Follow TV Tropes

Following

Roleplay / A Sword Without A Hilt

Go To

In a world where magic has all but guttered to ashes, becoming the fare of charlatans, petty conjurers, and ragged illusionists, a mighty change is stirring. From small and fragile sparks a great blaze will be reborn and men will again look in wonder awe and terror at those who would dare to call on secret powers. Heroes and fiends, champions and monsters, soon all will walk under the light of common day once more.
Advertisement:

A Sword Without A Hilt is a roleplaying Quest by the author DragonParadox, posing the question what would happen to the world of Planetos if magic did not slowly return, but came back in force. The quest is a crossover with D&D 3.5 and expands upon the many allusions and shout outs found in the backstory of the source material. Devils and Demons begin to enter the world, using artifacts left behind by the Valyrian Freehold or exploiting the many gaps in the knowledge left behind by them to ensnare mortals. Meanwhile, the Illithid begin to stir in their fortresses under the seas and the many relics they left behind on the world regain their fell power.

The quest follows the actions of Viserys Targaryen in this rapidly changing world, starting right after the death of his last protector Willem Darry. Awakening his power as a dragon-blooded sorcerer, he sets out to find a safe home for his sister and himself in the seedy parts of Braavos, always fearing assassins sent by Robert Baratheon to strike at them while they are defenseless. He dreams to reclaim the Iron Throne, but it will be a long way indeed from Braavos gutters to the Red Keep.

Advertisement:

The quest is hosted on Sufficient Velocity.com. It has been going since March 2016 and updates multiple times per day, thus having amassed over 3.3 million words by now, eclipsing even the length of the source material. Around its core players, a distinct community has emerged over the years, which is much more cooperative then player-bases of many other quests and sometimes referred to as Proto-Tribe by the players themselves.


Advertisement:

A Sword Without A Hilt provides examples of:

  • Absurdly Sharp Blade: As a D&D Crossover, Adamantine blades come up quite often. Though they are usually not used as weapons, but as lockpick substitute, as they can slice through even an iron door with ease.
  • Apocalypse Cult:
    • The vampire Daario created a Zombie Apocalypse in the name of the Moon Pale Maiden, one of the leaders of the omnicidal Daemons.
    • The Listener in Mantarys, seeking to start a demonic invasion.
    • Yet more Daemon cultists were found hiding in the catacombs beneath Tyrosh.
    • Minor Demon and Devil cults seem rather common as the party keeps stumbling over them all over Westeros.
  • Ancestral Weapon: Later on, Viserys gets the sword Dark Sister from Bloodraven
  • Artifact of Doom: Far too many for comfort, since pretty much every minor artifact tainted by Fiends or Aberrations can become the core of a full on invasion, but the most notable ones are:
    • The Driftwood Crown, which can cause massive storms at the price of sapping the user's sanity and exposing him to whispers from the Far Realm
    • The Whispering Gate, which is a gateway to the Abyss which in itself is not sentient, but the Demons on the other side can easily corrupt anyone who approaches is
  • Ascended Demon: Azema the Alu Demon becomes Viserys' sworn vassal after aiding him in Mantarys. Her mother Lileath the Succubus was sacrificed to Yss in order to sever all connection to the Abyss, and ever since then she vaguely sauntered upward from the darkness, until she finally became Chaotic Neutral.
  • Ascended Extra: A few major characters started as random NPC's and many more got later on bigger and more important roles.
  • Asskicking Equals Authority: Both the Free Folk and the Dothraki work like this and Viserys isn't shy to back up his words with force.
  • Badass Army: The Legions of the Imperium. These are armies equipped in the highest quality steel armor and weapons, trained to perfection, made to dominate the world.
  • Badass Cape: King Viserys Targaryen actually had two such examples.
    • The first was the Orphne Cloak which he won as the result of a good showing in a duel against the Orphne King. It was a cloak of living shadow which helped ward him from hostile spells. It was used in the creation of the Serpent's Sin artifact cloak.
