The Homestuck RPG is a long-running play-by-post game based on Homestuck on the Bay 12 game forum. Run by Blade Master Model 42, it chronicles the adventures of eight teenage children from Earth playing the SBURB beta. However, things start to get out of hand when more then a few people start messing with their game.
The game is played with the Homestuck D&D 4E rulebook found here. The eight main players are as follows:
- ALEXANDER EMMERSON, the Mage of Rage (Blade Master Model 42)
- DANIELLE CARROWS, the Heir of Blood (Theros Pherae)
- STEVE JEFFERSON, the Sage of Hope (The Fool)
- EMILY MCTRESS, the Knight of Breath (applesauce machine)
- TROY LESAL, the Seeker of Time (Riccto)
- MIKHEAL METAXAS, the Knight of Mind (Johnfalcon99977)
- CLAIRE CHANG, the Thief of Void (Sir Aaron III)
- MIMI MANSON, the Seer of Space (freeformschooler)
The game was abandoned in 2012. It can be found here.
This game provides examples of:
- An Adventurer Is You: Being based on Homestuck, each character has a "title" such as Mage of Rage that they grow to understand as they play through the game. Since the game is D&D-based, their title also determines their options in combat.
- Amusing Alien: Though the intruders (who are mostly non-human) interfere with the session and its players once in a while, they're largely Played for Laughs via their attempts to troll and annoy the players.
- The Atoner: repentantAntagonist is actually Alex from a failed timeline. Instead of being pacified by Danielle, he killed her and others and now seeks to atone for what he did by preventing the same thing from happening in other iterations of the session. Thankfully, he was successful in this one.
- Brought Down to Normal: testingBeta can hack the session while in it, he just avoids it due to the possible consequences of screwing up. Now that he's crash-landed on Emily's planet, he can only use his Time Travel powers to help him.
- Experience Points: Brought up in-story. It's the reason the intruders (except for blackTemplar) don't assist the main characters in battle: if they did, they'd steal experience from them, preventing them from reaching the highest in-game level.
- Hair-Trigger Temper: Danielle is easily annoyed and often frustrated. blackTemplar pushes her over the edge when he lands on her planet and proceeds to baby her for the rest of the session.
- Hearing Voices: All the Derse dreamers, but most notably Mikhael. The voices from outside the session told him to kill Alex. He's so far been contested on who to trust.
- Hope Bringer: Most of the kids are apparently supposed to be this on their Land. Emily's consorts are starving and part of Danielle's Land was burnt to the ground, for example. So far, only Troy has been successful in helping any of the consorts with their problems.
- Item Crafting: As expected of a Homestuck-based story. However, being an RPG (rather than just an "RP" like many Homestuck-based adventures), alchemizing new items, weapons and armor is necessary for survival.
- Lost Technology: The computer stations on every land of indeterminate origin. One of the few advantages the players currently have over the Dersites is they know where a working one is.
- Merciful Minion: DA. Not only does he pretty much willingly give back Emily, he's also working to overthrow the Queen. And if he'd thought Emily was one of the players, he wouldn't have kidnapped her.
- The Mole: DA, an otherwise unidentified agent of Derse, seeks to overthrow the Black Queen.
- Parental Abandonment: All the kids' guardians disappeared as soon as they entered the session. With a couple deadly exceptions.
- Real Life Writes the Plot: While most player character disappearances and deaths have been explained or at least Hand Waved away, the reasoning was real life interfering.
- Time Paradox: Subverted. Troy attempted to greet Mimi in the past. However, since he hadn't met her at the time, SBURB didn't let him do that.