Yarrow Run is a Play-by-Post roleplay hosted by members of the Unofficial Elder Scrolls forums on a private discord server. The roleplay initially took the form of a forum-based roleplay thread on the forums themselves, posted on May 3rd of 2017. The original roleplay generated significant hype and became a hotly discussed topic in the forum's RP community. However, the original thread only got a few posts in before the GM was forced to close the roleplay due to real-life circumstances. The hype endured, and the original participants continued to discuss and theorize about the roleplay until it was relaunched on Discord as Yarrow on September 21st of 2019.
The story takes place in the eponymous town of Yarrow Run (alternatively known as Yarrow Falls, Yarrow Runs, or simply Yarrow depending on which local you ask), a lonely settlement deep in the foggy reaches of Washington State. The town is home to the Boarding Academy for Special Cases on Little Hill, an institution that houses teenagers in possession of supernatural abilities and specializes in acclimating them to society in light of the challenges they face.
The player characters, as the newest group of special cases brought to the school, are soon met with fellow "superpowered" students and administrative faculty alike. Friendship, drama, and the omnipotent aura of mystery await them within...
This roleplay also has a character sheet.
This RP provides examples of:
- Accidental Misnaming: When Scott introduces himself to the rest of the Player Characters, he says "I'm Scott. I'm a Libra." Later, when Ophelia is recalling the names of the other new students to Chris and Mia, she says that Scott's full name is "Scott Eimalibra."
- Aliens in Cardiff: Does the specialized institute built to instruct supernaturally gifted students reside in some populous, technologically advanced city such as Los Angeles or New York? Nope, it takes place in a foggy town in the middle of Nowhere, Washington State, quite a ways away from the much larger Seattle.
- Awesome, but Impractical: Some of the abilities possessed by the students, such as Willa Dupont's ability to burn images from her mind onto surfaces, are interesting but limited in practical use.
- Boarding School: The titular academy is this, as it deliberately seeks out students from across the nation.
- Boring, but Practical: Some of the abilities possessed by students, such as Cleo Lane's ability to delay her exhaustion, are considerably useful in a day-to-day environment, but not quite as out there as some of the other powers.
- Breaking the Fourth Wall: The participants in the roleplay have been playing together for years, and references to older roleplays and acknowledgements of real-world elements are inevitable.
- Character Customization: As a text-based roleplay, the players have absolute freedom in their character's appearances, habits, and personalities among other qualities.
- City of Adventure: Averted. The roleplay takes place in the fictional but mundane town of Yarrow Run.
- Delinquents: June, Kamar, and Wynona.
- Diary: In a fourth-wall-breaking sense. The roleplay has a number of documentation resources on Google Docs, as well as a meta discussion channel where the participants can discuss the events of the story and the actions of the characters.
- Downer Beginning: The story begins with the students leaving their homes to travel across several states (some coming all the way from the east coast), a reality that is handled better by some students than others. A number of students are actively resentful of the reality of their new life.
- Dustbin School: Some of the students, like Scott and Kamar, originally thought Yarrow was this, only to be proven wrong.
- Eldritch Location: Ophelia's Method of Ioci power allows her to browse a tangible representation of the contents of her own mind, which takes the form of a greyscale geometric space not unlike the loading screens of Assassin's Creed.
- Fast-Forward Mechanic: As with many roleplays, when the story hits a snag or a break in the action, a timeskip is usually called upon to move things along.
- First Day of School Episode: The RP starts the day before the Player Characters' first day of school at Yarrow.
- Gosh Darn It to Heck!: Almost always averted. The characters that do swear typically do so with impunity.
- Like Reality, Unless Noted: Besides the supernatural bent that is carried by the abilities of the students, the world of Yarrow Run is nearly identical to the real world, sharing most of the same media and real-world events.
- Most Writers Are Adults: All of the participants are over 18 years of age, unlike the characters themselves.
- Mythology Gag: Being a UESPF roleplay, there is an almost-certain chance that a cougar will show up in some shape or form.
- Psychic Children: The core component of the setting is children with psychic powers being sent to an academy that helps them manage their abilities safely.
- Recruit Teenagers with Attitude: Most of the participants are pretty sure that this is what's going to happen.
- Superhero School: The Academy is a version of this. All of the students do possess superpowers of some kind, but the school is meant to teach the students how to live everyday lives despite their powers rather than use them to become heroes.
- Take Your Time: Time passes relatively to the needs of the plot's progression.
- Teens Are Short: While the Player Characters cover a variety of heights, most of the boys are somewhat shorter than average, such as Kamar being 54.
- Two-Teacher School: Yarrow only has four known faculty members, one of which is the principal and another is a school psychologist, leaving only two others to simply be teachers. Potentially Justified as Yarrow is an incredibly small school with fewer than thirty students.
- "Well Done, Son!" Guy: A noticeable portion of the cast has daddy issues.
- Weirdness Magnet: Kansas claims that Yarrow in general is this trope, even saying it feels the students are trapped in some terrible Twin Peaks spin-off.
- Year X: To avoid having real-world issues color the roleplay's story, the campaign is set in the non-specific year of 20XX.
- Given that smartphones are abundant and the characters consume such media as The Adventure Zone, it is safe to assume that the year in which the story takes place is 2015 at the earliest.