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The FEF1 Crew note 

A series of play by post games based off the popular Nintendo series Fire Emblem, hosted on the Bay12 forum's Forum Games and Roleplaying section. The original Fire Emblem On Forums game was started by Haspen and soon spawned a number of spinoffs run by his players. The games are run based on a homebrewed system based on the Fire Emblem games, with aspects taken from the games such as Permadeath, the class system and the use of battle maps.

The list of Fire Emblem on Forums games:

     Bay12 Live Games 

Completed Games

  • FEF1 note 
  • FEF2: Magical Dream Mission note 
  • FEF: The Nature of Humansnote 
  • FEF2 note 
  • FEF: Final Hour
  • Beginner Emblem: Call of Kovitz note 
  • FEF: The Whereabouts of Drink and Coin note 
  • FEF: The Gates of Rundum note 

  • FEF: Wonderful Blessing note 

Live Games

    Dead Bay12 Games 

A FEF sister community used to exist on Pokemon Reborn, but with the removal of the roleplaying forum to clubs and subsequent exodus of players, the site no longer hosts any active games.

     Pokemon Reborn Games 

Games with their own pages:

These games contains examples of

  • Aerith and Bob: Very common in these games due to players being able to use whatever names they so desire. Different GMs enforce or avert the trope depending on the settings they employ.
    • Rather literally in Path To Liberty where the first boss was Bob the Necromancer.
  • Another Dimension: The worlds of Maisoh and Seleshte in Twin King are said to be parallel worlds to eachother. Their exact connection is not yet known.
  • Background Magic Field: The Magic Wasteland of FEF2, which is sterile and uninhabitable due to massive amounts of magical waste left by the Magic Wars.
  • The Cavalry: Leo and Alexandra's arrival in Chapter 11x of FEF1.
    • Yonn and his troops along with Ciera in Chapter 5 of FEF2.
      • In the same game: The Spymaster and his assassins in Chapter 10-2.
  • Crystal Dragon Jesus: Depending on the setting.
  • Curb-Stomp Battle: Epilogue Chapter B of FEF1. In which Raquel, Derick, and Sarius's half-brother Arvin tear through a band of cultists like tissue paper.
  • Darker and Edgier: Nature of Humans, one of the sub-games of FEF, takes a darker spin than most of the other games. Expect heavy use of politics and intrigue as the party lies on the run from a royal conqueror out for the holy weapons of the world.
    • Liberation of Izzarra and Death to Traitors, also by the same GM, are far darker in setting and nature than other games, with the cast of Liberation constantly on the backfoot as they must rebel against the tremendously powerful empire of Mordo, while Death to Traitors takes place in a fantastical version of the Cold War, with all the intrigue that entails, as well as being a Whole-Plot Reference to Metal Gear Solid 3: Snake Eater.
  • Deceased Parents Are the Best: Shows up in a lot of backstories.
  • Duel Boss: Emperor Yurgen in FEF2.
  • Duel to the Death/Duel Boss: Adrien's trial by combat against Captain Torres in FEF1
    • In the same game Joz requests to have one with Derick, but is denied.
  • Fantasy Pantheon: Players worshiping the facets of the Random Number God as the gods of Critical Hits (Critzalcoatl), Stat Gains (Velocistator) and other mechanics. In more serious examples, multiple games possess these, with Chains of Horai and Wonderful Blessing having their respective pantheons (Gods of the Land, Goddess Dragons) front and center.
  • Early-Installment Weirdness: The first FEF had multiple small rules that provided heavy deviation from the games, along with general balance problems. Issues include double-action for mounted units, Call Magic which provides promoted spellcasters with limitless magic spells, and skills not being retained on promotion.
  • Foregone Conclusion: Due to FEF2 starting before FEF1 ended, the players were already aware that no matter what they did the continent would still be plunged into horrific warfare and destruction eventually.
  • Giant Spider: Shows up as monsters in multiple games. One of the characters from Clashing Ideals transforms into one for combat.
  • The Great Wall: The Holy Fortress of Zanarkin in Seleshte is made up of a massive city stretching from coast to coast, with two giant walls on each side protecting it from the outside world.
  • High Fantasy: Like the Fire Emblem games, these roleplays take place in this genre. However, a few diverge into other genres, such as Urban Fantasy or Steampunk.
  • Mineral Macguffin: The Dragonstones of FEF1 and FEF2.
  • Later-Installment Weirdness: A lot of later games have begun diverging from the High Fantasy roots of Fire Emblem and experimenting with Parody (Wonderful Blessing), Urban Fantasy (Demon Soul Saga) or even the Beat 'em Up genre (Rise and Fall).
    • The 2022 release of FEF Third Edition introduced Weapon Experience and streamlined the list of weapons which led to the removal of weapon subtypes. It also replacing the Thief class with the Spy class and reducing the effectiveness of healing options was not positively received by several core members of the community, which led to the release of 3.Elf, an alternative Third Edition made by one of the more active players.
  • Lighter and Softer: Wonderful Blessing, an Affectionate Parody set in the generic High Fantasy world of Generia, sending up the isekai genre, other games, Fire Emblem and High Fantasy as a whole, being a massive Shout-Out to KonoSuba. The GM even remarked on it being the opposite of games such as Nature of Humans. It even extends to its mechanics; it is one of the very few games where Permadeath is absent (the in-game justification being that Serena, the goddess who the party must accompany, is ridiculously accomplished at resurrection magic), there are fights where nobody actually is lethally harmed and Lethal Joke Character builds were outright encouraged by the GM.
