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A Game of Mafia begins with Timeline Master Awe abducting fourteen people from across the multiverse and locking them in a mansion together to kill each other. This was the first, but would not be the last time that happened.

As the name implies, Awe's game of Mafia is Werewolf writ large — certain players are the "killers", and must murder one of the "innocents" each night, while in the day, the innocents must vote to eliminate whoever they believe to be a killer. There are also various roles that give people abilities to help them out.

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A Game of Mafia contains examples of:

  • Amusement Park of Doom: The setting of the second game is an amusement park with rides such as a Russian Roulette ferris wheel and a waterslide of death. Riding them results in the rider respawning if they die; however, Percival found out that it only works if you die because of the ride itself.
  • Chekhov's Gun: Early in the second game, the Demi-fiend takes a cheap shot at TM Awe with an agility-reducing debuff skill, which goes entirely unnoticed and unmentioned by the other characters. Much, much later, during the climax, the agility reduction results in him taking visible damage for the first time in the entire series.
  • Closed Circle: In each game, TM Awe traps the players in a pocket dimension with no exits, forcing them to play his game if they want to leave.
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  • Curse Cut Short: In the second game, after the Spy spitefully activates his Tripler to hammer himself, Vivi drops a disbelieving "mother fu—".
  • Disappears into Light: Kairi resigned from the first game by vanishing into motes of light.
  • Eye Scream: Dookie was killed in night 1 of the first game by being stabbed in the eye with a screwdriver.
  • Get Out!: When the surviving players of the second game manage to draw blood from TM Awe for the first time in the series, he absolutely loses it, declaring that the game is over and they've won (the scumteam was fully outed, so the innocents' victory was a Foregone Conclusion), and opening a portal and telling them to "get the fuck out".
  • Invincible Villain: Timeline Master Awe seems untouchable, because he can just rewind time and do things differently whenever he gets killed, and no matter how many tries it takes, the other characters have no memory of their failed attacks. However, if he is hurt non-lethally, there's nothing he can do about it.
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  • Loophole Abuse: TM Awe's entire plan—fictional beings within the Ideaverse feed on Clap Your Hands If You Believe, including being remembered. But the rule doesn't discriminate between memories, including traumatic memories—something which a game about paranoia and murder is bound to cause.
  • Minor Injury Overreaction: After taking visible damage for the first time in the entire series towards the end of the second game, TM Awe absolutely loses it, opening up a portal and ending the game then and there.
  • Miscarriage of Justice: Exploited against Stew in the first game, when one of the killers plants evidence to get him lynched... then subverted as Stew brings logic to the table and explains why he was framed... only for the finger to then be pointed at Reshiram.
  • Neck Snap: On night 3 of the first game, Amy Nara killed Vivi by breaking into the bathroom she was holed up in and snapping her neck.
  • Non-Gameplay Elimination: Inevitably, characters will on occasion leave the game for non-gameplay-related reasons:
    • Reshiram left the first game during day 2 due to creative differences with its player.
    • Around day 4 of the first game, Silver got eaten by a grue-ish creature named Steve due to inactivity.
    • Kairi and Tyrone left during night 6 of the first game due to their players being unable to keep up with the game.
  • Please Wake Up: This was revealed to be Ikei's response to Pizzacatcher Cutbug's death in the second game.
    Ikei: Don't fucking tell me we killed them fuckfuckfuckfuckfuckWake! Up! Wake! Up! Wake! Up!
  • Poor Communication Kills: Very narrowly averted in the second game. Robin&, due to their results as the Investigator, begins pushing to have Nagibaldi executed. Despite dropping some pretty blatant hints, Cutbug doesn't quite understand where they're getting this information and starts suspecting them as a result — but eventually Robin just straight-up spells it out for them.
  • Precision F-Strike: Robin isn't normally one for profanity, but being briefly given a Torso with a View after trying to attack TM Awe is enough to get him to drop a "mother fucker, that hurts". Immediately lampshaded by Vivi pointing out that that's language she doesn't expect from him.
  • Reset Button: On day 1 of the second game, an incident with Cinderace on the verge of losing control to Gigantamax energy resulted in Timeline Master Awe rewinding the timeline just to avoid having to deal with it.
  • Sinister Geometry: The second game contains a mysterious    O R B   . The nature of the thing is unknown, as it resists all attempts at investigation.
  • This Cannot Be!: After taking visible damage for the first time in the entire series, TM Awe freaks out at the sheer disbelief that, despite his designs on godhood, he's still "some low piece of shit capable of bleeding".
  • Wounded Gazelle Gambit: In the second game, Nagibaldi, as the Agent, shot Hydroxyl with his tranquilizer dart, giving his scum partner towncred that was seemingly unshakable... until the very end.
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