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World of Remnant
The World of Remnant is a place full of mythic tales, dangerous monsters, hidden threats and secret histories. While Remnant has recorded the exploits of heroes and sinners, as well as the lives of more ordinary people, clues to an ancient, secret history lie scattered throughout the world's many children's fairy tales.
This page is for the characters of history and legend, the fairy tales that hide greater truths, and for living beings that the world may not know even exist outside of myth.
Myths of Remnant
Remnant is a world full of legends and fairy tales, folklore that few believe could ever be true but which have influenced the development of the world in ways most humans will never realise. These are the stories, all of which contain a kernel of truth buried at the heart of the myth.
The Girl in the Tower
Once upon a time, there was a lonely girl who lived in a lonely tower because she had been imprisoned there by her cruel father. While countless heroes died trying to free her from the castle in the hope of winning her hand in marriage, she simply longed for her freedom.
One day, the greatest hero in all the land came to her rescue. They fell in love and lived happily ever after...
Except, what the world doesn't know is that living happily ever after is the one thing they didn't do.
- Damsel in Distress: The maiden in the tower was capable of wielding magic. However, all humans could wield magic, so it didn't give her any advantage. She remained locked away for years while countless heroes tried, and failed, to rescue her. Her name was Salem.
- For Great Justice: The hero of the tale was the greatest warrior in the world, famed far and wide for having a pure heart that fought only for justice. While countless other heroes had tried to save the maiden in the hope of being rewarded with her hand in marriage, he decided to rescue her solely to correct an injustice. His name then was Ozma, the original form of Professor Ozpin.
- Girl in the Tower: The maiden was locked away in an isolated castle with a very tall tower by her cruel father for unknown reasons. Her plight was known across the lands because many heroes attempted to assault the tower to rescue her. All but one of them failed.
- Happily Ever After: Once the maiden and the hero had escaped the tower and fallen in love, they were supposed to travel the world together and live happily ever after. The fairy tale is a subversion of the truth because the real story did not end happily ever after.
- Ideal Hero: The man who finally rescued the maiden was a famous hero, brave and gallant. He had a pure heart and always fought for justice. Unlike other heroes, who only fought to save her because they hoped for her hand in marriage, he only fought to save her because he wanted to correct an injustice.
- Love at First Sight: From the moment it took the hero to reach the damsel's chamber to the time it took them to fight their way out of the castle and escape wasn't very long... but it was all they needed to fall deeply in love and decide to spend the rest of their lives together.
- Rescue Romance: The maiden wasn't interested in anything other than obtaining her freedom, and the hero who eventually rescued her was only interested in correcting an injustice. However, by the time he'd finished rescuing her, they'd both fallen deeply in love.
The Silver-Eyed Warriors
Once upon a time, long before even the Kingdoms existed, children born with silver eyes were destined to become the greatest warriors in the world, capable of striking down the monstrous Grimm with a mere look.
The legend is so ancient that almost no-one has heard of it, and even fewer believe in it, but, every so often, a person with silver eyes is born... and one of them is Ruby Rose.
- Born Winner: Silver-Eyed Warriors are born with the ability to be the best of all warriors and to be capable of defeating the Grimm with a single look. According to legend, it's their destiny.
- Deadly Gaze: According to legend, the Creatures of Grimm are afraid of silver-eyed warriors because the warriors are capable of striking the Grimm down with a single look. It's supposedly a ridiculous tale, but it is actually true. The legend does not clarify how the Silver-Eye power actually works, so even most people who have heard the legend don't really understand what to expect from the power.
- Legend Fades to Myth: The legend of the Silver-Eyed Warriors is so old that modern-day people don't even know the legend ever existed, never mind knowing that the legend is real. The legend doesn't just predate Huntsmen, it predates the concept of people living in Kingdoms. Ruby's power indicates that the core points of the legend are true but that there is no guarantee a Silver-Eyed Warrior will ever tap into their power; if they do, they still need to be trained, no matter what folklore claims their destiny will be.
- Magical Eye: The Silver-Eyed Warriors are believed to have a supernatural ability that is linked to their eye colour. Silver is a very rare eye colour in Remnant and it means a person will be an exceptional warrior who may be capable of striking the Grimm down with a mere look.
- Superpower Lottery: The Creatures of Grimm are the most fearsome monsters humanity has ever encountered and they are so numerous that they dominate Remnant. However, Silver-Eyed Warriors are supposedly born with the ability to become the greatest of all warriors, and to be able to strike the Grimm down with just a look. Huntsmen are schooled to become powerful fighting machines that have mastered the extra power that well-trained Aura, Semblance and Dust provide. However, even they can't do the things that legend claims the Silver-Eyed Warriors can do.
- Technicolor Eyes: Very few people on Remnant have silver-coloured eyes or have heard the legend of the Silver-Eyed Warriors. However, people born with silver eyes are believed to have a warrior's destiny: they possess both the ability to become the greatest fighters and a supernatural power that can kill the Grimm.
The Story of the Seasons
The Remnant fairytale, The Story of the Seasons, tells of four sisters who travelled the world helping people. One day, they came across an reclusive old wizard and decided to help him overcome his isolation. Their kindness was rewarded with the gift of magical powers representing the four seasons and which could be used to benefit the whole of mankind.
