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The World of Remnant: Solitas

Remnant is a harsh landscape inhabited by the Creatures of Grimm that dominate the skies, land and oceans. There were once many kingdoms scattered across the continents of Sanus, Solitas and Anima. However, most have fallen to the Grimm, leaving behind only four survivors. By combining technological advancement with local topography, civilisation flourishes within the protected boundaries of these four kingdoms.

Solitas is the most northerly continent, a harsh, ice-cold environment that both humans and Grimm find difficult to cope with. As a result of the inhospitable conditions, human civilisation and technological understanding has advanced swiftly and the continent boasts the youngest kingdom in the world, the Kingdom of Atlas, which was created out of the more ancient Kingdom of Mantle.

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Kingdom of Atlas

The Kingdom of Atlas is located in the south of Solitas and to the north-east of the old Kingdom of Mantle.

As a result of the technological innovation produced as a result of the pressures of the Great War, a decision was made to use Alsius Academy as the site for R&D research and military headquarters. As a result of the growing success and prosperity, the administrative capital was moved away from Mantle. Alsius Academy was renamed Atlas Academy, and the Kingdom of Atlas was born.

Now Atlas floats above the icy surface of Solitas, a gleaming jewel in the sky that is nicknamed 'the City of Dreams'. Meanwhile, Mantle remains grounded in the ruins of the old kingdom and wreathed by the smoke of the mines Atlas left behind. Broken and impoverished, Mantle has become increasingly resentful of the luxury it provides for Atlas but isn't allowed to share.

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Atlas Academy & Military

Unlike other kingdoms, the training of Huntsmen and the military overlap. Atlas Academy oversees the training of Huntsmen who are strongly encouraged to graduate into the military. As a result, the headmaster of the academy is also the general of the Atlesian military. This position means the holder of both posts gains two seats on the ruling Council of Vale.


    James Ironwood 

General James Ironwood

Voiced By: Jason Lee Rose [EN], Masaki Terasoma [JP]

Debut: Welcome to Beacon

"'Discreet' wasn't working. I'm here because THIS is what was necessary."

https://static.tvtropes.org/pmwiki/pub/images/james_ironwood.png
"The kingdom of Atlas is a kingdom of innovation, and 'fine'... Well, that's just not good enough, is it?"
Click here to see him after the timeskip 
"If Oz had just listened to me from the start ..."

A General in Atlas's military and headmaster of their Huntsman academy, he has a long history with both Ozpin and Glynda. He's also connected to Penny. Ironwood fights with a simple revolver to devestating effect.


