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  • Epic Battle Fantasy 5: The Mirror family of enemies have the Reflection ability, which lets them reflect damage back to their attacker (physical attacks only for Demon Mirrors, magical only for Haunted Mirrors, or both for Wise and Angel Mirrors). Reflection can be disabled by breaking the Mirror, either by hitting it with a strong enough attack (which inflicts three turns of Bad Luck on the attacker) or provoking it to use Glass Shard Volley (inflicting Berserk guarantees the Mirror will use it, but it does gain a 1/8 chance to use it naturally once below 39% HP)
  • In Armello there's the Reflect attribute which reflects a single attack back at the attacker. Magna's ability allows her to add Reflect to her burned shield cards.
  • Attack reflecting is a common RPG Spell. Generally, they reflect magical attacks, though some attacks may be unable to be reflected, and there are often ways around attack reflection in order to keep them from being a Game-Breaker.
  • Dixen's satellite shield in Tech Romancer.
  • Baldur's Gate II
    • There's a Shield of Missile Deflection, which does just that—sends all incoming arrows, bolts, etc. back (in)to the shooter.
    • The Shield of Balduran does the same thing for beholder eye rays, turning these Demonic Spiders into a self-cleaning encounter.
    • There's also a cloak that reflects lightning, and another that reflects all magical attacks, though in the expansion it was sensibly nerfed to simply absorb spells.
  • The Legend of Zelda
    • The Mirror Shield is different in each game: sometimes it turns all attacks into energy that can be fired back, sometimes it only mirrors fire and ice attacks and its main use is for light-based puzzles....
    • The Shield Bash in The Legend of Zelda: Twilight Princess allows you to reflect projectiles.
    • The same can be done in The Legend of Zelda: Breath of the Wild to reflect the Guardians' lasers for massive damage. As a matter of fact, nearly every single projectile in the game can be reflected with a well-timed Shield Bash (except for arrows, which will merely be knocked away or embedded into wooden shields for Link to take as his own), regardless of what shield Link has equipped, though messing up the timing will result in both Link and the shield taking damage.
    • Sword swings can also serve this role in some fights, notably against Agahnim in The Legend of Zelda: A Link to the Past and Ganon(dorf) in subsequent titles.
    • Nayru's Love works this way in Cadence of Hyrule if Zelda uses it one beat before an attack hits. If used two beats before, it just acts as a Deflector Shield.
  • Lie of Caelum: Claire Elizabeth's Flow ability can reflect half of the non-item damage she takes.
  • The item 'blademail' in Dota 2 does this to all damage. A couple of the heroes have spells with similar effects.
    • The item Lotus Orb lets the holder place a buff that reflects all incoming targeted spells. Granted, the target is still fully affected by the spell, but at least you get to spite the attacker.
  • League of Legends has Thornmail to reflect auto-attack damage onto foes. Maokai and Galio have ults that absorb some of the damage taken and return it to any foes inside it when the ult ends, and Rammus has this in his W (which also gives him a defensive boost and a slight attack boost).
  • Minecraft has ghasts that spit exploding fireballs at the player. However, the player can send the fireballs in the opposite direction and will get an achievement/advancement if it hits the ghast.
  • Mother
  • Super Smash Bros. has numerous examples. However, there's a limit to how much most of them can reflect the same attack before it simply ignores it or "breaks" the reflector, causing the user to be stunned temporarily.
    • In the first game, Fox has his aptly named Reflector special, and Ness can use his baseball bat with good timing to bounce back projectiles. Both moves boost the damage of the reflected projectile
    • Melee gives Mario his Cape special (which is shared by his clone Dr. Mario), adds Falco, who has a Reflector identical to Fox's (though gets tweaked in Brawl for differentiating purposes), and adds Zelda, who uses Nayru's love to spin and deflect all incoming projectiles. The game also allows any character to bounce back projectiles by shielding the projectile at the last moment, though their damage gets reduced rather than boosted.
