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Recap / Super Robot Wars

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This is a Recap page meant to give more detailed explanations of which series debuted in each entry, and also how each entry affected the overall franchise as a whole (Without clicking on the pages of the entries themselves, of course. For more information on each specific entry, please click their respective pages.).

For Recap pages more focused on the stories of the games themselves, please click the following;

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    The Original 

    Classic Timeline 

Beginning with the second game, Banpresto introduced the archetypical Super Robot Wars story structure: rather than sentient robots, the plot would be an amalgamation of several series, with their respective characters interacting with each other. The overarching story would be centered on that installment's Original Generation, and its Final Boss being what brings all characters together; some Fix Fic elements also started to be introduced here. However, as this was the beginning of how Banpresto was still learning to implement simultaneous story-lines, the narrative wasn't extensive (often being hit with the likes of Hand Wave and/or Negative Continuity).


  • Super Robot Wars 2: The first game to have an overarching story and Banpresto Originals, the plot follows a Civil War between The Federation and the separatist Divine Crusaders. 2 was released on the Famicom in December 1991; a remake was released for the Game Boy in June 1995, with a user interface similar to Super Robot Wars 4, but isn't considered canon to the timeline.
  • Super Robot Wars 3: Sequel to the second game, it is the first Super Robot Wars for the Super Famicom. Released in July 1993, it revolves around the attack of the "Inspectors" of the intergalactic Zuvorg Alliance. 3 would introduce backgrounds during combat animations, discrete stats for pilots and their machines, and upgrades for units. This installment is often considered by fans to be one of the most difficult ever released in the franchise.
  • Super Robot Wars EX: A sequel, of sorts, to the third game, it was released in March 1994 for the Super Famicom. EX takes place in Masaki's enigmatic world of La Gias and is the first title involving the Masou Kishin storyline. EX features a "Multiple Scenario" system, where the plot is determined by the order the player selects the scenarios they play; it is also the first game to allow weapon upgrades.
    • Important Banpresto Original characters debuting here: Hwang Yang Long, Tytti Noorbuck, Mio Sasuga, Presia Zenosakis, Xenia Grania Bilseia, Monica Grania Bilseia, Feilord Grania Bilseia, Kirkus Zan Valfarbia, Zashford Zan Valfarbia, Telius Grania Bilseia, Gennacy I. Kozireh, Simone Culian, Rebecca Turner, Ahmed Hamdi, Ratel Acros, Mira Lioness, Rodney Jesh, Elis Radius, Luozorl Zoran Roiel, Saphine Grace
    • Series Debuts: Aura Battler Dunbine, Go Shogun
  • Super Robot Wars 4: The proper sequel to 3 and the final story of the Classic Timeline, 4 deals with the invasion of the "Guests" paramilitary force from the Zuvorg Alliance. Released in March 1995 on the Super Famicom, this is the first Super Robot Wars title allowing players to choose from eight Banpresto Originals, each with staple personalities, to be the protagonist. 4 features the first use of "equippable parts" to units to improve performance or restore hit points or energy. Additionally, certain scenarios may contain hidden items or credits on the map, which can be collected by moving a unit onto its location. Finally, 4 allowed players to manually decide whether to counterattack during enemy turns. This title was remade a lot of times, from Super Robot Wars 4 Scramble (January 1996; no longer canon) to Super Robot Wars F/F Final (April 1998 for Sega Saturn, later ported to the PlayStation; F Final being the one considered canonical). Gilliam Yeager from Hero Senki: Project Olympus makes an appearance here, and it is also the debut appearance of the super robot Shin Getter Robo (in 4) and Mazinkaiser (in F Final).
  • Super Robot Wars Gaiden: Masou Kishin - The Lord of Elemental: The first (official) Super Robot Wars Gaiden Game, with its events occurring on the fringes of the Classic Timeline (before the start of 2 and after the end of 4). This is actually the first Original Generation game, as it includes only Masou Kishin characters. Released in March 1996 on the Super Famicom, Gaiden is the first installment to use non-Super-Deformed visuals and an angle view of the scenario map at 45° (commonly seen in releases post-Gaiden). It is also the first game in the franchise where a unit's elevation and the direction it is facing at the end of its turn are important for combat calculations; this would be repeated in future Masou Kishin installments.
    • Important Banpresto Original characters debuting here: Ricardo Silvera, Zeoroot Zan Zenosakis, Wendy Rasm Iknart, Lubikka Hakinnen, Lasett Novaste

