It's second incarnation is the mostly-Post Apocalyptic, growingly Steampunk world of Skylessia, which consists of a vast continent with a number of outlying islands, as well as the new, unexplored island of Teraskyrn. After "Generation I" ended, there was an invasion by the Legions of Hell. After the invasion ended, the world restructured as a series of brand new nations. Alimond, a highly militaristic state founded by Kraid Kaflar, it's currently the most technologically advanced state, and maintains a fleet of Airships; Araducia, a nation in the middle of a civil war that borders the Deadzone; The Deadzone itself, a land infested and controlled by the invading demons; Marcellus, a rich merchant oligarchy, and one of the few states that survived basically intact from the demonic invasion; Nagarath, a desert theocracy that borders the deadlands; The Northern Territories, an area filled with feuding factions; Sk'harrah, a land ruled by Manaketes, currently undergoing some minor internal strife; Teraskyrn, the mostly unexplored continent to the east; The heavily isolationist Valhassan Empire; and the Wilds, an area held by five feuding bandit queens.
Over the years, other roleplays have also came and went on FEP; Radiance Lost and Radiance of Elibe, also Fire Emblem-based roleplays taking place in Tellius and Elibe, respectively; Shin Megami Tensei: True Will, obviously based on Shin Megami Tensei; Akanea RP, another Fire Emblem roleplay using a d20 system; and Rinia, which took place in an original world and had no real ties to any work of fiction.
Currently, Generation I and Generation II have ended, and Skylessia as a whole has been retired for now. A new roleplay, based on Elibe and titled Fire Emblem: Insurrection, has taken its place for the time being.
Has a character sheet.
This game contains examples of:
- Aerith and Bob: Many characters have fairly mundane names (Ian, Chris, Holly), while others have more unconventional ones (Syntyche, Tzofiya, Yngvildr)
- Breath Weapon: Dragons and Manakete, but not wyverns. Fire is most common, but the Manakete ability Alternate Breath can let them use other elements instead.
- Call to Adventure: Usually the reason (among its subtropes) why a motley band of mostly strangers are all together in an RP.
- Cap: Levels are capped at 20 for the first two tiers, and 5 for third tier.
- Cool Sword: Partly due to the preference of swords as the weapon of choice for the characters in the GBA games, there is an alarmingly high number of swords available in the RP compared to the other physical weapon choices.
- Dragon Rider: Any class with a Wyvern mount.
- From Bad to Worse: Generation 2 starts with a demonic invasion that kills a large portion of the population and causes major social upset all around.
- Light Is Good: Light magic spells are largely based on faith and positive emotions, while Dark magic spells focus on destructive power and ill intent. The simple fact of using Dark magic can have a corrupting influence on the caster.
- Light Is Not Good: Light magic can easily be used for selfish and destructive ends while Dark magic users can be quite pleasant. It's entirely up to the individual; there are plenty of examples of all of these tropes. In addition, Necromancy has become socially acceptable as of gen 2.
- Minored In Ass Kicking: A number of the more scholarly type characters can deliver a surprisingly effective beatdown, to the surprise of other PCs and enemies.
- Named Weapons: Almost all S-rank weapons are named, and some characters give names to their normal weapons.
- Our Dragons Are Different: Manakete are even more varied here than in the games. Some skills available include the ability to use their breath weapon in human form (Dragontongue), selectively shifting body parts to dragon form while in human form (Partial Transformation), and even having multiple heads in dragon form (Hydra Blood).
- Power Equals Rarity: Imported from the GBA games, the S-rank and some A-rank weapons require mod permission to use.