    • The second was the Serpent's Sin cloak, a Major Artifact crafted from the hide of the Aspect of Mammon. It was forged from the Aspect's hide, the Aspect's golden bracers of Natural Armor, and lastly it used the Orphne Cloak as a magic thread to bind it all together. The Serpent's Sin appears as a fine-scaled cloak that shimmers like polished gold, and its golden clasps, though cool to the touch, glow as if freshly poured from the crucible. If one looks closely, rather than scales, the cloak actually appears to be formed of overlapping and interlocking coins which seem to slowly flow, as if part of a river of never-ending gold. The cloak acts as a Handy Haversack with a volume of 6,000 cubic feet. The wearer (which is Viserys, always, since the cloak was bound to him during its creation) gains the benefit of Awaken Spell Resistance, gains +5 to their Natural Armor, and whenever they're the target of a ranged or ranged touch attack, they may deflect there's a chance the attacker is disarmed and the weapon swallowed up by the cloak.
      • The cloak, while not alive, certainly has a personality. Sometimes it grabs things on Viserys' behalf without him needing to command it, as though it senses his intent.
  • Bag of Holding: A highly favored class of magic item, manufactured with great frequency in the Imperium. Viserys' cloak functions as a Handy Haversack that contains 6,000 cubic feet of space.
  • Baleful Polymorph: One of Viserys' most favored methods of capturing enemies. His favored animal to turn them into is a turtle or a tortoise.
  • Battle Trophy: A well-established habit in Viserys and the Companions. Powerful enemies tend to either have their skulls taken and added to the Skull Collection, have their bodies stuffed and added to the Trophy Collection, or some way or the other have a piece of them taken away and claimed as spoils of war.
  • The Beastmaster: Vee, who is known as "The Beast Keeper" in the Imperium. She is in charge of the care of all magical beasts, usually taken care of in the Menagerie or the Imperial Stables.
  • Beleaguered Assistant: Alinor, High Steward to King Viserys. She was initially a whore in Braavos who Viserys recruited for his own retinue upon realizing she had a quick mind and a head for numbers. Alinor, unfortunately, has a gigantic workload due to Viserys conquering new places and the new citizens needing to be accounted for. However, she has long since learned to handle it, especially with the help of her Calligraphy Wyrm.
  • Benevolent Mage Ruler: Viserys Targaryen is King, and also a very powerful mage.
  • Blood Lust: So far, all sentient weapons encountered exhibited a great desire to at least be used in battle, if not outright stating a desire for blood.
  • Blood Magic: In the quest canon, blood is a measure of power and thus a lot of magic requires it or can use it as a power source.
    • Viserys can improve the power of some of his spells by adding a bit of his own blood to the spell.
    • Many items found over the course of the quest required a certain amount of blood before becoming usable or to empower them.
    • Reforging Valyrian Steel requires blood, which is unsurprising since it Requires Devil blood as a main ingredient to actually make in the first place
    • The Day of Blood ritual, by which Viserys has grown a good number of Heart Trees
  • Bodyguarding a Badass: Ser Richard once wondered if he is protecting Viserys from the world or the other way around.
  • Boom Town: Sorcerers Deepnote , which is growing so fast that it's nearly constantly busy building new homes for the arrivals.
  • Captive Audience: Due to having insane charisma and much magic to boost his already enormous social skills, Viserys can easily captivate huge audiences with his speeches. Unlike his brother Rhaegar, though, he is hopeless in everything relating to music.
  • The Champion: Ser Richard Lonmouth is known as The King's Champion. He is possibly the strongest martial character among humankind, having gone toe to toe with supernatural champions and won.
  • Character Level: The quest is a crossover between ASOIAF and D&D 3.5, and as such the characters have levels. Level 5 is the soft cap for NPCs, with level 6 and beyond being what marks a true PC, though not all of them progress all that much. Dragonlords have a soft cap of level 10. Dragon creatures have no cap at all. And Viserys and the Companions, being touched by destiny in their own ways, also have no level cap.