    Alpha Saga 

If the "Classic Timeline" was Banpresto learning the ropes with story-telling, this saga is where they honed and refined at building a complete narrative. The Super Robot Wars Alpha series brought about a complex story-driven Crossover spanning several series, with each installment becoming more interconnected and interwoven with its overall Myth Arc; Call Backs and Continuity Nods would be abundantly used. Alongside several quality of life updates to its Turn-Based Strategy formula and some Original Generation becoming Breakout Characters in the franchise, the Alpha saga is often considered one of the fandom's favorite continuities, features the best-selling games in the entire franchise (Alpha 1 was a sniff away from one million units sold, and all four games blasted past the half-million mark) and is generally considered the bedrock upon which the modern, 21st-century fanbase of the franchise is built.


  • Super Robot Wars Alpha: The first Super Robot Wars to feature a complex storyline, centered on the invasion of Earth by the Ze Balmary Empire and, to some extent, on the terrestrial Choukijin plot (though in some regards, the plot is an expanded form of the plot of Shin SRW). Released in May 2000 on the PlayStation, it was the first game to allow customization of pilot skills, statistics and terrain ratings. Alpha also introduced the "Skill Point" system (later localized as "Battle Mastery" in Super Robot Wars Original Generation), where decisions made in and out of scenarios can affect game difficulty and chances of unlocking secret characters, parts and units. Old characters from the Classic Timeline, Shin Super Robot Wars, and also Ingram Plissken and Viletta Vadim from Super Hero Operation, make an appearance. An Updated Re-release, bordering on a remake in scope, was released on the Sega Dreamcast in 2001, featuring 3D visuals, increased difficulty, secret boss characters and a cameo of the G-Breaker, a robot from Bandai's Sunrise Eiyuutan.
    • Important Banpresto Original characters debuting here: Kusuha Mizuha, Brooklyn "Bullet" Luckfield, Rio Mei Long, Ryoto Hikawa, Leona Garstein, Tasuku Shinguji, Yuuki Jaggar, Ricarla Borgnine, Eri Anzai, Kenzo Kobayashi, Robert H. Oomiya, Kirk Hamill, Mai Kobayashinote 
    • Series Debuts: The End Of Evangelion, Mobile Suit Gundam F90, Super Dimension Fortress Macross (Includes the original TV series and the movie Macross: Do You Remember Love?), Macross Plus
  • Super Robot Wars Alpha Gaiden: A Gaiden Game of the Alpha series involving Time Travel to an apocalyptic future and the battle against the Ancestors/Machinery Children; to this day it remains a fan favorite. Released in March 2001 on the PlayStation, Alpha Gaiden introduces simultaneous weapon upgrades for units and brings back Masou Kishin characters for their final appearance before the Original Generation sub-series, which was a source of speculations that Banpresto got sued by Winkysoft for using their characters (in reality, the team wanted a break from the recent spate of Masou Kishin-centric stories). Alpha Gaiden features the franchise's first vocal theme song Hagane no Messiah, performed by JAM Project.
  • Super Robot Wars Alpha 2: The proper sequel to Alpha, released on the PlayStation 2 in March 2003. Alpha 2 was the first installment to introduce squad-based mechanics and revolves around the Sealing War against the "Garden of Baral". The game also marks the promotion of Sanger Zonvolt, formerly The Dragon in Alpha Gaiden, into a protagonist, and confirmation of the canon heroes of Alpha 1, and thus the "main" heroes of the series, as Kusuha Mizuha and Brooklyn Luckfield.
  • Super Robot Wars Alpha 3: The most crowded Super Robot Wars at the time of its release (33 individual series), Alpha 3 was released in August 2005 on the PlayStation 2. The sequel to Alpha 2, the game concludes the Balmar War saga and the Alpha series. It's also famous for introducing Virtual-ON characters, the first time another company's video game series was brought into the franchise, as well as having mechs designed by the legendary Kazuma Kaneko. The SRX Team, who were absent in Alpha 2 sans Viletta, make a full blown return, as do all of the previous game's originals.

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    Compact/Impact/MX (Mostly standalone stories) 

Taking advantage of the Bandai WonderSwan, Banpresto released a series of standalone titles, yet are considered to be under the same banner. All installments listed have a unifying feature: the ability to select the order of scenarios that was played. Some of the series eventually made the jump from the WonderSwan handheld onto the PlayStation 2 console. Another thing shared between these games are the same main Leitmotif remixed for each, titled "Commencement of a Distant Battle"/"Fight For Tomorrow".


