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    Koh 
https://static.tvtropes.org/pmwiki/pub/images/Koh_avatar10.png

Voiced by: Erik Dellums

"It's been a long time since I've added a child's face to my collection. So... how may I help you?"

One of the oldest spirits in the Spirit World, Koh is a nightmarish centipede creature with a dangerous hobby of stealing faces. If he sees a face that makes even the slightest twitch of emotion, he will snatch it off and wear it as his own. Although he was attacked by Avatar Kuruk, he holds no grudge against the other Avatars. Because of his age, he is privy to many secrets of the world around him. So if Aang comes knocking on his door for help, who is he to refuse? There's always room for one more...

He only appears in one episode (three technically, but the other two were a flashback to that episode and a cameo), and barely does anything, but he's so damn creepy that everyone remembers him.


  • Affably Evil: He's quite amiable for an Eldritch Abomination.
  • Animalistic Abomination: A huge face-stealing abomination that looks like a human-faced centipede.
  • Antagonistic Offspring: To the Mother of Faces. She says they had a major fallout at the beginning of time.
  • Anti-Villain: His actions suggest that he's simply amoral, not pure evil. He stole the face of Avatar Kuruk's lover to punish him for his arrogance, and bears no ill will towards Aang or any other incarnation of the Avatar for Kuruk's attack on him because he knows they're not the same person. Furthermore, he willingly told Aang the locations of the Ocean and Moon Spirits and the danger they were in, albeit in a cryptic and riddle-filled manner and while constantly trying to steal his face.
  • Big Bad: Not in the series proper, but he is so in the flash game which serves as the bonus episode between Book 2 and Book 3, trying to steal Aang's face and having several spirits under his command to lead Aang astray from his quest to talk to his previous lives.
  • Cheshire Cat Grin: While not as wide as other smiles, his main face has a face with a soft smile plastered on its face.
  • The Collector: Of faces.
  • Creepy Centipedes: Creepier than the average multilegged horror, even. The shadowy and faces thing just make that scuttley movement, the segments and those legs somewhat worse, if anything.
  • Defanged Horrors: To an extent. When we first meet him, it's wall-to-wall eek. Then we get more Spirit World horror hurled at us, and Koh comes across as a downright helpful, if slightly neurotic, cuddlebug in comparison to some of the other, truly malicious reality rippers out there. *shudders*
  • Eldritch Abomination: More corporeal than most, but he qualifies.
  • Face Stealer: The Trope Namer, though he can't really shapeshift beyond the face.
  • Freudian Excuse: He, of all characters, gets one. He steals face both because of spite and because he secretly misses his mother, the Mother of Faces.
  • Friendly Enemy: Subverted. He's just trying to get Aang's guard down so he can steal his face. Though he still helped Aang at no benefit to himself when it didn't work.
  • The Magnificent/Names to Run Away from Really Fast: The Face Stealer.
  • Malevolent Masked Men: He treats his various faces like masks.
  • Mommy Issues: Revealed to have these with his parent, the Mother of Faces.
  • No Name Given/Only Known By His Nickname: Koh isn't his birth name given by the Mother of Faces.
  • Nothing Is Scarier: He has a rather threatening aura around him. Something about having your face being taken just for showing an emotion is just unnerving.
  • We Will Meet Again: He says this, but their second encounter is never shown on screen, instead happening in an online game taking place between the second and third seasons, while Aang is in a coma.
  • White Mask of Doom: His most common, and possibly his true, face.
  • Writers Cannot Do Math: Koh claims that a past Avatar tried to kill him "Eight or nine-hundred years ago." but Kuruk is the only Avatar to have attacked Koh, supported by the fact that the online game confirms he showed Kuruk's wife's face when he mentioned the girl to Aang. Even taking into account some Avatars' extended lifespans, it's very unlikely that Kuruk lived any more than 450-550 years previous. But perhaps Koh's memory is a little fuzzy due to The Fog of Ages.

    Wan Shi Tong 
https://static.tvtropes.org/pmwiki/pub/images/wan_shi_tong_7265.png
"You may have a look around. But don't. Break. Anything.. I'll know."
Voiced by: Héctor Elizondo

"You think you're the first person to believe your war was justified? Countless others before you have come here seeking weapons or weaknesses or battle strategies!"

Wan Shi Tong is known as the great knowledge Spirit, which takes the form of a large black owl with a white face. Wan Shi Tong created the Spirit Library to house his ever growing collection of knowledge, and brought it to the mortal world so that humanity might benefit from such wisdom. However, eons of seeing humans abusing his knowledge for the sake of conflict has turned Wan Shi Tong to ban humans from his library for their misuse. When the Gaang arrive there, Aang promises not to abuse the knowledge they gain from the library, but quickly go back on their word and learn about the Fire Nation's vulnerability during a solar eclipse. Wan Shi Tong decided enough was enough and took his library back to the Spirit World while simultaneously trying to kill the Gaang for what they did.

The all-knowing owl spirit from the first series makes his return in Book Two, and meets Jinora.


