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hey whats up its Gamer Boy Awe921 here putting character pages of their silly characters haha. since its not really a work..

first of all, 2018. this universe's earth.. its like Earth, except theres a whole dimension generated by mankind's imagination and creativity. these beings were dubbed Ideas, in this year, a breach was opened between humanity and fiction. with their magical powers combined with humanity's technology, both factions ushered in an age of prosperity.
but one day, war broke out between the humans and ideas, and so, they were sealed off into their dimension, the sheer destruction caused by the war was devastating, regressing the progress of technology, the survivors, which were few, collectively agreed to keep such world a secret, in fear of it being discovered again and leading to a repetition of the bloody war.

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the year is 2018-0. earth has recovered to the state it previously was in 2018. a boy named Yew wakes up in a bed. instructed by voices in his head, he goes on a journey, starting what would be a silly universe i made.

wow, after all that, its still kinda empty.. lets put some folders, shall we?

as always, watch out for spoilers!

Setting Info

Time and Space

     What is up with the 0 in 2018-0? 
the 0 is kind of like the BC/AC thingie, the 0 being after the war between humanity and fiction.
     What are the main attractions (the locations that actually matter)? 
first of all, we have Earth, as always! the blue (and green) ball that hosts real humans. but we already know about the earth, so lets dive onto the more important things.

starting from the top, we have the Sea of Ideas, which is basically what the dimension that hosts all fiction is called. between each universe that the Sea of Ideas hosts is The Void, which is the ideas' variation of space. each universe is a star in The Void, and universes that achieved sufficiently advanced technology or are simply that strong enough to breach into The Void made a few settlements.

a very large pitch black star is the entrance to the Trash Heap, which, to put it kindly, is a Death World filled with a population of untold numbers consisting of terribly made OCs with godlike powers, ideas that hunt these terrible OCs for various reasons, schizophrenic weather caused by Fantastic Nuke after Fantastic Nuke, the sun that concentrates its light into lasers and the moon empire made by a bunch of the more powerful abandoned OCs, which fires down mortars that raze the surface to rub their superiority over the ideas stuck down in the Trash Heap. its a fun place!
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About Ideas

     Differences Between Humanity And Idea 
  • a human is, well, a human! but they are physical, unlike an idea, who is made out of cognition. their magic is also made out of thoughts, which renders a human immune to them. but since it altered physics, sometimes it still could hurt a human. a fireball wouldn't directly damage the human, but the superheated air would cause quite a damage.
  • an idea has 2 ages- when they were created, and their physical age. the age since when they were created is their Creation Age. for example, say that someone thinks of a fictional adult in say, 2017-0, and they set their age to 20 years old. now, fast forward to 2018-0 and they would have one year of creation age and 21 years of physical age.
  • while humans have free will, ideas are influenced by storytelling conventions. some of them may be good (Determinator and Heroic Second Wind), while others may be bad (Idiot Ball, Villain Ball).

     Subcategories of Ideas 
some Ideas have different properties than most Ideas, enough to make them different beings.

  • a Concept is an idea that represents a fundamental rule in how the world works, or the concept of a very widely known thing, such as technology, death, entropy, war, combat.. when bound with a human, they create a Thrall, a powerful and immortal being that carries out the duty of their masters, which, in the present day, is.. not very much, being honest.
    • Thralls gain several benefits, although at the cost of their eternal servitude (not like that means much). these include superhuman capabilities, an assortment of powers related to the concept's nature and their very own Instrument, a weapon created by the Concept themselves for the Thrall that carries a power too.
  • a Trash Heaper is an idea that got abandoned, forgotten or repressed enough that they fade away. ideas run on Clap Your Hands If You Believe and fading away is the fate that awaits them when they're forgotten. once spirited away, they resurrect in the Trash Heap. it is possible for a Trash Heaper to escape, upon which they become fully immune from fading away and likely strong from all the ordeals it can take a Trash Heaper to escape. thus, escaped trash-heapers are hunted for sport or to stop any rampages.

     What happens if an Idea dies? 
there are two ways that an Idea can die. first of all, is actual death, which they can regenerate from. they come back weakened though, but after some time they regain it.

the second is more permanent, which is being forgotten. an Idea runs on Gods Need Prayer Badly, as in, they require people knowing about them to exist. when they can't sustain themselves any longer, they fade out and disappear...

... into the Trash Heap, which is a cobbled together mish-mash of worlds that suffered the same fate as the forgotten Ideas. abandoned characters and rejected designs wander about these lands, their purposes varying from escape to continuing a murder spree. amongst these people are The Hunters, ideas that take on particularly powerful rejected ideas and slay them for varying reasons. the power scale of the inhabitants in the Trash Heap varies wildly, from a simple poorly drawn rabbit to Sephiroth's brother who has a Keyblade and has purple hair or whatever that can rain down meteors all day long. they used to have a ruler, an idea that could absorb other ideas to grow stronger, but one day, they breached out. many forgotten ideas pilgrimage towards the crack in the sky they left, hoping to escape through there.

Trash Heapers suffer from permanent death, but are then reborn outside of it.

killing a Concept, though, is another story. murdering a Concept (not a thrall, important distinction) results in everything related to that concept being destroyed. so if you were to kill Death, nobody would be able to die anymore. everyone who died resurrects. the stars wont die, and nothing will end.

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Worldbuilding Thing

this is where i like. put in worldbuilding posts i made.

     here we go 
anti necro, oct 1


the Theory of Narrative Causality is enforced for ideas, although humans are immune to it(1) and can perceive such patterns, ala Discworld.

some ideas can do too, most usually ideas intended to be Player Characters or in a particularly meta work.

some theorize that its a side effect of a Concept's existence(2), while others argue that it may be something even above the Concepts, including Reality themselves.

it's true nature is inexact, but its effects can be observed clearly.

(1) - atleast, humans unimportant enough. people exposed to fictional, magical matter long enough become vulnerable too, but they still retain immunity from more blatant examples of the theory manifesting such as the Ball tropes, and as mentioned before, unimportant humans pretty much have immunity.

(2) - fingers are currently pointed at Fate and Reality, but Trope-tan believes that a shard of Tropes is causing it.

Characters

The Concepts

     In General 
tropes that apply to the concepts in general.


  • Above the Gods: pretty much.
  • Abstract Apotheosis: they embody an universal concept. some like Time and Space are fairly explanatory, and then theres Cooking.
  • All-Powerful Bystander: they aren't really interested in fighting. however, see Awakening the Sleeping Giant.
  • Anthropomorphic Personification: they're ideas of a concept in the universe. said concepts are an aspect of the universe itself, from things such as Time, to Fortune, to Cooking, to Fashion, etc, which makes them terrifyingly powerful.
  • Awakening the Sleeping Giant: angering a concept is VERY BAD IDEA. first, the concepts all have an oath to help each other in need in order to preserve the stability of the world. second, the concepts are ridiculously strong, because of the fact that they either embody a thing so common in life, or a vital component of the universe itself. you would pretty much be waging war on the closest things to an Outer God this 'verse has.
  • Blue-and-Orange Morality: they don't really stick to morality, and would rather sit back and observe how us, humanity and ideas are doing, much like a human observing an anthill.
  • Cosmic Entity: pretty much. they mostly just hang around with their thralls though.
  • Deity of Human Origin: most of the younger Concepts are born from particularly powerful ideas or thralls that
  • Did We Just Have Tea with Cthulhu?: you can! the Concepts are actually pretty nice. some of the more horrid ones may try to treat you to a [REDACTED], but it'll be fine. probably.
  • Eldritch Abomination: the Concepts look very alien compared to pretty much all the characters. we have Death, who looks like a spiked tron-line thingie with a waning moon for a head as an example, and Religion, who has the appearance of a holy being and a demonic one fused together.
  • God in Human Form: usually through their Thrall.
  • God Is Flawed: despite their supreme power, its obvious that they still have flaws.
  • Nigh-Invulnerable: most attacks can't even make them flinch.
  • Passing the Torch: a concept's Thrall can pass on their bind to someone else. it also can be done forcefully.
  • Powers That Be: forces beyond the scope of most characters.
  • Order Versus Chaos: Time and Space embody this concept too. Time embodies Order, while Space embodies Chaos. there once was much Fantastic Racism, but after the failed coup, they decided to establish a truce.
  • Our Gods Are Different: lets see..
    • Power: Omnipotence down to Scarily Powerful
    • Immortality: Advanced to Simple
    • Needs: The Needless, but they still appreciate food anyways.
    • Anthropomorphism: Disembodied Mind, Physical God and More Than Human.
    • Morality: Above Morality to Paragon, Exemplar and Human.
    • Numbers: Polytheism
  • Reality Warper: by default.
  • Semantic Superpower: some Concepts operate on this, such as Death being capable of reviving someone by killing the fact that it died.
  • Sentient Cosmic Force: sentient aspects of the universe.
  • The Minion Master: some of them are able to control and create beings that aid them. they're called the Agents in general, but their creators often name them something else.
  • Time Abyss: a lot of them are pretty, pretty old. these are identified as Primordial Concepts.
  • Top God: Reality, the very concept of existence itself. he then created Time and Space, who then went on to create more concepts, who created more concepts...

     Reality (Unmarked spoilers ahead!) 
Long ago, there was nothing. And then, as nothing became something, a being of unimaginable power materialized.

Reality, creator of all. In his curiosity, he descended to Earth and met a person he calls the Beloved. Reality tried to help them, but his efforts to help increasingly caused trouble for Beloved, to the point they attempted to commit suicide. Reality sent the two of them on an adventure throughout various worlds in a desperate attempt. It seemed to work, but then that person killed themselves when they were back home. Reality then made the Wish Fulfilling Organization to refine the 'adventure throughout various worlds' process, essentially creating and throwing random people into Self-Insert Fic scenarios in an effort to discover where did he go wrong, or how to save Beloved.


  • Adult Fear: what if, despite having all the power in the world, you couldn't save the person you cared about? what if its because of YOU using these very same powers that you ended up killing them?
  • Angst Coma: fell asleep as it sinks further and further into hopelessness.
  • Anti-Villain: its not actively evil, its just really desperate to try to save someone.
  • Butterfly of Doom: a side effect from using his Reality Warper powers, due to the lack of finesse.
  • Curiosity Is a Crapshoot: it just wanted to know more about humans, and ended up spiraling into despair.
  • God in Human Form: while interacting with Beloved.
  • Greater-Scope Villain: created the WFO, which gave Checker Kid, the plot-relevant villain a chance to get powers, and boy did he snatch that chance, severely messing up the multiverse in progress. great job!
  • Holding Out for a Hero: accidentally enforced this pattern on Beloved by helping them out a bit too much. when his Power at a Price kicked in, the Butterfly of Doom effects pushed her past the Despair Event Horizon.
  • Humans Are Cthulhu: it tries so hard to understand and help humanity, and yet, his actions screwed over people enough that they ended up as the Greater-Scope Villain.
  • Humanity Is Infectious: developed empathy and emotions while interacting with Beloved.
  • Reality Warper: they can warp reality, but they lack finesse on it, usually setting off consequences via Butterfly of Doom. its what led him to resort to the multiversal tour- his efforts to help Beloved with his powers created increasingly stronger drawbacks and Beloved started to mentally break down.
  • Top God: of the 'verse's pantheon.

     Time and Space 

Time and Space, The First Ones

the concepts of time and space. they lack a thrall, but they make up for it by their unmatched power. they also represent Order and Chaos respectively.


     Death 

Death

https://static.tvtropes.org/pmwiki/pub/images/conceptdeath.png
The Destination Every Soul Heads To

the concept of Death, not the thrall itself. Death holds dominion over the end of any living being, their final destination. These includes obvious powers like the ability to kill anything with a mere touch, to the not so obvious such as the ability to resurrect dead people.


  • Abstract Apotheosis: of death, of course!
  • Absurdly Sharp Blade: the scythe's a direct step up from their thrall's scythe, able to seamlessly slice through things.
  • Authority Equals Asskicking: stands in equal position to Time and Space, and for a very good reason.
  • Back-to-Back Badasses: with Religion, mirroring their thralls' relationship.
  • Bold Inflation: their Instrument, DEATH THE THIRTEEN, to differentiate from their thrall's Death The Thirteen.
  • Combat Medic: they can resurrect the dead by negating the fact they have died.
  • Don't Fear the Reaper: it is not really malevolent and holds a great deal of interest in humanity.
  • Eldritch Abomination: as a Concept, its a given.
  • Equippable Ally: turns into Death The Thirteen, the one that the thrall uses.
  • No Saving Throw: Execution. it doesn't matter if you're the collective hatred and sorrow of both humanity and idea, it doesn't matter if you're the creator of all reality itself, anything that gets struck by it instantly dies. it was the finishing blow on ███████ for a very good reason. any ideas that are struck by it are also instantly sent to the Trash Heap, and if a Trash Heaper is struck by it, they get hit by Cessation of Existence.
  • One-Hit Kill: theres its Touch of Death. it can kill lesser beings with a single tap, and then theres Execution, which, again, has a No Saving Throw property in it.
  • Sinister Scythe: DEATH THE THIRTEEN, a villainous scythe whose blade was grafted straight from their skin.
  • Situational Sword: Execution. first, it only instantly kills if its target is weakened enough. second, it takes a really long time to charge- the Rasputinian Death on ███████ was to both keep it occupied and weaken it enough.
  • Super Speed: its incredibly fast, fast enough to basically stop time. and unlike death, its duration is infinite.
  • The Minion Master: can make their own Agents called the Grim Reapers, which serve as its thralls' personal army.
  • Wowing Cthulhu: it is admittedly impressed by how people live their lives, despite the fact that they will meet their end.

     Karma (Spoilers ahead!) 

Karma, Concept of Retribution

the concept of the consequences an action has, of the universe's one-ness. Karma serves as the echo of a being's actions, rewarding good deeds with fortune and evil deeds with misfortune.

In WORLDWALKER, its revealed that they are responsible for Selfie's Villain Ball Magnet, having found the act of betrayal Selfie has done reprehensible enough for it to damn the teenager. Additionally, the presence of Call It Karma has corrupted the Concept, alongside its outdated view of morality, resulting in Black and White Insanity.


Selfie: "You don't get it. Your system of this 'karma meter' is.. I know you tried to balance things out, like you should, but your way of doing it, its flawed! Your system measures each action, no matter how small, from the way people eat their sandwiches to the way they LOOK AT OTHER PEOPLE can ruin their spot on the meter, or the fact that I, a regretful backstabber, tried my best to redeem myself- and yet your meter damns me to the same level as a dictator, or the fact that somebody has to be perfect from the sheer exactness of your system to even get on the good end! Do you see it now?"
Karma: "..."
  • Karma: its in the name!
  • Karma Meter: the way they judge people. its deconstructed, as the way it works (its incredibly exact, detailing every single action a person takes- not to mention that someone has to be practically perfect to even be in the good end of the scale) turns this well-intentioned meter into a Morton's Fork.
  • Reasonable Authority Figure: despite his torment of Selfie, they're actually quite willing to listen to his point, and has a My God, What Have I Done? moment when they realize just how flawed his system is.

     Darkness 

Darkness, Primordial Concept

A very ancient Concept, as old- if not older than Time and Space. Unfortunately, the Big Bang being a big flash of light and all that, he got split into at the very least millions of pieces. See The Third Enforcer's character page for information on that specific piece.


     Tropes 

Tropes, Killed Concept of Convention

the concept of tropes itself, slaughtered in ███████'s coup attempt and broken into many, many pieces. each trope you see in TVTropes is a fragment of this original being.


  • Lethal Joke Character: despite the concept it embodies being somewhat weird, its pieces have the power to imbue incredible powers to people, as seen with The Aviator and The Players.
  • Pieces of God: much like Darkness, was shattered. each fragment is an individual Trope, and said fragments can be absorbed for incredible power.
  • Posthumous Character: dead after the War, yet its fragments influence people.

The Thralls

     Reality's Thrall 
Image couldn't be shown for the sake of preserving sanity
the ultimate Thrall, a fusion of a human who has achieved true power and the concept of Reality itself.


  • The Dreaded: the mere possibility of their presence keeps the Thralls in line.
  • The Spook: nobody knows much about it. all that is known is that Reality's Thrall wields infinite power.
  • World's Strongest Man: reality was already crazy strong, but gaining a powerful thrall pretty much skyrocketed their power.

