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A Dynasty of Dynamic Alcoholism is a Warhammer Fantasy Battle quest run by Torroar and hosted by Sufficient Velocity.com.

It follows the tale of the drunkest Elector Count of Empire, Count Frederick von Hohenzollern, as he rules over his province of Ostland. Armed with his runefang, Brain Wounder, Frederick contends with the problems of the Empire and his province the only way he knows how: steel, gunpowder, and alcohol. Lots and lots of alcohol.

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A Dynasty of Dynamic Alcoholism contains examples of:

  • Absurdly Sharp Blade:
    • Frederick's sword, Brain Wounder, is one.
    • The other Runefangs created by Alaric the Mad also qualify.
    • Night's Razor, an obsidian blade found in the stomach of Zacharias' undead dragon, cuts nearly as well as a Runefang.
  • Action Girl: Kattarin and Natasha, Anna and Alexandra, Ortrud and Johannah, Veronika and Valentina...the list goes on and on.
  • Alcohol-Induced Idiocy: Magnus, Mena and Reinhardt go on a bender with some of the wizards and their most elite troops and wind up on Albion of all places.
  • The Alcoholic: Ostland is a whole province of these, mostly because they live near the Forest of Shadows, filled with vampires, beastmen, greenskins, and other assorted ever-present abominations. However, this trope holds true even after Zacharias' death and the Forest's cleansing. To be fair, what would you do if the BUGMAN'S BREWERY was in your country?
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  • Alternative Calendar: Being set in Warhammer Fantasy, The Empire uses a year consists of 400 days divided into twelve 32 or 33 day months with six days falling outside of months, or fifty eight day weeks.
  • Animal Motifs: Bulls for the von Hohenzollerns.
    • Frederick quickly gains the moniker of "Steel Bull" for his deeds early in the quest.
    • Anna von Hohenzollern gains the moniker of "Gun Bull" for her skill with guns and cannonry.
    • Magnus von Hohenzollern eventually gains the moniker of "Screaming Bull" for his brutal combat prowess.
    • Arthur von Hohenzollern gains the moniker of "The Black Bull of Ostland" for his heroic deeds done in Sylvania.
  • Animals See in Monochrome: After being sent into the Flame of Ulric to be cleansed of corruption as a babe, Logan von Hohenzollern is blessed with eyes like a winter wolf, granting him nightvison but also rendering him colorblind.
  • Ancestral Weapon:
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    • Brain Wounder, the Runefang of Ostland — the prologue of the quest involves Frederick being given this, which was just recovered at great cost from the people who killed his father in battle.
    • Runefangs in general, as well as Ghal Maraz, all qualify.
    • Special mention goes to the actual weapons once wielded by the living gods of the dwarfs, some of which are actually wielded by major figures of the dwarfs.
  • Antagonistic Offspring: Roland's son Charlemagne grew up to be a thuggish fallen knight and later a cultist of Slaanesh.
  • Armor Is Useless: Played with. Every time Frederick enters a major (or even a minor) battle, you can expect that by the end of it his armor will be rendered completely unusable. This is more of a testament to the sheer strength and skill of the foes he tends to fight, though, and the trope is very much averted when seeing Ironbreakers (dwarf warriors clad in gromril armor, making them nearly invulnerable to most types of damage unless one gets a very lucky hit) in action. High King Grudgebearer's gromril armor also saves him from an assassination attempt.
  • Badass Family: Every single member of the von Hohenzollern family kicks ass in their own way.
  • Bash Brothers: Frederick is close friends with his ogre bodyguard Urgdug Greatbellow — enough so that he considers him family, and his children all call Urdgug uncle.
  • Bayonet Ya: Invented by Frederick von Hohenzollern on turn 35/2339 IC and is called Erdolchen, they are now standard equipment for all Ostland Handgunners.
  • Big Damn Heroes:
    • Ostland, Middenland, Talabecland and the Moot performed one on Nordland when Count Gruber tried to make it Nurgle's playground.
    • Numerous provinces of the Empire, as well as an army of Kislev (led by the Tzarina herself) come to the aid of Ostland when Zacharias the Everliving unleashes everything he has on the entire province.
    • Numerous Empire provinces join forces to take on the orc and Chaos army besieging Nuln in the Battle of Three Armies, as well.
    • When Frederick and Roland are on the verge of total defeat against Skulltaker, King Ungrim and Princess Fenna bursts into the tower they're in, with Ungrim taking on Skulltaker alongside Frederick... and winning.
    • Played with in Grombrindal's interlude. Imprisoned and tortured for months by Chaos Dwarfs in Karak Ungor, patiently waiting for a chance to escape, until Roland bursts into the torture chamber... giving Grombrindal the opening he needs to instantly break free from of his bindings and snap his captor's neck with his legs.
  • Big Eater: The ogres and halflings of Ostland easily find common ground in their love of delicious food. Many ogres have taken to worship of the halfling goddess Esmeralda - one of her holy tenets is "no guest will go hungry", which provided a nice alternative to the cannibalistic cult of Great Maw that ogres usually follow.