  • Abnormal Limb Rotation Range: Justified because he's an owl.
  • Above Good and Evil: He cares nothing for the conflicts of humanity and demands that his knowledge only be obtained by those who seek it for its own sake with no intention of using it against someone else.
  • Ancient Keeper: He guards the library.
  • Animalistic Abomination: An entity of infinite knowledge in the form of a giant draconic owl.
  • Berserk Button:
    • Do not, under any circumstances, betray his trust.
    • Seeking knowledge for destructive purposes is not a way to get on his good side.
    • Judging by how angered he sounds when bumping into Jinora, he's obviously not terribly fond of humans either.
  • Bilingual Bonus: Wan Shi Tong literally means "He who knows ten thousand things."
  • The Bus Came Back: In season two of Legend of Korra which his is his first appearance since the middle of The Last Airbender Book Two, which means not having a major appearance or role for at least half a decade.
  • Deadpan Snarker: Very deadpan.
  • Feathered Fiend: He's more of a Knight Templar than a full on villain or sadist, though.
  • Genius Bruiser: Holds eons' worth of knowledge, and horrific strength to go with it.
  • Giant Flyer: As a gigantic owl, this is to be expected.
  • Horrible Judge of Character: For a creature who knows ten thousand things, he believes Unalaq is a friend to the spirits and Jinora claiming to have come with the Avatar was enough for him to betray her to Unalaq.
  • Humans Are Bastards: He's firmly in this mindset now. When Jinora tries to cite the old rules for entry, he says that the rules changed since the last time. He makes an exception for Unalaq, whom he believes to be a true friend to the spirits.
  • Humans Kill Wantonly: The Spirit is fed up with humans seeking knowledge just so they can find new ways to fight their wars.
  • Informed Ability: Wan Shi Tong stated that he learned all styles of Waterbending when he cornered Katara. If that means he can waterbend himself or simply knows how to counter it wasn't found out. He doesn't know Sokka style, though.
  • Karma Houdini: Seems to have gotten away scot-free, despite the fact that he led Unalaq to Jinora and allowed him to capture her, which almost enabled Unalaq's plans with Vaatu to succeed.
  • Knight Templar: He's willing to sink the library, even if it means killing the Gaang and Professor Zei, just to stop people from abusing his knowledge.
  • Know-Nothing Know-It-All: In a sense. He gives the most childish and stupid explanation for how radios work (little men inside playing the music) as if it were the most obvious thing in the world. Of course, it turns out he was misinformed by one of his fox familiars.
  • Magic Librarian: A spirit owl that guards an enormous library.
  • Meaningful Name: "Wan Shi Tong" means "He who knows ten thousand things". Taken a step further, "ten thousand things" is a Taoistic expression for all of creation; by introducing himself as "he who knows ten thousand things" Wan Shi Tong calls himself all-knowing.
  • Moral Dissonance: The reason he sided with Unalaq over a friend of the Avatar. He knows the Avatar has abused his knowledge in the past, but as far as he's concerned, Unalaq is a great friend of the spirits who probably never used what was in the library for "selfish" goals. Anything beyond that is just details.
  • Ominous Owl: He's very creepy. Even when he's not angry.
  • The Omniscient: Claims to be "all-knowing", though he's pretty easy to fool for someone who claims they know everything. As shown with his description of a radio's inner workings, he's reliant on his fox helpers to gather knowledge for him and doesn't actually have accurate information on certain topics.
  • One-Winged Angel: Becomes more serpent-like when he attacked the Gaang.
  • Our Dragons Are Different: His second form looks like an odd combination of an owl and a dragon.
  • The Owl-Knowing One: He's known as the great knowledge spirit.
  • Pride: Is so secure in his knowledge, that he constantly makes stupid mistakes by underestimating or misjudging the actions of others.
  • Right Behind Me: Showed up behind Sokka just as he blurts out that the Fire Nation was going down.
    "Mortals are so predictable. And such terrible liars.''
  • Sanity Slippage: His library is now extremely dilapidated, and being cut off from the physical world has left him with out of date or with nonsensical information which he doesn't question. His behavior is also more agitated, and he willingly supports Unalaq.
  • Scary Librarian: He owns a library that collects all the knowledge in the world, and he doesn't take kindly to visitors after a firebender set fire to a section, destroying many of his books.
  • Shown Their Work: Real owls can indeed take on a sleeker, more menacing appearance when they're agitated, though not in such a dramatic fashion as Wan Shi Tong does.
  • The Owl-Knowing One: A knowledge spirit, so it comes with the territory. However, he is woefully misinformed when it comes to human technology within the last 70 years.
  • Voice of the Legion: He speaks like this, and it goes from creepy to horrifying when he tries to kill the Gaang.
  • You Are the Translated Foreign Word: "I am Wan Shi Tong. He who knows ten thousand things."
  • Whatever Happened to the Mouse?: When he pops up in Legend of Korra, it turns out his opinion of humans hasn't improved much in the seventy years since his encounter with the Gaang, and he still holds a grudge against the Avatar after Aang misused his knowledge after promising not to. What's more, Professor Zei's corpse is still in his library.
  • Why We Can't Have Nice Things: Because of the Gaang's actions from the previous series, he relocated the library to the Spirit World and forbade all humans from ever having access. When he finds out Jinora is Aang's granddaughter, he happily hands her over to Unalaq. It seems he never did quite forgive Aang for "misusing" the knowledge of the solar eclipse.
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     The Mother of Faces 
https://static.tvtropes.org/pmwiki/pub/images/mother_of_faces_6192.png

A powerful spirit who makes all the faces in the world, once a year she comes to the Forgotten Forest and will fulfill one request.


  • Eldritch Abomination: She may be a somewhat benign example when she feels like it, but she definitely looks the part. She is the source of all human faces, being the one that gave humans individual identity to begin with.
  • Godzilla Threshold: She's strict on her "one request per season" rule, but if she finds someone who lost their face because of Koh, she will unconditionally restore that face.
  • Luke, I Am Your Father: Is revealed to be Koh the Face Stealer's mother. He steals faces because his mother crafts them, a fact that she wasn't aware of that leads her to fashion a new face to Rafa anyway as it is her form of atonement for her son's crimes.
  • The Omniscient: Powerful spirits like her know many things that mortals never find out. Aang believed she may know the answer to Ursa's disappearance.
  • Reality Warper: When the Mother of Faces visits her forest, face-like patterns appear on the animals and plants living in it. Aang, as the bridge between humans and spirits, is affected too, his face starting to wear expressions mimicking some of the patterns around him without being able to control it.
  • Sadistic Choice: Gives two of these, though one in a flashback.
    • She only grants one wish per season but Team Avatar had two favors that needed addressing thus the choice. Either ask for her help in finding Ursa, or address Rafa's face disfigurement. They INTENDED to do the latter, but Azula being Azula, cut in and yelled for the former, and it took some unforeseen circumstances to get the Mother of Faces to help Rafa. Ironically, had Azula not done so they likely would've NEVER found Ursa.
    • Noren/ Ikem had taken Ursa to her for a new identity to keep her safe from Ozai but the Mother of Faces sensed that her pain lied deeper from her past life so she also gave a choice. She could take the memories of her Royal Life away however it would mean forgetting her children completely, or she could abstain and Ursa keep those memories but she would be under constant emotional pain from being separated from them. She chose to lose her memories, only being restored thanks to the first Sadistic Choice making the Mother of Faces a bit more agreeable.
  • What the Hell, Hero?: She hates it when people ask for a new face when she put so much work into crafting the one they already have, which is why she only does it sparingly. If it's a victim to Koh's face stealing, no need to ask, because she hates his face stealing even more.

