Follow TV Tropes

Following

Role Play / Bay 12 Homestuck RPG

Go To

The Homestuck RPG is an active, long-running running play-by-post game based on Homestuck on the Bay 12 Games forum. Run by Blade Master Model 42, it chronicles the adventures of eight teenage children from Earth playing the SBURB beta. However, things start to get out of hand when more then a few people start messing with their game.

The game is played with the Homestuck D&D 4E rulebook found here. The eight main players are as follows:

Advertisement:

  • ALEXANDER EMMERSON, the Mage of Rage (Blade Master Model 42)
  • DANIELLE CARROWS, the Heir of Blood (Theros Pherae)
  • STEVE JEFFERSON, the Sage of Hope (The Fool)
  • EMILY MCTRESS, the Knight of Breath (applesauce machine)
  • TROY LESAL, the Seeker of Time (Riccto)
  • MIKHEAL METAXAS, the Knight of Mind (Johnfalcon 99977)
  • CLAIRE CHANG, the Thief of Void (Sir Aaron III)
  • MIMI MANSON, the Seer of Space (freeformschooler)

The game can be found here.


Advertisement:

This game provides examples of:

  • Aliens Speaking English: Every single one of the intruders except testingBeta and possibly blackTemplar.
  • Amusing Alien: Though the intruders (who are mostly non-human) interfere with the session and its players once in a while, they're largely played for laughs via their attempts to troll and annoy the players.
  • An Adventurer Is You: Being based on Homestuck, each character has a "title" such as Mage of Rage that they grow to understand as they play through the game. Since the game is D&D-based, their title also determines their options in combat.
  • The Atoner: repentantAntagonist is actually Alex from a failed timeline. Instead of being pacified by Danielle, he killed her and others and now seeks to atone for what he did by preventing the same thing from happening in other iterations of the session. Thankfully, he was successful in this one.
  • Advertisement:
  • An Axe to Grind: Alex's primary weapon.
  • Badass Normal: Pretty much everyone.
  • Berserk Button: Alex's loved ones being hurt or mentioning Jack Noir to him.
    • Bringing up Brian's feelings for Mimi to him. Alternately, just before he was Killed Off for Real, finding out Mimi was manipulating him.
  • BFS: Mikhael's sword.
  • Big Bad: Just as in Homestuck proper, the Black King and Queen.
  • Big Damn Heroes: Emily's rescue. DA's reaction, however, was fairly anti-climactic.
  • Brought Down to Normal: testingBeta can hack the session while in it, he just avoids it due to the possible consequences of screwing up. Now that he's crash-landed on Emily's planet, he can only use his Time Travel powers to help him.
  • Merciful Minion: DA. Not only does he pretty much willingly give back Emily, he's also working to overthrow the Queen. And if he'd thought Emily was one of the players, he wouldn't have kidnapped her.
  • Casual Kink: Emily, but she hides it.
  • Combat Clairvoyance: What Steve's power as the Seer of Hope seems to be. Not to say it's accurate, though.
  • Darker and Edgier: SBURB has frightening undertones by necessity, but certain character arcs (like Alex's brother's execution and TE's double-ascension) put this into full effect.
  • Determinator: Mikhael being knocked out, wounded or close to death then healing unrealistically fast is almost a Running Gag.
  • Experience Points: Brought up in-story. It's the reason the intruders (except for blackTemplar) don't assist the main characters in battle: if they did, they'd steal experience from them, preventing them from reaching the highest in-game level.
  • Everyone Meets Everyone: The current main arc of the story. Now that players are getting used to traveling to the gates, they've decided to band up and take on adventures as a group.
  • Face–Heel Turn: blackTemplar.
  • Functional Magic: Danielle's Blood-y Thing. Up until its use, the power-aware players had at best limited version of Psychic Powers.
  • Hair-Trigger Temper: Danielle is easily annoyed and often frustrated. blackTemplar pushes her over the edge when he lands on her planet and proceeds to baby her for the rest of the session.
  • Hearing Voices: All the Derse dreamers, but most notably Mikhael. The voices from outside the session told him to kill Alex. He's so far been contested on who to trust.
  • Hope Bringer: Most of the kids are apparently supposed to be this on their Land. Emily's consorts are starving and part of Danielle's Land was burnt to the ground, for example. So far, only Troy has been successful in helping any of the consorts with their problems.
  • Infinity -1 Sword: Possibly the broken Ragnarok.
  • Item Crafting: As expected of a Homestuck-based story. However, being an RPG (rather than just an "RP" like many Homestuck-based adventures), alchemizing new items, weapons and armor is necessary for survival.
  • Lost Technology: The computer stations on every land of indeterminate origin. One of the few advantages the players currently have over the Dersites is they know where a working one is.
  • The Mole: DA, an otherwise unidentified agent of Derse, seeks to overthrow the Black Queen.
  • Mooks: Imps. Poor, poor imps.
    • Mook Chivalry: Generally averted. The underlings don't care for this and are smart enough to retreat when wounded or make sneak attacks against players if they can. However, they're limited by the game's combat rules.
  • Omnicidal Maniac: toenailEater's Superpowered Evil Side after his ascension.
  • Paranormal Investigator: What Troy sees himself as.
  • Parental Abandonment: All the kids' guardians disappeared as soon as they entered the session. With a couple deadly exceptions.
  • Real Life Writes the Plot: While most player character disappearances and deaths have been explained or at least Hand Waved away, the reasoning was real life interfering.
  • Right Under Their Noses: Steve attempted this with the agents of Derse. He almost succeeded, but was unfortunately discovered by the Black Queen.
  • The Stoic: Claire is the definitive example of this in the session.
  • That One Sidequest: The Land Quests are turning out to be this. Troy completed one (presumably) through time-travel and leadership. Mimi tried to complete Emily's for her, but came short in planning.
  • Throw It In!: Even more than expected of a game that's highly player-driven.
  • Time Travel: Troy ever since he gained his device from his future self.
    • Time Paradox: Subverted. He attempted to greet Mimi in the past. However, since he hadn't met her at the time, SBURB didn't let him do that.
  • The Woobie: Alex by far.
Top

Example of:

/
/

Feedback