  • BFS: Night's Razor is an oversized two-handed sword able to cut near as well as a Runefang, and enchanted to be feather light for its wielder, who currently is Arthur von Hohenzollern.
  • BFG: The bull cannons wielded by the Thunderbringers and Maelstormbringers are so large they are outright impossible to wield by a non-ogre and blur the line between this and an full on artillery piece, being a full sized cannon carried into battle by the aforementioned ogres.
  • Black Knight: Roland's son Charlemagne is about as large as his father, but other than that they have little in common. After he came of age Charlemagne stole armor and weapons from the grail chapel his father built, left Brettonia and became a wandering murderer/rapist before joining up with a cult of Slaanesh.
  • Blinded by Rage: Frederick, Magnus and Anna all have this trait to varying extents, though the they have tempered it through experience, learning and a magic accident respectively.
  • Blood Knight: Frederick has become dangerously close to becoming this on several occasions, which is an actual issue due to the existence of Khorne.
  • Blood on the Debate Floor: Frederick and Gunther get into a brief fistfight during the 3rd Elector's Meet.
  • Blue Blood: Played straight with most of the Knightly Orders that accept only noblemen, but averted with Bull Warriors after The Vampire War. With its numbers reduced to a scant few soldiers, Bull Warriors started recruiting from all layers of society.
  • Bodyguarding a Badass: Ostland's Greatswords are entrusted with the duty of guarding the von Hohenzollern family. Most of the adults don't particularly need bodyguards, though.
  • Brain Bleach: Frederick was in desperate need of this upon learning that Urgdug had fathered 300 children.
  • Brick Joke: Early in the Nordland campaign a blessed cannonball is shot into a portal to the Realm of Chaos. Near the end of the Campaign it flies back out and kills a Chaos Sorcerer.
  • Broke Your Arm Punching Out Cthulhu: Natasha is greatly weakened after defeating Coeddil, incapable of using any magic, exhausted, barely capable of standing, becoming extremely cold to the touch, with parts of her hair becoming white and straw-like to the touch, the nails of her left hand becoming iron and having her left eye turn completely red and seeing heat now.
  • The Bus Came Back:
    • After failing his attempt to burn Frederick alive and being stripped of his office, most players didn't expect Jung to show up again, let alone be found by the Changeling, become a cultist of Tzeentch, and to have been the one behind the sabotage of the Army of Osland's cannons as well as Frederick's vision at the Battle of the Bone Gate and nightmares while unconscious in Karak Ungor.
    • After the Witch Hunters who were going to kill Frederick and Natasha for 'corruption' fled most didn't spare a thought to them after no news from that front for a few years. They became Chaos cultists, joined up with the Changeling and Jung, infiltrated the Army of Ostland and were killed by Roland during the Final Battle of Karak Ungor.
  • Carry a Big Stick: Urgdug's reward for saving the Throne of Power, the Axe of Grimnir and the Dammaz Kron is an enormous custom made club-spear made of gromril, wutroth and magma dragon bone called Rikkazenar or Crusher of Kings.
  • Chef of Iron: Cherag is an excellent chef and has quite a bit of skill with cleavers and the axe her husband found her, and has joined in some of the yearly clearings of Ostland's forests.
  • Chick Magnet : All of the hundreds of ogre women approached Urgdug on their own initiative.
  • Chubby Chef: Cherag Flourbelly is both a chef/priestess at the Grand Kitchen of Esmeralda and is notably fat, even by ogre standards.
  • Church Militant: It's a Warhammer Fantasy quest, what did you expect? Many worshippers of Sigmar, Ulric, Manaan and Morr are trained to fight the forces of grimdark and are usually pretty good at it.
  • Citadel City: Salkalten is most definitively this now, with six staggered walls, cannons, a sizeable garrison, a wall defending the seaward approach and artificial reefs. It's quite possibly the most heavily fortified port this side of Barak Var.
  • Covered with Scars: Frederick's body probably has more scar tissue than regular skin at this point, especially after getting Swallowed Whole by a giant squig. Then he gains more even after getting his body completely healed and blemish-free thanks to some High Elf magic.
  • Crafted From Animals: Both Frederick's Fist of Defiance and Urgdug's Crusher of Kings are partially made of bone sourced from the elder magma dragon Drelgithrex.
  • Creepy Twins: Agatha and Alisa von Hohenzollern, the Death Twins, are very creepy due to their macabre interests and generally unsettling behavior, such as finishing each others sentences.
  • Dark Is Not Evil: After Ostland's near destruction in the Necrarch War, Morr became the most popular god in the province, with just about everyone adding an unspoken "and Morr" to the deity they worship.
  • Deader Than Dead:
    • Ortrud's sword Malevolentia inflicts True Death upon daemons. Frederick uses it to kill Gruber after he ascended to daemon princedom.
    • Teclis uses a ritual to inflict True Death upon the Blooodthirster at the Battle of the Three Armies.