     Lady Tienhai 

https://static.tvtropes.org/pmwiki/pub/images/tienhai_1980.png

A spirit who used to tend the seashore.


  • Bodyguard Crush: Implied with General Old Iron, who protected and was friends with Lady Tienhai.
  • Death Is Cheap: At the end of Part Three she tells Aang that while a spirit in human form will die, it just means they will go back to being a spirit, though it may take a bit of time to return to their original power.
  • Humans Are Special: She loves humans and at times would take on a human form to walk among them. During one such moment she met and fell in love with a human, and decided to stay with him long enough to die as a human.
  • Unwitting Instigator of Doom: She fell in love with a human and lived out a human life until she died; Old Iron felt her death but didn't know the details, so he assumes her spirit was what was destroyed.
  • We Used to Be Friends: General Old Iron and Lady Tienhai were friends until General Old Iron tried to kill the humans.

     General Old Iron 
https://static.tvtropes.org/pmwiki/pub/images/old_iron_2556.png

A giant humanoid spirit who protected Lady Tienhai. After she passed away centuries later, General Old Iron went on a rampage against the people that caused Tienhai's death, though relented after having struck a deal with Avatar Yangchen. However, 102 years after the genocide of the Air Nomads, with the land having been defiled by humans and his old armor being stolen, he rises again and threatens destruction of the city.


  • Attack of the 50-Foot Whatever: He's a massive spirit, and is no longer being placated by Yangchen's festival.
  • Berserk Button: Humans in general, but he is enraged to find humans capable of bending metal, his element.
  • Elemental Armor: General Old Iron encases himself in iron plates when he's attacking, making it difficult for even the Avatar to match him. Unfortunately for him, Toph invented metalbending since the last time he was awake.
  • Gaia's Vengeance: General Old Iron wishes retribution for the death of Lady Tienhan, his friend. Avatar Yangchen started her festival to placate him, but with the Air Nomad genocide there's been no one around to perform it and the mining certainly isn't helping.
  • Humans Are Bastards: He really hates humans, and finds the Avatar to be a false ambassador, as a human would never side with spirits over humans.
  • Roaring Rampage of Revenge: General Old Iron went on one of these when Lady Tienhai was seemingly murdered.
  • We Used to Be Friends: General Old Iron and Lady Tienhai were friends until General Old Iron tried to kill the humans.

     The Kemurikage 

Spirits who were once believed to be from Fire Nation children's tales, but revealed they truly exist. They seek Fire Lord Zuko's overthrow and believe the Fire Nation to be weak under him.


  • Antagonist Title: Indirectly; "kemuri" and "kage" are the Japanese words for "smoke" and "shadow", respectively.
  • Big Bad: They are the central antagonists of Smoke And Shadow, as they seek Zuko's overthrow see him as a weak ruler on the throne and made Ukano their thrall to their plot. This ends up being subverted, because a real Kemurikage revealed that until recently, they haven't set foot in the mortal realm since the first fire lord united the warring lands. The Kemurikage Mai had been seeing were nothing more than deluded female cultists who are trying to manipulate Zuko.
  • Bold Inflation: This is their manner of speaking, as they place emphasis on several words.
  • Exact Words: The Kemurikage tells Ukano "Act NOW. REDEEM yourself. Or SUFFER." To Ukano, that last part was self-explanatory to him, and he knew it meant him and his family will suffer if Zuko remains on the throne. Since Ukano failed however, the Kemurikage was about to make him suffer as punishment.. In addition, Ukano begged for one more month. The spirit granted the extension, and warned him he will lose all that is dear to him. Key word is ALL. It didn't say it won't take ONE of his loved ones.
  • Hive Mind: They all seem to share the same consciousness, and usually only one of them speaks at a time.
  • Real After All: They weren't supposed to be real; they were created as a legend in Fire Nation children's stories to make them behave. However, it turns out they were real all along, from a long, forgotten time when the Fire Nation was under a period of strife.
  • You Have Failed Me: Ukano failed to overthrow Zuko the chance he got, and the Kemurikage was about to inflict punishment on Ukano. It does give Ukano one more month after he begs, and threatens to take his loved ones if he fails again. However, the Kemurikage takes Tom-Tom to show they are NOT messing around.

     Aye-Aye spirit 
https://static.tvtropes.org/pmwiki/pub/images/rsz_lok_aye_aye_spirit_6356_converted_60.png
"You have a good heart, Stinky, but these fire tossers aren't like you."
Voiced by: Jason Marsden

A spirit resembling an Aye-aye living during Wan's time. He begrudgingly took Wan in as a "pet" after Wan was banished by the Chou brothers and allowed him to learn further bending techniques from the spirits and forest animals, forming a close friendship despite his dislike of humans.


