisons him (Again, justified). He went from Hitman with a Heart to complete indifference to Jerkass. Absolution would later return to his Hitman with a Heart characterization.
  • Torches and Pitchforks: "Till Death Do Us Part". The funny thing is, no matter how silent the rifle, or which direction people are facing, they all seem to instantly figure out you're the shooter, even if you wait until the celebratory phase when all the guests fire their six-shooters into the air.
  • Transparent Closet: Richard and Alvaro aren't fooling anybody. Even the cloakroom attendant knows what's up.
  • Tranquilizer Dart:
    • The air rifle is found in "A New Life", but it can be useful in other missions, too.
    • If you get into the treehouse with the air rifle and tranqs, you can shoot the wife as she walks past the pool (it counts as an accident too.). She will fall in and drown, allowing you to retrieve the film from her corpse. Just knocking her out with the tranq gun isn't an option; someone will wake her up before you get there. If that's not enough, you can shoot out the glass ceiling in here (either from inside or out in the treehouse) and it will fall on her, with fatal results.
  • Treehouse of Fun: "A New Life". There is a goofy Calvin & Hobbes treehouse (with a pirate flag) in Vinnie's backyard, presumably for his son to enjoy.
  • Unholy Matrimony:
    • Angelina and Raymond in "A Murder of Crows".
    • If you encounter Vaana in the halls while dressed as Martinez, she will lure you to her "throne room" for some smooches. If you don't do anything, she'll get suspicious.
  • Vanity License Plate:
    • The back license plate of the garbage truck says "BADBLOD". The license plates of the caterer's delivery vehicle says "MUNCH1".
    • "1LMN3Y" (I Love Money) is written on one of the Limousines.
  • Unreliable Narrator: In-Universe, Cayne is twisting his version of events to demonize 47 and give support to Daniel Morris' clone jihad.
  • Villain with Good Publicity:
    • Fernando served as a colonel in Chile's intelligence service during the rule of Augusto Pinochet. During or after his service, he began drug trafficking under the guise of wine-making. Even though Agent 47 was told to kill Manuel to "make it look like a drug hit", he still gets a glowing obituary column. Next to the article about Fernando's death, the player can read a human interest story about the villagers mourning his death. Though some consider him a very talented winemaker, others say he made some of the worst wine in Chile.
    • And the Big Bad, Alexander Cayne himself. From the sound of things (in Absolution), his role in the Franchise murders is never brought to light.
    • Margeaux in the Vegas headline, Lady Luck Spreads the Chips.
    • Skip is popularly known as the captain of the steamboat Emily, which has been winning awards since the 1990s.
  • Villainous Incest
    • The LeBlancs like to keep it in the family. Agent 47 was hired in the "Death on the Mississippi" mission to kill Skip and the members of the Gator Gang aboard the Emily and recover a file of compromising photos of the Cap'n committing incest with his niece/daughter-in-law Margeaux. He was shortly afterwards buried at his family mansion. Hank was particularly excited about sleeping with his fiancé, Margeaux, who is also his cousin, though he insists she is "outside his own family." It is heavily implied that the niece is the client who hired him for the job in question.
  • Villainous Widow's Peak: Vinnie Sinistra sports one, as does the female assassin at Lorne's Christmas bash.
  • Viva Las Vegas!: "A House of Cards". Tonight there’s more to lose then just your money. Behind closed doors a transaction between white supremacist Hendrik Schmutz and Sheikh Mohammed will take place.
  • "Wanted!" Poster: As notoriety rises, guards will give you much less leeway with suspicious behaviour, and have an easier time recognizing who you are. Civilians will also comment they have seen you somewhere before. After a mission you can pay to have notoriety removed by bribing several levels of people or purchasing a new identity. It's an interesting-if-imperfect feature that encourages you to run around like a lunatic just to capture peoples' reactions.