  • Determinator: Frederick, straight up, to the point where it seems that he can't fight in a major battle without coming within a hair's breadth of death and surviving nonetheless. This is also deconstructed: Frederick's constant brushes with death have strained his marriage significantly, and provided a rather unhealthy model for his kids. (The establishing character moment of Magnus von Hohenzollern was an attempt at replicating one of his father's unstoppable charges, which nearly got him killed by a giant horde of night goblins). In two separate instances, Frederick's determination almost led him into embrace of Solkan, during the Vampire War, and Khorne, Khaine, Tzeentch, Nurgle, Sigmar, Ulric, Morr, Manaan, Taal, Shallya, Verena and Kakarol, the Ostland god of horses, during the reclamation of Karak Ungor.
  • Did You Just Flip Off Cthulhu?: Frederick manages to talk down an angry Ariel by comparing her actions to that of Caledor II and Caradryel, the two Phoenix Kings the Wood Elves hate the most.
  • Did You Just Punch Out Cthulhu?: The von Hohenzollern punch is the best punch.
    • Frederick, did you just perma-kill a Daemon Prince of Nurgle?
    • Frederick, did you just perma-kill a Bloodthirster?
    • Frederick, did you just kill the Overlord of the Necarch bloodline?
    • Frederick, did you just kill one of the mightiest Beastmen ever?
    • Frederick, did you just kill a hybrid of Black Orc and a Daemon of Tzeentch?
    • Frederick, did you just kill fucking Skulltaker?
    • Natasha, did you just kill Coeddil?
    • Frederick did you just kill Orion?
    • Frederick did you just kill the Avatar of Anath Raema?
  • Doesn't Like Guns:
    • As does every self-respecting Bretonnian, Sir Roland falls under this trope.
    • Ulricans in general dislike firearms and crossbows.
  • Don't Go in the Woods: Going deep into the Forest of Shadows without a large and heavily armed party is a very bad idea, with a almost certain chance of death by bloodsedges, beastmen, goblins, bandits or worse. With the death of Zacharias the danger has lessened somewhat, though it's still dangerous, just not effectively suicide anymore.
  • Drinking Contest: Frederick has one with Josef Bugman to decide on whether or not he will start brewing again.He wins, if only just.
  • Drop the Hammer: Magnus obtains a runic hammer called Stonebreaker from Princess Fenna in Karak Ungor.
  • Dumbass No More: Downplayed, but Urgdug's speech pattern takes a notable improvement, going from referring to Norscans as "smelly men" and cannons as "boom tubes" to having speech patterns indistinguishable from other characters.
  • Dumb Muscle: Played Straight at first and later Averted by Urgdug, while at first he was no smarter than the average ogre he quickly became much more intelligent.
  • Dying Moment of Awesome:
    • Garagrim Ironfist, the Prince of Karak Kadrin, strives to play this trope straight. So far it always ended up subverted because Garagrim is too good to actually die.
    • And as of Karak Ungor's arc finale, Garagrim was outdone by his father, Ungrim the Slayer King, who (along with Frederick) took on Skulltaker. And won. He even got to watch what remained of the armies of the Skaven, Greenskins, and Chaos Dwarfs get drowned in magma as the final victory and full reclamation of Karak Ungor was achieved in his final moments, becoming the Last Slayer King.
    • Played completely straight with Valma Bronzeheart at the very beginning of Karak Ungor campaign.
    • Reinhardt Hertwig, the last survivor of the original incarnation of the Order of the Everlasting Light, despite extensive physical corruption by Nurgle's rot/disease, manages to escape to Ostland's border and report what had happened in Nordland before asking to be executed, through sheer will and devotion to his duty.
  • Eats Babies: Eskra Broodhorn eats one of her newly born children when it turns out to be a brey.
  • Elite Mooks: Ostland has three varieties of them:
    • The Greatswords, the Count's household troops and bodyguard unit, heavily armored and superbly armed veterans.
    • The Maelstormbringers, Urgdug's personal squad of elite Thunderbringers, the toughest, biggest and smartest ogres in Ostland.
    • The Champions of Ostland, skilled veterans armored in full plate and armed with high quality great axes, primarily composed of healed former Greatswords.
  • Emotionless Girl: Anna, after her permafrost accident. While she can still, occasionally, feel emotion, it takes extreme situations to bring it out, and it will always fade. While there might be ways to mitigate this condition, it will never be fully cured.
  • Enemy Mine: In a rather significant event, the Ulrican Wolf's Crusade came to aid of the Witch Hunter's Army in Sylvania, when the latter was attempting to purge the undead menace, and the alliance held strong until the war was over. This was a significant improvement in their relations, as the two churches have been in conflict for over two thousand years.
  • Enemy Civil War:
    • Between the Red Eye tribe, the Big Rippa tribe and the Skaven in Karak Ungor. Later the Big Rippa rebel against Mulgrumkul turning it into a four way Enemy Civil War.
