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Roleplay / The Deadland

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What a lovely little town.
Located here. Characters are pulled into a dying universe by a mysterious child who promises to grant them one wish in exchange for their help in revitalizing the world. Of course, it's never quite that easy.

This game setting provides examples of:

  • After the End: The city of Asper experienced some kind of apocalypse, but no one is sure quite what happened.
  • Continuity Reboot: Deadland is a retooling of Wasteland, a game run on Inksome several years back. None of Wasteland's canon has carried over, though.
  • Creepy Basement: On the fourth day, an entire network of pitch black, bone-filled catacombs appears underneath the city.
  • Creepy Child: "The Guide", the mysterious child who speaks to all characters when they first arrive.
  • Day Inside, Week Outside: On a meta level. One day in-game is played out over the course of one week in real life.
  • Death Is Not Permanent: Characters who are killed awaken half a day later in the creepy abandoned hospital. However, Continuing is Painful as revived characters are in need of liquid energy once they come back.
  • Heroism Incentive: In this case, the single unlimited wish.
  • Hybrid Monster: The most common monsters in Asper are the "puppycats". Yeah.
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  • Life Energy: The world itself drains its inhabitants of this, ostensibly to repair itself.
  • Lost in Transmission: The only method of ranged communication is an unmonitored radio network. The radios are easily damaged, and invariably lead to this.
  • Meaningful Name: "Asper" means "rough". Hilariously, it's also the name of a Mana Drain spell in Final Fantasy, although this was completely unintended by the mods. Unfortunately, none of the Final Fantasy characters in-game will ever notice the connection, because they come from English-language versions where the spell is called Osmose.
  • Nerf: Due to the city draining the characters' life energy, supernatural abilities are weakened to at least some degree. Some characters have it worse than others.
  • Nothing Is Scarier: Whilst the upper city is crawling with hybrid monsters, the catacombs are dark, silent, and totally empty.
    Lelouch: "Nothing. There's nothing there."
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  • Trapped in Another World: A given.

Characters in the game provide examples of:


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