  • Deadpan Snarker:
    Aye-Aye Spirit: (after he possessed a human and changed his anatomy) I don't see what he's screaming about, he's better looking now.
  • Defrosting Ice King: Towards Wan, not so much towards any other human.
  • Fantastic Racism: He hates humans with a passion and is initially willing to let Wan starve in the forest rather than allow him to rest in his spirit oasis. It's only after Wan saves an animal from a trap that had been set up by other humans that the aye-aye decides to give him a chance.
  • Insult of Endearment: He calls Wan "Stinky", claiming it suits him better than his real name.
  • Jerkass: Even his friendship with Wan doesn't really absolve him of his status as one. He's blatantly prejudiced against humans, doesn't spare a second thought when possessing a human soldier (coming close to killing him and radically changing his anatomy in the process), initially refused to allow Wan even a brief haven in his oasis while Wan was weak and persecuted by everything in the forest, and refuses to consider any compromise when it comes to blows between his band of spirits and the other refugees from Wan's lion turtle city.
  • Nature Spirit: It seems the biggest reason he hates humans is because of how they treat nature.
  • No Name Given: Wan lives with him for months at least but we never learn his name.
  • Pet the Dog: Even before he was friends with Wan he was shown to be at the very least civil towards the other spirits
  • Small Role, Big Impact: Despite appearing in a few scenes in the series the Avatar cycle would have very likely never begun had he not trained Wan the way of the spirits
  • Super-Powered Evil Side: He becomes a dark spirit under Vaatu's influence, growing larger and near-demonic looking while battling Wan's human friends. He returns to normal after Vaatu's imprisonment, though.
  • You Are a Credit to Your Race: In his book, Wan is an exception to the rule that humans are inherently bad, mainly due to how Wan was able to protect and coexist with the spirits by himself. However, such a view does not extend to any other of the humans he encounters. His page quote above illustrates this attitude best.
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     The Dark Spirits 
https://static.tvtropes.org/pmwiki/pub/images/dark_spirit_3953.png
The main antagonists of Book Two.
  • Blue and Orange Morality: With the exception of those who lead them (Vaatu and Unalaq), the Dark Spirits are not malicious or evil in their invasion and attacks on human beings, they just don't have any concept of morality beyond "everyone who defiles the spirits must be killed". Even if this is their nature, their allegiance is only to those who are allies of Vaatu.
  • Combat Tentacles: Some of them fight using this style.
  • The Corruption: "The Beginnings" reveals that dark spirits are in fact a product of Vaatu's influence. A failed battle with a larger spirit also leaves a bit of corruption in Korra, threatening to destroy her Avatar spirit if it isn't cleansed. Negative human emotions in the spirit world can also corrupt them, as demonstrated by both Korra and Unalaq. The latter can even control the corrupted spirits, even if they were once friendly to his enemies.
  • Dark Is Evil: A combination of this and Dark Is Not Evil. Being dark spirits, they are inherently destructive, primal beings. However, this is only because they're extremely angry, similar to Hei Bai's rampage in the previous series. Much like Hei Bai, they can be calmed down and convinced to leave peacefully. If the former is the case, it usually means Vaatu is controlling them.
  • Eldritch Abomination: An army of them. However, they are nothing compared to Vaatu, their master.
  • Elite Mooks: When working for Unalaq (who serves their master, Vaatu), they easily overpower the the Southern rebels and later Korra's group, whereas the Northern soldiers were defeated without much trouble.
  • Fusion Dance: The smaller spirits are capable in a fight, but can be taken down by a skilled bender. However, they can combine into larger spirits to increase their strength and durability. These fused spirits can also reform into their original smaller forms if the big form is blasted apart.
  • Gaia's Vengeance: Focused on Tonraq, who desecrated one of their forests in the past. Later revelations about Unalaq's hand in things indicate that he likely made them attack humans as part of his plans.
  • Griping About Gremlins: The imp-like spirit that sabotages Bolin's snowmobile in "The Southern Lights" seems to be invoking this trope.
  • The Heartless: They're vicious, dangerous spirits who were apparently formed by the Southern Water Tribe being spiritually thrown out of whack for over the past century. The reality, however, is that Unalaq is behind the attacks.
  • The Imp: The smaller spirits give of this vibe.
  • Intangibility: In the same sense as a cloud of gas. They can still be barred by physical barriers, but can manage to slip through cracks.
  • Invincible Minor Minion: Physical or bending offense has almost zero effect on them. They can be blasted apart by a strong enough bending attack but may reform if the dark spirit was made up of smaller ones fused together. The bigger ones can be almost unstoppable, at least for any bender not experienced at fighting spirits.
  • Lightning Bruiser: Strong enough to toss humans around like ragdolls but fast enough that it's very hard to land a solid hit on them. Even then, bending is practically useless on the bigger ones.
  • Made of Air: They are difficult to harm via conventional means, though strong bending attacks are seen to blast apart weaker ones with little trouble.
  • More Teeth than the Osmond Family: They have way too many teeth when they roar.
  • Music Soothes the Savage Beast: Bumi manages to calm one down with some flute playing. It only worked on that one, though; the rest got mad and attacked him.
  • No-Sell: They can (sometimes) laugh off even Avatar State-boosted bending assaults without even trying.
  • Unstoppable Rage: Unalaq explains that they aren't evil, just pissed off at the spiritual imbalance and desecration. At their core, they are chaos personified.
  • Villain Decay: A somewhat different from normal example, as the weaker dark spirits are different from the ones that appear early on, and even then they are still dangerous. However, the fact remains that the first two dark spirits to appear (the giant squid and the one at the festival) appear almost invulnerable, while at the end we see whole groups of dark spirits being blasted apart with normal bending and no sign of them regenerating.

    Vaatu 
https://static.tvtropes.org/pmwiki/pub/images/tvtropes_img_vaatu_6662.jpg
"I lived ten thousand lifetimes before the first of your kind crawled out of the mud."
Voiced by: Jonathan Adams

The spirit that embodies darkness and chaos, counterpart of Raava, the spirit of light and peace.