    • Quite frequent among the forces of grimdark in general. After all, they hate each other just as much as they hate humanity.
  • Eye Scream: Zacharias the Everliving, after tearing out Urgdug's eye and swallowing it whole. He later gets it healed, though.
  • Fantastic Drug: Lecoicael, used by the Wood Elves of Laurelorn. Based on the few descriptions of it and it's effects, it's basically magical marijuana.
  • Fantasy Gun Control: Averted like hell. One of the positive starting traits Ostland had was that guns and gunpowder would always be supported by the province and after constructing the facilities to manufacture firearms and cannons of their own, the von Hohenzollerns haven't looked back, with Handgunners in every army and an absolutely massive artillery park for armies of their size.
  • Finishing Each Other's Sentences: Agatha and Alisa rarely finish a sentence by themselves, a habit that's more than a little creepy.
  • Four-Star Badass: Emperor Magnus the Pious is the undisputed greatest hero of the Empire, followed by Frederick. Thorgrim Grudgebearer, High King of the Dwarfs, also qualifies. As does the Slayer King Ungrim.
  • Frequently-Broken Unbreakable Vow: The various treaties between Laurelorn and the provinces of the Empire turn out to be this, with Naraiel stating that they usually face an invasion from either the Westerland, Middenland, Nordland or Drakenwald (back when it was still a province) once every two human generations.
  • From Nobody to Nightmare: Frederick went from a exiled son of an Elector Count seemingly doomed to live out his life as the blacksmith of an irrelevant village to a man that killed two demigods in a row and changed Ostland from a backwater province to a force to be reckoned with.
  • Frontline General: Frederick, Magnus the Pious, Magnus von Hohenzollern, Arthur von Hohenzollern, Lady Dawnstone, Orion, Thorgrim Grudgebearer and many others. It would be easier to list those that avert this trope than to list all the commanders that follow it.
  • Functional Addict: Despite being an alcoholic Frederick shows very few of the weaknesses associated with alcoholism.
  • Genius Bruiser:
    • Frederick is not only one of the greatest fighters in the Empire, but also a highly intelligent man, best shown in Karak Ungor where he uses on-the-spot trigonometry to help aim cannons.
    • Urgdug is not only massively strong, even by the standards of ogres, but also extremely smart by ogre standards, being well spoken and fully literate.
  • Genius Loci: In addition to the obvious mentions of Athel Loren and Laurelorn, the Forest of Shadows is also semi-sapient, though not anywhere near to the extent of the former examples, with the trees and paths shifting when you're not looking so you get lost.
  • Ghost Pirate: Luthor Harkon's Zombie Pirates of the Vampire Coast. With the purging of Sylvania they're the largest concentration of undead outside of Nehekhara.
  • Giant Mook: The Ogres of Ostland serve this role in the Army of Ostland in four units. The Steelbacks, who are essentially Ironguts with superior armor, training and better quality weapons, the Thunderbringers who are essentially Leadbelchers but with superior armor and training, the Pulverizers who are an extra heavily armored unit of ogres armed with ironfists and ogre-sized spiked tower shields, and the Maelstormbringers, an elite unit of Thunderbringers who serve as Urgdug's personal squad.
  • Gladiator Games: An officially organized pit fighting league, the Imperial Fighting League (or IFL) was organized on turn 32/2336 IC. It differs from pit fighting throughout the Empire in that it is legal and backed by the province's government and takes steps to avoid the killing of combatants. The IFL's first proper arena was created in Wulfenburg on turn 38/2341 IC.
  • Golem: The Dwarfs have some of these, called gronti-duraz or Ancestor Golems, though they've lost the knowledge of how to build more. The small ones are of ironbreaker based designs scaled up to the size of an ogre, while the larger models are the size of a giant.
  • Good Parents: Frederick and Natasha have been wonderfully supportive of their children. They supported their two eldest daughters when they went on their very unorthodox career paths. They allowed Arthur to fulfil his dream of becoming a priest of Morr despite their general impiety. They didn't disown the death twins when it was learned that they had magic and took pains to visit them twice a year if possible. And they accepted Anna back into their home after she was deflowered and impregnated in Tilea and took pains to pass the resulting child as Anna's legitimate offspring.
  • Good Scars, Evil Scars: Frederick, through his many years of ruling Ostland, has collected enough scars that they can be considered a network of them. He then proceeded to lose them and has started collecting them again.
  • Great Bow:: The Ostland variant for use by ogres was invented by Frederick von Hohenzollern on turn 37/2341 IC.
  • Greed: A trait that runs in Sabine's family, the Nassau. Sabine is constantly looking for ways to enrich herself, from buying up nearly a quarter of Wulfenburg's property, to investing in craftsmen, to setting up an pit fighting organization... the list goes on.
  • Groin Attack: Frederick uses a Hohenzollern Cocktail to set Orion's genitals on fire.
  • Heal It with Booze: Frederick's preferred method dealing with injuries in combat. The density of booze usually depends on the injury.
