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Refuge In Audacity / Tabletop Games

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In-Universe Examples Only:

Tabletop Games taking Refuge in Audacity.


  • Cards Against Humanity thrives on this trope. Think Apples to Apples, except dirtier… much, much dirtier. Cards such as "Pac-Man uncontrollably guzzling cum" and "50,000 volts straight through the nipples" are particular standouts.
  • Changeling: The Lost revolves around the player characters trying to escape the True Fae. One power you can use is the "Call the Hunt" Goblin Contract, which summons a horde of hostile True Faes to your location - which is considered a completely insane action.
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  • Early in the Dungeons & Dragons Fifth Edition adventure Tyranny of Dragons, one of the ways for the heroes to get into the Cult of the Dragon's camp is to walk straight through it, without even attempting to hide their identities or acting like they're going to be stopped. This will work this one and only time because the camp is already disorganized, and because the cultists don't expect anyone to be so brazen as to just walk in. This will only get them so far, though; the previously-faced Duel Boss Cyanwrath is there, and if the character who fought him is recognized, the jig is up.
  • This is so much a part of the Exalted mindset it's used as a basic mechanic, called stunting. Describing particularly epic things gets you bonus dice, with more dice awarded for more outrageous actions. The in game explanation for this is that the spiders who maintain causality never get breaks and watching stunts is the closest thing they have to entertainment. Out of game, it helps make games livelier and more enjoyable for the players.
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  • The GURPS 4th edition rulebook says this on the skill "Holdout" (concealing objects on your person): "A Las Vegas show girl in costume (-5 penalty to skill) would have trouble hiding even a dagger. Of course, the show girl might escape search entirely (unless the guards were bored) because 'She obviously couldn't hide anything in that outfit!' Full nudity is -7 to skill."
  • Hunter: The Vigil advises this as a method for hunters to gather necessary information on your enemies, and with the mechanics of such rolls in the game, you can say anything you want and the dice will still go in your favor.
  • One could say that Infernum does this with its mere existence — who ever heard of a game devoted to playing as a soul-eating member of the Legions of Hell? — but it has more concrete examples, too. For example, one chain of powers is called "Chain of the Crawling Flesh". Its final power? You can shed your skin and then it will fight alongside you as a living entity in its own right.
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  • Paranoia has a skill dedicated to this: Chutzpah. The example used to explain the skill is standing before a judge to be sentenced for murdering your parents — and pleading for clemency because you're an orphan.
  • Taking the "Pink Mohawk" style of Shadowrun gameplay to its extreme basically becomes this. If a run doesn't end with a speeding car chase with Knight Errant down the I-5, while the team member dressed up in a mascot costume fires at them with a Gatling gun from the back of your neon-trim Pimpmobile of a team conveyance and the hacker is uploading real time footage of this whole affair to the Matrix, then you're not playing Pink Mohawk to its fullest.
  • Warhammer 40,000:
    • Ork Kommandos are fairly skilled at being stealthy, but their greatest strength is the fact that no one is expecting Orks to be sneaky. Fanon holds that they also paint themselves purple, because no one has ever seen a purple Ork... they're that sneaky!
    • Both Warhammer and 40K live and breathe this trope. However, special mention has to go to Harpies and Daemonettes, whose official models (especially in previous editions) were both topless and anatomically correct.
    • The only tropes that are more prevalent in this setting are Crapsack World, Darker and Edgier, and Rule of Cool.
  • In Warhammer: Age of Sigmar, the Gloomspite Gitz Battletome mentions that the faction's main hero Skragrott the Loonking owns a pair of Mangler Squigs he named Squigmar and Skragash, using them as a mockery of the failed cooperation between Sigmar and Nagash, the gods of Order and Death.
  • In Yu-Gi-Oh!, there is a Continuous Spell that is named after this trope. Basically, its effects state that each time a monster is summoned by the opponent, the user gets 300 Life Points. If the user's LP total is 10000 or more, the monsters become indestructible by battle.


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