  • Ancient Evil: Vaatu is a being who represents all evil and has been around since the beginning of time.
  • Animalistic Abomination: Like his counterpart, he resembles a giant flatworm.
  • The Anti-God: Instead of deriving from Satan like most gods of evil, he's closer to Ahriman: like the Zoroastrian evil god, Vaatu is a primordial being of darkness, chaos and lies opposing a light of order (though not necessarily truth), reveling in wickedness for its own sake, and just as powerful as his competitor. He also corrupts spirits into shadows of their former selves, and seeks the utter annihilation of all life. As if that wasn't enough, he bears distinctively Vedic patterns on his body. Just like Ahriman, he will always lose to his good counterpart in the end.
  • Apocalypse How: If Vaatu wins the conflict between himself and Raava, he would probably cause a Species Extinction event. When working with Unalaq, it might not have been that bad, though certainly a Societal Collapse at the very least, but the result is cataclysmic nonetheless.
  • Arch-Enemy: To Raava, being her polar opposite and the one she must duel every ten thousand years to determine the fate of the world. After Raava's merger with Wan, he's practically this to the Avatar, and won't stop until he gets a shot at him/her.
  • As Long as There is Evil: Light and Darkness cannot exist without each other, so they exist in all living beings. Vaatu can thus never truly die. If destroyed, he'll slowly be reborn over the next 10,000 years and emerge once more to continue the cycle.
  • Badass Baritone: Courtesy of Jonathan Adams.
  • Badass Boast: Delivers a pretty great one to Wan.
    Vaatu: I lived ten thousand lifetimes before the first of your kind crawled out of the mud! It was I who broke through the divide that separated the plane of spirits from the material world! To hate me is to give me breath. To fight me is to give me strength. Now prepare to face oblivion!
  • Balance Between Good and Evil: Battles his counterpart once every ten thousand years, unless he is contained. Light and darkness cannot exist without each other. Even if one of them wins the victor can't destroy the other, as their counterpart will emerge from within their self again after ten thousand years. Though if Vaatu wins, humans aren't going to be there by the time the next battle rolls around.
  • Big Bad: He's the Big Bad of "The Beginnings" two-parter. "The Guide" reveals that Unalaq has been working for him in the present, setting Vaatu up as the true Big Bad of Book 2, which deals with his Evil Plan to bring eternal darkness and lay waste to the mortal world. Even after his defeat, remnants of his damage have taken a life of their own.
  • Big Bad Duumvirate: With Unalaq. Despite Unalaq being a mere mortal and technically being subordinate to him, they are rough equals as far as importance goes.
  • Blue and Orange Morality: Averted, unlike the Dark Spirits. He noticeably takes considerable thrill in taunting humanity and trying to wipe them out. Though he does honour his deal with Unalaq.
  • The Cameo: During Korra's Mushroom Samba in the Book 3 finale, Ming Hua's body contorts and stretches out into Vaatu's - he proceeds to taunt her:
    "You are too weak to resist, and I am stronger than ever! There's no use fighting. Let go."
  • Card-Carrying Villain: It's quite understandable, as he is evil and destruction itself.
  • Chaos Is Evil: Is the chaos spirit and revels in death and destruction.
  • Combat Tentacles: Has these which he employs in his fights against Raava and Wan.
  • Complete Immortality: As Raava explains to Wan in "Beginnings", neither she or Vaatu can ever truly be destroyed. One defeating other results in the defeated party regrowing in the victor over the next ten thousand years. And they are both immune to most damage like ordinary spirits are. Even though Korra used her uncle's spirit pacification technique on him, he will still return if there is still darkness remaining.
  • The Corrupter: Can turn normal spirits dark by preying on their negative emotions and throwing them out of balance.
  • Crystal Dragon Jesus: As an addition to the Avatar universe Raava and Vaatu really lend themselves more to stereotypically western ideas of good and evil (hiding behind a thin veneer of Order Versus Chaos) than the duality aspect that was played up in other major spirits like the Moon and Ocean.
  • Dark Is Evil: He's a gigantic shadowy being and he wishes to plunge the world into darkness. Really, Wan should have known he was trouble just by looking at him.
  • Death by Irony: He looks upon humans as meaningless, refusing to even recognize the Avatar as anything more than Raava. It should go without saying that the Avatar ends up being his undoing. Twice.
  • Devour the Dragon: Averted. Both he and Unalaq mutually agreed to fuse together with the purpose of making each other more powerful. When this happens, both their personalities co-exist as opposed to Vaatu consuming Unalaq entirely.
  • The Dreaded: Vaatu isn't just some villain, he is the evil of all evils. If you hear anybody not working for this guy talk about him, then they're terrified of him. Even Korra doesn't deny that she's afraid of him.
  • Drone of Dread: Heard when he fires his Eye Beams like a Reaper.
  • Dystopia Justifies the Means: His goal is to bring a rule of darkness and chaos to both worlds.
  • Eldritch Abomination: His minions are practically insects in comparison.
  • End of the World as We Know It: The result of him winning during a Harmonic Convergence.
  • Equal-Opportunity Evil: Played with. On one hand, he has no qualms using both spirit and human servants. However, he has nothing but disdain for humans barring Unalaq and doesn't really care for spirits, as they are only beings he can control as dark spirits.
  • Evil Counterpart: Serves as this to Raava, the spirit of light, peace and balance.
  • Evil Is Not a Toy: Averted. Despite being the personification of chaos and having a great hatred for humans, his arrangement with Unalaq is entirely on the level. He could've betrayed Unalaq during the fusion and still achieve the result he wanted, but presumably, their mutually beneficial goals kept them on the same page.
  • Evil Laugh: A particularly awkward one after he is released.
  • Evil Only Has to Win Once: While the ten thousand year cycle between him and Raava is endless (unless, of course, he remains imprisoned in the Tree of Time while the portals are closed), no matter who wins, humans certainly would not survive ten thousand years under his rule, and the world will be damaged beyond repair.
  • Evil Overlord: He definitely proves himself to be one. He has great power enough to destroy civilizations either through his own or through his enormously large Dark Spirit army.
  • Evil Plan: To bring eternal darkness to the whole world, remaking it in his image.
  • Evil Sounds Deep: As expected from Jonathan Adams.
  • Evil Twin: Is exactly similar to Raava in appearance, but with a red and black color scheme.
  • Eviler Than Thou: Vaatu is unquestionably the biggest fish in the pond of villainy, and even Varrick acknowledges that.
  • Eye Beams: He can fire a massive purple beam from his diamond-shaped "eye".
  • Fatal Flaw: Fittingly for an anti-God, Pride. Believing that Raava was too weak, and that no mere human could hope to defeat him, he was taken by surprise when Wan became Raava's Avatar and sealed him away. Ten thousand years later, he and Unalaq paid Korra no heed after destroying Raava, evidently believing that they had nothing to fear with Raava's power out of the equation. Vaatu paid for that oversight with his utter destruction.
  • Female Angel, Male Demon: He is male and the spirit of darkness and chaos, in spite of Asian symbolism assigning darkness to femininity.
  • For the Evulz: Seems to be his primary motivation. He never gives any reason for wanting to bring about ten thousand years of darkness (whatever that even means, but it's really abysmal) other than because it's just what he does.
