- The GURPS 4th edition rulebook says this on the skill "Holdout" (concealing objects on your person): "A Las Vegas show girl in costume (-5 penalty to skill) would have trouble hiding even a dagger. Of course, the show girl might escape search entirely (unless the guards were bored) because 'She obviously couldn't hide anything in that outfit!' Full nudity is -7 to skill."
- Hunter: The Vigil advises this as a method for hunters to gather necessary information on your enemies, and with the mechanics of such rolls in the game, you can say anything you want and the dice will still go in your favor.
- Paranoia has a skill dedicated to this: Chutzpah. The example used to explain the skill is standing before a judge to be sentenced for murdering your parents — and pleading for clemency because you're an orphan.
- Warhammer 40,000:
- Ork Kommandos are fairly skilled at being stealthy, but their greatest strength is the fact that no one is expecting Orks to be sneaky. Fanon holds that they also dress in bright purple, because you never see troops in purple armor... they're that sneaky!
- Both Warhammer and 40K live and breathe this trope. However, special mention has to go to Harpies and Daemonettes, whose official models (especially in previous editions) were both topless and anatomically correct.
- The only tropes that are more prevalent in this setting are Crapsack World, Darker and Edgier, Up to Eleven, and Rule of Cool.
- Cards Against Humanity thrives on this trope. Think Apples to Apples, except dirtier… much, much dirtier. Cards such as "Pac-Man uncontrollably guzzling cum" and "50,000 volts straight through the nipples" are particular standouts.
- A common general tactic of bards and roguish characters in many different games.
- This is so much a part the Exalted mindset it's used as a basic mechanic, called stunting. Describing particularly epic things gets you bonus dice, with more dice awarded for more outrageous actions. The in game explanation for this is that the spiders who maintain causality never get breaks and watching stunts is the closest thing they have to entertainment. Out of game, it helps make games livelier and more enjoyable for the players.
- One could say that Infernum does this with its mere existence — who ever heard of a game devoted to playing as a soul-eating member of the Legions of Hell? — but it has more concrete examples, too. For example, one chain of powers is called "Chain of the Crawling Flesh". Its final power? You can shed your skin and then it will fight alongside you as a living entity in its own right.
- Taking the "Pink Mohawk" style of Shadowrun gameplay to its extreme basically becomes this. If a run doesn't end with a speeding car chase with Knight Errant down the I-5, while the team member dressed up in a mascot costume fires at them with a Gatling gun from the back of your neon-trim Pimpmobile of a team conveyance and the hacker is uploading real time footage of this whole affair to the Matrix, then you're not playing Pink Mohawk to its fullest.
Refuge In Audacity / Tabletop Games