     Death's Thrall 

Death's Thrall, "Cool Title I Just Made Up!" (real name:Maria)

https://static.tvtropes.org/pmwiki/pub/images/death_86.png
this is Death, concept of the end, finality and wielder of scythe/spears. despite her powers and appearance, she is actually quite a cheery goth, being fairly kind and polite. she's one of the younger Thralls, with only >50 years of being a thrall. their ability is to detect the weak points of living beings and strike them with Death The Thirteen, her Instrument, that takes the form of a scythe that can shift its blade upwards to form a spear. she can also amplify her senses enough to achieve a 'slow motion' effect, allowing her to attack and move much faster for 3 seconds, with a 5 second cooldown.
she currently lives in Japan and frequently goes to conventions, justifying that her cosplay is from a very obscure manga. speaks in purple text.


  • Awesome, but Impractical: she can spin Death The Thirteen's blade by shifting it repeatedly. while it is even more dangerous like this, its also equally dangerous for death herself. she died once from it.
  • Beware the Nice Ones: she is gentle, but also remember that she's fused with basically Death themselves and that she's not helpless in a fight. and lets not talk about her Overdrive!
  • Boss Subtitles: made up her title in the header after hearing the titles of the other Thralls.
  • The Berserker: upon activating her Overdrive. any attempts at self preservation is accidental.
  • Chess with Death: she's horrible at chess itself, but she's fairly good at fighting games.
  • Crippling Overspecialization: she's significantly weaker without her scythe, lacking any sort of martial arts or enough strength to hurt a Thrall by punching it.
  • Don't Fear the Reaper: a fairly nice girl who is also fused with the very concept of Death.
  • Fragile Speedster: weaker than most Thralls when it comes to physical strength and endurance, but her ability to exploit weak points alongside her skill makes that every blow IS going to be devastating.
  • Superpowered Evil Side: her OVERDRIVE. she lacks control of it and generally is too forgiving to invoke it, but her Overdrive is among the deadliest there is.
  • Super Senses: a Thrall already has them, but she can amplify her senses to high enough levels, temporarily slowing down time for her.
  • The Grim Reaper: duh. she does get somewhat offended at particularly evil portrayals of Death in media.
  • The Minion Master: commands his Concept's agents, the Grim Reapers.

     Religion's Thrall 

Religion's Thrall, Lunatic Crusader (real name: Isaac)

https://static.tvtropes.org/pmwiki/pub/images/religion_8.png
this is Religion, concept of divinity, holiness and judgement. their appearance and red eyes may indicate otherwise, but they're a Knight in Shining Armor. one of the older thralls, bearing >1000 years of being a thrall. their ability is to draw from people's belief to perform miracles, the ability to manipulate souls and immense strength/endurance, even when compared to other Thralls. wielding their Instruments, the divine lance/mace Punishment and the impenetrable shield Sin, they charge into battle with glory. speaks in red and gray text.


  • Ax-Crazy: his maniac personality, contrasting his sane one.
  • Afraid of Their Own Strength: his sane personality is very afraid of the mass destruction Religion can cause.
  • Blood Knight: the maniac personality seeks out battles.
  • Counter-Attack: his sane personality's fighting style. he blocks attacks with his shield and then retaliates, rinse and repeat.
  • Fantastic Nuke: his ultimate technique, Rapture, which draws from massive amounts of belief and souls. using this spell is how Religion realized how terrifying his strength is- in a fight, Religion activated it nuked an entire city.
  • Godzilla Threshold: using souls to attack. its damaging for the souls themselves and when used for sufficiently demanding moves, outright destroys them, which while his maniac] personality would, his sane does not approve of such.
  • Lack of Empathy: used to lack empathy back in the past. interacting with Death and others awakened his empathy, though.
  • Soul Power: can manipulate souls to fuel his attacks.

     Fashion's Thrall 

Fashion's Thrall, Stylistic Unraveler

https://static.tvtropes.org/pmwiki/pub/images/fashion_0.png
despite how normal they look, she/he is the thrall of Fashion, concept of fabulousness, clothing and colorfulness. turns out that embodying fashion itself grants you knowledge on how to not look suspicious. they used to have way flashier clothing, but after losing in an important fight due to it being exploited (the fabrics were combusted, the capes were snagged on to gain an advantage..) and after the war between human and idea, they decided to wear more boring clothing as to not give them away. they're responsible for providing and fixing clothing for the Thralls. in battle, they are armed with two pairs of daggers: one that resemble scissors, the other resembling sewing needles, accompanied with a surprisingly large amount of powers.


  • Ambiguous Gender: responds to both she/he, and is androgynous enough to not lean towards either.
  • Awesome, but Impractical: their old costume. as described above, she was lit on fire and got her cape snagged onto, which cost them their advantage, leading them to being nearly killed. they decided to wear more modest and practical clothing, switching onto..
  • Boring, but Practical: their clothing may not look very much, but its made out of specially designed fabric that alongside being roomy and flexible for movement, is completely bulletproof and can withstand lava. and its comfortable too!
  • Combat Medic: their sewing needles can close and heal wounds, and they are very much capable of killing with them too.
  • Impossibly Cool Clothes: makes these. suit that can handle incredibly high speeds? a tuxedo that can reflect bullets? child's play.
  • Master of Disguise: can whip up wigs, clothing and makeup and apply them well enough that they can practically match the person they're imitating.
  • Super Form: their Overdrive. it doesn't do much to the clothes, but their weapons grow much more powerful.
  • Where Does He Get All Those Wonderful Toys?: averts this alongside Technology. they're responsible for creating clothing and fixing up the other Thralls' clothing, accessories and more, while Technology maintains their weaponry.

     Fortune's Thrall 

Fortune's Thrall, Bane of Las Vegas (real name: Seth)

https://static.tvtropes.org/pmwiki/pub/images/feelingluckykid_1.png
this is Fortune's Thrall, concept of luck, chance. the judge of which side the coin lands on. one of the younger thralls, they are still getting used to their powers, although their potential is huge. his head's high up in the clouds, which probably explains how they seem so fine with their newfound powers. their Instrument is a shield styled after a roulette wheel that can absorb and grant people luck. their powers involve the manipulation of probability... casino owners, beware! currently lives in Las Vegas, in the middle of a big winning streak.


  • Achilles' Heel: very vulnerable to Crazy-Prepared levels of preparation, since it leaves little to no room for luck to affect things.
  • Badass Cape: a cape styled after a roulette wheel with a betting table.
  • Badass in a Nice Suit: that is one hell of a snazzy suit.
  • Determinator: with a combination of his power and the will to go on, they can survive what should have been killing blows.
  • Golden Super Mode: their outfit becomes pure gold and their hair spikes up in their Overdrive, not unlike a Super Saiyan.
  • Good with Numbers: calculates impossibly small odds to pass their time.
  • Mana: what luck is to them. regenerates over time, check. fuels his magic, check.
  • Spectacular Spinning: can spin his Instrument against the ground to create a shower of sparks or to grind away at a foe's defenses.
  • Super Form: their Overdrive. gains much greater control of fortune.
  • Winds of Destiny, Change: their power. they can influence probability using the luck absorbed by their Instrument or redirect his luck to improve chances at something.
  • You Can't Fight Fate: averted. things such as preparation, sheer skill and many other factors can prevent Fortune from directly intervening with his or their opponents' luck.

     Knowledge's Thrall 

Knowledge's Thrall, Wikipedia but for the Thralls

this is the person that Knowledge contracted with to become a Thrall... and the price being that they basically interpret the knowledge that the Concept receives, in case they need it or to simply show off how cool they are. they also got delegated into being Wikipedia, the Google for the Thralls. seems like there was another price to pay.


  • Achilles' Heel: made to avert Knowledge's (interpreting the knowledge) but for all the smart they have, they're subpar in combat.
  • Beleaguered Assistant: for Knowledge, and for Thralls that are 'special', as he puts it.
  • Deadpan Snarker: especially when playing Wikipedia.
  • Flaw Exploitation: has the knowledge of the weakness of every single thing, living or dead. can't do much to exploit it though.
  • Support Party Member: the goto for sensing weaknesses, finding logical weaknesses and more.

     Trope-Tan 

Trope-Tan, Core of the Shattered Concept of Tropes

yep. its her! in the Ideaverse, she's a sentient fragment from the remains of Tropes (the concept). amidst the thousand tropes, each a fragment of the killed god, Tropetan emerged. containing Tropes' personality before being shattered, its her goal to reform herself, and possibly slap that usurper in the face on the way.


  • All-Powerful Bystander: one of the most busted Thralls, and yet she doesn't bother with the thralls problems. being shattered into a thousand pieces with no idea what is a piece and what isn't does that to you.
  • Fourth-Wall Observer: theres plenty of fourth wall tropes, so it was kind of inevitable.
  • Lethal Joke Character: she's able to enforce tropes onto anything that has any semblance of idea in it, since ideas are influenced by tropes.
  • Pieces of God: one that grew sentience.
  • Serious Business: her efforts to reconstitute, so much that she doesn't bother with other people's problems. considering how the Aviator became a godly force from the fragment of Serial Escalation, her seriousness is justified.
  • The Watcher: often watches events unfold in an effort to find a new trope.
  • Troperiffic: she takes a lot of delight in this.
  • Winds of Destiny, Change: pretty much can do this in a fictional world, whether its via invoking this trope or something like Rocks Fall, Everyone Dies.

Ideas

WFO Tour Guides, Main Trio

     In General 
The three Tour Guides, who accompany the Power Trio of the 3 tourists, they themselves also fitting the trio bill.


  • Anti-Magic: averted, unlike their tourists. they're fully vulnerable to magical spells.
  • Fusion Dance: can pull this off with their tourists. Selfie and Emily with Jack and Merlie respectively are fairly straightforward, while Ben has Mental Fusion and Equippable Ally.
  • Power Trio: definitely. fits as...
    • Two Guys and a Girl: Jack and Merlie, with ALICE.
    • Combat, Diplomacy, Stealth: ALICE, being the only one actually made for combat fits. Jack with his easygoing nature is Diplomacy while Merlie's arsenal of spells, which includes disguises and invisibility fits the bill of Stealth.
     Jack 

Jack/Vincy/The World Serpent

https://static.tvtropes.org/pmwiki/pub/images/woah_its_jack_9.png
" I have no idea what I am doing- not that it ever stopped me, of course! "
this is Jack, Selfie's draconic companion by accident and circumstance. despite their accidental abduction of Selfie and a significant lack of wits, they are a fairly nice dragon to be around, liking sweets, fish and generally enjoying a carefree life, working for the WFO. creation age of 2, physical age of 15- a little bit older than his creator. together with Selfie, they attempt to escape from the world of fiction, teleporting through various worlds and places, until they eventually teleport back home.


  • Alas, Poor Villain: feels bad for having to defeat the Enforcers- they were his idols after all. he feels even worse towards Audrey, considering they're both Split Personality beings, understanding that Audrey only tried to protect Milly, but ended up taking it too far.
  • All-Loving Hero: cares very much for things, which contrasts with Selfie's pragmatism.
  • Berserk Button: has a single reversed scale under his chin. it actually amplifies whatever emotion he's feeling right now, so if its rubbed when he's happy, he'll be blissful. rub it while hes mad, and he'll get pissed.
  • Book Dumb: not too smart, but Selfie's trying to get him better. he struggles with multiplication the most.
  • Cruel and Unusual Death: make no mistake, when Jack fires their water blast at high enough pressure, if you get hit by it, the results are not pretty.
  • Delightful Dragon: delightful indeed, despite their flaws.
  • Double Consciousness: before Selfie killed himself, he created Jack as an alternate personality to evenly distribute the emotional pain he has between them. the Fusion Dance between them has this in full force, but traces of it still remains even when split, such as small instances of Synchronization and so on.
  • Dumbass No More: part of his Character Development.
  • Establishing Character Moment: shares this with Selfie. he establishes that A: he wants to fulfill Selfie's wishes, and B: he's a cheerful guy. unfortunately Selfie replied with a fist to the face, also establishing his character.
  • Foil: he's basically Selfie's other half. because he IS selfie's other half.
  • From Zero to Hero: kickstarts Selfie's growth alongside going through one himself.
  • Fusion Dance: learns how to bind with Selfie, which likely turns Selfie and Jack into the first ENVOY and Entity there was.
  • Good Is Dumb: certainly is dumb, and is one of the nicest of the group. he gets better.
  • The Heart: serves as this.
  • Hidden Depths: played with. he does have some hidden depths, but he also incarnates Selfie's own Hidden Heart of Gold.
  • Imaginary Friend: they used to be someone's imaginary friend, before being repressed away. he belongs to Selfie.
  • Kindhearted Simpleton: and then he sheds the Simpleton part away.
  • The Lancer: to Selfie's The Hero.
  • Making a Splash: he breathes water instead of fire. this water is blessed with the essence of life, allowing healing, but when shot at high enough pressures or mixed with abrasives, it becomes lethal.
  • Morality Chain: to Selfie. being mixed with selfie's more positive side probably helps.
  • Nice Guy: his Book Dumb tendencies asides, he still has good intentions.
  • Only Known by Their Nickname: selfie decided to call him Jack because he wanted to defy having to say a complicated name every single time he were to talk to him. his actual name is Vincy.
  • Off-Model: i.. forgot to give him his antlers in the previous ref.
  • Our Dragons Are Different: takes both from the eastern and western types of the dragon.
  • Positive Friend Influence: he's a huge part in Selfie's growth into a better person. it ends up being a two-way street.
  • Sea Serpents: based on an eastern dragon in appearance.
  • Split-Personality Merge: considering how Selfie and Jack basically were Sharing a Body before being separated via suicide, one could see their Fusion Dance as this.
  • Stronger with Age: has the potential to grow to titanic sizes, alongside their magic growing increasingly stronger. they eventually become something bordering on a Physical God by 2018-0, alongside Merlie, who becomes a (fortunately benevolent) Eldritch Abomination.
  • Tulpa: his true nature. when Selfie was alive, he desperately thought up Jack in an attempt of companionship. with Selfie dead and how he never confided to anyone about Jack, he soon fell into the Trash Heap when Selfie killed himself.
  • Undying Loyalty: to Selfie. he finds it a bit odd, as selfie knows he himself is not the best person to be around. turns out that was his objective as his Tulpa.
  • Wish Fulfillment: as an employee of the WFO (Wish Fulfilling Organization), its only natural. his eager attempts to start fulfilling wishes despite not being trained is the root of him and selfie's whole story, and the catalyst that begins the whole thing in general. he was influenced by Checker Kid via Mind Rape.

     Merlie Mi Magoo 

Merlie Mi Magoo / Magika (2nd stage) Grandalf (3rd stage, branch A) Raoulish (3rd stage, branch B) Sigma Rose (stage ∑)

https://static.tvtropes.org/pmwiki/pub/images/merlie_magoo_mii_v2_8.png
" Magoo! "
Merlie is a 'Monstar', originating from an obvious attempt to cash in Pokémon's hype. much to his frustration, he lost his WFO-assigned spellbook thanks to Emily's recklessness, leaving him stuck and with the few spells he memorized, which are geared towards deceptive use and manipulation. nevertheless, he tries to make the best of his situation, gladly joining Selfie's gang in their attempt to escape.