    • Interestingly, ten thousand years of imprisonment and his dealings with Unalaq seemed to have softened his views to some extent, as he's willing to join with Unalaq and become the Dark Avatar to create a new world order (albeit a dark and chaotic one) for humans and spirits rather than just kill humans off. Of course, this may have simply been a pragmatic compromise, given how Raava doing the same put him in that tree.
  • From a Single Cell: If defeated in the previous battle, he will regenerate from within Raava over ten thousand years, as light and darkness cannot exist without each other. His consciousness exists in even the smallest fragment of darkness - Word of God is that he is now in Raava (and therefore within Korra) and too weak to do anything, but will be giving whoever's Avatar in the next ten thousand years trouble.
  • Fusion Dance: As he was defeated through a fusion of a human and Raava, he decided to mimic the arrangement with Unalaq, becoming the Dark Avatar.
  • Generic Doomsday Villain: He's the spirit of Chaos and Darkness. It's in his nature, but by Korra's time though, Unalaq convinces him that humans can be a part of the chaotic world he wants rather than a worthless race to be killed off, provided they serve him of course.
  • Greater-Scope Villain: As the embodiment of chaos, he serves as a Greater-Scope Villain for the Avatar franchise as a whole. He's certainly more powerful than any other villain could be and all the turmoil done by other villains, as well as the Avatar Cycle can be traced back to his influence. Also in regards to the trope, he only steps down to become a direct threat in Book 2 of Legend of Korra.
  • Green Thumb: Can make vines and other evil plants grow by shoving his tentacles into the earth.
  • Good Colors, Evil Colors: He is black and red, to contrast Raava.
  • God of Evil: He's the embodiment of chaos and darkness and is evil.
  • Godzilla Threshold: Once Vaatu enters the picture, all bets are off. Since the president was still not of any help, this situation was so dire for Team Avatar, that they had to seek Varrick's help.
  • Healing Factor: Like any spirit, it doesn't matter what happens to his physical form. It'll regenerate almost instantly.
  • Hero Killer: He ripped Raava out of Korra and destroyed her, leaving Korra unable to rely on her past lives again.
  • Jerkass: There's no denying it. Even if it's in his nature as a God of Evil (well, chaos and darkness), Vaatu is a huge jerk.
  • Kick the Dog: He attacks innocent villages for no good reason, then tops that by corrupting Wan's spirit friends, forcing them to fight Wan's human friends. When the humans are slaughtered, he then has the gall to gloat in Wan's face about their deaths.
  • Kill 'Em All: According to Raava, this is the result if he comes to power. All life on Earth will perish.
  • Knight of Cerebus: Much like previous Big Bad Amon, Vaatu has no comedic quirks and anything involving him is guaranteed to be played much more seriously. When he's finally freed from his prison, it's a true cause for alarm. He also serves as one to the Avatar series in general, his presence bringing an air of menace previously unseen in either show, so much that it makes Ozai pale in comparison. Whenever he shows up, bad, bad things are in store.
  • Legion of Doom: In Varrick's latest Mover pitch, he teams up with Amon and Zaheer in order to take down Bolin, though he's still stuck in the Tree of Time until Harmonic Convergence when he's accidentally merged with the Evil Unalaq, much to everyone's displeasure.
  • Lightning Bruiser: His size definitely doesn't reflect his speed, just like other spirits.
  • Made of Air: Like the other spirits, attacking him does nothing. Only by using bending to restrain him can humans hope to fight him.
  • Make My Monster Grow: Gets larger with every spirit he corrupts.
  • The Man Behind the Man: Not to the Dark Spirits, which are just regular spirits corrupted by his influence, but to Unalaq.
  • Manipulative Bastard: He tricks Wan into freeing him from Raava by playing on Wan's desire to help.
  • Multiversal Conqueror: He was the one who broke through the barrier between spirit and physical worlds, and he plans to conquer both.
  • Nice Job Fixing It, Villain!: By leaving Wan alive, he allowed him to become the first Avatar, leading to his defeat. The battle will inevitably come again, of course, but Vaatu would have had ten thousand years of freedom instead of being stuck in a tree, plus the Avatar still exists in the present day to stop him again...but also to free him too.
  • Obviously Evil: He is a gigantic, shadowy being with a deep booming voice. Despite this, Wan takes his word over Raava's, since Vaatu was more convincing than her.
  • Omnicidal Maniac: Plans on plunging the world into darkness for ten thousand years should he win his duel with Raava.
  • Order Versus Chaos: He represents chaos, Raava represents order.
  • Outside-Context Problem: Prior to his appearance in "The Beginnings", there was no hint of his existence or the eternal struggle between peace and chaos. Heck, until after Book 2, only a few people knew of his existence.
  • Power Glows: His eye beams are preceded by the red lines on his body turning purple and glowing.
  • Pragmatic Villainy: Never betrays Unalaq — not because Vaatu cares for him, but because Vaatu needs a Fusion Dance host.
  • Puny Earthlings: He doesn't seem to give two damns about humans or their existence, which backfired spectacularly when Wan sealed him up.
  • Purple Is the New Black: His "essence" is mostly reflected by a purple glow, most notably when he fires his "laser" beams and when the Dark Avatar is assuming its monstrous giant form.
  • Red and Black and Evil All Over: His color scheme is black and reddish-orange in comparison to Raava's white and blue.
  • Revive Kills Zombie: Unlike normal Dark Spirits, who are simply rendered docile by Unalaq's spirit pacification technique, Vaatu is destroyed by it. Being the embodiment of chaos, it would seem there's nothing left after the technique is finished purifying him.
  • Sealed Evil in a Can:
    • The only way to defeat him and not have him cause trouble is to trap him somewhere. Wan sealed him in a tree in the Spirit World, then sealed the portals at the north and south poles so Vaatu could not escape, even during Harmonic Convergence. Then Unalaq arranges for his escape in the present day.
    • By the end of Season 2, he is again... within Korra, and all of her successors for ten thousand years. Neither Raava nor Vaatu can exist without the other.
  • Smug Super: He's very arrogant, but his boasts are not unfounded: he is an immortal and powerful spirit.
  • The Sociopath: Vaatu doesn't express any real empathy towards others, and isn't big on friendship; anyone who serves him, especially Unalaq are nothing more than necessary allies, even if Unalaq was spared during the ordeal. Vaatu has destroyed countless villages and countless lives without a care. Though of course, Vaatu is a demonic spirit who is evil incarnate itself, so human morality wouldn't even apply to him in the first place.
  • Time Abyss: Says he lived ten thousand lifetimes before humans first "crawled out of the mud."
  • Token Non-Human: Vaatu is the only Big Bad in the series not to be human.
  • Underestimating Badassery: As an immortal and powerful spirit, he believes Wan, a mere human, is no threat to him. Then Wan fused with Raava and sealed him in a tree for 10,000 years. After all that time passes, he wouldn't underestimate the Avatar a second time, because he has new allies.
  • Wounded Gazelle Gambit: He convinces Wan to release him by pretending that Raava's a bully who's been oppressing him for ten thousand years.
  • You Have Failed Me: Subverted; when Unalaq believes Korra has been killed and they no longer have the means to free Vaatu, Vaatu calmly explains that he can sense Raava's essence and thus Unalaq hasn't failed.