What most of Remnant doesn't know is that the legend has a kernel of truth to it, with the powers of the Four Maidens being passed to new guardians when the old ones die.
- All-Loving Hero: When the Old Wizard asks them what made him so special that they'd go out of their way to help him, they tell him he's not special at all: he was a person in need of help, so they helped him, as they help every single person they come across. He is so impressed with their compassion, that he gives them the gift of his magical powers so that the sisters can use them to help humanity.
- Elemental Powers: The four sisters obtained the powers of the elements, with legend suggesting that Spring could make plants grow, Summer could produce fire, Fall could produce wind, and Winter could create ice.
- Green Thumb: Spring, the second sister to appear, restored the Old Wizard's garden, fixing the fences and sowing seeds. The story strongly implies the plants were growing within the span of a day, suggesting she had some kind of supernatural ability to grow plants even before the Old Wizard rewarded her with elemental magic.
- The Hermit: The Old Wizard lived in an isolated cabin in the middle of a forest. He received no visitors and hadn't even left the house to step outside in centuries when the sisters encountered him. Through their compassion and persistence, they encouraged him to accept their presence, their help and to even step into the sunlight, transforming his life for the better. The Old Wizard is one of Ozpin's previous incarnations.
- Legacy Character: When one Maiden dies, her power will pass on in a way determined by her dying thoughts. If her last thoughts are of an eligible girl, the power will pass to her; if the dying Maiden's last thoughts are of a male or an ineligible female, the power will pass to a random eligible female who could be located anywhere in the world. If a Maiden is murdered by an eligible female, and her dying thoughts are of that killer, then the killer themselves can inherit the power. Each new Maiden will interpret and express her powers in a way that is unique to her, so no two Maidens will be ever be alike, even when comparing Maidens of the same Season.
- Legend Fades to Myth: The Story of the Seasons is based on truth as the Four Maidens really do exist, and they do indeed have Elemental Powers. However, the story has taken on such mythic properties that the accuracy of the tale is hard to unravel. Pyrrha learns that this is deliberate. People sought the incredible power of the Maidens for nefarious purposes, requiring the protectors of the Maidens to hide them away let them fade into legend and fairytale just to keep the Maidens safe.
The Two Brothers
Legend tells of a God of Light, who created the forces of life, such as water, plants and wildlife, and his younger brother, the God of Darkness, who created the forces of destruction, such as drought, fire and famine. Disgusted by his brother's creations, the God of Darkness created the Creatures of Grimm to share his innate desire to destroy. In response, the God of Light suggested they create something together that they could both be proud of. That final masterpiece was humanity, gifted with the powers of Knowledge, Creation, Destruction and Choice.
Unknown to most of Remnant, these four gifts exist in a physical form known as Relics. The four Huntsman Academies were created to separate, hide and protect the Relics from being misused.
- Creating Life: The God of Light possessed the power to create forces of life, producing such things as water, plants and wildlife. No matter how his younger brother tried to destroy his creations, life always kept returning to Remnant.
- Destroyer Deity: The God of Darkness possessed the power to create forces of destruction, such as drought, fire and famine. Every night, he would see his older brother's creations and become disgusted. Eventually, he creates the Creatures of Grimm to share his innate desire to destroy everything they encounter.
- Have You Seen My God?: According to the legend, the Gods of Light and Darkness used to live on Remnant. However, they eventually decided to leave the world and depart for destinations unknown. They left behind humanity and the four Relics of Knowledge, Creation, Destruction and Choice to help guide humanity in their absence.
- Humans Are Special: To end their feud, the two brothers created humanity as the great masterpiece that they could both take pride in. As a result, they gave them a combination of abilities not seen in any previous creations: Knowledge, Creation, Destruction and, most importantly, Choice — the ability to choose what to do with their gifts.
- The Maker: While the God of Light created the plants and animals and the God of Darkness created the Creatures of Grimm, only humanity is created by both gods, ending their feud by combining their powers to create a work they can both take pride in. Humanity possesses each god's ability to create and destroy, so the two brothers also gave humanity two other gifts: the knowledge of how to create and destroy, and the ability to choose how to use that knowledge.
- Our Gods Are Different: Remnant has dozens of gods, but most of them aren't real. According to Qrow, Ozpin believes the Gods of Light and Dark really did once exist, with the God of Light being responsible for the creation of all living things and the God of Darkness being responsible for all the creation of all forces of destruction, including the Grimm. The legend states the last act on Remnant they ever performed was to share the creation of humanity and give them four gifts. The four gifts to mankind are real, and are secretly being guarded by the four Huntsman Academies.
History of Remnant
Throughout Remnant's history, there have been men and women who have left their mark on the world of the living — for good or for ill.
One of the commanders of the human armies during the Faunus Wars, he's remembered only as an inexperienced general who had poor knowledge of the enemy and even worse strategy.
- An Aesop: His strategic failure is used in class by Dr. Oobleck as an example of how people who don't learn from history are doomed to repeat it, and as an example of why research and tactics are absolutely vital to Huntsmen. Laguna's lack of knowledge about the Faunus led to a single disastrous strategy that changed the entire outcome of the war.
