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Roleplay / Nineandzero

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Nine and Zero is a nine person roleplay based off the of the Zero Escape games. The plot is rather similar to its source material - nine 'players' are kidnapped and forced to escape from a location - in this case, a hotel.You can find the main blog at NineandZero and the novelisation at NineandNone.

Seek a way out!

(Keep in mind that this page is updated according to the events in the roleplay, not the events in the novelisation - therefore, for most people, there are a lot of spoilers contained within, ones that the novelisation has not even reached yet! Proceed with caution!)


  • Arc Symbol: The sun, moon and earth signs, though this isn't confirmed.
  • Arc Number: It's right there in the title.
  • Anyone Can Die: And everyone will die.
  • All Your Powers Combined / The Power of Friendship / The Power of Love: Players that share a strong bond are able to use each other's talents.
  • Awesome Mc Coolname / Meaningful Name: Most, if not all, of the cast. Special mention goes to Asteria, for that actually being her name.
  • Amnesia Missed a Spot: The Black Psyche-Locks can represent this. So far, everyone who has had Psyche-Locks have had at least one black lock.
  • Badass Crew: All the characters are badass, but special mention goes to Tsuin, Grey, and Post-Chapter 3 Eve.
    • Hell, just Eve in general. She grew up in a mafia family, has quite possibly the strongest 'talent' in the game, and was basically playing everyone else for fools!
    • Excluding Ari, who contributes very little to puzzles and very little overall (progress wise). However, despite technically not being 'badass', he's one of the more important and 'active' characters in the first timeline.
  • Blessed with Suck: All the'talents' the characters have classify as this.
    • Eve's 'barrier breaking' talent has been confirmed by her player as 'almost always doing more harm than good.'
    • Ari's 'empathy' talent has only been shown once in-story, but it caused him huge physical pain while doing so.
    • Asteria's 'oracle' talent is actually quite positive... but serves as a way for her to lock away her evil Split Personality.
    • Grey's 'chimera' talent was meant to let him telepathically connect with other people. It went wrong. Very, very wrong. Instead, he absorbs the consciousness of the target person. Oh, and he can't control it.
  • Bullying a Dragon: Subverted. Tsuin is rude to Ari for the first three floors. But once she threatens to kill Aegis and she physically assaults him he snaps and nearly beats Tsuin to death with his bare hands in front of all of the others. Luckily Aegis stops him. Though that proved a bit too permanent...
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  • Crazy Enough to Work: Grey's plan to get himself killed to unite the group against a common enemy. It didn't quite work.
  • Chekhov's Gun / Plot Coupon: Everything found in the Astronomical Doors late-game. Everything.
  • Dark Secret: Arguably, everyone.
  • Decoy Protagonist: The novelisation pulls this off, switching character perspectives every time one dies. And Grey's the first character it focuses on. And he dies a lot.
  • Dysfunction Junction: Everyone.
  • Failure Is the Only Option: The Nonary Game is suggested by the GMs to be like this for all but one person. And it can be argued that living with the trauma of this event for the rest of their lives is hardly winning.
  • Foreshadowing: Frequently, due to the setup of the game.
  • Foe Yay: Tsuin and Grey.
  • Fridge Horror: How exactly did the people behind the game manage to get hold on so many items related to the players' past?
  • Gallows Humor: Most of the antics of the players can be summed up with "people do stupid things under pressure."
  • Gut Punch: You'd think all that Grey endures, he'd be one of the last players to die, right? Nope. In most timelines, he dies first due to a forced-betrayal round.
    • Admittedly, this was his plan.
  • Heterosexual Life-Partners: Ari and Aegis, in the first timeline.
    • Ho Yay: Let's not kid ourselves here.
  • Here We Go Again!: The players finally exhaust all numbers except Door 9, and... there's still five more floors to go. The numbers double up.
  • Hidden Depths: Most of the cast.
  • The Lesser of Three Evils: The choice they're forced to make in the Voting Round. First seen when the GMs force them to betray someone in the second round of voting.
  • Implied Love Interest: Eve and Akira.
    • Aegis and Iris? Has not been confirmed but on his dead body was a photo of the two of them, clearly happy together.
  • Jump Scare: Generally any time Psyche-Locks are summoned by accident.