     Raava 

     Hundun 
https://static.tvtropes.org/pmwiki/pub/images/hundun_3063.png
"I am known by many names ... but you may call me Hundun, Master of the Chaotic Attack. In my time, I was a king."
Click here to see under his cloak 
Voiced by: Steve Blum

An ancient enemy of the Avatar, who was defeated by an incarnation that preceded Aang, and has lived in the Spirit World ever since. Now with the Spirit Portals open, he seeks to bring chaos to the world and destroy the Avatar.


  • Ambiguously Human: He's been living in the Spirit World for a thousand years, and his appearance as an old man has a few inhuman traits.
  • Aristocrats Are Evil: He claims to have been a king during his life in the physical world. The treasures that he still had in the physical world allowed him to hire both the chi-blockers and the Triads as his personal army.
  • Badass Boast:
    Hundun: Now you will truly face the Chaotic Attack!
  • Badass Grandpa: He's thousands of years old, but age certainly hasn't slowed him down.
  • Bald of Evil: Not Hundun himself, but his brother.
  • Barrier Change Boss: He'll occasionally throw up elemental barriers to protect himself. They can be broken by using the corresponding element, stunning him momentarily.
  • Barrier Warrior: He has placed barriers to guard his treasure all over the world. The barriers can only be destroyed by using the corresponding element.
  • Battle Aura: A red one when he goes One-Winged Angel.
  • Beam Spam: One of his ranged attacks has him firing several serpentine Dark Spirits at Korra like a machine gun.
  • Beard of Evil: Has a long, white beard and is the Big Bad of the game.
  • The Beastmaster: Is able to control Dark Spirits.
  • Big Bad: He is the main villain of the video game, uniting several old enemy factions in order to destroy Korra. He plans to steal her chi for himself so that he can become whole.
  • Body Horror: The sight of his malformed, scarred Siamese twin is not a pretty one.
  • Casting a Shadow: Like Vaatu, he wields dark powers.
  • Chaos Is Evil: He's a force of chaos out to give the world a good serving of it and is the self-proclaimed "Master of the Chaotic Attack".
  • Composite Character: Of Vaatu (a being of chaos with a low opinion of humans and a personal grudge against the Avatar), and King Bumi (an elderly king and powerful earthbender whose hunched-back appearance belies his true power and massive physique).
  • Confusion Fu: Hundun's fighting style is varied and unpredictable and mainly consists of fighting in tandem with his brother and mixing up his movements to throw opponents off. Sometimes he might charge at Korra only to leap into the air to either punch the ground or deliver a diving kick. Other times he might move from side to side while charging to make it hard to predict where he'll attack. He may leap into the air to perform a diving kick only to suddenly stop and punch the ground while in midair. His ability to create clones of himself that attack independently only add to the confusion. All in all, Hundun's fighting style is a constant guessing game guaranteed to keep you on your toes. His Red Baron of the 'Master of the Chaotic Attack' isn't just for show.
  • Conjoined Twins: He's a conjoined twin whose brother is hidden behind his cloak.
  • Crazy-Prepared: Though he was defeated by a previous Avatar and forced to escape into the Spirit World, Hundun had vast treasure hidden in the physical world and protected by spirit barriers in case he would need it later.
  • Dark Is Evil: Wields dark powers and is out to plunge the world into chaos.
  • Dishing Out Dirt: During the final boss fight, one of his ranged attacks is to levitate a massive boulder and pitch it at Korra. Korra can deflect it back at him to momentarily stun him.
  • Does Not Like Shoes: During the final battle with him.
  • Doppleganger Spin: He can create copies of himself during the second phase of the battle.
  • Even Evil Has Loved Ones: Part of his grudge with the Avatar stems from his brother being grievously injured during a fight with a previous Avatar and part of his plan is to use Korra's chi to heal him and become whole.
  • Evil Counterpart: To Iroh. Iroh decided to move into the spirit world after he felt he could do no more in the land of the living. Hundun entered the spirit world to escape death and plans to regain his physical form by draining Korra's chi.
  • Evil Is Bigger: Once he sheds his cloak, he grows to several times Korra's size. At his new height, Korra is the same size as his knee.
  • Evil Laugh: Gives these out frequently.
  • Evil Old Folks: His appearance is that of a hunchbacked, wrinkly old man.
  • Evil Sorcerer: Possibly the closest thing the Avatar world has to one.
  • Faux Affably Evil: He seems cordial and somewhat whimsical, but he's a deranged monster out to kill Korra.
  • Final Boss: Of the video game.
  • Flunky Boss: The first round of his battle has him summon Dark Spirits to attack you before entering the fray himself, and he does it a second time after you've done some damage.
  • Foregone Conclusion: He will be defeated by the end of the game, considering he's nowhere to be seen two weeks later at the start of Book Three.
  • Generic Doomsday Villain: Similarly to Vaatu, Hundun has little characterization beyond being a being of chaos with a grudge against the Avatar and a desire to plunge the world into chaos.
  • Good Scars, Evil Scars: His brother has a scar on his eye similar to Zuko's thanks to the Avatar.
  • Guttural Growler: Par the course when voiced by Steve Blum.
  • Kung-Fu Wizard: Possibly the most straight up example in the Avatar world.
  • Last Villain Stand: With his army of Equalists, Triads, and Dark Spirits defeated, Hundun decides to fight Korra one on one.
  • Lightning Bruiser: Despite his age and massive build, Hundun moves around the arena with surprising speed. He also possesses immense strength and is capable of swatting Korra across the arena like a ragdoll and deal out heavy damage. If you're ill prepared, Hundun can and will wipe the floor with you.
  • Master of Illusion: A little mix of this and Reality Warper. Hundun can cast powerful illusions and in the penultimate chapter, he drags Korra through several illusions and forces her to fight various enemies. One notable illusion has her in a pro-bending match against three dragonfly bunny spirits with bending and another has her fighting Mecha Tanks and Equalists while in her giant spirit form.
  • Meaningful Name: "Hundun" is the Chinese word for "chaos".
  • Nice Hat: He has a rather tall hat with the symbol of the Red Lotus on it.
  • Obviously Evil: He was designed to look as creepy and evil as possible.
  • One-Winged Angel: Of the "behold my true form" variety. For the final battle with Korra, he reveals his conjoined twin under his cloak.
  • Power Echoes: When he goes One-Winged Angel.
  • Puny Earthlings: His opinions on humans are rather low to say the least. During the Heart of Chaos chapter, he gives two Reason You Suck Speeches about how easy it was to manipulate the Equalists and the Triads with promises of equality and wealth, respectively. And he's not entirely incorrect.
    Hundun: These Equalists are so simple. Sprinkle in a few words about the equality they crave, and they dance in the palm of your hand. Pathetic humans.
    Hundun: These fools. They hear the jingle of coins and forget their own mothers. They have no idea what they are doing, or they do not care.
  • Red and Black and Evil All Over: Wears Fire Nation style clothing. Though he is actually an earthbender.
  • Red Eyes, Take Warning: He gains glowing, red eyes when he goes One-Winged Angel. His brother's one eye glows blue instead.
  • Revenge: Against the Avatar for injuring his brother.
  • Rubber Man: He and his brother can stretch his limbs Dhalsim-style.
  • Sealed Evil in a Can: He meditated into the Spirit World to escape death, but was trapped there since the portals were closed. Thanks to Korra opening the portals, he's able to influence the land of the living again.
  • Sibling Team: He fights in conjunction with his conjoined twin.
  • Shock and Awe: One of his attacks is to rain down purple lightning bolts.
  • Surprise Creepy: Hundun being an old man with supernatural powers is creepy enough. But him being A conjoined twin who's scarred brother is horribly emaciated is all different shades of unsettling.
  • This Cannot Be!: His reaction to Korra unlocking her Avatar State and tearing apart his army.
  • Villain Team-Up: He's employed some Equalists who are still around after Amon's defeat, the Triads, and the Dark Spirits.
  • Villain Teleportation: Does this liberally, especially during the final battle.
  • Walking Shirtless Scene: During the final battle.
  • Wham Line: A minor one, but still counts.
    Hundun: But Korra, you haven't had a chance to meet my brother yet. The one you wounded all those years ago!
  • White Hair, Black Heart: His hair is white from age and he's the main villain of the game.