  • Child Prodigy: Daenerys, whose level outstrips her age. That should speak for itself.
  • A Child Shall Lead Them:
    • While Viserys himself is still pretty young, his sister Dany has quite often taken up leadership roles since the age of 7.
    • Many other cast members are still in their early teens, but rarely does anyone consider it odd when they are put in charge of some task or another.
  • Cold-Blooded Torture: Happened quite often in the early days of the quest until better means became available.
  • Cool Crown: The Crown of the Conquerer. This was formerly the Crown of Aegon the Conquerer, a band of Valyrian Steel set with fourteen square-cut rubies. It is thrice-forged of magic, first through Valyrian Steel, second through enchantments for Endure Elements, Immunity to Poison, and Light Fortification that were a gift from Prince Doran Martell when he gifted the crown to Viserys in gratitude for bringing Elia Martell and Rhaenys Targaryen back to life, and lastly through the much more powerful enchantments of Glamered, Freedom of Movement, Mind Blank which were forged in the Skyhold of Armun Kelisk where Viserys commissioned the talents of some of the Djinn city's most powerful craftsmen.
  • Cool Gate: In Sorcerer's Deep is a gate called the Terminus which functions as a means of travel between Prime Material and the Plane of Earth and the Plane of Air. Citizens are permitted to pay to use the gate, and through it trade has been established between the Imperium, the Opaline Vault of the Shaitan, and Armun Kelisk of the Djinn.
  • Cool Sword: Quite a few characters have them.
    • Viserys - Dark Sister, ancestral blade of House Targaryen, forged of Valyrian Steel and sentient to boot, the perfect weapon for a Sorcerer King.
    • Richard - Oathkeeper, sword of the King's Champion, forged of Valyrian Steel and sentient (infused with the soul of the smith who died as he forged it), and enchanted with a blazing fire.
    • Waymar - Purity, a blade of bronze that grew with Waymar, seemingly making its own enchantments stronger and stronger as he kills powerful fiends.
  • Cosmic Horror Reveal: During Part MMDCCCLXVI: Regrets when Viserys visits Heaven for the first time... and finds out it's just gone. The subsequent arc of exploring what remained was more than a little disheartening.
  • Deader Than Dead: As Outsiders don't truly die when slain away from their home-plane and resurrection of mortals is simple in D&D, the players have poured a lot of effort into figuring out methods to enforce this trope on everyone they want permanently gone.
  • Deal with the Devil: A lot of people have made pacts with various brands of fiends for power.
    • The Listener in Mantarys pacted with the Abyss to open the Whispering Gate and let a demonic army through.
    • A recurring minor character in Volantis had thought she made a pact with a Celestial, but instead was ensnared by a Devil. She later managed to free herself from that deal.
    • Inverted by Viserys who won the right to recruit Devils by beating an Aspect of Mammon.
    • The magisters of the Elephant faction in Volantis made a pact with Demons to kill their opponents, the Tigers, subjugate the mages of the Mysterium and put the slave soldiers back into their place.
  • Demon Lords and Archdevils: In this case, literal Demon Lords and Archdevils, as this is a D&D crossovers. Examples to date include Abraxas who originally infested Mantarys with him minions and continues to attempt to find ways in to Prime Material, Mammon the Archdevil of the Third Circle of Hell whose Aspect Viserys and the Companions battled and prevailed against (the victory winning them the right to use the Aspect's corpse however they pleased with no lingering connection to Mammon or to Hell, and the right to recruit any Devils beholden to Mammon, which led them to proceed to forge the Serpent's Sin artifact cloak for Viserys using Viserys' dragonflame breath, Oathkeeper's wisdom in smithing, and Lya's skill in crafting relics of magic and power), the Moon-Pale Maiden who turned out to be the Horseman of Death in Abaddon, etc. Suffice to say there are a lot of powerful foes out there.
