- You are Russell Edgley. Caretaker, charity worker, and after having walked the half-mile from the bus stop to the boarding school with all your belongings in a single duffel bag dead on your feet.What would you like to do?
You start as Russell Edgley, who has just been hired by landlord and dean Jack Royce. You're here to teach exceptional and troubled children, working for room and board as well as a paycheck. However, the place is in the middle of nowhere, deathly quiet, and it seems strangely devoid of children.
When Russell finally starts encountering the children, he wishes he hadnt. They seem to alter the reality around them, creating the types of childish monsters one might expect a witch, Bloody Mary, something lurking in the dark, a ghost, and other Things That Go "Bump" in the Night.
Russell has to round up the remaining children, eliminate the monsters trapping them there, and get them all past Mr. Wolf... but he needs you to guide him through it.
Tropes displayed in Red Rover are:
- Achievement System: Red Rover has an achievement page. None are listed, but they are awarded for every noteworthy choice or plot milestone reached.
- Anyone Can Die: A fundamental aspect of the game.
- Boarding School of Horrors
- Creepy Child
- Eerie Pale-Skinned Brunette: Mesa is one of these.
- Enfant Terrible
- Evil Redhead: Crosses over with Fiery Redhead in Kaye's case.
- Ghostly Chill: Russell occasionally feels a frigid breeze on his skin. Why, he doesn't know...
- Junkie Prophet: Mirela appears to be one of these.
- Justified Extra Lives: Any one of the children Russell rounds up take over as the POV character, in the event that he dies.
- Reality Ensues: Any serious injury will result in problems down the road. When Russell ingests traces of a drug given to him by Mirela, it has negative consequences that take a while to shake off.
- Troubling Unchildlike Behavior: Every child Russell has thus far encountered has displayed this in some form.