  • Art Evolution: compare his first picture to the current one.
  • Adorably Precocious Child: in their base form. Emily describes it as a 'child' form of sorts.
  • Badass Adorable: a cute magician that looks like they came from Kirby, but he is the de facto spellcaster of the group and an infant chaos god.
  • Bishōnen Line: Sigma Rose is an imposing knightess, and is capable of kicking ass in both physical combat and magical duels.
  • Combat Pragmatist: by virtue of being weaker physically than ALICE or Jack, its an necessity, much like Selfie.
  • Eldritch Abomination: they're the infant form of what basically a god of chaos in their universe.
  • Evolutionary Levels: as an Expy of Pokémon, of course they would.
  • Expy: comes from an obvious Expy of Pokémon. Merlie themselves resembles Magolor a lot. their Phantom Thief focused final evolution, Raoulish is inspired by Raoul, Joker's third tier Persona, while Grandalf, their magically oriented evolution is based on Gandalf. the unnamed Branch B evolution is obviously the SkullGreymon of WORLDWALKER, and when Merlie tries accessing Stage ∑ alone, they end up resembling Meta Knight.
  • Fusion Dance: stage ∑, achieved with a fusion between Merlie and Emily Rose. its basically WORLDWALKER's equivalent of Gallantmon.
  • Invisibility: can become invisible for various uses, and can apply it to other things too.
  • Last of His Kind: his home universe has been destroyed, and he only survived because his natural habitat was a dimension separate to it (which is another destroyed universe).
  • Magic Knight: upon fusing with Emily. Sigma Rose is granted a longsword, with a shield attached by an armbrace, combined with spells both offensive and defensive, allowing her to turn into a versatile powerhouse.
  • Magic Wand: is armed with one.
  • Master of Disguise: one of their spells allow them to apply a perfect match of a disguise. it extends to other species as well.
  • Olympus Mons: he's what amounts to a Legendary in the universe. its not obvious at first, but their 4th stage is more than enough to warrant them this trope.
  • Outside-the-Box Tactic: relies on illusions and bizarre magic tricks to gain the edge in fight.
  • Pokémon Speak: only speaks their name. their evolutions doesn't.
  • Squishy Wizard: more fragile than most ideas, but compensates with a bigger variety of spells.
  • Stage Magician: looks like one. his evolution, Magika Mi Magoo looks like a cross between one and a Phantom Thief. his 2 branching final evolutions either ditch it or go for full-on magician.
  • Stronger with Age: they eventually mutate into a god of chaos, although thankfully benevolent.
  • Support Party Member: is very lacking in direct combat, even after he evolves. Grandalf is focused in defensive spells while Raoulish is a Fragile Speedster focusing on ending the fight before it even begins via One Hit Kills and guerrila tactics. Stage ∑'s evolution, Sigma Rose finally joins in the fight with devastating Magic Knight capabilities.
  • Superpowered Evil Side: 4th stage, branch B. fueling from anger and despair, it mercilessly tears down any opponent on its way, like SkullGreymon.
  • Target Spotter: can use a sort of 'scrying' to detect enemies.
  • The Trickster: deceives, fools and manipulates in combat.
  • Weak, but Skilled: has a greater array of spells than Jack, but far less physical strength. his evolutions are better physically, but are still fairly fragile. becomes Strong and Skilled in their 4th stage.

     Model: ALICE 

Model: ALICE (Armored Light Infantry Combat Exoskeleton)

https://static.tvtropes.org/pmwiki/pub/images/model_alice.png
*whirr* "Sometimes the scariest thing is the thought that you had fallen so far, that the devil would welcome you with open arms."

Model: ALICE (Armored Light Infantry Combat Exoskeleton) is a living suit of Powered Armor called an Exoskeleton. originating from an obvious Evangelion wannabe, she used to be a girl that donated her body to have an Exoskeleton constructed around her, to become something more than a human and machine... unfortunately her show got cancelled, and that resulted in her being banished to the Trash Heap, where she then was picked up by the WFO and put in servitude. she is Benjamin's tour guide.


  • Combat Pragmatist: originally created for military purposes. of course they would do so.
  • Crutch Character: she's the strongest WFO tour guide out of the 3 when she initially joins, but Jack and Merlie surpass her in potential, with Jack eventually becoming something close to a Concept in power called the World Serpent, while Merlie becomes a god of chaos in the far future. even in the story she struggles to keep up, since she doesn't have as much potential unlocking, only having her manual piloting mode, fixing herself up and getting stronger gear.
  • Death of Personality: the first death of the group, caused by Checker Kid reprogramming her to fight against the group. when she's booted back up, she's practically an Empty Shell.
  • Dented Iron: look at her picture. theres scratches everywhere, one foot is dirtied and another has wiring exposed.
  • Equipment-Based Progression: since she's lacking in upgrades like Jack learning more magic and Merlie evolving, she resorts to getting bigger guns, upgrades to her software and fixing herself up.
  • Empty Shell: becomes one via Death of Personality.
  • Failure Hero: back when she was in the Trash Heap, she failed to keep any of her squadron alive until the WFO has come. she seriously considered shorting herself out before.
  • The Gunslinger: she knows how to use that Hand Cannon, so theres no point in praying if she decides you're worth using one of her 6 initial bullets on you.
  • Hand Cannon: her revolver. across the story, it never gets replaced and serves as a powerful Emergency Weapon. it even proves to be powerful enough to injure Audrey, AFTER he's become a fictional human- and thats with a .357. with the inital bullets, it blows Audrey's right arm off.
  • Machine Blood: averted, much to Ben's horror. after Checker Kid wounds her, human blood comes out of the stump.
  • Magically Inept Fighter: can't use Vellelargitor at all, and so has to rely on scrolls. sure is great when they get doused in water, rendering them useless.
  • Not So Above It All: she does cave in to Emily's demand to spell ICUP... except she does it with the phonetic alphabet.
  • Robot Buddy: to Ben. and then she gets shot in the eye and starts bleeding.
  • Shoulders of Doom: those are some stylish pauldrons.
  • Super Strength: Jack, Emily, Selfie and Ben (and Merlie, though that probably doesn't makes much of a difference) combined doesn't come close to her strength.
  • Too Awesome to Use: her 6 bullets she starts with. they were made by an unique manufacturer and have enough power in them to explode an iron wall, so every shot counts. fortunately she's smart enough to threaten enemies with it.
  • Tragic Keepsake: the true nature of her locket. it used to belong to a loved one, but then they were destroyed when the world fell into the Trash Heap.
  • Required Secondary Powers: her Super Strength is to prevent recoil from impacting her too much.

WFO Enforcers

     In General 
general tropes applying to the WFO's elite.


  • Adult Fear: what if, suddenly, your boss, who you greatly respected suddenly started turning into someone monstrous, as if someone else replaced him, forcing you to do morally dubious things via death threats and eventually mind control?
  • Anti-Villain: they're only WFO employees that fit very well in the Eldritch Abomination category trying to do their job. in their perspective, these 3 random kids and their tour guides are deviating from the track and wrecking the worlds they step foot in.
  • Brainwashed and Crazy: are hit with this when Tempus manages to figure out that Checker Kid set up the curse that's wrecking the realms Selfie visits so badly.
  • Cast of Snowflakes: especially so in this group
  • Cliché Storm: they usually look for this to detect any rogue WFO employees and customers.
  • Eldritch Abomination: we have a jellyfish-like creature, not too bad.. then we get to the living shadow, the elemental spirit hive...
  • Godzilla Threshold: they're this for the worst case scenario of a WFO employee/customer going rogue, sent to neutralize the threat at any costs, whether its via simple coercion, to things like mind control or outright assassination.
  • Heart Is an Awesome Power: most of the Enforcers with weaker sounding powers. afterall, if they were weak, they wouldn't be enforcers. see their pages for details.
  • Fanfic: each Enforcer represents fanfic genres.
  • No-Nonsense Nemesis: post Brainwashed and Crazy. the third enforcer nearly gets the whole party killed after Selfie mistakenly presumed him to be weakened to the light, the Hivemind manages to greatly wreck the world they're in despite having 5 seemingly useless elementals and it only gets worse from there.
  • Outside-Context Problem: for the natives of the world, and an even bigger one than the tourists. the memory resets and mental tomfuckery probably help on making them unable to see such a thing coming. who would expect that Reality Warper from a company basically designed to rewrite your world several times just for the sake of some random person's adventures would attack your world?
  • Poor Communication Kills: if they only told that Selfie's disrupting the canon events, and if Selfie only told about their Doom Magnet curse, they wouldn't have to fight them, and they would be back at home too. not that they have any other choice, after Tempus finds out the Awful Truth, forcing Checker Kid to use mind control.
  • Reality Warper: they're experienced vellelargitor practitioners, of course they can do so.
  • Serial Escalation: we go from a tentacle monster who insists on spreading love, which, while is a noble goal (although it involves brainwashing pheromones). and then theres the time stopping clockwork creature, and then there's the elemental spirit hive robot that can literally cook you alive, invoke your subconscious fears and shatter your bones from the sheer loudness all at once.
  • Standard Evil Organization Squad: the elite of the WFO, members of the Enforcer Squad are sent to deal with complicated matters, such as restoring a wrecked timeline back to normal, fighting off Clock Roaches and the occasional Mary-Sue Hunter, and unfortunately for our protagonists, dealing with rogue WFO employees.
  • True Companions: the Enforcers basically boil down to a big, happy Godzilla Threshold family.
  • Willfully Weak: they don't go all out usually because they're sent to maintain the stability of the worlds, and unleashing their full powers can cause devastating consequences for the world, combined by some Enforcers' personalities (Tipps is more interested in pacifism, Tempus refuses to kill children). this trope is then thrown out of the window due to Brainwashed and Crazy as described above. even then, they're implied to be trying to resist from within.)

     Tipps 

Tipps

https://static.tvtropes.org/pmwiki/pub/images/tentacle_boi.png
" Ah, me? I'm simply guiding others to the treasure that is love! "
Tipps is an Eldritch Abomination resembling a jellyfish, and the first Enforcer that Selfie's group faces. He's fairly harmless and only interested in spreading the love around, via powerful pheromones. what he lacks in killing intent, he tries his best to make up for it in the POWER OF LOVE!.. kinda.


     Tempus 

Tempus

https://static.tvtropes.org/pmwiki/pub/images/tempo_0.png
"Time taken by sending you back, 30 seconds. Time required to register the tour guides rogue behavior, 20. Time required to arrive to the desk to report, 9. And to beat you, I only need one second."

Tempus, the Clockwork Creature that follows after Tipps. He heralds a wake up call that the WFO aren't harmless villains, showing how terrifying the Enforcers can be. Willing to fight with his trusty staff, Jikanshokuin, combined with mastery over time, he presents a way bigger threat than Tipps. much of Tempus' origin is left to speculation.


  • Badass Boast: see his quote.
  • Bash Brothers: fought Checker Kid alongside Tipps.
  • Bullet Time: the Jikanshokuin's ringing sound slows down anything that hears it. hears. which means projectiles (that doesn't have ears) can't be stopped and if the clock is rendered unable to ring, its rendered useless.
  • Difficult, but Awesome: his actual powers involve the manipulation of atoms. at first, it was on a really, really tiny scale, so tiny that it didn't even matter. but Tempus, given an eternity to train them, eventually became an Enforcer.
  • Flash Step: can pull this off. Selfie presumes its a brief use of THE TIMEOUT. once again, spatial shenanigans.
  • Gratuitous Japanese: his staff, Jikanshokuin, which translates to Timestaff. oh so creative.
  • Gradual Grinder: he can and will outlast all and any battles of attirition, but due to his weapon of choice being a staff, his damage output is fairly lackluster.
  • Heart Is an Awesome Power: manipulating the properties of atoms may sound weak, and it was. Tempus admits to Tipps that it took him years to even be able to perform tricks like the TIMEOUT, even for a second. but it pays off well, considering the sheer ease he destroys Checker Kid with alongside Tipps, until he gets hit by a dirty blow.
  • Hidden Depths: actually a Space Master that pretends he's a Time Master.
  • I Am Not Left-Handed: he stops pretending he's a Time Master against Checker Kid and using his Space Master powers, which he introduces by attempting to warp Checker Kid inside out. it almost does him in.
  • Mysterious Past: nobody has any idea where Tempus came from, one day he just appeared in the WFO's data files and started working there. it also should be observed that the data files suddenly registered him as 'Tempus' before anyone knew their name, meaning that he likely could have changed his name.
  • Noble Demon: he refuses to seriously hurt the tour guides, even moreso for the tourists. this leads him to hold back far more than usual, and its still enough to cause a heap of trouble for the protagonists.
  • Space Master: can cast Graviga. its also the true nature of his powers- THE TIMEOUT is just him stopping all atoms in the area from moving, and the clock freeze move operates similarly. his Bullet Time is the only real time power he has, and its only achieved by the Jikanshokuin.
  • Temporal Duplication: can perform a Doppelgänger Attack with this, pulling a version of him from the future to strike the foe. its actually him making an atom-by-atom perfect clone, but since Tempus has to focus to keep the clone together and even moreso to control them, its more like making a new body that he possesses.
  • Time Master: what tipped you off? the clock design? his abilities? the way he talks? sorry, but you guessed wrong.
  • Time Stands Still: THE TIMEOUT, his Signature Move. duration of 5 seconds. he uses it for dodging and throwing things at them. theres also a spell activated when Jikanshokuin is slammed into the ground, it summons the figure of a clock across the ground that quickly strikes 12- when it does, anything inside the clock figure's area is frozen for 4 seconds. however, his powers' true nature is that of a Space Master, and he only achieves feats such as Bullet Time by using the Jikanshokuin. not to mention that THE TIMEOUT works by stopping every single atom in an opponent's body, which means he's practically unable to damage them while they're frozen.
  • Wake-Up Call Boss: even when willfully holding back way more than usual since he's hesitant to fight, he still overwhelms Selfie and Emily. they only managed to escape with their lives due to Jack blowing open an exit with their water jet.
  • Weak, but Skilled: is not so strong in physical confrontation and relies not in raw power, but in making use of his arsenal of spells to turn the fight around.
  • Victory by Endurance: his most relied means of victory. in their first fight, they manage to wear the protagonists down enough that they needed to escape.
  • Visual Pun: a clockwork styled enemy, who serves as the Wake-Up Call Boss. reminds you of an alarm, doesn't it?

     The Third Enforcer 

The Shadow/Night Prowler/Him/Yami /Jonathan Marks

https://static.tvtropes.org/pmwiki/pub/images/the_shadow.png
"..."

An everstretching shadow, this terror marks the moment the Enforcers stop pulling their punches, what with nearly murdering the heroes and whatnot. Alongside Vellelargitor, they're armed with the ability to manifest from shadows and manipulate them to terrifying degrees.


     The Hivemind 

Radiante, Ursa, Gara, Hartmann, Soundwave and Joe

https://static.tvtropes.org/pmwiki/pub/images/blargh.png
here for the other spirits 
"With a mere thought, the oceans split, the earth quakes, hurricanes destroy and volcanos erupt." "(... I don't think we really have any 'classic' spirits anymore, Radiante.)"

a broken robot chassis home to 6 elemental spirits, these form the Hivemind, led by an elemental spirit born from a dying white dwarf called Radiante, master of the stars. The others are Ursa, master of nature, Gara, master of the glass, Hartmann, master of one's inner heart and Soundwave, master of sound.

and then theres Joe, master of.. bacon.


  • Achilles' Heel: Anti-Magic. as they're practically living magic, you can guess how well they react to it.
  • Aerith and Bob: we have all these cool names, and then the bacon elemental is named Joe.
  • All Your Powers Combined: can combine elemental attacks together, such as using heart and nature together to command an army of animals, sound and heart to reach out into more than one person's hearts, glass and star to focus Frickin' Laser Beams out of sunlight...
  • Attack Its Weak Point: the robot chassis. they're basically an anchor for the spirits to hang onto- if its destroyed, they fade away.
  • Back from the Dead: they're called spirits for a reason. Radiante was born when a white dwarf died out... and then theres Joe, who was born when some really delicious bacon fell to the floor, 'killing' its edibility.
  • Blue-and-Orange Morality: Joe preaches about a 'revolutionary karma meter system' called the Bacon-Omelette Equilibrium. what it consists of is never explained, but Joe makes it clear that its not based on good/evil nor order/chaos.
  • Combat and Support: the 6 elementals are split in half between this role.
    • Combat: Radiante, Ursa, Gara
    • Support: Hartmann, Soundwave, Joe
  • Dysfunction Junction: asides from Radiante, the other spirits act odd.
  • Elemental Absorption: can absorb any elements to replenish their supply.
  • Elemental Armor: can make a plexiglass armor.
  • Elemental Baggage: they control their elements, not make them. while the spirits are terrifyingly powerful in their natural habitats, they're not really that much outside of it. its what shoots Radiante into Authority Equals Asskicking territory, the sun is a star and the stars at night also count for his power, meaning he doesn't run out easily.
  • Elemental Barrier: can invoke it.
  • Elemental Embodiment: that are inhabiting a broken robots' chassis.
  • Elemental Powers: Star Power, Green Thumb, The Power of Glass, Heart Beat-Down, Make Some Noise and Bacon.
  • Elemental Weapon: can enhance a weapon they find into one.
  • Heart Is an Awesome Power: every single one of them. Joe is capable of 'cooking' the other elementals' attacks (aka charging them), exponentially increasing their power, Radiante can literally command stars to vaporize an enemy, Gara is capable of performing Literally Shattered Lives alongside making plexiglass (shatter-proof glass) barriers, Hartmann is able to exploit an enemy's internal fears and doubts, Soundwave can cause vibrations, Ursa can command animals as well as manipulate trees and shrubbery.
  • Man of Kryptonite: the Tourists are this to them, thanks to their inherent Anti-Magic properties.
  • Power Floats: their method of movement. Reality Ensues when they're rendered immobile via Anti-Magic, since they're basically a robot torso.
  • Star Power: Radiante's element, being born of a dying white dwarf.
  • Super Power Lottery: boy are they a winner, despite not seeming like it initially. asides from star, every elemental spirit turns out to be a Lethal Joke Character.

