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Sandbox / Five Man Band Wick Check

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This is a wick check for Five-Man Band. 70 wicks have been checked so far. 70 wicks are required for a full wick check. Below the folders are sets of bullet points that must be filled out for each example where possible.

Wicks Checked: 70/70

    Zero-context; does not list band members or their roles at all (4) 

When you consider part 3, you may have to include Jeff in this

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    Zero-context; mention members and their roles without context (42) 

The Happy/Zappa Clan

    Sufficient context; all five listed members have their roles explained and fleshed out (7) 

  • Night World: Keller’s team in Witchlight.

  • Scooby-Doo:
    • The Leader: Fred. He makes the plans, designs the traps, and decides when to split up.
    • The Lancer: Shaggy. When the gang does split up, Shaggy leads one half. Shaggy (along with Scooby) often notices creepy things that Fred had missed and is likely to sneak away with Scooby to eat a large snack.
    • The Smart Guy: Velma. The girl who examines the clues. When Fred unmasks the monster, expect Velma to explain today's "Scooby-Doo" Hoax.
    • The Chick: Daphne. She's oft portryaed as the most feminine and considerate memeber of the group, and is the most likely to become the monster's Damsel in Distress.
    • The Big Guy: Scooby. Dumb as a dog, but loyal — though he may require a Scooby snack — and necessary to sniff out clues.
    • Sixth Ranger: Scrappy.

  • Dark Fates Foretold:
    • The Hero: General Blackwood has been the one of the group actively trying to discern the plans of various antagonists in order to act against them. She's also the one responsible for bringing the group together.
    • The Lancer: While definitely not the greatest of guys, Duskor has certainly been trying his best to better himself and his outlook on Creation. He has also done a decent job of managing to keep people together.
    • The Smart Girl: Rita, of course. Though it's mainly in the area of booksmarts. She's even begun to work on a machine to purify Death Essence. All she's missing is a powersource.
    • The Big Guy: Cyrus. The guy can turn into a goddamn T-Rex. Not only that, but even when he isn't, he sure knows how to throw those knives.
    • The Chick: Captain Midnight Waves. Definitely the most emotional of the group, she's trying to figure out where she belongs, and wants to help all those she can that were effected by the Second Conquest of Thorns.

  • Mouse Guard: One gets put together for the winter supply run.note 
    • The Leader: Kenzie is an experienced leader of Guard Patrols, and it shows in his level-headed decision-making skills.
    • The Lancer: Saxon takes the role of second-in-command to play up his and Kenzie's Red Oni, Blue Oni dynamic.
    • The Smart Guy: Celanawe, doubling as The Mentor, not just to Lieam, but to everyone else as well.
    • The Big Guy: Lieam, doubling as the pack horse. He also gets to take on an owl and win, so...
    • The Chick: Sadie, who proves to be good at settling Kenzie and Saxon's fights, and whose relationship with Kenzie is the most developed romance so far.

  • 1bit Heart: The Hackers.
    • Big Bad: Mikado Aisaka is the Hacker Boss who guides their efforts and leads the plot to hack the Master Program.
    • The Dragon: Nomiya Yosaka is the secondary leader of the hackers and the one who answers directly to Mikado.
    • The Evil Genius: Kotora Yatano, though officially merely sending out apologies, makes the plans and reigns in the violent urges of the hackers, keeping them out of trouble.
    • The Brute: Kirai Nasuga is the most aggressive and rude of the hackers who tends to charge in first, ask questions later.
    • The Dark Chick: Tobari Hikagari is the only female hacker who dresses in dark clothing and tends to be more Affably Evil than Nomiya and Kirai.

  • We Stand Unified:
    • The Big Guy: While not physically adept, Khalis' psionic abilities makes her potentially one of the most powerful members of her team.
    • The Lancer: Depending on their presence in the team, Khalis and Val'idin are this to each other. Khalai vs Nerazim. Collectivism vs Individualism. Pragmatism vs Honor. Level-headedness vs hot-headedness. The list goes on.
      • William is the type of lancer that wedges himself between Val'idin and Khalis. Whereas Khalis is ideal, collectivist, and pursues absolute justice, William is ruthlessly pragmatic, fiercely independent, and cynical. Where Val'idin can work well with others as a team player and tactful, William is abrasive, blunt, and very choosy with his partners.
    • The Leader: With his experience and knowledge, Val'idin's the first to assume leadership. Shares his role with the more experienced Kaldalis.
    • The Smart Guy: Val'idin has knowledge in tactics and group-based cooperation. He'll be the one to formulate a plan for peak efficiency, and tries to keep the reckless Khalis in check.
      • William can also fill this role. His expertise on Terrans surpasses Val'idin, enabling him to read English, operate and fix Terran machinery. He's also an advent philosopher on Darwinian and cultural studies, and ruthlessly uses these to bash Protoss culture.

  • Prince of Stride: Stride teams need five runners and a relationer to support them to avoid obstacles. The Honan Stride team works in such way:
    • The Leader: Riku, being the most energetic out of all of them.
    • The Lancer: Takeru, considered The Ace, the one most driven into stride and whose efforts help the team the most.
    • The Big Guy: Heath, who despite being the captain is the tallest out of all the team and the one who started it. His parts in the track usually is the longest, or the steepest slope, that needs extra stamina to maintain the lead.
    • The Chick: Nana, the only girl and the only one to have a position other than runner.
    • The Trickster: Hozumi, who loves jokes and pranks and acts as The Lancer when associated with Heath.
    • Sixth Ranger: Ayumu, the odd one out, being the only not to be specially interested in stride (he's actually the sole member of the Shogi club) and being dragged into the team to complete the five runner number. In the game, he's also the only teammate that can't be romanced. After getting injured in the race against Mihashi, he's replaced by Kuga.

    Potholes (17) 

(Rules of Anime) #36 - Law of Quintupular Agglutination (from Daniel Mikula)

  • Also called "The Five-man Rule", when "Good Guys" group together, it tends to be in groups of five. There are five basic positions, which are:
  1. The Hero/Leader
  2. His Girlfriend
  3. His Best Friend/Rival
  4. A Hulking Brute
  5. A Dwarf/Kid

(Japanese Spirit) Others in a Five-Man Band may help the hero reach their destination, deal with specific threats or fight the Co-Dragons, but they will barely do anything more than buy time or distract the villain for the Final Battle. Further, honor and pride are a higher priority than victory.

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Stats among examples that at least mention members

  • The Chick or The Heart?

  • Chick/Heart gender
    • Male: 14
    • Female: 32
    • Unknown: 6

  • One/Two girls rule obeyed?
    • Yes: 25
    • No: 21
    • Unknown: 6

  • Misuse from additional members/role-doubling?
    • Yes: 31
    • No: 22

  • Indentation violations?
    • Yes: 48
    • No: 5
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