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Roleplay / Oripian Trail

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The Oripian Trail is a Dungeons & Dragons game that's been going on since around May of 2016. It's a pretty standard game of D&D where a Rag Tag Bunch Of Misfits wake up in a dungeon. So what do they do? Why, they beat up their captors and go on an adventure, of course!

The party currently consists of:

  • Frey Rthyin, the dragonkin sorcerer
  • Hectar Albareth, the human cleric
  • Moana Inna, the warforged fighter
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  • Rikah Rouven, the aarakocra monk
  • Sven Sorvath, the human ranger/bard
  • Vatis, the tiefling bard

They call themselves The Fated Inquisition and are exploring the land of Oripia, a massive continent in the world of El'Boren that hosts many different environments. Everyone has their own goals to fulfill, and will be facing many trials and dangers to achieve them. Adventure awaits, and our heroes are on the journey of a lifetime, whether they like it or not.


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Oripian Trail provides examples of:

  • Absurdly Long Stairway: One of Avros' traps was one of these, which turned out to be an Endless Corridor.
  • Absurdly Spacious Sewer: Apparently the one under Brissel is big enough to house thousands of mutants of various shapes and sizes. And a purple worm.
  • Aerith and Bob: There's lots of fantasy-based names like Avros, Drundamire, and Florr'ar. Meanwhile there are just as many normal names, such as William, Agatha, and Sven.
  • Apocalyptic Log: The journal of one of the servants that was found in the Witch of Desecration's home. It's how the party learns of the horrible death and corruption that occurred within the family.
  • Awful Truth: Rikah is the Last of Her Kind, and Rouven had been hesitant to tell her.
  • Big Damn Heroes:
    • Gundar leads a bunch of guards into the throne room of Gray Keep during the battle with the leader of Velka's followers, allowing the party to focus their efforts on him.
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    • Zaikander barges into the tavern Just in Time to drive off Girax and his forces, sparing Rikah and Rouven from certain death.
  • Big Fancy House: Received their very own keep as a reward for saving Brissel. It's due for some much needed renovations, however.
  • Bigger on the Inside: Although it was as a result of the Witch of Desecration's corruption at work, the inside of her house was big enough to fit caves, towers, and a multitude of different environments.
  • Black Market: There was one in Vaaton. Apparently aarakocra are a walking (flying?) jackpot.
  • Collapsing Lair: The dragon turtle begins returning to its normal size once the demon prince is defeated, causing the party to flee its rapidly shrinking organs.
  • Cover Innocent Eyes and Ears: Rouven covers Rikah's ears just before informing the party of a nearby brothel. Rikah covers Moana's ears in response.
  • Death Is Cheap: Averted. The GM takes after resurrection rules used in Critical Role (seen here), so reviving a PC does have a chance to fail in order to give the moment more emotional weight. In addition, subsequent resurrections become increasingly more difficult.
  • Down to the Last Play: The fistfight between Rikah and Salty Sheilah. Rikah managed to win with only 1 hit point left.
  • Everybody's Dead, Dave: When Rikah was told the fate of the Owlkin people.
  • For Want of a Nail: Had Rikah succeeded her wisdom saves, she would not have been banished to the Air Elemental Plane. The party would never have met Astrid as a result, Rikah wouldn't have found her troupe in Aaqa (assuming she found them at all), and Girax would not have found her until much later.
  • Gone Swimming, Clothes Stolen: Achan steals Gundar's pants while they're bathing in a river. Gundar still had his underwear, at least.
  • Good Old Fisticuffs: The fight between Rikah and Salty Sheila.
  • Groin Attack: Frey chucks coconuts at Gundar at one point, resulting in this.
  • Guest-Star Party Member: Astrid, who joined the party during the fight for Brissel and helped them find Rikah afterwards.
    • There have also been a couple NPCs, notably Agatha and Notta.
  • Haunted House: Essentially what the Witch of Desecration's home/lair was.
  • High-Altitude Battle: The party fights a few monsters while on the back of a sky whale.
  • Holy City: Vox.
  • House Rules: Certain aspects of the campaign are homebrew, such as game mechanics and feats.
  • Hub City: Brissel.
  • Human Chess: Hectar played this against Avros, with the rest of the party acting as his pieces.
  • Improvised Weapon: Salty Sheila used her Tavern Brawler feat to hurl a mug at Rikah's face, but not before downing the ale first.
  • It Is Not Your Time: Everyone in the party received some variation of this after getting swallowed by the Dragon Turtle.
  • It's Personal:
    • Azon invoked this almost immediately after his introduction, having kidnapped Rikah. He took it a step further by vaguely threatening Moana's village and inadvertently causing Rikah's death.
    • It was one thing to attack Brissel and kill the sovereign, and another to frame the party as the ones responsible, but banishing Rikah to another plane of existence is what sealed the deal for Diall.
    • Not only did Girax brutally attack Rikah and her loved ones, but he spearheaded the genocide of her subrace.
  • Kill It with Fire: The Talon Guard sets the tavern on fire in attempt to trap Rikah and co. inside. It was also their preferred method for destroying Owlkin corpses.
  • Losing the Team Spirit: A minor instance began to take place when Rikah was banished to another plane of existence. Moana was devastated, and Sven had a Heroic BSoD that caused him to lose the will to keep going during the fight with Diall. Luckily, Astrid keeping him alive the whole time was enough to snap him out of it.
  • Merchant City: Yord.
  • Mood Whiplash:
    • Rikah's kidnapping in Vaaton is taken very seriously by the party, knowing that they have very little time to find her. As they're looking for The Prancing Duck, one search party collectively fails their investigation check, and end up finding an actual duck. Cue laughter from the players.