- General Failure: Laguna was inexperienced, had poor knowledge of the Faunus strengths and weakness, and wasn't good at strategy. His attempt to attack the Faunus encampment at night was the turning point in the Faunus War... because, unlike humans, Faunus could see in the dark.
- Never Live It Down: General Laguna is remembered by history as an inexperienced general who led the humans in a disastrous campaign during the Faunus War. He didn't know that most Faunus could see in the dark, so his attempt to assault the Faunus camp under the cover of night backfired so spectacularly that he's used as a cautionary tale in school history classes.
The King of Vale
The unnamed ruler of Vale during the time of the Great War. An apparently wise and benevolent ruler, he tried to avoid the conflict with Mistral and Mantle when the former began to settle territory that Vale was expanding into. When the inevitable happened, however, he stepped up to challenge the invaders... and did so decisively.
- Asskicking Equals Authority: During the Great War, the Vacuo campaign consisted of Mantle and Anima attempting to take control of Vacuo's resources, forcing the King of Vale to take to the front line to save Vale and Vacuo. The King of Vale, who until then had been only a reluctant participant in the war, entered battle with only a sword and his Royal sceptre. However, he single-handedly laid waste to battlefield and all four armies, raining down the wrath of nature itself. The Great War immediately ended because the leaders of Mantle, Anima, and even Vale's ally, Vacuo, were so terrified that they didn't simply surrender, they offered the King of Vale their crowns; instead of taking over the world, he used the opportunity to bring global peace. While Remnant historians debate the veracity of what the King of Vale was capable of, Vacuo still has not recovered eighty years on.
- Cool Sword: During the Great War, he entered battle armed only with his sword and scepter. "World of Remnant" artwork of the king shows the sword was a large weapon that was styled like a sabre and is implied to be either golden in colour or connected to the yellow-themed Vacuo. When legend speaks of his most terrible battle that ended the war, it's the sword and the damage he dealt with it that gets mentioned most, which is later implied to be because that sword was none other than the Relic of Destruction itself.
- Dual Wielding: He went into battle armed with only his sword and his royal scepter; legend claims that was all he needed to lay waste to entire armies and end the Great War.
- The Good King: As a ruler, he tried to avoid going to war with two other powerful kingdoms; knowing that it would be a long, brutal, and bloody struggle, he tried peace until it became impossible. The Vacuo Campaign ended the war with huge loss of life, and the leaders of three kingdoms all subjugating themselves to him and offering him their kingdoms. Instead of ruling the world, he turned down the offer and instead forged an alliance between the kingdoms designed to bring humans together to fight for each other instead of against each other; the treaty ended the Vale kingship, restructured the governments, and founded the Huntsman Academies to keep the kingdoms safe. It also gave birth to the peace-celebrating Vytal Festival.
- Legacy Character: To create unity after the Great War, the King of Vale designed the four great Huntsman Academies, in the process installing his four most loyal and trustworthy lieutenants as the headmasters. When Ozpin is trying to convince Oscar that he's not imagining Ozpin's voice inside his head, Ozpin mentions that he helped build Haven Academy. He later gives Team RNJR similar information to the King of Vale's story: the Academies were designed to function via the headmasters taking orders from Ozpin because they're his chosen, most loyal lieutenants whom he is supposed to be able to trust, especially in times of reincarnation. Raven reiterates to Yang and Weiss what Ozpin admitted to Oscar: that Ozpin is the man who designed the schools in the first place.
- Offered the Crown: Vale's king was offered the crowns of every single other kingdom involved in the war, giving him the opportunity to rule the entire world. He refused and used the moment to forge a peace and mutual-defence treaty between all the kingdoms, rebuilding the kingdoms, allying them all together as a unified people, founding the Huntsman Academies to protect everyone and even ending the Vale kingship forever.
- One-Man Army: He wreaked terrible death tolls on the armies of Mistral and Mantle, to the point that the battle in Vacuo was so deadly that both of his opponents surrendered due to the massive losses they took. Even Vacuo surrendered in the wake of the devastation wrought to its territory. The Vacuo World of Remnant episode states that, eighty years after the end of the Great War, Vacuo still hasn't recovered.
- Royals Who Actually Do Something: Once Vale's king was forced to accept the inevitability of war, he was more than willing to fight on the front line and put in his share of work to end the war... single-handedly, legend claims.
- Staff of Authority: On the battlefield, he may have wielded a mighty blade in his right hand, but in his left hand he wielded his royal scepter.
The founder of the Schnee Dust Company, he is the grandfather of Weiss and her siblings, Winter and Whitley. He did not pass his company on to his daughter, instead passing it to his son-in-law, Jacques Schnee (né Gelé).
- Foil: Nicholas was the son of a miner who trained in combat and learned everything he could to better himself. He was motivated by the determination to lift the people of Mantle out of poverty and personally led any risk-taking expeditions in search of lucrative Dust mines, risking himself to protect his men. He built his company from scratch to become a global brand respected for its quality and trustworthiness; giving up adventuring to spend more time with his family, he was a man who was respected for his ethics and whose family loved having him with them. Jacques is a man who assumed control of the company at the height of its fame solely by marrying into the family. He uses shady business practices to maximize profit, drives rival Dust companies out of business, exploits company workers, and keeps the people of Mantle in poverty by driving down wages. Burying his unsavory business practices with aggressive PR, he forces his family to remain with him even at the cost of their own happiness.