  • Demonic Possession: A staple of the forces of Baator and the Abyss.
  • Disabled Deity: For overt divine moves, the Old Gods are locked in step with the Others. For every move one makes, the other may do the same. For example, the Old Gods guide Viserys and his Companions to Bloodraven's tree at an accelerated pace and then use their salient divine powers to bring Rhaella Targaryen back to life? The Others can send down a swift agent of permadeath in the form of a Young Adult Frost Dragon to end Rhaella Targaryen.
  • Does Not Like Shoes: Vee the Beast Master. She hails from the swamplands of Braavos and has a firm aversion to footwear.
  • Domesticated Dinosaurs: Dinosaurs are the dominant megafauna of Sothoryos, and as such Viserys has commanded that efforts be made to learn how to train them en mass to aid future colonization of the continent. Some serve as excellent mounts, others as beasts of burden, and more still as hounds of a sort. (Also the Ankylosaurus is just a living tank and it's great).
  • Door Stopper: And if 3.3 million words are not enough for you, you can read the thousands of pages of discussion in between.
  • Dragon Hoard: Nearly every True Dragon in the quest has their own hoard. Viserys' hoard is the Imperium itself, with his friends and vassals and his lands and vast, vast treasury. Needless to say the draconic instincts in Viserys are very pleased.
  • Dragon Rider: The Valyrian Dragonlords. Thanks to their ancestry they have the ability to command and ride Valyrian Dragons provided they're strong enough. Thus far in the Imperium, King Viserys Targaryen is the rider of Balerion the Black Dread, Lady Saenena Caleris is the rider of Korzion, Queen Mother Rhaella Targaryen is the rider of Silverwing, Nettles of Dragonstone is the rider of Sheepstealer, Joran of Dragonstone is the rider of Ember, and Valaena Velaryon is the rider of Dawnfyre.
  • The Dreaded: Viserys reputation in many places is less then stellar, mainly due to people being terrified of his strength, but in Westeros also due to the fact that he's the antithesis of their every value. He is the product of incest, he's a powerful sorcerer, etc.
  • Drowning My Sorrows: In the beginning of the quest, Ser Richard often drank regularly when he was off duty, since magic and the general insanity around Viserys taxed him rather badly.
  • Empathy Pet: All mage's familiars in this quest. For Viserys it's Varys the Pseudodragon, for Lya it's Aebys the Calligraphy Wyrm, for Daenerys it's Feeder the Dagger Wyrm, for Waymar it's Winter the White Raven, etc.
  • Everything's Better with Dinosaurs: The reaction from the players when we went to Sothoryos... and promptly started collecting dinosaurs.
  • Evil Albino: What Bloodraven is to nearly all of Westeros, though Viserys and Daenerys view him very fondly.
  • Fallen Angel: All Erinyes fell from Grace thousands upon thousands of years ago, when they followed Asmodeus' methods in the Blood War. More recently, Yrael Elaenos, the Legion Archon and Governor of Mantarys, sworn vassal to King Viserys Targaryen, fell from Grace from Lawful Good to Lawful Neutral upon seeing the sundered ruins of Heaven. There, he acknowledged that Asmodeus was right, and that Evil is justified in the defense of Good, something that Viserys himself had argued in the past.
  • For Science!: Quite a few times Viserys did rather insane things to just see what happens.
  • From Nobody to Nightmare: Viserys started out among the ranks of a thieves guild in Braavos and went on to become one of the most feared persons in the whole world. And beyond.
  • Genius Loci: A Genius Loci was torturously bound by the Valyrians against its will to the Flesh Forge of Lys, and threatened to bring the entire island down in a catastrophic earthquake to free itself. Viserys, obviously not wanting this, negotiated with it to sacrifice it to grow a Weirwood Heart Tree and have it find peace in the Green Dream. The endeavor was successful, and the resulting Tree of Lys grew taller than most buildings due to the potency of the sacrifice (and as a wonderful bonus, the Flesh Forge rather than being lost was converted to a Fungus Forge capable of making all manner of plant creatures like Leshys and Treants.