  • We Need a Distraction: This is one way to take out Bin Faisal in "House of Cards." After taking out Schmurtz and Latiff, and hiding their bodies, one tactic to use is to follow the drunken woman who tries seduce 47 into her room. After she passes out, go the floor where Bin Faisal's body guards are stationed, pull the fire alarm, which will cause the hotel guests, including said body guards, to run out of their rooms. During the confusion, 47 can run into Bin Faisal's room, send him a text message to go the alley behind the casino, run out the room before the guards come back and suspect something, go back to the drunk woman's bedroom, close the front door, pull out the silenced WA200, snipe Al Faisal, and exit the premises.
  • Wedding Smashers: "Till Death Do Us Part"
  • Welcome to Corneria:
    • The radio newscasts on the Presidential race.
    • Even after you save the lawyer from being burned, he just screams "HELP MEEEEEEEEEE" on a loop.
      • Possibly Justified in that he's blindfolded and and he's sitting on coin operated elephant kiddie ride that's playing loud music, which may drown out 47 sneaking and silently killing the thug.
    • "DON'T NOBODY SHOOT!" Even if you take a hostage in an other-wise empty room, the guard will still yell this.
  • "Well Done, Son!" Guy: Chad Bingham, Jr. is son of Senator Bingham. He has garnered bad press for frequenting strip clubs and abusing the workers though. Chad's friends claim he was in a deep depression due to a bad relationship with his father.
    "He wasn't like his old man and he knew it... He felt like a total disappointment whatever he did. So he just kind of gave up on things, and I guess it was kind of inevitable he'd die young."
  • Where Da White Women At?: Swing King's niece, Carol Anne, keeps neglecting her duties to go flirt with a hoodlum standing guard outside the office, much to her uncle's annoyance.
  • Wicked Cultured: The Don is an accomplished cellist. You can hear him upstairs, playing the suite No. 1, prelude, as you prowl the Hacienda.
  • With Catlike Tread: On "A New Life" if you climb the drainpipe to the left of the house and climb through the window into the birthday boy's room, you step on a squeaky toy. Just like in comedies.
  • Witness Protection: "A New Life". Into the suburbs for this one: You have to kill a state's witness who is under federal protection and steal back the hard evidence (some microfilm) which could implicate his cohorts back in Cuba. Don't be fooled by the low number of guards in Del Maur; if you cause a racket, more FBI agents with MP7s will swoop into the neighborhood as backup.
  • Worst News Judgement Ever:
    • The newspapers ending each level in Blood Money will always give the 72 pt. treatment to whomever 47 has just bumped off. Meanwhile, stories like the death of the United States vice president are relegated to minor blurbs. Even if you go completely apeshit and shoot 20 civilians, the media will focus entirely on a petty crook who got caught in the crossfire.
    • Averted surprisingly in the lowest difficulty level where the victim is the headline instead of the perceived sketch of the perpretator.
    • If the First Lady is killed, she is mentioned in the newspaper story as an innocent bystander, in the wrong place at the wrong time, rather than an additional target.
  • Worst. Whatever. Ever!: In "Curtains Down", you can dress as an Opera security guard and make the tourists follow you around, just like a tour guide. Sooner or later, an American man comments about how this is the "Worst tour guide ever!"
  • Worthy Opponent: The Albino clones have this attitude toward 47.
  • Wounded Gazelle Gambit: Every detail of Margaux LeBlanc’s wedding has been planned to perfection. She will alert guards if she catches you murdering her relatives.
  • You Have Failed Me: The hood who threatens 47 at the theme park gates ("Whachoo lookin at, cracker?") gets gunned down by Scoop for allowing an intruder into the area.
  • You Make Me Sic: "Till Death Do Us Part". Check the gang headquarters near the cemetery. In front of it, there's a sign which reads: "restrictd area".
  • Your Cheating Heart: Despite his paranoia, Vinnie has the utmost confidence in his wife. He shouldn't.


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