    • Brawl adds several new characters with Reflectors. Wolf's Reflector works like Fox's, but increases the speed of the projectile instead of its damage; Lucas's stick can reflect projectiles just like Ness's bat; Pit brought his mirror shield; and R.O.B. has a Spin Attack (specifically their Side B) that also works as a reflector, albeit an impractical one. It also adds the aforementioned Franklin Badge item from Earthbound, which reflects all projectiles for as long as it lasts, as well as Gardevoir as one of the possible Pokeball assists.
    • Smash Bros. for Wii U and 3DS has Pit change out his shield for the Guardian Orbitars from Kid Icarus: Uprising (which Dark Pit also cribs from him), and Palutena's standard side-B send out a reflecting screennote . The Mii Gunner also has a variation of Fox's reflector as one of their potential Down-B moves, and Mewtwo's Confusion now properly reflects projects (as, in Melee, it didn't change the owner of any projectiles it turned around).
    • Ultimate continues the trend, with King K. Rool's Gut Check throwing back any projects that hit his belly, though his back is totally vulnerable during this, with Joker having a variation: while Arsène is out after filling up his meter, his down special, normally Rebel’s Guard, becomes Makarakarn against any projectiles. Hero's Bounce spell, which comes from Hero’s Command Selection (his Down B), works exactly like a Franklin Badge, time limit and all, and Min Min also has a attack reflector, incorporated not part of a special move, but into her Up Smash attack. Kazuya Mishima has a special input attack called Left Splits Kick, which is also the strongest reflector in the game, while Sora's Counterattack is a more case-by-case example, either fully countering or batting the projectile behind him while still the owner of the countered attack. Ultimate also buffed Mr. Game & Watch's Oil Panic to be one to any non-energy projectile.
  • World of Warcraft
    • The Warrior ability Spell Reflect.
    • Warriors and Paladins both have the ability to damage you when they block an attack. Warriors gain the Damage Shield talent, while the Paladins Holy Shield spell causes the shield to blast enemies with Holy damage when struck.
    • There are a few other chance-based reflects such as certain talents or a meta gem.
    • Mostly however, the ability is found on bosses. There are numerous variants, from the simple reflecting a portion of the damage they take, preventing the damage entirely and hitting back with an attack of their own, or more unusual versions. It's a popular trap for catching damage dealers grown careless on their ability to burn through enemies. Two of the three high difficulty instances introduced in the Wrath of the Lich King expansion (Forge of Souls and Pit of Saron) feature a final boss who uses such abilities. The Devourerer of Souls uses an ability that causes all damage dealt to it to also hit a random party member, and often leads to the healer being butchered by their own allies. Scourgelord Tyrannus occasionally causes all damage and healing dealt by one person to hit his current target or himself, respectively.
    • At low health Hungarfen causes all attacks to heal him, leading to people not paying attention healing him from 20% health to almost full.
    • Pandemonius shields himself occasionally, preventing all damage, reflecting spells at their casters, and striking back from any melee attack that hits him.
    • The second stage of the Reliquary of Souls is a particularly nasty version of this, causing 50% of all damage dealt to it to strike the player while reducing the mana people have available. There's no trick to it, everyone simply has to damage it through the stage as quickly as possible before they run out of mana while healing through the massive damage they take.
  • In Magical Battle Arena, this is Nanoha's Block special, creating a barrier that reflects weak projectiles back at the attacker.
  • Majesty: Vampires can use a "magic mirror" spell, which temporarily causes any spells aimed at them from heroes or other units to bounce back to their users. It can also nullify player spells, but not reflect them.
  • Final Fantasy
    • The "Reflect" spell does this, but only for spells, and as has a limited duration. (Unfortunately, it also reflects healing spells, making it somewhat awkward to use.)
    • Some items and abilities can ignore Reflect status, allowing you to heal without worry and bypass an enemy's Reflect. Unfortunately, there are some late game enemies and side bosses that can also ignore your Reflect status.
    • The recommended technique in many of the games is to cast Reflect on everyone, including the enemy. Spells only bounce once in most games, so you can attack by casting offensive spells on yourself, and heal by casting beneficial spells at the enemy. However, you generally can't control who the reflected spell hits, making this somewhat unreliable.