     That Insect 

That Insect (actual name: Poppy Stocks)

https://static.tvtropes.org/pmwiki/pub/images/shes_beauty_shes_grace_she_will_punch_off_your_face_transp.png
Shes beauty- shes grace, she'll punch off your face.
"I'm a bug, yup! But one that just broke your arm."

a really tiny bug thats usually drawn as a blot with wings, observing the various characters within the universe, basically acting as a behind the scenes staff member, coming up with the plots that the tour guides follow.

while her species is unidentified, her ability to punch and tank things way above her weight class is certain.


Trash Heapers

The Garbage Folks

     Unlucky 

Unlucky

https://static.tvtropes.org/pmwiki/pub/images/unlucky_redone_2.png
(Forgotten cartoon [thats you])
the trash heap. a hellish wasteland, with a population composed of forgotten, repressed or even outright hated ideas. these ideas rot in the depths of the Trash Heap, a mishmash from several forgotten worlds.

one of them is called Unlucky. originating from a cartoon in the 1900's, Unlucky's life was fairly average- even though he did repeatedly get beaten to an inch of his life by several abandoned ideas, he mostly was passive. Until one fateful day, he finds a cache of Moon Empire gear, somehow unlocking their DNA lock.

now, setting off to get revenge and escape the Trash Heap, Unlucky bands together with 3 other abandoned Ideas to break out of the Trash Heap, creating the group known as the Garbage Folks!


  • Badass Adorable: a cartoon armed with futuristic gear, who can tank a point-blank explosion at the very least.
  • Born Unlucky: its in his name. the one moment he gets lucky (finding the Moon Empire gear), he starts a journey to break out of the Trash Heap. maybe he is like that for a reason.
  • Cartoon Physics: weaponized. he can easily endure a cannonball AND restore himself via Unexplained Recovery.
  • Deliberately Monochrome: even his weapons are monochrome.
  • Executive Meddling: the reason his show tanked and he was forgotten. his character was bought off, so his creators had to make a Replacement Scrappy. both his old and new shows already jumped the shark and failed.
  • The Gunslinger: wields a custom moon empire Hand Cannon, that he nicknamed Jerry.
  • Pint-Sized Powerhouse: the tiniest of the member, standing at a 5'5. still kicks ass though.
  • Ragtag Bunch of Misfits: a forgotten cartoon from the 1900's armed with a futuristic gun and bazooka, a Mary Sue of terrible quality, a DND miniboss for an oneshot... then again, its the Trash Heap. such groups are common.
  • Stone Wall: the tank of the group. cartoonish physics in a Sadist Show really toughens you up.
  • Unexplained Recovery: he can heal himself by temporarily retreating from the battle and coming back brand new.
  • Weapon of Choice: Tom and Jerry, customized Moon Empire bazooka and handcannon respectively.

     Raven 

Raven

https://static.tvtropes.org/pmwiki/pub/images/raven_70.png
(Please try your best to not rip your eyes out)
Early along his journey, Unlucky encounters... oh god, this is going to be a mouthful.

Raven Darkness Heart Ebony Elizabeth Lisa Kreany Lazbough Mary Alinol Eli Zeppelin Demon Lord Ninja God Samurai Dragon China Weeb Dweeb Highschool Girl, who Unlucky easily beats since she unfortunately got delegated into Tutorial Battle tier enemy. She joins Unlucky because of Rule Number 27 in her 20 PAGE CODE OF HONOR, which, you can buy along with her THOUSAND WORD BACKSTORY.

Raven proceeds to prove herself to be the melee powerhouse of the group, and also the sneaky one, contrasting with Unlucky's long-range combat.


  • Become a Real Boy: deep down, she wishes she wasn't such a bad character.
  • Character Development: she eventually grows out of being a Mary Sue, becoming a real character in the process.
  • Close-Range Combatant: contrasting Unlucky, she is strong at melee.
  • Drama Queen: ohhh god, you ruined her dress for the high school prom! oh god, why are they so loud?
  • Glass Cannon: better than Unlucky at dishing damage, but not as good in receiving them as Unlucky.
  • McNinja: apparently is a highschool ninja, alongside being a half-demon. she does know how to sneak around, but not much else.
  • Parody Sue: her ridiculously long name, her thousand word backstory and her 20 page code of honor..
  • Stylistic Suck: pretty easy to tell.

     ARCHPALADIN Bones 

ARCHPALADIN Bones

https://static.tvtropes.org/pmwiki/pub/images/bones_1.png
(Actually a really delusional lich)
the third member Unlucky encounters, this one-shot DND miniboss was forgotten and left to rot in the trash-heap. or, decompose. since his flesh's already rotten away. 'Archpaladin' Bones joins the group in their attempt to escape the Trash Heap to get even more blessings for his 'hammer' (actually a really big stick that Bones somehow fit an anvil through).


  • Authority in Name Only: an archpaladin is, according to Bones' words, 'a paladin of the highest caliber'. unfortunately, he is merely a delusional lich.
  • Beware the Silly Ones: he might be pretty much the group's equivalent of Don Quixote, but unlike him, Bones is actually dangerous in a fight.
  • Combat Medic: can put up a fight and is a healer too.
  • Dark Is Not Evil: despite being a lich, Bones does not have a single mean bone in his body.
  • Dem Bones: of course!
  • Flaming Skulls: in the one-shot's universe, liches have flaming heads. the color indicates their power, with Green being the second lowest.
  • Friendly Skeleton: one of the nicest denizens of the Trash Heap.
  • Healing Hands: can use the souls to sew up wounds.
  • Mighty Glacier: the slowest member of the group, but hits hard and can tank better than Raven.
  • Skull for a Head: no lower jaw, though. shame.
  • Soul Power: the actual nature of his 'holy' powers.
  • Weapon of Choice: the 'hammer' of justice, holy and all that is shiny, like glowsticks and flashlights.. the DESTINY DECIDER!

     Mel 

Mel

https://static.tvtropes.org/pmwiki/pub/images/mel_310.png
(Cute and deadly)
the last and fourth member Unlucky takes along their journey, completing the Garbage Folks. they're a discarded fursona, a modern day magician. they may lack in melee, but they compensate by being the party's de-facto mage. wielding fire, thunder, earth and water, providing a versatile kit.


Humans

WFO Tourists

     In General 
general tropes that apply to the WFO's tourists, a bunch of young people that suddenly find themselves trapped in the world of fiction.


  • Deconstructed Character Archetype: of Self-Insert Fic protagonists. they get brutally reminded of their situation, via near death situations, one of their tour guides dying, and their sanity and goodwill starts eroding.
  • Dysfunction Junction: damn right it is. all 3 of them have Death Seeker tendencies, to start.
  • Trapped in TV Land: all of them. they find themselves whisked to the land of fiction.
  • Not a Game: all of them learn this the hard way.
    • Selfie gets reminded, that, despite these being a different world than his own, they are still worlds with actual people in it, no matter how weird they look, tearing on Expendable Alternate Universe.
    • Emily learns the hard way that this is not a Power Fantasy or that the fictional worlds operate on game logic.
    • Benjamin gets faced with the fact that, despite him being in a fantasy world, it doesn't change who he is- that it doesn't solve their personal issues magically. Infact, the threat only makes it strain harder on him.
    • Milly learns that you HAVE to interfere sometimes, even if you risk straining a friendship. Its more important to face the struggle and try to steer your friend in the right direction than to turn a blind eye.
  • Not So Different: selfie notes that all of them have some disturbing similarities to him. theres a reason for that.
  • Ragtag Bunch of Misfits: the leader of the group is a perpetually frowning boy Anti-Hero with a Dark and Troubled Past, accompanied by an eastern dragon, abandoned imaginary friend, a tomboyish girl who is not afraid to punch God in the face, her Battle Butler of sorts bootleg Pokemon that tries to prevent her from doing the face punching, a precociously mature and prodigial child and his robot companion that seems like it came out from a warhammer 40k wannabe.
  • Reality Ensues: they're like if this trope gained limbs and started talking and walking to people, considering they're actual humans. example: while a fictional character probably wouldn't be too fazed by Nuclear Candle, selfie pretty much gets flash-banged.
  • Sanity Slippage: every single one of them.

WFO Tourists, Main Trio

     Selfie 

Selfie

https://static.tvtropes.org/pmwiki/pub/images/selfiebutsignificantlybetter.png
here for SPOILERS 
" Okay, fine. I'll go on this stupid adventure, under the promise that you will leave me the duck alone and never talk to me again after this. "
The titular self insert of WORLDWALKER: The Unwanted Adventures of A Self Insert, Selfie is an asocial and apathetic boy, suffering from a lack of self-confidence, a low opinion of himself and a doormat, who just happens to not remember anything before his accidental kidnapping by Jack. after punching Jack in the face, he begrudgingly works alongside the dragon as they are capable of teleportation. as he visits other worlds alongside Jack, he eventually meets fellow 'tourists', the energetic Emily Rose and her adorable trickster, Merlie and the shy Benjamin alongside his robot, Model:ALICE.


