The Wizard has gotten a little bored of his regular Werewolf games and has decided to try something new. He's created a Bigger And Better game board to play a brand new game on. The only problem is that he doesn't know what pieces to use for it. And then he gets an idea. There's a box sitting in the corner of the room with the words ComicFury written on it, full of interesting and unique pieces, sure to make things interesting...
Yes, the Comicfury Crossover RP, as you'd expect, brings together a mixture of characters from a variety of ComicFury comics, all played by their creators. They wake up in a jail cell, having been ripped away from their worlds, with no idea where they are, who these strange people are or how they're going to get home. Things only get stranger from there, as they find themselves in a strange town full of bizarre things (or at least, to some of the characters, anyway).
The RP can be read here. It had to be moved from its original forum after it went down, but the first few threads can be found in the Sticky "The Dealio" in Bandkanon's post.
-Comicfury characters who make an appearance
- Madoc from Wake the Sleepers
- The Phantom, Beth and RZ from The Other Grey Meat
- Keiichi and Yuki from Mitadake Saga
- Kinas from The Descended
- Mark from The Rebels
- Sarah/Silver Streak from Teacher's Pet
- Dane from Reanimated Response
- Zeef from Zero Effort
Comicfury Crossover RP provides examples of:
- A Wizard Did It: Like in Comic Fury Werewolf, the one responsible for the whole thing is an aging wizard, with a tendency for deadly games.
- Retcon: As is typical of The Wizard, he can inflict this in-universe—any player who ceases playing permanently is removed from existence, a fate ultimately experienced by Skrael, Theo, Beth, and R.Z.
- Talking Animal: Zeef, a catkin, turns up in Episode 3, surprising the heck out of Keiichi and Dane. Yuki, on the other hand, thinks he's adorable and takes an immediate liking to him.
- Translator Microbes: Invoked. Language settings: All English.
- Two Lines, No Waiting: Whenever the party is split, two settings are used, with time passing approximately equal for both.