      • In some examples with larger parties (like 4 in Final Fantasy VI), the sum of the multi-target damage reflected 4 times is greater than the single-target damage cast directly. Especially effective against enemies with an elemental weakness.
      • In fact, there are a few bosses that basically require you to do this, either because they have Reflect on themselves or constantly cast healing spells on themselves.
      • Notably Ashura, from Final Fantasy IV, who has an extremely powerful counterattack whenever you hit her (enough to kill any member of your party unless you did heavy Level Grinding), and is constantly casting on herself the highest healing spell, the one to get extra defense, and, for some reason, the one to revive. That last one is the key; in this game, the Reflect spell isn't timed, it's just eventually broken by the magic. But White Magic doesn't break it, so you just cast reflect on her, attack, wait until she revives you, and attack again. Rinse and repeat until she dies (does take a bit of time though).
  • The "Wall" spell in Secret of Mana.
  • In Bloodline Champions, the Spinning Strike ability for Raveners, the Chronosphere for Heralds of Insight, and the (tellingly) Reflect ability for Vanguards reflect projectiles. The second does so very slowly, to limit it to a more just defensive manner.
  • In the Diablo series, starting with Diablo II, we have the "Melee/Ranged Attackers take X damage" parameter, which is Exactly What It Says on the Tin: anytime your character takes damage, the attacker takes X amount of damage back.
    • Diablo II
      • The Paladin has a Battle Aura called Thorns that reflects a certain percentage of melee damage back to the attacker.
      • There is also a Necromancer curse called Iron Maiden that causes enemies to be damaged by their own attacks. It also multiplies the reflected damage. For the longest time, enemies could use it too, which was a "small" problem given the game's massive Health/Damage Asymmetry. Eventually that was removed.
    • Diablo III
      • Thorns has become a full-on secondary parameter for items, but the damage returned is generally considered mediocre at best.
      • Being a successor to the aforementioned Paladin, the Crusader has skills that actively encourage a Thorns build.
  • Mega Man: Dr. Wily's Revenge has the Mirror Buster and Mega Man 9 has the Jewel Satellite, which reflect shots directly back at the shooters. Other shield-type weapons absorb the shots or bounce them at an angle.
  • Mega Man X8 has the Crystal Wall for X/Alia, which reflects shots that hit it, and Rekkyoudan for Zero/Layer, which allows them to reflect shots by slashing at them. Zero also gets the B. Fan, which lets him reflect shots by just standing still.
  • The shield mechanic in Giga Wing.
  • The Bat and the Reflect EX weapon in Bangai-O Spirits.
  • Kirby's Mirror power adds this effect to his defense pose in Kirby Super Star.
  • Pokémon
    • Wobbuffet's Counter and Mirror Coat work this way in the anime. It still takes damage in the games, but as long as it doesn't faint, it retaliates with twice as much force. The same goes for Bide.
    • A more direct example would be the move Magic Coat which sends status effect moves back at the opponent.
      • Magic Bounce, an ability introduced in Generation V, is basically Magic Coat as an ability.
      • To a lesser extent, Mirror Armor, an ability introduced in Generation VIII, sends stat-lowering effects back at the opponent.
  • Iji: One of Iji's weapons, the Resonance Reflector, does this for a split second. Time it right. This is also a useful way of remaining a Technical Pacifist as (post v.1.6) kills by reflected enemy attacks do not count. This is also practically required against one boss.
  • Shin Megami Tensei series has demons/Personae with built-in Reflect attributes, which allow them to return certain elemental attacks back to sender without cost.
    • The Makarakarn and Tetrakarn spells (and the Magic Mirror and Attack Mirror items, respectively) allow the next magic or physical attack to be chucked back at the attacker. In the main series, this is often done to delete the attacker's entire phase, or to force the enemy AI to use "less" threatening Almighty attacks (bonus bosses like the Demi-Fiend often wipe your party in retaliation to these; reflect responsibly).
    • In Shin Megami Tensei IMAGINE, you have a counter ability which readies you to receive an attack, then sends it back at your enemies.
    • Digital Devil Saga has one-turn castable shields that protect against one element only either as Null, Absorb or Repel, and a lot of Mantras later, Tetrakarn and Makarakarn.