    • There's a noticeably lighter tone once the party recovers Rikah and meet her family. Some of the party even celebrates by going to a brothel, and we get a heartwarming moment with Rikah and her father. And then Girax shows up.
  • Official Couple: Hectar and Frey.
  • Owlbears Are Bad News: A whole herd of them, to be exact! The party lost their wagon in this attack.
  • Never Split The Party:
    • Rikah, appalled that Vatis would go to a brothel while they have Moana, takes her with her and they look for Hectar. This ends up with them getting lost in the seedy part of Vaaton and Rikah getting kidnapped.
    • Vatis, Sven, Astrid, and Oris decide to spend the night at a brothel in Aaqa. Everyone else ends up fighting for their lives in the tavern at the hands of an Aarakocra ambush.
  • The Password Is Always "Swordfish": The super secret password used to enter the Undertavern is..."tavern."
  • Port Town: Dimra.
  • Put on a Bus:
    • Sven temporarily left the party while his player focused on IRL responsibilities. The Bus Came Back and Sven has since rejoined.
    • Achan secretly left the party as her player suddenly had to leave the game. All Achan left behind was a letter saying, "Yord."
    • Vatis broke off from the group just after they left for the Witch's House, his player dealing with similar things as Sven's player. Also like Sven, The Bus Came Back.
    • Gundar's player decided to leave the game, so Gundar himself left for his village after recovering the Fey Stone so he could properly defend his home. He wished the party good luck and that he hoped they find Rikah.
  • Running Gag:
    • Dragon waffles!
    • Hectar and Frey casually talking about the weather while something serious is happening elsewhere, unbeknownst to them.
    • NPCs often respond in confusion whenever Moana refers to Rikah as her mother, much to Rikah's embarrassment.
    • Frey and Sven's quarreling over who gets to wield the Frostbrand Sword.
    Frey's notes: I can't believe he's denying me completion of my cold aesthetic.
    • Moana and Sven have taken to using their Wand of Smiles on Hectar.
  • Sapient Fur Trade: In Vaaton, Aarakocra are targeted for their feathers, which are valuable components for certain spells and potions.
  • Spontaneous Crowd Formation: Happened when Salty Sheila announced a fight with Rikah. The majority of the villagers are hardy sailors and fishermen, so this appears to be a regular thing.
  • Strapped to an Operating Table: Rikah wakes up to this, courtesy of Azon and his sidekick.
  • Swallowed Whole:
    • This is how the party found the Dragon Turtle that had been terrorizing Dimra.
    • Rikah was briefly swallowed by a purple worm.
  • Taken for Granite: Frey and Rikah were petrified for the entire fight against two Medusa sisters, with the latter sinking to the bottom of the river. Both were retrieved and restored to normal afterward.
  • Talking to Herself: Rikah and Astrid once the party reunites in Aaqa.
    Rouven: You sound just like Rikah!
  • Teeth-Clenched Teamwork: Everyone was very reluctant to work with Azon in order to escape the Dragon Turtle.
  • Tempting Fate:
    • Frey's player loves the fact that she takes virtually no cold damage. She sets off an ice trap in the Witch's House that would have killed her were it not for Agatha.
    • Rikah introduced herself to two Aarakocra she found in Aaqa, excited at the prospect of learning more about where she came from and finally getting some answers. A few nights later they are all ambushed by the Talon Clan who previously hunted the Owlkin people to extinction due to a plague.
  • There Are No Therapists: Given that the campaign takes place in a sort of Heroic Fantasy setting, the closest El'Boren has to therapists are clerics that serve the goddess of healing. Rikah sought out these clerics and was told that, being an adventurer, what she has gone through is beyond the healing capabilities that they can offer.
  • There Is No Kill Like Overkill: Rikah delivers a No-Holds-Barred Beatdown to an owlbear after it hits a Trauma Button and beats the poor thing's head into a pulp.
    Hectar's Player: And then Rikah takes a level in Barbarian.
  • Thieves' Guild: The Undertavern.
  • Time Skip: It happens in order to keep the game moving, but only in short bursts. There was one that lasted two months in-game once the party returned from the Air Elemental Plane.
  • Town with a Dark Secret: Aarakocra have a tendency to vanish in Vaaton. Although now with the city guard made aware of the black market, that has since declined. Hopefully.
  • Tunnel Network: Presumably how Black Market merchants move about Vaaton.
    • The Undertavern in Brissel is also one.
  • Underground City: The Undertavern and Tuckenrousch.
  • Understatement: After the owlbear fight, Agatha insists that Sven should be worried more about Rikah's violent outburst than her own safety. Sven responds, "Don't hold it against her; she's been through a lot."
  • Villain-by-Proxy Fallacy: Girax (and the Talon Clan) wiped out an entire subrace of Aarakocra under suspicion that a deadly plague originated with them.
  • Wham Episode:
    • The fight with the demon prince ends with Rikah getting killed and a revival ritual being performed on her.
    • Rikah is banished to another plane of existence via Prismatic Spray. Right in the middle of the fight with Diall, during the siege on Gray Keep.
    • Just as the party has reunited and Rikah has found her family and feels like everything will be okay, the entire tavern is ambushed by Aarakocra; lead by one in particular who is willing to go to great lengths to kill her, even setting the tavern ablaze. In addition to her father revealing himself to be an elf, it's heavily implied that Rikah is the Last of Her Kind. She, Rouven, and Saxon were nearly killed in this ambush before Zaikander came to the rescue.
  • Wham Line:
    • Girax's introductory fight was chock full of these.
    Girax: I've finally found you, plague-bearer.
    Girax: The last one...You will join the others!
  • Wizard Duel: The fight against Diall once Astrid joins the party.
  • Womb Level: When the party was swallowed by an enormous Dragon Turtle.
  • You All Meet in a Cell: How the campaign started.

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