  • Super Robot Wars Compact: The first Super Robot Wars for the WonderSwan, released in April 1999, Compact features the "Select Scenario" system, where players can decide on the order which scenarios are played, but is devoid of originals. In December 2001, it gets an updated port to the Bandai WonderSwan Color with added visuals, audio and gameplay mechanics to reflect Compact 2.
  • Super Robot Wars Compact 2/Super Robot Wars Impact: This installment has such a huge storyline, it was separated into three games for the WonderSwan altogether. Released between March 2000 to January 2001, Compact 2 revolves around the mysterious Einst and features the first use of the "Support Attack/Defend" system. Finishing each game allows the player to carry their completion data to the subsequent game via the WonderSwan's internal memory. In March 2002, all three installments were compiled into Impact for the PlayStation 2, the first Super Robot Wars for this console, adding in new scenarios (to a total of 100 in a single play-through!), series and an original character.
  • Super Robot Wars Compact 3: Released in July 2003 for the WonderSwan Color, Compact 3 deals with the Shura invasion. Notably, Compact 3 features no space-based scenarios whatsoever and the game fully utilizes the characters and plot from Dunbine: The Tale of Neo Byston Well, rather than just their units in previous installments.
    • Important Banpresto Original characters debuting here: Folka Albark, Fernando Albark, Alion Lucada, Altis Tarl, Maythis Mark, Magnaz Ald, Alkaid Nassh, Mizal Touval
    • Series debuts: Acrobunch, Betterman, The Vision of Escaflowne, Mechander Robo
  • Super Robot Wars MX: Taking the jump to the PlayStation 2 for good, MX was released in May 2004; one year later in December 2005, it gets ported to the Sony PlayStation Portable with minor gameplay adjustments and additional scenarios. The game introduces the "Favorite Series" system, which increases the upgrade limit and experience gained for all pilots and units from a selected series. MX involves the artificially intelligent Medius Locus/AI-1 saga and was originally intended to be the sequel to Impact, due to similar entries, but developers scrapped the idea.
    • Important Banpresto Original characters debuting here: Hugo Medio, Aqua Centrum, Albero Est, Eldy Mitte, Mitall Zapad
    • Series debuts: Hades Project Zeorymer, RahXephon

    Z Saga 

After languishing several years post-Alpha 3 by focusing on the Super Robot Wars Original Generation continuity, including standalone handheld titles, Bandai Namco was ready to recreate the magic from the Super Robot Wars Alpha saga by attempting to take its complex story-telling Up to Eleven with the Super Robot Wars Z series, resulting in such an extensive narrative that parts of the trilogy had to be separated between multiple games. This saga was the first in the franchise to dabble with the theme of Alternate Universes, a setting revisited and used in different ways for subsequent titles, particularly the International Era.

This saga was also the point where the franchise took an increase in Animation Bump, with High Definition visuals to go along with traditional sprite work once the titles hit seventh-generation consoles, making it a graphical cornerstone of the modern era.

Additionally, the Z saga was developed in the midst of the Mecha boom post-Turn of the Millennium, caused by the likes of Code Geass, Tengen Toppa Gurren Lagann, Mobile Suit Gundam 00 and Macross Frontier; these series became a highlight for the fandom throughout the saga.


