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Roleplay / Alpha Outpost Blues

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"Protip: get a bit crazy, it keeps you from going completely insane."
Lieutenant Colonel Peter 'Mega' Firebrand

Alpha Outpost Blues is an online Play By Post Game, hosted on the site forums before they were merged into It is based loosely on both the Haloverse and Red vs. Blue canon, yet what specifically is undetermined and there's absolutely No Fourth Wall to be found.


On a planet named Undae a lot of armies are based, one of these being the Blue Army's Twelfth Armored Cavalry, generally just referred to as the blues. They are led by Lieutenant Colonel Peter Firebrand and-

No, no, this just isn't the right way to describe it.

Alpha Outpost Blues is the tale of the Blue Army, which consists of several crazy, murderous, sociopathic, if not downright insane soldiers, as they deal with all sorts of crap that goes against logic, physics, common sense and damn near everything else one can imagine. When they aren't fighting enemies from their past or back-from-the-dead no-longer-allies, they're either finding underground caves, Forerunner ships, magical crystals, or simply fighting among themselves.

There are occasionally underlying plots, but these generally take a back seat compared to the wacky hijinks the characters get themselves into.


The first version of the roleplay can be found here, with its remake found here. It petered out, and received a sequel in West Mountain Blues, where the blue crew moved to the deserted planet Tribute. Once that roleplay finished in 2012, it received another sequel in Sigma Outpost Blues.

Alpha Outpost Blues contains examples of:

  • Author Avatar:
    • Lucas, Indy's creator is a literal example, as he is a teenager who is a Physical God within the realms of West Mountain.
    • Cam is a less literal example because his character is modeled directly from his own personality. Though not a physical god, he slices through the fourth wall like it's butter.
  • Authority Equals Asskicking: The longer you're around, the higher your rank, and more ridiculous stuff you can get away with.
  • Back from the Dead: Quadruply so for the AI, Skysong. Naturally he isn't too happy about this.
  • BFG: Due to the Gadgeteer Genius nature of many of the characters, there are several throughout the RP, most notably Mega's KMG (Knife Machine Gun).
  • Black and Gray Morality: The RP has shown to have a corrupting effect on the players, because relatively nice characters have insanity in a month. The most sane person is Major Tori Roberts, who's method are pretty standard. The most insane person is Cam, who loves the base itself more than the people inside it. Cam summed it up nicely:
    "This base is a black hole that consumes all innocence and sanity. That's what makes us us."
  • Comedic Sociopathy: Being run solely by lovers of the Red vs. Blue series, naturally this is prevalent throughout.
  • Cool Car:
    • The Warthog that is customized and pimped by WO-2 Marc Draak. It has an auto-target gun on the back with 5 barrels and a Electric Discharge Grenade launcher. It has multiple layers of plating and is the fastest vechicle around.
    • Thijs and Indy made a pretty cool forklift. It has two mini mac cannons and a slipspace engine.
  • Dropped a Bridge on Him: A lot of unactive characters got a bridge dropped in their lap after the Captain's last battle. Only some of them have gotten better.
  • Enemy Mine: Big Bad Pete helping against the Salt Vampires.
  • Expansion Pack Past: The characters that have been around for a while tend to develop this. Especially the Captain as of late. He's gone from a military scientist from Reach, to a Time Lord (since retconned out), finally to being adopted as a Sangheili warrior.
  • Face–Heel Revolving Door: Indy went from good to evil and back to good.
  • Fun with Foreign Languages: A lot of the writers come from the Netherlands, so one can occasionally find a whole page of dutch conversation between characters. The other soldiers must have an extremely specific Weirdness Censor for them to accept their usually English-speaking coworkers to suddenly break out in Dutch despite having no history of even being in the Netherlands.
  • I Call It "Vera": Cam's revolver. He calls it Shelby.
  • Killed Off for Real: After some ambiguity as to whether he survived or not, it's finally confirmed that Ex-Captain Pete is dead for good.
  • No Fourth Wall: Whatsoever. The fourth wall is more like a fourth door. A few of the actual players have even ended up entering the roleplay.
  • No Such Thing as H.R.: Cam shot out your knee again? Go join a union, you big baby.
    "Why haven't we court marshaled Band yet?"
    "If we court marshal him, we'd have to court marshal everyone. I'm not doing all that fucking paperwork just to lose my job."
  • Only Known by Their Nickname: Even though he's one of the longest fixtures in the story, no one knows what Lieutenant Nomad's real name is.
  • Our Vampires Are Different: They are made out of salt.
  • Schizo Tech:The base has nano technology, technopaths, and advanced mechs. Yet the technology for everything is still Halo based, meaning that we still use cars and guns with bullets.
  • Rule of Cool:
    • The Lieutenant Colonel has a machine gun that fires knives. And it's not the craziest thing to be invented there.
    • Cam has a revolver that fires nukes, that explode into revolvers that fire nukes...
  • Ultimate Job Security: Just exactly why are these guys still in the army? Subverted in Skysong, who actually had to pay for his crimes against the Mutant Bears. There is the theory that Command placed them there to get rid of them.
  • With Great Power Comes Great Insanity:
    • The orange, purple and blue crystals have this as a side-effect to their otherwise beneficial powers.
    • Could also apply to the higher ranking officers. Good lord, are they a bunch of psychopaths.
    • Indy's technopathic abilities give him split personality disorder, and to stop that he had to be Brought Down to Normal.


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