  • Heavily Armored Mook:
    • Ostland Steelbacks and Thunderbringers are this to their Mountains of Mourn counterparts, with 3/4ths plate in comparison to the gutplates and scrap armor of the latter.
    • Even more heavily armored are the Pulverizers, wearing double layered plate armor, with additional padding, and wielding a ogre sized iron plated spiked tower shield.
  • Heroic BSoD:
    • Roland goes through one of those during the Karak Ungor campaign when his connection to the Lady is severed for a time. He comes back STRONG.
    • Roland suffers from another one when he finds out that his wife died of the red pox and son Charlemagne has become the antithesis of everything he stands for. He gets better later, and is quite angry at Charlemagne.
  • Hero of Another Story:
    • The story is rife with them; periodically, Torroar randomly generated groups of NPCs, then rolled for their actions and adventures in the background. At this point, the surviving members of the first generation (all three of them) are just as dangerous and arguably have had just as much influence over the world as Freddy himself. After a while, however, upon reaching a self-determined saturation point Torroar stopped, as to avoid overload.
    • An even more literal example with Kislev: Torroar treats it like a separate quest with its own options, heroes and rolls, and plays things out accordingly.
    • It's practically a given that each of the marriage candidates for both Frederick and his son Magnus always become storied heroes in their own right (if they weren't already). Ortrud became one of the greatest leaders in Ostermark's history as it's Elector Count — and is highly respected and trusted by the Dwarfs for her unconditional and secret aid to them for years. Johanna became an even greater warrior, and, after becoming a vampire under Genevieve's tutelage to master her hunger and become a servant of Sigmar, is off in a monastery in Cathay to achieve these goals. Regina was knighted and became an ever-more famous and accomplished warrior, to the point of even becoming the Grand Theogonist's chosen warrior. Evangeline became a Chronicler of the Karak Ungor campaign, fighting alongside Dwarfs and working on publishing a book detailing the events of the campaign and later became the Sword of Justice.
  • Hostile Terraforming: Under the influence of Nurgle and his servants, Nordland became a blight-infested hellhole with most of the living beings undergoing mutations, in-life decay, soul corruption or all of the above. Thankfully, it got better afterwards... save for a few areas.
  • An Ice Person:
    • Anna. Somewhat literally after her magic backfired on her in the middle of being rushed by a monster in Karak Ungor.
    • Natasha as a result of being a daughter of the Kislevite royal family. Alexandria has also inherited these powers from her mother.
    • The Ice Mages of Kislev all have this power, with Tzarina Kattarin the Bloody being the most powerful by quite a margin.
  • It's Personal: The conflict with Drycha became this for Frederick after the near death of Natasha.
  • Jerk with a Heart of Gold: Frederick von Hohenzollern comes across as this in a lot of circumstances. Gruff, tactless, easy to anger, irreverent, and not very diplomatic at all, he can easily seem like a belligerent drunkard when you first meet him. He is, however, utterly dependable, determined to do the right thing, selfless, extremely brave, and extremely kind and loyal to his friends. He's also completely unafraid to openly, publicly, and strongly show love for every member of his family, even his youngest twin daughters (whom are greatly touched by the Wind of Shyish, and creep most people out both by their albino appearance and unsettling behavior)—which is especially touching, given his own childhood of being effectively banished to a backwater village by his pious father for badmouthing Sigmar as a child. Frederick also cares little to nothing for old prejudices, making him one of the most receptive leaders in the Empire towards mages, and is quick to sympathize with, respect and appreciate non-human races.
  • Keep the Reward: Frederick refuses the rewards offered by an Elven prince and the Everqueen for returning the material remains of his daughter and one of her handmaidens, respectively.
  • Kill It Through Its Stomach: Several times giant monsters have eaten members of the von Hohenzollern family. On each occasion this has proven fatal... for the monsters.
  • Kill It with Fire: The eventual fate of Clan Rictus, the Red Eye Tribe, the Big Rippa Tribe and the host of Mulgrumkul when the Great Throng breaks the locks of the Magma Plains and floods the whole area in molten rock.
  • King Incognito: During the first Elector's Meet Frederick disguises himself and Urgdug as common sellswords and goes out for a drink, causing multiple fights, meeting Gurni Baragosson and Genevieve, on top of getting the inspiration for Thunderbringers.
  • Knight Errant: Well, Questing Knight in the case of Roland. His saddle certainly has a lot of miles on it, what with him having traveled from Bretonnia to Cathay and back again over the course of several decades.
  • Knight Templar: Even when compared to the rest of his fellow Sigmarites, Arch Lector Jung managed to come off as a complete psycho while trying to frame Frederick as a heretic. To put it into perspective, Jung refused to back down even when three days of thorough interrogation and the personal intervention of Sigmar proved him wrong.
  • Large and in Charge: Urgdug has become the overall commander of all the ogres in the Army of Ostland and stands at 15 feet tall as of 2339, half again as tall as the average ogre.
