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Roleplay / Garden Ronpa 2

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You wake up surrounded on all sides by tall hedges that seem to make a maze, with nobody in your immediate sight. Your head hurts like someone took your brain out and ran a truck over it a few times before putting it back, and in your hand is a small leaflet. “Welcome to Denev Gardens!” It proclaims in cheerful, bright letters on the front. The inside, however, is so poorly printed that the words can’t be made out.
— the students' arrival in the garden

Garden Ronpa 2: Return to the Garden is a Danganronpa–style RP run off Tumblr, Skype, and MSPARP. With 20 players and as many characters, the plot follows the same format as the original Dangan Ronpa, though it takes place in a separate universe. Students from Hope's Peak Academy are trapped in a strange green area, covered by a dome called a BIOME, and cannot remember how they ended up there. Within a few days, it becomes apparent, with the appearance of Monopython, the Garden's guardian and the overseer of their mutual killing game. He tells them that the only way to leave the Garden alive is to murder a classmate, and get away with it at a school trial. Naturally, it doesn't take long for this to happen. It's a sequel to "Garden Ronpa".


This game provides examples of:

  • Anyone Can Die: On a meta level, any player can volunteer their character to kill or be killed. On a purely in-game level, it really is a free-for-all of murder.
  • Any Last Words?: The murderers are usually given a small amount of time to explain themselves before being dragged off to their Public Execution.
  • Deadly Game: The very premise.
  • Dwindling Party: What started as 20 students is quickly reducing down as the game wears on...
  • Emotion Bomb: The second motive
  • Evil Laugh: Sesesesesesese!!
  • Flaw Exploitation: The purpose of the motives is to find these flaws in the students and use them to push them into desperation or despair.
  • Ghost City: Well, Ghost Garden. Where there should be staff and gardeners and tourists there is only empty space and foliage. And with the number of students dwindling, it only feels more empty.
    • Also literally in the second chapter, where the new area accessible to the remaining student was an abandoned and crumbling city.
  • Hate Plague: The second motive.
  • Inside a Computer System: Known from the start in a meta sense, due to the revelations of the previous roleplay, for the students the revelation doesn't come until the second chapter.
  • Laser-Guided Amnesia: Ashoka; the kids all seem to have suffered this to a degree as well, only able to remember bits and pieces of their lives following their acceptance into Hope's Peak, only for everything to be completely erased come October.
  • Living Lie Detector: Akane
  • Love Is in the Air: The second motive, where each student was randomly assined someone to love, and someone to hate.
  • Love Makes You Crazy: As a result of the above second motive.
  • Teen Genius: Everyone, in their own fields. Part of the requirement to get into Hope's Peak is standing out amongst your peers, while being merely High School aged.
  • Victim of the Week: Well, of the Fortnight, anyway.
  • Yandere: Hoshiko and Hikaru have both displayed such tendencies during the second chapter. the latter turned out to be far more deadly.

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