Follow TV Tropes


Roleplay / Manipulation Game Of Fun

Go To
Just don't, or do, it's your choice

You find yourself in a room; you don't remember how you got here. But now, you have no choice but to participate in a sick game of manipulation. Welcome to my little house of fun!

The basic scenario is quite straightforward: 10 contestants are locked inside a mansion. Each contestant has a secret objective, a handful of tokens and a metal collar fixed with explosives.

The player who fulfills their secret objective and gathers the most tokens is the winner. Everyone else will be left to the mercy of the Master. What follows is a complex and downright ruthless game, where anyone can die as the game evolves into a gigantic pile of roleplaying, scheming, lying, and backstabbing, featuring intrigue, lies, betrayals, deaths and entertainment for the one who watches it all.

This page is a W.I.P. For now, everything will be spoilers, so beware!


Season 1, hosted by the Advocate, can be read here,

Season 2, hosted by Ctom, can be read here.

The third game, titled Rails of Fun, was hosted by Checklad.

The fourth game, titled Parody House, was hosted by Avebone.

Manipulation Game of Fun contains examples of:

  • A House Divided: So the players find themselves in some weird house, where the only person who knows what's going on wants them to kill one another. You'd honestly expect them to work together to survive this?
  • All There in the Manual: As if the main events and public conversations aren't enough, every character also has a pm-list, a diary and his/her actions and allegiances listed. You can choose to ignore them, but where's the fun in that?
  • Anyone Can Die: Very much so, the handlers themselves had no idea if what they did would let their characters live for another day or not.
    • During season 1, Lishy; Aspiration; Falafel and Finalnwo all died, usually gruesomely. Checklad also died in his epilogue, shortly after the game ended.
  • Advertisement:
  • Ax-Crazy: Season 1 had Finalnwo, Falafel and Checklad (in chronological order).
  • Big Bad: The Masters
    • The Advocate— or is she? Indeed, the most important fact in this game is that, other than providing the tools, the Advocate did nothing to actively harm the living players. It's the players that are the real antagonists, but who is the biggest bad depends on your point of view.
    • Ctom— or is he? There is yet to be proven anything regarding him.
  • Black and Gray Morality: Don't expect any character to be totally nice in season 1, other than Insanity.
  • Butt-Monkey: Lishy: both in a funny way, amongst the handlers themselves, and a sad way, with what's done to his body.
  • Break Them by Talking: A tactic used by a couple of characters, most notably Falafel.
  • Cast Calculus: Managed to just hit the sweet spot with eleven characters every season.
  • Chekhov's Gun: An actual gun in season 1, as it was essentially what gave Ctom the win, until it was stolen from him on the last day (which would've caused his death, if it the thief wasn't Kowzz).
  • Cooperation Gambit: All alliances are ultimately this, as all it needs is a slight change in the knowledge a player has to break the strongest alliance.
  • Divide and Conquer: A favorite strategy of Falafel, Checklad, Aspiration and Ctom in season 1.
  • Does This Remind You of Anything?: Ctom seemed to be really taken in with his snazzy detective's hat in season 1. It only gets worse in season 2, though it is far more in the background by then.
  • Driven to Suicide: Checklad in his epilogue: having lost his purpose, he felt lost and killed himself, knowing he had nothing.
  • Even Evil Has Standards: Played with: there is no such thing as standards here for most characters, but events can prove otherwise.
  • Evil Duo: Cornetto as the Superego and Checklad, in comparison, as the Id in season 1.
  • Evil Counterpart:
    • In season 1 there is Cornetto towards Kowzz as the main one, since it carries over to the next seasons. Both had little interest in winning the game and instead focused on the actions of their fellow players. Cornetto wished for nothing more than to witness the bloodshed and turmoil the players would bring upon themselves and manipulated events to try and bring about these outcomes, while never attacking anyone directly. In contrast Kowzz encouraged the other players to seek the truth of the game, and would directly intervene or even begin conflict in order to preserve the status quo and keep the number of players high. Interestingly, after season 1 both end up back in the 'cycle': Cornetto as a contestant and Kowzz as a Master.
    • Season 1: By extension of the comparison between Cornetto and Kowzz, season 1 also has Checklad as Ctom's evil counterpart. Cornetto acted as an informant and ally to Checklad in order to assist him in bringing about the most destruction and chaos. Kowzz acted as an informant and guide for Ctom to assist him in reaching the truth. Which is fitting for the two characters who had the objectives of Murderer and Detective respectively. Ultimately, both sought different ways to cope with what they learned about the game: Checklad killed himself whilst Ctom became a Master.
    • Season 1: Falafel also fits this with respect to Ctom. Both spent most of their time manipulating the other players for their own benefits. However, where Ctom always acted alone with no close allies, and with as little direct conflict as possible, Falafel gathered as many allies as possible and took part in many of the game's most violent attacks.