  • A staple of the Mortal Kombat series. Not only can characters like Shao Kahn and Nightwolf perform special moves that reflect projectiles, Motaro does this by default in Mortal Kombat 3.
  • Master of Orion 2 has two devices demonstrating this trope: Reflection Field gives a chance to turn incoming beam attacks back, and Energy Absorber absorbs 1/4 of all damage inflicted to the ship then allows the equipped ship to fire the stored energy as a beam weapon in the next turn.
  • The Refractor in Ratchet & Clank: Up Your Arsenal could redirect any laser that hits the shield out of its emitter. This was used not only to solve puzzles (or attack enemies who came at you in those rooms, but could also reflect the beam attacks of some enemies (like walkers).
  • In Advance Guardian Heroes, a perfectly-timed parry would send any projectile right back at its firer, even if they normally couldn't be attacked from their position. This skill was vital to surviving later stages of the game. The end of the game even has you reflecting a planet-killing attack.
  • Team Fortress 2's Pyro uses the super-non-magical version, a blast of compressed air from his/her flamethrower. As befitting its mundane nature, the compressed air blast only works on rockets, grenades and other projectile weapons (bullets don't count). On the bright side, deflected projectiles deal mini-crits.
  • Max and Monica each have their own version of this in Dark Chronicle. Swing Max's right-hand weapon at the right time and you can knock enemy projectile attacks back at them. Block elemental magic attacks with Monica's sword, and it stores up the absorbed energy, allowing you to send it right back at them (or at another enemy of your choosing).
  • In Ōkami, although not usually used to reflect attacks, Power Slash can be used to bounce back fruit from cursed fruit trees. Equipping certain weapons as sub-weapons also reflected attacks, most notably, Infinity Judge against Crow Tengu when they swoop down to attack.
  • In Nethack, items with the "reflection" property (e.g. the shield of reflection) can reflect ray-based attacks, like magic missiles and death rays, back at whoever fired them. It's also the easiest way to deal with Medusa.
  • In Dragon Quest Swords, you can reflect some attacks by swatting them with your sword. This is the only way to defeat some enemies, such as the bodkin archers, who only attack from a distance.
  • Paper Mario: The Thousand-Year Door
    • Super-Guard, an Action Command that, it done right when the enemy attack connects, nullifies all damage to you and deals 1 HP of damage to the enemy (unless it was a projectile attack or the enemy can only be hurt by a specific attack, like the Iron Clefts). Super-Guarding against a projectile attack is a more direct usage of this trope, because certain projectiles will bounce back at the enemy, making them take whatever damage they were going to do. Weaker projectiles, like what Dry Bones throw, will just bounce away without harming either side.
    • The Return Postage badge, only found after defeating the Optional Boss. When equipped, direct attackers take half the damage they deal. A Spite Pouch also gives this effect, but only for a few turns. The Zap Tap badge is kind of related, but it only does 1 point of damage to a direct attacker. Neither badge requires an action command, and the effect can be combined with a Super-Guard to protect Mario (there is no Partner Badge version of either).
  • In Boktai 3, Vanargand can fire bolts of energy at you, and they are pretty good at tracking you down unless you're Dashing. If you swat them back with a sword, however, they will damage one part of Vanargand instead—if it damages the face, it may trail off to hit a hand as well! These attacks will do a number on your sword's durability, but a broken sword is just as useful as a fresh one in this regard, so keep a broken sword handy for this purpose.
  • Quick guarding with a shield in Lunar Knights has a similar effect, but it works on all projectiles. This is useful against the Manticore's beams, as they behave like Vanargand's when reflected—that is, they go straight back to the boss.
  • Street Fighter has several cases
    • Rose can reflect or absorb energy projectile attacks.
    • Urien from Street Fighter III and his Aegis Reflector. More than just offering a way to bounce projectiles back at your foe, you can also reflect your opponent off them, allowing you to create combos where you hit the opponent into the reflector and then bounce them off it and continue the combo.