  • Lethal Lava Land: The Magma Plains of the Underdeeps of Karak Ungor are a sea of magma dotted with islands linked by bridges, some natural, some not. The final battle of Karak Ungor happened here, culminating with the Dwarfs and their allies breaking the magma locks and drowning the four enemy armies in lava.
  • Let Us Never Speak of This Again: Frederick and Helga's opinion on the Trouser Legs Ritual.
  • Living Legend: Frederick's feats have become the stuff of story and song within his own lifetime.
  • Living MacGuffin: Tzeentch hid the keys to Arianka's prison in mortals scattered throughout space and time. One of them is Roland.
  • Lost Technology: Much, if not most, of the Dwarfs Rune-lore has been lost over the centuries due to Runesmiths refusing to pass their knowledge down to apprentices they find unworthy of it. Which makes Kragg finding a book containing all the knowledge of a Runelord from the start of the Time of Woes quite a big deal.
  • Lost Woods:
    • Most of Ostland, indeed most of The Empire, is covered with old growth forests infested with bandits, giant spiders, mutants, Forest Goblins, Beastmen, and worse.
    • The Forest of Shadows has been the domain of the Necrarch Overlord Zacharias since before the beginning of The Empire. At least until the Vampire War of 2315.
    • The Black Pit is the most sacred place to the Forest Goblins and home to the largest arachnarok spiders. At least it was before Malagor took over the place.
  • Made of Iron: Subverted. Frederick gets beaten a lot, and he's been saved from a certain death by magical healing so many times it became a Running Gag for a while. And then it even briefly became a plot point!
  • Magic Potion: These appear on rare occasion. The first was one of Teclis' healing potions given to Frederick to heal him after his rampage in the Black City. The second is a potion of strength made by Morai-Wen from, amongst other things, a bonegrinder giant's spinal fluid, mashed ogre stomach muscles, powdered troll bones, the testicles of an alpha gryphon, mushrooms used by night goblin fanatics, forest dragon blood and a substance that is heavily implied to be cocaine. She gave it to Frederick due to his noted habit of fighting enemy commanders and it helps him to completely demolish Orion.
  • Mark of the Supernatural: Natasha's nails on her left hand have become iron, her left eye becomes solid red with a blue vertical slit for a pupil and her skin becomes freezing to the touch after channeling too much of the Ancient Widow's power to stop Coeddil.
  • Massive Numbered Siblings: Both Frederick's and Magnus' marriages have proven to be extremely fruitful, with eight children for the former and seven for the latter.
  • Master Poisoner:
    • Alexandria received training in poisoning from a woman that Kattarin obtained from... somewhere.
    • Pam Greenbriar, an associate of Hagrid, is the most infamous poisoner in Wulfenburg.
  • Master Swordsman: Frederick has become this over the course of the quest, going from a man challenged by a Norscan chieftain and a Doomknight to a man capable of easily killing two Treemen.
  • Mismatched Eyes: Natasha's left eye has turned red after she pours her soul into a spell that encased Coeddil in ice.
  • Mixed Ancestry: Frederick and Natasha's children are half Imperial and half Gospodar, while Anna's child is half Tilean.
  • Molotov Cocktail: The Hohenzollern Cocktail, invented by Ostlanders. Which makes perfect sense, given that they have a love of explosions and alcohol in a province plagued with undead.
  • Monster Progenitor: Ghorros Warhoof, Father of All Centigors. With his death, an entire sub-race of beastmen have a grudge against Frederick and his line.
  • National Weapon: Handguns, cannons, and the Steelfist (and its derivatives) have become this for Ostland.
  • Near-Villain Victory: Drycha's plan to distract the Wood Elf army with a goliath dryad that looks like her and sneaking past the army with a group of branchwraiths to assassinate Ariel almost worked, with only Frederick's quick thinking noticing the plan and he, Naieth and Eldyra being at hand to stop them.
  • Neck Lift: Sabine preforms this on Gustav Lorenz upon learning that he embezzled over one thousand crowns from the pay of dead mercenaries.
  • No-Holds-Barred Beatdown: Sabine inflicts this on Schultzen for human trafficking. Schultzen is beaten so badly that by the time Sabine is done her fists were hitting the ground rather than his skull.
  • Noodle Incident: The Trouser Legs Ritual. Whatever it is, it involves dancing and is extremely humiliating. Frederick and co. finds it weird, and resolve to Let Us Never Speak of This Again.
  • Offscreen Moment of Awesome: Urgdug defeated a daemonfused Orc Warboss while he was separated from the rest of the party in Karak Ungor.
  • Off the Rails: From the revelation that Alarielle's representative was herself, to the arrival and purification of Ariel to the attack by Coeddil and Drycha, to Frederick, Eldyra and Sunweaver being sucked into Athel Loren attempting to stop Drycha to the battle against Orion, Lovely Laurelorn was almost nothing but a series of escalating derails.
  • Off with His Head!: Frederick meets his end like this during a climatic battle at the finale of Karak Ungor campaign. Then he gets back up, thanks to a very special set of circumstances.