  • Super Robot Wars Z: Made for the PlayStation 2 in 2008 and the start of a new series of games, Z featured the largest debut of new series in a single installment (until X-Ω eclipsed it). It incorporates the "TRI-Battle System", a refinement of the Alpha series' squad system that allows the player to change the squad's formation to suit the flow of battle. The plot revolves around the In-Universe merging of multiple Alternate Universes and the chaos that it entails, along with the machinations of the "Chimera Battalion" and the existence of mysterious MacGuffins known as "Spheres", hunted down by the enigmatic "Evil Masaki", Asakim Dowin. This game would be the first title created by Banpresto under Bandai Namco post-absorption as new gaming division "B.B. Studios".
  • Super Robot Wars Z Special Disk: Released less than 6 months after Z on the PlayStation 2 in March 2009, Special Disk features exclusive scenarios that bridges the gap between the previous game and the sequel, "Challenge Battles" (akin to the "Tsume Suparobo" mini-game of Super Robot Wars Destiny), a "Battle Viewer" (similar to "Free Battle Mode" for Original Generation Gaiden), a "Special Theater" displaying art work and concept designs for the Z originals and a library of all characters and units. The game exclusively features the "XAN", an Overman from King Gainer who, after this point, would also exist as a collectible figurine. Although Special Disk does not contain Z, most of its content depends on how much the player has achieved in the original game.
  • Second Super Robot Wars Z: Hakai-hen ("World Breaking Chapter"): Part one of the sequel to Z, Hakai-hen retains almost all of the original cast listing, alongside a surprising number of series additions and returns. Hakai-hen forgoes the TRI-Battle System in favor of a new "Sub-Orders System" to facilitate the large roster. This game was intended to celebrate the franchise's 20th anniversary, and was released on April 14, 2011 for the PlayStation Portable. To date, Hakai-hen is the best selling handheld Super Robot Wars.
  • Second Super Robot Wars Z: Saisei-hen ("World Rebirth Chapter"): The follow-up to Hakai-hen, Saisei-hen was released on April 5, 2012 for the PlayStation Portable. The game broke the record set by Alpha 3 with the largest number of individual series in a single game at 39 (until X-Ω). In an unusual twist, Macross Dynamite 7 is the first series in Super Robot Wars where none of its unique characters or units are included in the Crossover, but rather its soundtrack.
  • Third Super Robot Wars Z: Jigoku-hen ("Time Prison Chapter"): Part one of the third and final volume in the Z series, Jigoku-hen had a simultaneous April 10, 2014 release on the PlayStation 3 and Play Station Vita. The first print of Jigoku-hen includes a downloadable code for an HD release of the original Super Robot Wars. Jigoku-hen features the "Tag Tension System", where allied teams of two units can perform special actions when the "Tag Tension Gauge" is full. It is also the first Super Robot Wars to allow custom BGMs for allied units.
  • Third Super Robot Wars Z: Tengoku-hen: Sequel to Jigoku-hen, Tengoku-hen had an April 2, 2015 release on the PlayStation 3 and PlayStation Vita. The game also includes Rengoku-hen, an Interquel set between the events of Jigoku-hen and Tengoku-hen, featuring only the Z Original Generation. Like Jigoku-hen, players can use custom BGMs, but Tengoku-hen adds the option of using custom tracks for individual attacks. Furthermore, Armored Trooper VOTOMS: Phantom Chapter is the first Super Robot Wars entry where only its characters and plot are used; its units and soundtrack are not.

    Handhelds 

The Classic Timeline and the Alpha saga had narrative ties to their respective original plots and Myth Arc; the Super Robot Wars Compact series (including Impact and MX) featured the Select Scenario system. Believing it would be difficult for players to follow through with these tightly-woven continuities, Banpresto began experimenting with a different approach - an entirely self-contained installment, one with little-to-no thematic elements to its predecessors and successors. At the same time, the Nintendo Game Boy Advance was looming on the horizon following the Compact 2 trilogy.

As a result of copyright issues stemming from Super Robot Wars 64, Banpresto reused the mechanical designs of its originals for Super Robot Wars Advance, while telling a different story devoid of the plot from 64. The game was a success, and the developers began creating singular, unconnected installments akin to other Eastern RPG franchises such as Final Fantasy or Fire Emblem, where a narrative is completed at the end of its game. Not only did this practice offer different game-play and story options with each succeeding title, it enriched Banpresto's bank of Original Generation even further, many of whom would be incorporated into Super Robot Wars Original Generation.

The Handheld games can be divided into several sub-categories:

The Game Boy Advance Trilogy

This is the first era of the Handheld games, mostly using similar sprites and minimal animation. It can count as an Early Installment Weirdness such as one of them taking more after the Classic era and being unable to skip animations, but also introduced several staples such as multi-enemy combo attacks.