  • Never Split the Party: Instilled in the players regularly, as going against the party tends to go badly.
  • Nintendo Hard: If there wasn't a rule allowing for players to survive for up to 3 turns after losing all their HP, many FEFs would have ended at their prologues.
  • No, Mr. Bond, I Expect You to Dine: When the party is captured early on in NoH, Diana is treated to a nice dinner in a fancy dress with King Ansel, as befits a prisoner of her status. The rest of the party is left to rot in the dungeons.
  • Medieval European Fantasy: The usual setting of these games. Many recent games, such as Chains of Horai, Solrise Academy, XCEF, Tiny Steps, Colors of Autumn and Demon Soul Saga avert this trope, taking place in more varied settings (Demon Soul Saga is Urban Fantasy taking place in modern Japan, while Tiny Steps takes place in, of all places, Florida.)
  • The Multiverse: It's heavily implied that almost every FEF takes place in one as per Legacy FEF.
    • In an example run by a single GM, Wonderful Blessing, Whereabouts of Drink and Coin, Demon Soul Saga, Chains of Horai and Solrise Academy all take place in one, though their connections have yet to be made apparent.
  • Off the Rails: Very rare in the games, but in one notable occasion an NPC party member (Roy), was killed before he was even introduced as a result of Adrien ambushing him out of paranoia.
  • Oh, My Gods!: Depending on the setting.
  • Permadeath: Players reduced below 0 HP are downed, and their allies have 3 turns to heal them. The original system has a player gain an 'injury' counter if they are not healed by this time, and at 3 injuries, they die. Most GMs don't even allow that, decreeing death at the third downed turn without an injury. This provides a heavy setup for Anyone Can Die... if the players weren't so hell-bent on surviving anyway.
    • Averted in some later games such as Wonderful Blessing and Demon Soul Saga, however; in those games, while being downed for three turns results in the character being removed from the map, the character is able to return for the next map no worse for wear.
  • Perpetual Beta: The handbook is in constant revision and testing, many a GM consider their games to be a constant test of it, modifying rules as they go.
  • Ragtag Bunch of Misfits: Like the series it is based off of, the parties of most games consist of very... disparate people.
  • Random Number God: The game, like the series it is based off of, is heavily reliant on being in the good graces of the RNG.
  • Relationship Values: The Support system. In game, GMs are allowed to award excellent displays of roleplaying with a Support level, which grants various stats when the characters are in range of each other. This usually results in absurd critical rates and incredibly effective Battle Couples
  • Save Scumming: One of the NoH levels was started over because of an imminent Total Party Kill. The cast was given a pass since they had been screwed over by the effects of an untested class skill.
    • Another save-scumming occured during Chapter 6 of FEF6, due to the difficulty being simply too high. It might not be without consequences, as several events have already happened differently compared to the original Chapter.
  • So Much for Stealth: Chapter 10B of FEF1, in which the party's attempt at sneaking out of Castle Grummel is interrupted by Alex smashing into a door thanks to his player accidentally writing the wrong coordinates for his move.
  • Swiss-Army Weapon: The holy weapons of The Nature of Humans have the ability to transform between forms with different stats when in the hands of the proper wielder.
  • Tactical Rock–Paper–Scissors: Derived from the original game, there is a weapon triangle (Lances beat Swords beat Axes beat Lances, Dark Magic beats Anima Magic beats Light Magic beats Dark). There are also other relationships to keep in mind (certain weapons are effective against Flying units, Armored units and Beast units like Laguz.)
  • Title Drop: As in the original games, many settings tend to include a Fire Emblem as a powerful Macguffin. Wonderful Blessing parodies it by having the Fire Emblem be the equivalent of a Gym Badge instead.
  • The 'Verse: While most FEFs take place in their own, self-contained continuity, Haspen's canonically all take place in one world, the world of June, with complex histories detailing the events that lead between the epilogue of one game and the beginning of another.
  • Voluntary Shapeshifting: The monster classes in Clashing Ideals can do this, as can the Laguz in Laguz FEF.
  • Wall Around the World: The setting of NEF4, in which the remnants of humanity live in a set of domes to protect them from the now monster infested outside world.
  • Wham Episode: Chapter 5 of FEF2, where Reinhard Eul appears before the party. Eul declares Matilda guilty of treason and moves in to arrest and execute her. It's here where the party is asked to either let them arrest her, or defend her themselves with only 9 members and rapidly degrading equipment. They chose the latter.
    • The finale of FEF2. After the party battles their way into the heart of the Imperial Palace, Julius challenges Emperor Yurgen for the throne in a duel, only for it to end in both of their deaths. The OOC thread's subtitle was even changed to "The Whammest Episode" in response.
  • You Can't Thwart Stage One: Seems to be a recurring theme for these games- In FEF1 (Dragonstone collection) and NoH (Divine Weapon Round-up) in particular.

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