  • Affectionate Nickname: Qrow calls him Jimmy, which is there just to piss him off, but the end of the volume 3 implies their relationship is better than it seems and the nickname is genuinely meant as friendly.
  • Badass Baritone: Has one of the, if not the, deepest voices among the cast, making him fit to make great speeches and speak in a convincingly reassuring tone. This is not all talk and no show, though, as he's an accomplished Huntsman who easily mops the floor with whatever enemy he sees.
  • Beard of Sorrow: His beard stubble in Volume 4 is implied to be this. He has to keep up a strong front, but the fall of Vale, the loss of Ozpin and his responsibilities since then have taken their toll.
  • Bling-Bling-BANG!: His weapon is a revolver that is decorated along the barrel and the handle with the pattern of a swirling vine.
  • Boring, but Practical: When Ironwood first reveals his weapon, it takes the appearance of a large, simple handgun. He doesn't bother with bells and whistles or cool transformations. He merely wields it with deadly, casual efficiency to blow away anything that's standing in his path.
  • The Brigadier: Is amicable with Ozpin, and is concerned enough about his students' safety to bring some military forces to protect them. He also makes an offhand comment that he "serves" Ozpin.
  • Cyborg: Throughout Volumes Two and Three, there have been hints that his right arm is cybernetic, including sarcastic cracks made by Qrow. It turns out that the right side of his body is either replaced or augmented with mechanical components.
    Qrow: That's what Ironwood can't get through that thick metal head of his.
  • Don't Call Me "Sir": Ozpin initially attempts formality, but James immediately tells him it should be dropped between friends. Glynda outright dismisses him.
  • Expository Hairstyle Change: Ironwood's hair is shaggier and more unkept in Volume 4 and accompanies a rough, unshaven look to his face. His behaviour throughout Volume 4 is increasingly emotional, aggressive and authoritarian. He's extremely paranoid about both friends and foe: he becomes frustrated and angry whenever Jacques questions his decisions, he doesn't trust the Haven headmaster, and second-guessing the villains leads him to set up Dust embargoes and seal the kingdom from the rest of the world. He also begins to use his two council seats as a means to threaten Jacques to keep him in line. An angry outburst reveals the fall of Beacon and Ozpin's apparent refusal to listen to his advice has deeply affected Ironwood's emotional state, and where his mistrust turns out to be right, it's almost by accident due to his wide-sweeping paranoia.
  • Fashionable Asymmetry: In Volumes 2-3, he wears a plain white glove on one of his hands, while the other hand is bare. It's to hide his robotic arm. From Volume 4, he wears white gloves on both hands, but changes to his military uniform include black aiguillettes that are worn only on the left side.
  • Four-Star Badass: He's Atlas's leading huntsman as well as the commander in chief of the Atlesian army. He's also capable of soloing an alpha Beowolf with complete ease, judo-flipping the massive beast over his shoulder and pinning down its foreleg before shooting it in the back of the head, executioner-style.
  • Good Scars, Evil Scars: Over his right eyebrow, there is a small metal plate. It does absolutely nothing to mar his physical appearance.
  • Guile Hero: Ironwood looks and acts like a straight-forward military man who prefers action to politics, but he plays the political game as well. He holds two seats on the Atlesian council. When Ozpin appears to dismiss Ironwood's suggestion that they send in the military to deal with the White Fang, Ironwood secretly reports Ozpin to the Vale Council. The Vale and Atlesian Council agree to strip Ozpin of security control for the Vytal Festival and give it to Ironwood. When Beacon falls, he organises a Dust embargo on the rest of the world to cut off the villains' supplies of Dust, and uses the fact that he has two council seats to Jacques's one to keep the profit-hit Schnee Dust Company in line. When Ironwood receives intel that Haven is the next target after Beacon, he uses his position to seal Atlas from the outside world — nobody comes in or leaves without being Council approved. He says he will use his seat dominance on the council to threaten Jacques's business if Jacques does not fall in line.
  • Hand Cannon: Wields a revolver with a barrel over a foot long as his weapon of choice. It's strong enough that it creates miniature explosions if it's not piercing through armored heads.
  • Hypocrite: Ironwood complains to Glynda that Ozpin is hiding something from them, to which she points out that he's part of the inner circle that's hiding things from the rest of the world; Ironwood comments that just makes his issue with Ozpin worse. Ironwood works behind Ozpin's back to undermine his authority in the eyes of the Vale and Atlas Councils, putting Ozpin's job on the line, but nevertheless asks Ozpin to start trusting him. However, as Glynda points out, Ironwood is himself a man who needs to learn how to trust others.
  • Leitmotif: A bombastic militaristic theme plays whenever he and the Atlesian Army appear.
  • Line in the Sand: When the students ask him what they should do in response to the invasion of Vale, Ironwood states that they can either stay and defend Vale and Beacon or they can go ahead and run to save themselves. They decide to stay and fight.
  • Locked Out of the Loop: In Mountain Glenn, he admits to Glynda that he thinks Ozpin is hiding information from him. When Glynda points out he's in the loop that's hiding information from everyone else, Ironwood mentions that makes his fear worse.
  • The Paranoiac: While he mostly turns out to be correct, Lionheart implies that after the Fall of Beacon, Ironwood's natural tendencies towards paranoia were exacerbated by the trauma and he has become increasingly wary of his surroundings, both enemies and allies.
  • Perma-Stubble: Ironwood was originally a clean-shaven man. However, since the fall of Beacon, he has been sporting an unshaven look, with the stubble reaching all the way up to his cheek bones. He's been run ragged.
  • Pistol-Whipping: His weapon appears to have no alternate form, and is just a Hand Cannon... that he can hold by the barrel to bludgeon any unfortunate Grimm that crosses his path rather than shooting at them. When he does so the one time, a Sickening "Crunch!" is heard.
  • Properly Paranoid: Unlike most of the world, Ironwood knows about Salem; he knows about the Relics and the Maidens, and the threat that's facing the world. He knows who was behind the fall of Beacon Academy, and he knows the other three Academies are in danger. However, his decision to cut off Dust trade with the rest of the world to cut off supply to the villains drives Jacques up the wall, given that it cuts into his business profits. Ironwood has obtained intel that Haven is the next target, and he doesn't trust Haven's headmaster to deal with the matter properly. He's also still angry over Beacon's fall, feeling Ozpin never listened to his advice. He therefore decides to seal up Atlas, preventing anyone coming or going and implies he'll take control of the kingdom if he has to. Jacques points out this is extreme, echoing Glynda's earlier observation that Ironwood struggles to trust people. Unbeknown to them, Ironwood's instincts about Haven are correct - the headmaster is in league with Salem.
  • Reasonable Authority Figure: Though he disqualifies Yang and her team for the perceived assault, he believes Yang when she says she saw Mercury attack her, even if he doesn't believe it happened. He also doesn't charge her, despite how everyone feels about what they saw. This contrasts with his anger over Qrow picking a public fight with Winter and arguing about secret matters in front of students. He knows Qrow should know better and is making things worse, but he believes Yang is a stressed soldier who needs the correct support. When he learns Yang has lost her arm, he commissions a customized, state-of-the-art cybernetic replacement for her without ever being asked to do so. While attending a charity fundraiser arranged by the Schnee Dust Company, he witnesses Weiss blow up against a woman who badmouthed Vale's plight, which ends with Weiss losing control of her Semblance and summoning a Boarbatusk that nearly kills said woman before Ironwood puts it down; when the woman demands that Ironwood arrest Weiss for her actions, he refuses and publicly agrees with Weiss' "The Reason You Suck" Speech against the guests ("She's the only one making sense around here.")
  • Red Oni, Blue Oni: Qrow has red eyes, and possesses an explosive personality. He's a scruffy dresser, is always drunk, and has a jaded, cynical view of the world; he can be prone to childish or whimsical acts when people irritate him. James has blue eyes, and possesses a composed personality. He dresses smartly in Atlesian army uniform and, while he also carries a hip flask, he only drinks sparingly. He has an idealistic view of the world, believing he only has to show people a strong display of protection to make them feel safe in the world. He and Qrow clash a lot over the best way to help Ozpin precisely because Qrow thinks too much about consequences and James doesn't think about them enough.
  • Revolvers Are Just Better: Ironwood's weapon is a revolver that has no other special qualities aside from being very large and powerful with patterns on the barrel.
  • Shell-Shocked Veteran: In the episode "Destiny", he talks to Team RWBY about the affects of adrenaline on the battlefield, and how it can make even experienced warriors see things that aren't there. Although he's trying to understand why Yang's version of her fight against Mercury doesn't match what the world saw, he touches his cybernetic arm and mentions "even after the threat has passed". There's a strong hint that Ironwood may be talking more about himself and his past than Yang's current situation, further implying that he suffers from PTSD.
  • Shirtless Scene: In Volume 3's eleventh episode, he leaves the wreckage of a ship with most of his shirt and some of his pants torn/burned away. It reveals that the right half of his body is biomechanical, and there is burn scarring where it's attached to his body.
  • Skunk Stripe: His black hair has a few white streaks on the sides of his head.
  • Super Strength: Ironwood can use his gloved right arm to stop an Alpha Beowolf's punch, and swing the thing over his head like it's nothing, which is impressive given it is roughly three times his size and weight. It's more justified than usual for the series, in this case, as said arm was also the cybernetic one.
  • Unwitting Pawn: Ironwood is very dependent on technology and science. Cinder uses that to exploit him when she hacks Vale's CCT. Eventually, she hacks his personal scroll as well, gaining a lot of classified information, including the secret of Penny's true nature. Later, a freed Roman exploits this further by hacking his forces of Atlesian Knights and Paladins to increase the chaos during the attack on Vale.

    Penny Polendina 

Penny Polendina

Voiced By: Taylor McNee (née Pelto) [EN], Megumi Han [JP]

Debut: The Stray

https://static.tvtropes.org/pmwiki/pub/images/pennytropes.png
"You called me 'friend'! Am I really your friend?"

A very odd girl that Weiss ran into near the docks, Penny is a participant in the Vytal Festival tournament. She very quickly becomes attached to Ruby, who unwittingly called her "friend". She is later revealed to be a robot designed with help from General Ironwood, unique in that she can generate an Aura. Penny fights with a collection of swords tied to her by micro-thin strings. She can use the swords to generate a powerful laser blast.


