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Recap / The Dreamstone S 03 E 05 The Dream Beam Invasion

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Original Air Date (UK): February 4, 1994

Urpgor is going to use a hidden Shrinking machine to shrink Urpneys, send them into the dream beams and invade the Noops' dreams. The first night of invasion is successful, but the Dream Maker, Albert, Rufus and Amberley manage to stop their second invasion (for the most part...).

Tropes featured in the episode (YMMV here):

  • All-Powerful Bystander: The Dream Maker once again tasks the Noops with taking out Frizz and Nug, only stepping in to use his far easier method once they fail.
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  • Ascended Extra: Several background Urpneys are used in the mission of this episode, and even referred to by name by Blob.
  • Attack of the 50-Foot Whatever: Done from the shrunken Noops' perspective when Frizz and Nug grow back to normal size.
  • Bond Villain Stupidity: The heroes fall victim to this when they decide to use the dream to torment Frizz and Nug before capturing them. Note this isn't the first time in the series they've directly chosen the "slower and painful" approach, but it is the only time it's backfired on them.
  • Curbstomp Battle: Deconstructed. The Noops start one against Frizz and Nug as per usual. When it stops being this for once, the former retreat terrified, unequipped to the two offering a real challenge.
  • Death Glare: Frizz and Nug deliver one onto the heroes when they start growing back. It's enough to send them sprinting the other direction.
  • Disproportionate Retribution/Kick Them While They Are Down: A rare case of it backfiring onto the heroes, initiating another No-Holds-Barred Beatdown onto the already defenseless Frizz and Nug for ruining a Noop's dream, just long enough for their shrink spell to wear off.
    • Disproportionate Restitution/Restrained Revenge: Frizz and Nug's retribution on the Noops on the other hand is to...scare them away, causing them a mild pratfall compared to the lengthy Humiliation Conga they inflicted them. And they still don't catch a break since the Dream Maker then pops the bubble over the lake in response.
  • Dream Land: The episode revolves around the cast travelling into the dreams of sleeping Noops.
  • Dream Sequence: A rare episode where not just a dream, but multiple ones are shown onscreen.
  • Forgot About His Powers: It is only after the Noops and Albert fail to bring the Urpneys out does the Dream Maker choose the far easier method of just using his magic to get rid of the dream bubble.
  • Good Is Not Soft: A rare case of it being to such an extremity it backfires. The Noops waste a bit too much time giving Frizz and Nug a long, painful and ironic enough punishment before trying to capture them, leaving time for the effects of Urpgor's shrink funnel to wear off and the Urpneys to gain the upper hand.
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  • Hoist by Their Own Petard: A rare heroic case in the climax, where the Noops and Albert's long drawn punishment lets Frizz and Nug get the upper hand.
  • Incredible Shrinking Man: The Urpneys' plan is to do so in order to travel through the beams of the Dreamstone and enter the Noops' dreams. The Noops follow suit to get go after them.
  • Karma Houdini Warranty: An arguable downplayed case for the Noops, who suffer a small humiliation for another Disproportionate Retribution tactic. They noticeably are far more pragmatic after this episode.
  • Know When To Fold Them: A rare case delivered by the heroes, who decide to let the Urpneys off for this one when their fading shrink spell gives them the advantage.
    • Frizz and Nug as usual try but fail several times over. Blob and the other Urpneys succeed when foiled by Albert.
  • Low-Speed Chase: At one point in their faceoff, Frizz and Nug try to outmaneuver the Noops by jumping onto a carousel. A short while consists of the Noops trying weakly to grab the Urpneys as they rotate around heckling them.
  • The Main Characters Do Everything: Subverted with the villains for once, with numerous other background Urpneys sent into action (and even granted names through dialogue). Played with for the heroes, with the Dream Maker sending in the Noops to deal with Frizz and Nug, only taking care of things himself after they fail.