  • Super Robot Wars Advance: The first Super Robot Wars for the Nintendo Game Boy Advance released in September 2001, Advance deals with the invasion of the Shadow-Mirror. It is the only installment to grant shields a separate Hit Point bar. The original mecha are picked up/upgraded from the original units of Super Robot Wars 64. In 2008, Advance is given a Video Game Remake for the PlayStation Portable called A Portable that's extremely shiny, but also Nintendo Hard; it would be the final game developed and published by Banpresto before its full absorption into Bandai Namco.
  • Super Robot Wars Reversal: The second Game Boy Advance Super Robot Wars title, released in August 2002, Reversal revolves around Time Travel and the interloper Duminuss.
  • Super Robot Wars Destiny: The third Super Robot Wars installment for the Game Boy Advance, Destiny was released in August 2003. The game introduces the "Chain Attack" system, where enemy units lined up in a row can be struck down simultaneously with designated melee attacks, and "Tsume Suparobo", a mini-game that test the player's strategic/tactical decisions. Infamously harsh towards armor-heavy units compared to other entries of the series due to enemies packing enormous firepower, enough so that rumors persist of issues with the Game Engine from disbelieving players due to many units that are nearly indestructible in prior games, but are instead made of tissue paper here. The story involves the interdimensional Ruina and the Sealing of the Earth (non-related to the Sealing War of Alpha 2).

The UC Gundam-Omission Quadralogy

Spanning from the last game of Gameboy Advance and forming another trilogy with Nintendo DS system, this four-series installment is considered a huge step-up in animation for a handheld system, unit sprites were MUCH more animated with this, showcasing that even handheld can contain such power. In these four games, Banpresto and Bandai Namco experimented with one thing, for good and bad: they omitted the long standing tradition that each Super Robot Wars must contain an entry from the Mazinger Z, Getter Robo and Universal Century Gundam series (dubbed by fans as 'the Holy Trinity'), by omitting the Universal Century Gundam series and using the Cosmic Era timeline as the main representative of Gundam, with Getter Robo only making it for one installment in Post-Script Season capacity. This would turn off several old school fans who worshipped the Universal Century Gundam while welcoming new bloods, but even some old school fans could be won over by time.

  • Super Robot Wars Judgment: The final Super Robot Wars for the Game Boy Advance, Judgment was released in September 2005 to a bit of controversy and notoriety for the lack of Universal Century Gundam and Getter Robo entries, and the first inclusion of a Powered Armor series. The game deals with the lunar Fury invasion.
  • Super Robot Wars W: Debut Super Robot Wars installment for the Nintendo DS in March 2007, Getter Robo returns, but Universal Century Gundam (or any shows directed by Yoshiyuki Tomino, in general) remains absent. The story revolves around the mechanical Database and features no series dating before 1980. Notably, W is the first title to have a cast list made exclusively of shows licensed in North America at the time of release (save perhaps the particular version of the Shin Getter W uses, although Getter Robo Armageddon was released in the United States and the cast here is classic Getter Robo G, e.g. the group that got dubbed into Starvengers) with at least one franchise (GoLion/Voltron) being incredibly obscure in Japan and seemingly only included to appeal to Americans. Despite this, the game was never localized.
  • Super Robot Wars K: Released for the DS in 2009, K uses an interface similar to W with the brand-new "Partner Battle" system, an off-shoot of the "Twin Battle" system in Original Generations. The cast is even more notorious than Judgment by having no Universal Century Gundam, no Getter Robo, and no Great Mazinger. This installment became infamous due to certain musical tracks being plagiarized from other video games, as well as a controversial protagonist.
  • Super Robot Wars L: Bringing back many familiar series from K, L streamlines the "Partner Battle" system, but excludes equippable parts since their introduction to the franchise. Unfortunately, Universal Century Gundam and Getter Robo are absent again; however, Great Mazinger returns. L was released on November 25, 2010 for the DS.

The 3DS Duology

Improving further from the previous generation animation-wise, Bandai Namco released two more Super Robot Wars for Nintendo's latest handheld device at the time. After a long while they decided to bring the Universal Century Gundam back to Handheld series, but represented with their most recent entry to the series, Mobile Suit Gundam Unicorn. However, the 'odd inclusions' of these handheld series continued to exist, with these two installments being the only games to include Super-Deformed units represented by the SD Gundam series.

The greater capabilities of the 3DS also allowed them to put voice acting into the games in the duology. While Japanese fans wouldn't be affected, international fans became hit with even worse case of No Export for You for the duology due to the 3DS' strict region lock system.

Others

These are other handheld games that do not fit the other criteria.

    Scramble Commander 

    Other (All standalone) 
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    International Era/VTX30 Series (All standalone...sort of.) 
Beginning in 2017, Bandai Namco launched an initiative to get around the ever-present licensing issues for Super Robot Wars and reach an increasingly international audience: they would obtain the licenses to sell the games to the Southeast Asia region (a less expensive proposition due to the perceived size and importance of the market) and include full text localization in English as an option (a widely-spoken language in the Singapore, Hong Kong and Philippine markets). Thanks to the lack of Region Coding on eighth-generation consoles from Sony (and later Nintendo), these titles would be playable on devices outside of Asia should copies be imported elsewhere. This effort met with success: V saw significant enough overseas sales for Bandai Namco to continue the project, including hiring Promoted Fanboys and Fan Translators to help provide localization efforts for X and T. This ultimately led to SRW T becoming the best-selling SRW title internationally as of 2020, period, including the games with official NA releases.