  • Action Girl: She isn't much at first, but in Black and White, when she sees that Ruby (and Blake, and Sun) is in trouble, she starts showing her skills in using 10 floating gun-swords and beats the White Fang members single-handedly, even destroying their VTOLs.
  • Adorkable:
    • Her first appearance has her cheerfully but awkwardly greeting Team RWBY; she thinks nothing of being knocked to the ground by Weiss, and she is quick to latch on to Ruby when Ruby calls her a friend.
    • Try watching her dance by herself in episode 7 of volume 2 without thinking she's this.
    • Penny's minute-long chat with Ruby about her relationship with Ciel and trying to keep her secret as a robot away from Ciel.
  • Androids Are People, Too: Penny, for all her weirdness, is portrayed as a conscious person rather than a machine. She is fully capable of having her own desires and making choices based on them. When Ruby finds out about Penny's nature, she assures her that she is just as real as anybody else. After Pyrrha accidentally destroys Penny, she is overtaken by shock followed by shame and the scene is portrayed as horrific despite Penny being a robot. Both Ironwood and Lionheart refer to Penny as a "girl" afterwards, indicating that they at least recognize her as an actual person. The only characters to ever describe Penny as less than a full-fledged person are Penny herself and Cinder, who is hardly the most empathetic of people.
  • Attack Drone: Her weapons consist of an array of wire-operated blades that appear to levitate. Remotely controlling them, she can use them to individually slash at enemies, grapple objects, fire laser beams, combine to form her Wave Motion Gun, or even use their beams as propulsion.
  • Because You Were Nice to Me: In "The Stray", the start of her and Ruby's friendship was when Ruby addressed her as "friend", which Penny really took to heart.
  • Become a Real Boy: Her reluctance to reveal who she really is to Ruby is rooted in her belief that she's not a real girl. Ruby's surprisingly mature response to Penny's insecurity results in a very heartwarming scene.
    Penny: I'm not real.
    Ruby: Of course you are. You think just because you've got nuts and bolts instead of squishy guts makes you any less real than me?
    Penny: I don't... Um... You're taking this extraordinarily well.
    Ruby: You're not like those things we saw back there. You've got a heart, and a soul; I can feel it.
  • Catchphrase: She tends to greet people with "Sal-u-tations!"
  • Comically Missing the Point: Since she doesn't realize how big of a revelation it was for Ruby, Weiss and Yang to learn that Blake's a Faunus, she has a different take on Ruby's comment:
    Ruby: You see, Blake might not be who we thought she was.
    Penny: *gasps* Is she a man?
  • Crouching Moron, Hidden Badass: Her first appearances paint a picture of a mild mannered girl, who appears slightly touched in the head. Although she says that she's "combat ready", she turns out to be far more capable a fighter than Ruby has ever seen. When Torchwick lands a cheap blow on Ruby, she not only wipes the floor with the White Fang, she single-handedly downs three armed airships.
  • Cute Bruiser: Played with - she's cute, surely, but her fighting style isn't power-based, possibly. However, she does pull back a Bullhead with her string blades and using only her body as anchor.
  • Dance Battler: Penny controls her swords' motion through body movement. It's best seen in her fight against Pyrrha, in which her movements form a rather expressive dance.
  • Dissonant Serenity: She makes short work of the White Fang and three airships with a smile on her face the whole time. And in her introductory scene, she's fine with starting a conversation with Team RWBY while still on the ground.
  • Does Not Know Her Own Strength: When she glomps Ruby at the tournament, she accidentally slams her to the ground and bear-hugs the air out of her. She might not know her own weight given that she's made of metal.
  • Friendless Background: "Never Miss a Beat" implies that she doesn't have friends among the Atlas students and that Ruby is the first one she has ever made.
  • Fun with Acronyms: In Volume 3 Episode 5, we can see a blueprint for Penny, revealing her name is spelled out as P.E.N.N.Y.. No word on what each letter means.
  • Hair Decorations: Sports an off-center pink bow on the back of her head.
  • Half the Man He Used to Be: The wire strings that she uses to control her blades can also be used to garotte people and sever limbs or cut a body in half. When Emerald tricks Pyrrha into using her full Semblance to repel Penny's blades, the wires accidentally entangle Penny's body and pull tight, severing her left arm and torso.
  • Idiot Hair: Penny has a single curl of hair sticking upwards from the top of her head. She is an awkward person with a strange way of talking and poor social skills. She latches onto Ruby when Ruby says 'see you around, friend', nobody having ever called her 'friend' before. The reason for her odd speech and poor social skills is because she's a very high-quality and classified combat robot.
  • Kill the Cutie: During her tournament battle, Penny's blades are repelled by her opponent's Semblance. The wires she uses to control the blades accidentally tangle around her body and pull tight, ripping her apart in front of a global audience. In an attempt to incite mistrust between Kingdoms, Cinder gives a speech lampshading the moment by implying that Atlas has created a combat android that appears to be a cute little girl as a means to infiltrate other Kingdoms instead of fight the Grimm.
  • Lightning Bruiser: While most of the time she simply manipulates her blades, when she does get moving she both moves fast and hits hard. She has the physical strength to stop vehicles with her bare hands and pull planes out of the sky and she can boost her speed in an almost rocket-boost style fashion when she needs to. She is the first character to genuinely put Pyrrha on the defensive in battle.
  • Marionette Master: She fights with swords attached to wires that come out of her back. She manipulates the swords as marionette's would be controlled.
  • Marionette Motion: When controlling her swords through the use of wires, she starts moving as though she's the one being controlled by marionette strings.
  • Meaningful Name:
    • "Polendina" is a yellow mushy food that was the insult used to describe Geppetto's hair in The Adventures of Pinocchio. She refers to the man who created her as "father" and she is based off Pinocchio, who was the artificial "son" of his creator, Geppetto. Her fate is to be garroted by her own strings, which is something that also happened to Pinocchio.
    • A "penny" is the official or informal name given to the smallest denomination of several currencies. Frequently made of copper, pennies usually appear as an orange-brown color that oxidizes into green over time, referencing her Color Motif and being a robot.
  • Mysterious Employer: A strange man who collects her in a car after the fight tells her that "her time will come". Implied to be her "father" as her employer is Ironwood, a different man entirely.
  • No Sense of Personal Space: She tends to stand extremely close to people, due to her being a robot that doesn't know how to socialize properly.
  • No Social Skills: She seems genuinely confused that Ruby can be mad at Blake, who is her friend. Her interactions with Team RWBY are also highly awkward, though she gets better about this in subsequent volumes.
  • One-Man Army: Quite the adorkable girl struggling to learn about friendship, Penny packs enough firepower to defeat a small army of mooks and 3 of their jets by herself, leaving Ruby astounded and forcing Roman to flee.
  • O.O.C. Is Serious Business: When Ruby first encounters Penny in Volume 2, she tries to find out where Penny's been since she mysteriously disappeared during the Volume 1 finale, but Penny acts like she has no idea who Ruby is. It turns out that Penny is being monitored by the Atlesian military because she's a very special person who cannot be allowed to roam freely without some kind of escort or guardian. She's terrified of getting Ruby into trouble if they're caught together.
  • Pedestrian Crushes Car: She singlehandedly stops a truck from hitting Ruby in episode 3 of volume 2. This prompts eyewitnesses and Ruby to question who (or what) Penny really is.
  • Pinocchio Nose: She begins to hiccup loudly when she lies.
  • Recoil Boost: She can use the beams from her knives as a sort of jetpack to launch herself forward.
  • Retractable Weapon: About a dozen blades collapse into an object the size of a regular sword, which pops out of a compartment in her back.
  • Ridiculously Human Robot: She identifies herself as fully synthetic, but can generate an Aura and thus has a soul, though this may not have been gained in the typical manner. During Volume 2, she overcomes her robot-like weirdness and starts to behave more human; her guards also treat her like a human girl instead of a robot. Penny indicates that her true nature is restricted information as Ironwood doesn't want anyone to know the truth. Cinder finds out after hacking into Ironwood's scroll and sets her up to be torn apart by Pyrrha's magnetism Semblance in the tournament arena. As she goes off-line, the pupils of her artificial eyes widen and the mechanical irises dull, just as if a human had died.
  • Robot Girl: She's cute, girlish and desperately would like to please people and make friends. She's also a metallic combat robot designed to both look and act like a real girl and to kick arse when fighting.
  • Robotic Reveal: After stopping a truck with her bare hands in "A Minor Hiccup", she confesses to not being a real girl, while showing that her hands have metal underneath the skin. Prior to that, the fact that her weapons come out of a compartment on her back was a big clue to many viewers that she wasn't human. Pyrrha ripping her to pieces reveals this to Remnant.
  • Sacrificial Lion: While the season was already getting dark, the story becomes borderline hopeless when she is killed.
  • Set Swords to "Stun": Her blades don't cut anyone living; to the point of the same blade that knocks a mook down slices into the ground without having changed trajectory. Justified with Aura and its protection.
  • Shoo Out the Clowns: Her lack of grace, both social and physical, is played for laughs. She is the first major character killed in Volume 3.
  • Slasher Smile: Sports a convincing one twice, both times before finishing off opponents in the Vytal Tournament, once before slamming Dove and Sky into the ground, and the other before aiming about eight knives at Pyrrha. It's rather alarming given her usually innocent face.
  • Spin to Deflect Stuff: Spinning her blades allows her to block gunfire—even airship gunfire, as seen during the fight in the docks.
  • Stealth Hi/Bye: She appears and disappears from Team RWBY several times.
    Ruby: Aaah! Penny, where did you come from?!
  • Storm of Blades: She can summon multiple blades from her back compartment that she controls with strings.
  • Super Strength: She can pull down a Bullhead that has been caught in her blades, with no grounding issues, and lift heavy objects via the same method, as seen when she defeats Russel and Sky of team CRDL by lifting the boulders they're holding onto and smashing them into the ground. She can also stop an on-coming vehicle in its tracks with her bare hands. The vehicle ends up totaled upon collision with her, but she doesn't even twitch. The latter definitely gets Ruby's attention.
  • Swiss Army Weapon: Her Wave Motion Gun has her turn her swords into beam-guns that fire in a synchronized pattern.
  • Sword Beam: She can do these by folding the knives into some sort of gun form. The first time she does this, she combines all the lasers into one massive beam and blows apart two dropships in one go. The second time, she gets creative and fires them from individual blade-guns to hold off Pyrrha.
  • Tempting Fate: Before she fights Pyrrha, she gleefully greets her and says "This is going to be so much fun!" These happen to be her last words, as she gets killed in the ensuing fight.
  • The Thing That Would Not Leave: Initially, she sticks around because Ruby called her a "friend", much to the chagrin of Team RWBY. She stops once she gets recalled by her mysterious employer, later revealed to be Ironwood.
  • Toyless Toy Line Character: Until the second wave of blind box figures, and even then that's all she's got.
  • Tron Lines: Her outfit sports bright green lines of light racing upwards, the only external sign (apart from her social awkwardness) that she's not quite human.
  • Uncanny Valley: In-Universe. She looks human, but her mannerisms and speech are odd. She isn't familiar with having friends and her social skills are stilted, blunt and naive. After being knocked to the ground, she enthusiastically carries on a conversation, and doesn't think to get back to her feet until it's pointed out.
  • Wave Motion Gun: Generates an effect like this with her blades that cuts through a couple of Roman's aircraft with no effort. These kinds of aircraft withstood several Dust-powered attacks during the battle between Cinder and Glynda.
  • What Measure Is a Non-Human?: Penny calls her creator "father" but is insecure about the fact she's not a real girl; Atlas regards her as a military secret so even her team mates don't know what she is. Ironwood's stated mission is to replace human armies with robots to protect human life, and Penny believes her purpose is to save the world. Ruby tells Penny she does have a soul, but Penny's teammate associates with her only because they're ordered. Cinder tricks Pyrrha into publicly killing Penny to expose Penny's secret and frame Atlas for Vale's invasion. Penny's death focuses on her body shredding inhumanely like metal, then on the very human loss of light and life from her eyes. While Ironwood calls Penny a "girl" not a "robot", he seems less concerned with her death than with Ozpin's possible reaction to the reveal; this is unlike both Ruby and Pyrrha who are devastated despite knowing she's a robot.
  • Youthful Freckles: Noticeable when we see her face up close.
  • Zettai Ryouiki: Her normal outfit is a very short dress coupled with black-and-green Tron Lines leggings that reach so far up her thighs there is only a sliver of skin visible between them and her mini-dress.