- Honest Corporate Executive: He worked extremely hard to obtain the skills required to locate and develop Dust mining to reverse the economic decline that Mantle was suffering from after the Great War ended. With his combat skills, he personally led the expeditions to locate dust deposits and risked his life to protect the men under his command. He was a highly respected man and when the company started becoming successful it quickly gained a reputation for quality and affordability, triggering an industrial renaissance. Anything stamped with the Schnee logo was therefore highly trusted.
- Red Is Heroic: The World of Remnant short depicts Nicholas, an honest businessman and trained huntsman, wearing a red scarf. The Schnee family is typically associated with the colour white, to the extent that the current patriarch, Jacques, adopted the colour when he married into the family. The family these days has a reputation for ruthless business dealings and unethical labour practices but Nicholas forged a reputation as a compassionate leader who looked after his men and worked hard to lift the people of Mantle out of poverty. He is the only member of the family currently associated with red as the dominant colour motif.
- Self-Made Man: He was the son of a Dust miner who became a soldier. He went to combat class and voraciously studied anything he didn't know. Determined to help restore the ailing Kingdom of Mantle's fortunes, he used these skills and what little he inherited from his father to arrange Dust expeditions, seeking out untapped Dust seams. When he finally succeeded, the company he set up snowballed into a global monopoly because he ensured a quality product at an affordable price that people came to trust and value highly.
People of Remnant
Not everyone has the fame to be remembered. However, regardless of whether history or legend knows their name, some people have a more local impact... or a more secret one.
Voiced By: Laura Bailey [EN], Ayako Kawasumi [JP]
The latest inheritor of the Fall Maiden's power, who was assaulted and had half of her power stolen by Cinder. Afterwards, she was placed inside an Atlesian cryogenic life support machine in the vault underneath Beacon Academy where she could rest while remaining hidden from her enemies. She fights with a retractable staff that has two Dust crystals on each end.
- Action Girl: Even when she's blasted out of the sky, she's extremely skilled at hand-to-hand combat, single-handedly fighting off three opponents all at once before continuing to use her Fall Maiden powers.
- Ain't Too Proud to Beg: The first thing she does when she sees Cinder about to sap her powers is to plead "no".
- Ambiguously Brown: Amber does not have the darkest skin in the show, but her skin tone is noticeably darker than many of the characters. There is no reference to any nationality in the show that might indicate an ethnic reason for her skin tone.
- Barehanded Blade Block: One of the techniques Cinder "inherited" from her, she blocks her assailant's projectiles with her bare palms.
- Barrier Warrior: She can simply let Emerald and Mercury's shots bounce off either her Aura or a force field she projects.
- Beauty Mark: She has a dark spot just below her left eye.
- Blow You Away: When using her Fall Maiden power, she utilises wind more than any other elements and sometimes in combination with other elements. She surrounds her attackers in tornadoes, she throws them back with blasts of wind, she uses wind to kick up leaves where she encases the leaves in ice to create blades and then uses the wind to hurl them at her opponents as a Flechette Storm. The in-universe fairy tale of the Four Seasons implies that a wind affinity was associated with the very first Fall Maiden.
- Elemental Powers: Although she initially fights using Dust, when she does use her Fall Maiden powers, she can summon thunderclouds to create lightning attacks, she turns leaves into lethal blades by encasing them in ice she creates, she can create tornados and blast people back with wind attacks and she can create fire to throw fireballs at opponents.
- Fireball Eyeballs: When she taps into her maiden power her eyes become surrounded in fire.
- Friend to All Children: This is used against her by Cinder: they set up a trap for Amber by having Emerald use her powers to create the image of a crying child, in order for her to be led into an ambush.
- Good Scars, Evil Scars: Amber was lured into a trap because of her kindness, and she got her scars when Cinder's parasitic Grimm drew her powers out from her face. The scars left on her face look only like stains.
- Kung-Fu Wizard: Even with powers that are referred to as magic, Amber's fight against Cinder, Mercury, and Emerald shows that she's not adverse to mixing it up hand-to-hand and integrates her powers into her close-combat skills for good measure.
- Meaningful Name: Amber is a substance composed of tree sap that's prized for its ability to perfectly preserve bodies without them decaying. This is exactly the state that Amber is in when she's introduced to the audience, being maintained indefinitely in stasis due to having been attacked in a way she could not recover from.
- No Good Deed Goes Unpunished: Her want to help the crying child that was made as an illusory trap is what leads her into being ambushed.
- No Last Name Given: She is only ever referred to as Amber or Autumn, even in secret.
- Petal Power: She summons a storm of leaves from a nearby tree before freezing them into razor blades, attacking Mercury and Emerald with them.
- Playing with Fire: Aside from wind, ice, and lightning, she also has fire powers, and starts using them when Cinder enters the fray.
- Power Floats: When she activates her Maiden powers, she begins to float into the air, before unleashing massive blasts of wind and lightning.
