Waking Up From The Dream (WUFTD) is a forum roleplay based on a cross between players assuming the roles of Original Characters (OCs) in reality, and the characters from the Touhou universe. WUFTD is the first season, and two years later Neo WUFTD started up as a revival of the roleplay for a second season.
As always, Character Sheet in the making.
Season One: Waking Up From The Dream
- Aerith and Bob: Given the origin of half of the characters, this is only fitting. There are more normal names such as Alice and Alex, while also names like Patchouli and Minoriko.
Season Two: Neo Waking Up From The Dream
- Bond Creatures: Slightly subverted. Since their main source of energy for superhuman abilities and sustenance is gone, the Touhou characters must rely on humans in reality to even survive (see Mana Meter below for more details). However, which human they bond to may or may not be up to them.
- Giant Space Flea from Nowhere: The God of Plenty, which is basically a giant, much more aggressive Kirby that floats in the sky. It consumes anything that catches its eye, which includes delicious food and shiny objects. Also includes rabbits down on their luck, fairies and anyone else that looks appetizing. The God of Plenty's appearance is what ruined Reimu's preparations for the Reitaisai festival in the first place, and it can even split after being attacked, leading to various shenanigans and pursuits. Turns out it was created and sent into the virtual world by RAI as an ominous yet experimental threat.
- I'd Tell You, but Then I'd Have to Kill You: Invoked by a soldier in Kamisuiwa when asked by Mayli what they are doing in the town.
- Lotus-Eater Machine: Towards the beginning, the main OCs and all Touhous are living exciting but relatively normal lives in the world of Gensokyo by the standards of Touhou Project's Gensokyo. This is reinforced by the appearance of the God of Plenty, which results in an amalgamation of hilarity and chaos involving various foods and desserts as well as shiny things such as necklaces, and whatever else it decides to consume. However, they eventually realize that the world is only a virtual one...or so several of their friends-turned-enemies believe. Turns out they were indeed being held in a virtual world, which is proven by Amarillo and Nitori thanks to a glitch in the Hakurei Barrier, and after a skirmish to draw upon much power, a hole in the virtual space is created and many escaped into reality shortly thereafter.
- Mana Meter: Each team consists of a mana provider, who has a pool of mana that all of his or her partners (mana dependents) can draw from. This system is established via a blood pact or spiritual bond.
- Mental Fusion: Vant's team reveals that dreams may be shared between mana providers and mana dependents.
- Power Source/Power at a Price: Mana dependents rely on the mana provider for mana, which is expended both passively for most dependents (being from Gensokyo, they need energy merely for sustenance) and upon use of superhuman abilities—yes, even flying. To those characters with partners with extremely powerful abilities such as Yukari's gapping powers, exercise caution (try not to think too hard about what could go wrong with her gaps). Note also that "always-on" powers such as Satori's mind-reading ability will sap more mana passively from the mana provider's mana pool, thus leaving less mana available for upon-activation abilities or powers.
- Shout-Out: To an extreme!
Ken: "By the way, sorry if the watery surprise earlier was inconsiderate. I wasn't sure if you were weak to water, or something like that..."Mokou: *raises an eyebrow and puts hands on hips*Ken: "Well, since you're a fire user..."Mokou: "Wait, are you serious? What do you think this is, Pokémon?"
- When Ken and Mokou interact in his home in Gensokyo, they unintentionally discuss awfully familiar battle mechanics. Naturally, being from an alternate reality, he is shocked after hearing her mention it and wonders how she knew about something like that. Or so he thinks, as the Gensokyo is actually virtual and his mind has been altered to believe otherwise. Fortunately, it seems that the minds of those trapped in the virtual world can maintain memories upon exiting it and vice-versa, depending on who's controlling the hardware maintaining the virtual world.
- Super Power Melt Down: The Mana Crash. Use up too much of a mana provider's mana too quickly (both through inherent mana provided to mana dependents just to stay alive and through the use of superhuman abilities), and the mana provider will collapse to the ground in intense pain and promptly loses consciousness for no less than an hour. Fortunately, it seems that it won't permanently damage victims afterwards, as victims wake up and feel relatively fine afterwards. However, repeated Mana Crashes may cause something detrimental...