Atlas Academy

The elite training academy for the future Huntresses and Huntsmen of Atlas.


    Ciel Soleil 

Ciel Soleil

Voiced By: Yssa Badiola [EN], Ami Naito [JP]

Debut: Never Miss a Beat

https://static.tvtropes.org/pmwiki/pub/images/ciel_soleil1.png
"It's been precisely one minute, ma'am."

Penny's partner in the tournament, a stiff and no-nonsense Atlesian cadet who follows orders to the letter.


  • Facial Markings: There's an indistinct yellow mark right in the center of her forehead, seemingly shaped like the Sun.
  • Hair Color Dissonance: Her hair is either black or a very dark blue.
  • Literal-Minded: When Penny asks for a minute to talk to Ruby, she gives them a minute, complete with looking at her watch all this time.
  • Locked Out of the Loop: She hasn't been told that Penny's a robot.
  • Meaningful Name: In French, ciel means "sky" and soleil means "Sun". The sun used to be used for timekeeping, and she appears to have been assigned to Penny to ensure that Penny sticks to her prepared schedules and is never late. She also has sky-blue eyes.
  • Nice Hat: Similarly to Coco, she wears a blue beret.
  • Non-Action Guy: While she probably can fight due to the kind of series this is, her role in the tournament is just to fill in the roster and remind Penny not to take too long curb-stomping the opposition.
  • Vitriolic Best Buds: She's forced to spend time with Penny, but looked to be enjoying herself well enough while at the Vytal vendors with her.

    Team FNKI 

Team FNKI

A rival team from Atlas that Weiss and Yang battle in the second round of the Vytal Festival Tournament. Despite originating from the usually strict and militant Atlas, their members are a bit... unorthodox. Their team name is pronounced 'funky'. Only two of their four members have so far been shown.


Associated Tropes:

  • Color Motif: No specific color, but rainbows and vibrancy. Neon is the term for the brightest tone a color can achieve, and is absolutely gaudy in her get-up. Their team name and Flynt seem to be based around funk, a music genre identified with very bright and vivid colors. See Rainbow Motif below.
  • Defeat Means Friendship: After being defeated in the doubles round by Weiss and Yang, Neon and Flynt quit with the Trash Talk and seem to respect them. Later on, they're among the students who jump to Ruby's aid during the Battle of Beacon and help defend the academy.
  • Fastball Special: Using the sonic power of his weapon, Flynt can push Neon to her max speed on her rollerblades.
  • Graceful Loser: Neon and Flynt initially appear to be upset that they lost, but Neon immediately goes into screams of how awesome Yang and Weiss were, and Flynt admits that Weiss's move was gutsy and he respects her for it.
  • Gradual Grinder: Their strategy in a nutshell. Using unavoidable wide-area attacks (Flynt) or Hit-and-Run Tactics (Neon) nullifying their opponent's attacks and grinding them down slowly over time, rather than trying to overwhelm them rapidly.
  • I Shall Taunt You: Flynt and Neon spend just as much time trolling Weiss and Yang as they do fighting them. Flynt frequently insinuates that Weiss has no merit outside her father's money, and Neon teases Yang for her weight and tells Flynt that she'd be easy to take out. It ends up costing them the match.
  • The Last of These Is Not Like the Others: Contrary to basically every other huntsman/huntress shown coming from Atlas, who are usually shown being very militant and serious combatants, Neon and Flynt couldn't be more different. Flynt is a jazz playing musician that can multiply himself into a Quartet in order to quadruple the strength of his sound waves. Neon, meanwhile, is a cat faunus that rides around on rainbow-producing rollerblades, dresses like she's going to a rave, and attacks people with glowstick-like nunchucks that produce ice.
  • Pride Before a Fall: Their arrogance leads to their downfall during the tournament. In Flynt's case, he keeps repeating the same tactic while Neon ends up tripping because she spent too much time taunting Yang.
  • Savvy Guy, Energetic Girl: Though they both enjoy taunting their opponents, Flynt for the most part remains cool and level headed throughout the fight, where as Neon is an energetic troll against her enemy.
  • Trash Talk: Flynt and Neon spend a lot of time taking digs at Weiss and Yang. It appears to be a large part of Neon's strategy against Yang, making her so frustrated she can't fight properly, to which she proves to be vulnerable.