  • Giant Flyer: Balerion the Black Dread, mount of King Viserys Targaryen. He is an Advanced Feral Red Dragon Wyrm, and suitably is very literally colossal.
  • Grail in the Garbage: Early on, the party bought a belt on a market stall that contained some magical power, but didn't seem that big a deal. Turns out it was the last link of a primordial snake deity to the world.
  • Great Big Library of Everything: In ASOIAF that would be the Citadel, but in Sorcerer's Deep, Viserys authorized the construction of a Grand Library open to the public (though altering or stealing the knowledge within from the premises is expressly forbidden of course).
  • Grim Up North: The lands Beyond the Wall in the Farthest North are stalked by the Others and the Winterborn. The Long Night looms in the horizon.
  • I Have Many Names: Aside from a lot of aliases used under various disguises, Viserys has gotten a tremendous amount of epithets bestowed upon him from all over the world.
  • King Incognito: Viserys often disguises his identity for more covert and sensitive missions, to the point that he has cultivated multiple false identities for this sole purpose.
  • Lady in Red: Melisandre, a very powerful Cleric of R'hllor who dresses in a deep red dress.
  • Language of Magic: As mages awaken to magic, the somatic components of their spells come from the language of their ancestors. For people of Valyrian descent that's High Valyrian or Draconic. For the Dornish, it's Old Rhoynar. For some Westerosi it's the Old Tongue of the First Men. Etc.
  • The Legions of Hell: One of the recurring antagonist forces are the servants of Mammon, one of the Archdukes of Baator/Hell. They are the Legions of Hell because they are literally the Legions of Hell. The ones in the world right now are merely scouts seeking to subvert influential people or seize objects of power, they herald a much greater army.
  • Loads and Loads of Characters: The main party alone consists of 12 members, followed by dozens of supporting characters and hundreds of contacts across the world.
  • Loads and Loads of Races: As a D&D crossover, this quest has most of the D&D races (though a lot of core races have yet to make an appearance). The introduction of the more magical races takes a while since magic is only just returning to the world.
  • Lost Technology: Magics of the Dawn Age and the Age of Heroes, though they are slowly being rediscovered. Also magics of lost empires like the Valyrian Freehold, the Empire of the Dawn, and even the great Serpentfolk Empires.
  • Luck Manipulation Mechanic: Alter Fortune, which is one of the most used spells of the entire quest.
  • The Magic Comes Back: The inherent premise of the quest, except instead of canon ASOIAF's low fantasy, it's been turned Up to Eleven. The result has been ... spectacular.
  • Magic Is Evil: What the Faith of the Seven fervently believes. Considering the environment in which the Andals formed their culture, it wasn't an entirely unreasonable assumption.
  • Magic Knight: Waymar Royce and to a lesser extent Richard Lonmouth
  • Magic Librarian: A role that Lya gleefully takes on as Viserys continually collects books for her. It soon grows to contain every bit of dangerous or secret knowledge that isn't permitted to be viewed by Scholarum students much less the general public.
  • Magic Mirror: Upon conquering Torturer's Deep and freeing a Mirror Mephit in service to the Moonsinger Goddess, Viserys' reward was a mirror portal to the Plane of Molten Skies.
  • Magma Man: Thrice-Forged Bloom (or just Bloom) is a Brijidine Azata, an extremely powerful fire-based outsider who is basically a magic woman made of magma. She is a sworn vassal of King Viserys and serves as the Lady of Skane.
  • The Magocracy: The Imperium is ruled by Viserys, who is a Mythic Red Dragon Sorcerer King.
  • Major Injury Underreaction: While D&D's hit points mechanics make this trope rather common, Richard still manages to go above and beyond. At one point he had his throat torn out by a high-ranking Devil and instead of collapsing or at least retreating, he calmly beheaded his enemy in a single stroke.