  • Action Survivor: he's just a (probably) 13 year old boy who is far from competent, but makes up for it by being deceptively smart, extremely creative and he never, never fights fair.
  • Ambiguous Disorder: he doesn't say it himself, but it becomes increasingly obvious to see that this kid's not well as the story goes on. so, lets look at the list.
    • checks a lot of boxes in symptoms of psychosis (depressed mood, difficulty sleeping, suicidal thoughts/actions, loose grip on reality)
    • tends to shun as much social interaction as possible, being avoidant and awkward and has difficulty understanding people's emotions,
    • borderline obsession with victory, resorting to unsavory means such as psychological warfare to do so
    • cripplingly low self worth as the cherry on top, which grants him the need to constantly be 'busy' to compensate so, a constant need to be productive.
    • theres also the fact that he swings hard from awkward, emotional and shy to ruthless, violent, nihilistic and manipulative when in complete despair.
  • Amnesiac Dissonance: as he realizes he has done a Terrible Thing, he simply mentions to Jack that the devil would welcome him as a friend after what he's done.
  • Amnesiac Hero: doesn't remember a single thing from his past life.
  • Angst? What Angst?: he gets over having killed someone fairly quickly compared to his peers, only spending a day being plagued but still able to function. he killed before.
  • Animal Motifs: the snake, representing his sneaky tactics and the Cornered Rattlesnake aspect of him, alongside the crow for their intelligence and grudge-holding abilities.
  • Anti-Hero: definitely fits in the Classical Anti-Hero archetype, but has shades of Pragmatic and Unscrupulous.
  • The Anti-Nihilist: post Character Development. as he puts it:
"I don't care for this 'universe is going to end so there's no reason to live' thing. I already made my purpose, and that is to get home and enjoy some tea. Mope all you want, but you might as well be talking to a wall at this point."
Tempus: Waiting, hm? I can understand.
Selfie: No. I'm studying. Learning. Plotting.
"I never start trouble, but when it does start, I WILL finish it."
"Come on, then. Try a storm of magical missiles. You've earned yourself the front seat in seeing how futile your magic is against me."
"If I die, you best hope you don't believe in an afterlife, for I will kill you a thousand ways in the eternity of Heaven, Purgatory and Hell."
  • Badass Bystander: he may suffer from Bystander Syndrome to the plot the actual heroes are busy fighting with, but he's the one who fought off enforcers, rogue tourists and tries to ensure his Doom Magnet effects don't screw up the canon.
  • Bad Powers, Good People: he ticks off a lot of boxes in the Antagonist Abilities subtrope list (Anti-Magic, Long-Range Fighter, Trap Master, Shoot the Medic First, often attempts to land a One-Hit Kill and will do his best to ensure No Saving Throw, Master of Illusion with Merlie's aid and a Guardian Entity\Attack Animal\Flying Weapon in the form of Jack) and has the Animal Motifs of both the snake and the crow. he does slip into Bad Powers, Bad People, but he climbs back out.
  • Be Careful What You Wish For: he wished that his morality was gone so he'd be able to not be saddled with so much guilt. congrats, selfie, not only did you briefly abandoning your morality result in the suicide of your friend, but in your positive emotions being forced out of you via severing from your tulpa. oh, did you wish being able to retreat to a fantasy world? well here you go, have fun trying not to die!
  • Beneath the Mask: he puts on plenty of personas, from a lost, confused child to an experienced traveller, but beneath all of these personas he's a broken, sarcastic teen trying to only get home.
  • Berserk Button: Helplessness. he constantly felt helpless during his childhood, and thus grew the 'victory obsession' aspect of him, and feeling helpless is going to tick Selfie off. its a double edged sword, since his refusal to accept the odds leads to his Determinator qualities, but it also tends to lead to his very morally ambiguous moments.
  • Blind Without 'Em: zig-zagged. his left eye's farsighted (although its not as bad as his right eye) and his right eye's nearsighted. together they make for a decent vision, but if one is unavailable for whatever reason its played straight.
  • Boring, but Practical: basically his motto. any situation that gets selfie out of trouble alive and well is the go to plan- and if trouble comes, he often foregoes flashy things such as finisher moves and honorable duels in favor of things like traps and shooting it dead with a gun.
  • Broken Bird: eventually becomes this from the sheer stress the tour has inflicted on him.
  • Broken Smile: or well, any expression that isn't frowning. his smile hints at a deep, very deep underlying sorrow.
  • Broke the Rating Scale: [he does this to anything that uses supernatural forces to judge him, via his antimagic and the Terrible Thing he has done. it also renders him immune to being straight up zapped by a Bolt of Divine Retribution, which is how he even survived to this point.
  • Byronic Hero: always was one, and is gradually showing it as time passes via Sanity Slippage.
  • Bystander Syndrome: doesn't bother to help the actual heroes, seeing it as something the heroes can take care of, and he's given even more reasons after deducing his Doom Magnet nature.
  • Butterfly of Doom: his Doom Magnet tendencies makes the events of the universes he goes to derail completely off course. it ends badly.
  • Celibate Hero: doesn't like romance or the idea of it, nor the idea of having offspring.
  • Character Development: the journey back home is as much of a physical journey as it is an emotional one for Selfie. he may still remain fairly cynical and introverted, pessimistic even, but with all the things he faced, its some incredible progress.
  • Combat Pragmatist: oh my god, YES. justified, since its practically required to stand a chance against the things he faces. he doesn't win because hes an invincible fighter, even though he gets a decent boost from his Fusion Dance with Jack/Vincy, his Tulpa. he survives his fights because he never fights fair, resorting to things like glass shards (can be used for Agony of the Feet, alongside being able to be thrown), water blasts (as noted in Jack's page, if at high enough pressures, it wont end well. even when at non-lethal amounts, it still can push someone, and Selfie has used it for lethal methods more than once), illusion spells (if the target is well known, study its weaknesses and taunt them with memories of their failure. if not, it can still serve to hide a pit) and Hand Cannons (very useful for intimidation), even willing to use his own blood to gain an advantage he uses it to make Poppy leave a trail of blood wherever she flew, allowing ALICE to estimate where she's going and landing the shot. etc. it DOES leave him helpless at situations where he can't cheat (i.e. duels), though, but he tends to avoid those anyways.
  • Cold Ham: he may be the Straight Man who doesn't emote much, but as seen in his Badass Boast example, he's more than capable of selling dramatic flair when he needs to.
  • Cornered Rattlesnake: starts actively planning on how to destroy the WFO after ALICE's death, soon followed by Ben's.
"I'll kill them all... I'll make them pay."
  • Crazy-Prepared: him preparing against Checker Kid. he has to memorize every single spell the WFO has, which is not a short list, and then prepare a counter for each one of them.
  • David vs. Goliath: he's always outmatched in a fight due to a good amount of his companions not having any firepower, his human companions being fragile and more, alongside his own lack of combat skill.
  • Deadpan Snarker: fires shots often. asks why Emily's parents aren't the World's Strongest Woman when she mentions mistakes make people stronger, calls any conversation Jack does 'clown to clown conversation'...
  • Deconstruction: of the 'idealized appearance' many self inserts have. turns out he looks like that because the way he killed himself was so horrifyingly agonizing and painful that it literally only left bloodied chunks of him as a remain. given that Checker Kid only had self portraits of him as a reference, he naturally got reconstructed like that, and upon finding that out has an identity crisis.
  • Defied Trope: as a human, he's not influenced by tropes like Idiot Ball, and as a side effect of him cuing Reality Ensues wherever he goes, he defies Guns Are Useless for him.
  • Determinator: despite everything, he tries his best to get back home and eventually starts leading other tourists to try to get back home too. once he starts taking levels in kindness, it extends to protecting his friends as well.
  • Determined Defeatist: when forced to fight. he's very well aware that he can die from a single slip up, but its that very same awareness that makes Selfie such a Combat Pragmatist.
  • Dialogue Tree: Selfie's excessive planning to merely talk to someone is depicted this way.
  • Divergent Character Evolution: started off as a straight self insert of the author, and ended into, well, whatever Selfie is.
  • Doom Magnet: somehow, he seems to attract disaster. kingdoms get invaded the moment he arrives, explosives are set off by accident. heroes suffer tragic losses and humiliating defeats, while villains win and expand their plans further. its the Villain Ball Magnet from Karma, combined with Checker Kid performing dickery that would make Eobard Thawne proud.
  • Dragon Rider: can pull this off with Jack, with the grace of a teen desperately clinging onto something thats flying in the hopes of not being thrown off and dying.
  • Driven to Suicide: he killed himself after accidentally causing a friend, that would eventually be the Checker Kid to kill themselves.
  • Dungeon Bypass: often rides on Jack past any obstacles.
  • The Eeyore: combined with Grumpy Bear, with that constant frown and a Sir Swears-a-Lot attitude.
  • Empty Shell: is often compared to one, with some commenting he looks like he's unable to even be happy. considering Jack also took Selfie's positive emotions upon being separated, they may have some point. its ultimately a subversion though, since his negative and bitter feelings remain.
  • Everyone Has Standards: yes, even Selfie. sure, he will freely beat the crap out of people when its needed, regardless of age, gender, race or that stuff and his standards may be really, really low, but there are things he won't do, such as endangering people uninvolved with the situation. he also bothers to lure the enforcers away from populated areas.
  • Fighter, Mage, Thief: the Thief to Emily's Fighter, and to Benjamin's Mage. armed with pragmatic tactics and a tendency to fight dirty, he pulls his weight with deception and trickery.
  • First-Person Smartass: does this to people he doesn't like, people he likes and even himself. sometimes he spills pieces of it out.
  • Flowery Insults: due to his swearing being butchered into harmless words, he has to get creative.
  • Fusion Dance: can perform one with Jack, and in the final battle reaches out to Reality themselves, fusing with them to become the very first ENVOY and Thrall respectively.
  • A God I Am Not: he makes this choice after thralling to Reality. he could have lashed out on the worlds that destroyed his friends in vengeance, but he doesn't, representing the end of his emotional journey as well.
  • Golden Super Mode: his Fusion Dance with Jack. its somewhat downplayed though, considering only his jacket becomes golden.
  • Good with Numbers: haha, no. he constantly misremembers numbers, often by a single digit.
  • Good Is Not Soft: wont let a villain get away to cause more havoc.
  • Harem Seeker: defied. as Selfie puts it...
"It'll probably give me a heart attack from all the infighting and bickering, and it doesn't help me escape."
  • Heroic Self-Deprecation: he may be a jerk, but don't let that make you think he's not a jerk to himself either.
  • Heroic RRoD: often experiences this after a fight, since he's just a teen afterall. his Super Form with Jack improves the situation a little, but it opens a new pitfall in that he can muster too much power.
  • Hero of Another Story: basically his schtick mid-character development. while the protagonists are off doing their things, Selfie fights off whatever other looming threat there is, usually brought from his Doom Magnet tendencies. he also tends to accidentally uplift natives from the worlds he visit into this status, probably because his Doom Magnet tendency often results in adventure.
  • Heroes' Frontier Step: he's trying to take this, but its proving to be hard.
  • Heroes Gone Fishing: he does this often, such as going shopping, taking a walk and well, fishing. considering his situation, its pretty understandable.
  • Hidden Depths:
    • he has a Hidden Heart of Gold, as much as he denies and undersells it. as hostile he is to those that he's bitter against, he's also equally as much caring to the people he likes.
    • his ability to write & read english is self taught.
    • he can sing decently well.
  • Humble Goal: he mentions wanting to take a nap when he finally gets back home. he gets the wish in the ending.
  • Hurting Hero: at the end of the day, Selfie's still a teenager- all this unwanted adventuring emotionally burns him out, gets him close to death several times, alongside Checker Kid's psychological torture, the fact he has to basically save the world, undoing his mistakes... its hard being Selfie. which makes his triumph all the more satisfying.
  • Hypocrite: for all the things he does, he's particularly easy to turn on them.
    • absolutely hates it when people employ Deadpan Snarker at him, while he himself does it in plentiful.
    • sees getting angry as being pointless, while he himself has years worth of anger stored
    • doesn't like cynics despite being one himself
    • believes perfectionism is pointless and stupid, despite being a perfectionist himself
  • Hypocrisy Nod: however, he knows the fact that he's being hypocritical. its also another sign of self loathing, considering they're aspects of his personality.
  • Impossibly Cool Clothes: his jacket-cape combo. with the zipper not ending at the neck part, he can take his arms out of it but still have it on him, turning it into a cape. considering how he believed in ghosts, the afterlife and the like, this has the implication that he chose this one to look dope as hell to whatever afterlife there is, since he killed himself.
  • It Gets Easier: selfie starts out rather hesitant in fighting and didn't even consider killing. and then the story happens. its notable that he gets over it rather quickly, only spending the next day contemplating his actions. it already kicked in once.
  • Japanese Politeness: averted. though he is of Japanese ancestry, he's a sarcastic bastard and not a pleasant person. however...
  • Jerk with a Heart of Gold: he may be bitter, sarcastic and absolutely not a goody two shoes, he still tries his best to keep the tourists under his lead alive.
  • Knight in Sour Armor: becomes this during the story. he might whine and complain, but he still tries his best to be a good guy.
  • Loser Protagonist: he's scrawny, not even good at math (barely passed), socially awkward and has a Friendless Background. Reality Ensues as even losers can hit the Despair Event Horizon, and when he did...
  • Made of Plasticine: fictional humans have higher durability than actual humans, and selfie is not a fictional human. he's not even athletic like Emily. it slightly improves when hes fused with Jack/Vincy.
  • Mage Killer: it takes him a while to get to this point, but eventually he becomes adept at fighting off and killing an Idea. helps that he has Anti-Magic and isn't afraid to weaponize his Defied Trope capabilities.
  • Manipulative Bastard: he's not afraid to misdirect people for his own purposes.
  • The Nicknamer: selfie often relies on this and Hey, You!, though he'll refrain from doing so when it would be inappropriate. justified as he's actually pretty terrible at remembering names.
  • No Social Skills: he seriously sucks at talking to strangers and considers conversation more like carefully balancing each choice and seeing as a Dialogue Tree instead of actually empathizing with people. this trope comes into play if he's caught off guard, or he tries initiating one himself. the exception is Jack, because he pissed him off enough to bypass that.
  • Nothing Is Scarier: while Selfie is on a Quest for Identity, there are a few things he's NOT going to discover and is left for the audience to figure out.
    • the way Selfie killed himself. it was bad enough that he needed to be reconstructed from bloodied chunks, severely altering his appearance and personality in the process. we never learn what it is.
    • but most importantly, the Terrible Thing. was it how he backstabbed his friend, or could it have been something much, much worse?
  • Outside-the-Box Tactic: uses these often, such as triggering a pipe to burst to briefly stall Tipps. alongside a dash of Combat Pragmatist and Manipulative Bastard shenanigans.
  • The Perfectionist: he tends to obsess over many kinds of events and how they could have gone better. he used to be one even in his past life, wanting to be a Master of All. not only that, he suffered from Someone Doesnt Love Raymond, showing that he's socially perfectionist as well, and he used to be more or less neutral because he doesn't want to upset anyone.
  • Perpetual Frowner: considering his past, it'd need a small miracle for it to even come off. he does manage to make a neutral expression,
  • Power at a Price: his Fusion Dance with Jack. he gains a considerable power boost, but it nullifies his Anti-Magic properties, one of his greatest advantages over his enemies.
  • Properly Paranoid: it comes with being Genre Savvy. he goes into fights Crazy-Prepared and with a plan and is armed even while sleeping. correct or not, it doesn't change the fact he's paranoid.
  • Quest for Identity: remembering who he was is among his top priorities. it gets deconstructed, as Amnesiac Dissonance shows him that he used to be terrible, bringing about an identity crisis.
  • Repressed Memories: the nature of his past memories, with a dash of Trauma-Induced Amnesia. as one can see in Amnesiac Dissonance, he has very good reasons to do that.
  • Revenge Before Reason: beneath his many masks he made for interacting with people, he's terrifyingly vengeful and perfectly willing to ruin a life to do so when pushed far enough. this bites him in the ass, since those people almost always are much more capable than him. and the few times he does succeed, it leaves a horrible scar on his conscience.
  • Sadist: its hidden, but its there. what started out as a Double Tap turns into messy executions, if he's not able to land a One-Hit Kill he tends to inflict painful, debilitating blows and then finish them off.
  • Sanity Slippage: its gradual, but its there. he starts hallucinating, grows Ax-Crazy and goes through It Gets Easier.
  • Savvy Guy, Energetic Girl: savvy guy to Emily's energetic girl. responds with sarcasm, annoyance and bitterness to emily's antics.
  • Shell-Shocked Veteran: Played for Laughs, in that the reason for his Asexuality is because he's seen so much weird fetish stuff that he's pretty much lost the will to love. its not played for laughs when he recalls all the terrifying things throughout his journey, and its implied Checker Kid's coma-inducing Mind Rape left an emotional scar.
  • The Shrink: being one was his dream job. maybe. he admits he used to chase it because he wanted to be able to help his friends, not because he had any interest in psychology itself.
  • Sir Swearsalot: he swears a lot, although its played down by the filter spell.
  • Somebody Doesn't Love Raymond: he suffered from this hard before, pretty much requiring outside approval to even function. he wished he didn't need it, and the WFO responded by tearing out his empathy alongside Jack.
  • Sound-Effect Bleep: the WFO put a filter spell on him, since the world he's initially thrust into is a child friendly one, which swaps his attempts to swear with friendly words, like fuck turning into duck.
  • Stress Vomit: he can't help but throw up after Checker Kid's Mind Rape. its also mixed with blood because of his injuries, totally not disgusting!
  • Super Mode: his Fusion Dance with Jack grants him temporary powers, at the cost of becoming vulnerable to magic. also, unlike the ENVOYS in 2018-0 where their crystals automatically regulate how much power they can muster, selfie has no such luxury, opening the danger for a Heroic RRoD.
  • Technically a Smile: Selfie's attempts to smile or even emote anything other than a perpetual frown is noted to be this by people he's close to. while on the surface it may come off as genuine, anyone who actually knows him knows that its not true.
  • Terror Hero: often makes use of intimidation to try to coerce any enemies into backing off. serves double duty as a warning and a brief moment where Selfie can analyze the target and presume their weaknesses.
  • The Insomniac: he has severe trouble sleeping. most of his downtime is just him trying to desperately trying to quiet his racing mind. what little actual sleep he gets is turbulent and unrestful, as he's constantly tormented by his dreams of how better things could have gone, no doubt caused by his The Perfectionist tendencies.
  • Through the Eyes of Madness: selfie starts seeing... things. they only appear when he's completely alone, making them all the more terrifying. is it an actual thing, or is it his mind breaking down on him?
  • Took a Level in Badass: is trying to do this.
  • Took a Level in Kindness: starts out as an apathetic Jerkass who solely cooperates with people to further his goals, ends as a much nicer person.
  • Trademark Favorite Food: mint! mint is tasty. and when you drink it with water it gives a hellfire close enough to spiciness. thrilling!
  • Transformation Sequence: a Magical Girl inspired sequence, followed by a Super Mode styled appearance change.
  • Trauma Button: infighting. he really, really is uncomforted by people he cares about fighting each other.
  • Teens Are Monsters: probably. his age is never elaborated on, but some characters estimate he's between 13-17, and theres a lot of morally dubious things he has done.
  • Vague Age: he can't really recall his age.
  • Vitriolic Best Buds: towards Emily.
  • Weak, but Skilled: selfie may not be the strongest fighter, but as noted under Combat Pragmatist and Outside-the-Box Tactic, he doesn't need it.
  • Wrath: he may hide it, but he has years worth of anger built up.
  • Xanatos Speed Chess: unlike Ben, whose plans account for all the possible outcomes, and Emily, who solely relies on Indy Ploy, selfie goes into fights with an initial plan, but is not afraid to modify it in case of setbacks.

     Emily 

Emily Rose

https://static.tvtropes.org/pmwiki/pub/images/emily_rose_5.png
" Cheer up, Selfie! A life shrunk to the size of your house is no life at all! "
A carefree and joyful girl, yet reckless and prone to harsh decisions. After meeting Selfie in his travels and being dragged along, she is aided by her WFO-assigned tour guide, Merlie Mi Magoo, a mythical creature from a world suspiciously similar to Pokémon. Though she teases Selfie a lot about his cowardice, she will always be willing to back him up in a fight... or rush into one, much to her tour guide's chagrin.


  • Action Girl: she's pretty decent in martial arts and knows how to handle a gun.
  • Action Survivor: a 14 year old girl who, while having some fighting skill, a can-do attitude and determination, still is in way over her head.
  • Adorkable: her real personality.
  • Alone in a Crowd: admits she feels emotionally isolated and lonely.
  • Anti-Magic: is a real human, meaning immunity to magic. she gladly exploits that factor in combat. she loses it when fused with Merlie to form Sigma Rose, but her Magic Knight abilities more than make up for that.
  • Awesome, but Impractical: her self made style. it relies on flashy moves, which, while they do look cool and works well enough, is close to nothing when put against actual martial arts.
  • Ax-Crazy: she gets... a little bit enthusiastic when engaging in melee.
  • Badass Boast: plenty.
Emily: "My fists have studied in Sandbag University, and they doctored in breaking faces!"
Emily: "I guess we can spar. It makes sense in logistics, cause I'll come out of it scratchless!"
Emily: "Enough with your theatrics! I'll daze you with my performance- in asskicking!"
  • Bare-Fisted Monk: acts as the tourists 'punchy punchy girl', as selfie puts it. she does it well.
  • Beneath the Mask: beneath her confident and joyful demeanor is a heartbroken girl who keeps running from her problems.
  • Beware the Nice Ones: shes a lot nicer than Selfie, and more competent in fighting than him.
  • Blood Knight: always eager for a fight.
  • Blind Without 'Em: suffers from mild nearsightedness. doesn't stop her from punching people in the face though, and its definitely usable.
  • Broken Bird: beneath her Genki Girl tendencies is a heartbroken, suicidal girl who Never Got to Say Goodbye.
  • Cannot Spit It Out: she's surprisingly nonconfrontational and really doesn't want to hurt anyone, beneath her Stock Shōnen Hero shenanigans, so she has great difficulty and reluctance in relationships. this causes her to trip on her words, stutter and eventually blow the whole breakup.
  • Character Development: grows more mature, calmer and becomes more aware of her faults, as well as regaining the will to live.
  • Cloud Cuckoo Lander: she's a bit off the rails.
  • Death Seeker: thinks life is not worth living anymore after being separated from her love because of religious reasons. she gets better, though.
  • Epiphany Comeback: experiences this after regaining her will to live.
  • Fanfic: writes these. her greatest accomplishment is writing a Troll Fic 'masterpiece' that caused people in the fandom to wildly throw accusations at each other trying to find who is the author and make them lose their shit.
  • Fighter, Mage, Thief: the Fighter to Selfie's Thief, and to Benjamin's Mage. shes relatively decent at martial arts and knows how to handle a weapon, alongside being somewhat tougher than Selfie or Benjamin.
  • Gamer Chick: she proudly states that she beat DOOM (2016) on Ultra Nightmare.
  • Genki Girl: cheery and energetic, more than Jack. its a façade.
  • Girl-on-Girl Is Hot: certainly thinks so.
  • Glass Cannon: fairly decent at combat, but also fragile.
  • The Gunslinger: not as capable as ALICE, but she can operate a gun. her Death Seeker tendencies shine some serious Fridge Horror on her gun skills.
  • Heartbroken Badass: one of the more competent fighters of the group and suffering hard from a breakup.
  • Hidden Depths:
    • she's able to play the piano.
Selfie: You can do that?
Emily: Well, uh, its pressing buttons. Like a videogame.
  • as you can tell from the Fanfic entry, she's into writing. when she shows the rest of the group some of her writing, even Selfie's impressed.
  • I Know Mortal Kombat: she learned martial arts from television, but she took some actual lessons. same goes for guns, without the lessons, for obvious reasons.
  • Innocently Insensitive: she tends to push some buttons on accident.
  • Large Ham: "I AM THE QUEEEEEN OF THE UNDERWOOOOOOOOORLD!"
  • Leeroy Jenkins: her plan A. and B. and C. and so on. fortunately she has Selfie and Merlie to prevent any accidents.
  • Love Hurts: she puts up a better job at hiding her pain than Selfie, but her breakup clearly didn't leave her in the right state of mind.
  • Magically Inept Fighter: comes with being a human, thanks to their inherent Anti-Magic. which means she gets away punching the face of magicians.
  • Meganekko: the pair she uses.
  • Nay-Theist: doesn't have too much of a high opinion on God, or any fictional variation of them (such as Arceus, for example) probably because her devoted parents forced her to quit her relationship, which led to the Shittiest Breakup Ever(tm) and crushed her will to live.
  • Nice Girl: definitely more sociable than Selfie, thats for sure. its actually downplayed- her difficulty with relationships, her tendency to think about herself before others, go on an escapist adventure to avoid her life and her tendency to make dumb decisions due to her Death Seeker nature, alongside her whole energetic personality being a mask to hide her pain.
  • Not Afraid to Die: she doesn't really care much for the possibility of her dying to somewhat disturbing extents, enough that it puts her Leeroy Jenkins trait into a more discomforting light.
  • Poor Communication Kills: it becomes increasingly clear she has a hard time expressing what she feels and thinks of others, which contributed her relationship to fail when she was obligated to end the relationship, souring their bond and ending it on painful terms.
  • Precision F-Strike: during her first time activating the Fusion Dance with Merlie.
"Lets fuck them up, Merlie!"