Flynt Coal

Voiced by: Flynt Flossy [EN], Tooru Sakurai [JP]

Debut: Never Miss a Beat

https://static.tvtropes.org/pmwiki/pub/images/flynt_coal.png

"Too bad all that money can't buy you skill."

A musician with a dislike for the Schnees, and a self-duplication Semblance. He mostly supports Neon in combat, but is still extremely dangerous on his own thanks to his trumpet.


  • Badass Arm-Fold: The first time we see Flynt, when Neon rushes to his side as the fight starts, he has his arms crossed while holding his trumpet in his right hand.
  • Can't Tie His Tie: Though most likely a fashion choice, Flynt keeps his untied necktie around through his collar. No small wonder how it hasn't fallen off yet.
  • Color-Coded for Your Convenience: His Semblance creates three copies of himself to quadruple his stopping power, and each one has a different accent color. However, he is always seen wearing a cyan tie and has a cyan band around his hat, so it's easy to keep track of where the actual Flynt is compared to his copies.
  • Cool Shades: Wide sunglasses that hide most of his eyes, though they are visible when he looks down and over the shades.
  • Crippling Over Specialization: Flynt can do one thing, and one thing only: blast sound waves. Even with his Semblance, he still can't do much more than 'point trumpet, blow trumpet'. The moment his opponents find a way around this, as happened with Weiss and Yang, he starts getting his ass kicked.
  • Fashionable Asymmetry: Flynt only has one glove on his left hand, and only his right ear is pierced.
  • Hoist by His Own Petard: Yang defeats Flynt by crushing the opening of his trumpet shut. This causes the sonic blast he was emitting to be shot back in his face and knock out what was left of his aura.
  • It's Personal: Flynt resents Weiss for her father's company running his own father's Dust shop out of business, and intends to fight her with that in mind.
  • The Leader: Given his name, of Team FNKI.
  • Nice Hat: Flynt wears a fedora with a cyan band wrapped around it, matching his tie. His Killer Quartet give Weiss a tip of their color coded hats after blasting her away.
  • Self-Duplication: Flynt's Semblance allows him to create three color-coded duplicates of himself, amplifying the power of his sonic attacks. This makes him the third character shown so far able to create a second image of himself, though he's limited to three clones judging by the information Oobleck gives.
  • Waistcoat of Style: He has the theme of a laid-back, easy-going jazz musician. As a result, he wears pin-stripe trousers, an untucked, open-collared greyish-white shirt; draped loosely over his shoulders is a a blue tie that matches the blue band on his charcoal grey fedora. To smarten up the casual way he wears his suit is a waistcoat, charcoal grey in the front to match the fedora and paler grey at the back to match the pin-stripes.
  • Weapon Stomp: Flynt steps on Myrtenaster after knocking Weiss off her feet, causing her to lose it a few feet in front of her.

Neon Katt

Voiced by: Meg Turney [EN] Konomi Fujimura [JP]

Debut: Never Miss a Beat

https://static.tvtropes.org/pmwiki/pub/images/neon_katt.png

"You should try rollerblading sometime! It's super fun! It would probably take you a while though, since you're so, you know, 'top-heavy'."

A hyper-energetic cat Faunus who likes rollerblades. Not shy about dropping insults, Neon skates around the battlefield and uses a pair of nunchaku to deliver painful strikes on her foe.


  • Awesome, yet Impractical: Her rollerblades give her great mobility in a fight, but skating on uneven ground carries with it the risk of being tripped up. When she is distracted by Yang during their tournament fight, she loses her concentration and ends up falling, allowing Yang to defeat her.
  • Bare Your Midriff: Wears a short, sky blue tank top.
  • Bragging Theme Tune: Neon is a vivacious, colourful combat fighter who enjoys trash-talking her opponents while she's fighting them. She also revels in her skill and enjoyment of rollerblading. A techno-song called "Neon" plays during her fight with Yang focusses both on her habit of trash-talking opponents to bolster her image and talk-down her opponent's.
  • Cat Smile: Neon has one continuously, seeming to confirm that she is a cat Faunus.
  • Collared by Fashion: She wears a white collar with a bell on it, modeled after a cat's bell collar.
  • Color Failure: Neon's color pallet becomes a muted gray after their defeat, though it quickly comes back once she's gotten over it.
  • Eyelid Pull Taunt: Flashes Yang one of these briefly in their fight.
  • Facial Markings: A small heart under her left eye.
  • Fashionable Asymmetry: Neon is covered in various accessories that make it easier to count what part of her attire is symmetrical.
  • Fighting with Chucks: Neon wields a Dust-powered set that change colors, that invoke glow sticks popular at raves and such. She even cracks them like a pair of glow sticks to activate them, causing them to light up with an ice blue color and elemental effect.
  • Fingerless Gloves: Wears a dark blue pair.
  • Fragile Speedster: Neon is extremely fast and easily evades all of Yang's attacks, especially coupled with constantly taunting Yang to make her too angry to fight properly. Ultimately, however, when she moves too fast for her own good and trips into a geyser, it makes it easy for Yang to hit her. A single shot from Ember Celica immediately puts Neon out of the fight.
  • Flash Step: Neon uses this to beat Yang up in the doubles round.
  • Genki Girl: Especially after she loses.
  • Girlish Pigtails: She has two sets of these: two big, puffy pigtails on each side of her head, and two smaller ones on the back of her head. She's a Genki Girl with a Rainbow Motif, so it fits.
  • An Ice Person: Her nunchucks are energized with Dust, allowing her to use its effects on contact. She prefers ice Dust judging by her use of it on the Grimm and on Yang, further limiting her opponents' mobility in comparison to her own.
  • Little Bit Beastly: She's a cat faunus, having a long tail and a Cat Smile by default.
  • Logical Weakness: She can only rollerblade well when she's on even ground so when Yang destroys the floor of the arena and Neon is forced onto a large rock she looses her balance on the uneven ground and falls.
  • Modesty Shorts: Neon wears a thin blue top with spaghetti straps and which exposes the midriff, as well as a tiny pink micro-skirt. However, despite all the skin that she exposes, she wears purple hot-pants underneath her skirt, which ensures no further exposure occurs during battle.
  • Multicolored Hair: She has orange hair with cyan streaks in her bangs.
  • Pink Is Feminine: Neon's primary color, down to her tail.
  • Punny Name: Try reading her name "Neon Katt" quickly and the sound would be similar to Nyan Cat. She's a cat Faunus who zips around with a rainbow trail, much like the Nyan Cat.
  • Rainbow Motif: Neon leaves a rainbow wake in her path. Even her starry eyes are rainbow gradient!
  • Rollerblade Good: Neon wears a pair of two-wheeled rollerblades, giving her a high amount of mobility around the battle field, though they are vulnerable to rough terrain.
  • Survival Mantra: She repeats "never miss a beat" rapidly multiple times during the fight, and does so again just before she trips on a rock formation, enabling Yang to take her out.
    Neon: [as she is skating on a rough rock formation] Never miss a beat, never miss a beat, never miss a... [loses her balance] beat? [tears up just before tumbling over the formation and landing on a geyser, which erupts, blasting her upwards]
  • Title Drop: The episode title, "Never Miss a Beat", is Neon's Survival Mantra.
  • Troll: Neon never lets up her insults on Yang throughout the fight, and is clearly enjoying how upset she makes Yang.
  • You Are Fat: She ridicules Yang's weight throughout the round, even quoting this trope verbatim.