  • Malicious Slander: Spread vigorously against Viserys by his enemies, most notably Tywin Lannister and probably the Citadel.
  • The Medic: Vee the Beastkeeper fills this roll, being the Imperium's most skilled healer. While others of the Companions are powerful clerics who can match Vee in certain powerful healing spells like Heal and Regenerate, Vee nonetheless has the greater experience and technique.
  • Medics Who Fight: Vee the Beastkeeper. Being a healer doesn't make her squishy. Ironically she's one of the most tanky Companions, and is an excellent summoner mage.
  • Mind Probe: Pretty much anyone with access to mid-level D&D spells can do this, thus it's pretty common on all sides.
  • Money Fetish: True to his draconic ancestry, Viserys has great appreciation for large sums of money.
  • Nicknaming the Enemy: A common practice among the players. Some of the more notable names are "Burny" to refer to R'hllor, "Bitch Queen" to refer to Tiamat, "Drowny" to refer to the Drowned God, etc.
  • No Sense of Direction: In the early days of the quest, Viserys constantly managed to get lost pretty much everywhere. Though this stopped entirely after making a magic compass to address this issue.
  • One True Love: Viserys and Lya. Disregarding any sort of political advantages marrying someone else may have gotten him, Viserys took Lya as his lover and eventually proposed to her. She will eventually be his Queen.
  • Our Dragons Are Different: Not only are there Valyrian Dragons (which are really Feral Red Dragons cursed to never have an INT score of 2 or above), but there are True Dragons as well of the D&D variety. To date, Viserys Targaryen is an Adult Red Dragon and also a CL 17 Mythic Sorcerer, and he has two vassal dragons in Amrelath the Adult Red Dragon and Relath the Young Adult Brine Dragon. There's also Ysandrix, the Blue Dragon Wyrmling who was rescued from the palace of the Bey of Beggars who swore fealty upon being tempted by the prospect of training her magic in Sorcerer's Deep.
  • Paranoia Fuel: Between regular Planetosi intrigue, shapeshifters, possessions and the constant threat using divinations, the players have honed their sense of paranoia to a razors edge.
  • Person of Holding: Viserys Targaryen with his Serpent's Sin artifact cloak crafted from the hide of the Aspect of Mammon. With this cloak he can store pretty much anything he needs, using it as a Handy Haversack with a capacity of 6,000 cubic feet.
  • Physical God:
    • Yss the Great Serpent was originally nothing more than a belt bought for pocket change at a market in Braavos. But later, after some manner of trust was established, we was given a Mallor Serpent Demon as a sacrifice, and he took that Mallor's body as his own and made it his Living Avatar. He now resides in a temple built specifically for him in Sorcerer's Deep.
    • There's also the Old Gods whose physical manifestation is their Weirwood Heart Trees, of which Viserys has grown many (in particular the colossal Tree of the Dawn Age in Part MMDCCLXXIV: Rebirth which towers a thousand feet on the island that holds Sorcerer's Deep.
  • Pimped-Out Cape: The Serpent's Sin artifact cape of King Viserys Targaryen shimmers like polished gold, and its golden clasps, though cool to the touch, glow as if freshly poured from the crucible. If one looks closely, rather than scales, the cloak actually appears to be formed of overlapping and interlocking coins which seem to slowly flow, as if part of a river of never-ending gold.
  • Pocket Dimension: The Shadow Tower. This ancient Dragonstone tower rests now in its own sundered shadow, a small world onto itself, from the jagged tip to the lowest depths where once the Whispering Gate stood. Within lay the halls of the Scholarum and warded by ancient magics, the most precious and most perilous treasures in the Deep. Here train the mages of the Dragon King. The Shadow Tower was gained by Viserys in Part MLXXVII: The Shadow Tower, where he used a Wish Gem to redirect potent wild magic rivaling the power of a minor god to turn the Whispering Gate into a self-contained portable demi-plane.
