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Roleplay / Bad Magic

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Everyone experiences magic differently, but one thing's for sure: Magic is Dangerous.

Magic is different for every individual. Some spew sunlight from their fingers, some bring words to life on paper, others can transform into beasts of the night or bottle up emotions for a quick high. Some abuse their gift to wreak havoc on the streets, causing trouble for those that would prefer to live a quiet life in peace.


Enter the Department of Community Affairs. This handful of agents plans to make a difference in their community by trying to wrangle those misusing magic and get them under control. But the very concept of making magic safe is enough to have citizens laugh. Can DOCA get the town under control, or is it a futile experiment that will soon have all of them out of a job?

This work contains example of:

  • After-Action Healing Drama: Often occurs post-missions; Chapter Three had Mary-Jane bedridden for a bit after taking a severe beating from Shoor, and Chapter One had Leif recovering and recounting his side of the story.
  • All Myths Are True: If there's a magical creature, you can bet at one point it's boinked with a human and there's someone with Mixed Ancestry out there.
  • Another Dimension: There are multiple dimensions, along with dimensions overlapping the material plane of existence.
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  • Ascended Extra: Works on a meta level; characters considered Mission characters can be moved to Minor characters if they show up often enough.
  • Auction of Evil: Quilla's auction, where she auctions off items related to dark magic, including tomes, poisons, and occasionally body parts.
  • Awesomeness by Analysis: Mary-Jane can use her Acuity to focus extra hard, and Chang can Focus himself or anyone else to see what there is to see.
  • Badass Normal: Humans in general. They may not have extra powers that other races have, they do have a bit of extra magic power at their disposal. The fact that they manage to still survive in the world says plenty about them.
  • City of Adventure: The City certainly counts, with a cult, a circus, and a few demons running around...
  • Conditioned to Accept Horror: A lot of people tend to turn a blind eye to some of the goings-on in the world, simply because the world is so dangerous they've become desensitized to things that happen.
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  • Contagious A.I.: The green avian's technology can infect technology nearby and give the victim the urge to check their phone... and stay on their phone.
  • Death Is Cheap: Averted. Once someone is dead, they cannot come back fully. Their consciousness can return as a robot, perhaps, but they can't return to a normal human body.
  • Demihuman: Anyone that is not fully human counts as this. There are characters that are part ice demon, mermaids, part fairy, and so on.
  • Did We Just Have Tea with Cthulhu?: Having a snack with the Physical God of a cult sure is something.
  • The Dreaded: The Spider Orchid, a cult that's causing plenty of chaos. Its symbol is, of course, a spider orchid and spiders in general.
  • Eye Scream: Mary-Jane digs her thumb into Jack's eye in the middle of their battle in an effort to slow him down.
  • Family-Unfriendly Violence: The violence that goes on in this RP is real and would be quite horrific if it was in a visual medium.
  • Fantasy Kitchen Sink: If it's fantasy, it's probably here.
  • Five-Man Band: The original five characters.
    • Mary-Jane is The Leader, taking charge and making sure everyone has a job that they feel they are suited for.
    • Artemis is The Lancer, following after Mary-Jane and helping keep the rest in line.
    • Soleil is The Chick; the most feminine of the group with a cheerful personality.
    • Bloom is The Big Guy, with the largest reservoir of strength and easily the most intimidating member.
    • Lux is The Smart Guy, being quiet but paying attention to details that the others often miss.
    • Sirius is the Sixth Ranger, having come out of nowhere and joining the group on a whim.
  • Good Is Not Soft: While the DoCA may be benevolent to those in need, each of the members is easily capable of some major harm against the bad guys.
  • Grey and Gray Morality: Many characters have good intentions, but go about it in a very morally ambiguous way. The world in general has accepted that there is no such thing as a fully good thing.
  • Lack of Empathy: An issue with the world in general; the city and the world at large has been saturated with so many terrible things that people begin to care less about what happens, so long as it doesn't happen to them.
  • The Law of Conservation of Detail: As a rule of thumb, if the narrator has singled out a detail, it's probably important.
  • Master of Illusion: Kitsune naturally have illusory powers.
  • Mind Rape: The program that led to the creation of Compilation took control of the victim's mind and eventually sucked it into Compilation itself. Sirius was nearly a victim, though thanks to the Merry Mages they managed to snap out of it.
  • Morality Pet: Werewolves' anchors can be considered this, as they are a physical link that keeps a werewolf from completely losing their mind when fully transformed.
  • Neat Freak: Mary-Jane keeps her apartment very neat.
  • No Good Deed Goes Unpunished: When Mary-Jane first attempts to befriend Sanura, Sanura's paranoid tendencies reveal themselves as they instead begin threatening Mary-Jane's coworkers and friends.
    Sanura: I'm thinking plenty of bad things about you, Miss Juniper, make no mistake. But Mayur seems to have taken a liking to you, so I'm reluctant to put a scratch on you. What about... hm... oh, Bloom Tidea?
    Mary-Jane: Is this how you treat someone who wants to be your friend?
  • No OSHA Compliance: The world of Bad Magic as a whole. Magic is considered inherently dangerous, and since everyone has magic the world as a whole is dangerous. Most attempts to wrangle the world into order are fruitless, but the Department of Community Affairs refuses to give up.
  • Oddly Small Organization: There's less than twenty members of the DoCA.
  • One-Winged Angel: Mary-Jane and Artemis's half-wolf forms are more powerful than their natural bodies, but they can only maintain them for a few minutes before becoming too exhausted to hold it.
  • Our Mermaids Are Different: Mermaids can form legs to walk on land, but they need a reliable source of water to keep up their transformation or they'll try out. They also do not have nipples or belly buttons.
  • Personality Powers: Magic tends to manifest for each person like this, although some people go to schools dedicated to teaching a certain type of magic.
  • Pointy Ears: Mary-Jane's ears are particularly pointy.
  • Police are Useless: Played with. DOCA does all the work, but they do rely on the police to hold bad guys for them so they can question them.
  • Power at a Price: The Spider Orchid may grant spiders that offer extra power, but they slowly drain the essence out of the host, to the point that they will die if they are not removed.
  • Power Limiter: Lux has a set of mints, gifted from Esmos, that they can take which dampen their powers and let them speak without fear of the consequences. They use them when they have something they really need to say.
  • Religious Horror: Chapter Two is rife with this, with the whole chapter taking place in a church haunted by a demon that manages to get away in the end.
  • Scarily Competent Tracker: Sirius and Artemis both possess the ability to smell magic and follow it, provided there's a trail to follow.
  • Speaks Fluent Animal: Elves can speak with animals as one of their innate abilities.
  • Super Mode: Werewolves can lean into their wolf form when it's not the full moon, giving them enhanced physical strength among other benefits. Unfortunately, it can lead to exhaustion if kept up too long.
  • We Help the Helpless: The DoCA is dedicated to helping every citizen, big and small. Usually they help the small.
  • What the Hell, Hero?: Bloom calls Sirius out for acting as though Mary-Jane's pain is a burden to them at the end of Chapter Nine.

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