Atlas Military

The military of Atlas is very proficient and very active around the world. While many serve the general in Atlas, many others are stationed at different locations all around the world, be it on short-term or long-term assignment.


    Winter Schnee 

Winter Schnee

Voiced by: Elizabeth Maxwell [EN], Ayako Kawasumi [JP]

Debut: It's Brawl in the Family

"I'm not always going to be around to save you, Weiss."

https://static.tvtropes.org/pmwiki/pub/images/winter_schnee.png
"Emotions can grant you strength. But you must never let them overpower you."

Weiss' older sister, and the direct subordinate of general Ironwood in the Atlesian military. Cold and aloof, but not above showing concern for Weiss' well-being. She briefly visits Beacon Academy to oversee the transport of additional Atlas security units.

Like her sister, Winter has the Schnee family Semblance, letting her generate glyphs that allow her to manipulate gravity and summon the spirits of anything she has killed in combat, alongside other abilties when combined with Dust. She fights with a rapier that has a dagger inside the hilt.


  • Bifurcated Weapon: She wields a sword that splits into what appears to be an estoc and a saber.
  • Blade Run: Plants both feet on Qrow's huge sword and flips to kick him in the head.
  • Combat Stilettos: Her boots have some pretty prominent heels, and she kicks ass while wearing them, managing to keep up with Qrow.
  • Contralto of Danger: Elizabeth Maxwell provides a deep voice for Winter, who is able to keep up in a fight with Qrow.
  • Cool Airship: A private white one with trailing blue banners behind it. It is distinctive enough that both Qrow and Weiss recognize it on sight.
  • Cool Big Sis: Weiss is of this opinion, and while Winter can be a bit cold she certainly cares about her sister's personal wellbeing more than anything else. It especially shows while they're in private, with Winter taking time out of her schedule to have lunch with Weiss, give her a practical lesson with her Semblance, and valuable family advice.
  • Dope Slap: Smacks Weiss whenever she thinks her little sister is being a little too silly. Once when not receiving actual information on Weiss' well-being, another when she doesn't try hard enough at Summon Magic.
  • Dual Wielding: Like Blake, she has a second blade hidden inside the first one.
  • Foil: Is one to Qrow as an idolized family member a RWBY member deeply admires and loves, as well as opposing schools of Huntsman/Huntress philosophy, as shown in the opening for Volume 3. Qrow is an informal classic huntsman, complete with personal allegiances to his friends and family, while Winter is an exceedingly formal Huntress who's been indoctrinated into a more militarized job as a Specialist. Qrow is also more openly affectionate and, while seeming undisciplined, is in complete control of himself, while Winter only shows her affection while in private and is regimented, but easily provoked.
  • An Ice Person: One of Winter's swords is loaded with ice Dust, and all of her summoned minions are made of spectral ice. She's also shown to be able to summon a localized blizzard in the Volume 5 Weiss trailer, and apparently generate some kind of wave of snow or ice able to knock Myrtanser out of Weiss' hand.
  • Icy Blue Eyes: To a greater degree than Weiss. While she is caring at the same time, she can be cold to her sister, striking her upside the head just for misinterpreting a question. Where Weiss kept others away by being confrontational, Winter's voice never comes above an indoor voice and she treats even her challenger, Qrow, with critical disdain. To match this persona, her eyes are a steely gray-blue.
  • Instant Runes: Being a Schnee, her Semblance is glyph manipulation. It is implied she has a greater range of ability than Weiss has shown as she can also use the glyphs to summon, something Weiss can't yet do.
  • Jerk with a Heart of Gold: Even though Winter is a bit callous and aloof (even Dope Slapping Weiss at one point), she deeply loves Weiss and acts as a mentor figure to her, even teaching her how to use her summoning Semblance.
  • Lady of War: To contrast Qrow's BFS, Winter uses a slender sword, and is very aloof, dignified, elegant and precise, though she can be particularly aggressive. It must run in the family.
  • Leitmotif: A majestic, orchestral movement plays when her presence is made known.
  • Mundane Object Amazement: Is perplexed when Weiss mentions the bunk bed she shares with Ruby.
  • Number Two: An official one to Ironwood; she reports directly to him, and has an outfit that's basically a gender-flipped version of his (similar to Neo's Torchwick style get-up).
  • Ojou Ringlets: Has a small one on the left side of her hair. Appropriate for the daughter of a powerful businessman.
  • Peek-a-Bangs: She has a long fringe that sweeps down the right side of her face partially obscuring her right eye. In her concept art, her right eye is covered by the fringe, but that version didn't make it into the show.
  • Power Glows: Whatever she was about to do to Qrow right before Ironwood stopped her, it caused her skin and eyes to glow a bright white.
  • Prim and Proper Bun: Wears her hair in a bun, and she's a very stern and professional person.
  • Stern Teacher: Her methods of testing and teaching Weiss are very stern. In Weiss' Volume 5 trailer, she throws a nonstop horde of summoned Beowolves at her sister, and eventually steps it up to using waves of ice and snow to disarm her and leave her vulnerable... and then lets the Beowolves begin to swarm Weiss while she's pinned down. It's only when Weiss calls out for her to stop that Winter dismisses them and in the moments leading up to it the look on her face was one of absolute terror. Afterward, Winter reminds Weiss that she won't always be there to protect her, and that she'll have to get much better if she ever hopes to be able to leave the safety of her home.
  • Summon Magic: Has been shown to be able to summon a flock of tiny Nevermore Ravens as well as a full sized Beowolf, all of them made of ice. The Volume 5 Weiss trailer shows that she can also summon several Beowolves at once and coordinate their attacks, and dismiss them just as quickly.
  • Temporal Theme Naming: Females with seasonal names are all very plot significant. Winter is a role model for her younger sister, Weiss, exerting a strict and affectionate maternal influence on her. Winter is a Huntress-trained military subordinate of Ironwood and has an ongoing personality clash with Qrow, who is loyal to Ozpin. She is connected to Ozpin's secret group that protects Remnant from secret threats, but to what extent is ambiguous.
  • Wall Run: She runs straight up a 90-degree pillar during her fight with Qrow.
  • Woman in White: White dress, white hair, and named after a season associated with snow.

    Caroline Cordovin 

For more information on Caroline Cordovin, please see Characters RWBY Anima

The Schnee Family

    Jacques Schnee 

Jacques Schnee

Voiced By: Jason Douglas [EN], Madoka Shiga [JP]

Debut: End of the Beginning

https://static.tvtropes.org/pmwiki/pub/images/jacques_schnee.png
"Did you forget your manners while you were away?"

"I'm sorry. I tuned out for a second, but sounds like I'm the good guy again."

Jacques is in charge of running the Schnee Dust Company (SDC), one of the largest producers of Dust in Remnant and the father of Winter, Weiss, and Whitley Schnee. His original name was Jacques Gelé (French for Jack Frost), but he took the Schnee name when he married into the Schnee family and was given control of the company by his father-in-law.