- Simple Staff: Her weapon has two large Dust crystals affixed to either end that allow her to produce jets of flame or gusts of wind.
- Shoot the Mage First: Despite Cinder being the only one who can touch her and having just knocked her unconscious, Amber is smart enough to try to kill Emerald first, who was creating the illusions.
- Temporal Theme Naming: Females with seasonal names are all very plot significant. Amber is also known as Autumn, the current wielder of the mythical Fall Maiden's magical power. Cinder has stolen half her power and left her comatose, leaving the protectors of the world with an unprecedented crisis on their hands.
- Weather Manipulation: In her battle with Cinder, Mercury, and Emerald, Amber was shown to be able to conjure lightning, summon powerful winds, and freeze objects in the air around her.
Debut: Beginning of the End*
Mercury Black's father and a famous assassin. Cinder sought him out with the intent of hiring him, but Mercury kills him before she can do so.
- Abusive Parents: Marcus was a complete bastard to his son, and Mercury never speaks of his father in a positive light. When Cinder arrives at his house, Mercury is severely injured, his face is bruised and his legs are bleeding and nearly crippled, and he has just killed his father. Mercury also compares him to Qrow in that he smelled of whiskey, implying he was an alcoholic. He tells Emerald that his father hated him, and being trained by him just meant that every day was a beating. When Mercury discovered his Semblance, Marcus "stole it" with his own. He claimed Semblances were a crutch and that it would make Mercury weak; while he said that Mercury could have it back when he was strong, he never did return it.
- Asshole Victim: Marcus was an assassin by trade. He hated his son and forced his son to learn how to be an assassin through brutal beatings that were designed to make Mercury 'strong'. When Emerald and Cinder first meet Mercury, he's just finished killing his father. He doesn't miss his father, and has nothing good to say about the man.
- Family Theme Naming: Roman gods. Marcus refers to Mars, the god of war, while his son Mercury's name refers to the messenger god.
- Misery Builds Character: Marcus trained Mercury from birth to become an assassin. Mercury states that his father hated him and that the training he received was 'a beating' every single day. Marcus claimed that Semblances make people weak and that they should train without them. When Mercury discovered his, Marcus immediately stole it with his own Semblance, stating it would just become a crutch for Mercury. Instead, he forced Mercury to endure harsh training to become as strong and skilled as possible without one.
- Patricide: Killed by his son in a brutal fight that left Mercury severely injured and their house in flames.
- Posthumous Character: In the show's timeline, he's already dead. He is only shown during a flashback of how Cinder recruits Mercury, and he's just been killed at that point.
- Professional Killer: He was an assassin by trade and had a reputation as having the skill required by Cinder for the mission she had in mind. When she arrives as Marcus's house, it's to find that Marcus has just been killed by his son, whom he trained to be an assassin like him.
Voiced By: Ruth Uruqhart
Debut: The Grimm Reaper*
A crocodile Faunus sent with a small band of warriors to hunt down the Grimm Reaper. She successfully blinded the Silver-Eyed Warrior before meeting her own end. Tock fought with two sabres and her Semblance, which makes her Aura nearly indestructable for sixty seconds but immediately depletes her reserves after the timer runs out.
- Cruel Mercy: Tock is sent to kill Maria but takes great pleasure in the fact that she blinded her instead. She mentions that she was sent to put an end to the power of Maria's silver eyes so concludes that blinding Maria is just as good as killing her. She offers Maria the chance to live in this blinded state, but takes it back when Maria refuses to lie down and die.
- Delinquent Hair: She is a villain who is sent after the Grimm Reaper with the intention of assassinating her. As part of her appearance, she sports a green mohawk that is styled in a spiky fashion.
- Dual Wielding: When she fights the dual-wielding Grimm Reaper, she draws a pair of swords, and fights with a combination of dual sword attacks and physical combat.
- Evil Brit: She has a Cockney accent and has been sent to kill Maria because of the power of Maria's silver eyes. When she blinds Maria, she takes great delight in offering her the chance to live blind instead of dying.
- Hour of Power: Her semblance amplifies her aura for 60 seconds, turning her invincible. The drawback is that once the 60 seconds end, her aura immediately shatters, leaving her vulnerable. To keep track of how long she has, she uses an alarm clock on her waist. She also tries to keep her fights within the 60 second time limit for the same reason.
- Little Bit Beastly: Although she looks human, she's a Crocodile Faunus. She has pale green skin which is heavily scaled in a darker shade of green.
- Never Smile at a Crocodile: Tock is a Crocodile Faunus, and has replaced her teeth set of steel jaws similar to that of a bear trap. A single bite from those jaws allows her to bite right through one of Maria's kama, breaking the dual scythe mode they were in and leaving Maria defenseless.
- Off with His Head!: After being impaled in the back by one of Maria's kama, Tock is finished with a swipe of her other kama to the neck, decapitating her. The scene cuts to black just before the swipe is completed.
- Posthumous Character: Tock and Maria fought decades before the series began, and their fight ended in Tock's death.
- Sadist: After slashing out Maria's eyes, she gloats over it while Maria is screaming in anguish, and takes great delight in offering her the chance to live blinded rather than die.