    • Cracker Jack from Street Fighter EX and Eagle from his Capcom vs. SNK 2 appearance onward have Batting Hero and St. Andrew's Green respectively.
  • All of whom are probably inspired by Rugal's Dark Barrier from The King of Fighters. Which also belonged to Athena Asamiya, who calls it Psycho Reflector. Even more, up until KOF 98, a Psycho Reflector performed with Strong Kick could even be used as a direct attack.
  • God of War: Kratos could do this once he obtained the golden fleece (or Helios shield in Chains of Olympus). The latter even works on gorgon stares and leads to a Playing Tennis with the Boss match with Persephone.
  • Youmu's Netherworld Reflection Slash special in the Touhou Project fighting games, which bounces back any projectile that hits the barrier it creates. Alice had this in Mystic Square.
  • The Corbomite Reflector ability mentioned above becomes available in the Star Trek Armada games. It reflects torpedoes back to the attacker. Has no effect on regular phasers, pulsed phasers, or long-range torpedoes.
  • The Elder Scrolls:
    • The series has the Reflect Damage and Spell Reflection abilities. To note:
      • Reflect Damage reflects damage back to the attacker based on a percentage, and does not work for ranged damage. For example, if one has a 20% Reflect Damage effect active, 20% of non-ranged damage will be reflected back on the attacker.
      • Spell Reflection reflects harmful magic and is also based on a percentage. However, the percentage in this case is the effect's chance of reflecting all magic damage. For example, if one has a 20% Spell Reflect effect active, there is a 20% chance of reflecting the entire spell back at the caster. It does not automatically reflect 20% of damage like Reflect Damage does. This makes things extremely challenging late in Morrowind (and especially its expansions) for magic-oriented player characters. The number of high-level enemies with reflect and the power of your own spells combined with your own squishiness can make progress impossible. Later games would decrease the number of enemies with reflect to compensate.
    • Winged Twilights are a bat-like form of lesser Daedra with some harpy-like traits. They have the ability to reflect magical attacks back at the caster. If that fails, they also have strong resistances (though not outright immunity) to every form of Destruction magic.
    • In the spin-off Action-Adventure game Redguard, Cyrus must acquire the Flask of Lillandril in order to defeat the Sload Necromancer, N'Gasta. The Flask can not only block N'Gasta's spells, but reflect them back at N'Gasta for damage.
  • In both Sin and Punishment games, you can use your sword to swat projectiles back at the enemy. The final bosses in both games can only be damaged like this.
  • Sword of the Stars has this as two armor types that only reflect a percentage of incoming projectiles (with each having higher, more expensive levels of protection that require research for each level.) One type reflects lasers, while the other reflects ballistics. Unusual in that the one that reflects ballistics also provides more structural integrity, but the one that reflects lasers does nothing other than reflect lasers.
  • In Samurai Shodown, several characters can reflect attacks back at the attacker. (And some characters like Galford, Hanzo and Earthquake can instead do Ninja Log counterattacks.)
  • A core mechanic in RefleX. It's required to survive seemingly impossible to dodge deadly lasers, but it doesn't work against missiles.
  • Alice: Madness Returns: Alice's parasol can help deflect enemy's attacks. Sending their projectiles back at them is crucial to defeating them, because of their ability to block or evade normal attacks.
  • Kingdom Hearts:
    • Aeroga in Kingdom Hearts summons a windstorm around whichever party member it is cast on that not only lessens damage from attacks, but also reflects projectile attacks back at enemies.
    • In Kingdom Hearts II, the Reflect line of spells casts a spherical shell around Sora, negating any damage for a split second before inflicting identical damage to any enemies in range through energy bursts. Even the highest level of the spell has a fairly small range, so it doesn't often hurt long range attackers, but this is made up for by the fact that the reflected attack can damage as many enemies as it can reach. (It ends up being a great way to do a lot of damage to Sephiroth.)
    • Kingdom Hearts: Birth by Sleep has Reprisals, which require a successfully blocked attack. The block and Reprisal are separate actions, and it's not so much of a reflection as taking advantage of the enemy getting caught off guard by their blocked attack, but the fact that it is a fluid transition from block to attack, and is almost guaranteed to hit the blocked enemy for damage can make it seem like this trope.