    • The tower can be entered by speaking the correct command words before the smooth unblemished man-high plinth of dragonstone that serves as its key. It can only be activated when the plinth rests on solid ground. On activation arcane symbols race across the stone and a shadow as long as the tower would cast were it to stand upon that place stretches out from the pillar. Those who step (or are covered) by this shadow are instantly transported to the Under-hall of the Shadow Tower to an identical plinth. To leave one has merely to speak the command word again. The gates of the tower lead nowhere but to a cold unformed void. It is impossible to planeshift into the demiplane, as it is completely enclosed with the only entrance being the plinth, although it is still possible to summon within the halls of the Shadow Tower. If one is strong enough to lift the plinth while the entrance to the Shadow Tower is closed, one can teleport or planeshift with the entire demiplane in tow with no complications.
  • Red Baron: King Viserys Targaryen, the Dragon King, or the Dragon.
  • Rousing Speech: Happening so often that it has become a joke both in the thread and in the story itself that Viserys can't stand before a crowd without delivering one of them.
  • Sentient Weapon: Both Oathkeeper and Dark Sister have minds of their own, although they aren't chatty.
  • The Shadow: Lord Garin Drekelis, Lord of the Inquisition, is known as the King's Shadow. He handles all major intrigue on behalf of the Imperium, often spotting and handling threats before they have a chance to properly manifest.
  • Shapeshifting Excludes Clothing: This is subverted for the most part, with clothes shifting with or merging into the new forms.
  • Shoulder-Sized Dragon: Pseudodragons, and Faerie Dragons. The familiar of Viserys Targaryen is Varys the Pseudodragon, and due to Viserys' strength she in turn is the most powerful of her species. She was originally a Draconic Viper who transformed into a full Pseudodragon after her master exalted from a human into a True Red.
  • Snake People: The Serpentfolk of Sothoryos, now sworn vassals to Viserys Targaryen.
  • Squishy Wizard: As a D&D crossover quest, a tried and tested strategy is killing the wizard the second a fight starts. Unfortunately the enemy is versed in this tactic as well, so the players have had to take measures to make Lya less and less squishy due to being an obvious target.
  • Teen Genius: For all that they've accomplished, many of the Companions are teenagers or younger. In particular, King Viserys is only seventeen, and Lya is only nineteen.
  • The Tourney: Upon taking the Three Daughters through conquest, intrigue, and diplomacy, Viserys through a grand tourney in celebration, with the grand prizes being arms and armor of Valyrian Steel. Predictably, thousands flocked from Westeros and Essos to compete and attend, and the Baratheons and Lannisters started calling it the "Traitor's Tourney" and accused those who attended of treason against the crown.
  • Trophy Room: Viserys has collected and turned the corpses of various dangerous monsters he's killed into trophies.
  • Undead Author: Very literal in this case. Viserys bargained to restore the Young Adult Red Dracolich Amrelath the Accursed back to life, but one of the conditions of this arrangement was that Amrelath write lore of Dracoliches down for Viserys. This ended up being a combined book of Chromatic Dragons and Undead, with the secret formula for brewing the Dracolich poison within its pages.
  • Unusable Enemy Equipment: Thoroughly subverted by the fact that the players make sure to loot and utilize absolutely everything from the corpses of murdered (or to-be-murdered) enemies.
  • Young Conqueror: In spite of being only seventeen, Viserys Targaryen has taken the entire western coast of the continent of Essos as his domain, is poised to get the western HALF of Essos as his within the next few months, and has his eye on the continent of Westeros once that's taken care of.
  • Wizarding School: This is the Scholarum.The main branch of the Scholarum is in the Crown City of Sorcerer's Deep, with classes held in the Shadow Tower demiplane (it used to be a mage's tower used for the same purpose by conjurers of Mantarys in the days before the Doom, and was stolen by Viserys after he used a Wish gem to reroute a Gate to the Abyss to make a self-contained portable demiplane).

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report