- Scary Teeth: Tock's teeth are made of metal and each tooth is a sharp point. the screws bolting the teeth to her gums are visible and she can bite with enough force to break Maria's weapon in two.
- Slasher Smile: When Tock fights Maria, she enjoys flashing broad grins that show off all of her razor-sharp metal teeth.
- Underestimating Badassery: When Maria has been blinded, Tock thinks she's now helpless and therefore drops her guard. However, Maria can remember where her weapons fell, allowing her to reach for the one that's lying next to her so that she can activate the Gravity Dust that recalls the second weapon back to her. Tock, who is standing in between Maria and the recalled weapon is impaled in the back by the returning kama's blade. This allows Maria to swing the other kama in front of her to decapitate Tock, whose Aura has been drained by the deactivation of her Semblance.
Beings of Remnant
Not everyone who has walked the face of Remnant has been human. Some have been gods, and some have been created by gods.
Voiced by: Colleen Clinkenbeard [EN]
When the name "Jinn" is spoken by a person who is holding the Relic of Knowledge, a woman forms out of the mist it emits. Jinn was gifted by the God of Light with the ability to answer any question she is asked, but only three times every one hundred years.
- Awful Truth: When Ruby asks Jinn what Ozpin is hiding from them, Jinn tells them a story that leads to a significant revelation that devastates them all. She reveals that Salem was cursed with immortality; Salem attempted to take her life by mortal and supernatural means. In a battle with a previous incarnation of Ozpin, that incarnation actually managed to obliterate Salem, but she only reformed moments later in the same spot. When a different incarnation of Ozpin finds the Relic of Knowledge, he asks her how can he destroy Salem. She replies "you can't", devastating him. Her vision stops at that point leaving them to cope with the knowledge that Salem cannot be killed as best they can.
- Barbie Doll Anatomy: When she forms, she is completely naked. After a moment, decorative chains and jewellery form on her body, but absolutely no clothing. However, she has no defined features such as nipples, genitalia, intergluteal cleft or belly button. Although there is blue fog swirling around her, akin to a dress, it's very thin and doesn't hide enough to explain the lack of anatomical markings.
- Chained by Fashion: She has chains incorporated into various pieces of the jewelry she wears, as well as long lengths of chain hanging from her braces. The circlet she wears is also made out of chain links. This is likely a nod to her inspiration, as genies were often enslaved by their masters.
- Early-Bird Cameo: A statue of her is seen at the entrance to the Haven Vault in Volume 5 before she is introduced in person in "Uncovered".
- Genie in a Bottle: The Relic of Knowledge is an ornate lamp that can change its size and float in mid-air. However, when the name 'Jinn' is spoken by the person holding the lamp, blue mist spills out of it that reforms into the shape of a naked, blue woman.
- Giant Woman: Production notes put her at 12 feet tall, making her easily the tallest (humanoid) character in RWBY.
- Master of Illusion: To answer questions, she creates illusions to visualize the information that she shares.
- Ms. Fanservice: Jinn is very curvaceous, with a classic hour-glass figure, and the chains draped around her waist are balanced against the curve of her hips. She wears jewelery on her body, such as braces, anklets, earrings and necklaces, but she is otherwise completely naked. When she first manifests, Qrow doesn't know where to put his eyes and tries to avoid staring at her.
- The Omniscient: Jinn cannot answer questions about things that haven't happened yet, but she can answer any question put to her about current or past events. She is limited to only being allowed to answer three questions every hundred years.
- Our Genies Are Different: When someone holds the Relic of Knowledge and speaks the name 'Jinn', blue mist spills from the Relic and manifests the form of a blue woman. She has long pointed ears and is completely naked except for golden chains and jewellery. She refers to herself as a 'being' that was created by the God of Light to impart knowledge to humanity. Rather than granting wishes, she can answer a total of three questions every one hundred years.
- Time Stands Still: When summoned, Jinn freezes time outside of herself and those seeking her knowledge, so that she can deliver her knowledge without interruption. Ruby takes advantage of this by summoning Jinn to give herself extra time to activate her silver eyes. She apologises to Jinn for summoning her without wanting to ask a question and Jinn makes it clear that she won't permit this kind of Loophole Abuse to ever happen again.
The Two Brothers
Debut: The Lost Fable*
Long ago, two gods used to live with humanity on Remnant. They dwelt in separate domains that could be visited by humanity, and were known as the Gods of Light and Darkness.
They eventually left Remnant and exist solely in the memories of humanity as a fairy tale known as "The Two Brothers". Only a few humans on Remnant known the reality that lies behind the myth.
- Barbie Doll Anatomy: When they take humanoid form, the Brother Gods are naked, their bodies only forming the outline of a humanoid shape. The God of Light's body is formed from shades of gold, as if he's made of light while the God of Darkness's body is formed from shades of purple, as if he's made from darkness. There are very few anatomical structures on their bodies, including a lack of facial definition that leaves them with no eyes, nose or mouth. The only facial structures they do have are eyebrow ridges.