    • In Kingdom Hearts Union χ, certain Medals will grant the Player a barrier that reflects a set percent of the damage of a particular element of attack back to the attacker. A few Heartless naturally have these barriers as well.
  • The Reversal spell in Quest for Glory II: Trial by Fire, which bounces back whatever offensive spell is cast at it. If it's an area spell it will falter though. The Magic User has to have this spell to finish the game.
  • Blood Omen: Legacy of Kain: The chaos armor, although both you and the enemy would be harmed, and the 'repel' spell which causes missiles to bounce back.
  • [PROTOTYPE] has the Shield power which does this for small arms fire only.
    • [PROTOTYPE 2] improves on this ability, allowing the shields to bounce back missiles if you time the block right.
  • In Hyper Princess Pitch, Counter can reflect certain projectiles, while it only blocks most others.
  • Hard Corps: Uprising lets your character swat normal (green) bullets back at enemies.
  • In Shoot Many Robots, you can hit back red bullets using your melee attack, which is often key to defeating the enemies that fire them (until you get much better guns). Yellow bullets, on the other hand, explode on contact.
  • In Acceleration of Suguri, Kyoko's ice mirror reflects any energy projectile and transforms it into a homing laser that turns back on the attacker. Unfortunately, melee attacks or explosive weapons (such as Saki's grenades) can easily destroy it.
  • In BioShock 2, the Decoy plasmid reflects damage back at attacking enemies at level 2. At level 3 it also heals you while doing this.
  • In BioShock Infinite, maintaining the "Return to Sender" vigor allows Booker to not only block enemy projectiles, but gather and crush them into a lump of semi-molten metal before throwing it back at the offending foe(s).
  • In Bastion, the Bullhead Shield can—with a well-timed block—reflect projectiles back back at their source. This doesn't just work on projectiles, though—well-timed blocks will cause enemies to damage themselves with their melee attacks.
  • In the Sega Genesis version of Mighty Morphin' Power Rangers, each character has the ability to reflect projectiles thrown by enemies. Most characters just swat it back. Some, like the Megazord and Dragonzord, use shields or barriers to reflect it.
  • The Sega Genesis version of Shadowrun has a cyberspace version called "Rebound" (Level 3 is 3,000 nuyen and not that much good when you get to purchase a Level 6 version, while 30,000 nuyen is also well worth it) which sends a hostile system's attack from its Artificial Intelligence back at it (though it lasts either 2 or 3 hits, but Level 6 allows for better results).
  • In Party Of Sin, swinging Pride's sword at an incoming projectile accomplishes this quite nicely.
  • In REFLEC BEAT, some objects that you hit (or don't) will bounce back towards the opponent, sometimes splitting into two or more notes. In addition, you can perform a Just Reflec attack, which causes one of the reflected objects to bounce back faster and at a more obtuse angle, giving you a point bonus and delivering a greater score penalty to the target if they miss the JR'd object.
  • TRON 2.0, like the movie example (see films) can use the disc to block some attacks. Jet can amplify the effectiveness with a Power Block subroutine
  • The Sonic Wave cannon in BattleZone II is a Scion-exclusive assault-mode weapon, which will project a hemispherical shield ahead of the player which can reflect any projectile-based attack away, making them essentially immune to roughly 90% of ISDF units. It's also possible to reflect the shots back at the attacker at close range, though it's so difficult that there's very little reason to attempt it. Thankfully, the AI is incapable of using the weapon properly. There's also the M-Curtain Mine, a special weapon which generates a magnetic bubble that will repel any projectiles, making it a useful weapon to give yourself a breather in combat - or, since it works on units too, slow down pursuers while also deflecting their fire.
  • Oyeatia's shield in Gyossait reflects projectiles back at his opponents. It can't, however, protect him against melee attacks.
  • Isaac Clarke can do this with his throw command in PlayStation All-Stars Battle Royale, and besides being mapped to a throw, it's also a move unique to him (most characters just absorb projectiles if they're given a shield special).