  • Abusive Parent: From the start of the series, Weiss heavily implies that Jacques was abusive towards her and possibly her sister while they were growing up. He received a lot of stress from dealing with the White Fang's terrorist acts against the Schnee Dust Company, so he often would come home from work in a less than pleasant mood. Once Jacques finally appears in Volume 4, he's revealed to be a merciless sociopath who only cares about the family name - which he, in fact, married into and took for himself - and has no qualms about disinheriting Weiss for disobeying him one too many times.
  • Archnemesis Dad: During his encounters with Weiss in Volume 4, she is focused on gaining and/or maintaining her freedom from him, and he's focused on manipulating and abusing her emotionally and physically. In "Punished", Jacques eventually disinherits and detains her for disobeying him one too many times. As a result, Weiss escapes from her house and flees Atlas to try and reunite with Winter.
  • Control Freak: He expects his children to follow his orders without question and to lead lives and careers that further his agenda. He has no interest in their personal desires, only in what they can do to further the business interests of the Schnee Dust Company. When Weiss tells him of her plans to leave Atlas, he detains her until they reach an "agreement" about how her future will unfold. When Weiss realizes that Whitley has been waiting for Jacques to disinherit both daughters so that he will inherit everything, he reasons that the only way to handle Jacques is to follow the latter's expectations.
  • Corrupt Corporate Executive: The Schnee Dust Company was founded by Nicholas Schnee, the son of a Dust miner, who was determined to save the Kingdom of Mantle from its economic decline. By training as a Huntsman, Nick was able to lead expeditions in search of Dust and personally protect the people who worked for him. When he handed the company to his son-in-law, Jacques, the company had a reputation for both quality and trust. Jacques, however, is motivated only by profit, maximizing turnover at the expense of workers' rights and salaries. He will engage in philanthropic activities, such as charity fund-raising to help Vale, but only as a PR exercise to protect his company's investments and profits.
    Qrow: Cheap labor, dangerous working conditions, doing whatever it takes to destroy the competition... Jacques Schnee doesn't care about people. He cares about winning.
  • Gold Digger: Jacques is the son-in-law of the man who created the company. He married into the family and took the Schnee name so that he could take control of the company once its founder, Nicholas Schnee, became too ill to continue leading it. Jacques is a cunning businessman who is motivated solely by the size of the profit he can generate. He has taken the company from strength to strength by focusing on profit at the expense of workers' rights and wages, and at the cost of the company's original philanthropic soul.
  • Hate Sink: Jacques goes out of his way to be as despicable as possible. He's a Corrupt Corporate Executive who only married into the Schnee family for the prestige of the name and the money, cares only for his own glory, and frequently abuses his children.
  • It's All About Me: When it comes down to it, despite doing such things as charity events and fundraisers, Jacques is only concerned with maximizing profits and his own image, and doesn't think much about anyone who's not him unless he can use them to his own benefit.
    Jacques: I'm sorry, it sounds like I'm the good guy again.
  • Knight Templar Parent: He shows shades of this with his initial interactions with Weiss, but becomes a full example of this trope when he effectively disinherits her in Atlas.
  • Lack of Empathy: As Qrow himself states, all Jacques cares about is winning and is willing to use others to further his goals. He only hosts a fundraiser for Vale in order to attain good publicity, and bluntly tells Weiss that her dreams and ambitions do not mean anything to him.
  • Meaningful Name: His maiden name, Jacques Gelé is French for "Jack Frost". In stories, Jack Frost was a creature who was always a threat to Christmas, making him an opponent of Father Christmas. The founder of the Schnee Dust Company, Nicholas Schnee, is based on Saint Nicholas, a wealthy man who used his wealth to better the lives of others and is believed to be the origin of the Santa Claus folklore. Nicholas passed on a thriving and philanthropic company to his son-in-law, Jacques, not realising that Jacques would destroy everything that had ever mattered to him. Jacques has turned the company into a profiteering business that climbs on the backs of the poor and which keeps people in poverty instead of helping them escape it.
  • Parental Favoritism: During a conversation with Ironwood and later Weiss in his study, a very brief scene of the desk reveals that the only portrait Jacques keeps on his desk is of Whitley; there's no sign he has any daughters or even a wife. After Weiss inadvertently summons a Boarbatusk that almost kills a guest at the charity fundraiser, Jacques disinherits her and makes Whitley the sole heir of the company.
  • Photo Op with the Dog: Since Atlas has halted Dust exportation with the world in a state of high political tension, Jacques organizes a charity concert to convince the public that the Schnee Dust Company is still on their side, and has Weiss to perform during the event to remind everyone that a Schnee was on the front lines during the Beacon assault.
  • Slave to PR: By the nature of his business. While unethical to an extreme, Jacques gets off scot-free by having "the best damn PR team in the world" according to Qrow, and uses charity events and aggressive PR to cover up his abuses and monopolizing.
  • Tranquil Fury: After finally losing all patience with Weiss in volume 4, he keeps his calm demeanour, but it still conveys how his patience for Weiss disobeying him is completely gone.
  • Villain with Good Publicity: While calling him a villain may be a stretch, Jacques is still a Corrupt Corporate Executive who has shifted the Schnee Dust Company from a philanthropic organization to a "morally grey" company that prioritizes profits over ethics. According to Qrow, he covers up his abuses and monopolizing through charity events and having "the best damn PR team in the world."
  • Would Hit a Girl: Being an Abusive Parent, he had no reservations about hitting his own daughter when she brings up the fact that he married into the family.

    Weiss's Mother 
https://static.tvtropes.org/pmwiki/pub/images/3ca756a3_d4ee_4763_a061_e9c8673ad662.jpeg
Jacques's wife and the mother of his three children.
  • The Alcoholic: It was hinted at by Whitley in Volume 4, but Weiss confirms in Volume 5 that she is an alcoholic, having started when her and Jacques's marriage crumbled back when Weiss was about 10 years old. She started drinking and living a life separated from Jacques, with the amount of alcohol drank increasing over time.
  • Foil: Weiss compares her to Raven. Both are parents that aren't present in their lives, however, Raven is a Missing Mom that chose to not be in her daughter's life and moved away back to her tribe while the Schnee matriarch is a neglectful parent that is always somewhere in their mansion, probably drinking, ignoring her kids.
  • Parental Neglect: Her drinking and problems with Jacques made her a less than present parental figure in their kids' lives. Weiss mentions that she, at some point, stopped appearing in recitals and to social events.

    Whitley Schnee 

Whitley Schnee

Debut: Remembrance

Voiced By: Howard Wang [EN], Marina Inoue [JP]

https://static.tvtropes.org/pmwiki/pub/images/whitley_schnee.png
"Good luck with Father!"

"I'll have you know I didn't stop growing while you were away at Beacon."

Weiss and Winter's little brother and the current heir presumptive of the SDC.