- Final Solution: When humanity rises up against the Brother Gods at the Domain of Light, they attempt to use magic to win. The God of Darkness is so insulted that they'd attack him with the very gift he granted them that he destroys every human alive except for the woman who led the uprising. Although the God of Light does not contribute to the destruction, he allows it to happen and then justifies his brother's actions.
- Have You Seen My God?: The God of Light is frustrated that his 'beautiful experiment' has been failing for some time and the God of Darkness is angry that humanity would dare rise up and attack them with the very gift of magic that he gave them. The uprising is the final straw. The God of Light tells its leader that he and his brother need to reflect on their failure, and she must do the same. While he departs by fading away into nothing, the God of Darkness is angry with the demands made of humanity's creators and departs more violently. He leaves the planet as a burst of raw energy that shoots into space and smashes through the moon. The God of Light later recalls Ozma from the afterlife with a mission to unite humanity and then use the four Relics together to summon the gods back to Remnant. This will trigger a Judgement Day where the gods will decide if humanity is worthy of being reunited with the gods or whether they are irredeemable, in which case the entire planet will wiped out of existence.
- Horned Humanoid: When the Brother Gods take humanoid form, they both possess horns on their heads. The God of Darkness possesses the large, curled horns of a ram or goat while the God of Light possesses a large spread of antlers like a stag.
- Jerkass Gods: The two brothers created the world of Remnant as an experiment but descended into quarrelling over how the world would manifest by using their own creations as weapons against the other: the God of Light would create things that he liked, such as plants and animals, but his brother would destroy everything he disliked and eventually created the Creatures of Grimm to help him do that. When they settle their feud by creating humanity together, they lose pride in their experiment over time. They punish Salem for demanding the resurrection of her dead lover, but only after they squabble with each other about it via resurrecting and killing him multiple times in front of her. When she seeks revenge by inciting a rebellion against them, they destroy humanity, declaring it a failed experiment, and deliberately leave her alone on an empty world, unable to die. When they do finally reincarnate her dead lover, it's only to prepare the second evolution of humanity for Judgement Day. On that day, they will decide whether humanity will be restored to its full potential or whether they will destroy the entire planet after deciding humanity is irredeemable.
- Our Dragons Are Different: The Brother Gods have the ability to transform into dragons, which they use when anticipating conflict. The God of Darkness takes on a lizard-like form with four strong limbs and bat-like wings. His face has the appearance of a sheep's skull, his ram's horns grow in size, and he has a preference for standing on the ground rather than flying in the air. The God of Light transforms into a serpentine dragon with tiny limbs and no wings. His face sports long barbels like a catfish and he retains an expansive head of antlers. Despite the lack of wings, he tends to float in the air instead of settling on the ground.
- Our Gods Are Different: The Brother Gods live on Remnant with the humans they created together. The God of Darkness dwells in the Domain of Darkness and represents destructive forces. He created the Creatures of Grimm which are spawned from pools of annihilation deep within his domain. The God of Light dwells in the Domain of Light and is responsible for the creation of life. His domain contains a single lake that is known as the Pool of Creation and Life. Their last act on Remnant is to destroy humanity for rising up against them, an act carried out by the God of Darkness and justified by the God of Light. The God of Darkness smashes the moon when he leaves the planet but the God of Light resurrects Ozma to a newly created form of humanity with a mission to unite humanity, whereupon he must summon the gods for Judgement Day. On that day, the gods will decide if humanity is worthy or irredeemable. If the former, the gods will return to live among them, if the latter, the gods will destroy the entire planet.
- Sibling Yin-Yang: The God of Darkness represents destruction and annihilation, and his domain contains the Pools of Grimm from which come forth the Creatures of Grimm. He is an impulsive, impetuous god, easily prone to acting in anger or jealousy. His brother, the God of Light, represents creation and life, and his domain contains the single Pool of Life. He is more thoughtful and patient than his younger brother.
The God of Darkness
Voiced by: Bruce DuBose [EN]
A god that once dwelt within the Domain of Darkness, an isolated realm that was shadowed by constant night. Few humans dared to venture to his realm as they all knew what horrors were birthed in his inky black pools of annihilation.
He was the younger brother of the God of Light.
- Body Horror: When a mortal visits the Domain of Darkness, the God manifests from his pools in a laborious fashion. He thrashes around, body loudly cricking and contorting into the correct alignments for the human form. When he starts moving across the surface of the pool, his body is still contorted in a ways that are impossible for the human form until he finally sorts himself out and stands straight and tall. His entire manifestation is almost identical to the way the Nuckelavee moves during the Volume 4 battle with Team RNJR.
- Dark Is Not Evil: The God of Darkness is a being of destruction, not Evil. The things he creates are forces of destruction, such as fire or famine or the Creatures of Grimm. However, he helped the God of Light to create humanity and it upsets him that his terrible reputation means humans don't ever seek him out for help or blessings. He is also the god that gave humanity the ability to use magic, which is a powerful tool in their ability to fight the Creatures of Grimm.
- Destroyer Deity: The God of Darkness reigns over a domain that is filled with many pools of annihilation. These pools spawn the Grimm, creatures that share the God of Darkness's innate desire to destroy. He also wipes out humanity after Salem leads them in rebellion, taking back the magic he had gifted humanity and using it to annihilate every living person.