This era is notable for really stretching the limits on "what is allowed in Super Robot Wars", with questionable "Mecha" properties making their franchise debut, albeit ones that are still beloved mainstays of Japanese series and pop culture. Also helping these debuts is Super Robot Wars X-Ω expanding upon the borders for which properties, including genres, can be included. These games, however, tend to be a bit more limited and subdued, as opposed to X-Ω and its "go all-out, so long as there's something with Mecha in it" approach. As a result, each installment features one title drawing heavily upon Space Opera, with a trademark unit being a battleship rather than a Humongous Mecha.

At the last legs of three series of games, Bandai Namco released an Expansion Pack for the last title, featuring the last two games' original characters, revealing that the three games can stealthily count as a trilogy. Because of this, there's another term that's used by the fandom to call these games: The VTX Trilogy. Named as such due to the fact that the last game uses officially the term 'VTX' for one of its elements there (VTX Company), rather than using the acronyms according to chronological releases of the game (VXT). This lasts until the 30th anniversary of the series, where Bandai Namco revealed that the next game, Super Robot Wars 30, will also be translated into English, retiring the nickname or at least evolving it into 'VTX30 Series'.

    Original Generation 

Unlike its licensed installments (aside from Masou Kishin), Super Robot Wars Original Generation focuses exclusively on Banpresto's in-house created original characters and mecha to serve as protagonists or supporting characters from their appearance in licensed titles; of course, this series itself would go full circle by creating its own characters and mecha specifically for Original Generation. Despite lifting narrative and thematic elements from its predecessors, these installments are contained within its own continuity, separate from the other games in the franchise.


