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Roleplay / Cardians S.E.A: Pacific

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Somewhere, on a boat out on the horizon...

"I'M ON A BOAT, FUCK."
—Mako, shortly before her induction
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The Cardian Syndicate is a custom Hunter Conspiracy within the world of White Wolf's New World of Darkness: Hunter the Vigil game. Cardians are members of a global criminal organization named so after their ranking system, which divides members into suits and numbers. They fight against supernatural creatures and monsters in order to protect humanity, though their methods may not always be 'lawful'.

The South East Asian/Pacific Division doesn't have a stationary headquarters: instead, the entire division is located on a giant warship that cruises between the islands in the south pacific region. The boat is always on the move from one mission to the next, always on the lookout for potential incidents and adversaries.

With two-thirds of the team members below the age of 25 (three of them being teenagers), Pacific probably has the distinction of having the youngest mean age out of all the Cardian divisions. However, that doesn't mean that they are any less capable of tackling threats on their own. Deals with fae, pirate invasions, and a mysterious eye cult with members spread across Asia— the Pacific team has more than their fair share of enemies on the horizon.

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The team members themselves are as close as family, as thick as thieves. But will their teamwork stand up to months of voyages and fighting against? After all, one who fights monsters may find themselves becoming monsters as well...

...And just who is that masked merchant genie, anyway?

The campaign started in early August 2014 and has rebooted in July 2015 after a series of hiatuses, ending with Christmas 2014 in-game time. The reboot has a cast of both returning characters and new characters, although their relationships and their respective backstories may have changed. Some characters from the original Cardians Pacific do not return. The reboot page can be found here.

A character page can be found here.


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This Roleplay provides examples of:

  • Abandoned Laboratory: An old Cheiron Group research lab located in the wilderness somewhere in Thailand. It turned out to be full of mutated genetic experiments.
  • Absurdly Spacious Sewer: The team once woke up in a basement and sewer level of an old hospital, that housed a giant writhing pile of monster snakes.
  • Alien Abduction: To Mako and Yusuke, courtesy of a cute little Blob Monster.
  • Artifact of Doom: Several.
    • The Witch's Diary Mako stole from her hut was revealed to contain some of her malicious psyche.
    • A plant called the 'Reaperthorn', said to exist in an alternate dimension. It is said to be able to wipe out the Tree Curse, but entire ecosystems as well.
  • Artificial Human: Fetches, the makeshift puppets that are left behind by Fae after they kidnap humans. Richter's father turned out to be one. Dao has one as well.
  • Revenge: Kiyoko's modus operandi against Agnus Dei, the cult who sacrificed her.
  • Awesome Backpack: Wilbur made one for Saara, with love. It's almost as large as she is.
  • Badass Adorable: Yusuke, Saara, and all of the other members who are still teenagers or younger.
  • Bash Brothers
  • Bishie Sparkle: Three out of the original ten members possess the Striking Looks merit.
  • Barred from the Afterlife: The ghost of a boy who couldn't move on, as his favourite toy was stuck in the Hedge.
  • Be Careful What You Say: Fae have the power to bind fate to the spoken word. Even innocuous requests must be worded carefully.
  • Board Games: One mission had have the team revert into childhood and play a life-sized game of checkers.
  • Casts No Shadow: How Mako discovers that a recently-returned Dao is a Fetch.
  • Cats Are Magic: Helena's Cat Masse has a habit of appearing and disappearing in was that normal cats shouldn't be able to. Also, it's telepathic.
  • Cats Are Mean: Masse doesn't like Emil very much. She flat-out states that she prefers Helena over him, to his face.
  • Color Motif: Each team member is associated with a colour, for thematic and organization purposes.
    • Mako: Green
    • Saara: Yellow
    • Richter: Blue, but switched to red when things got serious.
    • Yusuke: Red
    • Jimmy: Black
    • Jo: Orange
    • Wilbur: Dark Green
    • Dao: Lavender
    • Helena: Purple
    • Emil: Brown
  • Continuity Reboot: After a series of hiatuses resulting in Continuity Snarl from various loose plot threads, the entirety of the campaign underwent a total reboot. Whilst some characters are returning, many have their histories, skills and personalities re-tooled. Both they and a few new characters began the campaign again from scratch with familiar, albeit altered circumstances.
  • Cool Boat: The Pacific Division headquarters.
  • Crossover: With the Abroad Division. They blew up the Tokyo Tower.
  • Curse: A few. Tree Curse, which is a parasitic plant-like spirit infection that feeds off emotions. There's also the Hell Curse (known as the Luci-Pact) which can only be lifted by sacrificing a thousand souls. Jimmy has both.
  • Darkness = Death: One mission involved a trek through the dark engine room of the ship, to repair it during a blackout. The engine room turned out to be swarming with snake monsters.
  • Death Glare: Mako managed to pull one off at one of the snake monsters, scaring it away.
  • Deal with the Devil: More than once.
    • Saara comes close to making one with a Jackass Genie: trade away her teammates for a mountain of treasure.
    • Wilbur mistakenly trades his daughter Amelie off to the Fae, but they manage to take it back.
    • A very literal example when Amir, Jo and Jimmy make a pact with Lucifer himself to get their team out of Hell.
    • Richter attempts to rescue his kidnapped mother and father from a Fae by promising two people in return. Dao ends up volunteering himself instead.
  • Demonic Possession: To Mako, courtesy of the Witch.
  • Desert Island: In the very first episode, a bunch of team members are led overboard by sirens and wake up stranded.
  • Disappeared Dad: Valerian Alkahest and Alfred Faust. Both of them are Changelings.
  • Doppelganger: Fetches appear to be an exact copy of the original kidnapped human. Richter's encounter with both his Changeling and Fetch fathers led to a case of Spot the Imposter.
  • Dungeon Crawl: A few missions have been played using a traditional top-down grid format.
  • Escaped from the Lab: A hoard of dangerous Cheiron experiments released from the abandoned facility in Thailand.
  • Exact Words: "500 games. He passed that amount years ago."
  • Eye Scream: The fate of the sleeping hospital patients. They had their eyes gouged out by a cult fanatic.
  • Fantastic Drug: Goblin Fruit act like this when they are consumed by a regular mortal. Also, Wilbur's pink beer.
  • Fish People: A whole pirate crew of them, including Arshort.
  • Flesh Golem: One of the team's first generic enemies, created by the Witch.
  • For Science!: The Cheiron Group's MO.
  • Genie in a Bottle: Or to be more precise, a Genie in a Snowglobe.
  • Ghost Town: The island Yusuke and Tetsuo visited in Yusuke's tutorial.
  • Grey and Grey Morality: Who are the good guys? The Cardians are criminals, after all. However, a few character interactions between the characters and staff have revealed that despite their status as a crime syndicate, the Aces care about their team very much.
  • "Groundhog Day" Loop: Perry put the entire team in a loop in order to save his fellow Aces from a malicious Mage.
  • Halloween Episode: Brought to you by the spirit of Holidays itself. It came back again for Pocky Day.
  • Happy Flashback: To Mako of her family before her father fell into a coma.
  • Heroic Sacrifice: Princess Anne asked Richter to Mercy Kill her to free her people from evil pirates. Dao also offers himself to the Game Master Fey in exchange for Richter's parents.
  • Innocuously Important Episode: Session 10.5. Mako and Wilbur get stuck in a fairytale land and re-enact a story Wilbur wrote for his daughter. They were in Arcadia the whole time, in the realm of the Fae who is keeping Mako's father prisoner.
  • Land of Faerie: Arcadia, realm of the Fae.
  • Literal Genie: 'Sophie'. When Mako asked to be on a boat out of Japan, she put her on a literal rowboat in the middle of nowhere.
  • Mad Scientist Laboratory: Cheiron's buildings and research labs all carry a morally questionable vibe.