     Ben 

Benjamin Hills

https://static.tvtropes.org/pmwiki/pub/images/benjamin_6.png
".. w-well, we.. can always run away, right?"

a Nervous Wreck of a boy dressed in a raincoat, Benjamin is the reserved third Tourist that Selfie takes along, offering actually useful survival skills in the form of camp training, a decent grasp on coding and the sacred, coveted (atleast by Selfie) art of Not Being An Idiot, like Merlie and his tour guide, ALICE.


  • Abusive Parents: abusive as in 'abandoning your child in an orphanage to be adopted by someone else'.
  • Adorkable: even Selfie finds his stammering adorable.
  • all lowercase letters: speaks like this.
  • Badass Adorable: becomes this when piloting ALICE. he loses the adorable part post Face–Heel Turn.
  • Beneath the Mask: an angry, bitter and vengeful madman, awakened by the death of ALICE.
  • Buffy Speak: he tends to call things he doesn't understand as a weird mishmash of letters, such as 'bajongaginga' (which Selfie picked up)
  • Character Development: starts off as a fairly innocent and determined kid, then it all goes to hell once ALICE dies.
  • Cute and Psycho: one of the cutest members of Selfie's group, but his sinister grin when he's about to activate ALICE's manual piloting mode is something to behold.
  • Death Glare: combined with Slasher Smile, when activating ALICE's manual piloting mode for the first time.
  • Death Seeker: after ALICE's death, asides from desiring Audrey's head stabbed onto a pike, all he wants is to end the pain. its implied he even went into the trip with the intentions of dying.
  • Expy: The Smart Guy, who is also a Nice Guy, who also goes on Sanity Slippage and a violent rampage when a close one (who is a female robot) dies? are we talking about Benjamin or 9S?
  • Extraordinary World, Ordinary Problems: he realizes hard that just because he's in a fantasy world, his problems doesn't magically fade away.
  • Foil: to Selfie, in terms of intelligence. while Selfie's more focused in thinking on his feet, being able to see solutions other dont. Benjamin's more focused in logic, knowing theres a solution to every problem, spotting abnormalities and thinking about how they fit in the big picture.
  • Fighter, Mage, Thief: the mage to emily's fighter and selfie's thief. as he unlocks Alice's manual piloting mode, he switches to Fighter.
  • Geek Physiques: whines that it feels like all his muscles in his body wants to die... after walking. although it was for miles, but still.
  • Hidden Depths: collects figurines of various shows, such as Gundam, My Little Pony, etc. he's also somewhat decent at playing the violins. on a darker note, he admits that he went on this trip to escape from the real world, and that he intentionally destroyed ALICE's scrolls in an effort to stay.
  • I Need to Go Iron My Dog: whenever he tries to excuse himself, his excuses are.. weird, at best.
  • Jumped at the Call: he immediately accepted ALICE's offer to be taken in an adventure. and he doesn't intend to return.
  • Knife Nut: while piloting ALICE, he makes very good use of her combat knife.
  • Living Emotional Crutch: the whole team is this to him, but especially ALICE. deconstructed, in that he goes absolutely nuts when ALICE's personality dies. and because he's unable to properly communicate his feelings via No Social Skills, he increasingly slips down from sanity.
  • Mundane Made Awesome: Benjamin describes about a beast, a beast so terrible that it silences those who encounter it are forced into Stunned Silence. he's talking about awkwardness.
  • Nerd Glasses: big? round? you got it! becomes Scary Shiny Glasses post Face–Heel Turn.
  • Nervous Wreck: he shuts down around strangers.
  • Non-Action Guy: can't really fight... until he figures out how to manually pilot ALICE.
  • No Social Skills: unlike Emily, who's a social butterfly, and unlike Selfie, who comes up with Xanatos Gambit tier plans on how to respond, Ben... doesn't have anything. Ben can't spit out nor convey the fact that he's spiraling into insanity and vengeance with the death of ALICE, which leads to an epic breakdown.
  • One-Man Army: once he unlocks ALICE's manual piloting mode, he starts doing some minor Elite Tweak adjustments. and when ALICE experiences Death of Personality, he goes full on ballistic, improving their gear to be able to stand against Enforcers of any kind.
  • Parental Abandonment: his growth sure did go well without his parents.
  • Playful Hacker: mentions he always wanted to be one. it shows, considering how he can run maintenance on ALICE.
  • Raincoat of Horror: played straight when Shit Gets Serious(tm). post Face–Heel Turn, its played straight constantly.
  • The Sleepless: only needs 3-4 hours instead of the 6-8 hours of sleep normally requireed.
  • Transformation Sequence: activating ALICE's manual piloting mode. its inspired by mecha, fittingly enough.
  • A Wolf in Sheep's Clothing: everything about him seems like a fairly nice, if somewhat fairly enthusiastic about getting to directly fight. then ALICE experiences Death of Personality, and it all goes tumbling down from there.

Rogue Tourists

     In General 
Everyone here ends up like this.

These are the WFO Tourists that went insane from the strain the tour put on them. Alongside the Enforcers, they form the main out-of-world threat, though they definitely aren't allied with each other.


  • Anti-Magic: downplayed to averted- all this time stuck has allowed their bodies to replace all their non-magical matter with magically affected matter, but they range from 'nearly invincible' to 'completely vulnerable' to magic.
  • Ax-Crazy: sees no problem in fighting the main trio, despite them being fellow humans.
  • Badass Normal: most of them are this or Empowered Badass Normal. after all, they did survive long enough to fully snap from the tour.
  • Combat Pragmatist: every single one of them, intended to establish Not So Different between them and the main trio.
  • Expy: based off the Psychopaths. the more far gone off ones are based off the Witches.
  • Fallen Hero: they had their own stories and adventures to tell, before their sanity broke.
  • Impossibly Cool Weapon: often carries and uses them with grace and ease. see their respective pages for details.
  • Hero of Another Story: see Fallen Hero above.
  • Humans Are Bastards: very much so- some of the main trio's deadliest fores are fellow human beings, albeit with months/years worth of experience in being stuck.
  • Not So Different: played for drama. as i put it..
one of the general vibes i'm going for the rogue tourists is that you could probably place one of the main trios in their place and it'd fit, and that they used to have their own lives like the main trio, that they used to be actual people.

the 'you can place one of the trio there and it'd fit' part doesn't come lightly either- their skill in combat screams that like our trio, they've went through a lot of hardships in their lives both before and after being abducted and that they had their own stories to tell before they snapped. the fact that most of them have refined, pragmatic combat tactics are there to hammer down the fact that they're Not So Different.

and here's the scary part- all of them were made with the intention to feel like someone who could have been the main character of their own fics, and knowing that even these people broke from the tours gives off the impression that nobody is safe from the Sanity Slippage that inevitably comes- the same insanity that consumed people like The Hunter and so, so many others.

tl;dr: Not So Different played for horror to indicate that the protagonists aren't safe from their own worst enemy- their slowly degrading minds

  • Sanity Slippage: the end result of a tourist's breakdown from the tour. its not pretty.
  • Was Once a Man: some of them suffered this fate.
  • Vile Villain, Saccharine Show: when compared with the world they inhabit, they're this. Kawa Rii is a vicious serial killer, The Huntress initially being fought in an area scattered with corpses should tell you enough and アイザック is a thing that zooms around the world it breaches into at rapid speeds, instantly killing anything it comes into contact with.
  • What Happened to the Mouse?: most of them aren't accompanied by their Tour Guides. selfie assumes they were killed.

     The Huntress 
https://static.tvtropes.org/pmwiki/pub/images/ive_got_the_horses_in_the_back_3.png
Eye of an eagle, heart of a monster
"Monsters, unicorns, dragons... They're all good huntin'. Kinda' like poaching, but with none of da legal consequences."

a passionate Idea hunter, armed with an AK-47, a knife and traps of various kinds dressed like a cowboy. she attacks the group to hunt their Ideas and make trophies out of them, and when fought off for the first time they grow a vendetta that they're hellbent on finishing.


  • Arrogant Kung Fu Girl: they're very arrogant in their hunting skills, and rightfully so as they manage to be as tough, if not tougher than an Enforcer.
  • Badass Normal: compared to the other Rogue Tourists, she's this. she brings traps, knife expertise and marksman skills good enough that she can use an AK-47 as a sniper rifle.
  • Blood Knight: enjoys the challenge that fighting trio offers.
  • Combat Pragmatist: unusually for a Blood Knight. lures beasts of various kinds towards the main trio to not only try to kill them, but also to observe their fighting tactics, memorizing any equipment they whip out to minimize any surprises. not only does she try to snipe the trio from afar, she deliberately lures them into an arena to give themselves an advantage, using the environment to instigate Paranoia Fuel and perform sneak attacks and sets up countless traps to slow and possibly kill the trio.
  • Eye Scream: she lost her left eye to an Idea, which explains why she really likes hunting them.
  • Friendly Sniper: as much of a dick as she is, they consider the trio a Worthy Opponent.
  • Heel Realization: has one before her final fight, challenging the trio one last time to commit Suicide by Cop.
  • Hypocrite: see that Eye Scream entry? she survived her Eye Scream (which is a nearly guaranteed death sentence in Real Life) because she received medical attention from an Idea, combined with healing spells. she doesn't remember being treated however, and when she does, she has a hard Heel Realization.
  • I Am Not Left-Handed: ditches the AK-47 for an actual sniper rifle (a Remington Model 700) past her first fight. it makes a comeback in her last one.
  • Impossibly Cool Weapon: her AK-47's 'auto' and 'semi' mode are replaced with 'sniper' and 'shotgun' modes. they do exactly what they say.
  • OOC Is Serious Business: she goes through Villainous Breakdown, growing increasingly more furious and ruthless each consecutive fight... and then, for the very last duel, she's calm and collected. see Heel Realization.
  • Recurring Boss: she manages to survive every encounter til her last, and that was because she was intentionally trying to get herself killed.
  • Roaring Rampage of Revenge: does not take having her eye shot out well. until she learns that the reason she survived in the first place was because of an Idea.
  • Suicide by Cop: her final duel. after a Heel Realization, she allows herself to be killed.
  • Villainous Breakdown: she gets increasingly more pissed each encounter, except for the last one.

     アイザック (Isaac) 
A religiously faithful person who prayed at the wrong world- said god proceeded to turn them into a sphere that constantly flickers between various states- from glowing to transparent, from reflective to solid, forcing them into becoming a Beef Gate. Then it escaped, now gliding across various worlds without a care for the area around it nor the people it slaughters with its touch.


  • 108: upon contact, it slaughters the unfortunate victim in one of the 108 ways, ranging from having all their limbs being torn off or flat out dying on the spot.
  • Achilles' Heel: high ground. it struggles to glide up, and if the ground is high enough be flat out stopped.
  • Darker and Edgier: remember those radioactive pancake looking like obstacles in Super Mario Bros 3? how do you like them now?
  • Eldritch Abomination: oh very much so.
  • God Is Evil: got on the receiving end of this trope.
  • Gratuitous Japanese: their name, which is Isaac in japanese.
  • Super Speed: it glides at 216 mph at max. better hope its not going that fast...
  • Touch of Death: contact with it instantly kills you. HOW it kills you is described in 108.

Others

The Cards

     In General 
Superweapons created by the Empire, their origins unknown. Recently, they have broken free and slaughtered a large portion of The Empire.


     001 - Wild Card 
https://static.tvtropes.org/pmwiki/pub/images/wild_card_the_man.png
" ... "
The Wild Card- a mysterious figure that travels across the razed lands, in the far far future, way past the events of ENVOYS or Unwanted Adventures Of A Self Insert. A being built for slaying gods, they were the ultimate trump card of the Empire, the result of the Resistance's rampant xenophobia being unchecked for so many years. Until, one day, they're struck down in battle and subsequently captured, having their almighty power split into 8 pieces and scattered across the wastelands. After being freed by an Idea, thus sparking doubt in his goal, he begins a journey of undoing all the damage he has done as the ultimate weapon of the Empire, find a new reason to fight and bring an end to the bloody conflict between human and fiction, whether its by terminating the Ideas as in his directive, slaughter the Humans in an effort to rebel or perhaps, find a third option.


