Magic and myth have left the known world. Behind the beginnings of an age of intellectual and artistic progress and enlightenment, the continent of Seorlund is plunged into a dark and dangerous game, rampant with ineffable corruption and political discord. The powers of religion, nobility, and the rising class conflict and war against one another in the royal court, within the church, and on the battlefield for wealth and control.
Unbeknownst to them, magic and mystery seem to linger yet in the unlikeliest of places and time shall soon cast the stones that will create an avalanche that may wake the Old World.
A late Mediaeval/early Renaissance fantasy based on various literary works and history.
Mature role-play. Eighteen years or older.
Plots, big and small, are run by members.
We dont stress on quantity or quality, only fun.
No word-count, no post-splicing, no plotters.
Site can be found here
Tropes found in this roleplay include:
- Added Alliterative Appeal: Ides of Iron.
- The Magic Goes Away: After a technical apocalypse, the one highly magical realm has been left mostly mundane.
- Mondegreen: Ides of Iron is often misread as "Toes of Iron."