  • Evil Plan: Obviously, considering the aim of the game and the nature of most characters.
    • In season 1 Falafel seems to invoke this a lot, and he knows it.
    • In season 2 this became Cornetto's main territory.
  • Evil Overlord: A possible interpretation of the Masters. Whether it is true or not will depend on your own interpretation.
  • Figure It Out Yourself: About a quarter of the private communications between the players invoked this.
    • In season 1 Kowzz frequently communicated in riddles and ciphers, especially with Ctom. Along wih that, the information brokers Ctom 42 and Cornetto had a tendency to do this every day.
  • Foil: Bound to happen.
    • In season 1, the biggest one is between Insanity, Aspiration and Falafel. Falafel was outwardly friendly and acted reliable but was constantly scheming to get Insanity killed, whereas Aspiration was outwardly sleazy but was genuinely loyal to her.
  • For the Evulz: Cornetto's main reason to do basically everything he does.
  • Gambit Pileup: A staple of the game, with the entire game being dominated by by plots, schemes and more plots.
  • Gambit Roulette: Bound to happpen, since every character has influence on what happens: causing the probability of failure to appear.
    • Checklad's gambits in season 1 are playing this straight though, as they actually work out completely in his favour despite the odds of failure on day 4 and 6 (the lucky bastard).
  • Genre Savvy: Every handler is this: after all, they are real people. As such, it is bound to influence their characters' decisions.
  • Hat of Power: The Advocate's hat, complete with insanity-inducing powers, which eventually falls in Ctom's hands in season 1. It then returns to the Advocate in season 2, only for it to be ripped to shreds.
  • Hero Killer: Usually it depends on your definition of what a hero is.
    • In season 1 Checklad and Finalnwo are this after killing the somewhat heroic Aspiration in the attic on day 4, especially Finalnwo due to him dealing the final blow.
  • Hero of Another Story: Since there is no such thing as a main character— or a real hero for that matter— the story can easily take a different approach depending on the viewpoint of certain characters.
    • In season 1, Insanity is it for anyone else in the game, as she's the only one who's morally good.
  • Hidden Agenda Villain: Since almost all characters are villains to some extent, not to mention everybody has their own agenda, this comes into play all the time.
  • Hidden Depths: One of the few plot points present in every game, regardless of the host, is that the games seek the real truth— both of the selected individuals and humanity in general. Whether the hosts are successful in their goals or why they do this is never brought up.
  • Hoist by His Own Petard: Sometimes, plots or schemes can backfire spectacularly— after all, nothing is certain in these games.
    • Season 1: when trying to murder Checklad and Insanity, Falafel gives Insanity a poison pill meant for Checklad. Insanity slips it to Checklad, but Falafel removed the poison from the pill and gave it to Kowzz instead. Kowzz failed to kill Insanity due to the poison, and Checklad not only survived but eventually killed Falafel.
  • If You Kill Him, You Will Be Just Like Him: This was the end result for Ctom in season 1. He figured out the truth of the game and it made him into the same type of 'monster' that the Advocate was. Whether this was a result of wearing the detective hat, or whether the hat was simply an outlet to show the changes that had occurred to his psyche is unclear. It is unclear whether he'll do the Advocate proud in season 2, though the Advocate did end up in his game.
  • I'm a Humanitarian: In season 1, when Lishy's butchered corpse is set on the table to terrorize the contestants, Falafel and Finalnwo simply sit down and eat.
  • Karmic Death: Let's be honest, most characters that died deserved it, whether because of their actions in the game or for what they did before entering the game.
    • Falafel's death was perfect karmic justice. He had been trying to kill Insanity nearly all game despite her being a complete pacifist. As a result of his crusade he ended up being poisoned by her, and then injured by Ctom. On the final day he attempts to rob her, but finds nothing in her room. Finally he comes to kill her, only to be brutally murdered by Checklad, who Falafel had been intending to kill all game long.
  • Knowledge Broker: Every season is bound to have one or two of them; whether the information they have is real is another thing entirely.
  • Living Prop: Lishy for the most part, but he did play two important roles in season 1: his death set the stage that anybody could die and his body, items and room were vitally important to some characters, like Falafel and Insanity
    • After— and even during— season 1, he mostly serves as a Running Gag and inside joke amongst the handlers.
  • Logical Fallacies: A common tactic in PMs: some characters point it out to others to pressure them into forcing the truth out of them.
    • Season 1 had Checklad whom did this the most throughout his run, on purpose to obnoxious levels.
  • Loophole Abuse: the Advocate admitted that for season 1, she made this possible on purpose, causing this trope to be the bread and butter for many contestants.
    • Insanity occasionally ran into rooms the Advocate did not mention.
    • Falafel listing himself as his own ally.
    • Falafel by slipping a piece of paper amongst the 'meat' that states Lishy considers Falafel an ally.
