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Roleplay / The Kingdoms Saga

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Twelve separate worlds begin to intertwine through mysterious Gates which only a handful of individuals can use. In these worlds, the Thread weaves everything that happens into one grand story. All the while, three enigmatic forces vie for control of the multiverse.

The Kingdoms Saga is a Play by Post forum roleplay started in December of 2009, continuing through to the present. The main website can be found here.

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The Kingdoms Saga contains examples of:

  • Color-Coded Characters: Almost too much so. Dialogue (and sometimes narration, especially in older stories) is written in different (sometimes blindingly bright) colors to represent each character. Recently this has been toned back, with the Shattered Kingdoms characters using much more muted colors, and the TKS: Into Fire characters refraining from using colors at all.
  • Elemental Eye Colors: Played straight at first, then becoming less common or outright inverted. Characters with green eyes tend to control wind; blue eyes mean water, and red means fire. At least, until Shattered Kingdoms, where eye color means nothing.
  • Elemental Powers: To the extreme. Every single character is assigned an element, whether they physically control the element or it just features in their character arc.
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  • Heroic Fantasy: the whole story is this.
  • Loads and Loads of Races: Although the exact amount has fluctuated, at one point there were twenty seven different races in the setting.
  • Magic A is Magic A: Though the rules have been retconned a bit over the years, there's a defined magic system; Arcane magic is for mages, Divine comes from the gods, etc.
  • Physical God: Sebastian/Royak.
  • Rainbow Speak: All dialogue from a main character is colored.
  • Theory of Narrative Causality: The Thread counts as this, in a sense.
  • Loads and Loads of characters: I can't name them all, and I'm a mod. Then again, I am pretty lazy.
  • Long-Runners: The roleplay has been going on for years! (It sounds bad when I say it like that.)
  • Seasonal Rot: The roleplay went through a lot of creative slumps over the years, as long roleplays tend to do.
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  • Monster of the Week: Very common in gameplay.
  • Little hero big war: It doesn't get much bigger than entire multiverses.


    Dragon Kingdoms 
As first incarnation, the kingdoms shine. They're like classic fantasy paradises, filled with noble dragons and beautiful gods and wise goddesses.

  • Ideal Hero: Original Lunyk.
  • Designated Hero: What Lunyk evolves into.
  • Sidekick: Essentially everyone excluding Lunyk. Maybe even Lunyk himself. He does kind of give off a side-kick vibe, doesn't he?
  • Card carrying villain: OBLIVION in a nutshell, basically. I mean, look at their name. Caps are scary.


    Reformed Kingdoms 
As before, except at the seaside.

  • Ocean Madness: I'm sure there's at least one instance of this. I'm going to be honest with you, I haven't read Reformed kingdoms. Who knows what it's actually about.


    Shattered Kingdoms 
The most recent incarnation of the kingdoms, things aren't exactly peachy.

  • Crapsack World: The whole globe has now gone to the dogs. You're welcome.
  • Murphy's Law: Giant spiders, anyone?
  • They Wasted a Perfectly Good Character: As people drop off and leave their great characters, the characters tend to go too.
  • Knight in Sour Armor: It would be easier to list who doesn't follow this trope. (It's conrom and abish. Does their dog count too?)
  • Hero of Another Story: All characters seem to be following their own goals.
  • Arc Welding: The saga's biggest villains are coming out of the woodworks! They're either the seven sins or horsemen, I actually can't remember.

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