It all started with a Big Bang. Not the universe, but the story. Every hero has an origin. Some... more complicated than others. In this case, it starts with a chemical factory on the outskirts of a Toronto Suburb. And a botched attempt to steal an experimental drug. In the stand-off between the authorities and the would-be criminals, and series of unlikely circumstances resulted in an explosion that vaporized a large portion of the facilities stock, adding a new flavour to the morning's smog. A public service announcement swore it was non-toxic and harmless, aside from the smell and triggering of asthma attacks. But every cover story is a cover for something. And all a fancy chemical mix really needs is the proper potential to catalyze with to give birth to a metagene, and a story is born.
A group of friends, a future of endless possibilities, filled with strange witches, giant bugs, political twists and turns, and directed by a fate as fickle as a cat.
The Big Bang is a roleplay run using the Mutants and Mastermind D20 system, run online in collaborative pads. Plagued by time zones and metaknowledge, it's still an all around fun time.
- Alien Lunch: Trevor's reaction to the bugs that attacked his house? Cook one for breakfast.
- Anticlimax Boss: Feral Trevor. Oh so much. He lasted about three punches from Henry. Lady Red adverted this though. Granted, she did appear out of nowhere.
- Applied Phlebotinum: The thing that actually causes metahuman and abnormal powers has yet to be explained in game, but considering the DM's love of this trope, you know it's one.
- Author Appeal: Kidnapping and conspiracy theories, two fetishes of the DM.
- Author Avatar: At least three of the cast fall in this trope.
- A Wizard Did It: No one really knows what caused the explosion in the first place, and the legal tie up relating to the site...
- Badass: Henry is qualifying. When you break down doors and smack a guy with a fridge, you know you are on the right track.
- Beware the Nice Ones: Erin is the second worst fighter in the group... Yet she broke Trevor's nose and mercilessly tried beat Trevor and Henry (the second and top fighters) in the group before being taken down.
- Butt-Monkey: The Dice gods are fickle. For one; Trevor fails his toughness at the most inopportune times and cannot hit a thing (he missed a tree. Twice.) Erin only seems effective when fighting the wrong people...
- In a recent fight, the Grey said this with his less then steller proformance as a Super-Powered Evil Side "Yeh... that pretty much did it. Rather anticlimatic for a giant cat when you think about it... All he did was cause a bit of property damage."
- Car Fu: Henry likes picking up heavy things.
- Deadpan Snarker: The cast takes turns really. Alex, Jezelle and Trevor do a lot.
- Exactly What It Says on the Tin: The GM has a habit of naming the ministories and arcs. Sometimes though, he can be rather uncreative with it. He's commented on it too. "Not everything can get cool names. Sue me."
- GMPC: Is it a game made Greycat? If yes, he has a PC.
- Memetic Badass: Henry, just Henry (his super hero alter ego too.) Of course, when you do things like get shot out of the sky and still get up to rescue people from an exploded building...
- The Men in Black: A few who may qualify showed up.
- The Nicknamer: Trevor shortens everyone's name. His nicknaming get's worse when he's grumpy. They all seem to want to give him nicknames back in return though.
- No-Holds-Barred Beatdown: After the gentle approach didn't work with the girls, and vice versa. Happened again when Henry vs Big Guy.
- Shower Scene: One with Trevor after the bug attack, Marina during power experiment, and the Jezelle's had there moment as well.
- Super Registration Act: There is talk of one.
- Tempting Fate: The Game Master can and does use anything players mention in his plots. He has no vices against turning player ideas against them.
- Webcomic Time: The story started the same date as the real life starting. Since then, it's fallen behind by a few months.