  • Bitch in Sheep's Clothing: When Weiss meets Whitley after returning to Atlas, the latter acts like a decent brother towards her. She's suspicious of this because she knows that Whitley dislikes both of his sisters, but Whitley blows it off as a sign he's growing up. But as it turns out, Whitley's encouragement and support for Weiss is an act. By behaving as a perfect, obedient son, Jacques views Whitley as the only option for the legacy of the SDC when his daughters disobey him. He disinherits both Winter and Weiss and makes Whitley his sole heir, exactly as Whitley planned.
  • False Reassurance: From the moment Weiss returns Atlas, Whitley is supportive of her and understanding about her situation. Weiss is confused by this because she was always under the impression that Whitley didn't really like her or Winter, but Whitley assures her it was only Winter he had issues with. However, it is only after Jacques has disinherited her and makes Whitley the sole heir that Weiss realises that Whitley's actions were only a pretense so that he would be seen by Jacques as the only suitable heir. Whitley reveals that the only way to deal with Jacques is to follow his expectations.
  • Family Theme Naming: The three Schnee children all have names beginning with the letter 'W' and which evoke the color white. Whitley's name comes from Anglo-Saxon roots, where 'whit' means 'white' and a ley is a clearing in a forest or wood. 'Whitley' therefore means 'white glade'.
  • Fish Eyes: When Weiss accuses Whitley of being manipulative, he gets in her face. As he does so, his eyes seem to swell in size and his eyes slide slightly off-centre, creating a wall-eyed look that emphasises in a creepy way just how resolved and angry he is in return. Weiss has just realised that Whitley has manipulated appearances to make Jacques think ill of his daughters, disinheriting them, ensuring he will be the sole heir to the company. The eerie focus on his eyes occurs as he makes her aware that they must follow Jacques's expectations, making him look both angry and slightly unhinged.
  • Freeze-Frame Bonus: It's very hard to catch, as it happens for only a second, but EruptionFang was able to spot it. For a brief moment when Jacques opens the door, Whitley looks saddened as if he overheard the conversation between Weiss and their father after the party, implying that, in spite of his attitude once Weiss confronts him, he does actually love her to some extent.
  • Hidden Depths: If the Freeze-Frame Bonus is of any indication, he does care about Weiss to some extent.
  • Like Father, Like Son: Whitley's friendly and supportive behaviour towards Weiss leaves her feeling suspicious as it's unlike his usual behaviour. She also doesn't understand why he's speaking respectfully about Winter when he doesn't like her. It's revealed to be a set-up when Weiss finds out Whitley was fabricating support of his sisters to ensure Jacques viewed him as the only viable heir to the SDC. Just as Jacques is implied to have manipulated Nicholas Schnee and the daughter he married to become the sole heir of the SDC, Whitley has done the same against his own siblings.
  • Non-Action Guy: Unlike both of his sisters, Whitley has demonstrated no combat prowess whatsoever. After Weiss accuses him of being jealous of his sisters' abilities, he states that he considers combat training to be beneath those with power. The real power, according to him, is in armies like the one Atlas has, and that a single Huntsman, no matter how powerful, is still nothing compared to an army.
  • Parental Favoritism: During Jacques's conversations with Ironwood and Weiss in Volume 4, a very brief scene of the desk reveals that the only portrait Jacques keeps on his desk is of Whitley; there's no sign he has any daughters or even a wife. After Weiss inadvertently summons a Boarbatusk that seriously injures a guest at the charity fundraiser, Jacques is forced to disinherit Weiss and make Whitley the sole heir to the company.
  • Sharp-Dressed Man: Although Whitley appears to be drifting around the house, he's in a suit: smart trousers, shirt, tie and waistcoat. He's not wearing a suit jacket, however.
  • Smug Snake: He is as such in "Two Steps Forward, Two Steps Back," when he interrupts Weiss in the middle of her training to ask her if she wants him to pick anything up for her while he's in town meeting business associates. He's not interested in whether she does have any errands for him, he just wants her to know he's out and about on SDC business while she's detained and stripped of her inheritance.

    Klein Sieben 

Klein Sieben

Voiced By: J. Michael Tatum [EN], Ken Uo [JP]

Debut: The Next Step

https://static.tvtropes.org/pmwiki/pub/images/klein_sieben_7.png
"Hot coffee, Miss Schnee? I always find he keeps his study dreadfully cold."

"Ah, there's my happy little snowflake."

Klein works in the Schnee household as a butler and has the ability to switch between a number of different personas with different eye colors.


  • Affectionate Nickname: His yellow-eyed personality is a fatherly, compassionate one. When that personality comes to the fore, he calls Weiss his "happy little snowflake".
  • The Confidant: All of his personalities are be absolutely dedicated to helping Weiss through her troubles.
  • Eye Color Change: His personality changes are signified by his eyes changing colour. Each eye colour reveals which personality is in control, and each personality is a reference to one of the Seven Dwarfs from the Disney version of the tale.
    • Brown: His default personality is solemn, well-mannered and business-like. The Dwarf this references is Doc.
    • Red: When his eyes turn red, he takes on the role of a cartoon villain, hunching slightly, with a sly attitude, crude humour and making mean comments. The Dwarf this references is Grumpy.
    • Blue: When his eyes turn blue, he sneezes often and becomes humorously nervous and apologetic. The Dwarf this references is Sneezy.
    • Yellow: He becomes upbeat and sympathetic when his eyes turn yellow. The Dwarf this references is Happy.
  • Meaningful Name: Klein Sieben's name means "Little Seven" and the different personalities that have so far been seen correspond to the personalities of Disney's Seven Dwarfs. Weiss is based off Snow White, and Klein goes out of his way to try and keep her cheerful and happy in a home environment that is isolated, depressed and stifling. When Weiss gets detained in her own home, it is Klein who helps her to escape through the manor's secret exit; this is what the Seven Dwarfs do for Snow White when she gets detained.
  • Split Personality: He displays several different personalities with their own respective eye colors. Each personality comes with its own voice change and body language. His default personality is that of a well-mannered, solemn butler, but he can morph into a cartoon villain that makes mildly rude comments and a sneezy, nervous klutz-type character when aiming for comedy. He also has a very motherly personality that comes out when his eyes turn yellow.
  • Waistcoat of Style: Klein's uniform consists of smart charcoal trousers, waistcoat, white shirt and blue tie. The waistcoat is the same charcoal as the trousers and has piping that is the same shade blue as the tie. The top quarter of the waistcoat (the shoulder section) has a very delicate, repeating pattern woven into the material. There are four pairs of silver buttons, which match the silver buckle on his belt and a pocket watch is carried in the right pocket, attached to one of the buttons by a silver chain.

    Nicholas Schnee 

For more information on Nicholas Schnee, please see the RWBY World Of Remnant page.

City of Atlas

    Atlas Cargo Pilot 

Voiced by: Richard Norman [EN}, Kazuki Ōta [JP]

Debut: No Safe Haven

https://static.tvtropes.org/pmwiki/pub/images/atlas_cargo_pilot.png
"Sorry, kid. My ship, my rules."

A Pilot who flies a cargo ship from Atlas to Mistral. He's willing to take a bribe to have Weiss escape Atlas.


  • Ace Pilot: To fly through the floating islands of Lake Matsu takes skill to deal with the gravity forces from the island gravity Dust crystals that could force his ship to crash. When Lancers attack the ship, he shows he fly between very narrow spaces at speed without crashing, he can time his flight to make it through rockfalls without crashing, and he can lead Lancers to their deaths in a sheer rock face by pulling up at the very last second to avoid crashing into the island. He dies when his ship crashes.
  • Killed Offscreen: As a result of the battle with the Lancers, the airship he's piloting crash lands. While Weiss comes out unscathed, the pilot is nowhere to be found. The creators confirmed that the pilot died in the crash.
  • No Name Given: His name is never mentioned by either himself or Weiss, and he is only referred to as 'Pilot' in the credits.


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