  • One-Man Army: Frederick von Hohenzollern, full-stop. His kids are no squigs either. Indeed, to a small but almost literal degree, when the Wood Elves of Laurelorn ask for his immediate help without giving him any details, expecting him to show up with an army to help Laurelorn at a time when its very existence is in extreme danger, but due to not knowing what the request was about, only brought himself, Urgdug, a modest number of ogres and Greatsword bodyguards with him... and he successfully defeated a Beastmen invasion in the heart of Laurelorn anyway, managing to kill Ghorros Warhoof in the process, though he barely survives the battle, despite substantial magical healing support.
  • Our Ogres Are Hungrier: Ostland has the largest population of Ogres in The Empire. Notably, however, they differ greatly from their counterparts further east. They're educated, much more peaceful, don't eat everything they come across, and don't worship the Great Maw — much of which is thanks to the efforts of Frederick and his honorary-brother, Urgdug.
  • The Penance: For his role causing the deaths of half of the priests of Mannan in Ostland Frederick, sacrificed two Ravenships, donated all of his Greatships to the cult of Mannan and went through the most severe keelhauling available.
  • Perfectly Arranged Marriage: The Marriages of Fredrick's oldest sons — as well as his own marriage — have blossomed wonderfully.
  • Perpetual Frowner: Before releasing Starhammer's Vengance upon the goblins besieging him in the Runeforge of Karak Ungor, Kragg the Grim had not publicly smiled in over five hundred years.
  • Pet Rat: Hagrid Baggins and his associates serve as this for the von Hohenzollerns, acting as part of their intelligence network.
  • Poisoned Weapons: A favorite of Night Goblins, as Magnus learns to his dismay.
  • Power Fist:
    • Courtesy of Runelord Kragg, as a reward for Frederick saving the High King and the Dammaz Kron. It was destroyed destroying the Chaos Dwarf's false Throne of Power. Kragg isn't bothered by this (indeed, he seems quite pleased that something he made in the field, out of mere steel, in a few months' time, had such a glorious and significant end) and is making Frederick a new, better one made of gromril instead of steel and using Starhammer's book of Rune-lore.
    • The replacement has arrived and it doesn't disappoint. Made of gromril and magma dragon bone, engraved with a Rune of Warding, a Rune of Striking and the Master Rune of Skella Valayadottir, Bokdrungni or Fist of Defiance is without a doubt the most single valuable object in the Hohenzollern's possession after Brain Wounder.
  • Power Makes Your Voice Deep: Doomclaw has a deep booming voice. Later it turns out he's using a machine to fake it.
  • Powers via Possession: Natasha is briefly possessed by the Ancient Widow during the fight against Coeddil and became powerful enough to defeat him.
  • Pyromaniac: Princess Fenna Warren-Burner, The Royal Maverick of Karaz Ankor, takes a special delight in burning the enemies of Dawi. Considering she got her title from burning whole warrens' worth of Skaven, you can guess what her favorite targets are.
  • Really Gets Around: Urgdug has been in bed with at least 300 ogre women before falling for Cherag around or before turn 21.
  • Roaring Rampage of Revenge:
    • The war with Zacharias the Everliving was this for Freddy, having been kicked off by the attempted assassination of his family and successful murder of his son Oskar von Hohenzollern.
    • In Karak Ungor, Magnus goes absolutely apeshit after Anna gets eaten by a giant spider, and proceeds to slaughter the spider, the goblins riding it, their bosses and pretty much all the greenskins he can reach in the battle... then carve Anna out of the spider and save her against all odds.
    • This is assumed to be the motivation behind Gorebash's implied plan to invade Naggaroth.
    • Frederick becomes so enraged at Natasha's near death at the hands of Drycha that he briefly gains a trait for it.
  • Royals Who Actually Do Something:
    • Magnus is not only the greatest warrior in the Empire but is also an excellent politician and administrator.
    • Kattarin has been doing her utmost to improve and repair Kislev's economy, infrastructure and military, even if she has to drag the nation kicking and screaming to modernisation.
    • Thorgrim has been leading the Dwarfs on campaigns to reclaim their lost Holds and has spent a considerable sum of his personal fortune outfitting the Throng of Karaz-a-Karak with plate armor.
    • Considering this is Warhammer Fantasy, listing all the examples would take all day.
  • Same-Sex Triplets: Frederick's first sons Magnus, Arthur and Oskar von Hohenzollern, though they are fraternal rather than identical.
  • Sanity Slippage: Zacharias the Everliving is reduced to a wreck by the time Frederick meets him again, unable to distinguish his dead brother from Frederick and asking why he won't stay dead when Zacharias killed him so many times.
  • Shapeshifter Mode Lock: After transforming into a Doomfire Dragon to defeat Drycha's Goliathon Morai-Wen finds that she can't change back.
  • Shotguns Are Just Better: An improved version of the blunderbuss, Anna von Hohenzollern’s Short Range Explosive Shot Launcher or more simply blastgun, was invented on turn 18/2321 IC.