    • If you time it right, Parappa can do it with his neutral triangle attack, which swings a skateboard. Sackboy can also use his Down+Square, the Bounce Pad Shield, or his Side+Circle, which summons a fan that blows projectiles and people away. In fact, they both have Combat Trials where you have to reflect enemy attacks so that you can get AP.
  • Raz's psychic shield in Psychonauts can reflect certain energy attacks. When upgraded, it deals damage to anyone hitting it with a direct physical attack, as well.
  • RuneScape has a shield ability, aptly named Reflect, that does just this for a few seconds.
  • In South Park: The Stick of Truth, the Drow Elves can use the "Reflect" stance to knock any projectile (yes, even the non-pretend alien rifle you get aboard the UFO) back at the shooter.
  • Several spells in the Dragonquest series allow for an incoming attack to be redirected towards a random target. Sometimes it's the reflector's enemy, sometimes it's his ally (which can, and often does, lead to your Big Guy one-shotting your Squishy Wizard).
  • The reflect power in Kid Icarus: Uprising does just that. When deployed, it forms a barrier that reflects all shots made back at the shooter. This is usually a great help for those boss battles that turn into Bullet Hell.
    • Also, if timed right, you can knock back enemy projectiles with your weapon. This is not an easy this to do and its better to try and dodge them, however its easier to do with the club.
  • There are several variations of this in Copy Kitty. To list:
    • There's an enemy called Mirror Leethee. As its name suggests, any kind of attack will be reflected. To destroy it you have to either use Plasma (an enemy-piercing powerup), kick it, or attack it from behind.
    • The player themselves can do it by kicking a projectile at the right time.
    • The player also has access to a weapon combination called Deflector Blade. As its name suggests, just swipe at any projectile and it will be sent back.
  • XCOM: Enemy Unknown has Ethereals occasionally able to reflect a non-area-effect attack back at the attacker. They can't reflect Psychic Powers, though, although those are difficult to use against them anyway.
    • XCOM 2 introduces the Templar class in the War of the Chosen expansion, which can pull the same trick as the first game's Ethereals when sufficiently promoted.
  • If you shoot a shielded enemy in Ballpoint Universe Infinite, most of the time your bullets will be reflected at you. In turn, you can also buy a shield with the same power.
  • The protagonist of the first-person shooter Übersoldier can temporarily generate a force field around himself to stop enemy bullets—then launch them back right into his attackers. You can actually walk around with bullets suspended around you until you choose to launch them wherever you're facing.
  • Blood has a temporary shield powerup, which reflects all enemies' attacks back at them. Not only does it mean that gun-toting cultists end up killing themselves when shooting you, but even axe-wielding zombies somehow harm themselves with their melee attacks.
  • The Bash power in Ori and the Blind Forest launches Ori off of enemies or projectiles while deflecting them in the opposite direction.
  • Resistance. The Backlash grenade creates an energy field that reflects most Chimeran weapons fire back on its source, damaging it.
  • Commander Keen: The appropriately named Flect from "Aliens ate my Babysitter" can reflect shots from Keens' neural stunner back at him with their teeth. To overcome this problem, one has to shoot them from above.
  • Wizards in Nexus Clash have the power to reflect any spell that the wizard has mastered, on the rare occasion that the wizard in question hasn't channeled their magical talent into becoming a supernaturally skilled Gunslinger.
  • Androxus' Reversal ability from Paladins puts up a forcefield that absorbs damage before reflecting it back as an energy bolt. The legendary card, "Godslayer", allows him to fire an energy bolt without having to absorb damage first.
  • Lethal League, being the Tennis Boss equivalent of a fighting game, allows all characters to deflect the projectile with their basic attacks even when it's travelling at 1000000 MPH. Players can also bunt the projectile before launching it to reduce its speed and throw off the opponent's rhythm.
  • In Borderlands 2 Maya has the Kinetic Reflection kill skill, which activates after she kills an enemy and reflects bullets for a short time. Higher skill levels reduce the amount of damage Maya takes and increase the damage of the reflected bullets, with the right build making her briefly Immune to Bullets.