  • Mineral MacGuffin: The 'Firestone', a red-hot jewel of great power. The team had to retrieve it from the clutches of a Jackass Genie. They got the stone back safe and sound, but its purpose or the needs for the Aces to obtain it are still unknown.
  • Missing Mom: Jane Kim, until she shows up unexpectedly in Jimmy's tutorial.
  • Nice Job Breaking It, Hero!: Multiple times. The majority of them can be traced back to Mako's actions, up to and including:
    • Accidentally releasing Cheiron experiments into the wild by overriding the lockdown that kept them enclosed.
    • Trying to outsmart a bridge troll, angering it and putting lives at risk.
    • Holding onto the Witch's cursed diary for too long, allowing the Witch to possess her and wreak havoc amongst the team.
  • Ocean Punk: The main setting for most non-mission scenarios is somewhere adrift on the pacific ocean.
  • Pirates: A whole invasion of them, complete with swashbuckling outfits, pirate speak and treasure.
  • Playing with Syringes: The Cheiron Group mostly, but also by the Diamonds when they reverse-engineered their creations.
  • Puppeteer Parasite: The Tree Curse: it drains the host of nourishment and feeds off their emotions.
  • Robinsonade: The first mission had everyone scramble around for resources and navigation on a deserted island. Then they found out that it wasn't so deserted after all.
  • Screw Destiny: Since the powers of Fae revolve around fate and destiny, every attack against them could be seen as this.
  • Skeleton Crew: The team becomes one of these during their trip to Hell.
  • Stringy-Haired Ghost Girl: Kiyoko.
  • Traveling at the Speed of Plot: One session takes place per week in real-time, but the spaces between missions in-game can be anything from two months to later the same day.
  • Temple of Doom: An ancient temple that housed mountains of treasure and ancient enchanted artefacts, guarded by a bound genie.
  • The Ace: The four Aces are a literal example. There's also Aiko, the Queen of Clubs.
  • The Family for the Whole Family: A running joke amongst all Cardians players is that the Pacific Divison is the 'easy mode' division, due to the general friendliness of the player characters involved. As for what actually happens in-session, however...
  • The Hedge of Thorns: The Hedge, a mythical border plane between the mortal world and Arcadia. It tears away at mind and soul, and is overall not a fun place to be.
  • The Little Shop That Wasn't There Yesterday: 'Sophie's chain of wish-stores which, like their owner, have a habit of popping up everywhere when you least expect it.
  • The Lost Woods: The Hedge can appear in this form.
  • The Power of Friendship: Many would-be boss fights have ended due to successful attempts at diplomacy. The team have gained a large group of NPC s because of their friendliness.
  • The Shrink: Helena, though she's a medical psychologist rather than a therapist. It doesn't stop anyone else on the boat from treating her like one.
  • Town with a Dark Secret: Jo passed by a small town in Australia in her travels, but ended up liberating it from a demon lord. There's also Summercliff and Winterhollow, two more Australian towns which appear to be more than simple truck stops.
  • Treasure Hunt Episode: Episode 3: The hunt for the Firestone.
  • Treasure Map: Pulled out from a giant fish's stomach. Sophie had something to do with it.
  • Unfinished Business: Kiyoko against Agnus Dei.
  • Yaoi Fangirl: Zombie fangirls. A whole crowd of them attack Tetsuo and Dao in Tokyo.
  • Zombie Apocalypse: Yusuke's tutorial, where a hoard of zombies was created purely out of Kiyoko's wrath.
    • Also, the aforementioned Yaoi Faingirls.
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