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Welcome Big Bads, Evil Overlords, and Bad Bosses to Mook Center, in which you can obtain any lowly minions to do your dirty works. We have thousands of Mooks at your disposal. From small ones, big ones, green ones, purple ones, flesh or metal , if you want it, we have it.

Our Mooks come in three types; Standard(weak but comes in many), Elite(few in number but much stronger), and Giant(as the name suggest, a Mook that towers over others. Only comes in one or two) and three categories; Normal(mostly regular humans), Mechanical(robots or machines) or Otherworldy(demons and other mystical/supernatural).

Please note that not every Mechs would be considered a Giant Mook. If they come in many and not just one, they can be either Standard or Elite.

Normal

The Foot Clan
  • Symbol: Either a foot, or a stylized dinosaur foot.
  • Alignment: Chaotic Evil
  • Type: Standard
  • Leader: The Shredder
  • Info: Your standard ninja mooks. Only have the basic of ninja training so don't expect too much out of them if they get beaten so easily by more highly advance fighter. Though, if they are lucky enough, they may critically injured a turtle

Mechanical

The Zaku
  • Symbol: Zeon Symbol
  • Alignment: Lawful Evil or Lawful Neutral
  • Type: Standard
  • Leader: Char Aznable
  • Info: Our most popular mech mooks despite their weak powers. Their are two versions; the rarely seen Zaku I which lack any really armor and the more famous Zaku II which has a solder shield. Come in many colors except for red.

The Galleons

  • Symbol: Their heads
  • Alignment: Lawful Neutral on base programming
  • Type: Standard, Elite
  • Leader: Variable.
  • Info: A race of Mechaniloids which come on many different varieties. We would go on all day discussing about the varieties, but bottom line is, they can be adapted to many situations.

Otherwordly

The Satyrs
  • Symbol: Thunderbolt
  • Alignment: Chaotic Neutral
  • Type: Elite
  • Leader: Zeus
  • Info: A pair of deadly half man, half beasts with deadly speed and agility. They com arm with dual ended spear and hook which they can be seperated. Note that all Satyrs are castrated for safety reasons.

Destroyers I, No, Ha and Ni-Class

  • Symbol: Silhouettes of themselves
  • Alignment: Neutral Evil
  • Type: Standard
  • Leader: Wo-Class, Re-Class
  • Almost an necessity regarding Aquatic Mooks when you need a little bit more of a firepower. Size may vary based on situation. Either acts like beasts or like dogs.

Mordrem

  • Symbol: Tangled vines
  • Alignment: Neutral Evil
  • Type: Standard, Elite, Giant
  • Leader: Mordremoth
  • Info: A wide variety of Plant Mooks with deadly abilities and prowess. The flexibility of the Mordrem makes them viable for almost every situation. The biggest tradeoff is that they're loyal only to Mordremoth, and may immediately betray you if their master wills it.

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