  • Something Completely Different: The first Elector's Meet represented a major break from the story's formula at the time, opening with Frederick having a drunken night on the town with Urgdug.
  • Supernatural Martial Arts: The various schools of Cathayan martial arts channel the winds of magic, allowing their users to produce superhuman and/or supernatural abilities in battle.
  • Sword and Fist: Quite a literal example with Frederick's Runefang and enchanted steelfist.
  • A Tankard of Moose Urine:
    • Gazul warns that His brew might kill Frederick. He later explains that it would be because it tastes so horrible that Frederick might have thrown up until he died or his tongue might have shriveled up and choked him.
    • The Dwarfs' attempts to recreate Gazul's brew universally taste horrible, containing dirt and bits of bone.
  • Those Magnificent Flying Machines: On turn 29/2333 IC Anna managed to make the design for a flying machine that she obtained in Tilea, Anna von Hohenzollern's Miraculously Magnificent Aves Approximation Device or more simply wing-suits, functional, with launching devices for them, called Anna von Hohenzollern's Personage Launcher And Launcher Platforming Device, invented on turn 31/2335 IC as well as the first men being trained in their use, with full on flying fighters being introduced into all armies in turn 37/2341 IC.
  • Tank Goodness: As of Turn 38/2342 IC Frederick and his daughter Anna finally managed after many, MANY turns of work to reverse engineer and build their own copy of Leonardo da Miragliano's Steam Tank. Appropriately the first tank is called "the Horns" and unlike the original model, this one is powered by superheated alcoholic vapors.
  • Throw Down the Bomblet: As of turn 37/2341 IC Ostland's armies now contain grenadiers.
  • Throwing Your Sword Always Works: On full display during the "Accursed Albion" event. After Freddy's son Magnus and the other Trident heirs end up in Albion after some drunken escapades they and their troops end up agreeing to help the locals against the encroaching Fimir threat. During one big fight to recapture one of the magical Ogham Stones from some Fimir Dirachs (Sorcerers) Magnus, armed with Brain Wounder as a sign of trust from Freddy, ends up showing just how the sword got its name by throwing it straight through the eye of one of the two Dirachs. While effective Magnus internally admits it's not exactly the proper way to use a sword and wonders at what kind of chewing out Freddy will give him upon hearing how the family ancestral weapon was used.
  • Took a Level in Badass: Sabine goes from a woman who almost fled upon learning that a vampire, a dark elf and skaven were involved in conspiracies at her wedding and with almost no knowledge of martial affairs, to a woman that participates in the daily von Hohenzollern sparrings and helped break a charge of bestigors with her husband.
  • Trademark Favorite Food: Bugman's Best is the alcohol that Frederick is most often named drinking by quite a wide margin.
  • Treants: The Treemen of Athel Loren and Laurelorn are the oldest and most powerful of nature spirits that inhabit those enchanted woods, with the two eldest, Durthu and Coeddil, being able to remember before the Great Catastrophy. with the corruption and death of Coeddil Durthu is the only one of the elders that remains.
  • Ultimate Blacksmith: Kragg the Grim is the oldest, most skilled and most knowledgeable Runelord alive, having skill that few, if any, other Runesmiths have, such as the ability to carve runes directly onto the air with his fingers and being able to awaken one of the gronti-duraz. He proves that his titles aren't an idle boast when he uses several damaged Anvils of Doom to create a new one.
  • Ultimate Forge: Karag Dron was the once the only place that Anvils of Doom could be forged before its destruction by the dragon Drelgithrex. Kragg the Grim goes there to create a new Anvil using the remains of several destroyed ones.
  • Unbreakable Weapons: Brain Wounder, Runefang of Ostland. Alaric the Mad really knew his job.
  • Underground City: Abundant in Warhammer Fantasy with the most notable examples being Dwarf karaks and Skaven undercites. Wulfenburg also has a modest example built to accommodate it's large Dwarf population.
  • Unstoppable Rage:
    • Frederick suffered from this after the death of one of his sons, Oskar. He got better, though. For a time.
    • Frederick suffers from this again after Drycha opened Natasha's throat. note 
  • Villainous Breakdown: Zacharias the Everliving, by the time Frederick got to him.
  • Warrior Monk: In addition to the normal variety of Sigmarite, Ulrician and Taalite, each of Ostland's armies employ multiple Warrior Priests of Morr.
  • What Did I Do Last Night?: The Northern Trident heirs and some of their most elite forces go on a days long bender and sail to Albion.
  • When Trees Attack: Bloodsedges are semi-mobile carnivorous trees that infest the forests of the Old World and have killed at least one von Hohenzollern in the past.
  • Wrong Turn at Albuquerque: Gorbash's WAAAGH gets caught in a storm and somehow winds up in the Southern Wastes of all places.
  • You Killed My Father: An entire sub-race of beastmen feel this way towards Frederick and his line after Frederick kills Ghorros Warhoof Father of All Centigor.

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