  • Kill the Cutie: In the "Last Words" route. Ari votes to kill Eve in order to hurt Tsuin.
  • Les Yay: Tsuin and Heron.
  • Let's Split Up, Gang: Enforced by the game rules. They have to split into groups of three in order to enter the doors. Dead people still count.
  • The Movie: A novelisation for it was in progress, despite it being quite far behind the actual roleplay due to problems with logs.
  • The Mole: According to Betrayal End, Tsuin.
  • Misplaced Retribution: Ari screams, mainly at Tsuin, when Grey was voted to die. It can be argued though he targeted her because of her careless attitude. Ari was hardly in a stable state of mind.
  • Mood Whiplash: After the heartbreaking Betrayal End Chapter 4 comes... the most hilarious OOC session yet.
"apollo justice: i present my attorney badge for critical damage"
  • Murder Is the Best Solution: Betrayal End timeline: Ari's reaction to Tsuin's freakout. Tsuin hurls Eve's bracelet in his face and Ari proceeds to fight her with clear intent to kill.
    • Slightly justified. As he and Aegis had their lives threatened by her several times before this and she fought back the entire time she was being assaulted.
  • Official Couple: Grey and Eve.
  • Omega Ending: Subverted. You have to get the true ending before you can finish off several characters' ends.
  • Only a Flesh Wound: Subverted in the Betrayal End timeline. When Ari is hit in the head with the visor and left unbandaged he actually dies. Even though the other contestants seemed to think he'd be just fine.
    • Also played straight in the Betrayal End timeline. Tsuin is beaten down by a man twice her size. Ari. with no sense of mercy and all she uses to fix herself is a household first aid kit. She suffers no long term effects.
  • Pragmatic Adaptation: There was a lot of dialogue in some of the chapters. The novelisation cuts a lot of this out.
  • Relationship Values: Just as in Shin Megami Tensei Persona 3 and 4, Social Links serve as this. They tend to get a bit confusing with all the timeline stuff.
  • Running Gag: Out of universe, 'A serious RP for serious people' appears to be becoming this. Arguably.
    • In universe and out, Phoenix Wright puns are this. Expect to see at least one in every chapter. The novelisation even advertises '200% more Phoenix Wright puns!'
  • Player Punch: Too many to count.
Betrayal End Timeline. Ari [Amused]: "Hell Tsuin, Red would kill me before the Death card did." So... about that.
  • Schedule Slip: In both versions. The roleplay suffers from players occasionally not turning up for plot-crucial chapters, whereas the novel updates rather slowly due to the writer's life and has been set back by the loss of the logs.
    • At the start of the second timeline a player dropped out completely, forcing the mods to kill off the character in-story and find a replacement.
  • Serious RP Wacky People
  • Shout-Out: Fast and frequently. Taken to extremes in the novel version, which somehow manages to add in even more.
  • Speed Run: In universe - the group that finishes their puzzles first are safe.
  • Spotlight-Stealing Squad: Encouraged in universe - Characters that take an 'active role' are the only ones allowed to re-explore their 'Astronomical Door' and gain items related to the plot.
  • Shoot the Dog / Grey and Gray Morality: The characters are forced to make a lot of difficult choices.
  • Unusually Uninteresting Sight: Tsuin continues flirting with Heron as Grey is penalized and strangled for two minutes straight.
  • Wham Episode: Betrayal End - Chapter 4 Betrayal/Chapter 5 Alliance. Eve dies. Tsuin flips out and fights Ari, who almost kills her. Aegis intervenes by smashing his visor into Ari's head, which kills his best friend unintentionally. Aegis, ridden with guilt, commits suicide. Then, Dead!Grey, Ari and Eve have a discussion with Psyche-Locks, and Eve's traumatic backstory is finally revealed. Finally, Grey threatens to destroy his memory card and erase himself from existence, but is stopped by Eve confessing her 'trust' in him. Jesus christ.
  • Wham Line: Frequently.
    • "PENALTY RECIEVED: INSTANT DEATH: BRACELET [NUMBER]" is always one. Bonus points if it's someone unexpected.
    • "You should probably put your trust in someone else."
    • Dead!Grey: "Ari, Eve. I don't think we're dead at all."
    • ...And a lot more besides.
    • One of the first major ones in Game 2: "Oh, I'm, uh... my name's Asteria." Cue mental breakdown from Thanatos.
  • What the Hell, Hero?: Ari's (and a few other character's) reaction to Grey the first time he tries to martyr himself.
  • White Void Room: The Void Room, where dead players end up.
  • You Can't Thwart Stage One: Some betrayal rounds require someone to be betrayed. Unlike in the source material.


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