  • Super Robot Wars Original Generation: The first proper Original Generation game released on the Game Boy Advance in November 2002, mixing the first part of the Balmar War from the Alpha series and the Divine Crusaders War from the Classic Timeline, alongside never-before-seen originals. It also touches on "The School" sub-plot hinted in Alpha 2, which later mingles with other originals and introduces a unique interchangeable weapons system between real robots. Since it's devoid of licensing problems, it's the first Super Robot Wars title to be officially localized into English by Atlus in North America and 505 Games in Europe.
    • Important Banpresto Original characters debuting here: Elzam von Branstein, Kai Kitamura, Latooni Subota, Shine Hausen, Radha Bairaban, Katina Tarasknote , Russel Bagman, Garnet Sandi, Giado Venerdi, Daitetsu Minase, Tetsuya Onodera, Eita Nadaka, Lefina Enfield, Sean Webley, Eun Hyojin, Rishu Togoh, Marion Radom, Randolph Laker, Siebel Mistrel, Adler Koch, Tempest Hawker, Lily Junkers, Kar-Wai Lau, Tenzan Nakajima, Nibhal Mubhal, Graien Grusman, Atad Shamran, Gaza Haganer, Galuin M'Habel, Septuagint
  • Super Robot Wars Original Generation 2: Sequel to Original Generation, it was released in February 2005 on the Game Boy Advance and got localized by Atlus and 505 Games for their respective regions. The game continues the story and adds up the Inspectors of 3, the Shadow-Mirror of Advance, the Einst of Impact and the Machinery Children of Alpha Gaiden, as well as introducing the(rest of the) protagonists from Alpha 2. It is the first game to introduce the "Ace Bonus", a passive upgrade to abilities and/or stats if a character reaches 50 kills, and a unique, unit-specific "Full Upgrade Bonus" if players fully upgrade a mecha's stats.
    • Important Banpresto Original Characters debuting here: Ouka Nagisa, Wodan Ymir, Echidna Iisaki, Archibald Grims, Van Vat Tran, Agilla Setme, Cuervo Cero, Brian Midcrid, Mitsuko Isurugi, Kenneth Garret, Stern Regisseur
  • Super Robot Wars Original Generations: A Video Game Remake compiling the two Original Generation Game Boy Advance titles for the PlayStation 2 in June 2007. Presumably due to cost considerations, this game has yet to be localized. The remake introduces the "Twin Battle" system", where two battles can be conducted against the same enemy by two allies simultaneously, and the "Twin Command", a seventh Spirit Command accessed through pairing allies with one another. Original Generations re-touches the story with minor and major alterations, including the addition of the originals from Reversal; effectively, the remake retcons the first two Original Generation games (as well as the first 3-episode OVA) via Continuity Reboot. Original Generations was intended to celebrate the franchise's 15th anniversary.
    • Important Banpresto Original Characters debuting here: Lorenzo di Montenego, Murata
  • Super Robot Wars Original Generation Gaiden: Gaiden Game sequel to Original Generations, it was released in December 2007 on the PlayStation 2. Despite the short campaign compared to other entries in the series, Original Generation Gaiden features lots of bonus material like a trading card mini-game called "Shuffler Battle Mode" and a battle viewer "Free Battle Mode". Story-wise, it continues from Original Generations and adds the ODE Incident from the OVA/drama CD, Duminuss from Reversal, the Shura of Compact 3, and a revamped Einst (now called Jetzt), as well as the heroes and villians from one of Banpresto's earlier crossover franchises, The Great Battle. The game also features cameos from Touma Kanou of Alpha 3 and the originals from MX.
    • Important Banpresto Original Characters debuting here: Kouta Azuma, Shouko Azuma, Kisaburo Azuma, Foglia Est, Eric Wong, Kyle Bean, Celcia Farm, Donna Galagar
  • The Second Super Robot Wars Original Generation: Sequel to Original Generation Gaiden, this is the first Super Robot Wars title released on the PlayStation 3 on November 29, 2012. The story concludes the events of the Sealing War from Alpha 2 and the AI-1 saga of MX. New series entrants include characters from Destiny, the obscure Real Robot Regiment and Lost Children, a manga side-story from Alpha 2. Finally, the rest of the Masou Kishin cast from EX make their Orignal Generation debut, along with the remaining Choukijin not seen in the Alpha series. The game retouches the "Twin Battle" system and adds in the "Ability Slot" system, where passive abilities and bonuses can only be activated by pairing allied units together.
    • Important Banpresto Original Characters debuting here: Michiru Hanaten, Kurt Bitner, Taylor Centrum, Gaspard Gillan, Daniel Howell, Jacob Moore, Humphrey Innis, Oleg Nazarov, Amara Barton, Jun Kanan, Sandayuu Taihou, Hou Kason, Chienne Argent, Chien Argent, Chiot Argent, Araseri Garcia, Arteil Steinbeck
  • Super Robot Wars Original Generation Infinite Battle: In the same vein as Super Robot Spirits, Infinite Battle is a 3D Fighting Game, with gameplay derived from Another Century's Episode and the Gundam Vs Series. Certain characters and units upwards to the Second Original Generation are playable. Released one year after the launch of the Second Original Generation, the premium edition of Infinite Battle includes "Dark Prison", a side-story that details Shu's route from EX retold to mesh together with current continuity. Like Original Generation Gaiden, Dark Prison features Selena Recital from Alpha 3, and is available as seperate Downloadable Content.
    • Important Banpresto Original Characters debuting here: Saika Shinagawa, Albharda, Yong Gebana, Keparoc Narmo, Kinaha Sokonko
  • Super Robot Wars Original Generation: The Moon Dwellers: Sequel to the Second Original Generation, yet oddly not a numbered sequel, since Bandai Namco did not wish to confuse newcomers. The Fury storyline of Judgment is incorporated with Touya Shun as the headlining protagonist, backed up by Calvina Coulange as the heroine of another route, alongside GC; like Raul and Fiona in Original Generations, GC protagonist Akimi Akatsuki becomes the younger Half Identical Twin to older sister Akemi. Furthermore, Haken Browning and Aschen Brodel of Endless Frontier also appear. The game was simultaneously released on the PlayStation 3 and the PlayStation 4, the first installment for the latter, on June 30, 2016 and was intended to celebrate the franchise's 25th anniversary. Additionally, Bandai Namco has translated the game into English, releasing it only on the PlayStation 4 platform on August 5, 2016.
    • Important Banpresto Original Characters debuting here: Gint Kitaumi, Miles Boothlloyd, Iradoya Kujua, Gomoudooka Gorainkel, Bilgor Belcha, So-Des Zuo, Karo-Ran Vi

    OG Saga 

The following Gaiden Games are exclusive to Original Generation. By Word of God, each installment takes place before, during or after the events of the main series, but are separate from them.