  • The Ace: near unparalleled in all forms of combat at his prime. a large part of his journey is getting him back to this state.
  • Action Hero: standard wild card fare: one, cut a bloody swathe through the enemy to do something, two, cut a bloody swathe through the enemy, again, to leave.
  • Ambiguously Human: theres the fact he's served for the Empire, which absolutely despises anything thats an idea. but his otherworldly physical traits, alongside his ability to cast magic muddles the waters enough for him to land in Others category.
  • Archaic Weapon for an Advanced Age: throwdown! fight to the death! who wins: a massive heap of iron that is pretty much impossible for even Super Soldiers that are not named Wild Card to swing around, or advanced weapons such as laser blades, radiation-powered weapons alongside several futuristic BFGs? the heap of iron wins.
  • The Atoner: the things he did while doing the Empire's dirty work is.. not pretty. when he finds freedom once again thanks to an Idea, he begins to realize how horrible he treated them.
  • And I Must Scream: "He wanted to scream, but all that came out was a gacking sound. He wanted to scream in rage, in sorrow. Instead, there was nothing."
  • Author Avatar: he's the last Player in existence.
  • BFS: the Destroyer, that thing attached to his back. a juggernaut of iron, made incredibly heavy by spatial tricks that allowed storage of heavy materials to cause it to be much heavier than it looks, swung around at speeds high enough that upon contact, physics simply declares that you should die a very messy death. and that thing's merely a seal for the real deal, the Illumina, which is an EVEN BIGGER blade made out of light that trades off its weight for cutting edge and the fact that its basically a lightsaber. its like some twisted lovechild between the Dragonslayer and the Monado.
  • Bizarre Alien Biology: despite his short stature, he weighs over 500 pounds due to the sheer amount of modifications his body has- his blood glows an orange hue and quickly burns up, alongside him affirming that his bones are indeed high-density solid diamond.
  • Character Development: goes from a mindless killing machine to being the closest thing to a hero the wastelands have.
  • Determinator: as a Card, it is only natural- if not even more so, due to Because You Were Nice to Me.
  • Everyone Has Standards: eventually starts setting standards, such as a refusal to murder children or make them into orphans.
  • Full Potential Upgrade: the Illumina. a blade of pure light and Wild Card's ultimate spell, its a massive step up from the Destroyer- and that was already a nasty weapon to begin with.
  • Good Is Not Soft: he fights for the people he believes in. fights, so theres not really much punch pulling. they will eletrocute, smite and drown, just to list a few examples to rip and tear anyone they deem their enemy.
  • Gotta Kill Them All: his goal. the 8 pieces of his powers were absorbed, and so he has to slaughter the owners of each piece to regain them. good thing they're all shining examples of a Hate Sink!
  • Heroic Mime: he literally has No Mouth. he, however, can emit radio signals, intended for use in communicating the division he was assigned to, but also useful for speaking to others.
  • Magically Inept Fighter: initially, just when his powers have been split into 8 pieces, but then..
  • Magic Knight: ... he eventually relearns magic, although its mostly creating new swords with magic.
  • No Mouth: as mentioned in Heroic Mime, in order to prevent unnecessary communication.
  • One-Handed Zweihänder: he regains enough strength to one-hand the Destroyer soon enough.
  • Person of Mass Destruction: he used to be this. then he got captured, his powers were split into 8 pieces.
  • Proud Warrior Race: or well, proud warrior mass-produced weapon.
  • Restraining Bolt: after being captured, the first thing his enemies did was to chain him with a crown-shaped weight around his head, restraining his breathing and tiring his body out from having to support it.
  • Scarf of Asskicking: a crimson red scarf, with its end ripped apart to resemble the maw of a wolf.
  • Super Prototype: the first Card ever to be made- hence, 001. and he's more than capable of kicking ass.
  • Super Soldier: and the best one of the Empire.
  • Super Strength: capable of death-defying acrobatics, massive leaps and most importantly, smash and crush anyone in their way.
  • Wound That Will Not Heal: after being captured, the second thing his enemies did was stabbing him several times over and over. the wounds were then covered by magical bandages, which keep the wounds open, making him stay in severe enough pain that it significantly hampers his combat ability.
  • Wrecked Weapon: after being captured, the last thing they did was sealing the Illumina inside of the Destroyer. thank god its still capable of splitting people in half, eh?
  • Victory Pose: swipes the blood off the Destroyer.

     012 - THE QUEEN 

UNSTOPPABLE, UNRELENTING, UNFORGIVING - DOOMSPYREE

The card of conquest. Her march is unstoppable, her armor is unrelenting and her spear is unforgiving. Started the containment breach that liberated the Cards.


Unsorted

     Checker Kid (Massive spoilers!) 

Checker Kid (real name: Audrey) (host body's name: Milly)

https://static.tvtropes.org/pmwiki/pub/images/reredrawn_checker_kid_7.png
[[caption-width-right:313:click here for unmasked  ]]
"Hate. I'll let you in about how much I hated you since you killed Milly. The universe extends for 93 billion lightyears. And if you engraved the word 'hate' in every centimeter of space there was, it would be a mere one-trillionth of how much I hate you at this very instant. Not even millimiters. Not even in micrometers, nor picometers. That is the smallest possible measurement, and I tell you that because you are the scum of the earth, your value equal to the dirt I walk on. Of course I would expect you to make a brain-dead moron look like Albert Einstein."
Checker Kid, a former friend of Selfie who descended into psychopathic insanity, stemming from a combination of vengeance, hatred and anguish. they're the friend Selfie accidentally killed by performing a Suicide Dare, and these words obviously left some kind of scar on his mind. after murdering his way to become the Top Enforcer, he now reigns over the WFO with an iron fist, turning it into whats basically a sweatshop only kept in line by mass mind control, serving as the Final Boss of selfie's journey.

except the rabbit hole goes deeper than that. real name Milly, they had a royally screwed up childhood. suffering from favoritism. Milly attempted to commit suicide, only for it to fail, getting their sibling brutally killed in their stead. they fell comatose for a year. during their coma, milly heard pretty much everyone in their family trash-talk them, including someone she held in very high regard. to say that broke them would be an understatement, as they grew an alternate identity they called Audrey, for a whole year. their isolation leads to Audrey getting increasingly disillusioned in humanity, until Selfie collapsed their sanity via... something that Selfie admits that its vile enough to get the Devil to welcome him. to say this pissed off Audrey would be an understatement. a colossal one.


  • Ambiguous Gender: Milly identifies themselves as a girl, but Audrey identifies themselves as a boy.
  • Ambiguous Situation:
    • the very existence of Audrey themselves. are they merely a homicidal alternate personality, or something much, much worse?
    • during the time they were together, which actions belonged to Milly, and which belonged to Audrey? was Selfie's resurrection by Audrey, or by Milly?
  • All Your Powers Combined: he mastered all of the WFO's spells, thus combining Merlie's invisibility, Jack's teleportation and more in his arsenal. the spells, not the fundamentals. understanding the nature behind the WFO's spellcasting allows Selfie to catch up to him by preparing counters for every single one of them.
  • Arch-Enemy: to Selfie. given how hes the reason he killed himself and how his mental health's already not so great. Milly believes Selfie absolutely hates her guts, so she's setting up so that Selfie is the one to kill her, hoping it will bring him some satisfaction.
  • Ax-Crazy: his clothes in his image are splattered with blood. that should be a big enough clue. its their own blood. Audrey doesn't intend to hurt anyone other than Selfie and anyone resembling or related to him. all the visceral actions they do on innocent people is a trick by using a much stronger version of Merlie's illusions... at first.
  • Batman Gambit: milly manipulated selfie into getting stronger via Sorting Algorithm of Evil. what she didn't expect, was being ripped out of her body. theres also the fact that audrey was 100% aware of the rule that ideas feed on Clap Your Hands If You Believe. when he separates himeslf and Milly in two, Audrey becomes even stronger from all the fear he's instilled in the natives of the worlds he visited.
  • Berserk Button: plenty, all related to Selfie.
    • mentioning Selfie in a positive light flips him out.
    • do not compare him to Selfie. its for your own sake.
    • he's much more cold and calculated when confronting the party without Selfie's presence, but with him, he's practically The Berserker.
  • The Berserker: against Selfie.
  • Blackhole Sue: check! it also turns out to be played for horror- when he unleashes his powers, its very clear that the world itself is being affected by it, representing the 'rules broken for her sake' aspect of the trope.
  • Combat Pragmatist: averted. he seems to make up 'rules' on the spot and refuses to break them, which Selfie exploits. he promptly ditches it when separated from Milly, making him way, way more dangerous.
  • Copy Cat Sue: turns out to be the reason he's able to pull off the All Your Powers Combined. it also turns out to be a major weakness, since he's unable to learn new spells without copying them- by preparing a counter for every single spell, Selfie manages to stop this aspect of Checker Kid.
  • Chekhov's Hobby: learning that they used to be an aspiring horror writer puts their Mind Rape sequences in a different light. they knew exactly what they were doing for each one of the victims.
  • Cruel and Unusual Death: what his attacks aim to inflict. especially when combatting Selfie.
  • Deity of Human Origin: Checker Kid's pretty close to one, considering they have memorized most of the WFO's spells.
  • De-Power: once Selfie fuses with Reality, the first thing he does is cut off Checker Kid's access to them, since Vellelargitor draws from Reality themselves.
  • Driven to Suicide: like Selfie. he doesn't take it too well. Audrey, that is.
  • Evil Cannot Comprehend Good: Audrey fails to comprehend why brutally murdering Selfie and ruining everything he held dear isn't cheering Milly up.
  • Evil Is Petty: YES. while he doesn't murder people that don't associate with Selfie, he instead makes their lives hell to pass the time- and around Selfie too, just to rub salt in the wound. spare change? watch as that quarter turns into a spider. did you get your car keys? doesn't matter- he's stolen it anyways. once he tears Milly out, he becomes a lot more vicious in his deeds.
  • Faux Affably Evil: they initially seem polite and reserved, but when his plans start falling apart, he devolves into an Ax-Crazy Psychopathic Manchild. Milly is much better, though, and Audrey turns out to be a Well-Intentioned Extremist. At first.
  • Gary Stu: played for all the horror its worth. his powers include mass mind control, strength that far outclasses anyone in the cast, and a set of abilities so varied that you'd think he's a Reality Warper. although considering Milly's gender identity, it may be a Mary Sue too.
  • Glass Cannon: for all their godly power, they still habit the body of a real human, one that is really not the epitome of durability. its what makes solo Audrey so terrifying- now that he's fully an idea, his physical parameters gets a boost, tipping the tables heavily in their favor.
  • Hate Sink: a murderous, reprehensible Gary Stu who doesn't hesitate in murdering, manipulating or massacring innocent people and altering the canon to his advantage. its an act by Audrey to bait Selfie into fighting him. as stated before, they're using an upgraded version of Merlie's illusions to do so. and then, when Audrey gets separated...
  • Humanoid Abomination: whatever Checker Kid is, at this point they're not even human anymore- just something that pretends to be one, both physically and morally, as him being in the Others category indicates.
  • Hoist by His Own Petard: if he didn't revive Selfie only to get revenge on him, Selfie would never have opposed him and led him to his downfall. Milly might have had a hand in it.
  • Improbable Weapon User: uses a cane as his main form of attack. Super Strength makes him get away doing so.
  • Jumping Off the Slippery Slope: while Milly's presence kept him fairly tame, only dead-set on murdering Selfie, the moment he gets separated, the first thing he does is go on a murder spree. and it gets worse.
  • Knight of Cerebus: downplayed- while he is a relentless, vicious murderer who erases ALICE's personality, nearly murders and later sends Selfie into a coma and more and more atrocities, his sheer pettiness in his actions balances it out, but the fact that he's a threat remains.
  • Klingon Promotion: murdered the previous Top Enforcer and claimed the throne, using illusions to maintain the facade that the Top Enforcer was alive. when Tempus manages to dispel it, he then proceeds to reveal himself after taking control of the Enforcers, using their powers to ensure a brutal rule. it bites him in the ass hard since Tipps manages to escape and joins up with the heroes.
  • Lack of Empathy: except to Milly. when he gets separated, its fully played straight.
  • Literal Split Personality: tears Milly away from him later on in the story, which absolutely drives him off the edge.
  • Master of All: part of his Gary Stu powers. he's terrifyingly skilled at most things, including combat. his physical parameters aren't so much, pointing towards a Glass Cannon type. and then he becomes a fictional human by shedding Milly away.
  • Meaningful Name: whenever Checker Kid unleashes his powers, an Ominous Visual Glitch that looks exactly like the checkerboard error texture from Garry's Mod appears. he also has the Chess Motif of being the Pawn, who eventually became Selfie's final opponent, and we know how a chess board looks like.
  • Mercy Kill: when separated from Milly, he's left reduced into little more than a killing machine. Selfie puts it as something like 'euthanizing a rabid dog'.
  • Mind over Matter: can rip someone in half with his mind just as easily as he can with his bare hands, alongside...
  • Mind Rape: ... being capable of inflicting a heaping of mentally agonizing situations. how does losing all of your senses sound to you? or perhaps are you interested in a specifically created scenario intended to torment you as hard as you can? or perhaps, you can experience a thousand deaths, all in your head.
  • Never My Fault: no, he just told Selfie that he's overestimating his value.. thats all, the dumbass just overreacted.. besides, the WFO's doing its job! their employees' protests can go screw off, they're irrelevant, after all! really, why is Milly not smiling even after Selfie is dead? it must be his fault!.. you get the idea.
  • Noble Top Enforcer: averted. Checker Kid, top enforcer of the WFO, is best described in these words by Selfie: 'a jackass folded in a jerkass folded in a hate sink.' the former Top Enforcer was much better though.
  • Orcus on His Throne: he doesn't go after Selfie and his friends initially. the keyword being initially, since as soon as he learns the identity of who the rogue WFO employee is with, he goes to deal with it personally, which nearly gets Selfie killed. even after Selfie managed to get away, he sends the more monstrous Enforcers in an effort to make him meet a brutally painful end. Milly's invoking the Sorting Algorithim Of Evil in an effort to make Selfie increasingly stronger both physically and mentally, so they can commit Suicide by Cop.
  • Ominous Visual Glitch: the Garry's Mod checkers that accompany him whenever he unleashes his powers, Vellelargitor or Parody Sue.
  • Parody Sue: a parody played for all the horror its worth. he's nigh invincible, able to casually exploit the rules of the narrative to negate attacks and pull off impossible things, develop new powers spontaneously..
  • Perception Filter: tends to use this to force Selfie into 1v1s. the spell was originally intended to keep the WFO tour guides hidden, but it turns out to be extremely effective at murdering people while not being detected.
  • Possession Sue: can pull this off, which totally helps with Selfie's paranoia.
  • Power Fantasy: selfie notices the fact that he acts similarly to a Revenge Fic's protagonist, and how he seems absolutely thrilled whenever he kills someone with a WFO spell.
  • Reality Warper: his dominance over the many spells of the WFO grants him terrifying power over reality itself.
  • Redemption Promotion: inverted HARD. when he rips Milly out of his body, who is his Morality Pet, he fully becomes an idea... of a fictional human, negating his Glass Cannon qualities.
  • Revenge Before Reason: as mentioned in Hoist by His Own Petard, he reconstructed Selfie only to see him suffer, which again, led to his downfall. again, Milly might have had a hand.
  • Serial Killer: has been using the WFO to whisk people away into fictional worlds to lead them to be killed. and then he loses Milly, which leads him to also targetting the natives.
  • Sheathe Your Sword: realizing that a full-on assault against Audrey is futile, he instead appeals to Audrey's love for Milly... by rendering him catatonic via reminder after reminder of her.
  • Shock and Awe: their signature move- a deadly lightning bolt.
  • Shout-Out:
    • his quote's styled after AM's speech about hate.
    • his lightning bolt attack is described in a way that resembles The Masked Man's own lightning attack.
  • Static Character: deconstructed. his refusal to change drives Milly, whose happiness is his main motivation, further and further away as he further screws up the worlds himself, getting even the WFO against him, and when he changes, its a turn for the worse.
Selfie: You're nothing- you're literally a walking power level. There's no depth to you, and the worst part is that you refuse to change. You refused to grow when fate gave you a hand, and look at what you have done. Everybody is sick of you, even the girl you were fighting for. Just because you have some pent-up anger at me doesn't mean you can doom us all. You can't be selfish anymore.
Audrey: You don't understand... YOU DON'T FUCKING KNOW ME!
Selfie: You're right. Nobody does. Not even Milly. And the only thing I know of you is that you're a psychopath. You're no friend- you're a monster disguised as one.
  • Suicidal Cosmic Temper Tantrum: goes on a massacre when separated from Milly, and when cornered, they attempt to cast all of WFO's spells 7 times, using another to concentrate all of the energy to create a blackhole.
  • Suicide by Cop: milly's ultimate goal. she still thinks Selfie utterly despises her guts, and seeing all the things Audrey is doing just sinks her sanity further and further.
  • Suicide Dare: fell victim to this, and he's a little upset from that. Milly's trying to complete the Suicide Dare by using Audrey's actions to motivate Selfie to kill them.
  • Super Strength: manifests in singular, obliterating punches. he's also capable of throwing someone hard enough that they explode upon impact.
  • Sympathetic P.O.V.: him calling out Selfie for the Noodle Incident that led to Milly's suicide just so happens to conveniently leave out the years of emotional and verbal abuse Selfie got inflicted by them.
  • Token Evil Teammate: the only enforcer who is after Selfie out of free will. everyone else is operating on Mind Rape by him.
  • That Man Is Dead: promptly discards 'Audrey' after being split from Milly.
  • Übermensch: operates on a code that only allows harm to Selfie and those that associate with him. he throws it away in his Villainous Breakdown.
  • Unskilled, but Strong: doesn't fully utilize his powers, relying on raw strength and More Dakka. theres also the fact he memorized every single WFO spell. memorized. selfie realizes that, and by preparing a counter for every single one of them, he basically renders Checker Kid's main advantage nil. not to mention that once his spells are down and he's in close range, he only really has Super Strength, being fairly fragile and untrained, which allows Emily to break his left arm and right leg. he's also not much faster than a human, making him unable to dodge the remaining initial bullets from ALICE, blowing his right arm into smithereens.
  • Used to Be a Sweet Kid: before killing himself, he seems to have been fairly well adjusted. that was Milly.
  • Vigilante Man: his abductions operate on this, capturing kids that ever-so-slightly dares to resemble Selfie. its a desperate attempt to bring joy to Milly.
  • Villain Ball: he tends to grasp it quite often. probably because the imaginary friend of a depressed teen doesn't know how to act as an evil villain at all.
  • Villainous Breakdown: rips out Milly in order to be not impeded in destroying Selfie. unfortunately, that soon bites him- and everyone else- in the ass.
  • Villain Sue: Checker Kid embodies this trait the most, being a (fortunately downplayed) case of the Invincible Villain, if only because his body is still human and that as strong as he is physically, he grasps the Villain Ball like if he was world-champion of competitive Villain Ball holding. when he tears off Milly from him, he fully becomes fictional. you may pray now.
  • Vile Villain, Saccharine Show: while the Unwanted Adventures Of A Self Insert has some dark moments and terrifying villains, for the most part its a fairly lighthearted ride. Checker Kid in contrast, despite having some moments of Black Comedy, is an unhinged, sociopathic tyrant that corrupted a genuinely well-intentioned organization into whats basically en-masse kidnapping. atleast, thats what it seems. and then Audrey gets separated from Milly.
  • Walking Spoiler: his connections with Selfie's past, him being the actual top enforcer of the WFO and his part in Selfie's current situation all make him a huge spoiler.
  • Well-Intentioned Extremist: all his efforts to murder Selfie are a desperate attempt to get Milly to be happy again.
  • With Great Power Comes Great Insanity: after entering the WFO, he promptly started to climb the ranks via less than ethical methods, and after amassing all the spells, he reigns over the WFO with an iron fist.
  • Woobie, Destroyer of Worlds: goes from a well-intentioned, protective personality to a broken hearted, increasingly violent One-Man Army that tries to destroy everything just to end his pain.
  • World's Strongest Man: considering WFO powers draw from the Concept of Reality (which is already one of the strongest Concepts there is) itself, and how he has mastered all of them, its pretty safe to assume so.
  • You Cannot Grasp the True Form: can invoke this, alongside Perception Filter. it makes for a terrifying sight when something that your mind simply refuses to comprehend- or something imperceptible starts killing your friends left and right.