  • The Level 5 Gun mod "Reflect" in Blaster Master Zero gives this effect when deployed; any shot that hits the barrier will be cast back at the shooter. If the barrier is deployed just before the shot hits, however, the returned projectile is amplified, increasing its size and the damage it inflicts.
  • The Spinning Reflector upgrade in Blaster Master Zero III does much the same, but it is fitted into the Blast Dash function instead of the Blaster Rifle. Thus, once you get it, it's encouraged to dash into enemy fire to throw it back; just mind the Counter gauge and you'll be fine.
  • Hades: The Crux of Athena's Boons. Each of them grants attack reflector status (and either invincibility frames or a hefty damage bonus) to one of Zagreus' moves, with her capstone Boon giving him a shield that automatically reflects an attack that hits you every 20 seconds with no input required.
  • The early Harry Potter games implemented this as the Expelliarmus spell, even though canonically that's for disarming the opponent of their wand, rather than shielding. Later games use the more appropriate Protego spell. The simplistic AI as of Chamber of Secrets makes Tennis Boss battles quite possible (and frustrating) in the Duelling Club.
  • Wizardry has an Eye for an Eye spell. If an ally with this buff gets hit with it, it recasts the same spell for free on the original caster. Can be handy in case of AOE spells, as they hit entire party, so having it on one member is enough, and those spells are bounced back on entire enemy groups. There is also Mirror Armor, which bounces back the fraction of physical damage instead.
  • Fallout 4 has the 'Punishing' legendary armour effect, which can reflect up to 60% melee damage back at an attacker.
    • There is also the Ricochet perk which gives a small chance an enemies ranged attack will bounce of you and kill them. Despite its name it doesn't just work with psychical projectiles, being capable of reflecting laser and plasma attacks as well.
  • Bot Land lets you equip your bots with the Reflect module, which grants a high chance to bounce back ranged attacks while it is active, acting like Deflector Shields. Its main use in the metagame is to counter Beam Spam and/or Missile Spam tactics, but it also sees use on melee bots sent forth as Schmuck Bait, especially since the default AI prioritizes shooting the closest enemy.
  • Knights of Pen and Paper 2: As part of the Taste of Power character:
    Oh, did I forget to mention the Mirror Shield that reflected your damage? It is very useful in the current metagame.
  • Helen's Mysterious Castle: The Spike Guard; while it's somewhat slow and has middling defense, it will reflect any damage it blocks back at the attacker.
  • RealityMinds:
    • In the epilogue, the player characters can learn passive skills that increase their chances of reflecting physical and magic attacks.
    • The minions of Ridgefern have permanent reflect statuses for one type of damage, forcing the player to be careful about which skills they use.
    • The Optional Boss, Elliette, can cast a physical reflect buff on herself at any time, making it risky to attack her with anything but magic.
  • This is a common ability in later Lego Adaptation Games, particularly Superhero related ones like LEGO Batman and Lego Marvel Superheroes. Usually this ability is used to solve puzzles by deflecting lasers back at their cannons or using the lasers to unlock a door.
  • Total War: Warhammer III:
    • The Curse of the Leper spell for Daemons of Nurgle factions, as well as an ability used by Ogre Firebelly heroes, reflect melee damage. With the reworked older game magic coming with the Immortal Empires Crisis Crossover, this has been applied to the Lore of Life spell Shield of Thorns as well.
    • Cathay’s Lore of Yin ability Missile Mirror reflects ranged attacks back to their senders. It works against arrows, bullets, grenades, flamethrowers, and Magic Missile attacks.
  • ZanZarah: The Hidden Portal: A few of the nastier passive spells inflict the same amount of damage on your fairy that you have dealt to the enemy.
  • The Reflect Shield in Nova Drift bounces enemy projectiles back with increased damage and velocity.
  • ULTRAKILL: Parried projectiles are sent right where you're aiming, and since you're usually parrying projectiles you actually see this more often than not returns them right to their sender with boosted damage, though you can send them elsewhere in the general area if you wanna hit someone else. This is made even more fun by the fact the game's most accessible parry is punching the projectile back at people with your default arm (a process that also heals you).

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