  • Super Robot Wars OG Saga: Endless Frontier: First Spin-Off game under the title "OG Saga", Endless Frontier is a multiverse-travelling Eastern RPG. Released for the DS in May 2008, it features a cast referencing previous Super Robot Wars installments and crosses over with Namco × Capcom and Xenosaga, showcasing Reiji Arisu, Xiaomu and KOS-MOS. Localized and released in April 2009 by Atlus (only for North America), Endless Frontier marks Reiji and Xiaomu's international debut.
    • Important Banpresto Original Characters debuting here: Haken Browning, Kaguya Nanbu, Aschen Brodel, Princess Suzuka, Sanuki Nanbu, Shuten, Cardia Basirissa, Otone, Anne Sirena, Bonny Maxmad, Katze Kotolnos, Ezel Granada, Kyon Feulion, Henne Valkyria, Koma, Shirou, John Moses, Lee Ly, Marion Sumii, Dorothy Mistral, Rubor Cucullus, Wahrschein Lichkeit
  • Super Robot Wars OG Saga: Endless Frontier EXCEED: DS sequel to Endless Frontier released in February 2010, EXCEED features all playable characters from the previous game returning, alongside new protagonists. The game ties into the events of Original Generation Gaiden, as Axel Almer, Kouta Azuma and Einst Alfimi make their way to the Endless Frontier as playable characters, including MOMO of Xenosaga. Mark Hunter from Gaia Saver makes a cameo.
    • Important Banpresto Original Characters debuting here: Aledy Naash, Neige Hausen, Cindy Bird, Pete Pain, Hamelin Silbato, Gerda Miroir, Cleo Gretel, Lok Eye, Hild Brun, Rig the Guard, Vanar Gand, Hela Gand, Jolm Gand, Gagun Laos/Gymnos Basileus
  • Super Robot Wars OG Saga: Masou Kishin - The Lord of Elemental: An Updated Re-release of Gaiden for the DS in May 2010, the intent is to incorporate and expand on the untold Masou Kishin story and characters into Original Generation continuity.
  • Super Robot Wars OG Saga: Masou Kishin II - Revelation of Evil God: Released on January 12, 2012, Revelation of Evil God is the PlayStation Portable sequel to The Lord of Elemental and marks the 15th anniversary of the Masou Kishin series. The game is bundled with the The Lord of Elemental DS rerelease, complete with enhanced visuals and extended voice acting.
    • Important Banpresto Original Characters debuting here: Elan Zenozakis, Gaen, Fang Zan Bisias
  • Super Robot Wars OG Saga: Masou Kishin III - Pride of Justice: Released on August 22, 2013 for the PlayStation 3 and PlayStation Vita, Pride of Justice is the sequel to Revelation of Evil God.
  • Super Robot Wars OG Saga: Masou Kishin F - Coffin of the End: A PlayStation 3 release in 2014, Coffin of the End is billed as the final installment of the Masou Kishin saga.

    Compati Hero Series 

Super Robot Wars is actually a Spiritual Successor of sorts to the "Compati Hero Series", a group of Banpresto-developed games that featured the crossover nature first usually focusing around a trinity of Gundam, Kamen Rider and the Ultra Series (with the character depicted more often than not in Super-Deformed size to avoid scaling issues between the human-sized Kamen Riders and the giants of the other two franchises), until it garnered its own franchise.


    Animated Adaptations 
  • Super Robot Wars Original Generation The Animation: A 3-episode OVA by Brains Base set after Original Generation 2, the story tells of a next-generation of unmanned mecha from The Federation inexplicably going berserk and kidnapping people as part of an Assimilation Plot, including several of the main characters. The OVA's story would be re-adapted into a set of bonus missions in Original Generations called "2.5: Unified Wisdom"; the story is fully fleshed out in Original Generation Gaiden.
    • Important Banpresto Original characters debuting here: Wilheim von Juergen
  • Super Robot Wars Original Generation Divine Wars: A 26-episode TV adaptation of the first Original Generation game that re-tells Ryusei Date's story. Produced by OLM Incorporated.
  • Super Robot War Original Generation: The Inspector: A 26-episode TV adaptation of Original Generation 2 and sequel to Divine Wars directed by franchise regular Masami Obari and animated by Asahi Production, the series can be seen on Crunchyroll.
    • Important Banpresto Original characters debuting here: Azuki Sawa
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