    Dark Avatar Korra 
https://static.tvtropes.org/pmwiki/pub/images/k7kemp7_9856.jpg

A manifestation of Korra in the Avatar State from her fight with Zaheer, which appears to Korra and tries to attack her.


  • Ambiguously Evil: It's not clear exactly why Korra is being harassed by her other self, who does nothing but stalk and/or attack her. There's certainly more to her than mere trauma, though.
  • Chained by Fashion: On account of being a reflection of Korra during her fight with Zaheer. She has manacles on all four limbs with a chain attached to the one on the right arm.
  • Chain Pain: She uses a chain to fight, just as Korra did against Zaheer.
  • Diabolus ex Machina: Her sudden apparition while Korra was beating Kuvira reverses the situation.
  • Does Not Like Shoes: Since Korra was barefoot during her fight with Zaheer, this Korra is barefoot as well.
  • Enemy Without: If she really is more than a hallucination. It still isn't clear whether she is or not.
  • Flash Step: When the apparition has at Korra, she dodges her attacks with this often.
  • Implacable Man: Being at best ambiguously real, Dark Avatar Korra can't be stopped by normal means. Korra can't ever land a hit, and Dark Avatar Korra follows her relentlessly. Makes sense, it's not a real being, but a reflection of Korra's self doubt following her encounter with the Red Lotus.
  • Glowing Eyes of Doom: Since she's constantly in the Avatar State, her eyes have this effect.
  • I'm Not Afraid of You: Subverted. When Korra confronts her, Dark Avatar Korra only gets more aggressive for it. When Korra tries to declare her other self as not real, this causes Dark Avatar Korra to attack more ferociously than she ever has before. Presumably despite the words, Korra doesn't believe it herself and not truthfully confronting the doubt within her. By refusing to acknowledge this, the Dark Avatar responds in kind by lashing out at her.
  • Left Hanging: By the time the finale ends, there's no explanation for what she was or why she appeared to torment Korra, though it's assumed she was just a manifestation of Korra's lack of self confidence that she needed to overcome. When Kuvira puts her end game into play, Korra removes all doubt in her mind and keeps her focus. After Kuvira is defeated, Korra sees a brief overlay of the Dark Avatar over Kuvira in the spirit world. Implying and possibly symbolizing that 1) Korra's finally gotten over her self doubt and 2) Kuvira, in a way, was the "Dark Avatar" she needed to fight and that the two were Not So Different.
  • Light Is Not Good: Unlike the Dark Spirits (including the Dark Avatar himself), her eyes glow with the same white light as the normal Avatar State and Raava.
  • Maybe Magic, Maybe Mundane: Korra's spirit friend is seemingly able to see her, and she leads Korra to an earthbending fight club Korra couldn't have known about. Korra also reacts when attacked by the hallucination in one scene, even being sent flying by some of its attacks. However, this scene takes place in the hallucination-inducing Swamp and includes some things that are clearly not meant to be actually happening (such as Korra being dragged by her doppelganger into a large pool of mercury which appears out of nowhere), which calls into question how much, if any, of it was real.
  • Primal Stance: Combined with flash-stepping, this clearly cements Dark Avatar Korra as unnerving.
  • Spanner in the Works: Even after Korra recovers from her poisoning, the Dark Avatar still shows up to stop her from defeating Kuvira with the Avatar State. Turns out it's not the manifestation of the poison but Korra's lack of self confidence. The Dark Avatar showing up during the fight shows she had yet to overcome this.
  • Unskilled, but Strong: Most benders use acrobatic dodges and graceful attacks. Dark Avatar Korra lashes out wildly with the elements and her chain, and does not merely dodge but Flash Steps away from anything thrown at her.
  • The Voiceless: She's absolutely silent, not even making a sound in combat.
  • Wild Hair: Since Korra's hair was down when she fought Zaheer for the last time, the Dark Avatar's is too, which emphasizes her brutal image.
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