- I Just Want to Be Loved: The God of Darkness has a terrible reputation among humanity. His domain is lifeless and eternally night, spawning only the Creatures of Grimm and death for anyone who travels there. As a result, he receives no worshippers; no-one seeks his blessing, asks for his help or leaves him votive offerings — they always seek out his brother instead. As a result, when a mortal woman comes to him seeking his help to save her lost love, he's thrilled to have the opportunity to prove he's just as worthy of human faith as his brother. He therefore does exactly what the woman asks of him with no strings attached. When his brother shows up to chastise him and undo the resurrection, the God of Darkness bitterly claims that the rules they live by are stacked in the God of Light's favour, leaving him jealous and angry with the adoration and reverence and power that his brother receives compared to him.
- Purple Is Powerful: The God of Darkness seems to be made of darkness whenever he forms. His form is dark purple edged by much brighter purple, and whenever he uses his powers, it has the same motif. His domain is a land of night, surrounded by strange purple crystals. He created the destructive forces of the world, such as famine, fire and the Creatures of Grimm. However, he was also the god who gifted humanity with the ability to use magic. When humanity tries to use their magical power to destroy the brothers, the God of Darkness captures his gift back and crushes it. That act sends out a wave of purple power across the entire world, reducing all of humanity to ashes.
The God of Light
Voiced by: Chase McCaskill [EN]
A god that once dwelt within the Domain of Light, an isolated mountain vale where a beautiful golden tree overlooked a serene lake. The path towards his domain was littered with votive offerings from the many humans who came seeking his wisdom and blessing.
He was the older brother of the God of Darkness.
- The Chooser of The One: To address the absence of the gods from Remnant, the God of Light chooses a single human to act as a guide that will help humanity achieve its potential. That guide also has been given the knowledge required to summon the gods back to Remnant. Ozma is brought back from death to carry out this mission, which requires him to be constantly reborn into the body of a living man so that his immortality will never leave him alone. If Ozma manages to unite humanity in harmony, he is to bring the four Relics together and summon the gods back to Remnant. If the gods deem humanity worthy, they will restore humanity to its full potential and live among them once more. However, if they are summoned to Remnant while humanity is in a disunited and fractured state, they will deem humanity irredeemable and destroy the entire world.
- Gold-Colored Superiority: The God of Light takes forms that appear to made of golden light. He is the elder brother, the one gifted with the power of creation and the one who wins the long battle with his younger brother, the God of Darkness. He receives much worship and votive offerings from humanity, who often seek his blessing and support. The God of Darkness, by contrast, has a terrifying reputation among humanity, none of whom seek him out for blessings or to leave him offerings. As a result, he is so happy when a mortal finally seeks his help that he breaks the rules governing life and death without a second thought. When his brother intervenes to correct the mistake, the God of Darkness bitterly accuses his brother of having stacked the rules against him.
- Light Is Not Good: The God of Light is a being of creation, not Goodness. The God of Light created all the things that are beautiful in the world, such as animals and plants; he also helped the God of Darkness to create humanity, giving humans the Gifts of Creation and Knowledge. He is the god humans prefer to seek blessings and help from, and his shrines are filled with the votive offerings of the faithful and grateful. However, when the God of Darkness decides to destroy humanity for daring to use his gift of magic against him, the God of Light stands by and lets it happen; when Salem objects to what the God of Darkness has just done, it's the God of Light who justifies it by describing humanity as an 'experiment' that was failing and had been reduced to just a fragment of the original intention. He suggests that Salem should consider it a lesson she needs to learn something from. While the God of Light later restores a vastly weakened form of human, and offers Ozma the chance to redeem humanity, he makes it clear that failure will result in him declaring humanity irredeemable and destroying the entire world.
- Magical Eye: When the two brothers confront each other over the resurrection of Ozma, the God of Darkness transforms into his dragon form and his Grimm move forward to attack the God of Light. A burst of white light erupts from the God of Light, destroying all the Grimm within range but leaving all humans and gods within range unharmed. When the light recedes, he is revealed to have transformed into his own dragon form and his eyes are glowing. Maria believes the power of the Silver Eyes is a gift from the God of Light because Jinn's vision of the confrontation made it clear to her that the light was coming from the God of Light's silver eyes, which is exactly how the power of the Silver-Eyed Warriors works.
- Punctuated! For! Emphasis!: When he is asked by a distraught young woman to restore her lost love back to life, he initially tries to reason with her. When she fails to accept his position, he ends the discussion with a calm, but stern, "Let. Him. Rest." Salem's persistence in bringing Ozma back to life results in cursed immortality for both of them, locking them into a never-ending battle for the fate of humanity that allows neither one of them to be able to rest in peace.
- Tranquil Fury: Even when the God of Light argues with his brother over the importance of maintaining the rules of life and death, his voice remains calm and even-toned. When he lectures Salem on his decision to punish her selfishness and arrogance by inflicting immortality on her so that she is forever separated from her deceased love, he remains soft-spoken. When Salem leads an army of humans to attack the gods, while the God of Darkness lashes out in anger to destroy all humanity, the God of Light explains why Salem's mistakes have resulted in humanity's destruction in an almost soothing tone.