    • Most characters eventually started adding additional actions in their daily PM to the Advocate, whilst you were originally only supposed to send a list of allies and enemies: the longer the game goes on, the more additional actions are being sent.
      • In one specific case: Falafel sends a page-long list of additional actions to the Advocate.
  • Manipulative Bastard: Season 1 has quite a high number of them: especially in comparison to season 2(?), including: Falafel, Cornetto, Ctom, Checklad and Finalnwo.
  • Mask of Power: It grants the wearer the ability to not be recognized. Subverted in that every time a character uses a mask, it never really works out in their favor.
  • More Than Meets the Eye: Everyone, no exceptions. Well, except maybe Lishy's body.
  • Murder by Mistake: Oddly averted, especially with the high amount of items, plots and schemes that were in play. Character-induced deaths were, for the most part, planned accordingly.
    • Played with in season 2, where Avelyn nearly drowned Frederick due to a hallucinogenic pill, courtesy of Cornetto.
  • Nice Hat: The Advocate has one. It's quite silly. Turned out it did do more than just look silly.
  • Nice Job Fixing It, Villain!: Checklad's and Bobemmo's actions in the purple room: especially from Insanity's perspective.
  • Not Even Bothering with an Excuse: Happened several times in PMs, usually due to time constraints.
  • Original Character Tournament: Completely text based too!
  • One Side of the Story: Averted, since every character except for the Living Prop Lishy had an actual person controlling him/her. Most of the scheming that happened was because of the aversion: until the end of the game, there was no way of being completely sure something that somebody told you was true or not, which only caused the characters to spiral further down into darkness, madness and murder.
  • Out-Gambitted: Happens every single day, in every season.
  • Perspective Flip: A major reason that this is so successful, as the entire story depends on a certain character's perspective.
  • Poor Communication Kills: In season 1, after Aspiration send a PM to Checklad on day three asking whom he considered an enemy or ally, Checklad immediately went ahead to try and kill him. Why? The PM was so poorly worded, or Checklad's English skills so terrible, that it was seen as a threat to Checklad. It led to Aspiration's death on day four.
  • Reasonable Authority Figure: Other than their intentions and wish that the characters kill each other, Advocate and Ctom both fit, usually.
  • Room Shuffle: A preferred tactic of Falafel, Ctom and especially Insanity in season 1.
  • Sanity Slippage: Almost everyone fits into this. The longer the game goes on, the worse it gets. So far, the Masters have been the best examples of this trope.
  • Spanner in the Works: Season 1 had both Checklad and Bobemmo towards Falafel, Aspiration and Ctom.
  • Talk About That Thing: A preferred way to get people confused about the allegiances in the main room.
  • Talking to the Dead: Cornetto had several heart-to-hearts with Lishy, once when he was comatose and again after his death. He also shared a moment with Aspiration after his death in the attic. In season 2, he continues this by talking into Checklad's severed ear: which he carries around his neck.
  • The Chessmaster: Most characters, especially in PMs.
    • Season 1 had Falafel and Ctom, with an honorable mention towards Aspiration, whom used chess as an illustration about the other characters: but ultiamtely failed to become this trope.
  • The Dog Bites Back: Checklad towards Falafel, after the former becomes himself again.
  • The Dreaded: Oddly enough, Checklad towards Ctom, especially before his true colours were revealed, mostly due to Iko managing to keep himself under the radar.
  • The Man Behind the Man: Depends on the point of view of the character, but the possibility of this trope getting into play has always been there for several characters.
  • The Power of Friendship: Averted. Season 1 has a great example in both Falafel and Aspiration, as they claimed they'd protect Checklad on day 2 whilst at the same time they both separately plotted his demise.
    • The Advocate admits she was afraid this would happen, but she was proven wrong.
  • Villain Ball: Falafel in season 1, the longer the game goes on, the worse it gets. Cornetto in season 2 is this as well, as he starts to make mistakes he gradually gets worse.
  • What Could Possibly Go Wrong?: Falafel, Ctom and Aspiration all schemed on day three to get everybody's allegiances changed and Checklad, Insanity and/or Bobemmo killed in the armoury, whilst trying to get almost everybody involved in one way or another. Too bad that Checklad escaped, again; Bobemmo decided the best bet was staying put and Insanity didn't initiateany fights. Note that this was during season 1, where half the time nobody knew what they were doing.
  • Wild Card: Ctom calls Lishy, or rather his body, this when it comes to trying to figure out his objective:
    The real problem is Lishy. He died without accomplishing anything. He is a wildcard, a joker thrown into the deck just to affect the odds.
  • Wild Mass Guessing: Happens far too often in the game itself, as information is never reliable.
  • Xanatos Speed Chess: As is bound to happen, but Falafel, Ctom, Checklad and Aspiration attempted to do this the most with one another and others almost every day. It only ever worked out in Ctom's favor.
  • You Wake Up in a Room: The main idea of the game. Don't expect escaping to be the priority here.


Example of: