Follow TV Tropes


Roleplay / Red Rover

Go To

You are Russell Edgley. Caretaker, charity worker, and – after having walked the half-mile from the bus stop to the boarding school with all your belongings in a single duffel bag – dead on your feet.

What would you like to do?

Red Rover is a Play-by-post game still in its early stages of gameplay, found here. It is a retelling of its original iteration, What Time Is It, Mr Wolf?.

You start as Russell Edgley, who has just been hired by landlord and dean Jack Royce. You're here to teach exceptional and troubled children, working for room and board as well as a paycheck. However, the place is in the middle of nowhere, deathly quiet, and it seems strangely devoid of children.


When Russell finally starts encountering the children, he wishes he hadn’t. They seem to alter the reality around them, creating the types of childish monsters one might expect – a witch, Bloody Mary, something lurking in the dark, a ghost, and other Things That Go "Bump" in the Night.

The children aren’t much better.

Russell has to round up the remaining children, eliminate the monsters trapping them there, and get them all past Mr. Wolf... but he needs you to guide him through it.


Tropes displayed in Red Rover are:

  • Ghostly Chill: Russell occasionally feels a frigid breeze on his skin. Why, he doesn't know...
  • Justified Extra Lives: Any one of the children Russell rounds up take over as the POV character, in the event that he dies.
  • Unexpectedly Realistic Gameplay: Any serious injury will result in problems down the road. When Russell ingests traces of a drug given to him by Mirela, it has negative consequences that take a while to shake off.