    ███████ (Spoilers ahead!) 

.. who?

I see you have opened my folder. Though I must warn you, 'spoilers' are abundant in here.
Ready?
Very well.

My name.. I forgot my name. But all that remains is THE TUMOR. No. Not that tumor from the comic. That is merely a weapon with no emotions. However, I do possess them. Such as vengeance. Hatred. Hatred for the Concepts. Hatred for what they stand for.
Yes, I am the one that attempted the coup. For my crimes, I have been sliced into six hundred sixty six pieces, cannibalized, burnt alive, hit with an attack intended to vaporize adversaries, unraveled, disassembled by an atomic level and so on, for millenia. And yet? I lived.
All that remained was hate.
A desire to destroy.
I suppose you are here for the 'tropes' they associate with me. Very well, then.


  • Anthropomorphic Personification: As a Concept, it comes naturally. But after my death, I have become the combined resentment and pain of every single living being.
  • Arch-Enemy: I desire to bathe in the blood of the Concepts. This existence called Wild Card comes close, for he had reset my victory via a sacrifice.
  • Big Bad: It is likely debatable that I am the main villain of this universe. My corruption extends far beyond, to the dark future, to the Trash Heap...
  • Boring, but Practical: I do not seek to combat. I only seek to kill.
  • The Chessmaster: The grandiose failure of my coup left me crippled, my power left a mere speck of what it was. All I can do is to reach my life-ruining influences to others.
  • Combat Pragmatist: Usually, feuds between the Concepts nowadays are more beautiful spectacles than duels to death. I couldn't care less- my attacks were crafted with the intent to kill, not be pretty.
  • The Corruptor: Despite my lack of power, I still possess a life-ruining influence.
  • Evil Is Visceral: I don the name of the Tumor for a reason.
  • Expy: It appears my situation is quite similar to that of a being called Mr. Eaten.
  • God of Evil: It is most certain.
  • Green-Eyed Monster: ... I cannot recall the details exactly. But the other Concepts never saw me as one of their own. Saw me as a monster. And I wanted it to stop. I thought, that maybe, if I had power, the others would respect me, like Father Reality. What a fool I was. The only path is annihilation.
  • Horror Hunger: I hunger for pain. The pain people inflict on themselves, their doubts, their sorrows. Each suicide is a banquet for me, and each breakdown is a dessert. My followers, the TUMOROUS, also experience this. But it is mostly metaphorical. Hunger for power. Hunger for revenge. Negativity is the dish and the world is my dinner table.
  • Rasputinian Death: Sliced apart with DEATH THE THIRTEEN. Unraveled by the sewing needles of Fashion. Vaporized by the rays of light from Religion. I remember every single attack they tried. And yet, they failed. How pathetic.
  • Revenge by Proxy: I choose to torment both human and idea, for all of existence can be traced back to Father Reality itself.
  • Suicidal Cosmic Temper Tantrum: It matters not if all will be destroyed in my vengeance. I am but an empty shell anyways.
  • The Power of Hate: My desire to rip through the ranks of the Concepts is what fuels me.
  • Un-person: After my attempt to rise and my subsequent defeat, the Concepts tried their best to erase me.
  • Vile Villain, Saccharine Show: My plans amount to erasing existence itself. Humans. Ideas. Hopes. Dreams. All of these can go to the darkest bowels of nothingness, leaving only destruction behind.
  • World's Strongest Man: At my prime, having bidden my time, I was equal to Father Reality themselves. My death has caused me to greatly weaken, but I still have the might and will of a Concept. I merely require to be more tactical in my advances now.

     The Aviator 

The Aviator, Apotheosis of Escalation

a human who was slain and then resurrected by a god named Chad (acronym for Cool Heavenly Awesome Deity), who gave him a simple instruction... which is to do his chores.

unfortunately, his instructions were too vague- the Aviator also tended to beat the shit out of anything that dared interrupt his tasks, and for each kill the Aviator found themselves growing increasingly stronger- but most importantly, increasingly better at such things, whether its by robbing the dead corpses of the fallen foes or seemingly even devouring the essence of those he kills.

so he deviated from his instructions and began roaming the Ideaverse to find beings to assault and kill in order to grow ever more efficient in his task. starting from lowly, pathetic beings to beings of immense power. Chad himself tried to stop the Aviator, but he was mowed down like the rest.

however, Chad's death liberated the Aviator from his command. while his desire for a fight has not quenched, he atleast doesn't attack everyone in sight.


  • Abstract Apotheosis: of Serial Escalation- which means he has a fragment of Tropes in him. this also sets him at Ambiguously Human levels, and thats not even counting the other powers he has. this also makes him a Thrall.
  • Ambiguously Human: he tanks attacks that would at best instantly kill a human, can swing around weapons too big for one to wield with ease and can come back from the dead.
  • Deconstructed Character Archetype: of the Stock Shōnen Hero- mainly their aspect to grow increasingly stronger with seemingly no limit, which is seen as yet another thing that can doom the universe. he also takes apart common videogame tropes applied to player characters- like how pants-shittingly terrifying it would be to finally kill the person who has been massacring the multiverse, they disappear and another one appears right after.
  • Determinator: he WILL wash the dishes. he WILL do the chores. from mere wild animals to gods, anything that stands in his way will die.
  • Inexplicably Awesome: how is this aviator getting so strong in such a short span? subverted- see Abstract Apotheosis.
  • Omnicidal Maniac: at their very worst. slaying important figures ranging from rulers to gods from various universes just to get increasingly more efficient at chores.
  • Scarf of Asskicking: his WW1 styled aviator helm wouldn't be complete without one.

Factions

     The Wish Fulfilling Organization (WFO) 
The WFO is a mysterious organization created by a being only mentioned in the whispers, the whispers saying something about a "Chairman". They have the objective to spirit away mentally hurting people into adventures that follow the pattern of a Self-Insert Fic, but why?

Tour Guides

The main workforce of the WFO, these abandoned ideas are picked from the Trash Heap and then assigned to a role in the WFO. They are trained (hopefully) in the art of Vellelargitor, a Reality Warper style of magic, which allows them to alter the very worlds they are in for a successful 'tour', aka a completed Self-Insert Fic. Unfortunately, the main trio are... not very capable in these arts, to say the least.

The Enforcers

see above. they're responsible for heavier duty, such as dealing with rogue Tour Guides and 'forceful stabilization' (aka neutralize whatever is causing the world a tourist is in to go wrong)

Tropes applying to the WFO

  • Reality Warper: armed with Vellelargitor, which is fueled from the concept of Reality themselves.
  • Self-Insert Fic: they basically send people into these.

     The Guidances 
as Reality's Agents, these are personifications of the 'third person narrator' or the 'player' that guides a characters' actions. these wisp-like beings observe the many tales of this world. they're divided in a hierachy sorted by the Greek alphabet, where the closer they are to Omega, the more powerful a Guidance is.

Tropes applying to the Guidances

Setting Tropes

  • Author Avatar: explored and played with. Selfie is your classic self insert. it wouldn't be called 'the unwanted adventures of a self insert' otherwise. higher ranking Guidances are the in-universe equivalent to fic writers. there's also the Players, created by distilling a shard of Tropes: the shard of Author Avatar stuffed with Omega ranking Guidances (the highest ones) which grants them godlike powers accessed with a Console- basically portable computers that cast something that comes pretty close to Vellelargitor, the de-facto The Greatest Style of the setting. they also can create ideas and human beings that they have complete control over.
  • Being Human Sucks: oh boy yes. the only advantage a real life human offers above the ideas are their immunity to magic, and even the magic's physics altering properties can void that. in comparison to a fictional human, they're Made of Plasticine, gets sick even when the plot doesn't demand them to, can be debilitated with a simple wound...
  • Cast of Snowflakes: this is the same universe where there is a perpetually stronger WW1 pilot, a weapon of mass destruction that looks like a ROBLOXian and a really tiny Flying Brick of a bug.
  • Cerebus Rollercoaster: on one hand, we have funny moments like Selfie trying to resist the urge to sing from the 'bwap bwap' syncs in Super Mario Bros, or Wild Card trying to put out a fire but accidentally spilling gasoline instead. and then we have those very same characters being forced to Shoot the Dog, gripe with their inner demons (teen drama made much worse by the situation for Selfie, the Vicious Cycle of being perpetually stuck fighting for Wild Card). by allowing these moments of levity and joy to try to make the audience relate to my characters, it makes the journey and their hardships feel oddly real and human.
  • Central Theme: most of my stories (that are not forum games) have them. i believe that themes make up a sort of 'unifying' feeling for a work, so here they are.
    • WORLDWALKER: wishes. its about the wish to retreat to a world of fantasy, the fallacies and consequences that can come with them being realized and even the wish to die.
    • IWAL (old ass work ft. wild card): loss and inevitability. is it really worth it to keep on fighting if loss is inevitable? is fate truly written in stone? how can a loss damage someone's future?
    • The Garbage Folks And Their Escapade: memories and being forgotten. the whole Trash Heap is made out of forgotten worlds and its inhabitants are forgotten ideas. additionally, the emperor of the moon empire and Big Bad of the work, Geheugen, is named after the dutch word for 'memory'.
  • Crapsaccharine World: fiction is real! including the eldritch abominations and villains who cross the Moral Event Horizon on the daliy. magic is real! the sheer contrast of rules each kind of magic has makes it very unstable, alongside the fact that there ARE people who exploit magic to their desires. adventures everywhere! with the consequence of failing being devastating. if Selfie had died, it would result in brutal exploitation of fictional universes. if Wild Card had died, the universe would be destroyed by the Tumor. if Yew had died, that creates the Bad Future Wild Card is from. ultimately downplayed or even subverted though. yes, fate often rests on some random person's shoulders, but its possible to help that person or even take the mantle up yourself. yes, magic can be exploited for evil, but its just as capable for good as seen by the Era Of Peace. yes, fiction is real and people may have used fictional characters for horrible atrocities, but they bring technology, culture and teachings that ultimately sent both humanity and idea to their glory. all these things make it A World Half Full, and it helps that Rousseau Was Right.
  • Functional Magic: due to being a crossover, its bound to have plenty of these. from the Inherent Gift to the Wild Magic, magic in this world is pretty varied.
  • Genre Deconstruction: WORLDWALKER, to the Self-Insert Fic. for example, how badly does your sanity get messed up after being thrown into an unfamiliar world where you are at a risk of death, the inhabitants are completely alien to you (and it goes both ways), yet act frighteningly similar to your fellow humans, and the fact that fiction is real after all?
  • Humans Are Flawed: but the Ideas are too.
  • Sliding Scale of Idealism vs. Cynicism: we have the Bad Future that Wild Card comes from, the idealistic ENVOYS, the somewhere-in-between of the Trash Heap, to the more bleaker WORLDWALKER...
  • Massive Multiplayer Crossover: ENVOYS and WORLDWALKER. the former is a journey with people bound to fictional characters called the Envoys, while WORLDWALKER is about a boy going through several fictional worlds in an attempt to get back home.
  • Morality Kitchen Sink: theres a lot of people. of course its going to happen.
  • Not the Intended Use: the WFO's spells, despite drawing from who's basically the Top God of the setting, are more intended for scenery use to enhance a tourist's experience, kind of like special effects in a movie. unfortunately they're also very good at killing, corrupting and deceiving.
  • Patchwork Map: the Trash Heap. justified as it is a combination of several forgotten or destroyed dimensions. Earth also suffers from this- its implied that the Ideas had some hand in that with their powers.
  • Red Eyes, Take Warning: The Tumor, or also known as ███████'s flunkies are easily identified by a flaming left eye. They can conceal it for infiltration purposes, though.
  • Riddle for the Ages: how long did the Era of Peace (pre 2018-0) last? most importantly, the '2018' in 2018-0 does not reflect how many years actually passed. it could have been much more or much less than that to get back to the point of 2018.
  • Rousseau Was Right: the Rogue Tourists all are a case of Tragic Monster created from sheer isolation, Checker Kid has a very good Freudian Excuse from... whatever Selfie did to Milly, and both of them, despite their respective horrible deeds (a single incident so vile compared to years of emotional and verbal abuse) can be redeemed. both sides of the second Idea/Human war have valid concerns (dangers of allowing magic to exist/getting payback for the abuse they endured) and most Ideas on the Knightess' side are from the Trash Heap, meaning they all have been abandoned. lastly, the Tumor, Greater-Scope Villain and Big Bad of the universe, is perpetually empty and dissatisfied no matter how badly it destroys the world.
  • Status Quo Is God: invoked by the Wish Fulfilling Organization. one of the vital steps to a successful tour is putting everything they changed back to normal. not doing this results in harsh punishments, since it could attract threats to the WFO such as Clock Roaches or the Protectors of the Plot Continuum. as a result, sometimes its not about whats humanely right, but rather what keeps the WFO under the radar.
  • Surprise Creepy: WORLDWALKER- a Deconstructive Parody of Self-Insert Fic, or a slow-motion mental breakdown, with plenty of sanity ripping horror, the constant threats of death giving a healthy dose of Adult Fear, humanity's capacity for evil, nightmarish hallucinations, the various brutal deaths contrasting the otherwise series-fitting deaths, or the inevitable realization that the Tourists themselves are their own worst enemies?
  • The Greatest Style: Vellelargitor, belonging to the WFO. they draw from the Concept of Reality themselves, who's basically the strongest Concept there is. while the WFO's list of spells is not the case, its fundamentals are, since it basically manipulates reality itself, so you are telling reality to 'create a fire there' instead of merely conjuring fire. completely mastering it gives you something pretty close to Reality's abilities- a versatile, incredibly powerful kit.
  • Theory of Narrative Causality: it applies to ideas, but humans are immune to it, albeit initially, like the humans innate anti-magic properties. they're still immune to blatant examples of the Theory kicking in such as Idiot Ball though.
  • The Power of Friendship: the main theme. Selfie fixes himself by opening up, the Concepts were able to repel the Coup of ███████ by banding together, the Garbage Folks covers each other's weaknesses... it goes on and on. ultimately, companionship is the greatest strength you can have in this 'verse.


heres a little link to send you back to my main page. thank you for reading! or scrolling down to the bottom, i guess. that's cool too.

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