  • Mass "Oh, Crap!": A rare epic case delivered by the heroes when Frizz and Nug turn huge.
    • Also the other Urpneys beforehand after Albert growls at them.
  • Miles Gloriosus: Blob as usual. The Noops and Albert were also far less willing to tackle even Frizz and Nug when it stopped being a Curbstomp Battle.
  • Mook Horror Show: Frizz and Nug attacked by the Noops and Albert, the creepy fairground backdrop compliments this a great deal. A rare case this ends up reversed onto the heroes.
  • Mr. Exposition: The Dream Maker, especially at the start of the episode.
  • Nightmare Sequence: The point of the Urpneys' plan is to inflict this onto the Noop civilians by sabotaging their dreams. The result, while not exactly scary, is rather uncomfortable for them.
  • Paper Tiger: The heroes when their Mook Horror Show backfires for once. Apparently when the Urpneys stopped being afraid of them and actually threatened to fight back, the heroes were kind of out of strategies.
  • The Pratfall: The Noops do one running out of the dream.
  • Protagonist-Centered Morality: Zigzagged. The build up to the Noops and Albert entering the dream after Frizz and Nug seems to be genuinely set up as a climatic Determinator moment. The moment they enter the dream, the face off quickly devolves into a Kick Them While They Are Down moment for the already defeated and pleading Frizz and Nug, albeit to the point of a backfire and the heroes being made to look like cowardly fools. This is notably the nearest the show ever got to punishing the heroes for using Disproportionate Retribution.
  • Pyrrhic Villainy: Frizz and Nug make clear they didn't find ruining dreams worth the trouble. While they get a small revenge on the heroes the second time round, they still end up suffering the same abuse.
  • Slow Paced Chase: At one point during the climax, Frizz and Nug try to evade the heroes on a carousel. Cue a short awkward sequence of Rufus weakly trying to reach them as they rotate around, pulling faces at them.
  • Smug Snake: Rare heroic case. the Noops are fine facing the Urpneys in a post victory Curbstomp Battle, quickly panicking and retreating the moment they gain the upper hand as a result.
    • And of course Urpgor as usual, especially when his device works.
  • A Taste of Defeat/Team Rocket Wins: The Urpneys succeed in ruining the dreams of several Noops for one night. The following attempt Albert catches on and stops them, however not before Frizz and Nug manage to perform their task on one Noop. The heroes take their revenge, but suffer a small humiliation after they go overboard with it.
  • A Taste of Their Own Medicine: The Noops and Albert decide to give Frizz and Nug a good scaring for ruining the kids' dreams, though with a tad overkill. So much it backfires and allows Frizz and Nug to scare them.
  • Third Act Stupidity: As mentioned above, the heroes' victory would have been a lot cleaner if they hadn't felt obliged to attack Frizz and Nug rather than just destroying the dream bubble instantly.
  • This Is Unforgivable!: Frizz and Nug are outraged when Sgt Blob tricks them into acting as guinea pigs for Urpgor's shrinking device. Even the usually brutish Blob is left a tad flustered by this.
    • The heroes are far from happy to find out they have been ruining dreams.
  • Throw the Dog a Bone: Inverted. After Frizz and Nug are caught by the heroes, they begin their punishment and are ready to haul them off, when the two Urpneys start growing inside the dream, scaring the heroes into letting them go. The bubble as such floats away and pops. Over the river just as the previous time.
  • The Watson: The first scene with the heroes is essentially the Noops asking the Dream Maker specifics about the dream process so it can be elaborated further for the viewers.
  • Who's Laughing Now?: Frizz and Nug get the pleasure of making the Noops and Albert cower and retreat before them for once during the climax.
  • Wild Take: A rare case the heroes provide one when Frizz and Nug scare them off.
  • You Shall Not Evade Me: When Frizz and Nug try to evade the Noops inside the dream, they use it's mechanics to torment them automatically. They waste a little too much time doing so however, and when Frizz and Nug start growing back, it's the Noops' turn to evade in terror, albeit successfully.

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